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Found 4 results

  1. Casino Whore The air filled with smoke and lust, all one can hear the moaning of sex and sound of the gambling, quite common in the casinos of the Mojave wasteland. Gamblers and prostitutes wandering around, one here for gambling, other might not and only intend use a specific service of the casino. Mojave is a harsh place to live, some may choose one of the oldest profession to survive the wasteland, so does Rose. Rose herself is not combat expert, neither a great survialist, but she was gifted in something else, her body. She realised it has value in the wasteland and decided to sell it for caps and use it for her benefit. To her this was better alternative and safer than prospecting or working as farmer as she did it before. Trade caravans for travel, casinos for caps and gambling, trading for food and water or even weapon she use her body as payment. Like now she is whoring herself in a casino, where opposed others she does not mind walking around naked and offer herself, then kneel and blow the client. She feel no shame for that, in her eyes it just simply survival.
  2. There is a great bunny suit mod for Fallout 3 http://www.nexusmods.com/fallout3/mods/5052/ And it has been converted to New Vegas http://www.nexusmods.com/newvegas/mods/42178/ (Which the mod author seems to be fine with people freely using and modifying) Sure, there is the decent bunny suit found in some anime compilation or children mods, but they aren't exactly what I am looking for. I want a bunny suit mod that adds bunny suit variants to each casino. Gomorrah could have spiked and armored latex bunny suits with a latex mask with ears (Increasing melee damage and is light armor) The Tops could have skimpy bunny suits with a little top hat over one ear (Increasing barter and luck) The Ultra-Luxe could have a classy bunny dress with a bioshock-esque bunny masks instead of ears (Increasing speech and luck) Vikki and Vance could have a bunny suit with a holster and a fedora with ears (Increasing agility and luck) The Silver Rush could have a combat bunny suit upstairs (Increasing energy weapons and is medium armor) The Atomic Wrangler could have a cowgirl themed bunny suit with a little leather vest and a cowboy hat with ears (Increasing guns and is light armor) (worn by Beatrix, after she joins of course) The Lucky 38 could have the classic bunny girl outfit (increasing luck, by a lot) The Bison Steve Hotel and Casino could have an actual bison themed bunny suit, with horns instead of ears (Increasing survival and luck) The Sierra Madre could have a Roman themed bunny suit, with a toga (Increasing Charisma and Luck) And maybe even a power armor variant found in the BoS bunker (Increasing unarmed damage and is heavy armor) (Perfect for Veronica) And for the hell of it, why not replace the Vault suits in Vault 21 with vault themed Bunny suits, they are in Vegas after all PS: And if these suits could be comparable with the discontinued Daughter of Ares mod, that would be the bee's knees.
  3. Weapons Hot Keys [FONV]

    Version v1.1

    102 downloads

    Description Yesterday I've installed the last Lutana, and this small script is the result. I wanted it since a long time, and I loved to share it. This mod has 2 purposes: 1) Automatically store and restore the weapon hotkeys when you enter / exit casinos 2) Allow to store / restore on the fly 3 different presets for the weapon hotkeys The first one is done automatically, all you can do is deactivate it via MCM if you don't want it. The three places where this automatic script fires are the Ultra Lux, the Gomorrah and the Tops. I can easily add more places if it's necessary. The second one is done manually. It -is- very simple, but I have some hard time to explain it right now. Later in the description I'll do a practical example, which is how I use it in game. Requisites MANDATORY: NVSE 5+ MANDATORY: Lutana 16 (march 2016) - new versions could not work OPTIONAL: UIO OPTIONAL: MCM However, the optionals are STRONGLY RECOMMENDED. Without them, weird things can happen, like cows with 2 heads roaming Mojave etc. Installation Drop everything under your \Data, as usual, or use a Mod Manager that is so kind to do it for you. But it must do it diligently and in a correct way of course. Uninstallation Remove the files and make a clean save, traces of the mod will be removed automatically. Initial recommendations This is not mandatory, but it's still a nice thing to do for scripted mods. Before installing, go inside a calm interior and save your game, then install the mod, then reload that save and wait few seconds: the mod will make its own initial settings and if no bad things happen then you're ready to go. Regarding this specific mod: at first, I suggest to go on MCM and make your own initial setup - decide if you need both the features, or unflag what you don't use (it reduces script workload). Then, unflag Debug if it's flagged and you don't have issues. Then, if you decide to use the preset hotkeys, configure the hud position with its option. Also, define how many seconds the menu must stick on the screen. Last, decide what keys bind to the 3 presets if you don't like the default ones (NumPad 1, 2 and 3) How to use it To STORE the hotkeys on a preset, HOLD the preset hotkey for a couple of seconds, until you'll hear a beep sound. To SEE what you stored on a certain preset, TAP the preset hotkey: a menu will appear on the screen, showing the keys and the weapons. The menu will close on its own after few seconds (the Menu Time parameter on MCM). To RESTORE the hotkeys on a preset, TAP the preset hotkey WHILE the menu is open. Or if the menu is not open, simply TAP-TAP (double tap) the preset hotkey. You then will hear a beep sound (even if slightly different from the store sound) What you CAN'T do: TAP a preset hotkey to check what you stored on a certain preset, and THEN HOLD that preset hotkey because you assume that it will replace it with your current setup. No, you can't, if you do that you won't STORE but will RESTORE instead. So, after that you checked the menu, wait few seconds that it will go away and THEN HOLD the preset key to STORE your current setup. Practical in-game example (how I usually use it) - I set some weapons on the hotkeys. Generally I reserve 1 for melee, 3 for shotgun, 4 for automatic, 5 for rockets, 6 for nades, 7 and 8 are extra - I then STORE it on the first hotkey (default Numpad 1). To do that, HOLD the Numpad 1 for a couple of seconds, until you hear a *beep* sound - After that, I open again the pipboy and I go under Apparel. I store some outfits on the hotkeys, i.e. a combat set and a "sunday clothes" set, you know, for roleplay when you walk on the Strip... - Then I STORE it on the second hotkey (default Numpad 2), HOLDING the Numpad 2 for a couple of seconds, till the *beep* sound. - Last, I open pipboy and set some drugs / stimpaks on the hotkeys, i.e. 1 for stimpaks, 3 for psycho, 4 for jet, etc. - Then I STORE it on the third and last hotkey (Default Numpad 3), HOLDNG the Numpad 3 for a couple of seconds, till the *beep* sound. Now, in game, everytime I need to switch weapons, I'll have to recall the Preset 1. To do that, I'll TAP-TAP (double tap) the Numpad 1. Then, if I go to the Strip, I'll change my outfit so I'll TAP - TAP Num Pad 2 and then I'll choose the hotkeys for some classy outfit. Then, if I'm fighting and I'm hit, I'll TAP - TAP Numpad 3 and then I'll press 1 to inject myself a stimpak. Possible issues - The mod doesn't work It's pretty generic... however, in order: 1) Check if you really have the requisites installed and working 2) Check if the files are in the correct folders 3) Please report your experience on the thread, possibly checking the console messages after you enabled Debug on MCM - The mod doesn't store / restore some items, sometimes, randomly During my tests, it never happened to me. However, if it will ever happen, I won't be able to do anything because it all relies on some miracle made by some function, and not by me. - Conflicts? Mmmh, nothing I could think about. Pretty hard that it could conflict, no vanilla ID were touched. - DarnUI et similia? On MCM, you can change the aspect of the hud, the ratio, the fonts etc. So if the default hud is not nice, you can configure it in game as you prefer. - Gamepad? 90 % of the mod uses "controls" and not "keys", so if you can bind the 3 presets hotkeys on some gamepad button, I think you're ok. Credits hlp for NVSE Luthien Anarion for Lutana JazzIsParis for UIO Pelinor for MCM Permissions My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded.
  4. View File Description Yesterday I've installed the last Lutana, and this small script is the result. I wanted it since a long time, and I loved to share it. This mod has 2 purposes: 1) Automatically store and restore the weapon hotkeys when you enter / exit casinos 2) Allow to store / restore on the fly 3 different presets for the weapon hotkeys The first one is done automatically, all you can do is deactivate it via MCM if you don't want it. The three places where this automatic script fires are the Ultra Lux, the Gomorrah and the Tops. I can easily add more places if it's necessary. The second one is done manually. It -is- very simple, but I have some hard time to explain it right now. Later in the description I'll do a practical example, which is how I use it in game. Requisites MANDATORY: NVSE 5+ MANDATORY: Lutana 16 (march 2016) - new versions could not work OPTIONAL: UIO OPTIONAL: MCM However, the optionals are STRONGLY RECOMMENDED. Without them, weird things can happen, like cows with 2 heads roaming Mojave etc. Installation Drop everything under your \Data, as usual, or use a Mod Manager that is so kind to do it for you. But it must do it diligently and in a correct way of course. Uninstallation Remove the files and make a clean save, traces of the mod will be removed automatically. Initial recommendations This is not mandatory, but it's still a nice thing to do for scripted mods. Before installing, go inside a calm interior and save your game, then install the mod, then reload that save and wait few seconds: the mod will make its own initial settings and if no bad things happen then you're ready to go. Regarding this specific mod: at first, I suggest to go on MCM and make your own initial setup - decide if you need both the features, or unflag what you don't use (it reduces script workload). Then, unflag Debug if it's flagged and you don't have issues. Then, if you decide to use the preset hotkeys, configure the hud position with its option. Also, define how many seconds the menu must stick on the screen. Last, decide what keys bind to the 3 presets if you don't like the default ones (NumPad 1, 2 and 3) How to use it To STORE the hotkeys on a preset, HOLD the preset hotkey for a couple of seconds, until you'll hear a beep sound. To SEE what you stored on a certain preset, TAP the preset hotkey: a menu will appear on the screen, showing the keys and the weapons. The menu will close on its own after few seconds (the Menu Time parameter on MCM). To RESTORE the hotkeys on a preset, TAP the preset hotkey WHILE the menu is open. Or if the menu is not open, simply TAP-TAP (double tap) the preset hotkey. You then will hear a beep sound (even if slightly different from the store sound) What you CAN'T do: TAP a preset hotkey to check what you stored on a certain preset, and THEN HOLD that preset hotkey because you assume that it will replace it with your current setup. No, you can't, if you do that you won't STORE but will RESTORE instead. So, after that you checked the menu, wait few seconds that it will go away and THEN HOLD the preset key to STORE your current setup. Practical in-game example (how I usually use it) - I set some weapons on the hotkeys. Generally I reserve 1 for melee, 3 for shotgun, 4 for automatic, 5 for rockets, 6 for nades, 7 and 8 are extra - I then STORE it on the first hotkey (default Numpad 1). To do that, HOLD the Numpad 1 for a couple of seconds, until you hear a *beep* sound - After that, I open again the pipboy and I go under Apparel. I store some outfits on the hotkeys, i.e. a combat set and a "sunday clothes" set, you know, for roleplay when you walk on the Strip... - Then I STORE it on the second hotkey (default Numpad 2), HOLDING the Numpad 2 for a couple of seconds, till the *beep* sound. - Last, I open pipboy and set some drugs / stimpaks on the hotkeys, i.e. 1 for stimpaks, 3 for psycho, 4 for jet, etc. - Then I STORE it on the third and last hotkey (Default Numpad 3), HOLDNG the Numpad 3 for a couple of seconds, till the *beep* sound. Now, in game, everytime I need to switch weapons, I'll have to recall the Preset 1. To do that, I'll TAP-TAP (double tap) the Numpad 1. Then, if I go to the Strip, I'll change my outfit so I'll TAP - TAP Num Pad 2 and then I'll choose the hotkeys for some classy outfit. Then, if I'm fighting and I'm hit, I'll TAP - TAP Numpad 3 and then I'll press 1 to inject myself a stimpak. Possible issues - The mod doesn't work It's pretty generic... however, in order: 1) Check if you really have the requisites installed and working 2) Check if the files are in the correct folders 3) Please report your experience on the thread, possibly checking the console messages after you enabled Debug on MCM - The mod doesn't store / restore some items, sometimes, randomly During my tests, it never happened to me. However, if it will ever happen, I won't be able to do anything because it all relies on some miracle made by some function, and not by me. - Conflicts? Mmmh, nothing I could think about. Pretty hard that it could conflict, no vanilla ID were touched. - DarnUI et similia? On MCM, you can change the aspect of the hud, the ratio, the fonts etc. So if the default hud is not nice, you can configure it in game as you prefer. - Gamepad? 90 % of the mod uses "controls" and not "keys", so if you can bind the 3 presets hotkeys on some gamepad button, I think you're ok. Credits hlp for NVSE Luthien Anarion for Lutana JazzIsParis for UIO Pelinor for MCM Permissions My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. Submitter A.J. Submitted 03/13/2016 Category Other Requires NVSE 5+, Lutana 16 (MCM and UIO optionals but strongly recommended)  
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