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  1. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  2. View File I'm no longer working on this mod. Anyone is free to take it over and continue developing. This mod is a continuation of the original Spouses Enhanced by TheDudeGuy. ==-------------------------------== Description ==-------------------------------== Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. ==-------------------------------== Requirements ==-------------------------------== SexLab Framework 1.60+ (and all its requirements) Fuz Ro D-oh (only required if your spouse uses a custom voice-type) Additionally, if you want Serana as a spouse with voiced dialogue, you'll also need: Marriable Serana Serana Shared Dialogue The Serana add-on included in this mod's download section ==-------------------------------== Add-Ons ==-------------------------------== Vilja, by Loony33 ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, detailed update instructions will be included in the patch notes. Version 1.5.0 and higher are incompatible with 1.41 and lower if updating an existing savegame. The new version needs to be installed by following these steps: Uninstall Spouses Enhanced entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references by using the FixScriptInstances button and saving the result. (this is ESSENTIAL, otherwise the scripts will survive the reinstall and maintain their obsolete references) Install the latest version of Spouses Enhanced, load the save you've just made, and wait for SE to get registered in MCM. Your spouse will get detected automatically, but will reset their affection level. You can use the MCM settings to manually set the affection level you had previously. ==-------------------------------== Compatibility ==-------------------------------== Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. ==-------------------------------== Feature Details ==-------------------------------== --- Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) --- Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. --- Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. --- Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. --- Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. --- Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. The following is a list of all Entry Events. --- Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. ==-------------------------------== FAQ ==-------------------------------== "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. ==-------------------------------== Changelog ==-------------------------------== Submitter WraithSlayer Submitted 07/16/2015 Category Dialog Sex Requires SexLab Framework 1.60+ Special Edition Compatible
  3. View File SexTalk is a mod for gay men, similar to SLEN, but with 95% less functionality. In short, the idea is: talk to a (male) NPC, get sex going. Nothing else. That said, SexTalk has a few extra features. In particular: lots of dialog, and once you've decided what you want to do, the NPC will follow you to where you want to "get it on". Oh, and also, after sex, you get a bit of conversation. (It always annoyed me that NPCs would just walk away, like nothing happened at all. Feels very jarring to me, so that was the main reason I decided to write this mod.) This mods fits my KISS (*) style: few options, no frills, no fuss, no going nuts over a ton of settings and understanding what they do and how they interact with other options. Currently, these are the options: Sex can increase relationship rank: what it says. If this is enabled, you can specify: Acquaintance -> Friend: Chance of relationship increase from Acquaintance to Friend. Friend -> Confidant: Chance of relationship increase from Friend to Confidant. Confidant -> Ally: Chance of relationship increase from Confidant to Ally. Ally -> Lover: Chance of relationship increase from Ally to Lover. Allies and lovers may randomly greet: if enabled, allies and lovers may greet the player on location change, directly leading into the sex dialog. Chance of greeting: chance of this greeting occurring. The right side of the MCM panel will show whether you have certain animation types available. This serves to indicate if some dialog choices will be available when chatting up an NPC. So if you have no hand-job animations, you won't be able to suggest a mutual JO. Same for fisting. Lack of n-some animations will restrict the number of participants in an orgy. Note: If you installed SexTalk in a new game, then SexLab will not have initialized when SexTalk does. Thus the above indicators will all be unchecked. However, SexTalk runs this check on each game reload, so once you have set up your game, save, exist, reload, and the indicators will show correct values. Some specifics... If your relationship with an NPC is low, and they're not aroused enough, and your speechcraft is low, they will refuse sex. No chance to haggle or bribe, they just walk away. If your relationship with an NPC is low, sex will be aggressive (they're little more than strangers, so no "sweet" stuff). You can select aggressive and group sex with NPCs of any relationship level. Once you've decided on the sex act, the NPC goes into follow mode, so you can go somewhere private, if you want. Talk to him again to get things doing. After sex, there is more conversation. If the NPC is a lover, then you also get a kiss animation (unfortunately, with SexLab, that will result in orgasm; no easy way to prevent that). Nothing in the mod prevents it from being used by female players. However, the dialog is very much geared to MM sex. I made this MM-specific for two reasons: 1. If I attempted to write FM or FF dialog, I would be laughed off the site. 2. The sheer quantity of dialog involved was a tad overwhelming. Requirements Skyrim SkyUI SexLab SexLab Aroused (Redux) Recommended Fuz Ro D-oh Silent Voice M2M Gay Animations Thanks to... Vachnic and jackharrow for testing and feedback. (*) KISS ... Keep It Simple, Stupid! NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 08/25/2016 Category Dialog Sex Requires Special Edition Compatible
  4. View File SmallerTalk version 1.2.6 I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the functionality SmallTalk provides. Why use SmallerTalk instead of SmallTalk? SmallTalk overrides vanilla records, SmallerTalk does not. SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not. SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does. SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can. SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not. How SmallerTalk works: SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows: NPC: What's up? YOU: Nothing much... and you? NPC: Same ol', same ol'... ... and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex, HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics. More Information NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ". NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0. NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories. In 1.2.1... Fix for weapons disappearing and becoming unusable. In 1.2.0... PROPERLY checking for GetSleeping now In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3). In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye. In 1.1.7... the MCM config option to disable SmallerTalk while sneaking. In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is because Cass was EXTREMELY resistant to SexoutSex dialogue. Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues. Added double protection AI reset Token. Fixed code error. With MCM you can enable or disable the mod from the MCM menu. With MCM you can enable or disable debug messages from the MCM menu. MCM is NOT required by the mod but the mod does support its use. SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0". One situation with the companion wheel has a special handler... in the case of trading using the companion wheel, I have set SmallerTalk to NOT do its conversation and instead respond with "We done?" and exit the dialogue. This was an unintuitive use of SmallerTalk and was disorienting to testers so it was changed. Cass exempted from this. If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such. Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen. Feel free to provide feedback, testing results and bug reports in this thread. Submitter astymma Submitted 02/02/2013 Category Other Requires
  5. View File (SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. Submitter ashakiri Submitted 02/15/2018 Category Adult Mods Requires Regular Edition Compatible Not Applicable
  6. Lich Evilynn VR (and SSE) View File Lich Evilynn Includes rape and torture! You have been warned! Supplemental Warnings: Story Based - Expect long scenes and lots of dialog and reading. This is very early alpha. Only the intro quest and part of the victim story exist. [READ ME FIRST] Please read this entire block before downloading. This mod is in early alpha, and I want feedback and suggestions! For some unknown reason, the first sex scene locks up unless logging is turned on. You can turn it on by using the "LichEvilynn Config" power. The first time it just gives story settings, the second time you can turn on logging in the debug options. This is a story. There are (or will be) a lot of scenes, dialog, and narration. You will be railroaded at times (sometimes literally losing control of your character), but your actions, words, and choices have a deep impact on the story. If you take the good path, I want you to feel trapped, helpless and powerless... You must endure until you find a way to escape... Will you remain a victim forever, or will you destroy the evil that dominates you? If you take the evil path, I want you live in a world of predators and victims. If you make the wrong mistake, you will become the next victim yourself. Can you survive in a world where your wits are the only weapon that matters? The default story is heavily focused on lesbian sex. There is a setting to "gender swap" a few characters into male. This adds some heterosexual sex. You can also play as male or female and the story will adjust. There are times when the screen goes black and stays that way until the narrator finishes speaking. You will not be able to follow the full story without sound. In order to trigger the opening scene... VR players: The first scene is buggy for VR right now. The NPC stands against/inside the player. It's a short scene, just listen to what he says and it will automatically continue afterwards. [VR] This mod will work in SSE, but is designed for VR. That means that I have tried to maximize immersion and minimize things like pop-up windows that break immersion... [Voice Acting] In it's current state the mod is fully voiced... by 5 different PAID voice actors. I'm taking a break to play with Unity, and when i return I plan on setting up a patreon account and asking for donations to cover my costs. I will not gate content, and am not trying to make a profit, but I've already spent several hundred dollars on voice acting... I can't continue this way. Each scene runs between $10 and $80 for voice acting. If you're interested in volunteering, please let me know! [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?] Personal, feel free to ignore.... [INSTALLATION] When installing a WIP mod like this, it's best to either: Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Once you have your backup: Install the requirements. (FNIS, FlowerGirls, and FlowerGirls BDSM) Download the mod, and install it as normal with your favorite mod manager. If it's your first install, download the LichEvilynnVR.bsa file (this will probably never need updating - it's just ZAZ textures in a bsa.) Place LichEvilynnVR.bsa in your Skyrim data folder. Run FNIS [FAQ] Q: What about my follower? A: Standard followers are handeled, but special followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back in a few days (content ends when she gives you a name). Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. [REQUIREMENTS] FNIS Flower Girls SE and VR 2.0.1 Flower Girls BDSM Base 1.4.0 (and any requirements of the above mods) [CREDITS] @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog. @t.ara - for his work improving ZaZ. @-alpha- - for an awesome magic strapon texture. @supremebeholder - for cane marks @Mitos - for sharing some awesome animations @Funnybizness - for sharing awesome animations @Ekirts Ykcul - for awesome skin textures I don't know if they ever stop by, but we all owe a large round of thanks to: @ZaZ and @xaz - for their work on the original ZaZ Animation Pack Submitter Evilynn Submitted 06/07/2018 Category Adult Mods Requires FNIS, Flower Girls SE and VR 2.0.1, Flower Girls BDSM Base 1.4.0 Regular Edition Compatible Yes
  7. SexTalk (gay) 1.7 SE by ffabris View File I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab. Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod. -->> Please don't "bother" ffabris if there are issues with this mod. <<-- NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter Vachnic Submitted 07/02/2018 Category Adult Mods Requires Skyrim SE, SkyUI, Sexlab SE v1.63, Sexlab Aroused (redux) SE Regular Edition Compatible No  
  8. View File What does this mod do? This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using. The dialog is voiced using vanilla assets on MOST of the NPC's. Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog. This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: Bloodlines. How do you seduce NPC's? Conditions for seducing NPC's varies on several factors: First, you must obviously be a vampire. Second, you must be indoors or outside from the hours of 7pm to 5am. I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes. Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce. A commoner will be an easy check requiring a speech between 18 and 25 (depending on perks). Trying to feed on another vampire will be a bit harder, 35 - 50. The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required. Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and 100. Commoner NPC's will also require you to have some form of trust between the NPC and your character, so a relationship level of 2 (confidant) is required. Dawnguard characters must have a relationship level of 1 (friend) before you can ask to feed upon them. You achieve these through normal questing and favors throughout the game (or console it in.) Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you! After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog (based on faction) that does not require a speech check. You can only ask every couple of hours. Be careful on feeding too much on non-essential NPC's, just like normal vampire feeding, they can possibly die from overfeeding. What's new in 1.4? Finally more animations! Special thanks to AnubiSs2167, SirNibbles, Funnybizness, and Leito86 for not only creating the amazing animations, but also for giving me permission to use them in my mod. Please be sure to thank them if you enjoy the new animations. Also special thanks to Orxx for SexLab Animation Loader SexLab Animation Loader (SLAL) and the Sexual Vampire Feed SLAL pack in the download section are now a requirement for all vampire animations to play. While the feed script will still sate your vampire's thirst, you will not be able to play any of the new animations without my pack and only a generic sex animation will play instead. But why would you want that? New animations finally include three dedicated lesbian animations and two more male vampire/female animations for ten total, with more possibilities in the future! No more females wearing a strap-on using male animations! Also, Sexual Vampire Feed now allows players to feed upon NPCs outside, but only between the hours of 7pm and 5am for more role playing goodness. Lastly, the script has been updated so that only context appropriate animations will play. Tired of non-vampire NPC's using the feeding on your vampire? Well that's no longer a problem! All this was done while keeping the script increasingly light, just as before, since it only activates during specific dialog and directly to the animation hook. No worries about script lag here! What's new in 1.3? Finally some variation in animations! Sexual Vampire Feeding's script used to use the key word "Xandero" so that only the feeding animation would play, which was only the same one. 1.3 has had a small script change to allow any animation with the tags with either "Vampire" or "Feeding" to play instead. With the release of SexLab Animation Loader, NSAP is no longer needed, but you can still use it and will not interfere in any way. Any animation pack that is released that has those tags will be able to be used. Simply follow the instructions of SLAL and then head over to here to get some preloaded packs that already have animations that have vampire feeding and properly tagged! I recommend Anubs', FunnyBizness', and Xandero's packs. You can even easily edit the packs to allow any pack to sate your thirst when seducing. Now, you get to pick which sex animations will sate thirst! What's new in 1.2a? 1.2a has no new content, but comes with one change. I was tired of every normal indoor female having the option to reveal yourself and I prefer some RP when I play. You wouldn't just come out to every person on the street that you are a secret vampire, so some trust between the NPC and player is needed. So I made it a requirement for normal NPC's to have a relationship level of 3 with the player. This will come normally over time as you do quests. Only normal NPC's were changed. Vampires, Dawnguard, Thalmor, Delphine, and the Prostitute are unaffected with this change since they have their own difficulty. Also added an Omnisexual version so you can seduce both men and women. The relationship change is also in affect. Pronouns were fixed to apply no specific sex to your target. 1.2 will be left up for people that do not want the relationship change, but it will be a part of every update going forward. Pick only one version to install. New NPC in 1.2! I kinda made her while messing around, don't click if you want to be suprised Previous NPC in 1.1 Are there any bugs/issues? I have only tested this with Better Vampires and Vampiric Thirst, since I'd be hard pressed to find a person that doesn't use one of them. I have no intention for adding support for vanilla Skyrim. Dawnguard is a hard requirement for this mod. Sometimes upon first starting a new game, the dialog will not show up until you reload/restart the Skyrim. This is only an issue on brand new games. This is my very first time scripting, but I took efforts to make the script as simple as possible. There seems to be a small issue with Vampiric Thirst if you are using blood points. That script is independent of mine and I will change Miss Leeches script. Better Vampires has no issue with blood points. Will this mod be expanded? It was much easier than I thought to add more and more dialog options once I got used to it. I've also had some practice editing voice files. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them. One thing I will NOT do is add rape options into feeding/sex. There's plenty of rape mods here and it is not my fetish. Never gonna happen. Requirements and installation 1. Download the main file for male characters seducing female NPCs and female characters seducing male and female NPCs. Download the SLAL pack as well. (Optional) The Omnisexual file to allow males characters (or anyone with a male flag) to seduce both men and woman. Download and overwrite the main file. 2. You'll need Dawnguard, SexLab, Sexlab Animation Load and anything those mods require to function. Fuz Ro D-oh is not a hard requirement for the mod to work, but any unique voiced NPC will skip their dialog without it, but the sex should still work fine. I recommend installing it. 3. To install, I highly recommend using Mod Organizer. Just install it like a regular mod. There should be no issues installing through Nexus Mod Manager. 4. Place the Sexual Vampire Feed esp below any vampire mods you have, such as Better Vampires or Vampiric Thirst. Shouldn't be required as it doesn't edit any of their stuff, but it can't hurt either. 5. Follow instructions of SLAL and the packs. Be sure to 6. Go to SLAL in the Skyrim MCM and find the Sexual Vampire Feed pack. Pick the animations you want and register them. 7. Become a vampire, make sure your speech is high enough (or not), go find a woman indoors (or outdoors during the proper time) that you have the required relationship level with, and ask her about vampires. Please enjoy this mod and give me feedback and suggestions. The better the feedback the better I can make it, assuming it is within my ability. Special Thanks and Credits Xandero for his animation that gave me the idea. AnubiSs2167 for his vampire animations and permission to use them. Excellent work. SirNibbles for letting me use his fantastic animations. Funnybizness for always making more animations and giving me permissions to use them. Leito86 for all the loving sex animations and permission. I really appreciate all the hard work that animators put into their work. Without it, there'd be nothing here. Miss Leeches for helping me with the vampire script and Vampiric Thirst. Ashal for SexLab and making my script better. KS Hairdos Submitter Perfidy Submitted 09/15/2015 Category Dialog Sex Requires Dawnguard, SexLab, SLAL Special Edition Compatible
  9. Hey guys, I was thinking... I can plan a big dialogue tree for best interactions with npcs, for sexlab uses. I dont know how to develop for skyrim, if anyone knows and wanna to join this project, or can recomend a good tutorial to I learn how to do that, I will be gratefull. =D
  10. /!\ (non lethal) Vore on Futanari /!\
  11. I was using male gender in the game,but its always change to female how do i fix it?
  12. View File This is not a fully functional mod. It is uploaded for those interested of it's development for commenting or helping out. Slut SLUT is a story of the Dragonborn who had to submit. The mod is intended to be on a whole playthrough. Master is a person in Skyrim who happens to have an artifact that grants great power over a single subject. A good choice is someone mighty, aka the Dragonborn. This mod will be programmed for the master. What is reasonable and feasible from the master’s point of view will stand. I will not add features just because they seem cool for the player; that the opposite of being property of someone. But if you come with a good reason why master would do, or would want something, I will listen. With such approach, the artifact and its powers, and the personality of the Master dictate what sort of mechanisms this relationship will have. I have a good idea about these, but nothing is set in stone yet. Also, I do not want to give out too much information so that some of the dynamics will get revealed only during a playthrough. Important points Upgrades are not automatically compatible with earlier versions, so a clean or cleaned save will possibly be needed. Character in crosshair when entering MCM will be the active selection in the MCM. Master can be anyone in the game you managed to talk to who’s fallen thing you picked up. This is early WIP version. Released sort of as proof of concept and teaser, to have people talk to me in the forum and keep my motivation up, and perhaps offer help. Requirements and installation SL SLA Fuz ro d'oh Run FNIS Idler (soft) Existing features Combat drain: Master on each hit will have the health replenished. Three time the amount is taken from PC magica and if not available, two times the amount from PC stamina, and if not available from PC health. If that is not available then a combination of all three (in same ratios but 1/3 amount of each). Needless to say this may cause PC death. So protect your master. Wardrobe: Master will ask for new garments. All garments will be stored in internal wardrobe and worn according to the mood. Dialogue to become slut Gender-aware dialogue to with master: Intro Upcoming features Experience bottleneck. You will not receive your due experience or skill increase unless you have satisfied your master. Decadency: Master will want new meals, drinks and drugs. Doesn’t matter if they are bought, stolen or crafted. Probably a good idea to add new mods for more recipes. Credits Halofarm for amazing idles Submitter Dooge Submitted 08/06/2016 Category Quests Requires Sexlab, Sexlab aroused, Fuz Ro D-oh Special Edition Compatible  
  13. View File Allows for prostitution (female only), consensual sex through dialog, public sex, and romance/affairs with various female NPCs in the game. This mod is an expanded version of the non SSP version included in Minor Mod Pack, they should not be used together. Translated by: Ashal Requires: OBSE v0019+, Lovers Base System Submitter Ashal Submitted 02/02/2013 Category Dialog Sex Requires  
  14. Hello! I have some mods based in dialog topics (like Display Models II, Puppet Master, AFT) to work with NPCs. But some NPC doesn't normaly have dialog box with the player (like bandits and other aggressives factions). How can I do to this NPCs show the Dialog box? I've already tried to use "say" console command but it didn't work anyway. In other saves that I had before, the dialogues was openning with all NPCs. I don't know if some mod is causing this.
  15. I know there's quite a number of mods that sounds like what I want in the title, but please believe me when I say I've been through and tried out most of them. So do hear me out. I'm looking for a mod which includes a simple dialogue option that starts a sexlab scene between the npc and the player, animations doesn't have to be aggressive but the player needs to be flagged as a victim reason being I have other mods which does stuff to the player the more she goes through "rape" or scenes that has her flagged as the victim. And also because I turned off player controls in scenes where the player is a victim, so I dont have to keep smashing the space button for the scene to move on as I yeetus my skeetus. Would be nice if there is a percentage chance that it includes other nearby NPCs for threesomes etc Reason I'm asking for this is because many of the slavery mods aren't as immersive or too controlling for my tastes, so I prefer to keep it "free and easy" as in I put restraints on my player, set her to the same faction as the enemies, and then keep her around there until my d20 dice rolls decides that hey, it's time for her to gtfo. One big problem I'm facing is that I rely heavily on mods like Sexlab Approach Redux to initiate aggressive sexlab scenes, and it doesn't work with every approach plus it has a low triggering frequency. I know there are mods like Follow me for sex, but it doesn't really flag the scenes as aggressive nor flag the player as a victim so I still have to tap the spacebar with my left hand and sad fap with my right while I slowly contemplate my life choices. Anyways, I would appreciate any help if you guys have any good recommendations for said sexlab dialogue mods or if anyone is interested in making a mod like that, that would be great too.
  16. Dooge

    Slut

    Version 0.153 WIP

    7,061 downloads

    This is not a fully functional mod. It is uploaded for those interested of it's development for commenting or helping out. Slut SLUT is a story of the Dragonborn who had to submit. The mod is intended to be on a whole playthrough. Master is a person in Skyrim who happens to have an artifact that grants great power over a single subject. A good choice is someone mighty, aka the Dragonborn. This mod will be programmed for the master. What is reasonable and feasible from the master’s point of view will stand. I will not add features just because they seem cool for the player; that the opposite of being property of someone. But if you come with a good reason why master would do, or would want something, I will listen. With such approach, the artifact and its powers, and the personality of the Master dictate what sort of mechanisms this relationship will have. I have a good idea about these, but nothing is set in stone yet. Also, I do not want to give out too much information so that some of the dynamics will get revealed only during a playthrough. Important points Upgrades are not automatically compatible with earlier versions, so a clean or cleaned save will possibly be needed. Character in crosshair when entering MCM will be the active selection in the MCM. Master can be anyone in the game you managed to talk to who’s fallen thing you picked up. This is early WIP version. Released sort of as proof of concept and teaser, to have people talk to me in the forum and keep my motivation up, and perhaps offer help. Requirements and installation SL SLA Fuz ro d'oh Run FNIS Idler (soft) Existing features Combat drain: Master on each hit will have the health replenished. Three time the amount is taken from PC magica and if not available, two times the amount from PC stamina, and if not available from PC health. If that is not available then a combination of all three (in same ratios but 1/3 amount of each). Needless to say this may cause PC death. So protect your master. Wardrobe: Master will ask for new garments. All garments will be stored in internal wardrobe and worn according to the mood. Dialogue to become slut Gender-aware dialogue to with master: Intro Upcoming features Experience bottleneck. You will not receive your due experience or skill increase unless you have satisfied your master. Decadency: Master will want new meals, drinks and drugs. Doesn’t matter if they are bought, stolen or crafted. Probably a good idea to add new mods for more recipes. Credits Halofarm for amazing idles
  17. View File Finally done a long last. Clocking in at well over 3000 lines of added dialog to the game. This was a beast to translate and would not have managed to finish it with my sanity in tact without the help of everybody who contributed. If I'm forgetting your contribution in the credits let me know. The primary function of this mod is to add appropriate dialog that displays during sex. In addition to this is also adds a handful of features that tie back into the sex dialog such as dating NPCs, sleeper sex, virgin detection, and public sex. To date an NPC, once their dispostion is high enough, tell them "I have something important to ask..." at which point they will ask why you like them. The option you then select for this will determine the NPCs personality, which will greatly affect their dialog interacting with you as well as during sex. The other things you can do with your date I'll leave up to you to discover, though I will say dating a female NPC provides several more functions when compared with dating a male NPC, this is something I'd like to fix myself and add in, as the Japanese version lacks it still. There is also appropriate dialog for NPCs the plugin consider to be "married," which changes depending on if you are currently having an affair with the wife of the couple or not. You'll have handful of spells as well. "Alter My Personality" which will let you select a personality for yourself, altering your own sex dialog to a degree. "Sense Virgin" Will allow you to tweak the PC or NPCs virgin settings. "Sleeper Sex" Will allow you to rape sleeping victims (with matching sex dialog). This plugin does require LoversAdultPlayPlusforSSP. However the non SSP version will work just fine if you change the required Master in Wrye Bash, you'll just miss out on the married npcs part of the game the plugin to my knowledge, I have not tested this. Some of the dialog sections are still fairly rough, as I have not had time to give everything a second pass over just yet. So if you notice serious spelling errors or lines of dialog completely out of context, let me know. Translated by: Ashal, Nightwynd, Merctime, Canthics, HoroBoro, Groovlus Requires: OBSE v0019+, Lovers Base System, Lovers Adult Play Plus for SSP Submitter Ashal Submitted 02/02/2013 Category Sex Effects Requires  
  18. Hi, i'm about to go insane. Have a problem with dialog. Every conversation with everyone starts with "In all my years i never seen such a thing" is driving me nuts. I'm unsure what mod that causes it. Any help?Plugins - Save 268 - Gwennta Sleeping Giant Inn 09.18.22.ess.txt
  19. Version 0.0.9

    4,531 downloads

    Lich Evilynn Includes rape and torture! You have been warned! Supplemental Warnings: Story Based - Expect long scenes and lots of dialog and reading. This is very early alpha. Only the intro quest and part of the victim story exist. [READ ME FIRST] Please read this entire block before downloading. This mod is in early alpha, and I want feedback and suggestions! For some unknown reason, the first sex scene locks up unless logging is turned on. You can turn it on by using the "LichEvilynn Config" power. The first time it just gives story settings, the second time you can turn on logging in the debug options. This is a story. There are (or will be) a lot of scenes, dialog, and narration. You will be railroaded at times (sometimes literally losing control of your character), but your actions, words, and choices have a deep impact on the story. If you take the good path, I want you to feel trapped, helpless and powerless... You must endure until you find a way to escape... Will you remain a victim forever, or will you destroy the evil that dominates you? If you take the evil path, I want you live in a world of predators and victims. If you make the wrong mistake, you will become the next victim yourself. Can you survive in a world where your wits are the only weapon that matters? The default story is heavily focused on lesbian sex. There is a setting to "gender swap" a few characters into male. This adds some heterosexual sex. You can also play as male or female and the story will adjust. There are times when the screen goes black and stays that way until the narrator finishes speaking. You will not be able to follow the full story without sound. In order to trigger the opening scene... VR players: The first scene is buggy for VR right now. The NPC stands against/inside the player. It's a short scene, just listen to what he says and it will automatically continue afterwards. [VR] This mod will work in SSE, but is designed for VR. That means that I have tried to maximize immersion and minimize things like pop-up windows that break immersion... [Voice Acting] In it's current state the mod is fully voiced... by 5 different PAID voice actors. I'm taking a break to play with Unity, and when i return I plan on setting up a patreon account and asking for donations to cover my costs. I will not gate content, and am not trying to make a profit, but I've already spent several hundred dollars on voice acting... I can't continue this way. Each scene runs between $10 and $80 for voice acting. If you're interested in volunteering, please let me know! [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?] Personal, feel free to ignore.... [INSTALLATION] When installing a WIP mod like this, it's best to either: Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Once you have your backup: Install the requirements. (FNIS, FlowerGirls, and FlowerGirls BDSM) Download the mod, and install it as normal with your favorite mod manager. If it's your first install, download the LichEvilynnVR.bsa file (this will probably never need updating - it's just ZAZ textures in a bsa.) Place LichEvilynnVR.bsa in your Skyrim data folder. Run FNIS [FAQ] Q: What about my follower? A: Standard followers are handeled, but special followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back in a few days (content ends when she gives you a name). Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. [REQUIREMENTS] FNIS Flower Girls SE and VR 2.0.1 Flower Girls BDSM Base 1.4.0 (and any requirements of the above mods) [CREDITS] @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog. @t.ara - for his work improving ZaZ. @-alpha- - for an awesome magic strapon texture. @supremebeholder - for cane marks @Mitos - for sharing some awesome animations @Funnybizness - for sharing awesome animations @Ekirts Ykcul - for awesome skin textures I don't know if they ever stop by, but we all owe a large round of thanks to: @ZaZ and @xaz - for their work on the original ZaZ Animation Pack
  20. Version 1.7

    6,083 downloads

    I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab. Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod. -->> Please don't "bother" ffabris if there are issues with this mod. <<-- NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
  21. Version 1.7.3

    119,387 downloads

    I'm no longer working on this mod. Anyone is free to take it over and continue developing. This mod is a continuation of the original Spouses Enhanced by TheDudeGuy. ==-------------------------------== Description ==-------------------------------== Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. ==-------------------------------== Requirements ==-------------------------------== SexLab Framework 1.60+ (and all its requirements) Fuz Ro D-oh (only required if your spouse uses a custom voice-type) Additionally, if you want Serana as a spouse with voiced dialogue, you'll also need: Marriable Serana Serana Shared Dialogue The Serana add-on included in this mod's download section ==-------------------------------== Add-Ons ==-------------------------------== Vilja, by Loony33 ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, detailed update instructions will be included in the patch notes. Version 1.5.0 and higher are incompatible with 1.41 and lower if updating an existing savegame. The new version needs to be installed by following these steps: Uninstall Spouses Enhanced entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references by using the FixScriptInstances button and saving the result. (this is ESSENTIAL, otherwise the scripts will survive the reinstall and maintain their obsolete references) Install the latest version of Spouses Enhanced, load the save you've just made, and wait for SE to get registered in MCM. Your spouse will get detected automatically, but will reset their affection level. You can use the MCM settings to manually set the affection level you had previously. ==-------------------------------== Compatibility ==-------------------------------== Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. ==-------------------------------== Feature Details ==-------------------------------== --- Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) --- Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. --- Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. --- Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. --- Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. --- Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. The following is a list of all Entry Events. --- Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. ==-------------------------------== FAQ ==-------------------------------== "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. ==-------------------------------== Changelog ==-------------------------------==
  22. Maybe I'm being daft, but I no matter what I tried, it seems like non-human NPC's simply won't accept dialog sex in any capacity, especially companions. I think Super-Mutants are an exception, but the rest are a no go. I'm going to use Rex (the Cyber Dog from the Kings) as an example since I think he's the easiest and quickest one to get and test on. SmallerTalk: I get the "Looks at you" start after a talk, but there is no Dialog for follow up actions. I tried all actions and options in the MCM, nothing worked. Sexout Sex (Full or Lite): Don't know if it works or not. So far I haven't seen a difference and no MCM to vouch the difference if there is any. Sexout Bang: You can offer yourself to your companion for fun times, but it always fails (Lost Interest). Full Luck, Charisma, Karma, etc. 100% failure rate. I swear, they must have ADD or the mod doesn't support Critters/Non-Humans. Sexout Companions: This one WORKS, but the cool down on it is ridiculous (or maybe it's an UI bug?) hence cannot spam it, and is limited to only 1 position (sometimes, I have to wait multiple in-game hours to bring back option to fornicate again). Sexout Rex: Last ditch effort here, it would work sometimes, but wasn't reliable (outside of range maybe?) on other human companions and doesn't have a Player option (unless you use the TTW version, but I don't really want the TTW option, plus Rex is not my MAIN focus). There are some extra mentions I think worth...well, mentioning. Sexout Lust and Spunk: No matter what I try, my non-human companions don't gather any Lust or keep on it. I even ran a Scanner check, as well Dialog check, they seem to be working (as in the game accepts that they are there and potential partners - so the mods are OK) just that they don't actually work towards the player and critter (or any Critter to other NPC). For example, the Scanner will show the Lust value, but it will be always at 0 on Rex, and if I Scan him for his state, it says "Has a Twinkle in his eye", but almost instantly will go to "Lost Twinkle in eye", again ADD? I tried using the List function as well, to filter out everything and only leave Rex and Player as Sync targets, but nothing changed. Pregnancy Mega Pack and Breeder/Fertile: I got all the Perks and Traits (including vanilla ones) related to animals, robots, etc. Again, nothing helped. I also made sure they were installed correctly and had all the extra resources needed. The quests all worked correctly, but outside of the quests, they didn't do anything. Sexout Intimate: Unless I'm blind, it doesn't seem to want to take critters in the options menu. It sees them and even accepts them in the Scanner, but it also says that they are excluded from the list, maybe a way to include them? Again, I haven't seen an inclusion list to use. SexKey: The ONLY thing that RELIABLY WORKS and shows that it works, but it's pretty in-immersive. 4 Legged Friends: A mod on Nexus that spawns a couple of dogs, a mole, a gecko and death-claw in the Goodsprings School as a way to test them for companions. They all had the same issues as Rex. NOTE about Rex: Dialog sex didn't work when I got him, it didn't during his quest, and didn't work even after I got his new brain (I just assumed for immersion sake, Sexy time was disabled until a certain threshold in the quest, after all, you don't want to woo a dieing cyber canine). I also made sure all the companions I had, were at 100 affinity towards player. Not sure if this is needed, but I tried. I used Rex as a benchmark against all other non-human NPC's companions for the game or mods, and none of them worked. NOTE about Humans: Humans worked correctly with the aforementioned mods. Quests started correctly, they approached me, they had Lust meters, they had correct scripts (like Legions camp), everything was 100% ok with them. SexoutActRunFull: Aborting, actor is invalid, code: 1: Some mods (like Sexout Sex iirc) will throw up this hissy fit. I'm not sure if it means anything, since it does it for everyone and no one complains or the act is carried out correctly. Maybe it's a conflict? The following are how I have my mods and extra folders setup (using Mod Organizer). Please note that I'm posting the bare minimum mods I usually run (so Sexout + SmallerTalk) and I tested each mod on it's own (hence the lengthy write down above). My ESP's: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm YUP - NPC Fixes (Base Game + All DLC).esp JSawyer Ultimate.esp The Mod Configuration Menu.esp SexoutAnimManagement.esp SexoutPosNew.esp SmallerTalk.esp BrigComp.esp My Folders: ,"Collision Meshes", ,"Four Legged Friends", ,"JIP LN NVSE Plugin", ,"JSawyer Ultimate Edition", ,"MTUI","d2017.7.15", ,"New Vegas Stutter Remover", ,"NVAC - New Vegas Anti Crash", ,"NVSE Extender", ,"OneTweak for FNV", ,"Sexout Common Data", ,"Sexout Common Resources", ,"Sexout Common Resources - Basic","","" ,"Sexout Common Resources - Specific","","" ,"SexoutNG - Bodies","1.1.1.0", ,"SexoutNG - Core","2.10.97.0", ,"SexoutNG - Data","2.10.97.0", ,"Smaller Talk","d2017.7.17", ,"The Mod Configuration Menu", ,"UIO - User Interface Organizer", ,"Unmanaged: CaravanPack","","" ,"Unmanaged: ClassicPack","","" ,"Unmanaged: DeadMoney","","" ,"Unmanaged: FalloutNV","","" ,"Unmanaged: GunRunnersArsenal","","" ,"Unmanaged: HonestHearts","","" ,"Unmanaged: LonesomeRoad","","" ,"Unmanaged: MercenaryPack","","" ,"Unmanaged: OldWorldBlues","","" ,"Unmanaged: TribalPack","","" ,"Yukichigai Unofficial Patch - YUP","10.9.0.0", Any help or anyone knows the solution? I feel like I'm taking crazy pills here, because either no one else is having this specific issue, or something got updated in Sexout and no one noticed to update the critter calls correctly, or maybe I'm the only one deprived around here to even notice this issue.
  23. Version 1.19

    12,870 downloads

    Finally done a long last. Clocking in at well over 3000 lines of added dialog to the game. This was a beast to translate and would not have managed to finish it with my sanity in tact without the help of everybody who contributed. If I'm forgetting your contribution in the credits let me know. The primary function of this mod is to add appropriate dialog that displays during sex. In addition to this is also adds a handful of features that tie back into the sex dialog such as dating NPCs, sleeper sex, virgin detection, and public sex. To date an NPC, once their dispostion is high enough, tell them "I have something important to ask..." at which point they will ask why you like them. The option you then select for this will determine the NPCs personality, which will greatly affect their dialog interacting with you as well as during sex. The other things you can do with your date I'll leave up to you to discover, though I will say dating a female NPC provides several more functions when compared with dating a male NPC, this is something I'd like to fix myself and add in, as the Japanese version lacks it still. There is also appropriate dialog for NPCs the plugin consider to be "married," which changes depending on if you are currently having an affair with the wife of the couple or not. You'll have handful of spells as well. "Alter My Personality" which will let you select a personality for yourself, altering your own sex dialog to a degree. "Sense Virgin" Will allow you to tweak the PC or NPCs virgin settings. "Sleeper Sex" Will allow you to rape sleeping victims (with matching sex dialog). This plugin does require LoversAdultPlayPlusforSSP. However the non SSP version will work just fine if you change the required Master in Wrye Bash, you'll just miss out on the married npcs part of the game the plugin to my knowledge, I have not tested this. Some of the dialog sections are still fairly rough, as I have not had time to give everything a second pass over just yet. So if you notice serious spelling errors or lines of dialog completely out of context, let me know. Translated by: Ashal, Nightwynd, Merctime, Canthics, HoroBoro, Groovlus Requires: OBSE v0019+, Lovers Base System, Lovers Adult Play Plus for SSP
  24. For reasons I have not figured out, the initial dialog line in this quest will not display. The "quest" is really a container for dialog. The point was, for starters, to deal with an annoying situation in which the player is struggling to get out of a wrist restraint while the follower stands there saying "We've stopped. What is it?" and "Let's get going". I think followers should be smarter. I am attaching a screenshot of the first tab of the quest window and the .esp file. I made sure that all the conditions were met, yet when I activated a follower the line "Can you free my hands?" does not show up. Once I can get dialog working, I have some other ideas that I may add: Blacksmiths get bolt cutters and will use them for a price (already started). Teasing of the player by the follower (in reasonable locations). Follower offers to tie up player. Maybe even pounce on player and tie her up. Help with items that have locks in hard-to-reach places (like chastity bra). A MCM menu to allow the player to turn off unwanted features and tweak fees, etc. Please help me with this before I tear out what's left of my hair DD_Helpers.esp
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