SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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SexLab Submit en Español
By jajaman
SexLab Submit en Español
Descripción básica del MOD
El concepto original de este MOD es permitir a tu personaje entrar en combate con un oponente (bandidos aleatorios, nigromantes, etc.), abatirlo, y luego tener la opción de iniciar las animaciones de «sexo agresivo» sobre él en lugar de simplemente matarlo. Desde su concepción, el MOD ha crecido en alcance hasta el punto de que la descripción original no lo cubre todo, por lo que me limitaré a enumerar las características principales:
Obliga a los NPC debilitados a someterse durante el combate, lo que permite al jugador violarlos y/o robarles. Utiliza el sigilo para tender emboscadas a NPC dormidos o desprevenidos, lo que permitirá al jugador violarlos y/o robarles. Entrega de recompensas, que permite al jugador entregar NPC hostiles a los guardias a cambio de una recompensa en oro, en lugar de dejarlos por ahí. Hacer posible que el jugador se rinda ante NPCs hostiles, ya sea manual o automáticamente, lo que provocará que sea violado y robado. Opciones discursivas de Elocuencia para Seducir, Sobornar a NPCs no hostiles, permitiendo al jugador participar en una variedad de actos sexuales consentidos con ellos. Opción de Elocuencia para coaccionar a los NPCs no hostiles, lo que permite al jugador violarlos y/o robarles. Opción de no violación para permitir que todas las características generales funcionen (es decir, no violación, sólo robo). Las relaciones sexuales consentidas se mantendrán.
Requisitos para Sexlab Submit
SKSE 1.7.0 (O más reciente)
SkyUI 4.1 (O más reciente)
SexLab Animation Framework 1.55 (O más reciente)
Requisitos para Sexlab Submit Serana
Dawnguard
SKSE 1.6.16 (O más reciente)
SkyUI 4.1 (O más reciente)
SexLab Animation Framework 1.34 (O más reciente)
Shared Serana Dialogue - Modder's Resource 1.1
Sexlab Submit 09FEB14 1850 (O más reciente)
Tecla Grito de Sometimiento
Esta característica fue añadida el 07JUN13, y sustituyó al método anterior de abandonar el combate a través de scripts de diálogo de desangramiento/huida modificados. Funciona de la siguiente manera:
Tecla de Atajo de Sometimiento/Forcejeo
Esta característica fue añadida el 10JUL13, y es simplemente un método alternativo, y ligeramente más difícil, de conseguir que un NPC se someta durante el combate:
Tecla de acceso directo a Emboscada
Esta característica fue añadida el 27JUN13, pero la versión original fue completamente desechada y rehecha desde cero. La nueva versión fue lanzada el 06JUL13. Funciona como tal:
Soporte a Seguidores
Esta función se añadió el 15JUN13, y fue posible en gran parte al estudio de SexLab Framework demo 'Matchmaker' de Ashal y he reutilizado partes de ella para esta función. Funciona como tal:
Rendición del jugador
Esta función se añadió el 10JUL13 debido a la demanda popular. Funciona de la siguiente manera:
Soporte mejorado para Elocuencia
Esta función se añadió el 26 de julio de 2013 con el objetivo de hacer de Sexlab Submit un MOD «todo en uno». Aunque el MOD ya contenía varias situaciones no consentidas, esta función añade también varias situaciones consentidas. Funciona de la siguiente manera:
Entrega de recompensas de NPC hostiles
Esta característica se añadió el 02AUG13 y fue sólo otra adición para ayudar a hacer de Sexlab Submit un MOD «todo en uno», dando al jugador la opción de hacer algo con los NPC hostiles con los que acabe, aparte de simplemente matarlos o dejarlos vagar sin rumbo. Funciona así:
Instalación
Sólo tienes que descomprimir el archivo .7z en tu carpeta de datos, activar el MOD como de costumbre. Se recomienda colocarlo más arriba en el orden de carga, poco después de SkyUI.
Desinstalación
Si estás utilizando la función a Prueba de Muerte del MOD, asegúrate de desactivarla *OFF* a través del menú MCM antes de quitar el MOD. De lo contrario, el jugador quedará en estado Protegido. Más allá de eso, debería ser una simple cuestión de borrar los archivos .ESP y .BSA.
Actualización de versiones anteriores
Si tienes una versión anterior a 'SexLab Submit 26MAY13 0100' entonces tienes una de cuando no empaquetaba todo en un archivo .BSA para facilitarte las cosas.
*** ES CRÍTICO QUE BORRES MANUALMENTE LOS SCRIPTS SUELTOS ***
La razón es que los scripts sueltos anulan los scripts que se encuentran dentro de los archivos .BSA. Esos scripts sueltos son antiguos y es probable que 1) Ya no se utilicen, en el caso de todos los scripts BleedOut y Flee, o peor 2) No tengan los scripts de trabajo actuales y hagan cosas como romper la funcionalidad MCM de la nueva función de Grito de Sometimiento.
Sólo hay unos 30 más o menos, y todos empiezan por '_SLSubmit', por lo que deberían estar bien agrupados. Deberían estar en las carpetas Data/Scripts y Data/Scripts/Source.
Conflictos conocidos
Con el problema de re-agresión finalmente resuelto, no *debería* haber conflictos importantes con otros MODs, basados en SexLab o no. El 100% de los archivos son personalizados y he eliminado todos los archivos predeterminados de Skyrim que edité en versiones anteriores.
Curiosidades conocidas
Estado del MOD
Terminado.
No tengo previstas nuevas funciones.
Actualizaré con correcciones de errores y ajustes según sea necesario.
Créditos
Bethesda Por hacer Skyrim
Loveslab Por brindarnos este sitio para crear y compartir
dkatryl Por hacer este maravilloso MOD
359 downloads
Submitted
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SexLab Pleasure (Todas las ciudades) en Español
By jajaman
Traducción al Español de SexLab Pleasure Light y Full
Descripción del Autor:
Todas las capitales + Cauce Boscoso ya están listas - 80 NPCs en total con opciones de diálogo únicas.
Este es un mod ligero que añade diálogos específicos de contexto a 80 NPCs de vainilla en todas las grandes ciudades (+ Cauce Boscoso) que desencadenan el sexo consensual. Los diálogos se adaptan a la personalidad y la historia de cada NPC. Todavía puedes jugar Skyrim normalmente, sólo con interacciones sexuales opcionales. Los diálogos son bastante neutrales en cuanto a género y orientación.
Por cada NPC, tienes que pasar un control del habla o el NPC debe tener un cierto nivel de excitación para que acepten tu avance. Los 80 NPCs se dividen en tres niveles de dificultad, basados en el estado civil, la moralidad y el atractivo:
Fácil - Elocuencia > 25 o excitación del NPC > 40 Medio - Elocuencia > 50 o excitación del NPC > 65 Difícil- Elocuencia > 75 o excitación del NPC > 90
La Persuasión, Amuleto/ Bendición de Dibella, Don de la Caridad, Máscara de CV, etc. se acumulan y ayudan a tu éxito también.
Requisitos:
SexLab Framework
Fuz Ro D-oh
SexLab Aroused Redux
MODs Recomendados / Complementarios:
SexLab Privacy - te da la opción de encontrar automáticamente un lugar privado para hacer el acto.
SexLab Solutions
Amorous Adventures
Instalación:
Manualmente o con MO como cualquier otro mod. Los diálogos añadidos pueden requerir que el usuario realice un ciclo de guardar-cargar para que aparezca, así que sólo tienes que cargar un juego limpio, guardar/empezar un nuevo juego, inicializar SexLab, guardar y luego cargar el archivo que acabas de crear.
Lo que está incluido hasta ahora:
(Honestamente, no necesitas leer lo de abajo, sólo juega el juego normalmente y realmente no puedes perderte los nuevos diálogos)
Spoilers menores - sólo nombres de NPCs:
Spoilers Mayores - Detalles incluyendo niveles de dificultad:
Créditos:
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
vinfamy Autor del MOD Original
223 downloads
Submitted
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SexLab Aroused Creatures Español
By jajaman
SexLab Aroused Creatures Español
Permite que criaturas amistosas se aprovechen de tu personaje y de los NPC.
Cualquier criatura cercana no hostil con una excitación lo suficientemente alta violará (o seducirá) a tu personaje o a cualquier NPC disponible. Hay muchas opciones de configuración para personalizar tu experiencia.
Se ha hecho algún esfuerzo para proporcionar compatibilidad con Submit, Defeat y Deviously Helpless filtrando las criaturas no hostiles por sus respectivos hechizos de calma, pero los resultados pueden no funcionar perfectamente.
En última instancia, este MOD pretende sustituir al venerable Lover's Victim Dogs & Horses, que lamentablemente ya no recibe soporte. Sin embargo, SLAC ha sido construido desde cero y no comparte ningún código u otros activos con su predecesor.
v04.0 Beta 04
Esta es la versión beta de la próxima versión de Aroused Creatures. Las grandes novedades de esta versión respecto a la v03 son la adición de una opción de persecución que permite a las criaturas perseguir a sus víctimas antes de entrar en combate y la posibilidad de filtrar las animaciones consentidas y no consentidas (esto sólo funciona para los combates SLAC). También hay un soporte muy básico para el género de las criaturas, pero las opciones son limitadas en este momento. A partir de la Beta 01, Aroused Creature utilizará por defecto alias de búsqueda en lugar de un hechizo de capa para detectar criaturas cercanas. Consulta el registro de cambios para obtener más detalles.
La beta sólo funcionará con SexLab Framework v1.59c y posteriores. El filtrado de animaciones y las opciones de género de las criaturas solo funcionarán con v1.60 RC2 y posteriores.
Mira SexLab Aroused Creatures SE para la versión compatible con Skyrim Special Edition.
Requerimientos
SKSE
SkyUI
SexLab 1.59c+
SexLab Aroused or SexLab Aroused Redux
Recomendados
More Nasty Critters (añade modelos de criaturas excitadas)
SexLab More Creatures (añade más criaturas amistosas al mundo)
Instalación
Utiliza un organizador de MODs como NMM o MO. Alternativamente, coloca el contenido del archivo en tu carpeta de datos de Skyrim y activa SexLab Aroused Creatures.esp en tu orden de carga. Obviamente, esto debe ser cargado después de los requisitos anteriores. Una vez en el juego asegúrate de que las criaturas están permitidas en el MCM de SexLab.
Modo de empleo
Tras instalar este MOD e iniciar el juego, Aroused Creatures debería activarse automáticamente. Ahora, al acercarte a una criatura, existe la posibilidad de que se active una animación en función de su nivel de excitación.
Con los ajustes por defecto los encuentros serán relativamente raros. Para aumentar el número de encuentros, abre el MCM «Aroused Creatures» y reduce el límite de excitación de criaturas en los ajustes de Jugador/NPC. Ten en cuenta que hay límites distintos para Jugador y NPC.
Desinstalar
Utiliza el gestor de MODs de tu elección o elimina manualmente cualquiera de los siguientes (no todos estarán presentes):
Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt y otros archivos de idioma con el nombre del MOD. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
Es importante eliminar los archivos de script, ya que de lo contrario podrían intentar ejecutarse después de desactivar el esp. Esto puede dar lugar a comportamientos inesperados.
Actualizar
Se recomienda encarecidamente desactivar el MOD en el MCM (desmarcar MOD Activo) y esperar a que finalicen las animaciones activadas por SLAC. Desinstálalo, luego carga tu partida guardada y espera al menos 2 minutos en tiempo real en el juego, luego espera 2 horas usando el menú de espera antes de guardar de nuevo. A continuación, instala la nueva versión.
Errores conocidos
En algunos casos, la opción Rebote proporcionada en la v04 Alpha 03 puede desencadenar el combate cuando una criatura se abalanza sobre un NPC. Esta opción está desactivada por defecto y debe utilizarse con precaución.
Los eventos de Submit y Defeat pueden ser interrumpidos ocasionalmente por este MOD que se activa en el tiempo entre que el jugador es derribado y comienza una animación. El resultado real de esto variará de nada a que los enemigos permanezcan calmados después de un evento. Aunque ahora hay comprobaciones integradas para intentar evitarlo, la causa real de la progresión incorrecta en esos MODs rara vez está clara.
Puede transcurrir bastante tiempo entre la selección de una criatura para un combate y el inicio real de la animación. Es posible que tu personaje sea teletransportado una corta distancia hasta el lugar donde se activó el combate.
Con una frecuencia de comprobación larga, es posible que se pase una criatura candidata válida en el tiempo entre comprobaciones. Reduce el tiempo entre comprobaciones o aumenta el radio de acción para reducir las posibilidades de que esto ocurra.
Por razones de rendimiento, la opción Sólo Desnudo utiliza la Facción Nude de SexLab Aroused. Esto significa que puede haber un retraso después de equipar o desequipar la ropa y la armadura antes de que Aroused Creatures detecte el cambio.
La opción Requerir LoS tiene muchos fallos: la criatura y la víctima pueden estar cara a cara, a centímetros de distancia, siguiéndose la cabeza, y aparentemente seguir sin tener línea de visión. Si esto te causa problemas, es recomendable desactivarla. Sin Requerir LoS es posible que las criaturas se teletransporten a través de las paredes para alcanzar a su víctima.
Las versiones 01.1 a 04.0 de este MOD se han limpiado en TES5Edit.
Créditos
Bethesda Por crear Skyrim
Loverslab Por brindarnos este espacio para poder compartir y crear
Sailing Rebel Por este maravilloso MOD
408 downloads
Submitted
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SexLab Aroused eXtended Español
By jajaman
SLAX - SexLab Aroused eXtended
Español
¿Qué es esto?
Es un sustituto directo de SexLab Aroused (SLA) o SexLab Aroused Redux (SLAR).
Este es un trabajo en progreso, pero creo que la versión cargada es estable.
(Última subida es 2019-10-21 - ver parte inferior de la página para más detalles).
En la versión cargada, se obtienen:
algunas mejoras de rendimiento algunas correcciones de errores un MCM revisado puedes configurar las palabras clave de la armadura en el juego a través del MCM la integración de SLSO está incorporada, sin necesidad de un parche también funciona bien sin SLSO enorme conjunto de facciones incorporadas para las preferencias sexuales y la fama palabras clave ampliadas para la ropa
Sí, realmente puede cambiar las palabras clave de la armadura en tiempo de ejecución. No es necesario editar tu ESP para convertir un ítem de armadura en un bikini o configurar un ítem para que sea sexy. También puedes marcar tacones altos.
También soporta las palabras clave extendidas Babo, por lo que puede integrarse con SexLab Approach Redux y SexLab Horrible Harrassment Expansion, y SexLab Survival.
También utiliza etiquetas StorageUtil para indicar el tipo de atuendo.
Las palabras clave/etiquetas de ropa extendidas de SLAX también funcionan en SexLab Disparity, aunque SLD no tiene soporte específico para bikinis, respeta varios otros (tacones, sexy, guarro, respetable, harapiento).
La integración de SLSO está incorporada - SLSO no es necesario, esto es una dependencia suave.
NO instale el parche SLSO para SLA(R) sobre esto - creo que dice tener algo que ver con Animation Appropriate Arousal en el SLSO FOMOD.
Si instalas el parche SLSO para SLA(R) sobre SLAX, romperás SLAX completamente.
Palabras clave de ropa que te pueden interesar:
Sexy Guarra Ilegal Respetable Harapienta Tacones altos Bikini
El objetivo final es ofrecer nuevas simulaciones de excitación, con adicción al sexo incorporada.
Énfasis en la excitación «sensible», la negación y el entrenamiento de esclavos. Todos los modelos funcionarán para el Jugador o el NPC.
¿Para qué lo quieres?
Edición de palabras clave en tiempo de ejecución y palabras clave adicionales para la ropa La integración de SLSO es ligeramente mejor que la que te ofrece SLSO con su parche SLA(R). El MCM facilita la comprobación de tu estado, el de tus seguidores, el de tus NPC y la gestión de tus objetos sexys. También funciona un poco mejor; los principales cálculos de excitación están en C++. Corrige un grave error de bloqueo del escáner que ha estado en SLA(R) desde siempre. También corrige algunos otros errores de SLA(R). Conjunto masivo de facciones incorporadas para uso de los modders. De verdad. Enorme. Abre el ESP y compruébalo tú mismo.
La fecha de la carga actual es correcta; se escribió en agosto.
Tiene un error conocido que hace que tenga problemas para reconocer a tiempo a los NPC desnudos. Arreglaré el error y lo volveré a subir pronto.
El error no va a romper el juego, pero hace que sea más difícil conseguir una multitud excitada al solicitar desnudos, etc.
La solución es un pequeño cambio en el script, pero necesito volver a poner el código antiguo en mi entorno de desarrollo para compilarlo, así que lo haré lo antes posible.
¿Qué va a pasar ahora?
He hecho una reescritura importante desde la versión subida, y descartado que, y ahora haciendo otro - así que estoy en la reescritura número tres ahora.
Quiero subir la versión actual, pero aún no está lista.
Tengo un diseño para un sistema de adicción detallado, que maneja casi cualquier cosa que se te pueda ocurrir.
Tal vez no se implemente todo, pero sin duda alguna cantidad útil debería ser posible.
La nueva arquitectura permitirá más trabajo por personaje - el problema no es principalmente la simulación, sino el establecimiento de objetos y dispositivos usados, y la presencia de otros factores ambientales que modifican la excitación.
Cómo instalar
Este es un reemplazo directo para SexLab Aroused o SexLab Aroused Redux.
No requiere archivos de esos mods anteriores.
Si utiliza MO, puede simplemente desmarcarlos.
Si utiliza NMM, puede sobrescribir o desinstalar SLA(R) e instalar SLAX, usted decide.
Puedes ponerlo en un juego existente; no requiere un guardado limpio.
No requiere un parche SLSO, ya lo tiene.
No funcionará con ningún parche/mod de excitación apropiado para animación (y tampoco debería necesitarlo).
Requerimientos
SKSE
SkyUI
SexLab Framework 1.62
It contains a SKSE plugin.
SexLab Aroused eXtended LE
Créditos
Bethesda Por crear Skyrim
Loverslab Por ofrecernos una comunidad para compartir
Lupine00 Por crear este maravilloso MOD
591 downloads
Submitted
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PetCollar
By yurik
LE/SE/AE/VR
An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s).
Simple, stable, effective and playable (I hope).
Consists of 3 main features:
Restrictions - wearer is restricted from attacking or offensive casting, attacking, wearing weapons or specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. Optionally buffs non-offensive casting, enables you to taunt enemies, buffs your tanking and dodging capabilities or enables you to avoid unnecessary violence altogether.
Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens, enemies (if they see the pet without teammates), other Pets or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use (other) Pets when aroused (automatically or with a prompt).
Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
All features are modular and most options are configurable through MCM menu.
MCM OPTIONS
HOW TO GET
Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Use "Auto Pet Toggle" option from MCM menu - works with any collar. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Get it from other mods that utilize Generic Devious Devices pool. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:
REQUIREMENTS
Devious Devices (LE / SE) and all its requirements. More Nasty Critters (LE / SE) if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab!
INSTALLATION
Use your favorite mod manager or drop the files manually.
UPDATE
PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes.
UNINSTALL
Unlock and unequip the collar before uninstalling.
(Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.
HOW TO UNEQUIP THE KEYLESS COLLAR
KNOWN ISSUES
IMPLEMENTATION
CREDITS
@Frayed for Runic Collar assets
@Min and other creators of DD
@Ashal for SL
Other modders and members for the inspiration and feedback
CHANGE LOG
PERMISSIONS
You are free to reuse, modify and redistribute anything in this mod as long as you give me credit. No need to ask my permission, just notify me.
116389 downloads
- devious devices
- collar
- (and 6 more)
Updated
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Patch for Mihail's Succubus and Radiant Prostitution
By Neydzz
CAUTION - THIS HAS NOT BEEN UPDATED IN A LONG TIME AND PROBABLY DOES NOT WORK WITH CURRENT VERSIONS OF RADIANT PROSTITUTION!
SE Version
This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it).
If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene.
Credits:
- -Caden- for the original Radiant Prostitution
- Mihail for Succubus
Knows issues:
Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
204 downloads
- patches
- prostitution
- (and 1 more)
Updated
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A Forsworn Story
By Delzaron
FOR THE OLD GODS : A FORSWORN STORY
The First point
It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea.
Status : completed (some polishs needed for sure, but the mod content is here and quasi functionnal)
Mod Tag : AFS (you'll get all the mod quests and other assets in console by using help AFS)
Dependencies
SexLab Fuz Ro D'Ho. AFS is no voiced.
Recommanded mods :
More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation (Not a real dependencies, but the mod is better) Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Primal shamans. The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Other tattoos/overlays tribal themed Billy animations of course, must have.
Conflicts :
- Sacrificial Spriggan. Not a real conflict, just not lore friendly.
- Forsworns have merchants (Merchants are still hostile towards the player)
- Devious Cidhna, if you kill Madanach !
How to delete ?
Save when you're not in a mod quest or in a mod space, and delate all the files.
Tricks
Short Description
How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Old Hroldan Inn. She's hiring mercenaries.
The mod is focused on shamanism/primal magic, and the Reach region. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played, a Briarheart path is implemented.
Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ?
The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns !
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
III : The mod :
Part 1 : Meeting a forsworn, and be accepted by them.
- Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod).
- You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader.
Part 2 : Meeting the tribes.
In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you.
Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest.
Part 3 : a new shaman.
New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)).
Here, the core quest line is differenciated between Men and Women
Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart)
Part 2 and 3 : shaman initiation, and act as a shaman
New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial.
Part 4 ; following the old ways.
The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction.
Men follow the Briarheart way.
AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor).
Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira).
Part 5 : For the Old Gods.
AFS4Qbegin : go into a a grove.... AFS4QWar1 : the first war actions, defend the Lost vale redoubt. AFS5Begin : rally the forsworns AFS5Oldgods1 : get the Old Gods upport AFS5OldGods2 : mess between Ethrane and Katalia AFS5Reach1 : war actions AGS5Reach2 : war actions, hsotage exchanges (imperial side done) AFS5Reach3 : who will be the new Carmin Eagle ? AFS5Reach4 : the siege of Markarth
The Tribes and the characters (non exhaustive)
In the Forgotten Valley lives two tribes : Marses and Sicambres. Badycia, the shaman of Marses, will give a choice to the player : joining Marses OR Sicambres. Due to losses during the war and the fall of Markarth, theses tribes lives together in the forgotten valley. Marses and Sicambres are more religious than other Forsworns.
Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns).
- Marses have red facials tattoos.
- Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader).
- Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women.
Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link).
- Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless.
- Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods.
- Related characters : Knyva, Thusnelda husband. Nagase, the executor. Muae, Armin's niece. Genserie, a watcher.
Forsworns Tribes have also some characters, and will have some quests.
- Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole.
- Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member.
- Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts.
- Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt).
- Koldun : Arachne, the spiders queen.
Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society.
- Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns.
- They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia...
- Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven.
- Kolduns are witches specialized in life manipulation and curses. Most of them are Marses.
- Primal shamans have a strong link with animals and plants. Most of them are Sicambres.
Side Quests
Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions.
Collaborations :
- AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
- Ashal for Sex ability script
- MyBrainHurts for Aliaises tricks
- Xluxlu for music.
- Vaukalak for Koldun ideas
- Lynx2k10 for Dryad and Koldun outfit and alpha testing.
- Alploochra for game design
- Nanachi50 for meshes armors patches.
- All the people who give ideas and tested the mod.
- All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
Credits (non exhaustive)
Erundim for topless forsworn armor meshe : https://www.nexusmods.com/skyrim/mods/50355/?
huelparas for maidenraven dress : https://www.nexusmods.com/skyrim/mods/57640
bchick3 for https://www.nexusmods.com/skyrimspecialedition/mods/12959
214962 downloads
Updated
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Deviously Vanilla - Re-upload
This mod is up for adoption.
I am not an original mod author and I can't provide any support, sorry.
Though the mod has been tested by me on LE and seems to work perfectly fine.
All credit goes to the magnificent Targultoon - the original mod author.
A re-upload of the last known version of Targultoon's Deviously Vanilla mod!
Description update 2024: As folks reported in the comments, it works on both LE and SE, but it is better to start a new game (but nothing critical/gamebreaking if not).
Link to the cashed copy of the original mod page: (Up for adoption) Deviously Vanilla - Dialog Sex - LoversLab (archive.org) Thank you, @BillBellochek
Mod features:
- Extends and DDfies some vanilla Skyrim quests.
- A couple of Daedric artifacts will become a lot more lively.
- Dirty talk, humiliation, blackmail, non-consensual sex and device equips are present.
- As lore friendly as a DD mod can be.
- Injects devious devices into the stocks of some vanilla merchants and enables devices selling.
- All features are detectable and tweakable via MCM.
Requirements:
- All DLC
- SexLab
- latest PapyrusUtil (overwrite SexLab)
- Sexlab Aroused
- Devious Devices v5+
Optional integrations:
- Sexlab Soulutions + Sexlab Confabulation (Only together, no separate support)
(Kinda) permission and source:
Thank you @Zaflis for keeping the mod.
Thank you @DOS213 for help in finding.
All credit goes to the magnificent Targultoon - original mod author.
231320 downloads
Updated
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Peril Tradução PT-BR
By Milkchak
Tradução do mod Corruption
Tradução do MCM foi feita através de um Script, isso pode causar erros, caso ocorra algo me avise.
Baixem o mod original primeiro:
Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.
48 downloads
Submitted
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Corruption Tradução PT-BR
By Milkchak
Tradução do mod Corruption
Baixem o mod original primeiro:
Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.
66 downloads
Updated
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translation SexLab Eager NPC Tradução PT-BR
By Milkchak
Tradução do mod SexLab Eager NPC's (SLEN)
MCM 100% Traduzido (Algumas coisas vão ficar em inglês para fazer sentido, tradução de algumas coisas deixam estranho o sentido e dificulta entender)
Baixem o mod original primeiro:
Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.
252 downloads
Submitted
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Unforgiving Devices v2.1 Voicepack
By krzp
This is a voicepack for the great Unforgiving Devices mod, created using the latest xVASynth 3.0.
Installation:
Install with your mod manager.
For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
Requires:
Unforgiving Devices v.2.1
3569 downloads
Updated
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devious skyrim Unforgiving Devices
By ihatemykite
Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes.
(description was edited in accordance to beta 4)
Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.
These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).
People currently/previously taking part in mode development
@ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw
Current features
Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.
Required mods
Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE
Recommended mods
IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.
Optional mods
ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util.
Installation
In case you are installing the mod for fresh new game, then do following
Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.
If you intend to install Unforgiving Devices on existing save, do following
Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.
Compatibility
List of tested mods which are working or not. There are only mods which I personally tested.
Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue.
Development
Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
Documentation
Mod documentation is created using NaturalDocs. It can be access either online or offline
Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.
Current issues
Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance
Special Edition
After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know.
Patches
Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches!
There are following patches which are included in current mod version (selectable in FOMOD installer)
DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99
xEdit script will only patch inventory devices with following scripts:
Here is simple tutorial on how to use the xedit Patching script
Future plans (outdated AF)
Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy
Troubleshooting
In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.
How to help with mod development
By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices
Credits to
SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better
Changelog
At bottom of of this page
From here forward, outdated description sleeps. Will be discarted/reworked eventualy.
---------------------------(WIP) Tutorial---------------------------
---------------------------Custom Restrains---------------------------
New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique.
(some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key)
Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below
---------------------------Abadon Plug---------------------------
Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story.
---------------------------Custom vibrations/orgasm---------------------------
Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0))
---------------------------Orgasm resist minigame---------------------------
Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina
---------------------------Other functionality---------------------------
Other things that this mod do.
Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied).
You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu.
For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug.
NPC support
Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior.
As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works.
There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?).
Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc).
There are also new device menu options
Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way.
NPCs are not currently tested with beta vibration function
Changelog
71718 downloads
- devious device
- equip
- (and 5 more)
Updated
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From the Deeps (abandonned)
By Delzaron
FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
The first point
A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.
FTD new version :
As you may know, I'm developping a new version of FTD, more Thief like.
The current FTD stays, but keep in mind it will be replaced by FTD new version at a point.
Dependendies :
SexLab Dragonborn ZAZ
Soft requirement :
XPMS skeleton. More Nasty critters, billy or leito animation (sex scenes with creatures, such as lukers and rieklings) Simple Slavery (for player soldl as slave)
Incompatible :
Maria Eden (some dialogues line of that mod overcome FTD ones).
Collaborations :
Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225 for the Radiant cultist quest Patch !
Permissions :
Use the mod assets as you want. You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
Credits :
Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/? DixiePig for the tentacle armor. PS1 games Doom I and Nightmare creatures I for musics. Joubarbe for Survive the night : https://www.nexusmods.com/skyrim/mods/37042?tab=description (will be used for the sanaity management script) (others credits will be written here) Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225
Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog)
New version current release : alpha 0.2 (see it on it own page)
Mod description (Thanks to Long John) :
A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
Will you be able to find the reason for the disappearances, or become the next victim?
Play the adventure to find out...
Or, in video (thanks to Shinjy72) :
How to enter into Insmouth ?
Talk to Knyva, the gate keeper, and pay 200 gold.
124653 downloads
Updated
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[WCX] Whorecrux (SE+LE)
Quick start/Guide (New!)
Intro
For thousands of years the great Aedra Akatosh has gifted the title of Dragonborn to those he deems worthy. Throughout time, these heroes have had a mythical impact on the Throat of the World, and their legend is vast.
Skyrim has had many Dragonborn through its storied past, but there are some who history knows little...
Long ago, Sanguine and Molag Bal, two of the most vile of the Daedra, sworn enemies of the Aedra, conspired together to corrupt one of Akatosh’s Dragonborn. And through that corruption, wicked magics changed her into a creature of debauchery, servitude, and lust. But all of this was only the beginning of their evil plan, and such ambitions rarely go unheeded by their evil kin…
The mysteries and adventures of this Skyrim mod will tell you the tale of this corruption, and how in one timeline, this corruption forever changed the prophecy of the Last Dragonborn!
About This File
Whorecrux is an all new mod based on the idea of “Personality Excretion” through the birth of Whorecruxes. These are new powerful items which contain some of the essence of a Dragonborn, and thus - steal from her a portion of her mystic power.
If the Dragonborn is unlucky enough to be cursed with this condition, her spirit will begin to manifest gems inside her womb. These gems are composed of her magical essence, and in time these Whorecruxes will split away from her through a very intimate event.
These Whorecruxes are not infinite though, each gem tears a part of the Dragonborn away, and if she has any hope to regain this lost power, she will have to find some way to take back what is rightfully hers.
In time, as this mod grows, we will learn that the Daedra had plans for each Dragonborn they corrupted, and while the power of these Dovahkiin could be drained, they would forever be tied to the Fatherland or Keizaal once cursed.
Features
Certain occurrences in the game can afflict your character with an effect called “Spirit Fracture”. This is a tiered condition that causes the Dragonborn to start generating Whorecruxes in her womb.
So long as this condition persists, the production will be continuous, and can eventually have a big negative impact on your character’s powers and abilities.
There is a 20 gem limit to the number of Whorecruxes that can be born, and in time, your character will be able to reabsorb these gems to regain her power and even remove the Spirit Fracture curse if you are lucky enough!
The SPIRIT FRACTURE effect: this applies a range of debuffs and modifications to the PC based on the level of the effect. Once the SPIRIT FRACTURE quest has started, you will have experience reduced to 50%. The experience reduction effect and other debuffs are only removed once you cure SPIRIT FRACTURE from your character. They progressively get worse as it increases, by level 3 SPIRIT FRACTURE you will not be able to gain experience at all.
Effects include:
- Skill reduction
- Magicka reduction
- Increased buy prices
- Deceased sell prices
As SPIRIT FRACTURE advances, it will have a larger negative impact on gameplay (there are many options in the MCM to control the severity of these effects).
Pregnancy: If you use Fill Her Up, the Dragonborn’s belly will expand throughout her pregnancies, but even without, the births will still occur so long as you have ZaZ Animation Pack installed. Without ZaZ no animations will play.
3 Sizes of Whorecruxes: Small, Medium, or Large… The size is determined while that individual Whorecrux is being created (some details below). Larger Whorecruxes have a bigger impact on the Spirit Fracture effect.
3 Types of Whorecruxes: Whorecruxes are born as Sapphire Whorecruxes. These are in turn changed through gameplay into Amethyst Whorecruxes, which again are in turn changed into Rose Whorecruxes…
Whorecrux Absorption: Whorecruxes, once converted into the Rose type, can be reabsorbed to regain the power lost when they were birthed. Reabsorbing Whorecruxes also lowers the amount of Spirit Fracture afflicting the player.
Lost Whorecrux Tracking: If the player is not careful, Whorecruxes can be lost. Any of the 20 possible Whorecruxes in the game world will be given a quest marker so you can find them… Getting to them though is another matter entirely.
NPC Interactions: NPCs in Skyrim will be very interested in these naked little gems whenever they find them, and if the Dragonborn is not on her guard, they may steal them and enjoy the pursuit that ensues.
Of particular interest for those who enjoy NPC interactions, converting a Amethyst Whorecrux into a Rose Whorecrux requires the special attention of the men found throughout the region…
Intuitive Notifications with Sounds: One area we are trying to really focus attention on is user experience… This initial release features a lot of feedback for the player, and in the future we will refine this as best we can.
Many notifications in this mod can have their tense set in the MCM, and these notifications can be easily changed by editing a json file included with the mod
Customizable Expressions: Whorecrux takes advantage of an often neglected feature in SexLab to allow you to customize the expressions of your Dragonborn as Spirit Fracture advances.
Many other smaller features that are described in the MCM.
Requirements
SexLab
PapyrusUtil v3.3
SkyUI
Toys (LE | SE)
SexLab Aroused (any updated version is fine)
Optional mods / Integrations
SLSO (HIGHLY recommended)
Whorecrux tracks player orgasms for different triggers settable in the MCM. Though it is not essential, the mod is designed for use with SLSO and adds more gameplay to SLSO as you need to avoid player orgasms at times.
ZaZ Animation Pack (HIGHLY recommended)
Animations from ZaZ Animation Pack are used for Whorecrux birth from this mod, as well as other events.
Apropos2 (HIGHLY recommended)
If you have Apropos2 installed, notifications will be delivered through Apropos2’s system. This is really the way they are meant to be seen so it is a big enhancement for Whorecrux to have this installed.
Forgotten Dungeons (SE | LE)
This is used as additional locations to distribute Whorecrux gems when they are lost. There are other mods too that can be used, listed below, but this one is the main one with most of the locations. None of these are required, there are vanilla locations included too.
WhiteriverWatchRevisited.esp
UstengravRevisited.esp
SteepfallBurrowRevisited.esp
HaltedStreamCampRevisited.esp
EmbersharMineRevisited.esp
BleakFallsBarrowRevisited.esp
vuldur.esm
Succubus Skill Loss
Once the SPIRIT FRACTURE effect starts you can no longer gain or lose levels through Succubus Skill Loss. Level loss is accumulated as long as the effect is in place so when you are cured, you will lose more levels the longer the effect has been in place.
Fill her up
With FHU installed, the SPIRIT FRACTURE effect can trigger from being too full of cum, settable in MCM. Additionally, as long as your SPIRIT FRACTURE level is lower than 4, you will continually fill with more cum, again configurable in MCM.
SexLab Survival
Cum addiction works as a modifier for gem dropping. It is also used as a trigger if you have been cum addicted and ravenous for too long.
Devious Devices
DD works as a good enhancer for this mod generally to augment different trigger effects, it’s not good to be belted and plugged while filling with cum or at 100 arousal for example. Expressions will not be updated while wearing a gag for compatibility and filling with cum from FHU will still work while belted.
SXP (REQUIRES PATCH IN DOWNLOADS)
If you are using SXP the mod will not allow you to level up with it and your experience gain will be reduced once the SPIRIT FRACTURE effect has started. As your SPIRIT FRACTURE level increases, eventually you won’t gain any experience and the whole time you will be losing experience you already had, again increasing with SPIRIT FRACTURE level.
Ensure you have installed the patch from downloads if using SXP BEFORE the SPIRIT FRACTURE effect has started.
Milk Mod Economy
Orgasms from milking are detected for use in forced birth and triggering SPIRIT FRACTURE. This is so that you can’t simply lower your arousal by milking, which would make it easy to avoid triggering from arousal.
SlaveTats + SlaveTats Cum Textures/Replacer (just CumVariations v1.4.7z + CumFacial v1.4.7z)
Adds additional cum tattoos on SexLab male partner orgasm in scenes involving the PC. Separate tattoos depending on sex act.
Spank that Ass
Minimum masochism feature when spirit fractured.
Installing
Just install through your mod manager or drop the download contents into Skyrim’s data folder. You can install mid playthrough with no issue but I don’t recommend running loot or sorting it into your load order until you start a new game.
Install latest version SE or LE. You need to install both the assets download and the other.
- I have also included some triggers for SL Triggers, if you use that. They can be used to trigger a gem birth or to add an orgasm to the counter.
Keeping Whorecrux at the end of your load order will not cause any issues, the only potential conflict is listed in the ‘Technical’ section below (4).
Updating
You can just straight upgrade from previous version to next without any issue. See the technical section below if you have made your own configurations.
If updating and there are new expressions files, you may need to import from SexLab’s MCM. This will be explained in any update.
Technical
If you are adding one of the mods that Whorecrux integrates with on a save that already has Whorecrux running, turn enabled off and back on again from the MCM to re-register mod events.
You can edit the expressions included with and used by Whorecrux from SexLab’s MCM. They are listed as WCX Ahegao, WCX Sexy and WCX BiteLip. If you update these and export them, make sure you move your export to its own folder in your mod manager or make a backup before updating Whorecrux, so you don’t overwrite your exports.
You can easily edit all the notifications used by Whorecrux. These are in /data/wcx_json. If you change this make a backup or move to a separate folder in your mod manager so you don’t overwrite in an update.
If you have another mod that edits shrines, you may need to make a patch to combine those entries in ESP. This is the only known potential conflict from this mod.
Future Plans
Whorecrux is a new mod, and there are many possible plans for the future, some of those include:
Custom Whorecrux Meshes: Each type of Whorecrux will soon have a custom mesh, and each color a custom texture, to closely resemble artwork which helped to inspire this mod!
Whorecrux Crafting: Special armors, weapons, potions, jewelry, and even Devious Devices can be crafted using the magic of Whorecruxes. The Dragonborn could decide to create these on her own if the benefits outweigh the cost... But more likely, if a Whorecrux is stolen, some NPC may find a way to take advantage of it’s magical essence. Some of these items may have very unique properties indeed…
Whorecrux Destruction: If a Whorecrux is ever destroyed by any means, a part of the Dragonborn is lost forever. What will this mean for the PC, and is there any way to recover?
Shattered Spirit: The effects of Spirit Fracture can ravage the player and causes many problems for her as she travels the world of Skyrim… But a far more sinister effect may befall her if she is not careful and allows Spirit Fracture to progress too far…
Sentient Whorecruxes: Sometimes a portion of the Dragonborn’s persona is transferred to the Whorecrux. These new gems have a huge variety of implications to both the Whorecrux, and the PC.
Long Lost Whorecruxes: This condition is not new, there have been Dragonborn in the past who have succumbed to this terrible fate… Who are they? What did they leave behind? Are there other Whorecruxes to be found? Are they guarded? Where are these past Dragonborn? Can these other Whorecruxes be absorbed? Are any of these Whorecruxes sentient? Have any of these Whorecruxes been crafted into magical items?
Whorecrux Seekers: This curse has ancient roots in the realm of Skyrim… Hagraven Covens, Daedric Cultists, Dragons, Goblins, Treasure Hunters, and all manner of NPCs and creatures may be after the newest Whorecruxes being born into the world, and those which have been lost for generations.
Whorecrux Powers: Some Whorecruxes enter the world imbued with unique powerful effects. And sometimes special powers can be attained at the cost of potent Whorecruxes. Will the Dragonborn create any of these? Are there any already in the world?
Immersion and Lore: The world of Skyrim will soon feature many notes, diaries, journals, books, recipes, and other tidbits which expand the story of Whorecrux. If you enjoy this aspect of mods in Skyrim, we have big plans in this area!
Loading Screens: Expanding on the promise to incorporate more story into this mod, we will be creating a library of custom loading screens which give details about Whorecruxes and how they fit into Skyrim’s history and world.
Non-Dragonborn Spirit Fracture: In the future, for players who wish to play as a non-Dragonborn in their game, we may introduce a simple event that must happen before they can be cursed with Whorecrux gems.
License
GPL 3.0
Credits
RMCW Tenri (SXP patch)
Special Thanks
To Tenri for the massive help he has provided. He has saved me a dramatic amount of time, pointing out issues, testing, generally sharing his experience with modding and showing me through CK.
To AthenaESIV for the initial concept and help provided throughout the project.
Discord
If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.
https://discord.gg/Y9EBBfTqFD
33417 downloads
Updated
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Neophytes of Dibella
By Delzaron
NEOPHYTES OF DIBELLA
A very small mod for completing the excellent SisterHood of Dibella Mod (https://www.loverslab.com/files/file/392-the-sisterhood-of-dibella-2016-06-21/)
You'll find inside :
- 5 neophytes of Dibella, in Markarth, Whiterun, Solitude and Riften (Not Windhelm : too cold!)
- and actor event : the neophytes will spread Dibella blessing to Skyrim citizens.
12236 downloads
- dibella
- actor event
- (and 2 more)
Updated
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Devious Training
By skyrimfet
What does not kill you makes you stronger?
Maybe it will strengthen you or maybe it will only cripple you. Or both.
This mod should intensify your bondage experience.
The mod tracks your in-game behavior and allows you to improve your skills in the body trapped by Devious Devices.
About mod
What is in box?
Devious Training Core - Core
Devious Training Textures - Textures which are used by other mods.
Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!
I recommend
SLSO - limit your orgasm and enjoy more realistic sex
SLIF - SexLab Inflation Framework some functions are avalible only with SLIF
I integrated
SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
BAC (and BAC) - partial support for hooves (TODO: add all variants)
Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)
Current status
Very playable beta, at this moment Im working on:
rebalance,
rewrite descriptions
add new powers and side effects.
Gameplay
Training - Devious Training Core
The longer you wear devices, the more you improve your skills.
For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.
Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.
Special powers - Devious Training Martyr
Special effects
Body changes - Devious Training Mayhem
Install/Update
For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)
Credits:
I'm used meshes from mods:
High Heels 1.3
http://www.nexusmods.com/skyrim/mods/7204/
http://www.nexusmods.com/skyrim/mods/35767/
http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/
http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
http://www.loverslab.com/files/file/1526-milk-slave-experience-mse-mods/
Conflicts:
Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional )... I need also to remove conflict in werewolf and vampire lord form... Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off) Another mood's that scale noods related with neck, head, and spine - dont know any mod but ....
1Euro = 3days in chastity
--------------------------------------------------
I gave mod. what I wont now for You?
Ideas, sugestions and corrections
90829 downloads
- devious devices
- bondage
- (and 6 more)
Updated
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Devious Devices - Ru Translation
By stas2503
This is a Russian translation of all components of the Devious Devices mod by @Kimy &ko.
This archive contains only esp files and scripts that require Russification.
The archive is made as a FOMOD-installer with the option to install the translation of the For Him and Beast Races modules.
Requirements:
Legendary Edition
Devious Devices 5.2 And all his requirements.
Anniversry Edition 1.6.353, 1.6.640 or SE 1.5.97
Devious Devices 5.2 SE And all his requirements.
3101 downloads
Updated
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Tart Texture Fix For Devious Training CBBE Body
By Black714
Personal Fix red mark from Devious Training. it's for CBBE body.
See Screenshot. it's replacer only.
Not Perfect. but I feel this one better.
Credit belong to skyrimfet.
234 downloads
Updated
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VS Amazones and Amazoness with Devious Device
By Black714
There was a women's in group who escaped Chastity Mandatory/Regulation.
They settled in south Falkreath. (as original modder made).
This is modification mod with Chastity Belt add-on.
Costume Collar made by Eternity.
Also several fix for VS Amazones. including:
Dark Face Bug Texture. Reduce 70% NPC Spawn in "Fort Amazon" (because is laggy). add intergration into aaaAmazoness.esp. that will spawn "more random Female" Remove Helmet. both mods. Amazones and Amazoness.
To reduced script lag. I use non-devious device. and can't obtainable. (similar Thief or Assassin outfit). Screenshot is before the fix.
Installation:
You can only use aaaAmazoness. Need Apachii Hair for VS Amazones (amazones3.esp).
Credit: in the Screenshot.
And Devious Device Creator.
381 downloads
Updated
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Devious Devices - Expansion
By Kimy
THIS VERSION OF DEVIOUS DEVICES IS OUTDATED AND SHOULD NOT BE USED ANYMORE. YOU CAN DOWNLOAD THE NEWEST DD VERSION HERE:
LE: https://www.loverslab.com/topic/157168-devious-devices-le-50-2020-11-18/
SE/AE: https://www.loverslab.com/topic/99700-devious-devices-se-beta/
997401 downloads
- bdsm
- restraints
- (and 4 more)
Updated
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devious devices Devious Lore
By Code Serpent
This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
Blacksmiths, Fences, Guards:
If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
Jailmasters
In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
Devious Allies:
The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
Escape Minigame:
As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock.
Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds.
Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed.
The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
The Lore-Mongers:
These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops.
While out of their shops, they will be looking for an item found in a nearby dungeon.
If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger.
Once their shops are unlocked, you can ask the loremongers for a variety of things.
Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices.
Hjorni the Distracted, the Scholar
Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities.
She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation.
If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your:
Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor.
Llathesi R'uer, the Scribe
The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials.
Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city.
If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your:
Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood.
Mistress Elarie, the Seamstress
This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them.
Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city.
If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your:
Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged.
Vigilant Laekette, the Seer
This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them.
Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city.
If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers:
Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket.
Thelia, the Stable Master
This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them.
The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city.
If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel:
Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots.
Mirtienne the Mix-Blood, the Sorceress
Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location.
The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city.
If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your:
Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints.
The Skeleton Key:
One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
Patches:
There are currently two optional patches listed under downloads.
Devious Devices - Lore Patch
-Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized.
Devious Lore - KS Hairs Patch
-Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds.
Credits:
Kimy, creator of Cursed Loot, which was my inspiration for this mod.
The Devious Devices Dev Team, who made this game much more interesting
Change Log:
3.0.2 Hotfix (2023-7-13)
Added Pony Girls to zadDialogueDisabled faction.
Removed Gag Moans from Weapon Swing and Spell Cast blocking dialogue. Event dialogue is still blocked when wearing gags.
3.0.1 Hotfix (2023-3-17)
Fixed training devices being removable.
Added Struggle Animations to training devices.
Fixed ally item dialogue.
Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue.
Updated KS Hairdos Patch to apply faction change above.
3.0.0 (2023-3-10)
Added:
-21 New Repeatable Training Quests, 4 Per Lore-Monger
-5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide.
-Added new devices from 5.2 to various Lore Mongers
New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool.
Chastity Corsets added to Vigilant Laekette's device pool.
Boxbinders and New Harnesses added to Thelia's device pool.
Red/White/Black padded devices added to Hjorni's device pool.
New Rope devices added to Mirtrienne's device pool.
New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool.
Elbow Shackles added to guards' device pool.
Tweaks, Changes, and Fixes:
-Fixed scribe trade dialogue not working.
-Tweaked monger item rewards so they are now always better then items gained by just opening loot items.
-Made ally dialogue loop back so you don't have to ask for help multiple times.
-Made allies less likely to break keys when unlocking your restraints.
-Removed enchantments from Ceremonial Training restraints.
-Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better.
-Fixed Mirtrienne's gift dialogue animations
-Added some new dialogue to Mirtrienne
-Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does.
-Fixed Seer Retrieve quest not progressing properly.
-Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available.
-Added a delay between training quests from the same Lore Monger.
-Redid lighting of Aldmeri Imports and Hammer-Worn Stables
-Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices.
-Raised the awning at Aldmeri Imports so players stop bashing their head on it.
-Fixed Thelia's gag dialogue.
-Removed pet suits from Thelia's device pool.
-Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped.
-Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc)
-'Fury' training no longer requires the player to not have vaginal/anal plugs.
Lore Patch Changes (2023-3-10)
-Removed changes to device Editor IDs since they seemed to cause problems
-Removed changes allowing devices to be enchanted.
-Removed full body rope harness ArmorAddon edit from lore patch.
Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2
127948 downloads
Updated
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RapeTattoos
By Guest
(Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
July 13, 2023 - Notice:
This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
Upgrading to version 1.2:
RapeTattoos 1.2 requires FadeTattoos 0.4
In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed.
As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos.
It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos.
Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.
Upgrading with a somewhat-clean save:
Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game
Description:
This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk).
By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent.
This mod should work with any tattoo pack you have installed.
As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos.
Configuration:
When first developing this mod I encountered two problems:
Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable)
To address these two problems, the mod has a tattoo categorization system.
There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)".
By default tattoos are put into the "(excluded)" category.
The rules for the categories are simple:
If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied
The current categorization of tattoos can be managed through the MCM menu.
The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.
You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not).
If you think manually categorizing every tattoo you want to use is tedious, you are right.
Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.
Hopefully you will only need to make minor adjustments.
Also, all categorization information gets saved globally, separately from any saves, in a .json file.
On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json
The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish.
Triggering a tattoo application via mod events:
As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event.
Ex:
SendModEvent("RapeTattoos_addTattoo")
This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value).
Note that this will not trigger a notification regardless of the user's MCM settings.
Troubleshooting:
Certain tattoos never get applied
Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group.
Only a few tattoos get applied, I want more
By default you can only have 6 tattoos on the body region.
You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings.
I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine.
Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims)
This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that.
You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.
Special Thanks to:
- murfk for creating SlaveTats upon which this mod is build
- Senick for doing alpha testing and motivating me to finish the mod
And the following members for sending me their settings.json file with newly categorized tattoos:
- pinky6225
- valcon767
85513 downloads
Updated
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FadeTattoos
By Guest
(Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
July 13, 2023 - Notice:
This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
Upgrading to 1.0:
- Disable FateTattoos and make a save
- (optionally) Use Save Cleaner to remove FadeTattoo scripts
- Install new version and load the save (the MCM may take a while to update)
Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
Information:
This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
Special Thanks to:
- murfk for creating SlaveTats upon which this mod is build
&
- Senick for doing alpha testing and motivating me to finish the mod
52002 downloads
Updated
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Captured Dreams - Resored June 23 2023
By Veladarius
An add on for Devious Devices
I consider this a BETA release as updating for v4 of DD has been mainly just updating script properties on devices. I have not examined any DD v4 scripts in detail at this point. So far my custom devices seem to be working. My only plans for updating is to update scripts and fix issues related to various mod updates.
Permissions:
No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place.
No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission.
3rd party mods may be made but any issues that arise from their use will not be supported by me.
This mod may not be uploaded to any other site.
Notice! File download structure has changed so read the Install instructions
Any questions concerning installation will be referred back to these instructions!
Welcome to the Captured Dreams shop where you can find something to capture your dream.
The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead.
V4 is localized and includes both English and German language text
Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version.
Requirements:
SexLab v1.62
SexLab Aroused or Aroused Redux
Devious Devices Assets - Latest
Devious Devices Integration - Latest
Devious Devices Expansion - Latest
ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 or v8plus by t.ara (I use v8plus)
Fus Ro D’oh
SkyUI
Recommended Mods:
Deviously Cursed Loot – Master can remove some items
Skyrim Bound
Live a Deviant Life Resurrection – can use slavery start
Devious Captures
Devious Devices Equip
Simple Slavery – can use slavery start and is used by the Property Slave at a certain point.
Any mods that linked to CD's slavery system should work as the mechanism that starts it has not changed.
Or most any other DD mod though mods that use a lot of script resources may cause issues due to the number of DD items used in CD.
Conflicts may arise with other mods that use quest devices
Resources Used:
Resources were used from the following mods as allowed by their posted permissions:
-Knapsack Retexture Pack-
http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1
-Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1
-Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/?
-TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/?
-Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/?
-Hoods- Thanks to nytesorrow for permission to use these within my mods
Extras:
The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required:
-Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/?
-Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/?
-Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/?
Installation:
Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700).
The mod is broken up over several parts:
Part 1 - Esp, scripts and other minor files Required
Part 2 - Meshes and Textures by texture size Required
Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now
Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead.
Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional
v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05
SSE Version:
blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well.
I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it.
The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them).
Dependencies (Thanks to Ceber for compiling this list)
How to update parts to work with SSE (Thanks to Ceber for writing this up)
Full Install:
V4.15
Required
Install Part 1
Install Part 2 (whichever resolution you chose)
New ESP file
Optional (as needed)
Install Part 3
Install Part 4
Unzip and install whatever files you need of Part 5
V4.05 - Last Localized version with German language support
Install v4.05
Install v4.051 (was the LESP file)
Conflicts:
Use the following at your own risk, I will not provide support if these are used with CD:
Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such.
Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems.
General overview of what this mod does:
I will break this down into several sections to help keep it organized
The MCM Menu
Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats.
Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well.
Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani
Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases.
Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod.
Player Statistics
There are 6 statistics that make up the player’s personality:
Primary: runs from 1 (sub) to 20 (dom) and may change during the game
Disposition – A measure of their submissive or dominant nature and is the primary stat used
Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game
Sadism – enjoys hurting or tormenting someone either mentally or physically
Masochism – enjoys pain and being tormented either mentally or physically
Sexuality – how much someone enjoys sex
Bondage – how much a person likes to be bound
Control – how much a person like being in control or being controlled
Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master.
Custom Items:
There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way!
Current items available:
Additional finishes for items -
New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items:
Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar
Little Helper Plugs -
Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge.
- Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows
- Fighter: +20% on One Handed, Two Handed and Block skills
- Mage: +15% on spell magnitude
- Thief: +20% on Sneak, Pick Pocket and Pick Lock
+++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory
+++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive.
+++ All are vaginal plugs
Little Devil Plugs -
Made to tease and torment the wearer relentlessly
- Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer
- Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain
- Tormentor Vaginal Plug - Electrostim Effect
- Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain
- Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer
Protector series Belt and Bra -
Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed.
- Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts.
- You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish
- On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it.
- If you lose the amulet or recipe you can purchase an additional copy of the recipe.
- Items are sold by the Master, just ask about items to keep you safe.
- Quests can still be done while wearing the Protector Series of items.
Shop Grounds
To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you.
Courier
Captured Dreams has their own courier who will deliver ads or requests from the Shop Master.
Shop Services
-Buy and sell various bondage and chastity devices
-Removal of devices locked on you
-Free Trial of items to see if you like them or not
-Special items to help keep you safe from those why may take advantage of you
Employment
-Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time
-Recover a package seized by bandits
-Help a customer by modeling some items for them
-Take part in a special session with a VIP
-Do a bit of mining in the mine, paid by the piece
-Special tasks may be offered to you if Master likes you well enough
Consequences for Misdeeds
Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much.
There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment.
Enslavement
There are 2 kinds of enslavement in CD:
1 – Submitting to Master as a personal slave (aka Relationship Slave)
2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave)
Quest Specifics
Special Tasks
Consequences
Slavery
Load order:
Captured Dreams can be placed most anywhere in the load order with a few exceptions:
- Scenic Carriages should be placed after Captured Dreams
As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again.
In game setup:
1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.
Conflicts and Issues:
Crashes during SexLab scenes:
Conflicts with other mods:
If scenes stop and no longer respond:
If items are not removed from player but show as unequipped:
If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping:
1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration.
2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first).
Thanks to:
Zadil and Min for creating Devious Devices.
Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting.
Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed
Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork).
Coopervane for the updated textures for the devices.
Zadil for the custom sign.
Zaria for permission to use items from Zarias Restraints.
btn2k3 for the UNPB meshes for the chastity piercings.
CGi for the German Translation and help in setting up the Localized esp.
Everyone else who has supported and inspired me along the way.
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