By AshalSkyrim SexLab (SSL) v1.62
An adult animation framework
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
kapaer - Mfg Console
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Lovers with PK
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
By Hugh ReckumSomehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
How did this happen?
In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.
In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
After updates clean saves are recommended!
How Stuff Works:
Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls
Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.
NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.
The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.
Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community
Billyy SLAL Creature Pack
Leito SLAL Creature Pack
More Nasty Critters (for some of the rarer animations)
Possible Creatures and where they can spawn:
How Stuff Works with Pictures:
Version Change History:
By ガバ穴ドヴァーFirst, I can't speak English well.
Add "Cum Sound Replacer 05".
If you can't install my mod.
Cum Sound Replacer XX → sound → fx → SexLab → fxOrgasm01 → 01.wav and 02.wav →↓
common → skyrim → data → sound → fx → SexLab → fxOrgasm01
I made it to suit my taste.
My own solve.
W O R L D W A R 3
Lore friendly, intelligent, and sexy . . . what more could you want?!
(Khajiit sold separately, batteries not included)
Sexy Bandit Captives - Beta release v0.954
************(NOT A SLAVE MOD)************
This mod is being updated very frequently. Recommend following for release notifications.
Installation instructions contained in the download file: SexyBanditCaptives-ReadMe(Instructions).txt
*** Even once installed properly, the Player must read one of the "Curious Notes" found in-game to initiate the mod ***
*** Check Belethor's shop, Northwatch Keep, Riverwood Traders or Dragonsreach Basement ***
New: 02SEP2018 - Added support for KS_Hair
New: 05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in
Camp Snowfall and move of Camp Steadwatch
(must re-initialize Captive placement to take effect)
(Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
For using a mod-manager/organizer:
v0.954 PATCH NOW AVAILABLE IN THE DOWNLOAD SECTION
(Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.
Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
Futa Player Character Support:
Thanks to those who have patiently borne the errors these first hectic months of beta release/testing.
I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Partial CBBE available in download section. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: There may be a glitch where one of the dialogue options does not show to ask a captive about her restraints. On a pre-beta tester's setup, this was the known result of a script not firing for an unknown reason (maybe script lag?) the second time it is invoked when talking to new captives. Here is the workaround if that happens:
Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
(xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
Mod functionality specifics:
The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
Optional / Recommended:
More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
Reported Unresolved Mod Conflicts:
Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected
1. Kept on Lover's Lab only.
By JamesHuskeyEssa foi a minha primeira tradução e provavelmente vai possuir alguns erros de português já que não sou Brasileiro e sim Italiano
Acho que os Brasileiros precisam de mais traduções XD. obrigado
Tradução: SexLab Romance PTBR Beta 1
Editor: James Huskey
By VerstortThis mod is up for adoption.
13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated
13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.
This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality
13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
Overview of changes since Chase's last 1.04 release:
Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
Frequently Asked Questions:
What happens if I don't have any optional mods?
No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.
Can you explain the Vulnerability system?
The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:
0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions
There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)
The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.
last updated: 4/2016
What is Morality?
Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality
Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad?
If they are greyed out they are inactive, even if they are marked as turned on.
There are options in my menu for mods that are greyed out, what mod am I missing?
Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.
Why is there a training plug in this mod?
Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.
Why should I use this instead of Cursed loot?
Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
Do I need the original mod (Deviously enslaved)?
No, DEC is standalone, and does not require the original Deviously enslaved at all.
Is this mod lighter than the original Deviously Enslaved?
Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
Increase the cooldown between attacks
Turning off Slavetats detection
Turning off Alternate Chest slot detection
Leaving arousal detection on faction instead of function
Limiting how many items you wear and carry with you in your inventory
Turn off follower finds items in chest feature, heavier than it looks
Reduce the number of mods DEC looks for, but that's silly
What do I need to do when updating from a previous version?
Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
How do I save clean?
Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you don't have crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes
For save tool:
* Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes
* Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes
Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.
If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.
I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
What is "Armbinder conversation" and why does it never seem to activate?
Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?
DEC doesn't work, what's wrong?
Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
Common reasons DEC is working but you aren't being approached:
NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
NPCs have too high of morality, lower the threshold in the options or change the character morality through console
NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
You have a quest active that DEC uses to check if the player is busy, finish the quest
Those weren't the issue! AND/OR you cannot see debug info in the console
Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you.
Mods that DEC connects with (slavery):
SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.
* Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings
TODO: Find a good image to use for mod icon
TODO: Find someone who wants to write dialogue
TODO: Figure out minimum requirements for mod versions
TODO: Find out why every time I edit this page paragraphs get extra new lines
DEC is now licensed as GPL 3.0.
Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/
Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
By MerkatorDid for myself. Do not judge strictly.
Cum Sound Replacer.zip
By MerkatorСделал для себя. Не судите строго.
Cum Sound Replacer.zip
By SirDukeHi everybody!
I guess, most of us are using either the Mod Follow me for sex or SexLab Cumshot for a working visual cumshot effect.
But I was not really satisfied with neither of them.
I always thought, they look too unreal, still.
So I tried my very best, to make a visual cumshot effect.
And yet, it´s done and here for all of you!
This is a replacer for those cumshot effects.
Follow me for sexs´ low / medium / high cum amount is still provided, but a little bit increased, like: "reality-style / porn-style / insane-style" amount of cum.
SexLab Cumshot has three different styles now, too. Just like above. But of course, you can only choose one of them
I´m a bit more satisfied with the ones for SexLab Cumshot;
because , the effect in Follow me for sex just suddenly stopps.
But I can´t change that without interferring the script.
Alas, I think it´s some way better than before.
At least it´s quite realistic.
Works best, if you are using a tool, like NMM or MO,
it´s all packed up and ready to use!
With SexLab Cumshot remember to choose only one.
Better not install it manually, because it will replace your old files (ALWAYS MAKE BACKUPS!!!)!
But if you wish, just put my provided "data" folder into your skyrim directory!
Just search my files and delete them!
Credits and permissions:
Referring to SexLab Cumshot, most of my work is made with vanilla effects.
The Follow me for sex effect is based on CPU´s provided work.
My work is always free!
Asset use permission in mods/files that are being sold:
It is NOT allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points:
It is NOT allowed to earn Donation Points for your mods if they use my assets
It is NOT allowed to upload this file to other sites under any circumstances!
It is allowed to modify my files to improve it, as long as it stays free and you list me in the credits!
It is allowed to convert this file to work on other games, as long as it stays free and you list me in the credits!
Asset use permission:
It is allowed to use any of the assets in this file, as long as it stays free and you list me in the credits!
Re-did "SexLabCumshot" file, made it from scratch.
It´s now the better looking effect, imho.
By Bane MasterDeviously Enchanted Chests V2.24 by Bane (13/10/2018)
Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
Updating from Version 2.1 or earlier requires a clean save or new game - no exceptions
It is safe to update from Version 2.22 to 2.24
It should be OK to update from Version 2.20 to 2.24 - if you experience any issues then clean your save and reinstall
If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
How the mod works:
SexLab Aroused v20140124 or Sexlab Aroused Redux 16+
Devious Devices Assets v3.0+
Devious Devices Integration v4.0+
Devious Devices Expansion v4.0+
Estrus Chaurus+ v4.34+
Captured Dreams v3.84+
Any Mod that takes advantage/interacts with of victims of devious devices
Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
Thanks Kimy! Without your work I would never have got this project off the ground…
Many thanks to:
Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx
By VeladariusCaptured Dreams Shop
An add on for Devious Devices
Development is ongoing but there is no estimate as to when it will be updated.
No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place.
No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission.
3rd party mods may be made but any issues that arise from their use will not be supported by me.
This mod may not be uploaded to any other site.
Notice! File download structure has changed so read the Install instructions
Any questions concerning installation will be referred back to these instructions!
Welcome to the Captured Dreams shop where you can find something to capture your dream.
The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead.
V4 is localized and includes both English and German language text
Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version.
SexLab Aroused or Aroused Redux
Devious Devices Assets v2.9+
Devious Devices Integration v3.2
Devious Devices Expansion v1.2.3
ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 by t.ara
Fus Ro D’oh
Deviously Cursed Loot – Master can remove some items
For the Masses 3
Devious Devices for Him – so items show on male npc’s
Deviously Helpless – Bandits will take certain items if caught
Live a Deviant Life Resurrection – can use slavery start
Devious Devices Equip
Simple Slavery – can use slavery start and is used by the Property Slave at a certain point.
Or most any other DD mod.
Notice for DD v4.x users:
Since this has not yet been converted to v4.x DD some devices will not work properly due to script changes, particularly the CD custom armbinder and the CD custom items that use the standard keys (non-quest devices). There is a patch for DD v4 that updates 3 key scripts that remove devices so that armbinders and related devices are removed. This is safe for use by people using v3 as well as it checks the version of DD being used and adjusts accordingly (I currently use these scripts in my build with v3). Once the mod is converted to DD v4 it is very likely it will not be backwards compatible with v3 of DD due the extent of the scripting changes on the devices themselves. Again, there is no estimate as to when the mod will be updated to use DDv4 but ZAP will still be required.
Resources were used from the following mods as allowed by their posted permissions:
-Knapsack Retexture Pack-
-Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1
-Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/?
-TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/?
-Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/?
-Hoods- Thanks to nytesorrow for permission to use these within my mods
The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required:
-Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/?
-Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/?
-Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/?
Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700).
The mod is broken up over several parts:
Part 1 - Esp, scripts and other minor files Required
Part 2 - Meshes and Textures by texture size Required
Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now
Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead.
Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional
v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05
blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well.
I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it.
The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them).
Dependencies (Thanks to Ceber for compiling this list)
How to update parts to work with SSE (Thanks to Ceber for writing this up)
Install Part 1
Install Part 2 (whichever resolution you chose)
Optional (as needed)
Install Part 3
Install Part 4
Unzip and install whatever files you need of Part 5
V4.05 - Last Localized version with German language support
Install v4.051 (was the LESP file)
Updating from v4.00 - v4.09 beta 1
Due to additions of the catsuits and hoods follow the full install instructions to ensure you get all of the files you need
Updating from v4.09 full version to current version
Likely will need a new game due to the amount of changes made to the esp and scripts. You might get by with cleaning the save file but no guarantee on it.
Use the following at your own risk, I will not provide support if these are used with CD:
Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such.
Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems.
General overview of what this mod does:
I will break this down into several sections to help keep it organized
The MCM Menu
Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats.
Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well.
Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani
Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases.
Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod.
There are 6 statistics that make up the player’s personality:
Primary: runs from 1 (sub) to 20 (dom) and may change during the game
Disposition – A measure of their submissive or dominant nature and is the primary stat used
Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game
Sadism – enjoys hurting or tormenting someone either mentally or physically
Masochism – enjoys pain and being tormented either mentally or physically
Sexuality – how much someone enjoys sex
Bondage – how much a person likes to be bound
Control – how much a person like being in control or being controlled
Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master.
There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way!
Current items available:
Additional finishes for items -
New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items:
Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar
Little Helper Plugs -
Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge.
- Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows
- Fighter: +20% on One Handed, Two Handed and Block skills
- Mage: +15% on spell magnitude
- Thief: +20% on Sneak, Pick Pocket and Pick Lock
+++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory
+++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive.
+++ All are vaginal plugs
Little Devil Plugs -
Made to tease and torment the wearer relentlessly
- Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer
- Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain
- Tormentor Vaginal Plug - Electrostim Effect
- Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain
- Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer
Protector series Belt and Bra -
Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed.
- Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts.
- You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish
- On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it.
- If you lose the amulet or recipe you can purchase an additional copy of the recipe.
- Items are sold by the Master, just ask about items to keep you safe.
- Quests can still be done while wearing the Protector Series of items.
To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you.
Captured Dreams has their own courier who will deliver ads or requests from the Shop Master.
-Buy and sell various bondage and chastity devices
-Removal of devices locked on you
-Free Trial of items to see if you like them or not
-Special items to help keep you safe from those why may take advantage of you
-Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time
-Recover a package seized by bandits
-Help a customer by modeling some items for them
-Take part in a special session with a VIP
-Do a bit of mining in the mine, paid by the piece
-Special tasks may be offered to you if Master likes you well enough
Consequences for Misdeeds
Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much.
There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment.
There are 2 kinds of enslavement in CD:
1 – Submitting to Master as a personal slave (aka Relationship Slave)
2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave)
Captured Dreams can be placed most anywhere in the load order with a few exceptions:
- Scenic Carriages should be placed after Captured Dreams
As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again.
In game setup:
1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.
Conflicts and Issues:
Crashes during SexLab scenes:
Conflicts with other mods:
If scenes stop and no longer respond:
If items are not removed from player but show as unequipped:
If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping:
1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration.
2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first).
Zadil and Min for creating Devious Devices.
Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting.
Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed
Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork).
Coopervane for the updated textures for the devices.
Zadil for the custom sign.
Zaria for permission to use items from Zarias Restraints.
btn2k3 for the UNPB meshes for the chastity piercings.
CGi for the German Translation and help in setting up the Localized esp.
Everyone else who has supported and inspired me along the way.
There was quite a bit that I had hoped to get into V4 and there was quite a bit that made it in that I had not planned on. Updates from here on out will be smaller as the major frameworks are in place and can easily be added on to.
I thank you all for your patience while v4 was developed.
Donations are not required but are happily accepted. You can donate via Patreon by going to: https://www.patreon.com/user?u=963579
v4.00 - everything pretty much.
v4.01 - Patch - install over v4.00
v4.02 - full version - can install over current version
v4.03 - patch - can install over previous versions
V4.04 - Full version
V4.04 fixed - Full Version
V4.05 - Full Version
- fixed issuee with Smithy forcegreets happening even when not working there
- added some scenes to several npc's to try to stop their repeated forcegreets
- fixed the issue with debt and free trial belts not being recognized for delivery quest
- made minor chages to Erani's controlling quests, mostly with scripting
- made change to end of the Windhelm quest as it was not ending correctly
- fixed issue for end of day on the roadside post tasks
V4.06 - Update: English only non localized
V4.07 - Update: English only non localized
By Ed86Rate Mod if you like it, you can support me on Patreon
XPMSE 2.0+ FNIS SkSe SexLab Framework 1.59+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse option Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes
install dependencies install this mod* run FNIS if you dont have my SLSO mod, do not enable SexLab "Use Separate Orgasms" option, or impregnation wont work Play *if you want to use bodymorph, you need to install bodyslide and build build morphs for your armors/bodies
SexLab Hentai Pregnancy Legendary Edition (SexLab Hentai Pregnancy Special Edition)
This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features:
Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem Pregnancies Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Native support for SexLab Inflation Framework(if using node scaling) Native support for SL Separate Orgasms
Having sex can cause cum inflation, which can then cause pregnancy or deflation.
Characters can birth soulgems after having sex.
Soulgem pregnancy does not produce child.
Belly doesnt grow bigger than amount of soulgems it holds.
Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
To birth Black soulgems "father" must be human npc(non creature).
PC can choose to birth soulgems prematurely.
During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
PC will get spells to self milk, NPCs will milk them selves.
If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
You can get milked by using zaz dwemer machines or MME milkpumps.
You can check pregnancy through "HentaiPregnantFaction" its ranks are:
1- actor is cuminflated
2- actor is cuminflated and will be pregnant
3- actor is pregnant
You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = notlactating
MCM is handled through HentaiPregnancy_ENGLISH.txt
Script strings is handled through HentaiPregnancy_Strings
Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)
By ガバ穴ドヴァーI can't speak English well.
I confirmed the drawbacks of Fucking Sound Replacer and Cum Sound Replacer. Please read it if you can.
I uninstalled Cum Sound Replacer which was already introduced for Cum Sound Replacer 04 operation check.
After that, Fucking Sound Replacer which was introduced together was also uninstalled at the same time and returned to the sound of vanilla.
(When you return to the sound of vanilla, you will be repaired by reintroducing the mod.)
Probably not just my mod, I think that the same thing happens with other Sound Replacers.
I am the first to make skyrim mods, so I do not know if it is my mistake.
When I finish making some sound replacers to a certain extent, I would like to produce a fomod that collects those sound replacers.
I hope you understand that Cum Sound Replacer and Fucking Sound Replacer have these drawbacks.
I released it by lowering the sound volume which I had already released a little.
It is a replacement of the sound that sounds during sex.
If you hear it unnatural, or if you can not install it please report it to me in some way.
My own solve.
お ま ん こ こ わ れ る
Laura's Bondage Shop V1.10 11-oct-2018
Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
The shop is located just south of Whiterun.
Use a Mod Manager or manually drop the contents of the zip in Skyrims Data folder.
Requirements: (All requirements are the latest versions as of 11-10-2018)
SexLab Framework V1.62
Sexlab Aroused Redux V28b
Devious Devices Assets V3.0E
Devious Devices Integration V4.1
Devious Devices Expansion V4.1
Fuz Ro D-oh V61
And obviously also the requirements those above need
Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys and Piercing Removal Tools. The prices of these keys are configurable in the MCM.
She can also tie you up for free with her favorite restraints and anwer your questions.
You can now also have your jammed locks repaired and the price can also be changed in the MCM.
You can also get paid for wearing belt and the amount of gold you earn per day can be changed in the MCM
You can help them by searching for a strange rock.
This mod places the shop south of the whiterun stables. It will likely cause issues with others mods that place something in the same spot.
Please report any conflicts this creates. I want to know if I have to relocate it.
The quest A Strange Rock can handle generic devices, but I don't suggest doing the quest when you're wearing quest items from other mods. It won't break, but something won't make sense.
Special thanks to Veladarius and Kimy for helping me out. ❤️
Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
Thanks to the Devious Devices team for making a great framework with the best stuff in it. (DD is the reason I bought my own armbinder)
Thanks to the SexLab team for making a great animation framework.
Thanks to all the people that worked on the mods and software that made this possible.
Do not reupload this mod (altered or not) anywhere without my permission.
Do not use this mod as a requirement for your mod.
Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
This is obviously an open-source mod.
Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
For those that encountered an issue, read these first:
My body/restraint is invisible!
That's highly likely because you didn't build the device correctly.
This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
That's understandable, building stuff in Bodyslide seems impossible at first.
That's why I made this guide:
I still have an issue with the catsuit!
Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
These are the ones you should build:
DDX - CBBE MXW_Catsuit
DDX - CBBE MXW_Catsuit TBBP
And these if you also use Cursed Loot
DCL - CBBE - MXW_Catsuit
DCL - CBBE - MXW_Catsuit TBBP
Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf
Sex Animation Framework LE/SE
Sexlab Aroused LE/SE
Dripping When Aroused LE/SE (fancy arousal effects)
Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics:
Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are:
at Waxing gibbous arousal will start rising by 1-3 hourly
at Full Moon phase arousal will rise by 10 hourly
at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase
Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism:
arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard
Player gets an energy "needs", the lower its energy, higher arousal gain:
at 75% energy player will start gaining arousal on a hourly basis
you can set energy decrease per hour in mcm
sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm
Built in succubus detection:
uses energy values provided by PlayerSuccubusQuest
If you are unlucky and none of above, you can manually set yourself as succubus in mcm.
Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked!
This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
The upper limit of the number of people impacted is larger than MatchMaker.
Please note there is a possibility to cause CTD when enchant on the number of too many.
Cast the spell similar to the MatchMaker.
Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
Ashal for SexLabFramework
By MadMansGunATTENTION: please read the v11 upgrade procedure guide before updating from V9-V9.3 or you may have problems.
READ IT IMMEDIATELY!!!
MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.
original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
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the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
adds spells to summon creatures for you to play with (note: mod has a MCM).
various patches for other mods.
True Wolves of Skyrim [mesh replacer for MNC not a patch] by Saeros.7z:
wolf meshes and textures from the "True Wolves of Skyrim" mod edited for MNC usage.
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Required Mods/Install Order:
The full install guide (and a list of SLAL Packs) can be found here:
WARNING1: uninstall MNC v9.# before installing v11, or you may overload FNIS with duplicated animation files.
WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv11.
install mods in order shown:
Skyrim Script Extender (aka: SKSE)
Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
UIExtensions (needed for SexLabTools)
SexLab Tools (optional, but recommended)
Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
More Nasty Critters
you are here
Hentai Creatures (optional)
you are here
SexLab Animation Loader (aka: SLAL)
MatchMaker (optional, but recommended)
Suggested Load Order:
(Skyrim and it's DLCs here)
SexlabAroused.esm (only if it's fully installed)
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
UIExtensions.esp (needed for SexLabTools)
(All other .esp mods here)
SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
(Sexlab Addon\Plugin mod's .esp here)
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1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if all else fails, try loading a older save file from before sexlab was installed.
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Creature Framework Troubleshooting:
"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
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"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
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the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
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when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
(if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
How to fix the Draugr using dog sounds error in SexLab v1.62:
1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
2. find the last line inside it (SDSC - Sound Descriptor).
3. right click on it and then select edit.
4. enter 0108C086 and click on "OK".
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Mod Compatibility Kit index of patches:
The DovahBear (with & without Werebear form)
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, and this makes her a male)
GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
jacques00's HDT giants
Horse Mods (the bane of my existence):
Convenient Horses V5
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
The Gray Cowl of Nocturnal
SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
SexLab V1.62 Patches:
SexLab V1-62 sslCreatureAnimationSlots (stops insects from using the wrong sized SLAL animations)
installing the patches with a Mod Manager:
note from harveytherabbit:
"Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure."
as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
i don't use any mod managers myself so i don't know which way works best.
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(there is a lot of stuff to keep track of, if i missed anyone let me know)
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other Related Mods/Addons you may want:
Beast HDT (for HDT interaction with Creatures)
SexLab Werewolves (for using animations when in Werewolf form)
(note: you should get the "Sexlab 1.62 Player-Creature Fix" found here: https://www.loverslab.com/files/file/5337-sexlab-162-player-creature-fix/ )
Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
By Bobbert6996Front matter - Please read:
Everything in this mod is for fantasy purposes only. Fantasies are fun and safe to explore alone or with consenting adults. Porn and skyrim mods are not realistic and they aren't a good way to understand how real relationships work. If you have difficulty distinguishing fantasy and reality, please reach out or seek help. Sexual violence, coercion or degradation outside of fantasies and role play are harmful, wrong, and illegal.
WARNING This mod contains or will contain violence and rape.
This mod is to give Skyrim more of a "hentai" feel. There is a common trope where a reluctant character is coerced or tricked or forced into sex, and then eventually enjoys it (a lot). This will try to insert that trope (and some others) here, in three ways.
1. State of mind mechanics system. There are two main variables: "Pleasure" and "Frustration". Sex and teasing give these variables a chance to increase. Any time the variables increase represents the character "breaking" a bit, and will have some permanent effects (they are more easily pleasured/broken forever, so eventually they are "transformed"). The mod tracks/affects the PC only. These mostly affect role play.
0 - Normal. Resistant and defiant toward attackers. Maybe cocky or bratty
1 - Worried. Knows they are being overwhelmed by pleasure/frustration. May choose to beg or plead or do other things to escape the situation.
2 - Spaced out. Can't think straight, might be incoherent. Involuntary spasming or shaking. Still able to refuse and resist.
3+ - Broken. Actively obeys what attackers say and visibly enjoys it. Might repeat humiliating phrases or participate in degrading acts.
2. Integration with other mods through soft dependencies. Some behavior for other mods are altered or given context through quests. This is done only by editing things the player can edit in MCM, no fundamental behavior of mods is changed.
3. Quests. Some new quests to explore the mechanics will be written, eventually with a consistent theme.
Whenever the PC is stimulated or made to orgasm, a "score", which is a % chance, is calculated for the act. The score accumulates after each progressive act, and resets if you sleep for 8 hours (pleasure score) or orgasm (frustration score) Vibration, edge, and orgasm events from DD all trigger this mechanic. Strength of vibration and number of devices affects the score Sexlab animation trigger this mechanic Wearing plugs and piercings during sex gives a small bonus to the score There is a certain threshold after which the PC risks becoming "broken". The chance of being broken is equal to accumulated score -threshold. Being broken can affect the PC in the following ways: Permamently gets more "score" from different SL animation types Has victim penalty reduced, and eventually becomes a victim "bonus" There are three stages of being "broken" for both frustration and pleasure. The RP idea is that at stage 3 frustration you do basically anything to have sex, at stage 3 pleasure you openly enjoy/participate in whatever is happening to you, say/do degrading things, etc.
Current consequences of being "broken"
Any mods besides DD, SL, and SLA are optional, and all effect are optional via MCM
Sexist Guards Integration
At default all traits are at 0% except Dominant and Defiant. As pleasure level increases to 3, settings gradually change until at the end everything but Masochistic and Orgasmic are at 0%. This basically means that if you are getting raped by draugr, at the beginning the player commentary will threaten to kill them, at the end it will be talking about how good it feels. Enable through MCM
This has no real basis in anything, but pregnancy chance is 0% if character is not broken, a small % chance when a little broken, and 7% chance at pleasure level 3. This is unfortunately global behavior, so PC affects all NPCs. I play with PC only toggled, so it's OK for me.
Default expressions toggle on and off depending on mind state. Unfortunately this is global behavior, so PC affects all NPC's. IN my game PC is usually the only actor I care about so it doesn't matter for me.
Heal rate is -25%, -50%, -100% at pleasure levels 1 2 and 3 respectively.
Magicka regen is -25%, -50%, -100% at frustration levels 1 2 and 3 respectively
idea is you can't fight if pleasure too high and can't concentrate if frustration too high
This should start and show up in your log as soon as the mod is started. You may need to reload a save before the dialogue works.
A high elf suspected to work for the "dark organization" is staying at the Bannered Mare. He is offering a high pay for someone to help him in his experiment. You can go undercover as his test subject, to try to gain his trust. Or maybe you just want the money. The quest ends after the "experiment" is over, there is currently no follow up.
Burned by Desire
Very small addition, not really a quest. No sex or real plot beyond one conversation.
Elgrim offers you 10 fire salts for trying new aphrodesiac. It is not a trap, but for several days you will have to have sex frequently to keep frustration in check. Useful to get fire salts for Balimund's quest.
- The priestess in Mara's temple let's you mark your current armor as your "costume". This currently does nothing but the point is to vary dialogue in other quests based on whether you are recognizeable as Mara's champion or just a civilian.
I basically don't care what anyone does with this, as long as you respect the wishes of the mods this mod uses.
I don't think I have packaged any other mod's resources with this one, but might have done so through incompetence. If you find that I have, please let me know.
- Possible Cursed Loot integration: Make blackmail threat an increase in DCL base chance % through the MCM.
- Ways to reverse permanent effects of mind break.
- Cuckold content for married PC's
By ガバ穴ドヴァーFirst, I am a Japanese high school student who is not good at English.
Only google translation is reliant. Please understand.
My Semen Replacer → anal1.dds anal2… →↓
common → Skyrim → Data → texture → Sexlab
I recommend not to use NMM,MO,Vortex.
I introduced "My Semen Replacer" using Vortex. The texture was reflected, but it returned to vanilla sexlab semen when restarting Skyrim.
My own solve.
By Bane MasterDESCRIPTION
Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?
FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just less outcomes available.
The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.
Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment The risk of losing control is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime
Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps
Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby
Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest
Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury
Skyrim Legendary Edition (or Dawnguard, Hearthfire & Dragonborn)
Estrus Chaurus+ 4.22+
Sanguine Debauchery Enhanced 3.53+
Simple Slavery 4.6+
Prison Overhaul Patched V3.51
Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!
SexLab Parasites - Kyne's Blessing for the FMEA dimensional parasite effect
Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.
Updates can be installed over an existing save. A clean save is not required.
If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome !
If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.
Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
By DelzaronDEADLY PLEASURES : a Komotor and Delzaron joint project.
Co Authors : Komotor (animations, synopsis)
Skyrim Sexlab FNIS Komotor animations of course !
What do you need to know :
This mod is for females characters. This mod is a complex project. Special animations are planned. We both plan to make prerelease on Patreon, like lot of people do for Sims mods. For more details : https://www.patreon.com/Delzaron. And Komotor's patreon : https://www.patreon.com/komotor How to start the mod : talk to an In keeper, and follow the story.
The Mod content :
Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw
Core Quests : They are the story quests.
aDP0_starter : the starter quest aDP1_begin : the prologue aDP1_fourdays : your firsts days as a pet... aDP2_begin : a new run aDP_2Quai : meet Anna Venicci, Jezera's business partner, and her sins...
Side Quests : each side quest unlock a new animation, and explore the past of NPCs. You need the Komotor patreon pack for playing these animations.
aDP_SideQuest_Giant : a story about Miquote's past, and her giant friend. aDP_SideQuest_Dwemer : a story about Lamiae's past, and some researches on dwemer artifacts. (on project)
Radiant Quests :
aDP_Rep_Analpendelum aDP_Rep_Komachine3kw aDP_Rep_komachinetable aDP_Rep_komEnduro aDP_Rep_KomBrutalDildo aDP_Rep_KomGiant
aDP_ActorEvent_Party1 : for animating Anna's manor. aDP_ActorEvent_Dungeon1 : girls will ask for training on the brutal dildo.
Some of the mod's NPCs :
Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer teenager from Ibn. Miquote : a chocolate young elf. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?
Musics and other ressources :
Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit form Vigilant mod.
You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.
By qotsafanSexLab Inflation Framework
RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+
SkyUI (MCM Menu) 5.1+
SexLab Framework 1.62+
This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative.
I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework.
If you have suggestions, questions, bugs, etc. please let me know in the support thread!
I created a Google Translation Document, feel free to contribute!
Be sure to unhide columns you hid, after you are done.
You can also send me translation files via pm.
If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages.
The documentation for the implementation of my mod, can now be accessed either:
via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency
SLIF Installer Backup: Dropbox Folder
SLIF Patches Backup: Dropbox Folder
How to add custom Bodymorphs to the Bodymorphs page.
Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors.
The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework.
The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc.
It was created for personal use, but with the intention of sharing it on this board.
Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system.
There may be similar mods, but this one is my two cents for this problem.
Most features are implemented, but I will continue to update it as long as I have ideas for it.
For mod users:
Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?!
Let me know about any bugs, suggestions etc. in the support thread.
For mod authors:
All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod.
I would recommend installing it with a mod manager of your choice.
make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer:
place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM:
let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash:
place SLIF after all mods it patches on the Installer page Updating:
For Mod Organizer:
click "replace" Todo:
A very special Thanks to my Patreons (past and present)!
SassaAria for the splash screen Translation Credits:
LavaCreeper for the French translation Credits:
Mod support log
Adds 15 roaming/independent prostitute quests to TDF's Prostitution and Pimping mod. After traning, the 15 prostitutes will work independently anywhere in Skyrim, including any DLC content, custom abodes and/or new locations. They also have a limited follower package along with quest markers that display their name at a location.
Once a prostitute in training has enough experience to unlock: "You've been doing some good work with me. I want you to work alone in a city." There will be two additional lines of dialogue: "I have somewhere else in mind for you. Follow me!" and "Actually, right here will do for now." additionally, once the prostitute is working at a location they will have new dialogue: "I want you to wear something more...eye catching." and "I'm going to give you an outfit to wear."
"I have somewhere else in mind for you. Follow me!" They will now follow you to any location. When they're at the location you want them to work, the two lines of dialogue will be (1 "This is the place. Work here for now, I'll check on you soon." This will enable their sandbox package and display a quest marker with their name at that location. (2 "On second thought, I'll catch up with you later." This will release them from the current follower package giving you back all of the dialogue options. "Actually, right here will do for now." Starts their sandbox package where they are standing and displays a quest marker. "I want you to wear something more...eye catching." Topic header that enables "Wear an outfit that shows off your naughty side." "Wear an outfit that shows off your naughty side." This dialogue is conditional. If the NPC is already a teammate, used by AFT, BBLS, UBH, etc. (to manipulate and maintain clothing/armor). This dialogue will be bypassed and instead show the "I'm going to give you an outfit to wear." dialogue. "I'm going to give you an outfit to wear." Opens the NPC's inventory so you can give/remove items.
This plug-in adds an additional 15 quests, story manager events, packages, factions, etc. to TDF's Prostitution and Pimping mod. None of TDF's original scripts were renamed or modified. This mod does use some of its original assets and scripts. All new content, uses separate scripts.
The new dialogue added to "You've been doing some good work with me. I want you to work alone in a city." Is unconditional. You don't need to own any vanilla houses. You can have up to 3 prostitutes following you to their new work locations.
TDF's original side quest is still enabled. All 15 prostitutes and followers will receive quest markers when they are using a Quest Alias. Which will all be displayed within the side quest. There will be an additional ESP only in the download section to move the quest to the miscellaneous category.
Use your favorite mod manager. Manually, drop the .esp and Scripts, Interface folders in the Data folder. Then place "TDF_AP_IndHookersPlug_In.esp" Directly under "SexLab TDF Aggressive Prostitution.esp" in your load order and enable. There's one file in the translation folder that must overwrite the original. "SexLab TDF Aggressive Prostitution_ENGLISH.txt" 2 lines were added to display messages.
This .esp can be merged with the original using the latest versions of TES5Edit and merge scripts 1.9
Feel free to do whatever you want with this content. As long as it doesn't infringe on TDF's very lenient permissions policy. If you do modify/add to/improve any of its content. I would appreciate a link so I can play with it.
By CPUFollow me for Sex V3.6 (2018/10/01)
This mod gives you the ability to recruit sexual followers.
The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
Up to 8 humanoid adult actors can be your sexual followers
With this mod you can:
Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues Have spectators on sex senes
This mod does NOT support creatures, they will never be added
How to replace the musics
In the folder Data/Musics/ you have 10 files (from fm4smusictrack00.xwm to fm4smusictrack09.xwm), get the music you like most, convert it to XWM format, and just replace the files with your converted files.
About the image in the screenshot
On the very first release of the mod I bought a real picture on Instagram and used it as logo of the mod (after transforming it a little with GIMP.)
When I released the SSE conversion of the mod, the guy did not give me the permission to use it again.
So I decided to replicate the scene directly in Skyrim:
Race: Nord Hair: KS Hairdo but the lenght is modified Dress: Vanilla Farm dress, edited to make it shorter, and with a 100% custom texture drawn by myself Poses: @komotor Body: a Korean CBBE variant (same meshes but different textures) Cell: vanilla Bannered Mare At the end the new picture is really close to the original real life picture, but it does not use it anymore
A big thank you to:
@komotor (animations and animobjects)
@Vioxis (meshes and collision box)
@CPU (animations and meshes) - Yep I did a few of the animations on my own
@lineaunica (German voices)
@pthin (French MCM)
@samplAo (Russian voices and MCM)
@CGi (German MCM translation, conversion to localized ESP, FOMOD installer, he is the guy to tanks for Oldrim versions)
Warning: this version uses vanilla voices for the dialogues, so the actors will use always a set of 7 dialogue lines. This make also impossible to change the dialogue lines by replacing them. In the next version I will add an option to have the dialogues unvoiced, so they can be replaced by other modders.
Are you into bondage? How about self-bondage?
Have you ever thought to play a game with one of your housecarls say, Lydia?
The game would go like this.
In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill.
Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn.
If you do escape your bondage, you get to reverse roles and do the same to Lydia.
Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my Thane?”
Then this mod is for you.
Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu.
Required Mods (this mod will not work without these and their dependencies)
SkyUI PapyrusUtil 3.1 -or later. ZazAnimationPack Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
Optional Mods (more features available with these and their dependencies)
Devious Devices - Captured Dreams Shop Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
Install it using your favorite mod manager.
See ChangeLog below for features.
API For Modders
See post No. 2 in the support thread.
Not tested with DDi/DDx 4. So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.
German -> by @CGi
Version No. 3.51
Patched .::. Some minor bugs. Added .::. Nothing. Changed .::. Nothing.
Version No. 3.50
Patched .::. Some functions required by POP. Added .::. Worn outfit saver. Have you ever walked by slave Kara or any tightly bound slave and thought to yourself, “... hmm, I wander what kind of devious devices her master locked on her... they look quite restrictive and very secure... I bet she feels quite helpless and very vulnerable... “ well wander no more. With this new DDe feature you can now select the subject of your envy (with the DDe actor select key) and then save whatever devious devices are worn as a custom outfit, so you can try it out for yourself. This should work with any devious devices even those not included in DDe..
Changed .::. Nothing.
Version No. 3.47
Patched .::. An endless loop when trying to remove a previously removed device still in the list of worn items (in the MCM). Patched .::. More functions required by POP. Added .::. Nothing. Changed .::. Nothing.
Version No. 3.46
Warning .::. Not tested with DDi/DDx 4.00. Patched .::. Existing DD removal off NPCs, as mentioned by @Punga. Added .::. Nothing. Changed .::. Nothing.
Version No. 3.45
Warning .::. Not tested with DDi/DDx 4.00 . Patched .::. Another issue required by POP. Patched .::. Update function not resetting all quests/variables, as observed by @worik. Patched .::. Key mapping bug, as mentioned by @OmegaSupremus. Added .::. Nothing. Changed .::. Some device meshes.
Version No. 3.44