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SexLab Framework

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These Skyrim mods are all related to the SexLab adult framework and thus are of an adult only nature.


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. M.C.G. for Skyrim LE

      Magno CUM Gaudio 1.5.21
      Always read the entire mod description and the GUIDE before installing and before any update. Also if you report bugs I expect you to read also the FAQS because i am reserving the right to IGNORE people that don't do that.
      WHAT'S NEW?
      The intention of this mod is to create a better version of Sexlab Submit from DKATRYL, including new features like sex wear, sex need and crime to give more immersion and a reason for the player to have sex. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Build relationships with NPCs using an universal personality mechanic; Marry (and Divorce!) any npc by reaching the maximum relationship level using the vanilla marriage system; Bounties for public sex, Crime for public necro sex, Infidelity divorce system; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Date with non unique npcs and if you are good enough make one of them your lover...or just flirt to fuck them; Prostitute yourself and earn money based on your sexual experience with the race you fuck with; Take sexual wear (with debuffs) from sex. You take less wear based on your sexual experience with the race you fuck with; Sexual need level with buffs and debuffs, it grows over time and it grows faster the more deviated you are (i.e. if you make a lot of rape or prostitute sex or masturbation); Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; (full potential and animal taming only with EFF) Keep track of your sexual statistics in MCM, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD, also in float numbers if you are a precision nazi; Thank you BEAMERMIASMA! Vanilla disease chance from non protected sex or Wear level too high;  Condoms are equippable by male and female player, when you have them equipped you don't have any chance to take a sexual disease or to impregnate or be impregnated; (Pregnancy prevention only with Hentai Pregnancy mod) Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is imperials you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. winning in solitude in CW quests for stormcloacks); (Full potential unlocked with EFF) Highly customizable and modular nature in MCM; Start sex via dialogue or via rape; Player defeated feature if enabled; (only with DAYMOYL installed) Player respawn feature (never death feature but loose all inventory); (only with DAYMOYL installed) Sell slaves to "fences merchants"; Sell slaves as hostile prisoners to Guards, Thalmors, Vigilants and Dawnguards (i.e sell enslaved undeads to vigilants and dawnguards) Compatibility with ALL SEXLAB LOADED race; More to find in the guide, starting from here.  
      REQUIREMENTS: (Requirements for mods listed here are implicit, read their mod page description)
      All Skyrim Official DLCs  for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender: http://skse.silverlock.org/; SKYUI for skyrim 32bit, last version: Here; Sexlab for Skyrim 32bit: Here;  
      Sexlab Hentai Pregnancy: New LE edition (Here) or Original Edition (Here); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (aka DAYMOYL): https://www.nexusmods.com/skyrim/mods/45894 ; If You don't have this installed all player defeated features will not work so make  sure you disable the "player as victim" feature in MCM of MCG; Extended Follower Framework: https://www.nexusmods.com/skyrim/mods/12933/; If You don't have this installed the hire/recruit as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch by Giamel: HERE; For increasing slave submission without cooldown!  
      Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Add the mod with a Mod manager and install it or manually extract the "Main Files" into the .rar into your data folder of your skyrim installation folder, make sure you download only the proper mod file and not the Source files, those are intended only for modders and use with the creation kit; FILES AVAILABLE FOR DOWNLOAD: M.C.G. SKYRIM = The only required file, this is the core mod; All the patches are optional and intended only if you like the features they add, read more in the suggested mods. Source MCG = Only for modders; The first time you load the game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point.  
      Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have DAYMOYL installed;] Make sure your EFF mod is working. [Only if you have EFF installed]  
      Any multiple follower framework must be putted AFTER MCG, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MCG; If you don't have any multiple follower framework you may want to put MCG AFTER Inconsequential NPCs if you use it.  
      SUGGESTED MODS: (not required/optional)
      Sexlab Sex Tools: Here; For nice control of the running sex scene! Sexlab Skooma Whore: Here; For being drugged when you are raped or when you prostitute yourself! Optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; Realistic Needs and Diseases 2.0: Here; Optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: Here; Only if you also use Hentai Pregnancy Mod; Optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX.  
      All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just long press the MCG key you set in MCM for about half a second to equip your bare hands, if you have your bare hands equipped and drawn it will start a masturbation instead; Other Sex Crime mods are not supported, but may work...it's up to you to find; If you use Sexlab Defeat or Sexlab Submit you Must Disable "MCG player defeated feature";  
      BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF SKSE; @Ashal: Because of the best sexual framework ever seen on this planet; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen and Sexlab Aroused Monitor widget! YOUR TRULY: For MCG Fallout4; LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!  
      Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section); You are authorized to port this to skyrim special edition if you are able. This mod is open to being used as base or you can create a fork of it, just give me credits for the original mod.  
      I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TESV: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.



    3. Apropos 2

      The new Apropos2.

      What does it do?
      1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
      2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
      3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
      Apropos will describe SexLab events:
      - Animation Start, Animation Change
      - Stage Start
      - Orgasm Start
      And it will describe:
      - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
      - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
      - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
      Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
      Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
      3rd Person descriptions are used for all NPC descriptions.
      Descriptions for SexLab events will include:

      - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
      - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
      - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
      Covers scenarios/perspectives:
      - Female Player Character and Male NPC(s).
      - Female Player Character and Female NPC(s).
      - Male Player Character and Female NPC(s).
      - Female Player Character and Creature(s).
      - Female NPC and Female NPC(s).
      - Male NPC and Female NPC(s).
      - Female NPC and Creature(s).

      Descriptions detect:

      - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
      - Animations tagged as Aggressive, Rough, or Forced.

      Tag-based Descriptions:

      SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.

      For a reasonable list of tags most often used see here: 

      When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. 

      With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.

      In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.

      Unique-Animation Descriptions:

      While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. 

      An example unique-animation description: "LeitoCunnilingus".

      Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:

      Processing Rules:

      Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
      Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
      Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
      Step 4: If there is a file to process, Process file.
      Additional Messages:
      Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
      Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. 
      It will, currently, only display ONE additional message per stage. That may change in the future.

      It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds.  They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying.  So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
      Wear and Tear
      - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.

      - Abuse is defined as one of two conditions:
        - The actor was tagged as a victim in an animation, most often - SL Defeat.
        - The animation itself is tagged with: Aggressive, Rough, or Forced.

      - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.

      - Abuse is tracked against three body areas:
        - Vaginal
        - Oral
        - Anal

      - Abuse also is tracked against different scenarios:
        - General abuse (e.g. against humanoids)
        - Creature abuse
        - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
        - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).

      - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. 
      - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
      - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
      - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
      - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
      - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
      - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
      - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
      - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). 
      - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
      - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. 
      - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
      - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
      - Currently, only the included abuse tattoos/textures can get applied to the character.
      - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
      - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, 
      - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
      Debuff Table:
      - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
      - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
      - General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
      - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
      - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
      - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
      - If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
      Abuse Tattoo Table:
      Healing Mechanics
      Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
      #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
      #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
      #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
      #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
         Every 12 hours, and 5% 

      or heal up more quickly:
         Every 4 hours, and 25%.
      Or very quickly:
         Every 1 hour, and 100%.
      (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).

      Each healing period will apply some healing to all areas:
      The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let  abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period.  So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...

      As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.

      The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:

      If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.

      The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).

      Healing with Consumables:

      The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. 

      { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
      For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.

      Healing via consumables is currently only available for Player characters. 

      Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).

      Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
      It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
      - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
      - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
      - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
      - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
      - W&T texture tint color and mascara tint color controls in MCM
      - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
      - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
      - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
      - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.


      - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
      - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.

      Best testing advice: Start a new character after uninstalling Apropos Classic.
      If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this mod on any site, unless you are translating.
      You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you have patches or edits to scripts, PM me directly.



    4. Sanguine’s Debauchery Patches

      This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod.
      Future Fixes
      IDK maybe more to come.  
      Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies get it bellow.  
      Use your favorite manager, or get on your knees.
      The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.
      Update From A Previous Version
      Uninstall old the version using your favorite mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again.
      Do Not Update While Enslaved.
      Update Log 
      Version No 3.00 (compatible with SD+ 3.xx)
      Patches the cage scene, so it will work with this here mod . Adds back the slave overnight furniture posing/binding from the older patches.   
      Older Patches and Descriptions for (SD+2.044 Only)
      With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll. It's best to run this with "Undress animation" OFF in SexLab config.  



    5. Estrus Chaurus+

      See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
      All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
      Version 4.36
      It should be safe to upgrade directly from V4.20a and above to V4.36
      However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!
      NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards
      Thanks to t3h0th3r for providing the updated scaling code!
      There are three methods by which the EC effect can be applied to the player or a follower:
      Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot)
      Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

      Updating from version 4.20a+  to version 4.35 should not require a clean save
      Updating from version 4.10 to version 4.3x requires a clean save or new game.
      For Modders

      Required Mods and Versions
      Dawnguard DLC or Legendary Edition
      Sexlab 1.62
      FNIS 6.1+
      FNIS Creatures 6.1+
      XPMSE 2.80+
      Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
      Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated)
      Known Issues
      None - please report any problems (or success) and I will try and sort them.
      qotsafan for the Sexlab Inflation Framework integration code
      CGi & joisback for the German Translation patch
      Aequus & ManuelMoreno for the Russian Translation version
      Estrus Chaurus 4.33 ru.7z



    6. Reward Your Followers v9:

      What can you get the hardworking guy or gal who has everything?
      You can give the greatest gift of all... your body.
      How does this work, exactly?
      This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
      A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post.
      To get the dialogue options:
      You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.

      As of v7, it also adds an option when mounting your horse to reward your horse too.

      Who does this mod target?
      All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
      If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.
      Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
      Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
      Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
      Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
      Please see the FIRST POST for more detailed information.
      What are the requirements of this mod?
      This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
      This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.
      Optional content:
      This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names.
      Does this change anything in the base game?
      No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.
      How do I install, update, or uninstall this mod?
      To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
      To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.
      Are there any bugs?
      I hope not, but it's certainly possible.
      I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
      See this post for a quick and dirty description of how scripts work.
      Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
      If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.
      What about conflicts?
      This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
      This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
      IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
      When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
      In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.
      Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
      A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
      Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
      Thanks to Veladarius for some extra scripting help.
      v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK
      I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.
      Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives?
      A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one.
      Q: I'm having a problem with this mod.
      A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
      Q: I have a question about this or any other mod. Should I PM you?
      A: No, please. Use the support thread. That's what it's there for.
      Q: Your mod conflicts with <other mod>.
      A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.
      Q: Can I suggest <feature> or <NPC> or <dialogue>?
      A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
      Q: Can I translate your mod?
      A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.
      Q: Can I or you upload this to another site?
      A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.



    7. SexLab Separate Orgasm LE

      Make SexLab Separate Orgasms Great Again!
      Issue: SexLab animation always end with orgasms
      Fix: make separate orgasms for actors
      -But.... isn't that option already there?
      -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
      -So what does this mod do?
      -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
      -But doesn't that break many mods that use those events?
      -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

      exactly Sex Animation Framework v1.62, not less, not more
      Recommended mods:
      Dripping When Aroused (fancy sex effects)
      SLSO Player Succubus Addon (drain your sex partners)
      Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
      Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
      2)install with your mod manager
      3)goto sexlab mcm enable separate orgasms
      4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
      5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
      *use hotkey to enable widgets during sex if for some reason they dont show up
      *widgets will not work if you have mod that disables hud (during SL animations)
      *mod will not work if you overwrite its script, duh!
      Sound packs Installation:
      (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
      1)download (sound pack you want)
      2)install with your mod manager
      3)wait 10 seconds, see notification in top left corner
      4)goto SLSO mcm and setup/select voice pack
      *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
      -interactive sex
      -yours/partners actions actually matter
      -yours/partners Sexlab skills and relations actually matter
      -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
      -multi orgasms
      -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
      -lots of logical conditions for orgasms
      -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
      -victim controls, ability to set if victim of rape can orgasm
      -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
      -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
      -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
      -sex enjoyment widget
      -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
      -animation speed control based on actor enjoyment/stamina
      useful Sexlab hot-keys:
      SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
      shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
      O - switch animation
      End - End animation
      PC/NPC interactions:
      Modders stuff:
      SexLab Separate Orgasm GitHub
      Q: No MCM
      A: fix your game, not this mod problem
      Q: Orgasm doesn't happen
      A: make sure your character meet orgasm conditions
      A: disable orgasm conditions
      Q: Orgasm doesn't reduce arousal
      A: use included SLA patch
      A: congrats, you've reached hidden nympho achievement
      Q: Enjoyment doesn't rise
      A: improve your skills/ change or train your waifu
      Q: Animation is broken, character frozen
      A: Disable animation speed control or set minimum speed value above 100
      Supported mods:
      Native support:
      Hentai Pregnancy LE/SE
      Estrus Spider
      Estrus Dwemer
      Dripping when aroused
      Milk Mod Economy
      Devious Training
      Sexlab Aroused(Redux) V28b(patch included)
      Fill Her Up 2 Beta NIO 1.12
      Sexlab Wear and Tear 2.08
      Estrus Chaurus+ v4.345
      Community patches:
      SoulgemOven 3
      Player Succubus Quest
      SexLab Cumshot
      Sexlab Squirt Reborn
      SexLab Hormones
      report supported mods that are not in list
      i might make patches for mods that are no longer updated/maintained and use sexlab default events
      don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
      Ashal @ Skyrim SexLab - Sex Animation Framework
      h38fh2mf @ SexLab Animation Speed Control
      fishburger67 @ Sexlab Aroused Redux
      tanookitamatachi @ Animation-Appropriate Arousal Adjustments
      SKSE team
      SKYUI team
      If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force to buy premium and sms crap/ have terrible slow speeds.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc



    8. Devious Devices - Laura's Bondage Shop (07-nov-2018) V1.20

      Laura's Bondage Shop V1.20 07-nov-2018
      V1.20 now also has a Russian translation provided by stas2503.
      V1.20 now also has a Portuguese translation provided by LHM.
      Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
      The shop is located just south of Whiterun.

      Use a Mod Manager or manually drop the contents of the zip in Skyrims Data folder.

      Requirements: (All requirements are the latest versions as of 07-11-2018)
      SexLab Framework V1.62
      Sexlab Aroused Redux V28b
      Devious Devices Assets V3.0E
      Devious Devices Integration V4.2
      Devious Devices Expansion V4.2
      Fuz Ro D-oh V61
      SkyUI V5.1
      And obviously also the requirements those above need

      Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys and Piercing Removal Tools. The prices of these keys are configurable in the MCM.
      She can also tie you up for free with her favorite restraints and anwer your questions.
      You can have your jammed locks repaired and she can tie you up for free using her favorite restraints.
      A Strange Rock
      Help them by following up on rumors about a strange rock.
      What She Deserves
      There is a thief stealing and sneaking all over Skyrim.
      They have a plan to catch her.
      Locked Away
      Laura is willing to give you money if wear a chastity belt for her.
      She will pay you for everyday you wear it, but she will only release you when you've worn it long enough.
      The daily reward and how long you have to wear it can be changed in the MCM.
      You can also choose a plug. Including the 2 custom plugs: Laura's Teaser and Laura Pleasurer.
      These quests work with the belt from [Locked Away] and they can also handle regular restraints. But quest devices from other mods can interfere.

      This mod places the shop south of the whiterun stables. It will likely cause issues with others mods that place something in the same spot.
      Please report any conflicts this creates. I want to know if I have to relocate it.

      Special thanks to Veladarius and Kimy for helping me out. ❤️
      Big thanks to stas2503 for providing the Russian translation.
      Big thanks to LHM for providing the Portuguese translation.
      Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
      Thanks to the Devious Devices team for making a great framework with the best stuff in it. (DD is the reason I bought my own armbinder)
      Thanks to the SexLab team for making a great animation framework.
      Thanks to all the people that worked on the mods and software that made this possible.

      Do not reupload this mod (altered or not) anywhere without my permission.
      Do not use this mod as a requirement for your mod.

      Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
      This is obviously an open-source mod.

      Change Log:
      Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
      For those that encountered an issue, read these first:
      My body/restraint is invisible!
      That's highly likely because you didn't build the device correctly.
      This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
      That's understandable, building stuff in Bodyslide seems impossible at first.
      That's why I made this guide:
      I still have an issue with the catsuit!
      Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
      There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
      These are the ones you should build:
      DDX - CBBE MXW_Catsuit
      DDX - CBBE MXW_Catsuit TBBP
      And these if you also use Cursed Loot
      DCL - CBBE - MXW_Catsuit
      DCL - CBBE - MXW_Catsuit TBBP



    9. More XDFF rules for Deviously Cursed Loot Version

      Adds new rules, MCM toggles, and more to the XDFF system. This mod is completely external to DCL, not altering any of the original files, meaning it should remain compatible with future versions of DCL. A separate patch that fixes a two bugged DCL scripts is also include (see known issues).
      Deviously Cursed Loot 7.2 or newer plus its required mods.
      - A MCM menu that allows you to toggle which rules you want enforced, including all the vanilla DCL XDFF rules.
      - The ability to toggle the number of days you are a slave, the distance you must keep form your dom, how many random rules your may impose on you at once, and the amount of gold you're allowed to carry when the gold rule is being enforced.
      - 18+ kinky new rules your dom can enforce upon you, from playfully trollish, to somewhat cruel.
      - Keeping with the spirit of the XDFF system this is a player bondage slavery system that is still somewhat questing friendly. Unlike more demanding player bondage slave mods such as Maria Eden that are intended to make your entire experience revolve around serving your dom full time.
      - The ability to turn one additional follower into another slave of your dom that will follow many of the same bondage rules. Requires a multiple follower mod.
      - No hardcore stuff (bestiality, scat, dismemberment, guro/vore, etc).
      Recommended Mods:
      - S_L_U_T_S Redux: If installed will make the "Pony Play" rule costume more detailed.
      - Magic Allowing Bondage Mittens: Will make the Bondage Mitten and Pony Play rules much more balanced. They were designed with this mod installed in mind.
      - Nadriel's Bunny Girl Outfit: Will alter the "Black Leather" rule with a little surprise if installed.
      - Zaz Animation Pack: If install you will have an addition favor option where you can beg your dom to whip you.
      - Any multiple follower mod: You will need one installed if you plan on recruiting a submissive follower for your dom.
      - Any alcohol causes drunkenness mod: Will make the "Drunk Slut" rule much more interesting.
      New Rules:
      Here's a list of all the new rules, hidden behind a spoiler tag in case you want to be surprised. All can be toggled on/off in MCM:
      There are several favors you can ask of your dom, with various results:
      - Spell Book: Your dom will give you a random novice/apprentice tier spell book in exchange for sex and an additional random rule. You dom will never give duplicate spellbooks. Useful if you are using strict gold rule settings. Shares a 30 minute cooldown with Heavy Bondage Freeing.
      - Heavy Bondage Freeing: Your dom will free you from an armbinder/yoke/heavy chains/etc in exchange for adding a new random rule. Keep in mind your dom won't think twice about granting this favor even if (s)he is enforcing a rule that requires you to wear such a device, so think before asking. Shares a 30 minute cooldown with Heavy Bondage Freeing.
      - Gold Minigame: See gold minigame
      - Whip Me!: Embrace being a masochist and beg your dom to whip you. You'll even get a nice little stat buff when you do for 20 minutes. Requires Zaz installed.
      - Ask for restraint: If you're just feeling in a kinky mood you can ask your dom to add an additional random DD restraint to you. Or maybe you would rather watch her/him put another restraint on the submissive follower instead....
      Gold Minigame:
      You can set the gold rule to behave like the normal DCL version with one of several set limits. Or you can use the minigame version I have created instead. The rules of the minigame are:
      - It is permanently enforced
      - You can ask your dom to hold up to 10000 additional gold for you to retrieve from her/him later.
      - Once you retrieve your held gold you get a 4 game hour grace period to spend it. You also get one additional random rule enforced on you and a debt to payoff that is 50% of the gold you asked your dom to hold. You can take as long as you want to pay off the debt but your dom won't hold any more gold for you until you do.
      Submissive Follower:
      If you have a multiple follower mod installed you can turn one of your other followers into another bondage slave of your dom. That follower will mimic following many of the same bondage rules enforce on you. You can even request a threesome with them and your dom. In fact you will be punished if you don't offer every 12 game hours.
      The submissive follower will get a set of MCM options in the misc option section after you have recruited one. You can even recruit a male submissive follower, though you'll need some additional mods if you want to watch them wear restraints.
      Known Issues:
      You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended. Same deal if you try to recruit a dom and submissive follower without the save/exit exploit. Alternative options to force recruit a highlighted follower NPC into a Dom/Sub are included in the debug menu.
      This mod shares any bugs with DCL's XDFF system, which there are still a few nasty ones that occasionally pop up as of version 7.2. It does include options to tweak the distance you must keep from your dom and the days you are enslaved however.
      If you are experiencing a bug where you are automatically freed after sleeping or being punished for having sex even when the no sex rule isn't currently active I have included a optional patch that fixes the DCL scripts which triggers them (estXDFF_VanillaPatch)
      About future requests:
      At the time being Skyrim and Creation Kit made creating this mod as much of a buggy, unbearable process as it possibly could. CK was particularly viscous, everything from not compiled the dialog trees properly so they would show up in game (had to hack the hell out of them to get them to work). To on several occasions flat out corrupting scripts I had attached to dialog outcomes requiring me to start over recreate them from scratch 😡
      So unfortunately after I'm done looking at a small addon another LL member gave me for S_L_U_T_S and any bug fixes I will be taking an extended break from modding Skyrim. The damn thing's glitchyness has gotten unbearable and I have I'm quite busy with IRL responsibilities as it is right now.
      So in other words I won't likely be taking any requests to add more features to this mod anytime soon. Feel free to study it and use it to create your own mods however.
      Kimy for creating Deviously Cursed Loot and the XDFF system of course. Feel free to harvest any of this mod's content to adapt to DCL you want Kimy.
      Conflicting Mods: 
      Make any follower a XDFF Dom for Deviously Cursed Loot: All the features of that mod are built into this one. So no need to use both.



    10. More Nasty Critters: SLAL Edition

      ATTENTION: please read the v11 upgrade procedure guide before updating from V9-V9.3 or you may have problems.
      MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
      this version has updated mesh files, and is using SLAL for animation control.
      original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      DISCLAIMER (copied from original mod page):
      I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
      However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
      If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      The Downloads:
      the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
      adds spells to summon creatures for you to play with (note: mod has a MCM).
      various patches for other mods.
      True Wolves of Skyrim [mesh replacer for MNC not a patch] by Saeros.7z:
      wolf meshes and textures from the "True Wolves of Skyrim" mod edited for MNC usage.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Required Mods/Install Order:
      The full install guide (and a list of SLAL Packs) can be found here:
      WARNING1: uninstall MNC v9.# before installing v11, or you may overload FNIS with duplicated animation files.
      WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv11.
      install mods in order shown:
      Skyrim Script Extender (aka: SKSE)
      Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
      UIExtensions (needed for SexLabTools)
      SexLab Tools (optional, but recommended)
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters
      you are here
      Hentai Creatures (optional)
      you are here
      Creature Framework
      SexLab Animation Loader (aka: SLAL)
      MatchMaker (optional, but recommended)
      Suggested Load Order:
      (Skyrim and it's DLCs here)
      SexlabAroused.esm (only if it's fully installed)
      (Sexlab Addon\Plugin mod's .esm here)
      (All other .esm mods here)
      UIExtensions.esp (needed for SexLabTools)
      (All other .esp mods here)
      SexLabTools.esp (optional)
      SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
      SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
      HentaiCreatures.esp (optional)
      SexLabMatchMaker.esp (optional)
      (Sexlab Addon\Plugin mod's .esp here)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if all else fails, try loading a older save file from before sexlab was installed.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Other Notes:
      when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
      (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
      How to fix the Draugr using dog sounds error in SexLab v1.62:
      1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
      2. find the last line inside it (SDSC - Sound Descriptor).
      3. right click on it and then select edit.
      4. enter 0108C086 and click on "OK".
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Mod Compatibility Kit index of patches:
      Bear Mods:
      The DovahBear (with & without Werebear form)
      Canine Mods:
      Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, and this makes her a male)
      garm companion
      GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
      Giants Mods:
      jacques00's HDT giants
      Horse Mods (the bane of my existence):
      Convenient Horses V5
      gender horses
      Horse Armors
      Immersive Horses
      Other Mods:
      Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
      The Gray Cowl of Nocturnal
      Tumbajamba's Mounts
      SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
      SexLab V1.62 Patches:
      SexLab V1-62 sslCreatureAnimationSlots (stops insects from using the wrong sized SLAL animations)
      installing the patches with a Mod Manager:
      note from harveytherabbit:
      "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
      as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
      i don't use any mod managers myself so i don't know which way works best.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      (there is a lot of stuff to keep track of, if i missed anyone let me know)
      Bad Dog
      Chosen Clue
      Dr Fring
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      other Related Mods/Addons you may want:
      Beast HDT (for HDT interaction with Creatures)
      SexLab Werewolves (for using animations when in Werewolf form)
      (note: you should get the "Sexlab 1.62 Player-Creature Fix" found here: https://www.loverslab.com/files/file/5337-sexlab-162-player-creature-fix/ )
      Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
      Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)



    11. The Animal Mansion Redux

      The Animal Mansion Redux - Rev;536 - Alpha - 2
      Interlecutal Properties & Rights:
      The Animal Mansion Redux is a complete overhaul of The Animal Mansion by sky_mds. Assets and concepts used from The Animal Mansion are in compliance with sky_mds's statement that "Anyone can take what I made and use it for their own purpose without asking for permission.",
      End User Agreement: You may NOT Distribute / Redistribute / Disassemble The Animal Mansion Redux in any way, shape or form.
      End User Agreement: You May Modify the mod for PERSONAL USE ONLY, under no circumstance are you permitted to publish your edited version of The Animal Mansion Redux.
      The End User agreement refers to "The Animal Mansion Redux" and all works therein ONLY!
      and has No eligibility towards the Original "The Animal Mansion" by Sky_mds
      Due to The Alpha version Nature of the Mod; I Advise against using Your Main Character, do so at own Risk
      (if you do and it get's corrupted you may complain, just not to me I warned you. )
      Please do NOT PM me, with Bugs.. Post them here on the forum.
      Bitte schicken Sie mir keine PN wegen Fehlern. Erstellen Sie bitte einen Eintrag hier im Forum.

      SexLab Framework1.59c (1.61b Fully Supported)
      SKSE 1.7.3 (Fully Supported)
      FNIS v.5.2 (6.2 Fully Supported)
      FNIS Creature Pack v5.1 (6.1 Fully Supported)
      Fuz Ro Do'h (Fully Supported)
      MoreNastyCritters v 7.11 or Above (read spoiler for more info)
      ** This Mod does NOT Support SE (and will not ever. don't ask)
      * Green Listed Mods ; Fully Supported
      * Red Listed Mods ; Support But cause CTD's
      The Animal Mansion by Sky_mds (Conflict)
      Can not be used at the same time, no Fix planned  

      Sexlab Dialogues (Conflict)
      *Sexlab Dialogues will negatively affect the entire contents of the mod *do NOT submit a bug report if you're using it, either uninstall / disable Sexlab dialogues *the bug's are caused by Sexlab Dialogues not by this mod so there's nothing that can be fixed.  

      Selene Kate Follower (Conflict)
      Does Not Adapt New Dialogues

      Sexlab-Stories (Unsupported)
      ADDITEMMENU (Unsupported causes - Causes Script Errors)
      God Of Zombies (Unsupported - hirelings cause Clippings errors and animal clipping errors)
      Infernal Armory (Unsupported - Scripts cause bugs / stop quests)
      AddItemMenu v2 (Highly Unspoorted - Causes CTD's)
      Disease Immunity for all Races (Causes Animals to glitch through the floor)
      * ANY Mods which trigger random sex acts may cause problems and should be deactivated while being in the mansion.
      Anything that can interrupt the mansion quests may cause problems.
      Bards Play Only on Request
      Glev's Loading Screen Mods
      Applying Translation's is simple.
      just replace the (English) .esp with the translation .esp.
      done. (and don't forget to thank the translators)
      Not Applicable
      Change Log
      To Report a Bug:
      KNOWN BUGS: 5
      1. Making Follower do your job causes double Objective arrow (1 on Client, 1 on Thaena), when finishing the private shows.
      2. Spider in Basement has no name(although sex option is present)
      3. Mansion Build Quest part 3 - Riften Choices doesn't show
      4.Hare Mission - Integration problem (runs fine thoe)
      Things To Come :
      Currently In Development: (for 535)
      Bug Fixing
      To Be Announced
      Help Section
      Big Thank you to ;
      The Admins of LL (to help me get my ducks in the row)
      Ashal, For the Sexlab Framework
      Sky_mds, For The Original "The Animal Mansion"
      And everyone who's mod is in the Required List.
      Beta Testers / Translators / Helpers / Contributors
      Serizamiya - for spell checking and correcting my grammar
      Idanis - Quest / Story Suggestions / Ideas (4 Quests)
      Excempt - Quests / Donations
      Satronica - Donation
      Kalcinator - Spanish Translation
      CPU - MCM Updates & Compatibilities
      * I Hope You Read Everything above, before you download the file!



    12. Devious Device Helpers

      Followers help you out of and in to devious devices.
      Upgrading from versions prior to 1.04: A clean save is required.
      Motivation and Concept:
      While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

      First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

      Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

      I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

      What this mod does:
      Device unlocking:
      Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

      Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

      A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

      A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
      If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
      Play time:
      The play time system runs in a cycle:
      Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time. Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.  
      In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
      The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
      The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
      As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
      When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.  
      The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
      Devious Devices (Assets) 3.0e
      Devious Devices - Integration V4.0+
      Devious Devices - Expansion V4.0+
      And their requirements
      Known issues:
      Some custom devices from other mods may not work and generate errors.
      There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
      The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
      Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
      The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
      The users for their ideas and bug reports.
      This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
      You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
      This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
      If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.



    13. Sexlab Mass MatchMaker

      This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
      The upper limit of the number of people impacted is larger than MatchMaker.
      Please note there is a possibility to cause CTD when enchant on the number of too many.
      Cast the spell similar to the MatchMaker.
      Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
      Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
      Ashal for SexLabFramework



    14. SexLab Inflation Framework

      .intheme, .intheme p {color: #bfbfbf;} .intheme a, .intheme p a, .intheme li a {color: #87b8d7;} .intheme, .intheme a {font-family:arial; font-size:14px;} .intheme .text_center {text-align:center;} .intheme .gold, .intheme a .gold {color:#908858;} .intheme .green, .intheme a .green {color:#009900;} .intheme .red, .intheme a .red {color:#cc0000;} .intheme .yellow, .intheme a .yellow {color:#ffd700;} .intheme .font_size_36, .intheme .font_size_36 a , .intheme .font_size_36 li {font-size:36px;} .intheme .font_size_18, .intheme .font_size_18 a, .intheme .font_size_18 li {font-size:18px;} SexLab Inflation Framework
      SKSE 1.7.3+
      PapyrusUtil 3.3+
      RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+
      XPMSE 3.94+
      SkyUI (MCM Menu) 5.1+
      SexLab Framework 1.62+

      This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative.
      I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework.
      If you have suggestions, questions, bugs, etc. please let me know in the support thread!

      I created a Google Translation Document, feel free to contribute!
      Be sure to unhide columns you hid, after you are done.
      You can also send me translation files via pm.
      If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages.
      The documentation for the implementation of my mod, can now be accessed either:
      via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency
      SLIF Installer Backup: Dropbox Folder
      SLIF Patches Backup: Dropbox Folder
      How to add custom Bodymorphs to the Bodymorphs page.
      Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors.
      The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework.
      The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc.
      It was created for personal use, but with the intention of sharing it on this board.
      Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system.
      There may be similar mods, but this one is my two cents for this problem.
      Most features are implemented, but I will continue to update it as long as I have ideas for it.
      For mod users:
      Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?!
      Let me know about any bugs, suggestions etc. in the support thread.
      For mod authors:
      All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod.
      I would recommend installing it with a mod manager of your choice.
      make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer:
      place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM:
      let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash:
      place SLIF after all mods it patches on the Installer page Updating:
      For Mod Organizer:
      click "replace" Todo:

      A very special Thanks to my Patreons (past and present)!
      Art Credits:
      SassaAria for the splash screen Translation Credits:
      LavaCreeper for the French translation Credits:
      Mod support log
      Full Changelog



    15. Milk Mod Economy

      Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL)
      Sexlab Framework 1.60+
      XPMSE 2.14+
      Skyrim Script Extender (SKSE)
      RaceMenu 2.0+ OR NetImmerse Override
      Custom body replacer that support breast scaling, like CBBE or UUNP
      Breast pumping animation only works with hdt dll disabled and BBP body/skeleton

      Sexlab Aroused Redux, without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal
      Use game controller as Vibrator!
      The Dungeon: Milk Mod Economy Follower Home
      Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c
      JUGs - Alternate dialogues to trigger Breastfeeding animations
      Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon
      Mod Description [RP]:
      Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps  
      IF upgrading from older versions - check change-log for requirements! OR ELSE!
      Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have
      MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager  

      To become Milkmaid: 
      Soft linked plugins - not required but supported:
      MCM menu:
      Milk and food this mod has to offer:
      Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
      NPC Comments:
      When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM.
      NPC Dialogues milking:
      Supported Armors (Armors with names that contain, this might not work with translated games/armors):
      Custom SOS support(hairs etc):
      Known issues:
      If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
      -force to buy premium and sms crap or other paywall crap.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc
      Patch notes and, maybe, some additional info in 2nd post



    16. SexLab Pheromones

      Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
      How did this happen?
      In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. 
      In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
      And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
      In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
      This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
      This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
      There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
      After updates clean saves are recommended!
      How Stuff Works:
      Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies.  Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls  

      Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.  

      NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.  
      The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.  
      Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community  
      SexLab Aroused
      Billyy SLAL Creature Pack
      Leito SLAL Creature Pack
      More Nasty Critters (for some of the rarer animations)
      Possible Creatures and where they can spawn:
      How Stuff Works with Pictures:
      Spawning Creatures:
      Removing Pheromones:
      Version Change History:
      Version 1.2.8
      Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.  
      Version 1.2.9 November 12, 2018
      New Combat Mode available. Can be toggled on in MCM.  With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.  
      What's New in Version 1.3.0 November 13, 2018
      Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).  
      Clean save advised due to MCM changes.
      What's New in Version 1.3.1 November 18, 2018
      Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.  
      What's New in Version 1.3.2a November 19, 2018a
      Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.  
      1.3.2a Edit:
      Small fix to Pheromones clearing procedure.



    17. Sexlab Horrible Harassment Expansion LE/SSE

      Horrible Harassment Expansion
      Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
        Original Description:
      This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
      The mod was written with a female player character in mind.
      The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
      To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
      During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
      Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
      Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
      Version II Description :
      The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
      As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
      It's time to stop that fake immersion!!
      Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
      You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
      It looks like this didn't make any sense to Guffel, neither did it to me.
      So I am here to make Skyrim more dangerous!
      So what does it do? What is the difference from the previous one?
      Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
      Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!!
      Not any more!!
      You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
      So this is it!
      Main features
      - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
      [Due to a scale issue, there can be misalignment.]
      - Animations added for improving immersion. I made them by myself. I hope you like them.
      - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
      - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
      - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
      - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
      - Women can become criminals now. You can set this option on MCM.
      Future Ideas.
      IDK... I just want this mod as simple as it meant to be.
      SexLab Framework
      Sexlab Aroused
      Silent Voice - Fus-Roh-Du(h)
      Recommended mods
      Any mods that will add a bunch of misc npcs.
      [ex) Populated NPC mod series]
      Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
      How to install
      Is this necessary?
      Just drop the files into your data folder.
      How to Upgrade  
      Just replace the old one with a new one.
      And reset the quest through MCMZ
      Sorry about that. Delete the previous version and make a clean save.
      And then try the latest version again.
      Mod Compatibility
      Not that I know of... Yes, it's compatible with almost any mods you have.
      For Modders Note
      you can activate the harrasment trigger immediately by using this function.
      Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you.
          Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
          SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)
      Patreon Post
      I check the comments on Patreon more often than here. If you want to share your thoughts and ideas, leave comments or messages.
      For Korean Users
      여기로 가주세요~
      한글패치는 여기서 받지 마시구요.
      제 페트리온 게시글에서 받아주시면 되요!
      질문사항이나 건의사항 등등은 여기다가 올리셔도 되지만, 여기다가 올리면 영어로 적어야 하니 제 페트리온 게시글에다가 댓글 달아주시면 좋겠죠?



    18. City Bondage

      City Bondage
      Version 1.9.3
      By davisev5225
      The citizens of Skyrim are terrified. First, there were rumors of dragons. Then, the dragons actually showed up. Now, there's rumors that a Dragonborn may be walking amongst them! Dragons are bad enough, being capable of laying waste to entire cities. If the Dragonborn is capable of defeating dragons, what hope do the citizens of Skyrim have against such power, should the Dragonborn turn out to be evil?
      As the citizens of Skyrim slowly grew more and more panicked, the various Jarls of Skyrim felt they had no choice but to turn to a cult of dark wizards to enact the Dragonbane Rituals.
      Made by request for MrsBelch, this mod adds user-configurable inescapable bindings when entering a city or town. When you leave the city or town (as defined by its Location group in the CK), the devices are unequipped. I can't really say it's a "minimal script load" anymore, but a lot of work has been put into making it as lightweight as possible. Unless you're playing Skyrim on a stone tablet, you shouldn't notice any lag from this mod.
      NEW IN 1.9:
      Now Dwemer ruins are no longer safe. If Dwemer automatons still roam the halls, don't be surprised if they happen to have some (in)effective defenses against the Dragonborn... 
      BodySlide is now required! Build all the pieces that start with DwarvenDD to whatever preset you like.
      Dragonborn DLC
      HearthFires DLC
      Sexlab v1.62
      Sexlab Aroused Redux 28b
      Zaz Animation Pack V7.0
      Devious Devices - Assets 3.0e
      Devious Devices - Expansion V4.0
      Devious Devices - Integration V4.0
      BodySlide and Outfit Studio (any recent version)
      (and all their associated dependencies)
      Note: Only the exact version of each of the above listed mods will be officially supported. You have been warned!  (I will try to keep up with releases that make changes, but I cannot guarantee a timely update.)
      Download and install the latest version as you would with any other mod.  Mod Organizer preferred, I cannot provide support to users of NMM or the clinically insane (people who manually install everything).

      Special thanks to:
      The entire team behind the 3 Devious Devices mods (Assets, Integration, Expansion). Kimy, for Deviously Cursed Loot (and all the contributors to DCL). shyguy570, for pointing me in the right direction with the random bindings selection and other misc. logic. The entire team behind the ZaZ Animation Pack. Mud, for pointing me in the right direction to use a better player home detection method. MaikCG, for the wonderful Dwarven Devious Cuirass mod. Per his "just do it!" permissions, I have re-packaged both the UUNP and the CBBE versions directly into my mod, so you do not need to download his mod for it to work. MeisterEdersPumuckl, for help with FOMOD.  

      This code is free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public on LoversLab and so long as I receive appropriate credit. This mod may not be released, in part or in whole, anywhere except LoversLab.  You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission.  Should you be unable to contact me for any reason, I still retain my rights as content creator - those rights do not cease to be just because I do not respond.
      Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited.  I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free.
      Versions 1.3 to 1.9.1 used code code from Deviously Cursed Loot. The following permissions disclaimer from Kimy therefore applies to those versions, and has been left here just in case I still have a code snippet somewhere:
      All other permission disclaimers from mods that are referenced (masters) or incorporated by this mod apply, please check their respective pages for details.




    19. SOS - Grower Extended

      SOS - Grower Extended 2.3 (2018.11.29)
      Schlongs of Skyrim - Grower not a Shower has finally received an advanced version that works with all supported SOS sliders!  This plugin can use an actor's arousal level or weight to scale their genitals.  Formerly known as SOS - Grower - RaceMenu, this mod's requirements have been broadened to not require it any more - however, THE FILE NAME HAS BEEN CHANGED.  Please make sure to use the new file in your load order if you are upgrading from version 1.0!
      Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
      Now available for Special Edition!
      SexLab Aroused
      A SOS compatible skeleton, such as XPMSE
      RaceMenu 3.4.5+ or NetImmerse Override
      Schlongs of Skyrim (normal and light versions should work)
      SoS RaceMenu plugin
      Note for FloppySOS Users:
      FloppySOS was not designed for the dynamic size changing this mod does.  I have added a script call that should prevent the worst scaling issues, but that is the limit of what I can do.  Please be mindful of submitting bug reports related to FloppySOS - I almost certainly won't be able to fix the problem.  In short: Use at your own risk!



    20. Deviously Enslaved Continued [2018-11-28]

      This mod is up for adoption.
      13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
      13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated
      Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
      If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
      Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
      This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
      13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
      Overview of changes since Chase's last 1.04 release:
      Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
      Frequently Asked Questions:
      What happens if I don't have any optional mods?  
      No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
      There are options in my menu for mods that are greyed out, what mod am I missing?
      Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
      What do I need to do when updating from a previous version?
      Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
      Why should I use this instead of Cursed loot?
      Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
      Do I need the original mod (Deviously enslaved)?
      No, DEC is standalone, and does not require the original Deviously enslaved at all.
      Is this mod lighter than the original Deviously Enslaved?

      Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
      Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
      Increase the cooldown between attacks
      Turning off Slavetats detection
      Turning off Alternate Chest slot detection
      Leaving arousal detection on faction instead of function
      Limiting how many items you wear and carry with you in your inventory
      Turn off follower finds items in chest feature, heavier than it looks
      Reduce the number of mods DEC looks for, but that's silly
      Can you explain the Vulnerability system?  
      The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
      0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
      There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
      The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
      last updated: 11/2018
      How do I save clean?
      Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
      For save tool:  
      * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
      * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
      Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
      If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
      I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
      What is "Armbinder conversation" and why does it never seem to activate?

      Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      Why is there a training plug in this mod?
      Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.   What is Morality?
      Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
      Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
      Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?


      DEC doesn't work, what's wrong?

      Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
      Common reasons DEC is working but you aren't being approached:
      NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
      NPCs have too high of morality, lower the threshold in the options or change the character morality through console
      NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
      You have a quest active that DEC uses to check if the player is busy, finish the quest

      Those weren't the issue! AND/OR you cannot see debug info in the console

      Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
      Mods that DEC connects with (slavery):
      SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
      The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
      Incompatible mods:
      Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
      * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

      TODO: Find a good image to use for mod icon
      TODO: Find someone who wants to write dialogue
      TODO: Figure out minimum requirements for mod versions
      TODO: Find out why every time I edit this page paragraphs get extra new lines
      DEC is now licensed as GPL 3.0.

      Thanks to:
      Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
      Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
      Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

      Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size



    21. Cum Shot Brothel

      Cum Shot Brothel - Version 0.7.1 beta[/size]
      You run across the whole Skyrim, and probably the shore of Morrowind, you looted all the caves and strongholds, you leveled up beyond human limits. And you have a huge amount of gold and you don't know where to spend it.
      The answer is: go to the Cum Shot Brothel, where you can have a very good time and your gold will be transformed in an extreme satisfying experience.
      Go south of Riften, exit from the south gate, and follow the path, when you will see the Cum Shot Brothel sign just follow it.
      A card is required to participate. Ask Eugene to buy one.
      Warning: this mod contains nudity, sex, sex with creatures, huge amount of sperm, voyeurism, rapes, prostitution, devious devices, parties with drinking, pissing, inappropriate paintings, squirting, and many other things that will make you blind. Use with cautions.
      Warning: All sex here is consensual. Can be rude, nasty, bad, whatever. But it is consensual. It is a brothel though..
      Long Description
      Install / Uninstall
      Note: This version of the mod is dedicated to a friend of mine that is passed away. See you in Sovengarde, germanicus.
      Warning1: The mod is over 100Mb. You can download it as single file from the mirror, or you can download the two parts of the mod from LoversLab and join them with HJSplitbefore installing it!
      Warning2: Please update with the provided patch. A couple of blocking errors are solved.
      How to add my favorite music?

      Thanks, Credits, and Acknowledgements

      What's new

      Known bugs

      Future plans
      Re-write the mod from scratch. But not soon.
      Just a small reminder: I do this for fun in my free time. And my free time is limited. This mod consumed more than 500 hours (spent during holidays and week-ends), just be patient.
      Comments and Feedback are welcome!
      Just post your ideas, problems, envisioned enhancements.



    22. Сhecking on the roads

      This mod adds several inspectors on the roads.
      There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
      What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the hold of Whiterun). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
      For now there are only few inspectors. May be in future I will add additional of them and expand dialog lines and consequences. This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
      This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
      It is supposed that PC character is female. With male character it may not works properly.
      This mod requires Sexlab Horrible Harrasment Expansion (it was tested with 2.72 version of SHHE) and all dependencies of it.
      To install just unpack the archive into game folder.
      To update: delete old version, make clean save and install new version



    23. Deviously Cursed Loot V7.2 (2018-11-26)

      Deviously Cursed Loot
      Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
      Also featuring:
      This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
      Device Comments
      No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
      Sex attacks
      Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
      Leon and Leah, the Dominant Followers
      Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun.
      The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available.
      Public Indecency
      When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
      Bondage Dialogue
      Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
      Self Bondage
      If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
      The Cursed Collar Quest
      If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
      This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
      The Rubber Doll Quest
      A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
      The Bound Queen Quest
      When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
      Tie Me Up!
      The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
      A Little Bondage Adventure
      When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
      High Security Restraints
      These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
      Flash Bang Traps
      Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
      The Slave Collar
      If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
      Estrus Traps
      This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
      Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
      This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
      SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
      SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
      SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
      HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
      Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
      Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
      Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
      Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
      FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
      XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
      Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
      CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
      Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
      Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
      Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
      Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
      Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)
      Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/) - Inte's patch version 8 or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)
      The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
      Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
      Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
      Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
      Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/?
      The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/?
      UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/?
      Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/
      Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation.
      You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.
      You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog.
      Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod.
      Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA.
      Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
      Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
      Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you.
      Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
      DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod.
      Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
      Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
      Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod.
      Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
      Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod.
      Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
      RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
      RS Children - works fine, but install it without the "Playable" option.
      SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
      Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation.
      Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot.
      Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure.
      Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL.
      Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
      - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission.
      - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary)
      - You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
      - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do
      - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code.
      - You can NOT publish a fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
      - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
      Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
      For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
      Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
      If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items.
      1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
      2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
      3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!
      Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
      Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
      4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
      5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
      6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
      Q: How to best report any issues with Cursed Loot?
      A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
      Q: I have this and that problem with an older version of Cursed Loot.
      A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
      Q: I have a support question and wonder if I should PM it to you.
      A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
      Q: I love this mod and want to support it. Can I?
      A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
      Q: Mod Organizer does <insert issue here>. What gives?
      A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only.
      Q: Your mod doesn't work with SkyRe/PerkusMaximus
      A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
      Q: Can I suggest new features?
      A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
      Q: Will this mod ever support male player characters?
      A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
      Q: Will this mod ever integrate with Death Alternative?
      A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them.
      Q: Will this mod ever integrate with Live Another Life?
      A: Perhaps!
      Q: Why are the bundled items changing my body when equipped?
      A: Use Bodyslide, Luke! It's listed in the requirements for a reason.
      Q: Some of the items are purple! What did you drink when making them?
      A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link".
      Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
      A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
      Q: Will there be a API to let other devious mods access Cursed Loot's item library?
      A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them.
      Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library?
      A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough.
      Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then?
      A: Other than providing source code, no.
      Q: Can I translate your mod?
      A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
      Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
      A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though.
      Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
      A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
      Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
      Q: You're evil and mean.
      A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
      All LL modders for their work - without it Skyrim wouldn't be half as fun!
      My special thanks go to
       Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
      - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
      - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️
      - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions.
      - Koffii for the awesome restrictive set!
      - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Also for the updated gold catsuit textures!
      - Coopervane for the shiney new textures for the Cursed and High Security items! And for his contribution to DD Expansion!
      - LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures.
      - Naaitsab for the awesome banner and the textures for Queen Sarah's items and the billboard catsuit!
      - Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay!
      - Bane Master for overhauling Estrus Chaurus+!
      - Turbosnowy for the Gimp hood I used in the hope that it's ok to (it will be removed immediately in case it is not).
      - Newmiller for the Experimental Latex set I also used in the hope that it's ok to (it will be removed immediately in case it is not).
      - Levionte for the CBBE sliders for the Experimental Latex set and allowing me to bundle them with the mod.
      - mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/?
      - zenetx for the contribution to the device comments.
      - umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?)
      - Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/)
      - The Evil Genius for the Rubber Doll quest idea.
      - nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?)
      - Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/
      - DixePig for the Tentacle Parasite (bundled with Cursed Loot as per his general permission) http://www.loverslab.com/topic/40080-tentacle-armor/ and Dianne for the CBBE and UUNP slider sets (bundled with her permission): http://www.loverslab.com/topic/52828-diannes-bodyslide-conversions-cbbeuunp/
      - Mister X for adapting the heels to use NiOverride!
      - slagblah for the code contributions!
      - The Cheese Bandit for the lucky charm model.
      - Tarl7 for the updated Tentacle Parasite model! http://www.loverslab.com/topic/63030-devious-cursed-tentacles-cbbe-uunp-hdt/
      - t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod.
      - Sasha's, Leah's and the Dollmaker's hair were taken from the KS Hairdo pack (by Kalilies, Stealthic, Khaos and Shocky) and used as per its general permission: http://www.nexusmods.com/skyrim/mods/68311/?
      - Dasha for her awesome Devious Toys I partially bundled with Cursed Loot in good faith that it's ok to (it will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/
      - s666 for the stiletto heels: http://www.loverslab.com/files/file/2006-shoes-pack-for-skyrim/
      - Doublezero from NSFWmods for the latex dresses, used as per their general permissions: https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ , https://nsfwmods.com/files/file/123-unpb-uunp-hdt-spikeball-latex-outfit/ , https://nsfwmods.com/files/file/118-unpb-uunp-hdt-latex-pink-zebra-mini-dress/ and https://nsfwmods.com/files/file/127-unpb-uunp-hdt-formal-affair-outfit/. CBBE Conversions by barak43.
      - Tifa Lockheart for the awesome screenshots and the conversations! ❤️
      - The beta testers for finding and squashing all these bugs: Aelie, Verstort, CG!, Min, naaitsab and Tifa Lockheart!
      This mod was inspired by a forum thread created by lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/
      Thank you for putting such deviously fun ideas into my head. Have fun wiggling out of those armbinders and other devious things!



    24. Cumshot effect replacer for "Follow me for sex" and "SexLabCumshot"

      Hi everybody!
      I guess, most of us are using either the Mod Follow me for sex or SexLab Cumshot for a working visual cumshot effect.
      But I was not really satisfied with neither of them.
      I always thought, they look too unreal, still.
      So I tried my very best, to make a visual cumshot effect.
      And yet, it´s done and here for all of you!
      This is a replacer for those cumshot effects.
      Follow me for sexs´ low / medium / high cum amount is still provided, but a little bit increased, like: "reality-style / porn-style / insane-style" amount of cum. 
      SexLab Cumshot has three different styles now, too. Just like above. But of course, you can only choose one of them
      I´m a bit more satisfied with the ones for SexLab Cumshot;
      because , the effect in Follow me for sex just suddenly stopps.
      But I can´t change that without interferring the script.
      Alas, I think it´s some way better than before.
      At least it´s quite realistic.
      Works best, if you are using a tool, like NMM or MO,
      it´s all packed up and ready to use!
      With SexLab Cumshot remember to choose only one sytle!
      Better not install it manually, because it will replace your old files (ALWAYS MAKE BACKUPS!!!)!
      But if you wish, just put my provided "data" folder into your skyrim directory!
      Just search my files and delete them!
      Credits and permissions:
      Referring to SexLab Cumshot, most of my work is made with vanilla effects.
      The Follow me for sex effect is based on CPU´s provided work.
      My work is always free!
      Asset use permission in mods/files that are being sold:
      It is NOT allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
      Asset use permission in mods/files that earn donation points:
      It is NOT allowed to earn Donation Points for your mods if they use my assets
      Upload permission:
      It is NOT allowed to upload this file to other sites under any circumstances!
      Modification permission:
      It is allowed to modify my files to improve it, as long as it stays free and you list me in the credits!
      Conversion permission:
      It is allowed to convert this file to work on other games, as long as it stays free and you list me in the credits!
      Asset use permission:
      It is allowed to use any of the assets in this file, as long as it stays free and you list me in the credits!
      Added a fix for SAM light.
      Re-did "SexLabCumshot" file, made it from scratch.
      It´s now the better looking effect, imho.



    25. Deviously Enslaved Continued(v13.18.3) Español

      Traducción del MOD SexLab Deviously Enslaved Continued version 13.18.3 al español latino
      Necesitas el MOD original del autor, puedes descargarlo desde Aquí