Jump to content

SexLab Framework

Sub Category  

These Skyrim mods are all related to the SexLab adult framework and thus are of an adult only nature.


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Follow me for Sex (V3.4)

      Follow me for Sex V3.4 (2018/08/14)
      This mod gives you the ability to recruit sexual followers.
      The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
      Up to 8 humanoid adult actors can be your sexual followers
      With this mod you can:
      Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues  

      This mod does NOT support creatures, they will never be added
      How to replace the musics
      In the folder Data/Musics/ you have 10 files (from fm4smusictrack00.xwm to fm4smusictrack09.xwm), get the music you like most, convert it to XWM format, and just replace the files with your converted files.
      About the image in the screenshot
      On the very first release of the mod I bought a real picture on Instagram and used it as logo of the mod (after transforming it a little with GIMP.)
      When I released the SSE conversion of the mod, the guy did not give me the permission to use it again.
      So I decided to replicate the scene directly in Skyrim:
      Race: Nord Hair: KS Hairdo but the lenght is modified Dress: Vanilla Farm dress, edited to make it shorter, and with a 100% custom texture drawn by myself Poses: @komotor Body: a Korean CBBE variant (same meshes but different textures) Cell: vanilla Bannered Mare At the end the new picture is really close to the original real life picture, but it does not use it anymore
      A big thank you to:
      @komotor (animations and animobjects)
      @SirNibbles (animations)
      @Vioxis (meshes and collision box)
      @DarkConsole (meshes)
      @CPU (animations and meshes) - Yep I did a few of the animations on my own
      @lineaunica (German voices and MCM)
      @pthin (French MCM)
      @samplAo (Russian voices and MCM)
      @CGi for the FOMOD installer
      Warning: this version uses vanilla voices for the dialogues, so the actors will use always a set of 7 dialogue lines. This make also impossible to change the dialogue lines by replacing them. In the next version I will add an option to have the dialogues unvoiced, so they can be replaced by other modders.



    3. BakaFactory's SLAL Animation

      BakaFactory SLAL Animation 1.5V


      Is this necessary? Nah.. I don't think so.
      Well, if I have to say anything, my animations focus on aggressiveness.
      I mean rape. Yes. Most of aggressive animations are too poor to use for my taste.
      So I decided to study myself and make mine.
      This post is for sharing my mods with public users. So feel free to use it.
      The upper versions are avaliable only for supporters on Patreon.
      SexLab Framework
      Recommended mods
      Sexlab Defeat
      or other rape related mods.
      How to install
      Is this necessary?
      Just drop the files into your data folder.



    4. SL Naughty Courier (LE, SE)

      Why is it that the Courier wanders through Skyrim with one goal in mind, getting the news to the Player, without any reward? That's not fair. With this mod the Player can show how much he appreciates the service.
      The courier also might approach the player, even if there is nothing to deliver (optional).
      There is nothing else besides that.
      If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLNaughtyCourier
      Note: v1.3 currently does not support SE but will follow soon.
      Conflicts / Problems_______________________________________
      None I am aware of and there shouldn't be. It's mostly only dialogue with barely any scripts and no overwrites.
      Future Plans / Working on ________________________________
      See the github issue page for features to be added
      Thanks to @xyzxyz and @dankmemesxd for testing!
      Thanks @CGi for his german translation and the FOMOD installer.



    5. racemenu adjustable ball gag

      makes it so most DD gags have a ball you can wiggle around in racemenu
      inspired by this post: (and probably worse, tbh)
      Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
      re: permissions: feel free to do whatever



    6. Devious Devices - Equip


      Are you into bondage? How about self-bondage?

      Have you ever thought to play a game with one of your housecarls say, Lydia? 
      The game would go like this.
      In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill.
      Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn.
      If you do escape your bondage, you get to reverse roles and do the same to Lydia.

      Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my Thane?”

      Then this mod is for you.

      Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu.

      Required Mods (this mod will not work without these and their dependencies)
      SkyUI PapyrusUtil 3.1 -or later. ZazAnimationPack   Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
      Optional Mods (more features available with these and their dependencies)
      Devious Devices - Captured Dreams Shop Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
      Install it using your favorite mod manager.

      See ChangeLog below for features.

      API For Modders

      Mod Status
      Not tested with DDi/DDx 4. So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.
      German -> by @CGi

      Version No. 3.50
      Patched .::. Some functions required by POP.  Added .::. Worn outfit saver.  Have you ever walked by slave Kara or any tightly bound slave and thought to yourself, “... hmm, I wander what kind of devious devices her master locked on her... they look quite restrictive and very secure... I bet she feels quite helpless and very vulnerable... “ well wander no more. With this new DDe feature you can now select the subject of your envy (with the DDe actor select key) and then save whatever devious devices are worn as a custom outfit, so you can try it out for yourself. This should work with any devious devices even those not included in DDe..
      Changed .::. Nothing.   
      Version No. 3.47
      Patched .::. An endless loop when trying to remove a previously removed device still in the list of worn items (in the MCM).  Patched .::. More functions required by POP.  Added .::. Nothing. Changed .::. Nothing.   
      Version No. 3.46
      Warning .::. Not tested with DDi/DDx 4.00.  Patched .::. Existing DD removal off NPCs, as mentioned by @Punga.    Added .::. Nothing. Changed .::. Nothing.   
      Version No. 3.45 
      Warning .::. Not tested with DDi/DDx 4.00 .   Patched .::. Another issue required by POP.  Patched .::. Update function not resetting all quests/variables, as observed by @worik.  Patched .::. Key mapping bug, as mentioned by @OmegaSupremus.   Added .::. Nothing. Changed .::. Some device meshes.   
      Version No. 3.44 
      Warning .::. Not tested with DDi/DDx 4.00 .   Patched .::. An issue required by POP.  Added .::. Some gags and harnesses. 



    7. SexLab Trainners Español.rar

      Traducción del MOD SexLab Trainners al Español
      Necesitas el MOD Original y puedes descargarlos desde Aquí
      Descripción del Autor
      Este es un MOD simple que te permite elegir si quieres pagar con oro o "enseñarles algunas habilidades más sensuales".
      La opción de dormir con el entrenador sólo estará disponible una vez cada 24h. Esto cuenta según el entrenador. (O en realidad es por tipo de habilidad y sexo del entrenador.)
      Pídeles que te entrenen como de costumbre, entonces podrás elegir cómo pagar.
      Para aquellos que usan el DLC Dragonborn, ¡usen la edición Dragonborn!
      - SexLab Framework y sus requisitos.
      - SexLab Trainners 1.0 Original
      Bethesda Creador de Skyrim
      Loverslab Por el espacio y el aporte a la comunidad Modder
      Bromm83 Autor del MOD Original



    8. SLAL Animations by Sailing Rebel [SRB] (2018-08-09)

      These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
      For Skyrim Special Edition use SLAL SE Animations by Sailing Rebel [SRB].
      SexLab Animation Loader and all of it's requirements.
      Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
      Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI.
      Creature Animations
      SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual  
      Change Log

      Known Issues
      An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
      CC BY-SA 4.0



    9. Less Chaste Patch for Devious Devices

      This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed.
      What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is.
      Some mods where this patch can be useful include:
      Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off.
      Some mods where this patch won't be so helpful:
      Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT.
      Chaste Life: You're joking, right?  
      What do I do with those low quality rings?:
      Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect.
      Just me creating this patch over about 1 bored hour



    10. Amorous Adventures Extended

      About This File
      Hello, friends. I am JackP
      First of all, I have to say English is not my first language, so the dialogue here and in the quest may be a little weird. If you want to help me to improve the English version, just tell me and rework for it.
      I am preparing to continue the work of FoxFingers, and I have made the first version of Amorous Adventures Extend.
      This mod is going to make up more stories about Dragonborn's remance adventure, just like Amorous Adventures did.
      I still use the framework of FoxFingers, so you will feel familar with the lover system. Be involved with the girls, help them and then make them be dragonborn's lovers.
      The preparing work is Vittoria Vici (help her not be killed by brotherhood),  Muiri, Sorine Jurard (the machinist girl in Dawnguard) and some others. But as I am a student, maybe I will  not update quite frequently, it will be a project  updating as long as I am alive (we called 有生之年系列) or I can push me into TES VI haha.
      You can post the bugs, as if I have time to make up them I will do.
      Requirements :
      Amorous Adventures and all of it required https://www.loverslab.com/files/file/984-amorous-adventures-v34-20180602/
      (Recommend) SexLab Tools https://www.loverslab.com/files/file/2018-sexlab-tools-v30/
      (Recommend) SexLab Privacy Immersive version added https://www.loverslab.com/files/file/3530-sexlab-privacy/
      Using Sexlab Tools, you can change the animations so you can find one agreeing with the situation
      Using SexLab Privacy, you can make the love scene more private, not happening in some guys view.
      FoxFingers and the Amorous Adventures mod
      It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
      It's Okay to make a language translation. 
      It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
      All credit / props must be given back to the original Mod and Mod author.  That's just courtesy.
      It's NOT OKAY to pass this Mod off as your own.  This Mod is fairly well known anyways.
      It's NOT OKAY to try and make money off this Mod.
      Yes, just like AmorAdv
      Changelog :
      v 1.0.0  Finish the quest of Love of Mara, it will lead you the lore quest The Book of Love, so please use a save that not finshing the quest, talk with Dinya Balu in temple of Mara, and Do not get the lore quest.



    11. S_L_U_T_S Redux

      S_L_U_T_S Redux, by MrEsturk and DocClox
      This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. 

      The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.

      Talk to a carriage driver, one of the stewards or an innkeeper to get started.


      It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them?
      For more details, check out DocClox's original mod.
      It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu.
      Sexlab Framework
      Devious Devices 3.0
      Devious Devices Expansion 4.0
      Devious Devices Intergration 4.0
      Zaz (Might possiblely be covered already by Devious Devices, I can't remember)
      XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version)
      Obsolete: HdtHeels is not required for the redux version. Yay
      Recommended Mods:
      Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing 
      Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol.
      I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following:
      Extra Encounters Reborn
      Populated Lands Roads Paths Legendary
      Enemy Encounter
      - New Customizable Costume:
      The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu.
      - Base Pay Affected by Distance and Tweakable in MCM:
      Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu.
      - Overtime Bonus:
      So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.)
      - Choose Your Own Destination:
      Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices!
      - Spontaneous Failure:
      Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed.
      - S_L_U_T_S Rehabilitation Program:
      So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu)
      - No talking on the job:
      You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored...
      - Pit stops for voluntary workers now allowed:
      Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh?
      - All nine holds now supported:
      Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries.
      - There is one other small Easter Egg to be had. See if you can find it!
      - Misc Stuff:
      - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty.
      - Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house.
      - Needs Mods/Frostfall support added.
      - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams.
      - The Livery Tattoo is now properly removed when you are released from service.
      - Grammar fixes and some new minor dialog added.
      - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry.
      - Known Issues:
      - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work)
      - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however.
      - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet.
      - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected.
      - The cart is as buggy as its always been.
      - Incompatabilities:

      - Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones.
      - Note to Bestiality Fans:
      - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening.
      - Credits
      - DocClox: For creating the original mod and giving me permission to make this upgrade.
      - El Duderino: For creating the ponygirl mittens used in this mod.
      - CGi: For creating an FMOD friendly version as well as various other minor tweaks.
      - The many, many people behind Sexlab and Devious Devices.
      - Rob_J: For the custom S.L.U.T.S. cart texture.
      - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714
      That's all for now. Feel free to share your ponygirl pics in the comments section!



    12. Sorlis Balarn's Treasure

      This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift.
      In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.
      Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory.
      This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection.
      Komotor public Slal pack (the mod will work without it, but will lose much of its interest^^). Don't forget to register Komachine and Kom table animations.
      Fuz roh d'oh (not a hard requirement, but it will allow you to read the dialogues more easily)
      Watch out, this mod retextures Both Komachine and Kom Table animation, so back up your files if you want to revert the changes afterward.
      Note that some clothes meshes are made for cbbe body, I'll probably make a UNP patch soon.
      Machines animations from komotor: http://www.loverslab.com/topic/61588-slal-komotors-animations-the-future-is-on-the-way/ Many thanks for your help : )
      Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/?
      Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/?
      Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/?
      Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/?



    13. SexLab Hentai Pregnancy Legendary Edition

      Rate Mod if you like it, you can support me on Patreon
      XPMSE 2.0+ FNIS SkSe SexLab Framework 1.59+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse option Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes  
      install dependencies install this mod run FNIS Play  
      SexLab Hentai Pregnancy Legendary Edition (SexLab Hentai Pregnancy Special Edition)
      This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features:
      Simplified pregnancy for SexLab using node scaling. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
      Increases the breast and belly size of females using node scaling Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Souldgem Pregnancies Pregnancies for NPCs up to 50 at the same time. Milking Everything is configurable through MCM MCM page for current pregnancies Support for old HP plugins if you want child birth options Native support for SexLab Inflation Framework Native support for SL Separate Orgasms  
      Having sex can cause cum inflation, which can then cause pregnancy or deflation.
      Soulgem Pregnancy
      Characters can birth soulgems after having sex.
      Soulgem pregnancy does not produce child.
      Belly doesnt grow bigger than amount of soulgems it holds.
      Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
      To birth Black soulgems "father" must be human npc(non creature).
      PC can choose to birth soulgems prematurely.
      During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
      PC will get spells to self milk, NPCs will milk them selves.
      If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
      You can get milked by using zaz dwemer machines or MME milkpumps.
      You can check pregnancy through "HentaiPregnantFaction" its ranks are:
      1- actor is cuminflated
      2- actor is cuminflated and will be pregnant
      3- actor is pregnant
      You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = notlactating
      MCM is handled through HentaiPregnancy_ENGLISH.txt
      Script strings is handled through HentaiPregnancy_Strings
      Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)  



    14. More Nasty Critters: SLAL Edition

      ATTENTION: please read the v11 upgrade procedure guide before updating from V9-V9.3 or you may have problems.
      MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
      this version has updated mesh files, and is using SLAL for animation control.
      original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      DISCLAIMER (copied from original mod page):
      I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
      However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
      If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      The Downloads:
      the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
      adds spells to summon creatures for you to play with (note: mod has a MCM).
      various patches for other mods.
      True Wolves of Skyrim [mesh replacer for MNC not a patch] by Saeros.7z:
      wolf meshes and textures from the "True Wolves of Skyrim" mod edited for MNC usage.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Required Mods/Install Order:
      The full install guide (and a list of SLAL Packs) can be found here:
      WARNING1: uninstall MNC v9.# before installing v11, or you may overload FNIS with duplicated animation files.
      WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv11.
      install mods in order shown:
      Skyrim Script Extender (aka: SKSE)
      Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
      UIExtensions (needed for SexLabTools)
      SexLab Tools (optional, but recommended)
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters
      you are here
      Hentai Creatures (optional)
      you are here
      Creature Framework
      SexLab Animation Loader (aka: SLAL)
      MatchMaker (optional, but recommended)
      Suggested Load Order:
      (Skyrim and it's DLCs here)
      SexlabAroused.esm (only if it's fully installed)
      (Sexlab Addon\Plugin mod's .esm here)
      (All other .esm mods here)
      UIExtensions.esp (needed for SexLabTools)
      (All other .esp mods here)
      SexLabTools.esp (optional)
      SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
      SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
      HentaiCreatures.esp (optional)
      SexLabMatchMaker.esp (optional)
      (Sexlab Addon\Plugin mod's .esp here)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if all else fails, try loading a older save file from before sexlab was installed.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Other Notes:
      when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
      (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
      How to fix the Draugr using dog sounds error in SexLab v1.62:
      1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
      2. find the last line inside it (SDSC - Sound Descriptor).
      3. right click on it and then select edit.
      4. enter 0108C086 and click on "OK".
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Mod Compatibility Kit index of patches:
      Bear Mods:
      The DovahBear (with & without Werebear form)
      Canine Mods:
      Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, and this makes her a male)
      garm companion
      GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
      Giants Mods:
      jacques00's HDT giants
      Horse Mods (the bane of my existence):
      Convenient Horses V5
      gender horses
      Horse Armors
      Immersive Horses
      Other Mods:
      Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
      The Gray Cowl of Nocturnal
      Tumbajamba's Mounts
      SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
      SexLab V1.62 Patches:
      SexLab V1-62 sslCreatureAnimationSlots (stops insects from using the wrong sized SLAL animations)
      installing the patches with a Mod Manager:
      note from harveytherabbit:
      "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
      as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
      i don't use any mod managers myself so i don't know which way works best.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      (there is a lot of stuff to keep track of, if i missed anyone let me know)
      Bad Dog
      Chosen Clue
      Dr Fring
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      other Related Mods/Addons you may want:
      Beast HDT (for HDT interaction with Creatures)
      SexLab Werewolves (for using animations when in Werewolf form)
      (note: you should get the "Sexlab 1.62 Player-Creature Fix" found here: https://www.loverslab.com/files/file/5337-sexlab-162-player-creature-fix/ )
      Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
      Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)



    15. SL Kidnapped Redux Español.rar

      Traducción de MOD SexLab Kidnapped Redux al Español
      Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
      Descripción de autor:
      Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
      Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
      Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros.  Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.  
      SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
      Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
      Opcional pero altamente recomendado:   
      Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
      SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
      El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..  
      Integraciones opcionales
      More Nasty Critters: Habilita 12 tipos adicionales de captores  criaturas en SexLab Kidnapped Redux.
      Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
      Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
      SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
      Bethesda Creador de Skyrim
      Loverslab Por el espacio y el aporte a la comunidad Modder
      vinfamy Autor del MOD Original



    16. Deviously Enchanted Chests

      Deviously Enchanted Chests V2.21 by Bane (30/07/2018)
      Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
      Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
      Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
      Version 2.2 requires a clean save or new game - no exceptions
      It is OK to update from Version 2.20 to 2.21
      If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
      How the mod works:

      SkyUI v5.1
      SexLab 1.62+
      SexLab Aroused v20140124 or Sexlab Aroused Redux 16+
      Devious Devices Assets v3.0+
      Devious Devices Integration v4.0+
      Devious Devices Expansion v4.0+
      Estrus Chaurus+ v4.34+
      Captured Dreams v3.84+
      Any Mod that takes advantage/interacts with of victims of devious devices
      Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
      Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
      The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
      Thanks Kimy! Without your work I would never have got this project off the ground…
      Many thanks to:
      Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx  



    17. SexLab Separate Orgasm LE

      Make SexLab Separate Orgasms Great Again!
      Issue: SexLab animation always end with orgasms
      Fix: make separate orgasms for actors
      -But.... isn't that option already there?
      -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
      -So what does this mod do?
      -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
      -But doesn't that break many mods that use those events?
      -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

      exactly Sex Animation Framework v1.62, not less, not more
      Recommended mods:
      Dripping When Aroused (fancy sex effects)
      SLSO Player Succubus Addon (drain your sex partners)
      Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
      Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
      2)install with your mod manager
      3)goto sexlab mcm enable separate orgasms
      4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
      5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
      Sound packs Installation:
      (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
      1)download (sound pack you want)
      2)install with your mod manager
      3)wait 10 seconds, see notification in top left corner
      4)goto SLSO mcm and setup/select voice pack
      *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
      -interactive sex
      -yours/partners actions actually matter
      -yours/partners Sexlab skills and relations actually matter
      -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
      -multi orgasms
      -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
      -lots of logical conditions for orgasms
      -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
      -victim controls, ability to set if victim of rape can orgasm
      -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
      -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
      -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
      -sex enjoyment widget
      -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
      -animation speed control based on actor enjoyment/stamina
      useful Sexlab hot-keys:
      SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
      shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
      O - switch animation
      End - End animation
      PC/NPC interactions:
      Modders stuff:
      SexLab Separate Orgasm GitHub
      Q: No MCM
      A: fix your game, not this mod problem
      Q: Orgasm doesn't happen
      A: make sure your character meet orgasm conditions
      A: disable orgasm conditions
      Q: Orgasm doesn't reduce arousal
      A: use included SLA patch
      A: congrats, you've reached hidden nympho achievement
      Q: Enjoyment doesn't rise
      A: improve your skills/ change or train your waifu
      Q: Animation is broken, character frozen
      A: Disable animation speed control or set minimum speed value above 100
      Supported mods:
      Native support:
      Hentai Pregnancy LE/SE
      Estrus Spider
      Estrus Dwemer
      Dripping when aroused
      Milk Mod Economy
      Devious Training
      Sexlab Aroused(Redux) V28b(patch included)
      Fill Her Up 2 Beta NIO 1.12
      Sexlab Wear and Tear 2.08
      Estrus Chaurus+ v4.34
      Community patches:
      SoulgemOven 3
      Player Succubus Quest
      SexLab Cumshot
      Sexlab Squirt Reborn
      SexLab Hormones
      report supported mods that are not in list
      i might make patches for mods that are no longer updated/maintained and use sexlab default events
      don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
      Ashal @ Skyrim SexLab - Sex Animation Framework
      h38fh2mf @ SexLab Animation Speed Control
      fishburger67 @ Sexlab Aroused Redux
      tanookitamatachi @ Animation-Appropriate Arousal Adjustments
      SKSE team
      SKYUI team
      If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force to buy premium and sms crap/ have terrible slow speeds.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc



    18. Milk Mod Economy

      Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL)
      Sexlab Framework 1.60+
      XPMSE 2.14+
      Skyrim Script Extender (SKSE)
      RaceMenu 2.0+ OR NetImmerse Override
      Custom body replacer that support breast scaling, like CBBE or UUNP
      Breast pumping animation only works with hdt dll disabled and BBP body/skeleton

      Sexlab Aroused Redux, without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal
      Use game controller as Vibrator!
      The Dungeon: Milk Mod Economy Follower Home
      Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c
      JUGs - Alternate dialogues to trigger Breastfeeding animations
      Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon
      Mod Description [RP]:
      Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps  
      IF upgrading from older versions - check change-log for requirements! OR ELSE!
      Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have
      MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager  

      To become Milkmaid: 
      Soft linked plugins - not required but supported:
      MCM menu:
      Milk and food this mod has to offer:
      Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
      NPC Comments:
      When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM.
      NPC Dialogues milking:
      Supported Armors (Armors with names that contain, this might not work with translated games/armors):
      Custom SOS support(hairs etc):
      Known issues:
      If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
      -force to buy premium and sms crap or other paywall crap.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc
      Patch notes and, maybe, some additional info in 2nd post



    19. SLSO x UT

      With DC's permission, this modifies untamed to work with SLSO.  
      UT triggers on SLSO orgasm only
      Player untamed level increments on beast orgasm
      Post-sex add to pack processes after a scene where the PC orgasms
      PC orgasms level up all beasts in anim
      Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
      Darkconsole - Untamed
      Ed86 - SLSO



    20. Night Mistress Mansion

      NIGHT MISTRESS MANSION : A Mansion Management mod (Aka Quo Vagis for Skyrim!)
      Co Authors : CPU (dance animations and scripts, pictures conversion tutorial, Humongous tears of gratitude), Glev (pictures).
      Dependencies :
      Skyrim Dawnguard Dragonborn Sexlab FNIS  
      Night Mistress Manssion beta 0.4 prereleased soon on Patreon !
      Available on my patreon : https://www.patreon.com/Delzaron
      SSE : When the mod will be finished, I'll try to convert it to make it compatible with Skyrim Special Edition (if SSE contains also the Dawnguard and dragonborn DLCs)
      How to start the mod : talk to an In keeper, and meet Axia Lilvahi, in the Night Mistress Mansion.
      The Mod content :
      Axia Lilvahi is not like pimps you can meet in Skyrim : whore herself, she takes care of her girls, and she's very ambitious...
      No bestiality and slavery in that mod : it's a classy prostitution mod.
      Mansion girls have different status, and it have consequences. Sex skills and money are based on that rank.
      - Apprentices don't choose their jobs, and get 30% of the profits.
      - whores will be able to negociate, and get 30% of the profit + a margin (so, player negociate the sex scene, and the price in a marge).
      - dancers can propose sex, and dance.
      - special are... special. Only the Night Mistress Mansion will propose special employees.
      - courtesans are expensive (almost 500 gold, 50% for the girl), and can also make some interesting tasks (like spying, art, or just chat/accompany a noble for a party...).
      30 %, that's a little... but every whores have a bed, food, and washed clothes, and can use the Mansions as their homes... so, they don't need to spend that money in the brothel, unlike Maria Eden or Radiant prostitution ones.
      In every brothel, player will find a chest where she can store her gear safely.
      At the beginning of the mod, player can make money by whoring, or by receiving it from Axia during the quest line... at a step, player will become an associate, be able to publish erotic posters, and will be able to earn a part of the daily profits of each brothels... if there are profits... that's mean you're in charge to make profits !
      Core Quests :
      aNMM0_starter : the starter quest, where player meet Axia Aoada. aNMM1_Hire : get your job position ! aNMM2_ begin : the beginning of the Night Mistress Mansion : recruit whores, make add, and turn this ruin into a profitable Mansion. aNMM2_book : erotic books publication. More than 150 girls to photoshoot : Catch them all ! aNNM2_Dance : dancing lesson. aNMM3_Riekling : Tiak Chek have a dream : being a dancer. aNMM3_Vampire : find the dark side of Axia Aoada. Your first real moral choice. aNMM4_begin : acquire the Red Button Mansion ! aNMM4_Courtesan : convince Kahedec to become a courtesan, and recruit another one. aNMM4_End : Help Amélie Malibue to find Axia's past... and defeat Axia old ennemies.  

      Radiant Quests :
      aNMM_Main : the mod management quest. aNMM_Main_book : the magazines management quest. aNMM_RedButtonMain : the Red Button Brothel Management quest aNMM_NightMistressMansion_Main : the Night Mistress Mansion management quest aNMM_Recruit : recruit NPC from the mod, and from vanilla skyrim (who says "Ysolda" ?) aNMM_Recruit_Model : recruit NPC from erotic pictures, for the magazines publications.  

      Actor Events :
      aNMM_ActorEvent_WhoreQuest : NPCs whores, dancers and courtesan working quest. aNMM_ActorEvent_DancerQuest : NPCs dancers working quest. aNMM_ActorEvent_CourtesanQuest : same, for courtesans. More money... aNMM_ActorEvent_WaitressQuest : waitresses have their event too... aNMM_ActorEvent_slaveWhoreQuest : another whore actor event... aNMM_Events_NightMistressMansion : a uest (thanks CPU) to trigger lot of scenes...  

      Side Quests :
      aNMM_Rep_Vamp1 : play Truth or Dare with three vampiric girls. aNMM_Rep_ImpClient : an important client came. Fuck him good, and increase the Mansion's reputation. aNMM_Rep_Client : please the client... and make an extra money. aNMM_Rep_Book : publish a book. aNMM_Rep_Courtesan : a whore delivery outside the Mansion. Ley with the client, get paid, come back home. aNMM_Rep_Spy : work with the thieves guild aNMM_Rep_GuardBandit : execute some bandits who are annoying the Mansion aNMM_Rep_GuardEscort : Escort a Courtesan to her client aNMM4_sideQuest_GirlBard : acquire the Burning Thigh Mansion.  

      The Brothels :
      The Night Mistress Mansion is more a company. During the mod, several establisments will be established. Brothels I planned :
      The Red Button : a Mansion near DragonBridge and Solitude. The Night Mistress : a manor based on Volkihar castle. It's near Lake Ilinata, not far from Captured dreams Mansion. The Burning Thigh : a wood manor based brothel, near Riften.  

      Some of the mod's NPCs :
      Axia Lilvahi : a woman from a far country. Exasperated by skyrim pimps (mostly slavers and brutes), she decided to build her own business! Aeta and Aesta Merith : two sisters, they lives in Dawnstar. Aeta will be the local brothel keeper. Carmen : a experienced redhead whore from HighRock, she have contacts with the Penitus occulatus. But she don't hesitate to use illegal means to reach her goals. Amélie Malibue : a scout Axia hired some times ago... she will be the bar keeper, and her morality will temper Axia and Carmen choices. Iolia : a yound dunmer, Axia's "niece". Kahedec Gra Limai : a young orc noble. Bula Gro Labrom : Kahedec's bodyguard Haley, Badcia, Laren : three vampires girls. Azor Avaj Sonderbilt : a powerful warlock, who have only one weakness : women. Lalum : a yound dancer and Axia's daughter in law. Asilia : skilled maid, and Iolia cousin. Violet, Lily and Favani Arelas : Iolia former colleagues.  

      NPC to recruit : (in progress)
      NPC can be recruited for two purposes : as nude models (around 150 NPCs available !) for "Skyrim Beauties" Publication, and as "employees". The list of Potential employees (vanilla and mod NPCs) is below :
      Markarth : Cairine and Hroki. Falkreath : Sally Sheep Jumper, Narri. Whiterun : Ysolda and Ahlam (as courtesan) Solitude : Elissif (if she lost her Jarl position), Vala Sestius (included in the Red Button Quest) DragonBridge : Julia and Juliette Lylvienne (included in the Red Button quest) Windhelm : Shahvee. Shorstone : Joldi (but only for the Mansion near Riften) Riften : Svana (as a maid) Ivarstead : Lynly and Fastred. DLCs : Mirri Severin. Old Hroldan : Uale the Sicambre. Dawnstar : Bodil. Rorikstead : Alarvyne Winterhold : Arameya. Morthal : Abelone All Followers !
      In Night Mistress Mansion mod, these NPCs and followers are the key : linear quest recruits are mostly mod NPCs, but it's not enough for making the Mansions profitable. As Associate, you need to complete the staff, and more the quest advance, and more you'll need to recruit. For example, the Night Mistress Mansion can consume 10 followers as whores. It's a good way to make followers useful, profitable, and grouped in the same place.

      Night Mistress Mansion edition :
      Publish porn magazines! You'll be able to talk to NPCs , pay them to pose. You need 4 pictures to publish a magazine. The more kinky it is, the more money it make.
      A board will appear each time you publish the related picture. Some themed magazines will be published each time the appropriate pictures are obtained.  

      Permissions :
      You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.



    21. Deviously Enslaved Continued [2018-7-22]

      13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated
      13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
      Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
      If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
      Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
      This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
      13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
      Overview of changes since Chase's last 1.04 release:
      Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
      Frequently Asked Questions:
      What happens if I don't have any optional mods?  
      No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
      Can you explain the Vulnerability system?  
      The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
      0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions  
      There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
      The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
      last updated: 4/2016  
      What is Morality?
      Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
      Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
      There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad?
      If they are greyed out they are inactive, even if they are marked as turned on.
      There are options in my menu for mods that are greyed out, what mod am I missing?
      Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.
      Why is there a training plug in this mod?
      Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.
      Why should I use this instead of Cursed loot?
      Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
      Do I need the original mod (Deviously enslaved)?
      No, DEC is standalone, and does not require the original Deviously enslaved at all.
      Is this mod lighter than the original Deviously Enslaved?

      Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
      Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
      Increase the cooldown between attacks
      Turning off Slavetats detection
      Turning off Alternate Chest slot detection
      Leaving arousal detection on faction instead of function
      Limiting how many items you wear and carry with you in your inventory
      Turn off follower finds items in chest feature, heavier than it looks
      Reduce the number of mods DEC looks for, but that's silly

      What do I need to do when updating from a previous version?
      Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
      How do I save clean?
        Fallrim tools seems to work perfectly with DEC. You can also try using Save tool       if you don't have crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
      For save tool:  
      * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
      * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
      Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
      If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
      I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
      What is "Armbinder conversation" and why does it never seem to activate?

      Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.

      Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?


      DEC doesn't work, what's wrong?

      Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
      Common reasons DEC is working but you aren't being approached:
      NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
      NPCs have too high of morality, lower the threshold in the options or change the character morality through console
      NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
      You have a quest active that DEC uses to check if the player is busy, finish the quest

      Those weren't the issue! AND/OR you cannot see debug info in the console

      Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you.
      Mods that DEC connects with (slavery):
      SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
      The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
      Incompatible mods:
      Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
      * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

      TODO: Find a good image to use for mod icon
      TODO: Find someone who wants to write dialogue
      TODO: Figure out minimum requirements for mod versions
      TODO: Find out why every time I edit this page paragraphs get extra new lines
      DEC is now licensed as GPL 3.0.
      Thanks to:
      Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
      Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
      Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

      Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size



    22. Sexy Bandit Captives

      Lore friendly, intelligent, and sexy . . . what more could you want?!
      (Khajiit sold separately, batteries not included)
      Sexy Bandit Captives - Beta release v0.952
      ************(NOT A SLAVE MOD)************
      This mod is being updated very frequently. Recommend following for release notifications.
      Installation instructions contained in the download file:  SexyBanditCaptives-ReadMe(Instructions).txt
      Warning: this version randomizes Captive placement and will likely eradicate any previous instances of your in-game Captives from before v0.950.  Best to go with a clean save.  If you don't load a clean save, Captive placement may never initialize.  [Edit: just tested and while it didn't initialize at first on an established game, it did at the first cell change where it detected itself sticking.  Also just tested that StopQuest SBCMain / StartQuest SBCMain will "jumpstart" it in an established game.  The legacy Captives, however, will cease to exist in all cases.)  Also keep in mind that 68 Captives were distributed among 127 sites in 61 locations, so if a camp that used to have a Captive no longer does, it's just the RNG.
      (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
      For using a mod-manager/organizer:
      (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
      Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame.  If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
      If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.

      v0.952 Changes
      Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
      Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
      Futa Player Character Support:
      Thanks to those who have patiently borne the errors these first hectic months of beta release/testing.
      I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
      What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
      Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
      Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Full CBBE patch on the drawing board. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: There may be a glitch where one of the dialogue options does not show to ask a captive about her restraints. On a pre-beta tester's setup, this was the known result of a script not firing for an unknown reason (maybe script lag?) the second time it is invoked when talking to new captives. Here is the workaround if that happens:  
      Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
      Detailed Description:

      The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
      (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
      Mod functionality specifics:
      The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
      Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
      SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
      Optional / Recommended:
      More Bandit Camps by skillest (This mod would run without it, but you might find some captives alone in odd places; I would probably produce a version without the MBC sites populated for those who think there are already plenty of bandit sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
      Reported Unresolved Mod Conflicts:
      Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected
      Testing Environment:
      Really spoiling spoiler
      Special Thanks!
      1. Kept on Lover's Lab only.



    23. SOS - Grower Extended

      SOS - Grower Extended 2.1 (2018.07.18)
      Schlongs of Skyrim - Grower not a Shower has finally received an advanced version that works with RaceMenu!  This plugin can use the player's arousal level or weight to scale their genitals.  Formerly known as SOS - Grower - RaceMenu, this mod's requirements have been broadened to not require it any more - however, THE FILE NAME HAS BEEN CHANGED.  Please make sure to use the new file in your load order if you are upgrading from an older version!
      Each of the sliders can be set individually, both for arousal and weight scaling.  Each arousal setting is what will be applied at 100 arousal; lesser arousal values will scale up to the total factor.  Weight settings work the same way.  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight.
      In the MCM, there are also test sliders that allow you too see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game.
      There is also an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other scale factors in that it is applied at maximum at 0 arousal and has no effect above 50 arousal.  However, it may not have much of an effect if you also use Floppy SOS.
      Finally, there is SexLab detection to scale as if at full arousal during a scene, provided the player is not in the passive position.
      SexLab Aroused
      XPMSE compatible skeleton
      RaceMenu 3.4.5+ or NetImmerse Override
      Schlongs of Skyrim (normal and light versions should work)
      SoS RaceMenu plugin



    24. SL Coitus Infectus

      The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
      Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
      If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
      Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
      Conflicts / Problems_______________________________________
      There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
      I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
      Major Infections ______________________________________
      Currently not supported for NPCs
      Moonlight Tales Support
      Allows infection of Werebears
      Succubus Curse
      No NPC support possible
      Player Succubus Quest Support
      Required for this infection to work
      Currently not supported for NPCs
      Regular Infections ____________________________________
      Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)  
      Bathing in Skyrim / Eating Sleeping Drinking Support
      The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
      YPS Fashion Support
      Shaving will now cure yourself of the disease
      Compability / Support_____________________________________
      Moonlight Tales: Lycanthropy
      Player Succubus Quest: Succubus Curse
      Bathing in Skyrim: Lovers Itch (Lice)
      YPS Fashion: Lovers Itch (Lice)
      Eating Sleeping Drinking: Lovers Itch (Lice)
      Future Plans / Working on ________________________________
      Working on:
      NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
      Translations ______________________________________________
      English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)  
      Thanks, CPU, for giving me tips on how to optimize the scripts further!
      Thanks for the russian translation, stas2503!



    25. From the Deeps

      FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim.
      Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
      The first point
      A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.
      Dependendies :
      SexLab Dragonborn ZAZ
      Soft requirement :
      XPMS skeleton (for the sex scene with parasite armor). More Nasty critters (sex scene with Lurkers and seekers) Simple Slavery (for player sell as slave) TID (player can be sold to TID slavers if TID was not beginned)
      Incompatible :
      Maria Eden (some dialogues line of that mods overcome FTD ones).  

      Collaborations :
      Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225
        for the Radiant cultist quest Patch !
      Permissions :
      Use the mod assets as you want. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.  
      Credits :
      Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225
      Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog)
      Mod description (Thanks to Long John) :
      A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
      Will you be able to find the reason for the disappearances, or become the next victim?
      Play the adventure to find out...
      Or, in video (thanks to Shinjy72) :
      How to enter into Insmouth ?
      Talk to Knyva, the gate keeper, and pay 200 gold.
      - Part 1 : Enquiry.
      aFTD0Starter : dialogues for Innkeepers about the disapearances near Solitude. Done. aFTD1Begin : Hired by the blue palace stewart (Falk Firebeard), you will be send to Insmouth, a city on the North Coast, in Pale Hold. Find Zadok Allenith and Susana. Done. aFTD1Enquiry ; Made an enquiry in Insmouth, and try to discover the truth. Done. aFTD1Infiltration ; Infiltrate the temple. Done.
      - Part 2 : Facing the truth.
      aFTD2Ceremony : Assist to the strangiest ceremony you ever seen... Done. aFTD2Dream : Your mind submerged by the voices of the Deeps, made the strangiest dream you ever made. Done. aFTD2End : Understand all the awful truth. Meet Mankara... and made your choice.Done.
      - Part 3 : Serving the plan.
      aFTD3Begin : Rally the cult, made your oaths, and proove your value. Done. aFTD3Corruption : Serve the cult and corrupt some Solitude and DawnStar officials. Done. aFTD3Insmouth : Enslave Susana, and find some imperial and thalmors spies... the last one is needed for the ceremony.Done. Available in FTDredone 0.4. aFTD3LordDeeps : The final quest of the cult path. Done.  

      - part 4 : Alone in the dark.
      Dont rally the cult, be punished, and come back for your vengeance !
      aFTD4Begin : be a slave, and be sold. Done. aFTD4End2 : Take your revenge on the cult of the Lord of the Deeps. Done.  

      - side and radiant quests :
      aFTDDialogues . just for a little immersion. Hostel owner, and gate keeper. a Dialogue for Lurka (opening cell gates). AFTDWhoreDialogues : Insmouth is a harbor. Harbor means prostitutes. aFTDInsmouthControler : Manage the cult progresson in Insmouth : objects, NPC.  

      Locations :
      Insmouth : a city on the North Coast, not far from Dawnstar (Made by using Solitude buildings, and the harbor part of the city of Trade mod, but with modifications). Done. Insmouth interiors : interiors cells for Insmouth. Houses, store, stock, Inn, hostel... Done. Temple of the Deeps : The temple of the cult. Connected to lot of parts of Insmouth. Done. Ryelh : A very litle part of the city of Ryelh, in Apocrypha. Where the slaves breeds more Deeps inhabitants. Need to be redone. Done.
      Factions :
      Dagon : Lurkers, seekers, Deeps inhabitants (Raelek, Mankara, Khrushu, Harshulku...). I will try to made a special race for them... Cultists : some Insmouth NPC. Dagon Slave : Slaves used by cultists or for breeding. Slave : enslaved NPC, restrained and ready to sell. Whore : Insmouth prostitutes. Susana friends : the Investiguator faction... you and Susana the whore.  
      Permissions :
      You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
      Ressources and other mods used :
      - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
      - DixiePig for the tentacle armor.
      - PS1 games Doom I and Nightmare creatures I for musics.