NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors.
If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/
The old site will remain accessible for the next week via the URL http://old.loverslab.com
Skyrim SexLab (SSL) v1.62
An adult animation framework
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
kapaer - Mfg Console
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Lovers with PK
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
By VeladariusCock Cages for Devious Devices
This mod adds Devious Devices functions to a few Cock Cage mods:
- Vivi's Cock Cage mod by Vivi: http://www.loverslab.com/files/file/4177-vivis-cockcage/
Includes support for beast races and uses Steel Cock Cage for standard DD belts for men.
**Note** Only the open back belt will allow anal access, the Iron belt and Closed Back Padded belt will not due to keyword issues with these.
- Male Chastity Device 100 mod by darkconsole: http://www.loverslab.com/topic/73800-male-chastity-device/
Does not support beast race textures
Each of the mods have their own addon file that adds the functions to the items but does not include any of the resources of the original mod so the original mod is required. Both mods operate in the same fashion so they both include the corset script described below. Either mod can overwrite the other as the script in both are the same.
I have added a patch that fixes the issue of open back belts (or in the case of this mod belts with no back at all) the ability to add or remove plugs. It will overwrite the zadPlugScript. I tested it with both open and closed back belts and it worked properly each time.
Requirements in addition to the original mods:
These mods requires the following mods:
Schlongs of Skyrim: https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
Devious Devices Integration: http://www.loverslab.com/topic/21484-devious-devices-integration-02022015/
Devious Devices Expansion: http://www.loverslab.com/topic/35569-devious-devices-expansion/
As well as the requirements for the above mods.
Note: This mod makes some changes to the standard DD corsets via a script extender so the corset and belts are no longer linked. Corsets from DDi and DDx worn with normal belts will not combine but will be displayed separately so expect clipping between the two devices.
Note: because of how SOS and DD work you can end up with body armor blocked by the devices. I suggest doing the following:
1- Set the armor as 'Revealing' so SOS and the armor don't interfere with each other.
2- Set the device hider for the body to hide the SOS slot (52) so the items won't show through armor.
I hope to be able to dig into SOS and get a better understanding on how it works to see if I can make a version of the belts that will combine both the Cock Cages and the standard belts into the same item and would change the Armor Addon of the belt depending on the wearers sex and if they have a cock or not (for females). I currently do not have a time table for this.
For those that wish to make similar items from other mods:
The devices just need set up as a standard belt, just look at the Inventory and Script Instance items to see how they are set up.
The only scripting is on the corsets so they would need changed in the same way or the mod could be made to run alongside this one and not have to make any changes to the corsets.
v1.50- Vivi's Cock Cages
Initial release with same version number as Vivi's Cock Cage mod that the addon is made from.
v1.70- Vivi's Cock Cages
- Updated to add the 4 new devices
v1.90- Vivi's Cock Cages
- Updated to add the 6 new devices
v2.00- Vivi's Cock Cages
- Updated to add the 3 new devices
- Replaced male models on standard DD belts with the Steel cock cage
v2.30- Vivi's Cock Cages (version number kept same as Vivi's mod)
- Added the Golden Cock Cage
Initial release with same version number as Male Chastity Device 100 mod that theaddon is made from
By pchsWolfclub (in Cragslane Cavern)
version 20171122 Alpha
Clean save required!
Alpha version intended to be tested by LL community. Relevant feedback appreciated.
Introduction & Foreword
Long: The world of Skyrim has taken a dark turn. The lasting civil war causes citizens of Tamriel to embrace their darkest fantasies and the chaos gives them the opportunity to do so. Victims are those who are weak - as in any war, mostly the poor and women. Violence and terror is upon Skyrim. The wealthy and powerful become even more wealthy and powerful, slavery, being illegal so far, has become a regular sight. There are places where one can buy a strong man to plow his fields or even a young girl to warm his bed. And there are establishments where even worse things are done.. such as the "club" in Cragslane cavern. Nowadays nobody cares about wolf fighting to death in a pit. Darker times bring darker deeds and as always, there are people who take the opportunity to exploit the weak and helpless. Another entertainment has taken place in the dark corners of the Cragslane's pits.. Will you fall into its depths?
Short: This mod is another player-slavery questline, with about 1-2 game hours. Player can get enslaved, forced to work in the club on various taks, while all the time there are secret ways to escape.
What is there to do?
You can act as either a customer of the club, enjoying the entertainment...or, you can get yourself to trouble by mouthspeaking or letting someone else know you are without resources. In that case, you'll visit the club too, but in different position..
The enslavement part of mod is intended to play from female perspective, the visitor part for both. No additional male support planned. If you are playing male, you probably should disable Wolfclub option in DAYMOYL.
Requirements & Credits
Hard requirements (mod dependencies):
SexLab - Ashal
Death Alternative - BralorMarr
Zaz Animation Pack V7.0 - ZaZ & XaZ
zdd.esp version D - nooblet123
Namira's Goat - tengma
Namira's Skyrim + Decorations
Heretical Resources - Haeretic
Immersive Plugs *MOD UPDATED!
ZazExtensionPack - zaira
TaraUltimateFurniturePack - t.ara
Amputator Framework - Haeretic
Beautiful Corpses - machompchomp for conversion to Skyrim, unknown chinese author for the original Oblivion mod
I'll Take The Display Model - darkconsole
Soft requirements - optional but strongly recommended mods
you will still be able to play Wolfclub without these, but not having some of these mods may lead to Wolfclub not working as intended, so install them!
Obscure Patches - Wolfclub - skyrimII
Simple Slavery - jfraser (required for possibility of being sold out if too many punishments)
SD+ - jbezorg & skyrimII (required for possibility of being enslaved by Darren after he gets you out)
Skooma Whore - Guffel (Skooma is forced upon player on many events throughout the mod)
Realistic Needs and Diseases - perseid9 (adds immersion and motivation for PC to serve the customers)
Namira's Goat (Cosmetic Update) - KM100z (repairs and tweaks some of the original mod's features)
Immersive Plugs HDT patch - jacques00 (adds HDT to carrot and lantern plugs)
Deadly Traps and Curses - Delzaron (provides furo bath amputated limbs healing functionality)
Wolfclub Bellystretcher CBBE HDT BodySlide - Gedion (available in this mods download; adds BodySlideable belly stretcher)
Features & Functions
By VirginMarieShout Like a Virgin v6.2 Updated Nov 15, 2017
(v6.2) New - Pony Girl Cart Duty
(v6.2) New - Anal Shout
Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, encourages the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice beautiful pure maidens to replenish her powers.
Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a bet, Nocturnal vowing to keep the Dragonborn pure, and Dibella vowing to influence lost virginity.
Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile Dibella takes a more passive approach to influencing the Dragonborn.
Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately the choice is not permanent For Virgin Training, Nocturnal locks you in unusual devious Virgin Devices Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favor with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty Be rebirthed on a spit roast. Be punished on "the machine from the future" or forced into a yoke for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
Quests & Encounters
Dare to Shout Like a Virgin: Be seduced by Nocturnal, locked in Virgin Devices, complete Virgin Training, gain the trust of Daedrics, get help from Dibella, and be rebirthed as a virgin. Enter a repeating cycle of being punished for failing to report in, or losing your virginity, and being rebirthed again Shouting Triggers Encounters: Encounters include Pleasure Thyself, Pain is Pleasure, and Nocturnal Teases. Randomly occurs if using any shout during your regular adventuring, in and out of combat. During Pain is Pleasure, you may be equipped with the Asphyxiation Collar or endure Suspension Punishment Word Wall Love: Gone are the days when you simply walk up to a word wall to learn a new word. Now to gain that intimate knowledge, you need to "love" the word wall Standing Stone Love: Love a Standing Stone and receive a Standing Stone Potion. Love all Standing Stones in Skyrim and Dibella will grant you the ability to make Standing Stone Potions. Consume the potion and a Standing Stone will rise from the earth to aid in combat (detail under Potions) Tales & Tallows: Exact Conjurer revenge for Nocturnal. Use energies of your orgasm to "Call Forth the Ravens" and activate Nocturnal's statues. Become orgasmic in a way you've never seen or imagined before! (the first pic above for a hint). Includes devices you only obtain through this quest. Play this in regular or Halloween mode. See Pictures Conjurer Contempt: Continued from Tales & Tallows, you receive random locations with more Nocturnal Statues that need activation. Activating statues increases the Frost Resistance Enchant on the Hideous Wrist Restraints. Activate enough to earn the Enchantment for the Anal SoulGem enabling it to charge weapons Maiden Liberation: Dibella recruits your help, and the help of a Dwemer from the past to save Nocturnal's maiden from sacrifice. You'll need your powerful Dragonborn orgasm to activate ancient Dwemer devices Virgin Maiden Retrieval: Virgin maidens sometimes go missing in Skyrim and are tied inside their captor's chest in random locations. When you free the maiden and untie her she flees. You use an Asphyxiation Potion to subdue her for Nocturnal. Retrieve enough maidens to earn the Portal Home Ability Impassioned Waterfalls: Dibella says... I have a passion for the awe and allure of waterfalls, their beauty outshined only by you, Dragonborn. A waterfall beckons your presence with an erotic surprise... Once impassioned you can walk on water! Bedeviled Spit Roasts: A special ingredient is cooking on a bedeviled spit somewhere in these lands, and is needed for Thu'um of Love's third word. Becoming Spit Acclimatized increases fire resistance, and the more spits you "visit" the higher it becomes. Alternatively, the Ingredient can be found by loving dragons to death to obtain pristine dragon's blood Shrine Love: Dibella has you in pursuit of Thu'um of Love's 3rd word. Gain favor with Gods and Goddesses by "loving" shrines throughout the land. Each time you love a shrine, you receive the Shrine Love Blessing which focuses your Thu-um of Love. Earning favor with all Nine Divines gives permanent access to the Blessing. See Thu'um of Love below for detail Spank a Thief for Dibella: At random locations, you are asked to recover the stolen Statue of Dibella. Includes spanking thieves into submission. If you spank hard enough they may reveal secrets needed to earn Thu'um of Strip. Dibella teaches you the Love Potion Ability after spanking enough thieves Erotic Asphyxiation: Dance for Dibella to learn Erotic Asphyxiation. "Learn" enough and earn Asphyxiation Blessing which puts you at peace with beasts for a few hours. Make Asphyxiation Potions and asphyxiate anyone. An asphyxiation encounter may also occur if you've been equipped with the Asphyxiation Collar Foot Fetish: Lose your foot in combat. Hercine appears offering to help. Hunt prey and Hercine will transplant Virgin Deer Hooves on you. Dibella's folks will return your real feet and reward you with a foot decoration. Scenes are "amputation themed" Dragon Mound Love: Step upon an ancient dragon burial mound, and a dragon skull will rise up out of the earth, compelling you to love it. Your orgasmic energies allow you to gain knowledge of a word wall location Erotic Arts: Dibella has sent her priestesses to offer you training in the erotic arts which include techniques in 3-somes, 4-somes, and 5-somes, Erotic Dance, and Bodyguard Lessons Deflowering Lily: Order of the Lily members, sworn to the service of the House of Dibella, seek to free you from the tyranny of virginity. They make use of cages and racks! Will reward you with the Dibella Harness Dragon Priest Masks: Collect all 9 masks by finding and eliminating dragon priests. Each mask worn the first time, causes a spider web encounter, and increases the Virgin Mask Gag damage when it compels the spider web encounter Maiden with Needs: Nocturnal's maiden is undergoing Virgin Training, and is looking for help with her deprived "needs". 5 activities (2 submissive / 2 dom / dance) Ghostly Game: After a Virgin Ghost encounter in Tales & Tallows, they will make additional visits (chance set in MCM) as a duo, asking to play. You have 4 choices... Ghostly Love, "Double Pain, Double Pleasure" in a sub or dom role, and Ghostly Dance Compelled Punishment & Love: If equipped by Nocturnal with the Asphyxiation Collar, folks will be compelled to whip you during your travels, and you may endure Suspension Punishment. Dibella may transform the collar... it becomes the Love Collar causing a Post, Table, or Pillory Love Encounter instead of punishment Pony Girl Cart Duty: Become a Pony Girl and provide cart duty service. To be freed from pony devices and cart duty, perform this duty long enough. Cart duty can be performed during your regular adventures Thu'um of Love
"Luv" - "Yu" - "ToDef"
Focus your orgasm to love enemies to death! Even dragons!
Use the shout's calming and loving effect as defense and offence in combat. Can be used out of combat too. It effects beings, creatures (optional), and even dragons. The 3 words are rewarded at different stages in the story.
Thu'um of Strip
"Strip" "Yu" "Nekid"
Influence Exhibitionism. Enemies without armor are vulnerable!
Can be used out of combat too. In addition to causing Exhibitionism, the third word has chance of causing folks to break into dance. Learn the Damage Armor Ability to strip even more.
See Pictures & Details. 48 unique devious devices with features including magical wrist binding, DeerFu, animation, melting, HDT chains, and sounds. Bodyslide support for CBBE HDT & UUNP HDT with zaps.
Tracking, notifications, screams, and visuals. Innocent virgins have a Halo. Naughty non-virgins have flaming horns.
Your powerful Dragonborn orgasm, when focused is very useful. Fortunately orgasms are also plentiful and you will find you can't help fondling yourself.
Can you survive the Spit Machine, Spit Roast, Branding Device, Machine from the future, Punishing Collars, Yoke, and Crawling?
Anal Skeleton Key
Once enchanted, unlock things using the equipped anal device, by wiggling your butt! Is rewarded by Nocturnal when you gain trust with enough Daedrics.
Death Alternative / Lively Lungs / Erotic Dancing / Enchanted Bar Stools... and more.
Requirements, Installation, & Upgrading
How to Begin
Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts.
FAQs, Tips & Tricks, and Trouble Shooting - Here
Releases & Important Notices - Here
Credits & Thanks
Change Log - Here
By Verstort13.12.0 (likely) requires save cleaning or new save. You may try playing an old version updated, with only a mods reset, but if you find the mod reset button doesn't do anything try leaving the button on then save/loading.
13.9.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
I accidentally made UIExtensions a requirement, you can download it HERE at the Nexus and I'll see about fixing it in the future. Here to stay as requirement, too useful. If the mod doesn't start, make sure this is installed.
VERSION 11.0 specific notes: Isle of mara detection is incomplete, DE turns itself off when you get sent there, and I suggest you leave it off unless you want DE to interrupt that mod's gameplay,
Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.
This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality
13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
Overview of changes since Chase's last 1.04 release:
Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
Frequently Asked Questions:
What happens if I don't have any optional mods?
No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.
Can you explain the Vulnerability system?
The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:
0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions
There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)
The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.
last updated: 4/2016
What is Morality?
Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality
Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad?
If they are greyed out they are inactive, even if they are marked as turned on.
There are options in my menu for mods that are greyed out, what mod am I missing?
Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.
Why is there a training plug in this mod?
Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.
Why should I use this instead of Cursed loot?
Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
Do I need the original mod (Deviously enslaved)?
No, DEC is standalone, and does not require the original Deviously enslaved at all.
Is this mod lighter than the original Deviously Enslaved?
Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
Increase the cooldown between attacks
Turning off Slavetats detection
Turning off Alternate Chest slot detection
Leaving arousal detection on faction instead of function
Limiting how many items you wear and carry with you in your inventory
Turn off follower finds items in chest feature, heavier than it looks
Reduce the number of mods DEC looks for, but that's silly
What do I need to do when updating from a previous version?
Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
How do I save clean?
Save tool seems to work perfectly with DEC. You can also try using Fallrim tools , @markdf's cleaner has it's own advantages.
* Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes
* Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes
Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.
If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.
I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
What is "Armbinder conversation" and why does it never seem to activate?
Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?
DEC doesn't work, what's wrong?
Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
Common reasons DEC is working but you aren't being approached:
NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
NPCs have too high of morality, lower the threshold in the options or change the character morality through console
NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
You have a quest active that DEC uses to check if the player is busy, finish the quest
Those weren't the issue! AND/OR you cannot see debug info in the console
Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you.
Mods that DEC connects with (slavery):
SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.
* Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings
TODO: Find a good image to use for mod icon
TODO: Find someone who wants to write dialogue
TODO: Figure out minimum requirements for mod versions
TODO: Find out why every time I edit this page paragraphs get extra new lines
DEC is now licensed as GPL 3.0.
Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my shit Everyone else who has helped me when I couldn't figure out the solution to a problem myself
Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/
Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
By xj47(Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
Upgrading to 1.0:
- Disable FateTattoos and make a save
- (optionally) Use Save Cleaner to remove FadeTattoo scripts
- Install new version and load the save (the MCM may take a while to update)
Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
Special Thanks to:
- murfk for creating SlaveTats upon which this mod is build
- Senick for doing alpha testing and motivating me to finish the mod
Lore friendly, intelligent, and sexy . . . what more could you want!
(Khajiit sold separately, batteries not included)
Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps) - Beta release v0.934a
This mod is being updated very frequently. Recommend following for release notifications.
(Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
For using a mod-manager/organizer:
v0.934a PATCH NOW AVAILABLE IN THE DOWNLOAD SECTION
(Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
Note1: If cell scanning gets stuck, try "stopquest pchscaptivesmain" then "startquest pchscaptivesmain" from the console.
Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
Futa Player Character Support:
Thanks to those who have patiently borne the errors this first hectic month of beta release/testing.
I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Full CBBE patch on the drawing board. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: There may be a glitch where one of the dialogue options does not show to ask a captive about her restraints. On a pre-beta tester's setup, this was the known result of a script not firing for an unknown reason (maybe script lag?) the second time it is invoked when talking to new captives. Here is the workaround if that happens:
Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
(xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
Mod functionality specifics:
The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
Optional / Recommended:
More Bandit Camps by skillest (This mod would run without it, but you might find some captives alone in odd places; I would probably produce a version without the MBC sites populated for those who think there are already plenty of bandit sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
Reported Unresolved Mod Conflicts:
Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes
Really spoiling spoiler
1. Kept on Lover's Lab only.
Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL)
Sexlab Framework 1.60+
ZaZ Animation Pack 6.00+ AND TEXTURES
Skyrim Script Extender (SKSE)
RaceMenu 2.0+ OR NetImmerse Override
Custom body replacer that support breast scaling, like CBBE or UUNP
Breast pumping animation only works with hdt dll disabled and BBP body/skeleton
Sexlab Aroused Redux, without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal
Use game controller as Vibrator!
The Dungeon: Milk Mod Economy Follower Home
Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c
JUGs - Alternate dialogues to trigger Breastfeeding animations
Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon
Mod Description [RP]:
Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working.
Install all requirements and their dependencies or MME will not to work.
Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting.
If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that.
During installation you can select patches you want and pre-built Milk Cuirass Model for you body.
During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work.
Run LooT and/or make sure all patches got after MilkModNEW.esp.
Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working.
Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties
(Optionally) merge esps
IF upgrading from older versions - check change-log for requirements! OR ELSE!
Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have
MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state
Delete mod with your mod manager
To become Milkmaid:
Soft linked plugins - not required but supported:
Milk and food this mod has to offer:
Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM.
NPC Dialogues milking:
Supported Armors (Armors with names that contain, this might not work with translated games/armors):
Custom SOS support(hairs etc):
If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
-force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
-force to buy premium and sms crap.
-give you money for file downloads/uploads/views/clicks.
-install adware, crapware, trojans, viruses, miners, etc
Patch notes and, maybe, some additional info in 2nd post
By xj47(Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
Note for people with many tattoos installed:
As of version 1.0, RapeTattoos supports up to 6300 tattoos (up from 1000).
But depending on your computer and the number of tattoos installed, it might take a while for the MCM to load.
If you think the MCM is broken, please let it sit for 5-10 minutes to confirm it isn't just loading very slowly.
Upgrading to version 1.2:
RapeTattoos 1.2 requires FadeTattoos 0.4
In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed.
As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos.
It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos.
Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.
Upgrading with a somewhat-clean save:
Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game
This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk).
By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent.
This mod should work with any tattoo pack you have installed.
As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos.
When first developing this mod I encountered two problems:
Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable)
To address these two problems, the mod has a tattoo categorization system.
There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)".
By default tattoos are put into the "(excluded)" category.
The rules for the categories are simple:
If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied
The current categorization of tattoos can be managed through the MCM menu.
The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.
You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not).
If you think manually categorizing every tattoo you want to use is tedious, you are right.
Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.
Hopefully you will only need to make minor adjustments.
Also, all categorization information gets saved globally, separately from any saves, in a .json file.
On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json
The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish.
Triggering a tattoo application via mod events:
As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event.
This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value).
Note that this will not trigger a notification regardless of the user's MCM settings.
Certain tattoos never get applied
Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group.
Only a few tattoos get applied, I want more
By default you can only have 6 tattoos on the body region.
You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings.
I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine.
Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims)
This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that.
You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.
Special Thanks to:
- murfk for creating SlaveTats upon which this mod is build
- Senick for doing alpha testing and motivating me to finish the mod
And the following members for sending me their settings.json file with newly categorized tattoos:
By KimyDeviously Cursed Loot V6.1 by Kimy
Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
Leon and Leah, the Dominant Followers
Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun.
The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available.
When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
The Cursed Collar Quest
If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
The Rubber Doll Quest
A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
The Bound Queen Quest
When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
Tie Me Up!
The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
A Little Bondage Adventure
When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
High Security Restraints
These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
Flash Bang Traps
Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
The Slave Collar
If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
HOW IT WORKS
Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/
HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
Devious Devices Integration version 3.3 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
Devious Devices Expansion version 2.0 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
FNIS version 6.3 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
OPTIONAL SOFT DEPENDENCIES
Captured Dreams version 2.8 or higher (http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-24-2014/)
Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)
Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/) - Inte's patch version 8 or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)
The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY
Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
GREAT MODS TO COMPLEMENT YOUR UUNP BODY
Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/?
The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/?
UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/?
Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/
Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation.
You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.
You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog.
Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod.
Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA.
Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you.
Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod.
Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod.
Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod.
Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
RS Children - works fine, but install it without the "Playable" option.
SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation.
Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot.
Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure.
Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL.
Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
- You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission.
- You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary)
- You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it.
- You can NOT publish a fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
- You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items.
1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!
Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
Q: How to best report any issues with Cursed Loot?
A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
Q: I have this and that problem with an older version of Cursed Loot.
A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
Q: I have a support question and wonder if I should PM it to you.
A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
Q: I love this mod and want to support it. Can I?
A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
Q: Mod Organizer does <insert issue here>. What gives?
A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only.
Q: Your mod doesn't work with SkyRe/PerkusMaximus
A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
Q: Will this mod ever support male player characters?
A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
Q: Will this mod ever integrate with Death Alternative?
A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them.
Q: Will this mod ever integrate with Live Another Life?
Q: Why are the bundled items changing my body when equipped?
A: Use Bodyslide, Luke! It's listed in the requirements for a reason.
Q: Some of the items are purple! What did you drink when making them?
A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link".
Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
Q: Will there be a API to let other devious mods access Cursed Loot's item library?
A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them.
Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library?
A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough.
Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then?
A: Other than providing source code, no.
Q: Can I translate your mod?
A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though.
Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
Q: You're evil and mean.
A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
CREDITS AND THANKS
All LL modders for their work - without it Skyrim wouldn't be half as fun!
My special thanks go to
- Zadil and Min for giving us Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
- CGI for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
- Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! <3
- ZaZ and XaZ for the animation pack. The steel shackles and (Steel) yoke models included with Cursed Loot were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. The ankle chains were included with permission.
- Koffii for the awesome restrictive set!
- HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Also for the updated gold catsuit textures!
- Coopervane for the shiney new textures for the Cursed and High Security items! And for his contribution to DD Expansion!
- LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures.
- Naaitsab for the awesome banner and the textures for Queen Sarah's items and the billboard catsuit!
- Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay!
- Bane Master for overhauling Estrus Chaurus+!
- TNT90 for creating the Frostfall compatibility patch!
- Turbosnowy for the Gimp hood I used in the hope that it's ok to (it will be removed immediately in case it is not).
- Newmiller for the Experimental Latex set I also used in the hope that it's ok to (it will be removed immediately in case it is not).
- Levionte for the CBBE sliders for the Experimental Latex set and allowing me to bundle them with the mod.
- mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/?
- zenetx for the contribution to the device comments.
- umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?)
- Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/)
- The Evil Genius for the Rubber Doll quest idea.
- nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?)
- Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/
- DixePig for the Tentacle Parasite (bundled with Cursed Loot as per his general permission) http://www.loverslab.com/topic/40080-tentacle-armor/ and Dianne for the CBBE and UUNP slider sets (bundled with her permission): http://www.loverslab.com/topic/52828-diannes-bodyslide-conversions-cbbeuunp/
- Mister X for adapting the heels to use NiOverride!
- slagblah for the code contributions!
- Tarl7 for the updated Tentacle Parasite model! http://www.loverslab.com/topic/63030-devious-cursed-tentacles-cbbe-uunp-hdt/
- t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod.
- Sasha's hair was taken from the KS Hairdo pack (by Kalilies, Stealthic, Khaos and Shocky) and used as per its general permission: http://www.nexusmods.com/skyrim/mods/68311/?
- Dasha for her awesome Devious Toys I partially bundled with Cursed Loot in good faith that it's ok to (it will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/
- Tifa Lockheart for the awesome screenshots and the conversations! <3
- The beta testers for finding and squashing all these bugs: Aelie, Verstort, CGI, Min, naaitsab and Tifa Lockheart!
This mod was inspired by a forum thread created by lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/
Thank you for putting such deviously fun ideas into my head. Have fun wiggling out of those armbinders and other devious things!
By stas2503The archive provided here contains only ESP and some scripts of the mod "Shout Like a Virgin". In order to use this archive, you will need to install the original mod according to the VirginMarie Instructions and then copy the contents of the archive, agreeing to replace it.
In the future, I will also try to update my translation to the current versions.
Description in Russian.
Additional translation support here
-Full changes are read here and Here(Rus)
By MadMansGuna guide for installing SexLab & MoreNastyCritters with screenshots.
click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide.
note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from.
note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead.
My helpful list of available free to use SLAL Packs:
Warning to new users/members:
there is a limit to how many animations FNIS can load, so only install the packs that you truly want to use.
SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below)
some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs)
other animation packs (not SLAL):
and they are just the ones that i know of, i'm sure there are some more out there somewhere.
By aravis7This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift.
In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.
Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory.
This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection.
Komotor public Slal pack (the mod will work without it, but will lose much of its interest^^). Don't forget to register Komachine and Kom table animations.
Fuz roh d'oh (not a hard requirement, but it will allow you to read the dialogues more easily)
Watch out, this mod retextures Both Komachine and Kom Table animation, so back up your files if you want to revert the changes afterward.
Note that some clothes meshes are made for cbbe body, I'll probably make a UNP patch soon.
Machines animations from komotor: http://www.loverslab.com/topic/61588-slal-komotors-animations-the-future-is-on-the-way/ Many thanks for your help : )
Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/?
Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/?
Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/?
Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/?
By qotsafanSee the original mod Pearl Juice for information about the mod.
Continuing the mod instead of @ffabris.
Just replace the old version, the new version is save compatible, so just plug and play.
Be sure to not overwrite the generated file PearlJuice.json, as a tip for Mod Organizer, place it in a new mod named "Pearl Juice Generated Files" for example.
By qotsafanSexLab Inflation Framework
RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+
SkyUI (MCM Menu) 5.1+
SexLab Framework 1.62+
This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative.
I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework.
If you have suggestions, questions, bugs, etc. please let me know in the support thread!
I created a Google Translation Document, feel free to contribute!
Be sure to unhide columns you hid, after you are done.
You can also send me translation files via pm.
If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages.
The documentation for the implementation of my mod, can now be accessed either:
via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency
SLIF Installer Backup: Dropbox Folder
How to add custom Bodymorphs to the Bodymorphs page.
Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors.
The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework.
The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc.
It was created for personal use, but with the intention of sharing it on this board.
Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system.
There may be similar mods for this problem, but this mod is my two cents for this problem.
Most features are implemented, but I will continue to update it as long as I have ideas for it.
For mod users:
Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?!
Let me know about any bugs, suggestions etc. in the support thread.
For mod authors:
All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod.
I would recommend installing it with a mod manager of your choice.
make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer:
place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM:
let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash:
place SLIF after all mods it patches on the Installer page Updating:
For Mod Organizer:
click "replace" Todo:
A very special Thanks to my Patreons (past and present)!
Apollo Drahira Yuni Hermit Komotor Jon Patron Rob Hughes Daytes Ph4s Drakonas alyosh Evan Zuppardo Seveer Badaxe High Priest Mikhal Kenneth Pemberton xid Arielle Levine James Charles GMan Timothy NOICE Badaxe Avahashija Lesalle MaggaLuF scarynator Sin Andrew Houghton Monty Perry Alex Greenberg ajacksonian Nikita Art Credits:
SassaAria for the splash screen Translation Credits:
LavaCreeper for the French translation Credits:
The SKSE team for SKSE Ashal for SexLab Framework and Papyrus Util Expired6978 for RaceMenu and NetImmerse Override Groovtama for XPMSE SkyUI Team (schlangster, Mardoxx, psychosteve) for SkyUI and MCM milzschnitte for Beeing Female Srende for Fill Her Up Ed86 for Milk Mod Economy, Estrus Chaurus Spider Addon, SexLab Hentai Pregnancy V1.19i and SexLab Separate Orgasm Fill Her Up patch skyrimll for SexLab Hormones, SexLab Parasites - Kyne's Blessing and SexLab Stories Bane Master and jbezorg for Estrus Chaurus + Hoenheim for SexLab Deadly Drain ojanen for Player Succubus Quest and NPC Body Scale Randomizer Min for Devious Devices - Integration 4onen for Fill Her Up (NIO version) darkconsole for Mana Tanks and Soulgem Oven flyingtoasters for SexLab Hentai Pregnancy V1.19 ffabris for Pearl Juice Kimy for Deviously Cursed Loot skyrimfet for Devious Butt and Devious Training Trixy for SexLab Procreation galahad_69 for Naked Dungeons MorePrinniesDood for Egg Factory and Diet Based Butt Hæretic for Amputator Framework IronDusk33 for Extra Pocket kongpow for the Devourment Mod and redblue3222 for Redblue322's Devourment EBBB Addon Narue for Fertility Mode Mod support log