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  1. Requiem - Sexlab & Devious Patches ( discontinued )

    Are you a Requiem lover and Sexlab lover?
    Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes?
    Don't like choosing between Requiem effect or your Devious & Sexlab effects?
     
    If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods.
     
    What is this?
     
    This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem.
     
    Available Patches:
     
    Do You Know Who I Am / Sexlab Solutions Patch (DYKWIA & SS patch)
    Required: Dawnguard Required: SexLab v1.62+ Required: Sexlab Solutions v4.0.2+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v16 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/
    What is this patch?:
    1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am.
    2: Make Sexlab Solutions and DYKWIA compatible with another.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
     
    ROTE ApachiiHair EEO Patch
    Required: Dawnguard Required: DragonBorn Required: Hearthfire Required: Unofficial Skyrim Legendary Patch http://www.nexusmods.com/skyrim/mods/71214/? Required: Skyrim Redone Races esp. only needed Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
    What this patch does:
    1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the ROTE status to make Apachii hair, EEO, ROTE, and Imperious Races of Skyrim full compatible.
    2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
     
    Requiem - NPC ApachiiHair EEO
    Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ v8 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9.3+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
    What this patch does:
    1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the Requiem status to make Apachii hair, EEO, and Requiem full compatible.
    2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.
    3: Changes High Elf height (both males and females) form 1.08 to 1.00 for better animation appearance.
    4: NOTE: use only 1 of the two .esp versions in this patch.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
     
     
    Requiem - Devious Devices:
    Required: SexLab v1.62 + Required: Zaz Animation Patch v8 https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ Required: Devious Devices - Assets v3e Required: Devious Devices - Integration v4.1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Devious Devices - Beast Race Refits http://www.loverslab.com/files/file/4272-devious-devices-beast-race-refits-orcs/ v2.21 Required: Devious Devices - Expansion v4.1 Optional: Deviously Cursed Loot v6.4 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v4.15
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Fixes the loop bug when devious item are add in combat for Asset, Integration, Expansion, Capture Dreams, Deviously Helpless, and Curse loot.
    3: Add missing XNAM - Relation to Factions.
    4: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, & DCL.
    5: Add perks and Changes Capture Dream Mission NPCs stats.
     
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - SoS - Revealing Armor
    Required: SoS - Male Vanila Armor & Clothing https://www.loverslab.com/files/file/733-sos-male-vanila-armor-cloths-conversion-for-sos/ Required: SoS - Dragonborn Male Armor https://www.loverslab.com/files/file/735-sos-dragonborn-male-armors-conversion-for-sos/ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Optional: Bad Dog's Skimpy Clothing. http://www.loverslab.com/files/file/3222-bad-dogs-skimpy-clothes/
    What this patch does:
    1: add the SoS revieling keyword and Requiem Armor stats and value to clothing and armors.
    2: fixes some armor add-on valves for Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - PrisonOverhaul:
    Requiem: DragonBorn Requiem: Hearthfire Required: SexLab v1.62 + Required: Zaz Animation Pack v8+ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Prison Overhaul Patched v3.53 http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Recommended: NRM Patches - Requiem http://www.nexusmods.com/skyrim/mods/60508/? for Requified Dragonborn. Optional Death Alternative v7.0.1 Optional S_L_U_T_S Redux v1.17 
    What this patch does:
    1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes.
    2: Change the Jailer's outfit to ebony set.
    3: Fixes minor bugs between Prison Overhaul & Requiem.
    4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul Patched.
    5: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for S_L_U_T_S Redux
    6: Fixes Item placement between Requiem, Prison Overhaul Patched, and S_L_U_T_S.
    7: Have Requiem - S.L.U.T.S lower then Requiem - Prison Overhaul in your load order
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Estrus 
    Required: SexLab v1.62 + Required: http://www.loverslab...estrus-chaurus/ v4.23+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required for Spider version & All version: www.loverslab.com/topic/54511-estrus-chaurus-spider-addon-╲-•̀-ω-•́-╱/ Required for Dwemer version & All version: www.loverslab.com/files/file/5546-estrus-chaurus-dwemer-addon/ What this patch does: 1: Change the slit and poison effect have the both Requiem and Estrus effects 2: Add missing keyword form Requiem to prevent the combat unable to equip/dis-equip loot crush bug. 
    3: Fixes minor bugs between Estrus Chaurus, Spider, Dwemer & Requiem. 4: Choose Requiem - EstrusChaurus for only Estrus Chaurus+ version 5: Choose Requiem - EstrusSpider for the Estrus Chaurus+ & Estrus ChaurusSpider addon version. 6: Choose Requiem - Estrus Dwemer for the Estrus Chaurus+ & Estrus  Chaurus Dwemer addon version. 7: Choose Requiem - Estrus All for the Estrus Chaurus+, Estrus  Chaurus Dwemer addon, & Estrus ChaurusSpider addon version.
    Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod.  

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Angelic Races:
    Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.1 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d
    What this patch does:
    1: Make Angelic Lunari race Requiem compatible
    2: Make Angelic Temptress race Requiem compatible
    3: Make Angelic Succubus race Requiem compatible
    4: Make Angelic Ashen race Requiem compatible
    5: Make all 3 Drakian races Requiem compatible.
    6: Add Angelic Form ability to all 3 Drakian races.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Argonian Raptor Feet:
    Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: Argonian Raptor Feet http://www.nexusmods.com/skyrim/mods/19283/ v1.1.1+
    What this patch does:
    1: Add missing armor addons for all boots.
    2: Add missing material type keywords for boots.
    3: Change all boot to use Requiem armor valves.
    4: Will work with the SOS and CBBE texture fixes for Argonian Raptor Feet.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - SkoomaWhore:
    Required: SexLab v1.62 + Required: Sexlab Skooma Whore v1 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v2.0.1 RND version only Required: Realistic Needs and Diseases ALL-IN-ONE For USLEEP https://www.nexusmods.com/skyrim/mods/75876 v1.0.3
    What this patch does:
    1: Add missing items to venders.
    2: Have Requiem use the SkoomaWhore efffect for skooma. 
    3: Changes drugs to sell at black market verdors
    4: RND version have drus count as drinking skooma and add RND skomma effect to drugs
    4: Fixes minor bugs between Sexlab Skooma Whore & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Fairies of Skyrim:
    Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9.4
    What this patch does:
    1: Make fairies unleveled and add missing spell and perks for Requiem compatibility.
    2: Fixes Fairies stats for Requiem compatibility.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Beast Dragon Priest Masks Patch:
    Required: Dragon Priest Masks for Beast Races http://www.nexusmods.com/skyrim/mods/61939/? Required: Requiem - The Roleplaying Overhaul v1.9.4 Optional: Apophysis Dragon Priest Masks http://www.nexusmods.com/skyrim/mods/15052/?
    What this patch does:
    1: Change the Dragon Priest Masks to use Requiem stats with Dragon Priest Masks for Beast Races Meshes.
    2: Works with the Apophysis Dragon Priest Mask patch in Dragon Priest Masks for Beast Races.

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
     
    Requiem - SL Hormones
    Required: SexLab v1.62 + Required: Sexlab Hormones sexlab-hormones-2015-06-13/v2.0.6 Required: Requiem - The Roleplaying Overhaul v1.9.4
    What this patch does:
    1: Fixes compatibility with nord race and make Bimbo race Requiem compatible
    2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility
    3: Fixes minor bugs between Sexlab Hormones & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sacrificial Spriggan
    Required: SexLab v1.62+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9.4
    What this patch does:
    1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat.
    2: Added perks, stats, and keywords to the NPCs
    3: Change Spriggan armor to cloth so it will not debuff non-light armor use but still have the requiem armor valve of light armor and will add the glove armor to damage if choose to go into heavy armor combat training.
    3: Fixes minor bugs between Sacrifical Spriggan & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
     
    Requiem - SD+
    Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Add mission faction to SD+ NPCs.
    3: Fixes the loop bug when being equipment with SD+ item in combat.
    4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
    5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
    6: Fixes minor bugs between SD+ & Requiem.
    7: Note: use only one .ESP file.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sisterhood of Dibella
    Required: Dawnguard Required: SexLab v1.62 + Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.1+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9
    What this patch does:
    1: Add mission faction to Sisterhood of Dibella NPCs.
    2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks.
    3: Fixes minor bugs between SD+ & Requiem.
    3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
    4: Note: use only one .ESP file.
    5: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - Sisterhood of Dibella lower in your load order then Requiem - NPC ApachiiHair EEO.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SD+ & Sisterhood of Dibella
    Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.2+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
    What this patch does:
    1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella
    2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem.
    3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
    4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
    5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
    6: Note: use only one .ESP file.
    7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Faallokaar:
    Required: Faallokaar - The loyal voised dragon and human Follower http://www.nexusmods.com/skyrim/mods/49702/? Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Fallokaar V2 Creature Framework Edition 1 http://www.loverslab.com/files/file/3971-faallokaar-v2-creature-framework-edition/
    What this patch does:
    1: Add missing Allow Talk option to member of the dragon race So you can talk to Faalokaar.
    2: Have Faalokaar keep all dragon race ability and states Requiem to member of Dragon race when Faalokaar is in dragon form.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Load Orders:
    Skyrim.esm
    ....
    Dawnguard.esm
    ....
    [Required Mods Here]
    ....
    Requiem.esp
    ....
    [sD+ if the mod Require it go there.]
    ...
    [Requiem - Sexlab & Devious Patches's mod patch here.]
    ....
    Requiem for the Indifferent.esp
     
     
    PERMISSIONS
     
    Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission.
     
    Thanks to
    Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul
    Changes

    26,023 downloads

    Updated

  2. [LE/SE] Vanille (FFXIII) - Standalone Follower

    Oerba Dia Vanille Standalone Follower (from FFXIII)
     
    INTRODUCTION
    The cheerful and energetic Vanille from Gran Pulse is now ready to take the world as your personal companion! Complete with her getup from FFXIII and her unique Binding Rod.

    FEATURES
    A standalone NPC, Vanille (FFXIII) as a custom follower Comes with her XIII outfit and Binding Rod (repurposed and re-sized as a Mace) Fully-voiced lines from the FFXIII games, customized to fit the follower dialogue system Choose between different builds to suit your playstyle or roleplaying No level cap and can level with the player

    PARADIGMS / BUILDS
    PULSE - Melee Type, One-Handed or Two-Handed ANIMA - Conjuration and Destruction Mage SAINT - Restoration and Self-support spells (Note: Doesn't heal the player, she's not scripted)  
    GEARS
    Binding Rod Armor and Weapon Can be crafted under Elven
    LOCATION
    Revered as a Saint during her time. Can be found staying at the Temple of the Divines in Solitude.
    ISSUES
    Amazing Follower Tweaks causes some dialogue options to duplicate. This is a bug on AFT not my mod. You may post or message me if you find issues and I'll try to fix them
    CREDITS
    Vanille's Outfit by 玲玲 and me (fixes, corrections and adjustments) Vanille's Hair by Atherisz (Converted to Skyrim by me) Vanille's Binding Rod by Oo-FiL-oO (Converted to Skyrim by me) HN66s Earrings by humannature66 RaceMenu by expired6978 High Poly Head by KouLeifoh UNP Blessed Body by xp32 CBBE TBBP Body by AlexSlesh and Caliente Bijin Skin by rxkx22 The Eyes of Beauty by LogRaam Voice Sources (Square Enix, Georgia van Cuylenburg)

    612 downloads

    Updated

  3. Stormcrown Estate

    Short Description:
    A minimal player home just outside Whiterun Stables based on the Sleeping Giant Inn in Riverwood. Full adoption support for 6 children, and room for 5+1 followers, and a spouse. Features a tunnel to Whiterun and a dragon translation book.
     
    I know some people want quests or dungeons to get houses and some hate it so I've done the best of both worlds. There's no quest or dungeon required to gain access to the house however there is a tunnel leading from the house to Whiterun and to gain access to that you'll have to clear a small mini-dungeon - and it's no walk in the park, either! No milk drinker is going to beat it lemme tell ya. You're gonna have to bring your A game. But, it's not frivolous - clearing the mini-dungeon will also grant you passage through a tunnel leading from your house directly to Whiterun. If you're having trouble with the mini-dungeon see the hints.txt included with the download, but at least try first! More fun that way. You'll have to fight level 50's and a level 80 boss.
     
    As an added bonus to gaining passage between your house and Whiterun you'll also gain a unique Dragon language to Mortal language translation book (Dovahzul wah Joorzul) that details not only the complete dragon alphabet but also all commonly known words, for easy in-game reference. Take it with you on your adventures and you can translate word walls as you come across them! There's a log book included to get you started on practicing your Dovahzul translations.


     
    That said, I can't just give it to you with no challenge whatsoever, now can I? You can find the key somewhere outside the house. Just have a good look around and think to yourself where you might hide a key - it'll come to you. And well, if you're left completely stumped then you can always get in the hard way, through the tunnel. If you go that route you'll find the key to the house itself in the key holder to the right of your desk - not the same as the key to the tunnel.
     
    Fully set up and tested for adoption and marriage. Fully navmeshed. Includes all crafting and cooking stations, all very easily accessible. Mannequins. Display cases. Weapon plaques. Beautiful paintings. Everything a custom blue - rugs, display cases, a custom Dovahkiin banner, beds (with real pillows), and so on. Lots of storage to easily organize your stuff but not too much or too complex. Central game location, easy to get to. Houses up to 6 children, 1 spouse, and 5+1 followers (the +1 is a vampire). If you need more then you're crazy!
     
     
    Description:
    This house is all about convenience. As soon as you step inside you're presented with weapon racks on either side of the door as well as mannequins directly in front of you for some quick outfit or weapon swapping for the people that prefer a bit more roleplaying.
     
    There are, of course, 3 more mannequins in your immediate view as well as two very prominent display cases for something like daggers, and two larger display cases for larger weapons. On the walls there are two full shield/weapon plaques as well as 6 weapon plaques - and all of this is right inside the door. Oh and over to the right in each of the corners there are shrines to all the gods!
     
    A few steps further in the door and you have your entire crafting needs completely fulfilled. There is a complete smithing setup complete with a ton of organized storage and a pretty cleverly minimal smelter built right into the fire pit.
     
    Around on the other side of the fire pit you have your cooking setup with a small flashy little dwemer oven with a cooking pot on top, all working seamlessly with the existing fire pit. There's plenty of storage for your ales, meads, and wines directly next to your cooking setup as well.
     
    Beyond that we have a table completely setup and locked in place so no matter how crazy it gets in your home you won't have plates flying all over the place. I did however leave the food choice to you - you'll have to set your own plates. I'm sure some of the roleplayers out there will prefer that.
     
    And to finish up your crafting needs - still in the first room you walked into, mind you, we have all of your enchanting and alchemy needs at the far end of the room with some nicely organized storage for each. In addition to that, on your left you have a staff workbench along with storage for your staves and your heartstones. On top of that, there's even a Font of Renewal for when you mess up and just want to start over - it'll completely undo any enchantments or improvements done to an item. If you guys recall when I originally released this mod I wanted to include a disenchanting font which did the same thing but I was unable to get permission to release that... so as of version 3 I scripted my own! Enjoy.
     
    This place could not be more convenient. I made it for myself. Did I mention it was beautiful? When you step in the door you'll probably notice the classical paintings on the wall, largely of Venus or Sirens. Of course, it already looked pretty awesome before you ever stepped inside, what with those Dovahkiin banners outside and the dragon skull right above your door. Below the paintings there are planters and there are 48, I repeat 48 plots of fertile soil. If you think you need more then you probably need to consider what kind of milk drinker your dovahkiin is and get back to killing dragons!
     
    Your follower, if you happen to have one, has the first room on the left and although a small room, will basically be living in the life of luxury. They have everything they could need: Their very own mannequin, a weapon rack, a training dummy, a wardrobe, a bed, a chest, along with a chair and a night table with a lamp so they can read comfortably. They also happen to have a golden bed pan. Yeah. You'll likely need something like My Home Is Your Home to get your follower to move in. As of version 2.0 the house now supports 4 additional followers in the new Follower's Quarters located beneath the Follower's Room. Also supports an additional vampire follower with a vampire coffin in the Sinister Room.
     
    In the second room to the left you have the room where your children, if you happen to have any, will be staying. They have everything they need with beds, dressers, wardrobes, chests, golden candles, and golden bed pans. They don't have dolls or anything like that but let's be serious... just what kind of milk drinkers are you raising if you're buying them that stuff?! Raise a proper Nord child! Just give 'em a big ol axe and send them out hunting. Adoption fully works, by the way. You'll need Hearthfire multiple adoptions mod for it and there's only room for two kids, but this house totally supports adoption! As of version 2.0 the house now supports adoption of 6 children with the addition of a Children's Quarters beneath the Children's Room.
     
    I haven't forgotten about you, of course. Oh no... you're living the most luxurious life of all. You're in the room on the far right complete with banners, a dragon skull mounted on the wall, more beautiful paintings than you can shake a stick at, and desk that has everything you could need. You sit at the desk and you do so in your throne, because why should you be sitting in some crappy uncomfortable chair anyways? And from there you have access to custom storage for your journals, notes, books, scrolls, coin purses, keys, a strongbox, and a floor safe. There's also a reading chair nearby if you happen to want to sit under a lamp to read your favorite book. In front of the desk there's a big map of Skyrim so you can plan your next adventure while you're organizing all of your things.
     
    Of course, you have other things too... don't you? You know, things you wouldn't necessarily want anyone else to be around. Well, there's a room for that too! Find it and you have a room for pretty much every daedric artifact, elder scroll, dragon priest mask, dragon claw, paragon, and thieves guild treasures. It's automatically placed on their displays for you as well - just use the big treasures safe right when you walk in. As of version 3, just use the displays directly. Hovering over a blank area will tell you what item goes there and activating it will automatically place it on display. If you look around carefully enough you'll find a secret room - a Dark Brotherhood style torture room for the more sinister players.
     
    Well, now that you've found this room... you'll surely see the trap door leading down to the Whiterun Tunnels. What are the Whiterun Tunnels you may ask? Well, it's exactly what you've always wanted, that's what! It's a tunnel leading directly to Whiterun. You found some old ancient nord tunnel leading beneath your home all the way to Whiterun with an exit built right under the bridge under the main gate. Except, when you enter this way it can be all hush-hush without any witnesses, and all that.
     
    The thing of it is... you didn't build this tunnel. You just finished building your house (or maybe it was a gift from the gods?), and this tunnel just up and appears in your basement... more than that, it's locked! What kind of sissy Dragonborn would just stand for something like that? And in your own home no less! You'd better go check it out.
     
    Whatever's in there you shouldn't have to worry about anymore once you wipe it out as both ends of the tunnel are sealed off. On the bright side, once you deal with whatever it is you'll have a nice tunnel connecting your house directly to Whiterun! You're not going to break your nose running into a wall in the pitch dark, either, because it's well lit with torches all along the way.
     
    What else? Location location location. Your home is in the center of Skyrim and just a brisk walk away from the Whiterun Stables which means you could be anywhere in a snap! (followed by a long boring ride in a wagon, but hey who's keeping track!)
     
    I built this home for myself. I sat down and I thought "What exactly do I want in a home?" I knew of course that I wanted all of the crafting facilities and what have you but some houses go overboard with things and you end up spending more time putting each ingredient you have in separate jars or each book in the proper section than you do playing the game. This is a lot more simplified. Everything is compact, it's a really small house even though it will probably feel pretty big, but its smallness gives the added benefit of everything you want being only a few steps away. Building with a finite amount of space also kept my expansion craze in check. Can't very well go adding 10 extra rooms for this-and-that when you're pretty much locked in to the original building plan. But, that just lead to better decorations and a more homey feeling place in the end.
     
    The downside is... you're going to need all the DLC's to meet the requirements for this place: HearthFires, Dragonborn, and Dawnguard. I had to use them so it can't really be helped. I also used a resource called General Displays for the entirety of the treasure room so you'll need that entire suite: GeneralDisplays, General Displays - DG, General Displays - DB. But, it's not as bad as it sounds. You pretty much need the DLC's and one extra mod to get it to work. So, that's all you'll need. General Displays was completely removed as of version 3.0 with my own display system added.
     
    How to acquire it:
    So you didn't read anything else up to this point, eh? That's a bold strategy, Cotton. The house is just across the road from the Whiterun Stables, can't miss it. Look around outside the house for the key. Go into the Whiterun Tunnels under the bridge at Whiterun's gate to find the key connecting the tunnels to your house.
     
    Required:
    Skyrim 1.9.whatever
    (Required) Dawnguard DLC
    (Required) HearthFires DLC
    (Required) Dragonborn DLC
    (No longer required as of version 3.0) General Displays with GeneralDisplays.esm, GeneralDisplays - DG.esm, and GeneralDisplays - DB.esm
    (optional) Hearthfire multiple adoptions - only required if you want adoptions to work and your spouse to be able to move in.
    (optional) My Home Is Your Home - only required to get your follower to move in; other mods that do similar should work as well.
     
    Displayed items include:
    All dragon priest masks
    All dragon claws
    3 elder scrolls
    Helm of Yngol (goes into Daedric artifact display)
    Grey Fox Bust (goes into Sinister room on desk)
    Statue of Dibella
    Crown of Barenziah
    All thieves guild treasures
    All paragons
    All Daedric artifacts
    All black books
    All Gauldur stuff
    Auriel's bow & shield
    All divine amulets
    Ysgramor's shield and Wuuthrad
    All bugs in jars (Bee, Butterfly, Dragonfly, Torchbug, Moth) - located at alchemy table
    If you just want all the display items without having to earn them you can grab the bat file in optional files and put it in the directory that your TESV.exe is located (not your Data folder) then in-game type "bat all-display-items" and it'll add them all to your inventory. You may need to adjust the load order on some of the items as my setup uses all of the Unofficial patches in the correct order.
    Note: There's a display case in the Sinister Room for your Blade of Woe but you'll have to put it there yourself rather than just tossing it in the Treasures chest.
     
    Credits:
    tueffelachtein - General Displays mod which as of 3.0 I'm not using except as a mesh resource
    gentester - pillows
    Blary - bookset, enchanting wall art, open books, ingredients in jars resource, racks, key holder
    Oaristys and Tony67 - Modders Resource Pack
    eldiabs - mannequins, weapon racks, display cases, etc pre-set up
    various amazing classical artists - the beautiful paintings adorning the walls
    Artisanix - the picture frames
    (myself) - realistic wooden mannequins - used in screenshots
    raiserfx - detailed rugs (base for the blue rug - all I changed was all the vertex coloring)
    Thuum.org - dragon alphabet font and translations
    Dovah Zul Wiki - further translations
    Elianora - soul gem chest
    Darkfox127 - light toggle script, and his many tutorial videos of which I'd be completely lost in the CK without
     
    FAQ:
     
    Q: Is the place I found the key outside the house safe storage?
    A: No, it will respawn. I don't advise storing anything there.
     
    Q: WHAT THE HELL, WOMAN... ARE YOU CRAZY? HOW THE HELL AM I SUPPOSED TO BEAT THAT?!
    A: Oh come on, don't be such a milk drinker. See the hints.txt included in the mod's archive when you give up.
     
    Q: I can't find this stupid key... are you SURE it's there?
    A: Yes.
     
    Q: No really, I can't find it. I think you're lying.
    A: Fine, don't believe me. Go through the tunnel instead. Once you manage to get into your house that way you can find an extra copy in your key holder on the wall next to your desk.
     
    Q: What the heck, man. These mannequins are walking around, eh!
    A: Vanilla bug. Search the internet, there's a fix out there for it.
     
    Q: There's random invisible walls all over the place that kinda nudge me around sometimes...
    A: Has to do with the above vanilla mannequin bug. Again, nothing to do with this mod and can be fixed.
     
    Q: I think I found some missing meshes / textures...
    A: Please report it to me and I'll fix it right away. Packing everything up can miss things sometimes.
     
    Q: But I wanted a disenchanting font...
    A: And I wanted you to have one! Alas, the author of the script said no and that's that. Such is the life of mod permissions. As of version 3.0 there is one! It's called Font of Renewal, right next to the enchanting station.
     
    Q: Where did you get those mannequins in your screenshots?
    A: My Realistic Wooden Mannequins mod.
     
    Q: What outfit are you wearing in your screenshots?
    A: It's a combination of several outfits. The hood is from Hunting Grounds, the main body is from Neo's Selene, along with the boots, and the gloves are from Lustmord.
     
    Q: What do those banners say?
    A: Well the large icon is the Akaviri symbol for Dragonborn. The text itself is Dovahzul and reads Dovahkiin, or Dragonborn.
     
    Q: What does the log book say? I'm too lazy to translate it.
    A: It's basically a dated journal that talks about the tunnel collapsing, some building notes, and that she could feel the return of Alduin and a Dragonborn awakening. But more than that she felt that their paths must cross soon, and that your opponent awaits.
     
    Q: My thieves guild treasures look like they're floating... what's up with that?
    A: Unfortunately if you started your game with a version of this mod prior to their being moved the original positions will have been baked into your save despite the shelves themselves retaining their new positions. The easiest solution is to just start a new game. You could try entering an interior cell and typing pcb into console then waiting 30 days and seeing if that fixes it but there's no promises there. It pretty much sucks.
     
    Q: My "Treasures" safe does nothing when I try to open it... what gives?
    A: That's... a bug with the General Displays mod. I wish it wasn't, but it happens to some people. The only solution that is known involves the following procedure: 1) Remove all your items to a safe place from all your homes that use General Displays. 2) Uncheck General Displays and the affected house mods from your load order. 3) Go in-game and click okay to loading with missing stuff and make a new save. 3) Re-enable General Displays and the house mods. 4) Go in-game, it should work now... hopefully. What Treasures safe? Update to 3.0 or greater! I completely removed the dependency to General Displays and scripted my very own display system.
     
    Q: What ENB are you using in your screenshots?
    A: Most now are using Grim and Somber Hircine on Extreme Quality but a few are using an edited version of Natural Lighting and Atmospherics. Some of the newer ones are also using Grim and Somber Sanguine Extreme Quality.
     
    Optional:
     
    Also available in Russian: Stormcrown Estate RUS 3-1 Full-61598-3-1.7z
     
    Grab an optional .BAT file for all display items here: All Display Items bat file-60909-.7z Place it in your EXE directory, not your data directory. Use it with "bat all-display-items" in-game.
     
    Latest version notes:
     
    3.2 is the first update in 7 years. Fixed the Elder Scroll (Dragon) display which was only set to display DLC1ElderScrollDragon (xx0126dc). The script was changed to allow for variation between DLC1ElderScrollDragon (xx0126dc), DA04ElderScroll (0002D513), and DA04ElderScrollFurled (00048782). If you somehow managed to finagle an Elder Scroll (Dragon) onto there you'll need to remove it prior to upgrading as I've deleted the previous reference activator. And as it is a script change a new game is advisable, though not necessary. If you didn't follow this advice use TCL in the console to move down below the amulet displays and open the large satchel and take your Elder Scroll (Dragon) out. You should be able to display it normally using the activator afterwards. Also, I've frankly forgotten how to bsa pack stuff so the new script is a loose file - sorry.

    I've also re-uploaded version 2.4 which was the final version prior to the 3.0 upgrade which still used General Displays for posterity for those that really want it. I however cannot advise it as it was causing game issues and it's why I completely reworked the mod.
     
    Previous version notes:
     
    Version 3.0 is up. With this major new version all dependency to General Displays was completely removed. As such, I strongly advise you don't upgrade it on an existing save and only use the newest version on a new save (or a save that hasn't had Stormcrown Estate). The scripts are completely different so things likely won't work at all if you just try to upgrade.
     
    The display system is completely new and scripted by myself. There's no longer a Treasures chest in the display room, you'll just walk up to where a display goes and you'll see a "Place / Take" prompt with the item name so you'll always know what you're missing. It's completely safe for enchanted or improved objects as they'll just be sent to a hidden container then the same exact item given back to you.
     
    There's a new Font of Renewal added to the left of the enchanting station which will renew any item you place in it instantly, removing any enchantments or improvements. This is the same thing the disenchanting fonts do from other mods but as I was unable to get permission to use that script I wrote this one myself.
     

     
    I messed with setting up ambushes in the tunnel but that stuff didn't make it to this version. The ambushes themselves were working fine - I had them coming out of vertical sarcophagi along the walls. Problem is that they wouldn't really venture more than a few yards from their spawning point so it made it nigh impossible for a low level character to defeat them. So, that wasn't included. I may mess with it at a later date.
     
    Please let me know immediately if you find any missing meshes or textures. I tried my best to make sure everything new was included in the bsa but as always sometimes things can be missed.

    575 downloads

    Updated

  4. Apropos DB Filter

    This is NOT a mod
     
    You can not "install" it as a mod and call it a thing. You will need to follow the instructions first. And understand what it does and what it does not.
    Starting from version 0.1.0 you can install the files of it as a mod, it will properly place the tool into the Apropos folder. You will stil need to follow the instructions for getting PHP environment in case you don't have one.
     
    Disclaimer
     
    If you decide to use this software, you use it as is and to your own risk.
     
    If you use this tool, like it and modified the config to your liking and want to support the community - please share your config.json!
     
    Description
     
    This is a simple script written in php. What it does? It allows you to filter unwanted animation phrases from Apropos. The filter works in two ways:
     
    Based on a banned word. This filter will try to find a properly terminated word that is in the banned list and remove any phrases that contain these words. Based on a synonym. This is very similar to words, but it will enclose the filtered word into the synonym braces and thus it's much safer to use  
    How To Install
     
    You will need to have php environment in your system, place the script to the Apropos DB folder and run it. Again:
     
    Go to PHP site. Download the interpreter. Here's the link for the latest windows ones (7.4.2 at the moment of writing of this post). Extract the zip to somewhere Make sure to add PHP to your system PATH variable. This is important! Or else calling a script via "php" command will fail. Here's how to do it in Windows 10. Install this mod via any mod manager Open command line, you can do this with hitting Windows+R keys and then typing cmd command Go to the Apropos DB installation path (use cd command in the terminal for that) Run the script with php updater.php or double-click the updater.bat file  
    If you did everything correctly, you will see the script going through the database and modifying the files.
     
    How To Customize
     
    First thing first - this is a file I wrote for myself when I wanted to remove some of the stuff from Apropos DB. "Default" filters are done to my liking. You may or may not agree with it - that's not the point. You can easily modify the filters. There are a lot of comments I added before publishing the script and I might be not the best engineer, but I hope the comments are self-explanatory.
     
    For filters you want to touch these config values:
     
    "blacklist" : { "words": [...] } - for banned words, and
    "blacklist" : { "synonyms": [...] } - for banned synonyms. See above what is the difference (and it is also mentioned in the script comments).
     
    Another dimension of customization is to use file blacklisting. You can add files that you do not want to process into the filesToSkip config array. Initially it was created to skip global DB files like Synonyms.txt but will do the trick just fine for any other file. Example: if you want to remove bestiality references from non-bestiality animations phrases only, you can achieve it by adding bestiality-related keywords to the banned entries/synonyms and then also adding bestiality file names to the blacklist (this should also work on directories, so if you add a directory name then the entire file set under this directory will not be processed)
     
    More?
     
    Not much more to add. Just play with the variables and adjust them to your liking.
     
    Why?
     
    I like Apropos idea, but I do not like certain things, like bestiality, orgies, public sex etc etc - the list can go on, it's not the point. The point is that there are 2.2k+ files in apropos db and manually fixing them after every update would be impossible. And I needed to fix it every time because Apropos is not very well set by default. A virgin PC yells "you're better than those giants"? ... a scene in complete seclusion in an inner cell causes "the guys start to cheer on"? ... Huh? ...
     
    So I let the software to do the trick.
     
    Also, why php? I happen to have an interpreter installed already. I could've done in in java so that users can just double-click the precious .jar, but it takes some effort (and in java I then would probably need to add support for config files if I want to modify filters / anything else in the software and it's just too much hassle for such a simple task)

    665 downloads

    Updated

  5. skaal reimagined custom backport/ (no African wild dogs in glacial environments cause they would die off even with heavy fur clothes)

    just a backport I made of valehyena's skaal reimagined and I changed its textures to the lykaios textures (final version s my only goal was to change the skaal back from african wild dogs which make no sense given the skaal's environment should of made orcs into them instead personally given location/ environment not to mention the orcs were altered from elves in the lore so why not make them canid which is the opposite of felinid or cat like, hell make the orcs gryphons for all i care that would make them cooler and would integrate the avian aspect that is only seen with the hagravens more commonly.)

    72 downloads

    Updated

  6. Arsenic Conversion - Hope Jewelry Set - TBD LE/SE

    == Description ==

    A conversion of -supernova-'s Poser item Hope Jewelry Set to Skyrim for the TBD body. 

    The set consists of 4 items: Nippless Top, Nippless Bottom, Necklace and Earrings and are available for bothe LE and SE.

    == Updates ==

    v1.0: Initial Release

    == Requirement ==

    CBBE Textures
    XMPSE 

    == How to Get ==

    Use AddItemMenu - Ultimate Mod Explorer

    Or  type "help Hope" in console

    == Credits ==

    -supernova- for the original outfit.

    == Tools Used ==

    Blender 

    Nifskope

    Paint.net

    3,126 downloads

    Submitted

  7. Slaves of Tamriel Plus Plus

    New in version 2.1.1: 
    Several fixes with giant mounds of thanks to 
    @Herowynne
    @verel
    @leakim
    and I added the sleep activator directly to the mod, with the same giant mounds of thanks to @jc321
     
    As of version 2.1 you no longer need HDT Workshop
     
    Includes SE conversion from the aptly named Herowynne (see her release notes)
     
    New patch by Leakim! Changes the rest button to F2 and MAYBE fixes the disappearing MCM error to boot! 
     
     
     
    Slaves of Tamriel description (for those who haven't played it): 
    Spend the rest of your life as a slave in a mine. 
     
    This is a continuation of the continuation of Slaves of Tamriel (made by Slaves of Tamriel). It is exactly the same as Slaves of Tamriel Continuation by Hæretic except it now includes a way to escape.
     
     
     
    Starting the quest:
    There are two ways to start the quest: The MCM (if you can get it to open - it has shown up exactly once for me) or via any version of Simple Slavery (I recommend Hexbolt8's SS++ version, as linked). 
     
    Patch
    If you click on the sleep activator at night and find nothing happens other than the time has moved to 6am, download and install the Bed Patch, kindly provided by @jc321
     
    Mechanics 
     
    Working at the Mine
     
    At the beginning of the quest, you're processed as a new mine slave and forced to mine ores along with other slaves. Upon the arrival, you'll be branded with a slave number 36 (and optionally shaved) and led to the mining area where the other slaves are working.
     
    Mining Efficiency and Perks
     
    Each ore deposit has random 'strength' assigned to it, and while you're mining, it decreases until it reaches zero, then an ore will be put in your backpack nearby. Unlike in a normal game, the deposit cannot be depleted and attacking it (instead of pressing 'E') won't yield an ore.
     
    The mining efficiency depends on a hidden mining perk, which will increase as you successfully mine ores. Initially, your efficiency is the lowest among the slaves so you won't be able to mine as fast as any of them.
     
    (In the current version, it's perfectly normal for the player not being able to mine a single ore during the first few work shifts.)
     
    Exhaustion and Resting

    As you mine, your stamina will decrease constantly until you're no longer able to continue working. You can press 'Rest Hotkey' (Q, I think) to sit down and catch your breath(you'll hear rough breathing sound when your stamina falls below 70%), which will restore your stamina faster than the normal.
     
    This mechanism applies to other slaves as well, so the slaves will occasionally stop working and sit down to rest when their stamina runs out.
     
    Guard and Punishment
     
    There's a guard at the mining area who'll constantly watch over the slaves and punish whoever get caught while being idle.
     
    He will randomly stares at different directions and when he notices an idle slave, he will chase it down and punish it after a short pause (about 3 seconds). It means, when you see him staring at you, it's not just an animation but he is really watching if you're working or not.
     
    So it is advisable to check what he is doing while you're working, and take a short break whenever he's not looking at you to save stamina.
     
    After you're punished, he won't chase you down for a short while, so you can use that time to regain your stamina as well.
     
    Being hit with a whip will randomly throws you into the ground, and it will also incurs some health damage. When your bladder is full, there's a chance that you'll leak while being whipped.
     
    During the scenes, the guards might order you do certain task, like entering a cell or follow. Failing to comply with the order promptly might also subject you for a punishment.
     
    Work Schedule and Submitting Ores
     
    After every two hours of working, you're supposed to submit the ores you mined. The guard will visit each slaves and mark the number of the ores on its left breast. When no ore is mined during a shift, the guard will punish the slave instead.
     
    After the marking, the slave is supposed to go to the smelter and give the ores to the Smelter Slave and allowed to take a short break.
     
    It is safe (not being punished) to use the toilet during the ores are counted, but you'll need to be quick as other slaves might also want to take the chance.
     
    Feeding and Integrating with Other Mods
     
    Before and after the work, the slaves will be fed twice a day in their cells. As their hands are bound all the time when they're not working, they are fed with a trough, and the amount of food each slaves gets is proportional to the amount of ores it mined (marked on the breast).
     
    Also, there's a proof-of-concept plugin for integrating with iNeeds, so when a slave eats from a trough, it will increase the satiation and hydration value accordingly. In future, plugins for other mods will be provided as well, and when they are completed, the player will required to work hard to avoid being starved to death.
     
    Using a Toilet
     
    Slaves of Tamriel includes a light weight 'Private Needs' type bladder system, which will track each slave's individual bladder size and its status.
     
    Roughly, the bladder is filled every twelve hours, and once it fills over 40% the NPC slave will try to use a near by bucket toilet when it's allowed to so (i.e. during a break).
     
    If it reaches 80%, they will try to use the toilet even during the working hours, and if they get whipped there's a chance they will leak. It will also leak when the bladder is completely filled up,
     
    The player can use a toilet once the bladder is filled over 20%, but the other rules apply the same.
     
    Escaping
     
    When in the mine, pick up the shovel near your work area. Then make your way back up to the administration building to collect the things taken from you.
     
     
    SE Version 
     
    This mod includes animations. Run GenerateFNISforUsers after installing this mod. (This is true of LE as well)
     
    If you want Simple Slavery to send you to Slaves of Tamriel, go into Simple Slavery's MCM and ensure that Slaves of Tamriel is enabled as a post-auction destination. (This is also true of LE)
     
    This conversion gives KS Hairdos to this mod's NPCs, but KS Hairdos is not required. All the KS Hairdos textures that are used by this mod are included in the BSA. (This is also also true of LE)
     
    SlaveTats Troubleshooting
    Ensure you are using the latest SE version of SlaveTats, which is SlaveTats 1.3.5.2 SE (2020-03-15). (I'm using 1.1.1 on the LE version. Seems to work fine.) The previous version SlaveTats 1.3.5.1 SE has a bug that prevents this mod's tats from displaying. You must download and install one of the slave tat packs provided with this mod. I successfully tested with Slaves of Tamriel - Textures UNP 1k.zip (Also also also true of LE. 4K seems to work fine.) After installing your chosen slave tat pack, you must activate the slave tat pack in your mod manager. (Of course) In game, you must go into the SlaveTats MCM and tell it to Add tats, which will reload all the tat lists. (This is NOT true for LE. Should work without even looking at the Slavetats MCM) Known Issues
     
    When your player character is sent to Slaves of Tamriel, the Slaves of Tamriel MCM Slave Settings are reset, meaning that those settings are lost that you may have entered before being enslaved.
     
    After the branding scene, there is a fade to black. Your character is supposed to wake up lying on the ground. That only works about 10% of the time in my testing. Most of the time, your character is standing, which makes the subsequent guard's tattooing animation look odd. (It's really effective when it does work if you're in first person perspective)
     
    After the tattooing, your character is placed in devices (collar, gag, etc.) After that, you are supposed to get a quest objective to follow the guard deeper into the mine. In my testing, you often do not get that objective automatically, and your character remains frozen with no movement controls. If that happens, you should save your game. Simply saving can prompt the quest objective to activate and unfreeze your character. Otherwise, you can load the save, which should cause the objective to activate and unfreeze your character. If that still doesn't work, you can try waiting a while, because sometimes that helps the objective to activate. 
     
    When you get to the mine working area, you should go into the Slaves of Tamriel MCM Slave Settings -> Behaviour and uncheck Ragdoll on Hit, because during my testing the player character often gets permanently stuck in a ragdoll state, with no movement control and no way to fix the problem other than reloading a save.
     
     
     
    Requirements, straight from the old mod  
     
    SkyUI SKSE SexLab Frameworks Zaz Animation Pack ZaZ HDT Workshop - No longer needed with version 2.1 or above Slave Tats Devious Devices Assets  
    Thanks to @HexBolt8 and @Lupine00 for their help in getting the stuff returned.
     
    Thanks to @Herowynne , @jc321, and @verel for their bug extermination.
     
    Thanks to all of these people for their general amazingness.
     

    47,457 downloads

    Updated

  8. MINI DRESS SET for BHUNP bodyslide

    This is a conversion of the CBBE Mini dress HDT mod for BHUNP 3BBB bodyslide.
    Credits go to the original mod creator 3dmgame.
    Links to the original: https://tre-maga.com/4820
    Original mod is not required.
     

    979 downloads

    Submitted

  9. Prettier Bandits

    Prettier Bandits v1.0
     
    Includes:
    Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses
    Q: What is Prettier Bandits?
    This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes.  However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level.  Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs.  They are now organized into two Orders, the Wardens and the Crusaders.  Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces.  The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands).  They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied.  The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it.
     
    Q: Unique Bosses?
    Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities.  These include:
    The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord  
     
    Q: Does it give NPC any new abilities or make them tougher?
    For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks.  As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers).  Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier".  The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic.  The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway.
     
    Q:  What body type does it use?
    A:  Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body.  So you can use any body type and any gear replacer for that body type and it will work fine with this mod.  It should also work with any skin texture you have installed.  Personally I use Bijin's Skin
     
    Q: Does it add anything new?
    Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod.
     
    Q: Does this replace existing bandits or other NPCs?
    Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc.  In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild.
     
    Q: Why use this mod?
    You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves.  Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer.
     
    Q: Why is the file so large?
    Over 1,000 sets of face geometry and tint mask sets take a up a lot of space.  The currently zipped file is 450 MB.
     
    Q: Will you add prettier guards or other NPCs?
    This is in progress.  The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. 
     
    Q: Is this Smexy Bandits?
    No. That was the original form of this project, at this point its abandoned, having been replaced by this project
     
    Q: Can I use your NPCs appearance in my own mod project?
    A:  Yes!  Copy in any NPC you like, I won't mind.  If anything I'll be a lil flattered.  I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource.  So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod.
     
    Q:  Why are you still using Apachii hair its so old?
    A:  Nostalgia, also, I'M OLD ?   Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's.  At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work).  I am working on converting to KS Hair, it is now required for the new unique NPCs.  I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably.  So it might take awhile.
     
    Q:  Will there be a SE version of this mod?
    Yes, I'm working on it now. 
     
     
    What's required
    Skyrim.esm
    Update.esm
    Apachii Hair for Females 1.5
    Apachii Hair 1.6 Full
     
    Installation:
    Download and install with your favorite mod manager.
    Load order is up to you, you can let other things overwrite it or not as you wish.
     
    Removal is simple, just uninstall with your mod organizer.
    There are no scripts included in this mod so it shouldn't break anything.
     
    Known Issues:
    None  
    To Do List:
     
    What's Next?
    Next up will be v1.1.  I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings.  For now I'm looking at doing this for the following NPCs:
    Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower.  Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal.  Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling.  
    I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal.
     
     
     
    Mods I Used While Making This Mod
    For the eyes I'm using Improved Eyes Skyrim
    For skin I use Bijin's Skin
    For the brows I'm using Hvergelmir's Brows
     
    However, the mod should work with any skin, eye or brow pack you choose.  None of these are included.  It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair.
     
    Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview.
     
    Special Thanks to my Beta Test Team for a LOT of patience and testing.
    Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer  
    Support Me
    I now have a SubscribeStar account if you want to help support me making mods.  You're support will be very much appreciated and will help me have more time to work on mods and create new content.
     
     
     

    31,953 downloads

    Updated

  10. Apropos 2 SLSO Patch

    Apropos 2 is grate.
    How ever the SLSO integration is BAD. Like really bad.
    So I fixed it... Mostly.
     
    Simple description....
    I broke the Orgasm.txt for each anim into Orgasm_SLSO.txt (NPC) and Orgasm_SLSO_Female.txt (Player).
    It will fall back to Orgasm.txt if SLSO version is not found  or if you don't have use separate orgasm checked in SexLab.
     
    Result...
    You don't get told about cum being squirted into you when you cum and you don't get told about you cumming when he cums.
    Its just better for immersion.
     
    Limitations...
    1) This took a lot of work, more then I could be arsed doing in one go. So...
    All non unique/non creature animations covered by Apropos are done . Coding but not descriptive text files is done unique/creature animations. Estrus descriptions are done. 2) My descriptive writing is poor.
    3) This file only contains the files I needed to change. You will need  original Apropos 2 installed first.
     
    Intentions...
    I made this for me. To play in my game. I'm happy with how it is now.
    If you think your prose are better then poor or you like creature's, send me the .txt descriptions and I'll use it to make a final release.
    I have no intention of changing anything else about the original mod. Don't ask. Yes I could, No I wont.
     

    2,093 downloads

    Updated

  11. Devious Body Alteration

    Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature.
    Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job.
    Thank you to my inspiration
    This mod is a basic one right know.
    Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was.
    What´s the meaning of this: Don´t expect to much right now.
     
    What does this mod:
    Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time.
    I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints.
    This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent.
    This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod.
    Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey.
     
    The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change.
     
    Conflicts:
    Who knows...
     
    If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future
    Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make.

    Requirements:
    Skyui v5.0 or higher
    Devious Devices Integration 4.2 or higher
    Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there)
    BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders)
    SexLab v1.62
    and of course all the mods needed to run the above.
     
    Soft Dependencies:
    The following mods are checked within this mod, because I used or use them.
    YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working
    If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa
    Milk Mod Economy v 29-10-2019
    If the breast calculation from DBA is used disable the MME calculation or vice versa
    SexLab Inflation Framework v 1.2.1a or higher
    Toys Framework  v 1.83 or higher
     
    Installation:
    Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now.
     
    Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box.
    If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing.
     
    First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize.
     
    Thank you Skyrimfet. Your idea made me work on this.
    Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible.
    Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes.
    Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach.
    Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there
     
    Disclaimer:
    If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary.
    Don´t upload this mod to any other site, because I don´t have the time to watch every site.
    If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change.
    Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders.
     

    14,910 downloads

    Updated

  12. Better Heels Sound FX

    Description
     
    Hey folks !
     
    Did you ever said to yourself : "These heels sounds are really nice, but the quality of some sounds is pretty... meh"
    Well, nothing wrong with that, some files from Heels Sound are encoded with a sampling rate of 11kHz, which is rather low. Say no more !
     
    What it does
     
    I replaced most of the heels sounds with better quality audio files, some of which I downloaded from royalty-free sound database websites, and others from the original sound files which I edited myself to reach 44kHz quality.
     
    I didn't touch the files that had a good quality, like sounds on grass and carpet.
     
    Good to know
     
    I started editing these files almost 2 years ago and left the progress at 80%, and finished the last few files I didn't like recently, so there may be a slight inconsistency with some sounds (Nothing serious don't worry, I tested them in game).

    Please let me know if you notice anything that sounds wrong to you.
     
    Credits
     
    Heels Sounds 1.5 SSE reupload by ApoKrytia and ybsj520 his original author.
    High Heel Footstep Sounds by Indrisblake.

    168,273 downloads

    Updated

  13. [LE/SE] Serah Farron (FFXIII-2)

    Serah Farron Standalone Follower (from FFXIII-2)
     
    *Disclaimer: I did not create the hair/armor/weapon mods, simply compiled them together into a functional NPC (see credits for the authors and please support them)
     
    INTRODUCTION
    The cute and charming Serah from Final Fantasy XIII-2 is now ready to traverse the lands of Skyrim as your personal companion. Strong like her sister Lightning, she won't backdown from any challenge.

    FEATURES
    A standalone NPC, Serah Farron (from FFXIII-2) as a custom follower Comes with her XIII-2 outfit and Starseeker Sword and Bow (see credits for the authors) Fully-voiced lines from the FFXIII games, customized to fit the follower dialogue system Choose between different paradigms or builds to suit your playstyle or roleplaying No level cap and can level with the player

    PARADIGMS / BUILDS
    COMMANDO - Melee Type, One-Handed or Two-Handed RAVAGER - Mage Type SYNERGIST - Spellsword. One-Handed and minimal Destruction spells on left hand SABOTEUR - Sneak-type, Archery  
    GEARS
    Starseeker Bow & Sword Can be crafted under Elven (Sword is in Daedric for Legendary Edition. Will be fixed in next update)
    Where is she?
    She can be found in the presence of children in Riften's Honorhall Orphanage. Well, a teacher in her time.
    ISSUES
    Her ponytail can stretch oddly when looking on her left side (bad mesh weighting). Fixes are welcome. Amazing Follower Tweaks causes some dialogue options to duplicate. This is a bug on AFT not my mod. You may post or message me if you find issues and I'll try to fix them
    CREDITS
    Serah's XIII-2 Outfit by fox6000 Serah's Hair by Kasualty21 Serah's Starseeker Sword (Steam) by ProRat99 RaceMenu by expired6978 UNP Blessed Body by xp32 CBBE TBBP Body by AlexSlesh and Caliente Bijin Skin by rxkx22 The Eyes of Beauty by LogRaam Voice Sources (Square Enix, Laura Bailey)

    759 downloads

    Submitted

  14. Immersive Plugs

    Immersive Plugs & BDSM
    20220314
     
    Newly added NiOverride integration for some of the DD items.
     
    So I played for a long time, enjoying the wonderful items from DD (and Heretic Items, which I love the most). It was the nipple chain collar that always gave me the tought.. if that was real, I'd just pull the chain a bit shorter just for a fun of it.. One day I got the idea. If Weightmorphs are able to do whatever you can in racemenu, it can be done while equiping an armor.. or chain collar. So I played around a bit and it works like sharm!!! Additional level of degradation of our virtual playthings!
     
    Brand new functionality - equip specific DD items to have your body morphs adjusted.
    Configurable in MCM.
    CBBE compatible, some of the additional sliders work only for COSIO body.
    chain collar nipple piercing nipple clamps breast yoke (not working properly) corset inflatable plugs slave high heels (HR ballet heels) vaginal pear  
    The old funcions remain without a change.
     
    Old description
     
    Requirements
    Basic functions (plugs) - SexLab, SexLab Aroused, Devious Devices (Assets, Integration, Expansion)
    Body morphs - NiOverride, CBBE
    Extended body morphs - COSIO
     
    Credits
    Caliente for CBBE
    Kimy for Devious Devices
    expired6978 for NiOverride
    scivirus for COSIO body
    Ashal for SexLab
    redneck2x, for SexLab Aroused

    Changelog
     
     

    57,791 downloads

    Updated

  15. Harvald's Archmages Quarters Overhaul

    Harvald's Archmages Quarters Overhaul
    the Archmage is a perverted slave driver
     
    As the title says, a simple overhaul of the archmages quarters using ZAP 8+ furniture.
    The lever to open the gate is on the left side of the entrance, look at the pictures.
     
    Installation; Drop the esp in the Data-folder and aktivate
    there you go.
     
     
    Have fun
     
    Harvald

    619 downloads

    Submitted

  16. Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods

    The SSE version is here-
     
     
     
     
    Making too many NPCs wear DDs at the same time can cause script overload and result in bugs in your savegame. Read the following post for more information. You can use the Non-Devious Devices Patches instead to reduce your script load.
     
     
    Support for these patches has switched to Non-Devious Devices which will not run scripts. This will avoid the script overload problem. You can still download the older DD files from the download section, they are marked as 'Devious Devices Patches' rather than 'Non-Devious Devices Patches'. However, do so at your own risk. Too many DDs on NPCs may break your game.
     
    Normal Devious Devices will not be supported for future versions of these patches. Only Non-Devious Devices will be supported.
     
    Non-DD Patches now require universal masterlists to work correctly. Make sure to download the correct Non-DD masterlist files and install them. All masterlists are included in a single downloadable file in the download section, install whichever ones are required by my patches.
     
    Almost all of the Devious Devices patches have a Non-Devious Devices equivalent available for you to use instead. The only exception is the patch for Captives 1.1, which only affects a small number of follower NPCs.
     
    If you choose to use the Devious Devices patches, the responsibility is yours alone, because I can't predict or reccomend a safe limit of DD items in your game.
     
     
     
     
     
     
    This is a collection of patches mostly to add Devious Devices, Luxury Lingerie or Bikini Armors to the outfits of female NPCs from both vanilla and mods. I have used the plugin from 'Deviously Patched Hydra Slave Girls' by Gameplayer as a base, so original credit goes to him. Since Captured Dreams is no longer available Gameplayer's mod is obsolete now and I have made many extra patches, so I'm putting this on it's own page rather than posting in his thread.
     
    These are patches to distribute Devious Devices, lingerie items from the Luxury Collection for CBBE HDT Bodyslide, and the Bikini Armors from Amazing World of Bikini Armor. These patches will assign these items to female NPCs from vanilla and the also mods Hydra Slavegirls, Immersive Wenches, Slaverun, Captives, SD Cages, Simple Slavery Plus and 3DNPC.
     
    You can choose to use either the Devious Devices patches or the Luxury Lingerie Collection patches for any particular mod. You can't use different patches for the same mod. But you can mix and match different patches for different mods. I recommend using the Devious Devices patches for Hydra Slavegirls and SD Cages, and the Luxury Lingerie Collection patches for Slaverun and Immersive Wenches.
     
    These patches contain no scripts, only outfits and levelled lists.
     
    There is also an extra patch to assign the zaz slaver faction to selected vanilla NPCs. This will enhance the experience if you are using the mod Deviously Enslaved Continued.
     
    There are SSE versions of the Bikini World/Ascend patches available.
     
    This mod is incompatible with the Nexus mod Wet and Cold if you allow it to modify NPC outfits. Disable that feature if you want to use it with these patches.
    https://www.nexusmods.com/skyrim/mods/27563/?
     
     
    If you want to change the outfit worn by an NPC affected by these patches then I recommend you install Dress Up Lover's to handle it for you. To remove all DDs you can choose [empty outfit] for an NPC.
     
     
     
    Summary of Available Patches
     
     
    NOTE: All the Devious Devices patches also have Non-Devious Devices versions available. The Non-Devious Devices are the unscripted versions of Devious Devices, I recommend you use them to avoid script overloads.
     
    Devious Devices and/or Luxury Collection patches for Slaverun
    Devious Devices and/or Luxury Collection patches for Immersive Wenches
    Devious Devices and/or Luxury Collection patches for Hydra Slavegirls
    Devious Devices and/or Luxury Collection patches for SD Cages
    Devious Devices patch for Captives
    Devious Devices patch for vanilla female NPCs
    Zaz slaver faction patch for selected vanilla NPCs
    Zaz slaver faction patch for selected vanilla NPCs, modular version
    Bikini Armors for Vanilla NPCs (both LE and SE versions)
    Bikini Ascend Armors for Vanilla NPCs (both LE and SE versions)
    Merged patch for Bijin + Bikini Armors
    Bikini Armors for Deadly Wenches
    Bikinis and Devious Devices patch to add items to female NPCs from 3DNPC
    Simple Slavery Plus - Devious Devices Patch
     
     
     
     
     
    The available outfits sets in the Devious Devices patches are-
     
    Restrictive Corset (ebonite or leather materials with red/black/white colours)
    Slave Harness (ebonite or leather materials with red/black/white colours)
    Chastity Bra and Belt (ebonite or leather materials with red/black/white colours, also gold, steel and silver)
    Rope Corset/Harness (plain/red/black/white colours)
    Ponygirl (black ebonite only)
    Hobble Dress (ebonite or leather materials with red/black/white colours)
    Pet Suit (ebonite or leather materials with red/black/white colours)
    Breast Yoke (iron only)
    Chain Harness (iron only)
    Prisoner Cuffs (iron only)
    Rope Full Body Restraint (plain/red/black/white colours)
     
    Also slaves will be assigned boots, gags, gloves, collars, cuffs, plugs, piercings etc wherever appropriate.
     
    I have implemented as many item variants as possible for ebonite/leather/metal materials and red/white/black/gold/silver colours.
     
     
     
    The Luxury Lingerie Collection patches have the following sets of clothes-
     
    Amore Lace (2, black/white)
    Apathie:Illusions (5 mixed colours)
    Bodystockings (5, mostly black)
    Carlotta Bodystockings (16, mixed black or white)
    Hypnotic Lingerie (9, mixed black or white)
    Impacts:Lies Lingerie (5, mostly black)
    Laced Up Dresses/Gloves (7, mixed black or white)
    Leather Corset, Gloves, Stockings (17, mostly black)
    Leather Harness (2, black or white)
     
    I've haven't included all possible sets due to bodyslide and armor slots issues creating bugs during playtesting. I've only included the sets that were bug-free in my game.
     
    NPCs will receive gloves, stockings and footwear from Luxury Lingerie Collection where appropriate. I've tried to match colours within sets of outfits I have excluded items with colours that are difficult to colour-match with other items. I have also excluded colours that are too bright and gaudy. NPCs will also have a chance of receiving collars, cuffs, boots and gloves from Devious Devices.
     
    Note that with Luxury Lingerie Collection patches you won't get the more extreme outfits that are in the Devious Devices patches, such as ponygirls, hobble dresses, chastity, ropes, pet suits, yokes etc.
     
     
     
    The patches for Amazing World of Bikini Armor will distribute the following sets of armors to replace armors for vanilla females-
     
    Hide
    Leather
    Iron
    Steel
    Nord Plate
     
     
     
    The patches for Bikini Ascend will distribute the above bikini armors plus the following sets of armors-
     
    Elven
    Orcish
    Thamor Robes
     
     
     
     
     
    HERE ARE THE DETAILS OF EACH PATCH-
     
     
     
     
    Simple Slavery Plus - Devious Devices Patch
     
     
    This patch distributes devious devices to the slaves and makes cosmetic improvements to all NPCs. There are many non-cosmetic changes to improve the NPCs and make the SD+ owners more competent in combat and better-balanced as followers/companions/owners.
     
    There are two versions of this patch. Use only one. Both change all the faces of the SS+ NPCs. The one without 'Beauty' in the name makes all male and female NPCs use the faces from other vanilla NPCs, mostly warlocks and bandits. The one with 'Beauty' in the name differs in that it also makes all females use heads from the mod Immersive Wenches. The Beauty version is the prettier version.
     
     
     
    3DNPC Patch for Devious Devices and Bikinis
     
     
    Distributes both devious devices and bikini armors to female NPCs from 3DNPC. This conflicts with any beauty mods you may be suing for 3DNPC. Load this patch before any 3DNPC, and resolve conlicts with a merged/based/zedit/handmade/whatever patch.
     
     
     
    Vanilla NPCs Now Slavers
     
     
    This patch is only useful if you are using the mod Deviously Enslaved Continued. When an NPC is a member of the Zaz slaver faction it will be eligible for a higher risk of enslaving the player during DEC events. This patch will make the following NPCs join the Zaz Slaver faction-
     
    Bandits, alik'r, thalmor, warlocks, vampires, orc hunters, forsworn
    Orc chiefs and male orc followers
    Powerful/rich/noble females or males
    Male shopkeepers or tavernkeepers
    Senior guild members
    Court wizards, stewards
    Males who are creepy/sleazy to women (Mikael, Calixto, Talsgaar, Aerin, Sven, Faendal, Jzargo)
    Hireling followers
    Dominant female followers (Mjoll, Uthgerd, Aela, Frea, Serana, Annekke)
     
    The patches are based on USLEEP and includes its fixes. This will be conflicting with any other mod that edits vanilla NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of this patches early in your load order before any other mods that edit vanilla NPCs. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.
     
    This will also conflict with my patches for Bikini Armors for NPCs. You should load this patch BEFORE the bikini armor patches, then use merged/bashed/handmade patch to resolve the conflict.
     
     
     
     
    Vanilla NPCs Now Slavers- Modular
     
    This the same as the above patch, except that it only adds the slaver faction to selected groups of NPCs. You can use this to pick and choose who you do and do not want to be slavers.
     
    A note about the Enemies Only modular patch-
    Hostile NPCs cannot make a DEC approach to the PC for enslavement, unless they are calmed. This is only worth using if you use a combat defeat mod that calms enemies after you are defeated, such as Sexlab Defeat or Naked Dungeons. Otherwise you will never get a DEC approach to be enslaved by enemies, they will stay hostile and thus cannot make a DEC approach for enslavement. If you don't use Sexlab Defeat, Naked Dungeons or another mod with similar defeat functionality, then don't use this patch. The reason for using this patch is if you want no enslavement risks from neutral/friendly NPCs, but if you DO want an enslavement risk from enemies after you suffer a combat defeat.

    Adds slaver faction only to-
     
    Creepy Males
    Dominant Female Followers (Mjoll, Uthgerd, Aela, Frea, Serana, Annekke)
    Enemies Only
    Guild Members
    Hirelings
    Nobles
    Non-Guild Mages
    Orcs
    Traders and Innkeepers
     
     
     
    Captives Devious Devices Patch
     
     
    This is for the mod Captives version 1.1 by Heroine of the Night. It will assign Devious Devices to the rescuable NPCs from that mod. They will receive a full bondage set when they are prisoners. After you rescue them and release them in a tavern they will receive a new bondage set that will not restrict their eyes, mouth, arms or genitals.
     
     
     
     
    Devious Devices for Vanilla NPCs
     
    163 vanilla female NPCs will now wear bondage as their everyday outfit. I have chosen low and middle ranking females for this who wear the following- farm clothes, barkeep clothes, blacksmith clothes. High ranking females, such as jarls, nobles and powerful women are exempt. Also exempt are sanctioned magic users such as court mages and members of the College. Criminals are not affected, they don't obey laws governing their dress code. This is designed as a companion to the Bikini Armors for NPCs, they don't touch the same NPCs.
     
    The patches are based on USLEEP and includes its fixes. This will be conflicting with any other mod that edits vanilla female NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of this patches early in your load order before any other mods that edit vanilla NPCs. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.
     
    Approrpriate females will only from among the following outfits-
     
    Restrictive Corset (ebonite or leather materials with red/black/white colours)
    Slave Harness (ebonite or leather materials with red/black/white colours)
    Rope Corset/Harness (plain/red/black/white colours)
     
    Note that I haven't yet made a Luxury Lingerie Collection version of this patch, but I will consider making one if requested.
     
     
     
    Sanguine's Debauchery Cages
     
    This has 2 versions of the patches. One assigns only Devious Devices, the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.
     
    Since the slave NPCs must use bound poses as part of the mod features, I have not equipped them with restraints for their hands, eyes, mouth or genitals.
     
     
     
    Bikini Armors for NPCs
     
    Requires the mod The Amazing World of Bikini Armor.
     
    There is also an optional upgraded version of the patch to also include Bikini Ascend. The Ascend version also includes the patch for Amazing World of Bikini Armor so you can use the Bikini Ascend version alone. You DO NOT need to use both. There is also a variant to assign bikini armors to Immersive Wenches.
     
    Bikini Ascend has some compatibility issues with Devious Devices. You will have to open the DD MCM page and either disable the device hider or change the slots. Otherwise the bikini top/bottom and some other armor pieces won't all be able to equip all at the same time.
     
    There are 4 versions of the patches. All patches are standalone and do not require each other. The basic version of the patches will assign bikini armors to vanilla females who use armor. The Immersive Wenches patch does this too but also assigns bikini armors to some NPCs from Immersive Wenches. The patches are based on USLEEP and includes its fixes. They will all be conflicting with any other mod that edits vanilla female NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of these patches early in your load order before any other mods that edit followers or bandits. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.
     
    Remember to load this early in your load order and also to patch this! You WILL need to do this!
     
    The Immersive Wenches versions will have to be loaded AFTER any other Immersive Wenches patches to avoid compatibility issues.
     
    These patches will also be appropriate if you are using the bikini armor feature from Sexlab Survival.
     
    This will also conflict with my patch for Vanilla NPCs Now Slavers. You should load any bikini patches AFTER the Vanilla NPCs Now Slavers patch, then use merged/bashed/handmade patch to resolve the conflict.
     
    List of patch plugins-
     
    For both Bikini Ascend and Amazing World of Bikini Armor
    Bikini Ascend Armors for NPCs.esp
     
    For both Bikini Ascend and Amazing World of Bikini Armor and also Immersive Wenches
    Bikini Ascend Armors for NPCs - Plus Immersive Wenches Bodyguards.esp
     
    Only for Amazing World of Bikini Armor
    Bikini Armors for NPCs.esp
     
    Only for Amazing World of Bikini Armor and also Immersive Wenches
    Bikini Armors for NPCs - Plus Immersive Wenches Bodyguards.esp
     
    Bikinis for Bijin AIO by King-Crimson
    This is a replacer plugin for Bijin All-in-One found here- https://www.nexusmods.com/skyrim/mods/40038?tab=files&file_id=1000239351&nmm=1
    This plugin will enable compatibility between Bijin AIO and the Bikini Armor patches. it will ensure all Bijin NPCs keep their appearance and also wear bikini armors.
     
     
     
     
    Hydra Slavegirls 8.27 by hydragorgon
     
    This has 4 versions of the patches. Two assigns only Devious Devices, the other two assigns Devious Devices plus items from Luxury Lingerie Collection. The 2 patches with the word 'Beauty' in them will make hydra slavegirls use the facial appearances from the mod Immersive Wenches, so will require that file as a master. Use only 1 version at a time.
     
    As in Gameplayer's original mod, the patches will assign items to slave NPCs from the mod Hydra Slavegirls. They will receive the full range of outfits, and some of them will also have their hands, legs, mouth and/or eyes bound.
     
    In the both patches, many will have chastity and/or bondage items that limit their possible sex/movement animations and limit their ability to speak/fight.
     
    This will allow the travelling slaver NPCs in Hydra Slavegirls to become followers. I have also tweaked them to make them more usable as followers and given them random names using the TES name generator. This should allow them to become compatible with player slavery mods like Devious Followers. All NPCs are Protected and have unique names. The original Hydra Slavegirls mod is unlevelled, so these followers will start with high levels. They are often accompanied by their own slaves, some of which are capable of defending their Owner.
     
    Here is the list of plugins and their function-
     
    1). Adds Devious Devices to hydra slavegirls
    "Hydra Slavegirls Patch for Devious Devices.esp"
     
    2). Adds Devious Devices and Luxury Lingerie Collection items to hydra slavegirls
    "Hydra Slavegirls Patch for Devious Devices & Luxury Lingerie Collection.esp"
     
    3). Adds Devious Devices to hydra slavegirls plus makes them use the visual appearances of wenches from the mod Immersive Wenches
    "Hydra Slavegirls Beauty Patch for Devious Devices.esp"
     
    4). Adds Devious Devices and Luxury Lingerie Collection items to hydra slavegirls plus makes them use the visual appearances of wenches from the mod Immersive Wenches
    "Hydra Slavegirls Beauty Patch for Devious Devices & Luxury Lingerie Collection.esp"
     
     
     
    Slaverun Reloaded 3.0 Beta 1
     
    This has 2 versions of the patches. One assigns only Devious Devices, the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.
     
    When the Enforcer from Slaverun runs, it strips all female NPCs naked when in town and leaves them with only boots/gloves but unfortunately it doesn't add Devious Devices. With this patch installed, rather than leaving them naked, instead the Slaverun Enforcer will put women into a full set of Devious Devices. If you want to put as many women in Skyrim as possible into Devious Devices, then this is the best option that I know of. This is MUCH better than just leaving them naked. The patch only changes 4 outfit sets from default Slaverun, and makes them use custom levelled lists to add the Devious Devices.
     
    To use it you need to go into the Slaverun Reloaded MCM. On the page for 'Slavery Settings' and under 'NPC Enslavement Options' you need to check the option for 'Free NPC Outfits'. The option for 'Free Women Outifts' should be set to any option except 'Naked' or 'Random'.
     
    In the Luxury Lingerie Collection, NPCs will receive the full range of outfits. In the Devious Devices patch, they will only receive from among the following outfits-
     
    Restrictive Corset (ebonite or leather materials with red/black/white colours)
    Slave Harness (ebonite or leather materials with red/black/white colours)
    Rope Corset/Harness (plain/red/black/white colours)
     
    NPCs affected by this patch will not have their hands or feet bound, and will not have their genitals blocked by chastity items during sex animations. They also won't wear gags and blindfolds. This is because these NPCs are supposed to still be able to do 'normal' things that NPCs can do, like speak and fight. Or whatever counts as normal for a Slaverun game, I guess. Slaverun Enforcer also needs free women to be able to participate in sex animations without restrictions.
     
    There is also a bug in the current version of Slaverun, it is incompatible with versions of Devious Devices after 4.1. You should also use the following patch to avoid compatibility issues with the latest versions of Devious Devices.
     
     
     
     
     
     
     
     
     
    Immersive Wenches 1.6.0
     
    This has 2 versions of the patches. One assigns only Devious Devices. the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.
     
    These patches will assign items to all NPCs from the mod Immersive Wenches.
     
    In the Luxury Lingerie Collection, NPCs will receive the full range of outfits. In the Devious Devices patch, they will only receive from among the following outfits-
     
    Restrictive Corset (ebonite or leather materials with red/black/white colours)
    Slave Harness (ebonite or leather materials with red/black/white colours)
    Rope Corset/Harness (plain/red/black/white colours)
     
    NPCs affected by this patch will not have their hands or feet bound, and will not have their genitals blocked by chastity items during sex animations. Note that this may be unbalancing since many wenches travel on the roads and will not be as effective in combat since they will not have their original armour. They also won't wear gags and blindfolds. This is because these NPCs are supposed to still be able to work as wenches in inns and bars, and some of them will travel on the roads and need to be able to defend themselves.
     
     
     
    Luxury Lingerie Patches-
     
    I should specify that the 1.7fix version of luxury collection has all it's items count as armor. But if you check the last few pages of the mod thread over there you can find custom patches to turn all the items into clothing if that's what you would prefer. All are compatible with my patches. There's actually 3 versions of the luxury collection plugin available. There's the 1.7fix original found on the main mod download page. The other two patches are found here to turn all items into clothes rather than armors (and other things)-
     
     
     
     
     
    INCOMPATIBILITIES
     
    This mod is incompatible with the Nexus mod Wet and Cold if you allow it to modify NPC outfits.  Disable that feature if you want to use it with these patches.
    https://www.nexusmods.com/skyrim/mods/27563/?
     
    The problem is that Wet and Cold uses scripts to make outfit changes and when this happens to NPCS wearing randomized DDs this causes the number of active scripts to spiral out of control. It results in massive save bloat, lags the game and causes NPCs to wear multiple different DD outfits at the same time.
     
    I strongly recommend just completely deactivating Wet and Cold if you are using my DD patches.
     
     
     
    BUGS
     
    If you use Radiant Prostitution, NPCs can only start whoring scenes if they wear clothes with the JobWhore keyword. This keyword is only added to the tavern clothes by RP. I think you can use the RP MCM to add the keyword to any clothes but you'd have to do it for several items referenced by this mod. Alternatively, if anyone cares about keeping whoring scenes in RP, I could make another patch to add the keyword to Devious Devices.
     
    Some items take a while for the NPC to assume the correct animation. This affects everything that binds the hands and feet. Pet suits are especially badly effected.
     
    When NPCs reset their inventories (like after a cell reset) then sometimes not all worn items are removed from them. This can result in NPCs wearing mismatched items.
     
    Luxury Lingerie Collection seems to have buggy bodyslide files, so some outfits might not work properly for you. This is not a problem with the patches, but if you post in the mod thread I will try to help you.
     
     
     
    DOCUMENTATION FOR THE MOD USER DONTTOUCHMETHERE
     
    Here's a list of the latest files for you to use, so you don't forget lol.
     
    It's lists the download folder and the plugin inside that you should use.
     
    Captives 1.1 Devious Devices Patch 24_05_2020.7z
    "Captives Devious Devices Patch.esp"
     
    Devious Devices Patches for SD Cages 11_09_2020.7z
    "SD Cages Patch for Devious Devices.esp"
     
    Devious Devices Patches for Hydra Slavegirls 05_10_2020.7z
    "Hydra Slavegirls Beauty Patch for Devious Devices.esp"
     
    Devious Devices Patches for SimpleSlaveryPlus 11_09_2020.7z
    "SimpleSlaveryPlus - Devious Devices Beauty Patch.esp"
     
     
     
     
    CREDITS
     
    Credit to Dreamweaver for Non-Devious Devices 1.1 which I converted into the Non-Devious Devices masterlist.
     
    Credit to hydragorgon for the original slavegirls mod.
     
    Credit to Gameplay for the original Devious Devices Hydra Slavegirls patch.
     
    Credit to Cleave, Grey Cloud and donttouchmethere for the screenshots.
     
    Credit to 4nk8r for the SSE versions of the patches.
     
    Bikinis for Bijin AIO by King-Crimson

    52,789 downloads

    Updated

  17. Predator Pose Pack

    Predator Pose Pack LE and SE, there is two Downloads, one for each game!!!
     
    Lots of Fucking machines (Most Animated!), and BDSM furnitures (Static) on POSER 1, and some Normal Poses on POSER 2

    So, after a long time, I finally know how to do poses, and animated Poses!
    There is a facial preset( Mouth Open) for the Human Table Pose, and Fucking machines.
     

    This post, and Pack will be update for more, and more, as I do.  (  ( (NEW POSES=LAST IMAGES!!!) )  )
    ---------------------------------------------------
    Poser1= Kinky Things
     
    Poser2= Normal Poses
     
    Poser3= Nothing for Now...
     
    Poser4= Nothing for Now...
    ------------------------------
     
    Special thanks to Rohzima for showing me how to animate objects with the Rig!!! Many thanks!!!
     

    Thanks to Distar66\TKTK for RIG in Nexus\SkySA
    Collygon by the FreObjposer on LoversLab, which I used and modified as Base.
     
    Requirements:LE/SE

    Poser Hot keys Plus
    Fnis
     
    My Patreon if you want to check it, there is a lot of Outfit Fetish Mods (Latex, Leather)
     
    My Twitter if you want to follow me, and see as soon as I post something new!

    14,877 downloads

    Updated

  18. Green arrow artillery

    Green arrow artillery are arrow and bolts you can fine in your adventures.
    An little mod that I made for myself and I decided to upload and share.

    43 downloads

    Updated

  19. Sexlab Aroused Redux December 05 2016

    Sexlab Aroused Redux
     
    This is a replacement for Sexlab Aroused. The intent is to minimize the papyrus impact of Aroused. It is a direct replacement for Aroused and any mod that depends on it should continue to work as before. It uses all the same logic as the fabulously well written original. If you are experiencing script lag or random CTDs, Sexlab Aroused Redux (SAR) will help solve the problem and many users have reported great success using it. Here is a quote:
     
    Do not use the SSE download for oldrim.
    It is only here temporarily until I create a new SSE topic.  If you use this, make sure you get Skyrim Special Edition, and  Sexlab SSE and SKSE64, etc.
     
    If you need the SSE version, find it here:
     

    Version 28b
    This version now updates the SLA_ variables regardless of whether or not there are naked NPCs around with each scan (unless disabled). So, to get the same functionality as in 27c regarding papyrus impact, use the Disable Aroused checkbox if you don't want Aroused to change arousal states. I also added code provided by BeamerMiasma to use the player as the LOS center if they are present in a sex scene instead of the NPC in the female position. See this post for more information and the possible impact.
    Added two new check-boxes to the MCM menu. One disables aroused completely. It is useful to reduce the papyrus impact to zero (or close) for use in big battles or other places where any papyrus impact would stress your system. You can also turn it off when you just don't want your NPCs getting horney.
     
     
    The other controls the way that aroused works when there are no naked players around. If it is checked on (the default), we don't do arousal computations if there are no naked NPCs (or the naked player) around. We do however now update the SLA_AROUSED variable even if there are no naked players around. This variable should be checked on unless you have a mod that will not work it off. I don't think there really are any, but we have added this in just in case. Note that there is some considerable papyrus impact with this change when there are no naked NPCs around, so if this impacts you, disable aroused in those places where it is a problem.
     
    What is does:
     
    This mod copies much of the functionality of the original but with a much lower papyrus impact. So you don't have to go to another page, the following is shamelessly copied from Sexlab Aroused, the original.
     
    Features
    Sexual Arousal - for ALL Skyrim residents. It is based on how much time passed from sex and on exposure to adult content. Lover's Desire - player will find it difficult to focus if aroused. SOS support - sclongs will come to life as response to arousal, hands free.
    BeamerMiasma has provided a really nice graph that shows the effect of Time Rate and its effect on arousal since your last orgasm here.
    It is reproduced here in the spoiler
     
     
    BIG NOTE:
    Aroused Redux provides an interface that allows other mod authors to change arousal directly. Even if aroused is disabled using the Disable Aroused checkbox, you may still see arousal changing.
     
    Arousal
    Arousal = TimeRate * (DaysSinceLastOrgasm) + Sum(SingleExposure * ExposureRate) Arousal min value is 0 and max value 100, but some times -2 is returned for invalid/blocked actors ExposureRate can be set from MCM menu or by modders, values are 0-10 TimeRate decays overtime, having sex increases TmeRate, values are 0-100
    SexLab
    Each stage of foreplay animation adds +1 exposure Orgasm reduces exposure by "actual animation duration" / "default animation duration" * 20. Tip: extending sex duration would reduce more exposure after orgasm Orgasm time is stored to each actor Rape reduces exposure by additional 10 points to victim Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting
    Naked
    PC arousal increases if one sees naked NPC and visa versa If NPC sees naked PC, and PC set as Exhibitionist in MCM menu, then PCs exposure is increased
    Lover's Desire
    Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Distracted - Arousal : 50-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower
    SOS
    Arousal level of NPC effects SOS "bending".  

    Modders
    See this post for help in interfacing to Aroused Redux.
     
    Special Thanks
    Special thanks to sdvr and orsonero for their translation work.
     
    Thanks too to Leito for his excellent animations. Hope you all swing over to his forum and tell him thanks.
     
    PATCH NOTES
    I have left version 27c on the download page just in case version 28 causes problems. I have tested it extensively, so I think it is fairly clean. However, I have not beta tested it widely.
     
    This mod comes with complete source, so please feel free to have a look. I did not provide a bsa, it is all loose files.
     
    Compatibilty
    SAR is compatible with most software products that rely on the old version of Sexlab Aroused. It has been tested with:
    Sexlab SexSlaves, Sexlab Romance, Devious Devices Integration, Lovers Comfort, SD+, Deviously Helpless, Captured Dreams, Devious Devices (Integration, Assets and Expansion), SexLab attraction, SexLab approach.and SL Stories. There are no reported incompatibilities. More as I find them.
     
    Installation
    Installing over the old aroused:
    1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game.
    2. Exit Skyrim and uninstall the old Aroused.
    3. Install the new Aroused and run LOOT or similar
    4. Run FNISForUsers
    4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go.
     
    New Installation
    1. Install aroused using NMM or similiar
    2. Run Loot and FNIS
    3. Start up your game. It may take up to 5 minutes or so for the SexLab Aroused menus to appear in in MCM. You should get a notification that MCM: Registered 1 New Menu
    4. After you can see the menu, you are ready to go.
     
     
     
    Upgrading
    Just uninstall the old version using NMM or similiar and install the new version. Then, run FNIS for users. If you are upgrading for a major version (eg version 27c to 28), you will see "Updating Aroused Redux to version xxx ..." and then "Aroused is ready to use" when the software update is complete.
    Note that NMM and similar sometimes does not remove all the files it install. So, if you installed the loose version and are installing the bsa version, check your ...skyrim\data\scripts directory for the existence of sla*.pex. If you have Slave Tats installed, there will be those files there as well. Here is a complete list of the files Redux installs:
    slacloakeffscrslaConfigScrslaFrameworkScrslaInternalScrslamainscrslaNakedScriptslaPlayerAliasScrslaResetScrslaScanAllScriptslaUtilScr  
    Alternately, just install the loose version if you are upgrading a loose version.

    1,620,470 downloads

    Updated

  20. Dripping when aroused LE

    Requires(Sexlab):
    -SKSE
    -SexLab Framework
    -(Optional)SexLab Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support
    -(Optional)DDi/Zap, required for gag drooling support
    OR
    Requires(Flower Girls):
    -SKSE
    -Flower Girls SE
    -(Optional)Aroused (Redux), required for dripping based on arousal
    -(Optional)Schlongs of Skyrim(full), required for futa support + PapyrusUtil
     
     
    Rate Mod if you like it, oh and of course you can support me/futher mods developement/ on My Patreon page
    Mod GitHub: Dripping when aroused
     
    Installing:
    1)install MO or NMM
    2)finish helgen/ alternate start
    3)install mod with correct plugins
    4)...
    5)profit!!!
    *if you get errors, 99% your skyrim is broken or you didn't install dependecies/plugins, but if want to ignore them, use dummy status script to disable mod checks
     
    Description:
    When female becomes sufficiently aroused, her pussy will start leaking juices.(effect duration 60s)
    After having anal or vaginal intercourse, character will leak cum.(effect duration 60s)
    Wearing Gag will cause drooling effect.(effect duration 10s)
    After having orgasm females will squirt.(adjustable chance)(effect duration 10s)
    Having vaginal intercourse will cause character to loose virginity and bleed.(effect duration 60s)
    Mod have virginityGO function, how many virginities can you collect in skyrim? Let whole Skyrim know who's Alpha in Skyrim.
    When player(character) is aroused enough(arousal light:33 / heavy:66), you will hear heartbeat, breathing and have a blurred vision.
    All effects can be had at same time, effects work through clothes, floors (¯\_(ツ)_/¯), affected characters shown in mcm.
     
    Your graphic settings, enb, etc can affect visibility of effects.
     
    Mod runs checks on player character and actors within range every X seconds, If character aroused enough Mod applies hidden spell with 60 seconds duration.
     
    Cheat?: you can set Arousal_threshold to 0 and all females will be dripping(even if you have no SLA)
     
    Modders stuff:
     
     
     
     
    SOS support(hairs etc):
    if you have sos hair addon that is not supported you can add it manually to
    Data\SKSE\Plugins\StorageUtilData\DW\SOS_NotAPenis.json
    name of addon can be found with tes5edit - faction - FULL Name
     
    Meshes and textures taken from ZaZ Animation Pack/skyrim, meshes modified to work w/o equipping inventory item
    Visuals and heartbeat taken from arousalvisuals-0.1 by idk who, which is lost during forum move in 2015. i've fixed scripts and annoying loop bug or was it feature?.
     
    Issues:
    There seems to be 1-2sec warping(visual dissapearence) of charactes in Blue Palace, problem seems to be in zaz fluidity effects, no idea what is the cause or how to fix it.
     
    Permissions:
    If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -force to buy premium and sms crap.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc
     
    Changelog:
     
     

    196,977 downloads

    Updated

  21. TALES OF series - Lens Hunter outfit

    RZ workshop Anime & Manga series mod
    This is a Cloth outfit mod from a popular franchise " Tales Of Destiny "
    DESCRIPTION
    A remake of the mod TerraMane by Hentai.
    As a fan of TOD I thought this mod needs a bit more love. So I remade it for my game and its time to share.
    Model inspired by originals and cosplay designs. Hope you enjoy this also
    Beautiful ToD theme song "Yume de aru youni " by Deen
    "NOTE -----------------------------------------------------
    there is a ReadMe text in archive for information For UNP bodies  ----------------------------------------------------------------
    INSTALL
    manual (Loose files installation)
    Drop from this archive  Meshes\Textures\Plugin  to your Skyrim DATA folder
    Bodyslide files go to BS folder -  create your preset,
    Use ItemMenu if you don't want to craft the outfits.
    -----------------------------------------------------------------------------------
    WHAT YOU WILL GET:
    Signature thief outfit of Rutee Katrea Signature Swordian   NSFW version for Echi \ boing~boing \HentaiLab dirty deeds LE version link PERMISSIONS 
    Share links to original uploaded sites please, to credit the Authors.
    Permission free for conversion XNA,etc.
    support?
    Toss a coin to the modder for buying 3d tools.
    CREDITS
    MUTSUMI INOMATA   (いのまたむつみ) for Design
    Namco Tales Studio
    bad-ass Cosplayers for inspiration
    oblivion mod TerraMane by Hentai
    Dimon99 for the UNP body
    Calyps for the UNPB body
    Allegorithmic for Substance series (peasant edition)
    3DSMAX NIf plugin Creators


    2,101 downloads

    Updated

  22. SlaveTats + RaceMenu Overlays | Anuketh Pack #1 - LE / SE

    I decided to try SlaveTats and design some tattoos myself. This mod works for both Legendary Edition (32 bit) and Special Edition (64 bit), but each one has sighly different requirements mentioned below.
     
    This pack includes the following:
    7 Slave Marks: Bondage, Perfect Slut, Suck Me, Spanked, Dragonwhore, Dragonwhore Alt and Alduin was here. 43 General Tattoos: Bralette, Bralette Alt, Chest Deco, Chest Deco Alt, Pasties 1, Pasties 2, Pubic, Star (Front), Star (Back), Wings, Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Legion, Under Chest Deco 1, Under Chest Deco 2, Under Chest Deco 3, Under Chest Deco 4, Dagger, Garter Belt, Garter (without stockings) and Garter + Stockings with feet option, Face Adornment 1, Face Adornment 2, Face Adornment 3, Face Adornment 4, Face Adornment 5, Ankle Flower, Feet Stars, Tribal Tattoo 1, Tribal Tattoo 2, Tribal Tattoo 3, Tribal Tattoo 4, Tribal Tattoo 5 and Tribal Tattoo 6.  
    RACEMENU TATTOO OVERLAYS FOR LEGENDARY EDITION ADDED - Made by me based on the SE version.
    RACEMENU TATTOO OVERLAYS FOR *SPECIAL EDITION ADDED - Made by Testificateguy.
     
     

    SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu).
    You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more.
     

    This mod is NOT standalone. That means that it requires other resources in order to work.
     
    Legendary Edition users must install first:
    SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.
    Special Edition users must install first:
    SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.  
    Installation (extracted from SlaveTats page):

    1. Make sure you have the requirements.
    2. Download SlaveTats and extract it into the Skyrim Data folder.
    3. Download this mod and extract it into the Skyrim Data folder.
    3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
    4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
    5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod).
    6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
    7. Exit the MCM and your tattoos will appear in a moment.
     

    SlaveTats - murfk
    Hold Capital Symbol Vectors - Polykobus and AlcoholSwabs
    Vortec and Chaimhewast for helping me with the recolor problem
    Testificateguy for converting the tattoos for RaceMenu.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    I hope you like this first pack. Since I've added 50 tattoos, this pack is finished. That means that there won't be future updates (at least at the moment) and if they are, won't be to add new tattoos.
     
    Liking and giving me your feedback is a great way to show me your support and is highly appreciated!
     
    I've seen all your comments and I must thank you for the warm welcome this pack has received in the community. Surely I will make more packs in the near future. If you have any request, I will gladly read it.
     
    I recently made a Ko-Fi page for those people who asked. Again, thank you so much ?

    23,790 downloads

    Updated

  23. Hentai Demonic Creatures

    This mod applies the scripts from Hentai Creatures to some of the creatures from Demonic Creatures (about 10 or so for now). What does that mean? Well without reiterating all of what hentai creatures is, you can summon them through special spells, train them, make them mate with the character, and have them fight for you. That said, i'm new at this and I don't know for sure I copied everything exactly. But I get the feeling the "mate" option is the most used one and that one definitely works.
     
    Hard Requirement of Hentai Creatures (for the MCM and to make things actual work). You can find it here https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     
     
    Hard Requirement of Demonic Creatures for meshes, textures, etc. https://www.loverslab.com/files/file/15135-demonic-creatures-le-patch-v142-current-version-v14-le-sse/
     
    I use the LE version with Dinosaurs. Not sure if that matters or if version number matters. I don't it should but I am not a technical person.  The LE part definitely matters. This mod probably won't work for SE and I wouldn't know how to port it.
    EDIT 1: akspyder has made an SE port I believe. It can be found in the comment thread.
    EDIT 2:  Can confirm that the LE version of this mod this still works in a recent update of demonic creatures (1.5). 
     
    Current creatures this mod has available:
    Red Demon
    Blue Demon
    Silver Demon
    Abhorrent Demon
    Sacrificial Priestess
    Draugr Brute
    Draugr Dog
    Ebony Zombie
    Falmer Brute
    Scamp
    Ogrim
    Lesser Werewolf
    Sanguine Mistress (Maybe. Having some technical issues but it might work for you)
    Hunger
    Chimp
    Ghost Mother
    Nekker
    Shivering Bishop
    Little Shoggoth
    Demon Horse
    Drowner
    Goblin
     
    It is only a single variation of each creature.
     
    As I am returning to law school it is unlikely I'll have time to expand on it anytime soon. The current version is version 2 (I updated it before ever uploading since I did not yet have permission from the mod authors to upload).
     
    Speaking of permissions, this mod is heavily dependent on the aforementioned Hentai Creatures and Demonic Creatures mods. I don't know how much authority I have to give permission on anything. So best to ask first before doing anything.
     
    The MCM of hentai creatures does not add the spells. Use the additem menu mod to get the spell books from the esp. Or open console, type
    help "hentai" and see the results for the above monsters. Add either the spell books or the spells directly. Although additem menu is a super useful mod and I highly recommend it.
     
    Possibly Final EDIT: It is highly unlikely I will be coming back to this mod personally, or if I do it will be a VERY long time. Assuming you get permission from the original mod authors and follow their rules, I personally have no issue with someone expanding on this mod of their own volition and uploading their own version.

    5,116 downloads

    Updated

  24. Bendu Olo's Amulet

    Quick nothing mod that has Bendu Olo reluctantly send Female Player Character off on a job to retrieve an Amulet.  
     
     
    Bendu Olo is a Dunmer who doesnt think highly of female adventures. Find him at New Gnisis Club in Windhelm. Convince him to "Give you a shot" for job to retrieve an Amulet.  The thief he sends you to might have Amulet, might not. Just talk to the guy, usually men are pretty reasonable if giving a chance. After obtaining Amulet return to Bendu. 
     
     
     
                                      ****************************************************************************************************************************************
     
    This is a plug and play and then remove file. 15 minutes worth of game play.  I made this mod from tutorial a year ago so I could get better look at quest building in CK. I had never got back to adding additional content to it. I recently started doing stuff on male player side again and concluded I wanted to upload this file so some users could have some quick fun, and so that I dont lose it. 
     
     
                                                          
     
    Quick important side notes:
     
    1. Mod thinks you are a female
    2. You should have Billyy animations installed.
    3. Failed at creating properly working bsa file(tried, looked right, didnt work) Mod should uninstall easy enough for everyone. All 6-9 scripts got recompiled yesterday 
        so if you uninstall and need to remove scripts they will be real easy to find. 
    4. Nothing vanilla touched that would be an issue. Just cell locations where things are at. 
    5. Follow quest journal log, You shouldnt fight first bandit/thief. He is good guy that can be trusted. If you go in guns ablazing all will work, just will miss some game play. 
     
     
     
     
    To be very clear................ No BSA file. BSA Achieve.exe in Skyrim folder failed me, Seen online others saying it didnt work good. BSA might be helpful to some users, not for me. Sorry, I did try. Got too many other wheels to spin and not enough time. 
     
     
     
    Credits: KS Hairs
                 SexlabFramework
                 Billyy Animations(Gangbang Animations)
                 CK and Loverlab, thats it!
                 

    937 downloads

    Updated

  25. Better NPC Support for Devious Devices

    Better NPC Support for Devious Devices
     
    An add-on for Devious Devices to improve support for NPCs.
    Latest Version: 0.6 (2022-02-19), this version is for DD 5.x only
    Latest Version supporting DD 4.X: 0.2 (2021-01-27)
     
    Current functionality:
    Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings. Allow manipulation of some NPC devices (insert/remove panel gag plug, link/unlink DCUR rubber gloves with D-links). Escape system: If enabled in MCM this allows NPCs to struggle and maybe escape their devices.
    Current Limitations:
    Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong.  
    Compatibility:
    This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers.
    The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required.  
    Credits:
    Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me.  
    License:
    Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary.
     
    Github:
    https://github.com/RealHandcuffs/Better-NPC-Support-for-Devious-Devices
     
    Changelog:
     

    15,724 downloads

    Updated

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