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  1. dw's Palm and Sole RaceMenu Overlays for Dark-Skinned Characters LE/SE (CBBE & UUNP)

    I was never a fan of how uniformly coloured dark-skinned characters looked in Skyrim, so I made these overlays to add light palms and soles on my character. You'll find them in the Hand and Foot Paint sections in RaceMenu, respectively.

    Female only.

    Based on Sapphire's Overhauled Skin, by Novelyst (which itself is based on Sapphire's Skin by Vobla)

    Update 04/09/2022: With version 3.0, the overlays were entirely redone and are now based on the excellent Sapphire's Overhauled Skin by Novelyst and Vobla.

     
     

    1,387 downloads

    Updated

  2. AE 629, Schongs Of Skyrim Repak Papyrus No Dll

    SCHLONGS OF SKYRIM for 629
    Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
    NO DOWNGRADE NEEDED

    This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629

    Requires,
    Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack) 
    All I did was shuffle the files. from SOS original on Github  and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere

    Permission is given if ether developer wants to use my file order to improve their own mods, 
     
    In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom 
    and Before CBBE (unless you want females with Schlongs) i think
    and Schlongs Custom Before XPMSE 32 see attached images 
     
    Now Get Shagging LoL



    13,665 downloads

    Updated

  3. Backpack Containers LL Patch

    Description
     
    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.10

    975 downloads

    Updated

  4. Slap da Butt LE

    This is a port of Suzutsuki's mod from this thread
     
     
    Run 
    FNIS or nemesis (untested) after installing
     
    Incompatible With  
    SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
     
    Before you report any bug/issue
    Check that all installed versions are up-to-date
     
    Updating
    check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
    Download the AIO file (all files included) and read the included readmes
     
    About the MCM options
    Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
    Fuzzy Timer: enables the below option
    Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
    Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
    Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
    Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
    Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
    Controller Feedback: Enables controller vibration on slap events
     
    all mcm options are safe to toggle or adjust whenever
     
    How to: Create your own synced player moan/grunt sound file for increased immersion
    download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file  
    FAQ section:
     
    Older files and instructions:
     
    Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file

    20,943 downloads

    Updated

  5. Jaxonz Furnishings -FW BDSM furniture(forniphilia)

    This is a BDSM forniphilia (Human furniture) based on JAXONZ FURMOSHINHS(https://www.nexusmods.com/skyrim/mods/57756).
    I added 38 pieces of BDSM forniphilia (Human furniture) to the original MOD maker items.
    Using the same method as before, use the item acquirer to obtain all items in the mod, find the furniture starting with "FW" in the backpack, select it and press the "R" key on the keyboard to put it into the scene. It is recommended to use with JAXONZ's item movement MOD(https://www.nexusmods.com/skyrim/mods/52583).
    Home has static and dynamic, some furniture collision did not do, some furniture material is rough, because I can not make material, I hope that interested friends can add material for my MOD items.
    Part of the model uses the transformation from Kritical´s Naughty BDSM & Fetish Collection (LL update 09.10.) 1.0.70
     
     






    1,767 downloads

    Updated

  6. LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Part 19)

    Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
    Have fun, LK



     
    Delara's story

    No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
    She had already had three marriages, all to much older men who, when they died, left their
    fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.

    When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....


    Name: Delara
    Race: Breton
    Weight: 100
    Texture: Demoniac- High Quality Glossy Female Body Texture
    Body: The Nordic Bombshell - Natural Body 1.3
    Combat: Onehanded, Fire magic
    Location: Riverwood Trader
    essential and marriageable   SSE version here:
     
    As always, a big thank you to
    gabriel08, ocapity and Tlam99

     
    

    1,616 downloads

    Updated

  7. Sexy Werewolf vocal mod

    I think this mod properly introduces me and my work onto loverslab. I make foliage sound effects, monster vocals, noises and dialogue. I'm pleased to present you my latest monster vocal mod.
     
    There are two files containing multiple voices and SFX.
     
    WARNING! The audio is very loud and growly, it really hits you in the ear, so headphones warning.
     
    I'm open to suggestions and I would love it if you would comment and tell me if you liked this or not.
     
    IF YOU'RE GOING TO USE THIS IN YOUR MOD, ALL I ASK IS THAT YOU CREDIT ME IN YOUR MOD, THANK YOU.
     
    FUTURE PLANS :
     
    Riekling (They kinda talk... I guess)
    Dremora
    VampireLord
     
     
    Interesting fact : Barely any editing was done to the audio except for basic EQ, most of it is just my natural voice.

    4,524 downloads

    Updated

  8. ZaZ Animation Pack (ZAP)

    ZaZ Animation Pack V.9.0
     
     
    ZaZ And XaZ And T.ara
     
     
     
    Description
     
     
    THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTATED MOD
    THIS IS A MODDER´S RESOURCE
    THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE.  IT DOES NOT DO ANYTHING ON ITS OWN
    DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY 
     
     
     
    WARNING !
     
     
    This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......
    IF THAT'S NOT YOUR TASTE, SKIP IT!!!
     
     
     
     
     
     
     
    Requirements
     
    Fores New Idles in Skyrim - FNIS  by Fore ( Always the Latest Version )

    http://skyrim.nexusmods.com/mods/11811
    Skyrim SexLab - Sex Animation Framework by Ashal
    http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/  
     
     
    Highly Recommended - One of these

    XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
    OR
    XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
    http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
    OR
    XP32 Maximum Skeleton -XPMS by xp32
    http://www.nexusmods.com/skyrim/mods/26800/?  
    HDT-PE-Physics (nexus/LL)
    HDT-SMP-Physics (chinese Version-can be downloaded by my hair-mod or by the cheongsam-dresses-mod of mine) (LL)
     
     
     
     
     
     
    Installation
     

    1. Delete ALL other versions, also if you play with my furniture-mod. Delete those mods completely. Actualize FNIS. Then you can try to install this pack.
    2. Activate the ESM file in NMM or similar.
    3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. 
    (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
    4. Enable the ZazAnimationPack.esm file.
    5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
    6. Enjoy the new content!
     
     
     
     
     
    Giving Credit
     
     
    Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.
     
     
    Thank you!
     
     
     
     
     
     
    Credits
     

    XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
    ZaZ - Animations and 3d Meshes. 
    Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
    Figment - hklxcmd ( Havok Commandline Tools )
    Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
    Zadil - Devious Asset Gag
    Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
    LeitoAnimation base for modified SexLab animations
    ZynAnimation base for modified SexLab animations
    ArrokAnimation base for modified SexLab animations
     

    Texture Resources:
    Mr.Dave Texture Resources - SkyrimNexus
    Scabeater's Free Textures - Deviant Art
    Mateusnroll Rope Pattern - Deviant Art
    LordZulten Wood Texture - LoversLab
    TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) 
    CG Textures Some Textures - http://www.cgtextures.com/
     
    Notable Mentions:
    GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
    Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
    Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
    Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
    Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
     
    The Usual Suspects Mayatola, Equidical and Many More
    The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned )
     
     
     
    Version 9 - Edition With New Furnitures And Animations And other assets By:
     
    Whip´n´Girl - New Furnitures with Animations
    Nosdregamon - New Furnitures With Animations And Furniture-Specific Scripting
    Musje - lot of new Scripting, new behaviors and a new LOCK-MECHANIC - ❤️❤️❤️
    Brumbeck - HQ SMIM Textures
    Darkevilhum - Branding-Furniture-Animations
    Poblivion - street-signs, lot of additional ideas, textures and assets ("Cooking-assets-ideas and more!!!")
    D jans - Gallow-Animations And The Gallows
    Cedec0 - Zaz-"DoggyStyle"-Animation Fix
    Caliente And The Whole Surrounding Team - Caliente Bodyslide Software
    CPU - (Technical) Support And Maintainer, an LL icon
    Nessa - ASX-Repository resources-mod for oblivion: assets- and texture-use for the ayleid-base-texture-theme (marmor-stone) of zap´s ayleid-ruins-building-kits, offered in two versions
     
    All The Other Users, Who Took Care On The Long Way I Went, Who Also Put Their Continuous Support, Ideas And Help Into This Project Of This Edition (V.9.0)
     
     
     
     
     
    Obituary
     
    This mod I created from the last version 8+. It contains endless new assets, offsets and furnitures. There are also new and well known built-kits inside, which will offer to create fantastic new stuff into the skyrim-world.
     
     
     
    SKYRIM
     
     
     
    Installation Of  This Version:
     
    It´s The Same  Like All Other Versions Have To Be Updated:
     
    -Deinstall YOUR Old Version, or TUFP !!!!!!!
    -Deinstall  The "TaraUltimateFurniturePack"
    -Deinstall The "New Offset Animations For ZAP" By Tara
    -Make sure that nothing of the mods is left behind !!
    Install This Version Of  ZAP 9.0
    - this will bring all the above mods
    together inside of one pack with a 100%  Zap 6.22/ -7 compatibility.
    If you do not like our added stuff, then do not install this mod.
    If you are not sure if it works for you, install it on a test-partition first.
    ZEP (Zaz Extension Pack) is not be compatible with this mod !!!
    and If  ZEP (Zaz Extension Pack) Will be Installed After This Mod,
    ZAP 9 Can ´t Work Anymore!!!
     
     
    Please Download The Mod-Version, Which Is Suiting To Your Body-Modell !!!
     
    Don´t Forget To Run FNIS and Caliente´s Bodyslide Software !
    Restart The Zap Framework On the First MCM Page Of  The Mod.
    Deselect The Restraits-Lock Marker Inside Of The MCM If You CHECK OUT RESTRAINTS !!!!!
     
    Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod.
      The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it.
     
    Intro and Representation Of This Text Is By Zaz, the orange HINT is by WAXENFIGURE (thank you for this!) 
    The New Text-Parts Are Added By Myself.
     
     
     
    *The Plus-Version Enables The Mod To Handle More Animation-Content, the Version 9 is build exactly again on the older versions!
     
     
     
     
     
     
     
     
     
    Permissions:
     
     
     
     
    All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20).  The content in this upload is not open source or resource material.  You may not use my content or derivatives of my content without my expressed permission.
     
    This Content May Be Used For Own Projects For All LoversLab-Modders&Creators, But It Is Forbidden To Make Money With This Content I mean: Modders&Creators Who Bind Their Modding-Threads To A PATREON-LINK Should Not Use Content Of This Pack: So Please Let ´s Avoid Irritations!
     
     
    UUNP-HDT-Bodyslide Version available
    CBBE-HDT-Bodyslide Version available
    A SKYRIM SE - Version for the CBBE PHYSICS/SMP(3BBB) is in progress, ...ETA unknown
     
     
    Incompatibilities:
     
    ZAP 8+ and ZAP 9 can ´t be used together with mods, which try to override this mastermod to add replacement animations into ZAP.
    BTW need the authors of mods, which want to replace animations of this mod ask the author. Reason: The work which has been put into existing animations of ZAP has been much more massive and difficult, compared to the more modern abilities. Autors, which like to spend to ZAP new or alternative animations can ask me for a WORKING way for an integration or maybe for a replacement.
    The common used way to simply NOT ask and such way without any permission is leading to lot of troubles and I am really not happy with such mods, which try to use advantage of the framework in that case. I will ignore this but I also will the troubles inside of the ZAP-thread all the time because of FNIS-errors. I´ll not help any further because of this problems because the troubles are appearing because of third party-mods, which simply are not created correctly, half correct or correct but without a permission.
     
     
    Not compatible:
     
    Baka-animations for a replacement of the furniture-paired animations: incompatible and created without permissions and without any dependency-information:
    BakaFactory SLAL Animation LE / SSE
     
     
     
     
     
     

    58,370 downloads

    Updated

  9. Fox Collection

    These are all the Fox mods I have downloaded from various web sites that I thought why not keep them
    in one place so here they are.
     
    I'll be keeping this upto date when possible and Sorry for renaming these files
     
    If you rather download the merged version here's the link http://www.loverslab.com/topic/29836-foxmerged-2/
    and dont forget to thank Smokermegadrive
     
    Mods are created by fox6000 and Psychomachina
     
    All fox mods are UNP unless marked as CBBE

    557,142 downloads

    Updated

  10. PapyrusUtil LE/SE/AE

    Which file to download:
    For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip
    For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip
    For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip
     
     
     
    1. Description
     
    SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
     
    Also adds the following papyrus commands:
    Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc  

    PapyrusUtil.psc - version check & variable initialized arrays.
    StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation.
    JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file.
    ActorUtil.psc - actor package override.
    ObjectUtil.psc - animation replacement.
    MiscUtil.psc - some misc commands.
     
    2. Examples
     
    Example 1:
    Setting and getting simple values
    StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists.  
    Example 2:
    Saving object references
    Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor  
    Example 3:
    Value lists
    StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25  
    Example 4:
    Saving values that are shared among all savegames in an externally saved file.
    JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3  
    3. Requirements
     

    SKSE latest version: http://skse.silverlock.org/
    Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
     
     
    4. Installing
     
    Use mod manager or extract files manually.
     
     
     
    5. Uninstalling
     
    Remove the files you added in Installing step.
     
     
     
    6. Updating
     
    Just overwrite all files.
     
     
     
    7. Compatibility & issues
     
    Should be compatible with everything.
     
     
     
    8. Credits
     
    Ashal - continued maintenance & refactoring of original plugin's source code
    h38fh2mf - original version, idea, address library conversion
    SKSE team - for making this plugin possible
    milzschnitte - for suggestions
    eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance
     

    423,054 downloads

    Updated

  11. Morphology

    Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.
     
    Note: If your character's body isn't changing when using the aspects of this mod, it is due to:
    Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however.  
    wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here:
    Morphology - Morph Config Menu
     
    Illicit Ingredients

    Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
     
    To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
     
    If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.
     
    Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients.
     
    These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what.
     
    Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects.
     
    To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine.
     
    -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves.
    -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs.
    -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures.
     
    These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires.
     
    The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries.
     
    Unstable Enchantments
     
    Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
     
    The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
     
    Morphing Spells

    A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs.
     
    Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target.
    Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster.
     
    Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target.
    Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster.
     
    Size Effects
     
    Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.
     
    The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.
     
    You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default.
     
    Vanilla Effects Plugin
     
    If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments.
     
    Compatibility
     
    This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
     
    If you don't know about anything I just said, do some Googling or ask in the forums.
     
    This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
     
    Thanks to Blary for the model for the Alchemical Refinery.
     
    Change Log:
     
    3.1.0 (9/26/22)
    -Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold.
    -Fixed potion morph effects. Apply remaining morph on effect end.
    -Skeletons can now be 'dissected', which gives random human/elf bone meal.
    -Dissecting Vampires now give 1-3 vampire dust.
    -Added Stamina threshold options to the MCM for size effects.
    -Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients.
     
    3.0.2 (7/19/22)
    -Removed some debug items that were causing crashes with AddItemMenu
     
    3.0.1 (7/18/22)
    -Added Breasts size offset option to MCM that I somehow missed
     
    3.0 (7/16/22)
    -Redid script structure to better allow different morphs and male morphs.
    -Made size effects less extreme by default.
    -Reverted changes to creature drops.
    -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs)
    -Added maxs and mins to alchemy and enchants.
    -Added adept rank morphing spells (Plump- and Pilfer-).
    -Made blood elixirs and restore form scrolls always available at apothecaries and mages.
    -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs.
    -Made unstable variants of robes.
    -Added restoring scrolls for NPCs.
    -Added morphing potions to vendors.
    -Added soul gems and unstable rings to court wizards.
    -Added unstable rings to warlocks, forsworn, vampires.
    -Made experimental ingredient effects last longer.
    -Rebalanced experimental ingredient values.
    -Added npc reactions to morph spells.
    -Added global max/min morph limits.
    -Added Nipple spells.
    -Changed size effect updating.
    -Added morphology spell tomes to vanilla spell tome lists.
    -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others.
    -Moved alchemy refining to a seperate tool. Alchemical Refinery.
    -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section.
    -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated.
    -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients.
    -Added size offsets for large Bodyslide presets.
    -Added mcm option for size exponent.
    -Added mcm toggle for removing items from dissected bodies.
    -Added mcm options for base dissection time.
    -Added multiple base dissection times for different corpse sizes.
    -Added cancel option to dissection.
    -Added force size update option to MCM.
    -Added player weaponspeedmult fix, and MCM option to disable it.
    -Decreased value of alchemical morph effects.
    -Added creature ingredients to hunters.
    -Added Reset Morphs debug options to MCM.
     
    Previous Versions:
     

    12,292 downloads

    Updated

  12. Personalized Music - MMORPG Style

    A very long time ago someone uploaded this... and it disappeared into the oblivion (and Mehrunes Dagon ate it).
     
    So I created something like that (but with major differences). This is a music pack for the Personalized Music Mod for both LE and SE.
    This is just the songs, so you need both the Personalized Music Mod and also a No Combat Music mod (here's for LE and SE) since I didn't put any Combat music on it (optional but the music will get interrupted every battle, it's up to you).
    This is just a set of BGMs to give you that Asian RPG feel (which consists of lots of Techno, Electro-symphony, and a little Metal on the side) or you just want to go down and bust some moves. This currently has BGMS for Exploration, Holds, Homes, Dungeons, Dragonborn and Dawnguard maps.
     
    Here are some of them:
    Instructions:
    1. You must have Personalized Music Mod installed (LE link and SE link). I installed the no Vanilla Music version. But if you still want the Vanilla Music together, you can still use the basic one.
    2. Then install a No Combat Music Mod (LE Link and SE link). Make sure the No Combat Music plugin is on the bottom of the Personalized Music Plugin. Optional but recommended if you don't want the music getting interrupted.
    3. Then install my file.
    4. Now get your dancing shoes and light sticks and prepare to rave like it's the 2000's all over again.
     
    Note: You can actually skip installing a No Combat Music mod if you still want combat music, it will still work. I just don't have any combat music set up and I like not getting my jam interrupted.
     
    Note: The file has been extracted into 3 parts (because of size limit).
     
    Requirements:

    Personalized Music (Iinks above)
    No Combat Music (links above, Optional but preferred if you don't want getting the music interrupted from time to time)

    620 downloads

    Updated

  13. Poses and Animations List

    Hi everyone!
     
    This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
     
    There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
     
    Currently uploaded:
    FNIS Idles (come with FNIS)
     
    Halo poses: https://dysintropi.me/
    Halo Pairs
    Halo Pinup Action
    Halo Pinup Dramatic
    Halo Pinup Ex (2 files)
    Halo Pinup Ex2
    Halo Pinup Ex3
    Halo Pinup Ex4
    Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
    Halo Pinup for Men
    Halo Pinup Other 1
    Halo Pinup Other 2
    Halo Pinup SNSD
    Halo Pinup Standing 1 (2 files)
    Halo Pinup Standing 2 (2 files)
    Halo Pinup Standing 3 (2 files)
     
    Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
     
     
     
    One more note on the files: these are the BMP screenshots directly  from the game. I didn't take the time to format them other than to do a little cropping. 
     
    No more of this crap! XD
     

     
     
     
     
     
     
     
     
     
     
     

    1,043 downloads

    Updated

  14. Generated voice pack for Treasure Hunter Whore

    Voices for:
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    Credits:
    Thanks to DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth.  @Tyrant99 for the original mod, @Herowynne for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    505 downloads

    Submitted

  15. Alternate start - More Devious Starts

    It's my first mod so it's not perfect. Also english is not my first languege so i'm sorry for all literaly-talented folks that are going to read this.
     
    Description
    This mod focus on bringing more alternate starts using Devious Devices. This mod is heavily inspired by gramps Live Another Life - Live a Deviant Life by Aelie and  Immerslave by arbiter.
    My main goal wat to give similar functionality why also using new devices from DD 5.1. To use this mod just choose option "I'm deviant" in dialog with statue in cell you spawn in.
     
     
    What it currently can do
    You can choose various predefined devious devices sets to start in You can choose headger to get more space for variability You can choose color (either base color aka Red,Black,White or random color which can cover bigger spectrum of colors in case of catsuit devices) You can choose starting location : Currently you can only start random place in wilderness, in random city or you can start in cell you spawn in. The last option spawn 3 lockpicks you can use to unlock door to your freedom You can choose hardcore mod ("Do you like challange?" option): This replace some of the devices with harder variants or uses harder devices in general As I mentioned this is my fisrt mod so i have tried bunch of thing. I wanted to try to make some soft dependency in my mod. Result of this is support of mod Treasure Hunter Whore  by Tyrant99. If you have THW instaled you can find new option that allow you to start quest immidiatly (No more running around wilderness trying to find bed).  
    Requirements
    Devious Devices LE 5.1 Alternate Start - Live Another Life And all of their requirements  
    Optional mods
    Treasure Hunter Whore - Allow player to start Treasure Hunting whore quest Unforgiving Devices - Equips player with Abadon plug Rubber Facility - Equips player with full dollsuit  
    Special Edition
    Looks like this mods work for SE just fine. Only problem I have found is that dialogs with mara statue are too fast (which I have absolutly no idead why), but otherwise it work just fine. If you want to use this mod with SE just download this mod and install it like it is SE mod. If you use MO it may give you warning that this mod uses older form. Just ignore this warning because most of DD mods for SE use older form anyway.
     
    Future Plans
    More starts for other mods like for THW. Possible custom quest as suggested by SirCrazy  
    Changelog
     

    27,093 downloads

    Updated

  16. PetProject

    This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
     
    There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
    In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
     
    For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
     
    While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
     
    For SE compatible version go here.
     
    How to start
    Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
     
    Conflicts
    Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
     
    I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't.
     
    Requirements
    Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion
    Optional dependencies
    Captured dreams I'll Take the display model Deviously Cursed loot  
    Permissions
    You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit.  
    Credits & Thanks
    Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles
    Changes
     

    18,724 downloads

    Updated

  17. HG Hairdos 2

    More hairstyles for you, I don't know what else to say
     
    300+ hairstyles
     
    Unpack the files or drag them into your Data folder to install, I don't use any mod manager, I installed mod manually 
     
    No hairstyles chart, ain't no way I drag 300+ images one by one into photoshop, too many, this is a hobby not my job, and I already did the fun part, relaxing weight painting therapy seassion
     
    If you use any of them in your mod just credit KS Hairdos, and Kalilies, this mod wouldn't exist without her porting tutorial and KS Hairs as structure in CK and more, also she's a genuinely nice person too, her Twitter @Kalilies
     
    and thank to khisi for creating all the best stuff, and for the inspiration 
     
    https://www.ddsworkshop.net/
    https://discord.com/channels/401185350493405184/401185350493405186
    https://boosty.to/khisartin
     
    Hair are ported from sims 4, daz, xps on deviantart, etc...
     
    Don't send me PM, I don't read them, I only come back to this game every 4-5 month, sometimes longer to check, I don't use social media or watch the news, and as clueless as my dog and cat, but we all get along, life is too short for pessimism and finding new things to get offended about, but the most important thing is my tomatoes plant is alive, im good
     
    post your pics in the comment if you want, I will put them in the main page, I accept any pic ( if there any...)
     

    190,159 downloads

    Updated

  18. SlaveTats

    SlaveTats
     
    The tattoo toolkit for Skyrim



    Latest update (2022-09-08): Uploaded version 1.3.9 SE (note: SlaveTats is now ESL-flagged)

    Features:
    SlaveTats lets you:
    Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.
    For users:
    Getting started is easy.
    Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment.

    The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider.


    The tattoo packs in the download section are:



    Some tattoo packs are hosted externally:



    Translations:

    Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those.
    感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。

    For Artists:
    Making your own tattoo packs is easy.

    If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message.

    For modders:
    SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it.

    For a lot of uses, the high-level API will be all you need. It's easy!


    Here's an example of how to use the low-level SlaveTats API, if you need more control:
     

    3,678,767 downloads

    Updated

  19. SexLab Hentai Pregnancy Legendary Edition

    Rate Mod if you like it, you can support me on Patreon
     
    Requirements:
    XPMSE 2.0+ FNIS SkSe SexLab Framework 1.59+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes  
    Instalation
    install dependencies install this mod* run FNIS Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
     
    SexLab Hentai Pregnancy Legendary Edition (SexLab Hentai Pregnancy Special Edition)
    This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
     
     
     
    Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
     
    Features
    Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)  
    Cuminflation
    Having sex can cause cum inflation, which can then cause pregnancy or deflation.
     
    Soulgem Pregnancy
    Characters can birth soulgems after having sex.
    Soulgem pregnancy does not produce child.
    Belly doesnt grow bigger than amount of soulgems it holds.
    Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
    To birth Black soulgems "father" must be human npc(non creature).
    PC can choose to birth soulgems prematurely.
     
    Milking
    During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
    PC will get spells to self milk, NPCs will milk them selves.
    If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
    You can get milked by using zaz dwemer machines or MME milkpumps.
     
    Slavetats tattoos
    You can edit included json file to set desired tattoos for:
    -Non pregnant - post pregnancy/cuminflation
    -Normal pregnancy
    -Soulgem pregnancy
     
    Modders:
    You can check pregnancy through "HentaiPregnantFaction" its ranks are:
    1- actor is cuminflated
    2- actor is cuminflated and will be pregnant
    3- actor is pregnant
     
    You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = notlactating
     
     
    Translation:
    MCM is handled through HentaiPregnancy_ENGLISH.txt
    Script strings is handled through HentaiPregnancy_Strings
     
    Credits
    Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)  

    103,660 downloads

    Updated

  20. Devious Carriages -Continued-

    This is a continuation of PowerBings "PB's Devious Carriages".
    This description is taken over in most part and will be modified as changes happen.
     
     Devious Carriages -Continued-
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices 5.x LE (Assets, Integration & Expansion)
    SexLab (v1.62 or newer)
    SexLab Aroused Redux (Extended and Modular work aswell)
    -AND ALL OF THEIR REQUIREMENTS-
     
    Soft reqirements:
    Devious Cursed Loot - equips some collars
    BabyDolls by Frankfranky - used on wench outfit
    Pumps by Frankfranky - used on outfits
    Newmillers Long heels & stockings - used on outfits
    Newmillers High heels & stockings - used on outfits
    - neither is mandatory, models are replaced with similar DD stuff when missing
     
    Translations:
    French version by Cerral
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    More to say
    Edits the carriage drivers dialogue. Works fine when loaded BEFORE DCc
     
    Public Whore, Devious Regulations fixed
    There were some issues with device equipping. Again, both worked fine when loaded BEFORE DCc
     
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.

    Overview:
     
    Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it  

    Changelog
    16.05.21 (0.3.2)
    - partial rewrite of scene starter
    - partial rewrite of equipper functions
    - fixed a bug that prevented outfits from being equipped
    - fixed missing DDxLibs for outfits, cuffs and gags
    - fixed some missing parts in questscripts
    - fixed restraintschecker from storing NPC data instead of PC
    - restored old restraintschecker as it's used by BFT patch/quest
    - moved new restraintschecks to separate functions for (N)PCs
    - added option to select fix outfits for PC and NPCs
    - added cleanup and stopping quest when transitioning to SS+
    - added a remote stop/restart for "Scent of Sex" to prevents SSX from running rules while DC is active.
    - merged device probabilities for bandit and driver events
    - cleaned up device selection in equipscript
    - proper names for the bandit chief and his four Stooges
    - removed Ghost-flag from drivers, ensures proper insemination in FertMode
    - removed DD4 fallback code. Outdated and makes adding more devices harder.
    - not reproducable: DC quest only runs once, must be terminated manually
    - BFT Patch: small edit to retrieve none-vanilla drivers for wip fix
     
    older changes:
     
     
    To-Do
    - fix BFT Patch(?), wrong drivers on events
    - change and add some dialogue...
     
    Permissions:
    You are free to post translations for this mod without prior consent. If you provide a link, I'll add it here.
    You are free to post edited versions of this mod under the premise to explicitly label it as a separate project and provide the support for it.
    You are free to edit the scripts of this mod. You can post them in this thread under the premise to also provide the sources.

    23,932 downloads

    Updated

  21. HotChicks have HotSisters

    HotChicks have HotSisters: 
     
    ** Alternate HG Hair Version is up. Tepal and Elvira have different KS Hairs, all others have HG Hairs. This file should be opened onto desktop and reviewed.I packed an archive of a complete HG Version, I also packed the head data(nifs/dds) separate, this is to mix match with original version. I also packed the textures to go with the new hairs, if you're sticking with original mod but you plan to take a few of the HG Haired girls you need to add the new hair textures to existing folder, i would copy paste the whole folder over. I packaged a folder with pics to look at, only new hairs no before and afters. I also left a txt.file with  female names with corresponded nifs/dds. Mix and match em' up, real easy. 
     
     
    -This is a collection of 19 followers and 1 NPC Replacer(Anwen of Markarth) These girls will use your body meshes/textures. You need a body with textures installed. There are 2 versions. RDO version is for users of RDO, has better voice variety.Other version is for non RDO users. These females have been Botoxed patched with new hairstyles. Botox is not required, KS Hairs is not required.  
     
    - The vampire eyes, I use textures that come from Botox page, I think it's all Fairskin, anyways this is why my vampires have human looking eyes.
     
    Updated 2.0 is up, mostly minor stuff. I removed/fixed bad hair options during character creation,previous version was safe,but annoying.  I made sure they all had some perks,changed out Chain Lighting spells for generic custom Lightning Bolt spell(does more damage) Changed spells for the 2 VangBangers,they use Vampire spell now. Gave Alexandria her own personal Lil'summon, Lil'Pet.Pretty minor stuff. Tried to add effect to customish Lightning Bolt spell so that and Undead would catch on fire when getting hit with it, sounded good, failed for now...... 
     
     
    -The girls that are following other girls.... Aylianus followers Alicia and Shandra loves Breanna. This can cause problems for users that cant handle in house fighting with multiple followers, in addition its just kind of annoying when you don't want the other one to tag along or just show up. If your OK with this, that's great, if not there is options. Easy option way #1, we'll cover Bre and Shandra. Shandra is the follower out the 2. Have Shandra follower you and MHYH her in Dragons Bridge Inn, she loves it there. Easy option #2 remove particular AI package with Xedit. For Shandra you would need to remove aaa_FollowerBreanna package. For Aylianus you would remove aaa_AliciaNightgateFollowers and aaa_GirlsFollowerGirlHome. Those are you options. You can easily find those packages in xedit with this mod loaded, just click npcs, click on applicable girl, scroll down to packages.    
     
     
     
    Sadly at one point i sucked Botox's requirements into this mod. Cleaning masters will not remove Hearthfire for me, Dawnguard would of been required either way. Those 2 dlc's plus update are required. Mod does not require Botox or KS Hairs 
     
     
     
    19 female followers and 1 NPC Replacer(Anwen of Markarth Temple of Dibella)
     
    Gilfi: Gerdur's Sister, Riverwood, Hangs around sawmill during the day then at the bar,at night sneaks off to Faendal's house
    Selena: Sigrid's Sister.Riverwood,Same as Gilfi
    Samara: Sylgja's Best Friend, Shors Stone, Hangs with Sylgja, Has no sisters. 
    Helayna Cruel-Sea: Hillevi's Sister, Windhelm,New Gnisis,East Empire Warehouse,also a regular at Kynesgrove
    Shandra: Pantea Sister, Loves Bre, Banging Heimvar,Works Dragon Bridge MWF and Sundays. Plays the flute
    Vivicia: Viola's Sister, Windhelm, Chills with Hela, Likes bubblegum,loves skooma
    Aylanius: Arenea's Sister: Windhelm,NightGate, Hangs with Alicia. Common house at Windhelm saw mill
    Breanna: Bryling's Sister:Solitude,Saturday at boat docks,Sunday Four Shields Tavern,Winking Skeever on other nights
    Isla: TembaWideArm's Sister: Lives with Balimund in Riften, Smithing,Bar Hoppin, Skooma
    Alicia: Aeri's Sister: Windhelm,Nightgate on Weekends,Windhelm saw mill common house.Frequent at NewGnisis
    Alexia Golden-Hilt: Markarth,Descendant of Gormlaith Golden-Hilt,Lives with Lisbet,Markarth Guard tower,Understone Keep, than the bar.
    Layanna: Lisbet's Sister,Markarth. Likes guards and bars,loves Alexia, hates Banning
    Sabatha: Hert's Sister, Herts Sawmill, Riverwood on the weekends, Deadmans Drink during the week
    Huki: Miner at Darkwater Crossing.
    Liesl: Rorikstead, chasing kids, Bar in the evenings, Lives with Rorik
    Shianna: Svana Sister,Redwater Skooma Den: drug addict, loves skooma
    Alexiandra: NightGate Inn, Ancient Vangbanger, Spends saturdays at Windhelm saw mill common house(those guys are studs!)
    Tepal: Solitude, Radiant Ruminants, market area, Winking Skeever, Tue and Thur at the docks?
    Elvira: Whiterun, Heimski lover,Faengar Lover,Weekends at HonningBrew,Lunch at palace and Bannered Mare at nights. 
     
    Anwen at the Temple of Dibella got a workover too. 
     


     
    Credits: Botox of Skyrim        https://www.nexusmods.com/skyrim/mods/89635/
                 KS Hairs                    https://www.nexusmods.com/skyrim/mods/68311/
                 Fairskin Textures       https://www.nexusmods.com/skyrim/mods/51602
                 Better Freckles          https://www.nexusmods.com/skyrim/mods/4502
                 Unp SpiceGear         https://www.nexusmods.com/skyrim/mods/68028
                 HG Hairs                  
     
     

     

    5,321 downloads

    Updated

  22. Berserk Music Replacer - Personalized Music Preset

    MY BROTHER, COME JOIN ME...
     

     
    This is a preset for Personalized Music Replacer. You must have that mod, which you can find here: Personalized Music - Add your own music to Skyrim at Skyrim Nexus - Mods and Community (nexusmods.com)
     
    This preset for Personalized Music Replacer will replace your ingame music with the music from the 2016 Berserk anime and the Golden Age Arc movies.
     
    Optionally, you can download a file which replaces the main menu music with "Dragon Slayer," and the wallpaper with this:
     

     
    This was achieved with help from this mod: Easy set up for Changing your Main Menu Background and Music at Skyrim Nexus - Mods and Community (nexusmods.com)
     
    Please enjoy putting the fear of Akatosh back into those pesky dragons with this epic music replacer. The One They Fear is You (See what I did there?)
     
    Although it is for Legendary Edition, this mod should also work for Special Edition, but if it makes you feel better you can download a Special Edition version here: 
     

    257 downloads

    Updated

  23. Potion Pouch

    Description
    This mod gives you a convenient place to carry potions that you've set aside for use in combat.  You receive a lesser power to store potions in an invisible container.  MCM settings control the maximum capacity and weight factor for stored potions.
     
    Compatible with SE.  It's just a simple ESP file with a few scripts.  It's small enough that it could be made into an ESL mod.

    Background
    I dislike the ease with which any and all potions in inventory are freely available during battles, but I don't want to use a heavy-handed mod that locks inventory in combat.  I decided that a character might reasonably carry a small number of potions in a pocket, tucked in the belt, and/or strapped to the arms or legs.  These potions would be accessible in combat.  All other potions would not be.  That vampire won't wait patiently while I rummage around in my backpack for the potion I need.
     
    I used to keep a list of my "ready" potions on a piece of paper.  I would use only these in combat.  This was awkward, particularly with crafted potions that tend to all have the same name.  I built this mod to have a place in-game to keep my "ready" potions.  Using equip mode (pressing shift while clicking an item) on a potion in the container causes the character to drink it, so this was fairly convenient.  I added weight management so that potions in the virtual pouch are not weightless.
     
    A secondary benefit of the potion pouch is not having to worry about accidentally selling the good combat potions when selling other ones.
     
    Since this worked pretty well for me, I decided to clean it up, add an MCM, and make it available to others.

    Considerations
    - Use inventory "equip mode" (press shift while clicking) on a potion in the pouch to drink it directly from there.  This also works for poisoning weapons.  It's much more convenient than transferring a potion to your inventory and then having to find it to use it.
    - You can't use a hotkey to drink potions that are in the pouch.
    - Quests that look for a healing potion in your inventory, such as when you're talking to or reviving an NPC, won't see the ones in the pouch.
    - Mods that rob the PC can't be aware of the potion pouch.  Your potions will still be in there even if you lose everything else.
    - If you remove the mod, you'll lose any potions that were in the potion pouch.

    Credit
    The concept was inspired by the hidden pocket in the Body Search mod by Suzutsuki.

    Permissions
    You may use scripts from this mod in your own mod, as long as you offer your mod for free (no paywall, subscription, or paid membership).
    You may not post this mod on another site.
    You may post a translation of this mod.  I ask that you post that translation on this site, if possible.

    154 downloads

    Submitted

  24. Classic Toy Box LE

    What's New? Toys that use Love Effects
    See Change Log  Toys Discord  SE Page 
     
    Classic Toy Box is a Toys&Love content mod. 
     
    Classic Toy Box v1.34 for LE
    Skyrim is the home of exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
     
    Now, it seems that even the older classical style toys have a new life, and tricks enchanted into them.
     
     Toys Box
    What's a Toy Box? It's like an Animation Pack, but for toys instead of Animations! A Toy Box adds its toys into the Toys Framework registry, sharing the toys with other mods. 
     
     Effects
    For each type of toy in this Toy Box, there is at least one basic, and one Exotic variant. The basic have no special effects and can be removed with a key. The Exotic variants all use one or more of the effects available in Toys Framework. Examples:
    New 2 toys using Love Effects. They cause love scenes 3 toys using Buffs that scale to Experience Soul Gem based toys will periodically Pulsate Cicero's Gloves "trick" toy uses a timer Thermal Toys that warm you if HoT&WeT and Frostfall are installed A powerful orgasm may blow out one of the anal or vaginal plugs Leg restraints my force you to crawl, but maybe you can also walk on water! Wrist Cuffs cause magical wrist binding... a soft core version of arm binding If you jam the lock, restrictive gloves may change from magical wrist binding, to being permanently locked, until you find the key A chastity belt insists on being seen, and won't let you wear armor for long Toys may fall off in battle, including a blindfold and an armbinder The plug on gags falls off in battle... the only way to access and unlock these things Nipple piercings may lock jam causing further predicament... lets just say... pain is pleasure A collar that melts (transforms visually) on high arousal. In its melted state, it cannot be unlocked, causes striping, and an exhaustion scene Several toys are too tight and cause exhaustion and/or stamina lost Many of these toys contribute to increasing arousal. A Clitoris Piercing, due to some sort of crazy energy, is extremely arousing! Several of these toys have buffs either improving or worsening, your attributes or resistances  
     Requirements, Installation, & Upgrading
    See the details...
     
     Toys Box Links
    Toys Family of Mods - Listing of mods using or supporting Toys
    Change Log
     
    Help:
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
     
    Full credit goes to Zadil for all of the toy art assets
    The Toys Team - Mercplatypus, VirginMarie, Audhol & Slappa
     
    Permissions
     

    6,277 downloads

    Updated

  25. Demonic Creatures Manager (xEdit Script)

    Demonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything.
     
    Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it.
     
    Compatibility:
    xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same)  
    Installation:
    Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation.  
    How to start DCM:
    Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'.  
    How to use DCM:
    [Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'.  
    Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button.
     
    Reverting the changes:
    The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive.
     
    Bug Reporting:
     
    Algo Description:
     
    Credits:
    Thor2000 (Demonic Creatures)
    ElminsterAU and co (xEdit)
    NifTools team (NifSkope)

    715 downloads

    Updated

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