Jump to content

Corsec

Members
  • Content Count

    698
  • Joined

  • Last visited

1 Follower

About Corsec

  • Rank
    Senior Member

Recent Profile Visitors

3,512 profile views
  1. I've setup a patch to apply the SLS Magic Curse as an object enchantment onto devious collars. I manually place the cursed collars into the inventory my female party members so they will wear them. I do this because I want to apply the magic curse to female party members but not male ones. This basically simulates a female-only licence-style which is a good enough solution for me, other licences can be roleplayed as female-only but the magic licence needs an item to be applied. If I'm adding the spell onto items worn by NPCs like this, will there be any complications? Will SLS quests or scripts try to run on those NPCs if have the spell active on them? I'm just checking beforehand so I don't break anything.
  2. EDIT: removed since it's not compatible with latest version of dDEC.
  3. Thanks for the info. So does the mod select containers for exclusion based on their ingame names that is visible to the player in the HUD (not FormID or EditorID)? I've uploaded a patch here with 24 extra vanilla + DLC containers, in case you want to add them to the next version of the mod. For extra sadism points, it'd be really funny to add the containers from the thieves guild questline, for example Madesi's strongbox or Aringoth's safe. Maybe an additional patch? Extra Containers for dDEC.7z
  4. I use Complete Alchemy and Cooking Overhaul and it renames healing potions and adds some new ones. I made an alternative version of WearAndTear_Consumables.txt for compatibility with CACO. It's based on the one from this mod, just adds new items to the list. This adds 16 healing items that use CACO's naming conventions and will now heal wear and tear. Haven't fully tested it yet. Overwrite the file from this mod. Apropos Consumables CACO 22_11_2020.7z
  5. Thanks for the mod. Something I don't fully understand is how does this mod choose which containers to affect with the "Common Container Modifier" setting in the dDEC MCM? I'd prefer that dDEC only ever runs on containers that are a chest or strongbox. But I'm not sure whether the best way to achieve this is either with- 1. change "Common Container Modifier" setting to 0.0 2. if I should make a patch to remove containers from the dt_containerformlist if I don't want them to ever run dDEC I guess it depends on how "Common Container Modifier" selects containers. I'd like to know how it works because I have made personal patches to add more containers to this mod, they add the following containers to the FormID list "dt_containerformlist" - 1). some loot chests that weren't included but probably should have been, including DLC containers 2). containers added by mods, including Vigilant 3). I use another mod to make merchant containers accessible for thievery purposes so I also added all merchant chests to this mod If anyone wants these patches I will upload them, as long as the mod author is OK with me doing this.
  6. I remember that during player slavery there was a dialogue option to buy the player character's freedom for 10k gold. I never tried this option in the past (because I couldn't afford it and didn't want to cheat). So, does Pike actually give freedom in exchange for money, or does he just take the money but still keep the player character as a slave? Will this change the player character's status back to a Free Woman? Supposing that the player character is able to buy their freedom...If the player character is enslaved again by Pike, will they restart the enslavement quest from the beginning and have to do the training quests again? Or will they skip back to the point in the quests where they bought freedom? Just want to know if it's worth planning to build up the cash to buy freedom, or if it's a waste of time.
  7. Is there a way to setup the licences so that the magic curse/collar gets applied to female party members but not male party members? Can I manually pick and choose who gets the magic curse/collar? Would it be safe to use the console to spawn the magic curse collar and stick it on female followers? Would it work as intended to prevent them from using magic? Generally, I'd like to be able to make the licence stuff distinguish between male and female followers. I prefer to set licences to apply to the player character only and not party-wide, this allows male followers to avoid the magic curse/collar. I also want to prevent males from being stripped by Enforcers. Then I roleplay as if licence-based restrictions are also being applied to female followers but not male followers. This works fine for me for most licence stuff except that the magic curse is the one thing that can't be replicated by roleplay, it needs a real item or tattoo to be applied. It sets up an interesting party dynamic when female followers are weak and restricted by licences, and males are not but other mods will make them sometimes try to rape/enslave the female player character. Females are weak/oppressed but 'safe' for the player, males are strong but rapey. For example, I run Devious Followers on any male party member but never on female follwoers.
  8. What do the Freedom and Whoring Licences do? Are they placeholders for future content? Is player prostitution a planned future feature? Is there any chance of making the PC get a hentai 'ahegao' facial expression after she gets a high level of orgasm debuff?
  9. Haven't thoguht about this mod in a while. I'm embarrassed by it, there's quite a few bugs. I still haven't figured out how to swap all the face textures from male to female, so some NPCs still have stubble and masculine face textures. I'm sute it's fixable, I just didn't finish fixing them all before I moved on to other thigns. Eventually I'll come back to New Vegas, I still have my LO installed. Here's the requirements for the main pluign- And here's a list of all the mods I made patches for-
  10. Glad you like it. I should probably point out that it's not my work, I didn't write any of the comments. I tried to improve the spelling, but I gave up after the first few hundred lol. I just converted the plugin to a standalone versrion and changed the conditions for the dialogue to be spoken. Credit belongs to Kenjoka or pcha, I don't know which one wrote the comments originally.
  11. I have added a "Slaverun Comments Patch" that you can use instead of the standalone. If you are using the original Slaverun Comments and Sexlab Sexual Fame then I recommend using the patch rather than the standalone. The patch will give you all the features of the standalone while keeping the SLSF integration so that comments can be enabled by sexual fame. Don't use the patch + standalone together, it would be redundant and they would both conflict because they are attmpting to apply the same comments. This is a great idea and I'd love to do it. However I have no scripting skill whatsoever, I only do modwork in TES5Edit.
  12. Slaverun Device Comments - Standalone View File TL:DR; Enables sexualized NPC comments about devious devices and slavery. Slaverun Reloaded has a wonderful submod that enables NPCs to comment on the existence of devious devices and slavery in the game world. However this submod is dependent on the Sexlab Sexual Fame mod, and many of the comments won't work unless the Slaverun main quest is running. Therefore I decided to convert the Slaverun comments submod into a fully standalone mod so that it can be used on it's own. There's also a patch for the original Slaverun Comments mod that will provide all the features of my standalone version while still keeping the SLSF integration, in case you want to keep using the Sexlab Sexual Fame mod. This will require that you still use the original Slaverun Comments mod. With the patch plus SLSF you will still be able to have comments that reflect your characters Sexual Fame, this is lacking in the standalone. Standalone comments about your character reflect only what your character is wearing and if they are female, fame is not a factor. Since these comments were written to go alongside Slaverun, these comments are intense, misogynistic, hypersexual, degrading, dehumanizing, objectifying, vulgar, extreme and very over-the-top. They're great! If you are using these kind of mods like Sexlab Survival or slavery mods then this would be a good mod to accompany them. The comments take into account the following conditions when selecting dialogue lines- If the speaker/player is male/female. If the speaker/player is wearing lockable devious devices. If the speaker/player is wearing armor/clothes on the torso slot. If the speaker is wearing a gag that would prevent dialogue. If the speaker is wearing devious belts/plugs. If the speaker is a member of the zaz slave/slaver/master factions. If the speaker is a follower. Experiment with different conditions to see different types of comments being spoken. Comments are spoken whenever you open a dialogue window with NPCs, and also when you trigger greeting dialogue by walking close to NPCs. Won't happen 100% of the time, sometimes vanilla dialogue lines will still be spoken. The most important distinction is whether your character or NPCs are wearing devious devices, if your PC is then the comments will treat you as a slaveslut and you will see the most degrading and abusive comments. NPCs in devious devices will talk like slavesluts. Females are weak-minded and enthralled by their passions! No female has the strength of will to resist the psychological effects of wearing Devious Devices! Wearing devious devices will make female followers and NPCs much more submissive, lustful and slutty. Their inhibitions will drop and they will enjoy any attention, especially from more a dominant player character. Female followers immediately will begin talking like slavesluts if you put them in devious devices. If you want female followers to stay neutral or dominant then make sure they don't wear devious devices. If free followers catch your character in devious devices then they will treat YOU like a slaveslut, although they might be kind/merciful at times. Only followers, other slaves and free females can potentially be kind/merciful, everyone else will treat you like a piece of property! Slaver males will talk to you in an especially degrading way. Nudity is registered by whether there is armor/clothes on the torso slot of your character and NPCs. Other armor slots are not considered. NPCs/followers will respond to your nudity or comment on their own. If you are nude and bound expect to be treated like a juicy piece of meat. Other NPCs might admire your nudity, be jealous/envious, insult you, lust for you. If you are clothed and female then expect NPCs to tell you how they'd rather see you nude! Nude and bound followers will be happier than followers who are clothed and bound. Slaves, especially from the Hydra Slavegirls mods, now have a LOT to say and are extremely chatty. How they talk to you depends on whether they see you as a slave or not. They won't be deferential to other slaves, but might show kindness or offer words of encouragement. However some have internalized the misogyny of their Owners and will treat females as badly as their owners do. If you are free of devious devices then they will treat you with the respect that is due to a person of superior status. Slaves express lustful feelings very often, it is in their nature after all. The comments now won't be spoken by anyone wearing a devious gag. The original Slaverun Comments mod wasn't updated for DD 4.x keywords so NPCs would use the comments even when they were wearing DD gags. This mod works better if you have more NPCs wearing Devious Devices. I have made patches to assign Devious Devices to many NPCs from vanilla and mods, the link is in the spoiler below. If you are using my other patches for Non-Devious Devices items, then those items will be treated the same as their Devious Devices equivalent. just make sure to download the Non-Devious Devices version of this mod! There are three download options available. Use only one of them. 1). "SRR Comments Standalone - Devious Devices" Use this option if you have the Devious Devices Assets mod installed and if you aren't using any of my other patches. 2). "SRR Comments Standalone - Non-Devious Devices" This includes all the Devious Devices stuff in the other download, but it has extra stuff. You need to use this one instead if you are using some of my other patches so that the comments can register items from those other patches. Specifically, if you are using my patches from the modpage for "Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods", found here- Then you might be using one of my Luxury Collection or Non-Devious Devices masterlists. If you are using either of these, then you need to install the Non-Devious Devices version of this mod. The reason for this is that this mod needs the masterlists to be installed so it can detect if anyone is wearing the items and then enable comments for them. 3). "SRR Comments Patch" Use this if want to keep using Sexlab Sexual Fame and the original Slaverun Comments mod. This isn't a standalone, it is a patch for the original Slaverun Comments. It adds the features from my standalone. It includes the new conditions for device comments to make NPCs more talkative. It also updates SRR Comments for the DD 4.x keywords so that NCPs won't use comments if they are wearing DD gags. This is an improvement on the original Slaverun Comments mod and I recommend that you use this at the very least. Currently this is only available for Devious Devices, not Non-Devious Devices. I will make a Non-DD verison if anyone requests. Recommended Mods- Sexlab Survival Hydra Slavegirls Player/follower slavery mods such as Paradise Halls Enhanced, or Sanguine's Debauchery My patches to distribute devious devices to NPCs, link is in the spoiler above. Credits to Kenjoka and pcha for their original work. I only converted the comments submod to be fully independent of SLSF and SRR. Submitter Corsec Submitted 11/10/2020 Category Dialog Sex Requires Devious Devices Assets, and a complete lack of respect for the dignity of slaves... Special Edition Compatible No
  13. Version 1.0.1

    1,112 downloads

    TL:DR; Enables sexualized NPC comments about devious devices and slavery. Slaverun Reloaded has a wonderful submod that enables NPCs to comment on the existence of devious devices and slavery in the game world. However this submod is dependent on the Sexlab Sexual Fame mod, and many of the comments won't work unless the Slaverun main quest is running. Therefore I decided to convert the Slaverun comments submod into a fully standalone mod so that it can be used on it's own. There's also a patch for the original Slaverun Comments mod that will provide all the features of my standalone version while still keeping the SLSF integration, in case you want to keep using the Sexlab Sexual Fame mod. This will require that you still use the original Slaverun Comments mod. With the patch plus SLSF you will still be able to have comments that reflect your characters Sexual Fame, this is lacking in the standalone. Standalone comments about your character reflect only what your character is wearing and if they are female, fame is not a factor. Since these comments were written to go alongside Slaverun, these comments are intense, misogynistic, hypersexual, degrading, dehumanizing, objectifying, vulgar, extreme and very over-the-top. They're great! If you are using these kind of mods like Sexlab Survival or slavery mods then this would be a good mod to accompany them. The comments take into account the following conditions when selecting dialogue lines- If the speaker/player is male/female. If the speaker/player is wearing lockable devious devices. If the speaker/player is wearing armor/clothes on the torso slot. If the speaker is wearing a gag that would prevent dialogue. If the speaker is wearing devious belts/plugs. If the speaker is a member of the zaz slave/slaver/master factions. If the speaker is a follower. Experiment with different conditions to see different types of comments being spoken. Comments are spoken whenever you open a dialogue window with NPCs, and also when you trigger greeting dialogue by walking close to NPCs. Won't happen 100% of the time, sometimes vanilla dialogue lines will still be spoken. The most important distinction is whether your character or NPCs are wearing devious devices, if your PC is then the comments will treat you as a slaveslut and you will see the most degrading and abusive comments. NPCs in devious devices will talk like slavesluts. Females are weak-minded and enthralled by their passions! No female has the strength of will to resist the psychological effects of wearing Devious Devices! Wearing devious devices will make female followers and NPCs much more submissive, lustful and slutty. Their inhibitions will drop and they will enjoy any attention, especially from more a dominant player character. Female followers immediately will begin talking like slavesluts if you put them in devious devices. If you want female followers to stay neutral or dominant then make sure they don't wear devious devices. If free followers catch your character in devious devices then they will treat YOU like a slaveslut, although they might be kind/merciful at times. Only followers, other slaves and free females can potentially be kind/merciful, everyone else will treat you like a piece of property! Slaver males will talk to you in an especially degrading way. Nudity is registered by whether there is armor/clothes on the torso slot of your character and NPCs. Other armor slots are not considered. NPCs/followers will respond to your nudity or comment on their own. If you are nude and bound expect to be treated like a juicy piece of meat. Other NPCs might admire your nudity, be jealous/envious, insult you, lust for you. If you are clothed and female then expect NPCs to tell you how they'd rather see you nude! Nude and bound followers will be happier than followers who are clothed and bound. Slaves, especially from the Hydra Slavegirls mods, now have a LOT to say and are extremely chatty. How they talk to you depends on whether they see you as a slave or not. They won't be deferential to other slaves, but might show kindness or offer words of encouragement. However some have internalized the misogyny of their Owners and will treat females as badly as their owners do. If you are free of devious devices then they will treat you with the respect that is due to a person of superior status. Slaves express lustful feelings very often, it is in their nature after all. The comments now won't be spoken by anyone wearing a devious gag. The original Slaverun Comments mod wasn't updated for DD 4.x keywords so NPCs would use the comments even when they were wearing DD gags. This mod works better if you have more NPCs wearing Devious Devices. I have made patches to assign Devious Devices to many NPCs from vanilla and mods, the link is in the spoiler below. If you are using my other patches for Non-Devious Devices items, then those items will be treated the same as their Devious Devices equivalent. just make sure to download the Non-Devious Devices version of this mod! There are three download options available. Use only one of them. 1). "SRR Comments Standalone - Devious Devices" Use this option if you have the Devious Devices Assets mod installed and if you aren't using any of my other patches. 2). "SRR Comments Standalone - Non-Devious Devices" This includes all the Devious Devices stuff in the other download, but it has extra stuff. You need to use this one instead if you are using some of my other patches so that the comments can register items from those other patches. Specifically, if you are using my patches from the modpage for "Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods", found here- Then you might be using one of my Luxury Collection or Non-Devious Devices masterlists. If you are using either of these, then you need to install the Non-Devious Devices version of this mod. The reason for this is that this mod needs the masterlists to be installed so it can detect if anyone is wearing the items and then enable comments for them. 3). "SRR Comments Patch" Use this if want to keep using Sexlab Sexual Fame and the original Slaverun Comments mod. This isn't a standalone, it is a patch for the original Slaverun Comments. It adds the features from my standalone. It includes the new conditions for device comments to make NPCs more talkative. It also updates SRR Comments for the DD 4.x keywords so that NCPs won't use comments if they are wearing DD gags. This is an improvement on the original Slaverun Comments mod and I recommend that you use this at the very least. Currently this is only available for Devious Devices, not Non-Devious Devices. I will make a Non-DD verison if anyone requests. Recommended Mods- Sexlab Survival Hydra Slavegirls Player/follower slavery mods such as Paradise Halls Enhanced, or Sanguine's Debauchery My patches to distribute devious devices to NPCs, link is in the spoiler above. Credits to Kenjoka and pcha for their original work. I only converted the comments submod to be fully independent of SLSF and SRR.
  14. I'd like to solicit technical advice from someone who knows how to create a quest alias that can be used to control the Conditions for NPC dialogue. Slaverun Reloaded has a Comments plugin that enables NPCs comments for when the player/followers wear devious devices. I'm currently working on the Comments plugin to make it a standalone mod, so that it can function without a dependency on either Slaverun or Sexlab Sexual Fame. Some of the dialogue Comments are from NPCs who are talking about one of the player followers, there is a quest alias seems to be intended to detect if a follower exists that is wearing devious devices. Iit seems that I have unintentionally prevented the quest alias from functioning in the intended way. I don't fully understand the mechanics, and I've been unable to get it working correctly. When I load the mod ingame, NPCs will frequently use the dialogue lines about my follower, even though I don't actually have one. What I need to achieve is that certain dialogue lines will not be spoken by NPCs if I don't have a follower that is wearing items with specific keywords. I don't really care how it works, as long as it works. The quest alias is referenced by about half the dialogue in the Comments plugin to work correctly. If I can't find an alternate way to create an appropriate quest alias then I can only enable about half of the 1700 lines in the mod, so it's a significant loss and I'm willing to make the extra effort to learn how to solve this problem. I suspect that the quest alias relied on scripts in the original SRR or SLSF mod, so it may be unable to function as intended in a standalone form and would need to be reworked. Is it even possible to achieve what I intend without needing to create scripts? I don't know how to write scripts. I've uploaded the plugin file "Slaverun_Reloaded_Comments.esp" here, along with a temporary dependency plugin. The quest alias is "FollowerInsultable". The quest is- SLV_DeviceComments "Comments for a device whore" [QUST:2D00B556] Thanks in advance if anyone responds. SRR Comments 09_11_2020 Alpha1.7z
  15. For the mod I'm developing I have decided I would like to have special NPC greetings when the player is wearing either dog or pony themed DDs. I'm enabling dialogue conditions by searching for keywords on the equipped items of the player and NPCs. Unfortunately the dog/pony DDs don't seem to have dedicated keywords for pet play. Would it be safe to patch the inventory items in DD mods to add new keywords? I wouldn't be touching the scripted armors or armor addons, just the armor items that show in the player inventory. The only change is to add a couple of new keywords, nothing else. Also, if I wanted to make a dialogue use a condition for whatever the players sex skill level is in the Sexlab MCM Diary, does anyone know what alias I'd need to check for? If it's not a quest alias, does anyone know what I'd need to look for? Thanks for the response. Your idea is a good one and would probably solve the issue. I was hoping there was a way I could implement the DD/non-DD dialogue conditions with a single keyword, because this would allow me to reduce the number of plugin dependencies. While your suggestion would work, it would also mean that one plugin would depend on the other, which would create hard dependencies and limit compatibility.
×
×
  • Create New...