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Found 41 results

  1. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped) Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 750 as max animations count for the "Extra" version. Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 Compatibility: SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page run the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Saveand close the game Removethe "SexLab Utility Plus" files Openthe saved game Executethe "Clean System" option in the SexLab MCM. Waitfew minutes until the proces finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Refresh Expression", "Wait Idles", ) Use Heading Place: If "Enabled" sets whether you want to use a nearby "Heading Place" whenever starting an animation. Useful when sex in public is a crime. Still need more work to ensure none city officer can see you. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Refresh Expression key: If "Pressed" the actors face expression will refresh an change in case exist another expression with similar Tag's (the expressions are filtered by tag and random but considering they are just a few probably don't see any difference even if press the key many time) Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 1.1. SexLab Aroused Creatures SE/LE v04.01 (Tweak) include: Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) * To Install first install the original SE version, then patch with my LE tweak and run FNIS. ** This is a patch, still need the original SE mod to work. *** Compatible with the SE v04.01 original. **** Work over LE and SE without problem. Just follow the instructions to install it. 2. SexLab Aroused v28b (Tweak) include: adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females Addon (Mod) include: change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem). **Not need previous versions (need a Clean Save to reload default values) ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SD Plus (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). add and modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) Your Follower and Housecarl not longer treat you like scum. ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 7. SexLab Dialogues (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). Modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 8. SexLab Hormones (Fix) include: Fixed a problem with yps_ImmersiveFashion (if you have more of 15 days as bimbo and manage to get cured now you recover the possibility of change you Makeup and Hair Color "I nod is suppose to be permanent but that basically make yps_ImmersiveFashion useless") ** This need the original mod to work. ***Made for v20190502 and Compatible with v20200329 SexLab Hormones FIX (2019_6_30).7z 9. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. Submitter osmelmc Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
  2. Milk Mod Economy View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations Elsie LaVache (LE) - cow follower, with quests and stuff Being a Cow (LE) - transform into cow, with quests and stuff Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk! You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities! So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings. Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets AND Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT(or dont) and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No
  3. SexLab Aroused Creatures (2016-01-20) View File Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions. Submitter Sailing Rebel Submitted 06/21/2014 Category Misc Sex Requires SexLab and SexLab Aroused or Aroused Redux Special Edition Compatible
  4. SexLab Aroused Creatures SE (2020-04-18) View File Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation. SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures. Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM and choose the Animations Settings section and uncheck the Disable Starting Teleport option and check the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. How To Use Many of Aroused Creatures functions are entirely passive and do not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Aroused Creatures configurations can now be saved and loaded via the Other Settings MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Known Issues Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses uses it's own dialogue system for the player horse with interferes with the system used by Aroused Creatures. If CH is installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation or by directing a NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Change Log License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
  5. SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  6. View File Sexlab Aroused Redux This is a replacement for Sexlab Aroused. The intent is to minimize the papyrus impact of Aroused. It is a direct replacement for Aroused and any mod that depends on it should continue to work as before. It uses all the same logic as the fabulously well written original. If you are experiencing script lag or random CTDs, Sexlab Aroused Redux (SAR) will help solve the problem and many users have reported great success using it. Here is a quote: Do not use the SSE download for oldrim. It is only here temporarily until I create a new SSE topic. If you use this, make sure you get Skyrim Special Edition, and Sexlab SSE and SKSE64, etc. Version 28b This version now updates the SLA_ variables regardless of whether or not there are naked NPCs around with each scan (unless disabled). So, to get the same functionality as in 27c regarding papyrus impact, use the Disable Aroused checkbox if you don't want Aroused to change arousal states. I also added code provided by BeamerMiasma to use the player as the LOS center if they are present in a sex scene instead of the NPC in the female position. See this post for more information and the possible impact. Added two new check-boxes to the MCM menu. One disables aroused completely. It is useful to reduce the papyrus impact to zero (or close) for use in big battles or other places where any papyrus impact would stress your system. You can also turn it off when you just don't want your NPCs getting horney. The other controls the way that aroused works when there are no naked players around. If it is checked on (the default), we don't do arousal computations if there are no naked NPCs (or the naked player) around. We do however now update the SLA_AROUSED variable even if there are no naked players around. This variable should be checked on unless you have a mod that will not work it off. I don't think there really are any, but we have added this in just in case. Note that there is some considerable papyrus impact with this change when there are no naked NPCs around, so if this impacts you, disable aroused in those places where it is a problem. What is does: This mod copies much of the functionality of the original but with a much lower papyrus impact. So you don't have to go to another page, the following is shamelessly copied from Sexlab Aroused, the original. Features Sexual Arousal - for ALL Skyrim residents. It is based on how much time passed from sex and on exposure to adult content. Lover's Desire - player will find it difficult to focus if aroused. SOS support - sclongs will come to life as response to arousal, hands free. BeamerMiasma has provided a really nice graph that shows the effect of Time Rate and its effect on arousal since your last orgasm here. It is reproduced here in the spoiler BIG NOTE: Aroused Redux provides an interface that allows other mod authors to change arousal directly. Even if aroused is disabled using the Disable Aroused checkbox, you may still see arousal changing. Arousal Arousal = TimeRate * (DaysSinceLastOrgasm) + Sum(SingleExposure * ExposureRate) Arousal min value is 0 and max value 100, but some times -2 is returned for invalid/blocked actors ExposureRate can be set from MCM menu or by modders, values are 0-10 TimeRate decays overtime, having sex increases TmeRate, values are 0-100 SexLab Each stage of foreplay animation adds +1 exposure Orgasm reduces exposure by "actual animation duration" / "default animation duration" * 20. Tip: extending sex duration would reduce more exposure after orgasm Orgasm time is stored to each actor Rape reduces exposure by additional 10 points to victim Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting Naked PC arousal increases if one sees naked NPC and visa versa If NPC sees naked PC, and PC set as Exhibitionist in MCM menu, then PCs exposure is increased Lover's Desire Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Distracted - Arousal : 50-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower SOS Arousal level of NPC effects SOS "bending". Modders See this post for help in interfacing to Aroused Redux. Special Thanks Special thanks to sdvr and orsonero for their translation work. Thanks too to Leito for his excellent animations. Hope you all swing over to his forum and tell him thanks. PATCH NOTES I have left version 27c on the download page just in case version 28 causes problems. I have tested it extensively, so I think it is fairly clean. However, I have not beta tested it widely. This mod comes with complete source, so please feel free to have a look. I did not provide a bsa, it is all loose files. Compatibilty SAR is compatible with most software products that rely on the old version of Sexlab Aroused. It has been tested with: Sexlab SexSlaves, Sexlab Romance, Devious Devices Integration, Lovers Comfort, SD+, Deviously Helpless, Captured Dreams, Devious Devices (Integration, Assets and Expansion), SexLab attraction, SexLab approach.and SL Stories. There are no reported incompatibilities. More as I find them. Installation Installing over the old aroused: 1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game. 2. Exit Skyrim and uninstall the old Aroused. 3. Install the new Aroused and run LOOT or similar 4. Run FNISForUsers 4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go. New Installation 1. Install aroused using NMM or similiar 2. Run Loot and FNIS 3. Start up your game. It may take up to 5 minutes or so for the SexLab Aroused menus to appear in in MCM. You should get a notification that MCM: Registered 1 New Menu 4. After you can see the menu, you are ready to go. Upgrading Just uninstall the old version using NMM or similiar and install the new version. Then, run FNIS for users. If you are upgrading for a major version (eg version 27c to 28), you will see "Updating Aroused Redux to version xxx ..." and then "Aroused is ready to use" when the software update is complete. Note that NMM and similar sometimes does not remove all the files it install. So, if you installed the loose version and are installing the bsa version, check your ...skyrim\data\scripts directory for the existence of sla*.pex. If you have Slave Tats installed, there will be those files there as well. Here is a complete list of the files Redux installs: slacloakeffscrslaConfigScrslaFrameworkScrslaInternalScrslamainscrslaNakedScriptslaPlayerAliasScrslaResetScrslaScanAllScriptslaUtilScr Alternately, just install the loose version if you are upgrading a loose version. Submitter fishburger67 Submitted 10/03/2014 Category Framework & Resources Requires SexLab version 1.59c or greater. Special Edition Compatible No
  7. TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2 View File Short Description A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies. Aroused Rape This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect. An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs. An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM. When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault. Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome. Aroused Sexy Idles Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations. With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also. This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts. Translations Spanish by Gothuska Bugs SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod. Updating Instructions Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files). Updating from versions 1 or 2 to version 3 requires a clean save. Version History v3.2: - Aroused Rape: --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions. v3.1: - Aroused Rape: --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it. --- Fixed bug where non-NPCs can be selected to potentially forcegreet --- Fixed bug where brawl ends prematurely if it takes too long v3: - Aroused Rape: --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval) --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome - Aroused Idles --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab v2: - Aroused Rape: --- Bug regarding enabling/disabling same sex interactions in MCM fixed --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female - Aroused Idles: --- PCEA2 compatibility added --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds v1: - Initial release Credits Leito86 for all animations contained in Aroused Sexy Idles Fore for all behavior files contained in Aroused Sexy Idles Bigjay for the SSE version of Aroused Sexy Idles Permissions Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons. Submitter TheDriedFinger Submitted 05/17/2017 Category Dialog Sex Requires SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), FNIS v6.0+ Special Edition Compatible  
  8. Dripping when aroused SE View File Requires(Sexlab): -SKSE -SexLab Framework 1.63b1+ -(Optional)SexLab Aroused (Redux), required for dripping based on arousal -(Optional)Schlongs of Skyrim(full), required for futa support -(Optional)DDi/Zap, required for gag drooling support OR Requires(Flower Girls): -SKSE -Flower Girls SE/VR -(Optional)Aroused (Redux), required for dripping based on arousal -(Optional)Schlongs of Skyrim(full), required for futa support + PapyrusUtil Rate Mod if you like it, oh and of course you can support me/futher mods developement/ on My Patreon page Mod GitHub: Dripping when aroused Installing: 1)install MO or NMM 2)finish helgen/ alternate start 3)install mod with correct plugins 4)... 5)profit!!! *if you get errors, 99% your skyrim is broken or you didn't install dependecies/plugins, but if want to ignore them, use dummy status script to disable mod checks Description: When female becomes sufficiently aroused, her pussy will start leaking juices.(effect duration 60s) After having anal or vaginal intercourse, character will leak cum.(effect duration 60s) Wearing Gag will cause drooling effect.(effect duration 10s) After having orgasm females will squirt.(adjustable chance)(effect duration 10s) Having vaginal intercourse will cause character to loose virginity and bleed.(effect duration 60s) Mod have virginityGO function, how many virginities can you collect in skyrim? Let whole Skyrim know who's Alpha in Skyrim. When player(character) is aroused enough(arousal light:33 / heavy:66), you will hear heartbeat, breathing and have a blurred vision. All effects can be had at same time, effects work through clothes, floors (¯\_(ツ)_/¯), affected characters shown in mcm. Your graphic settings, enb, etc can affect visibility of effects. Mod runs checks on player character and actors within range every X seconds, If character aroused enough Mod applies hidden spell with 60 seconds duration. Cheat?: you can set Arousal_threshold to 0 and all females will be dripping(even if you have no SLA) Modders stuff: SOS support(hairs etc): if you have sos hair addon that is not supported you can add it manually to Data\SKSE\Plugins\StorageUtilData\DW\SOS_NotAPenis.json name of addon can be found with tes5edit - faction - FULL Name Meshes and textures taken from ZaZ Animation Pack/skyrim, meshes modified to work w/o equipping inventory item Issues: There seems to be 1-2sec warping(visual dissapearence) of charactes in Blue Palace, problem seems to be in zaz fluidity effects, no idea what is the cause or how to fix it. Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog: Submitter Ed86 Submitted 01/17/2018 Category Adult Mods Requires SexLab Framework SE 1.63+ or Flower girls SE/VR Regular Edition Compatible Yes
  9. Version 2020-06-27

    28,231 downloads

    My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped) Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 750 as max animations count for the "Extra" version. Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 Compatibility: SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page run the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Saveand close the game Removethe "SexLab Utility Plus" files Openthe saved game Executethe "Clean System" option in the SexLab MCM. Waitfew minutes until the proces finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Refresh Expression", "Wait Idles", ) Use Heading Place: If "Enabled" sets whether you want to use a nearby "Heading Place" whenever starting an animation. Useful when sex in public is a crime. Still need more work to ensure none city officer can see you. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Refresh Expression key: If "Pressed" the actors face expression will refresh an change in case exist another expression with similar Tag's (the expressions are filtered by tag and random but considering they are just a few probably don't see any difference even if press the key many time) Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 1.1. SexLab Aroused Creatures SE/LE v04.01 (Tweak) include: Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) * To Install first install the original SE version, then patch with my LE tweak and run FNIS. ** This is a patch, still need the original SE mod to work. *** Compatible with the SE v04.01 original. **** Work over LE and SE without problem. Just follow the instructions to install it. 2. SexLab Aroused v28b (Tweak) include: adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females Addon (Mod) include: change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem). **Not need previous versions (need a Clean Save to reload default values) ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SD Plus (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). add and modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) Your Follower and Housecarl not longer treat you like scum. ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 7. SexLab Dialogues (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). Modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 8. SexLab Hormones (Fix) include: Fixed a problem with yps_ImmersiveFashion (if you have more of 15 days as bimbo and manage to get cured now you recover the possibility of change you Makeup and Hair Color "I nod is suppose to be permanent but that basically make yps_ImmersiveFashion useless") ** This need the original mod to work. ***Made for v20190502 and Compatible with v20200329 SexLab Hormones FIX (2019_6_30).7z 9. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work.
  10. View File This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author. The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time. SexLab Attraction is a framework plugin very similar to the Sexlab Aroused. Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/ Features It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM. It provides a function to get attraction value which: - assigns attractiveness and weight preference if they were not assigned before - dynamically calculate "real attraction" of the NPC towards PC based on many factors: Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height It comes with MCM with: - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM - ability to choose whether attraction can influence relationships with NPCs - ability to set attractiveness of PC - ability to set attractiveness, weight and height preference of NPCs How it works Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key. Requirements SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE). The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux). Credits The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/ Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/ What's New in Version 28-2-2018 Released February 28, 2018 (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements) Released November 24, 2014 20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same. Submitter jimy7 Submitted 02/28/2018 Category Adult Mods Requires SexLab, SexLab Aroused Regular Edition Compatible No
  11. View File This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux v26 or later, RaceMenu 3.4.5 or later, BodySlide 2.8 or later, SkyUI Special Edition Compatible No  
  12. Dripping when aroused LE View File Requires(Sexlab): -SKSE -SexLab Framework -(Optional)SexLab Aroused (Redux), required for dripping based on arousal -(Optional)Schlongs of Skyrim(full), required for futa support -(Optional)DDi/Zap, required for gag drooling support OR Requires(Flower Girls): -SKSE -Flower Girls SE -(Optional)Aroused (Redux), required for dripping based on arousal -(Optional)Schlongs of Skyrim(full), required for futa support + PapyrusUtil Rate Mod if you like it, oh and of course you can support me/futher mods developement/ on My Patreon page Mod GitHub: Dripping when aroused Installing: 1)install MO or NMM 2)finish helgen/ alternate start 3)install mod with correct plugins 4)... 5)profit!!! *if you get errors, 99% your skyrim is broken or you didn't install dependecies/plugins, but if want to ignore them, use dummy status script to disable mod checks Description: When female becomes sufficiently aroused, her pussy will start leaking juices.(effect duration 60s) After having anal or vaginal intercourse, character will leak cum.(effect duration 60s) Wearing Gag will cause drooling effect.(effect duration 10s) After having orgasm females will squirt.(adjustable chance)(effect duration 10s) Having vaginal intercourse will cause character to loose virginity and bleed.(effect duration 60s) Mod have virginityGO function, how many virginities can you collect in skyrim? Let whole Skyrim know who's Alpha in Skyrim. When player(character) is aroused enough(arousal light:33 / heavy:66), you will hear heartbeat, breathing and have a blurred vision. All effects can be had at same time, effects work through clothes, floors (¯\_(ツ)_/¯), affected characters shown in mcm. Your graphic settings, enb, etc can affect visibility of effects. Mod runs checks on player character and actors within range every X seconds, If character aroused enough Mod applies hidden spell with 60 seconds duration. Cheat?: you can set Arousal_threshold to 0 and all females will be dripping(even if you have no SLA) Modders stuff: SOS support(hairs etc): if you have sos hair addon that is not supported you can add it manually to Data\SKSE\Plugins\StorageUtilData\DW\SOS_NotAPenis.json name of addon can be found with tes5edit - faction - FULL Name Meshes and textures taken from ZaZ Animation Pack/skyrim, meshes modified to work w/o equipping inventory item Visuals and heartbeat taken from arousalvisuals-0.1 by idk who, which is lost during forum move in 2015. i've fixed scripts and annoying loop bug or was it feature?. Issues: There seems to be 1-2sec warping(visual dissapearence) of charactes in Blue Palace, problem seems to be in zaz fluidity effects, no idea what is the cause or how to fix it. Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog: Submitter Ed86 Submitted 09/12/2015 Category Other Requires SexLab Framework or Flower girls Special Edition Compatible Yes
  13. Helia The Warrior - Standalone Follower - LE / SE View File Helia is Meridia's daughter and she will have to clean her mother's temple. She was trained in Skyrim by the strongest warriors and learned powerful spells from the most exquisite scholars against the undead. During the cleansing, Helia was cursed by a lustful undead but she didn't notice. Now she will have to calm her arousal all across Skyrim. She's been released 'cause we reached 160 followers on The Journey. Thank you for all the support! Read Helia's story here. Name: Helia Hair: Light gray. Level: 10 and will level up with the player. Marriageable: Yes. She has a dwemer greatsword and wears the Companion's armor. Helia has been exclusively made for LE and SE. Without ports of any type. I've personally tested Helia in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story: Harry2135's Fantasy Series4 BLESS HV 0103 Vindictus Crystal Rose Atanis Elisyum Clothes Vindictus Valkyrie Angelic Armor Outside Kilkreath's Temple, Solitude. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE Submitter Anuketh Submitted 03/28/2020 Category Companions Requires Special Edition Compatible Yes
  14. Version v04.01

    91,399 downloads

    Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation. SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures. Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM and choose the Animations Settings section and uncheck the Disable Starting Teleport option and check the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. How To Use Many of Aroused Creatures functions are entirely passive and do not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Aroused Creatures configurations can now be saved and loaded via the Other Settings MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Known Issues Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses uses it's own dialogue system for the player horse with interferes with the system used by Aroused Creatures. If CH is installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation or by directing a NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Change Log License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both.
  15. Version 1.1

    2,452 downloads

    Helia is Meridia's daughter and she will have to clean her mother's temple. She was trained in Skyrim by the strongest warriors and learned powerful spells from the most exquisite scholars against the undead. During the cleansing, Helia was cursed by a lustful undead but she didn't notice. Now she will have to calm her arousal all across Skyrim. She's been released 'cause we reached 160 followers on The Journey. Thank you for all the support! Read Helia's story here. Name: Helia Hair: Light gray. Level: 10 and will level up with the player. Marriageable: Yes. She has a dwemer greatsword and wears the Companion's armor. Helia has been exclusively made for LE and SE. Without ports of any type. I've personally tested Helia in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story: Harry2135's Fantasy Series4 BLESS HV 0103 Vindictus Crystal Rose Atanis Elisyum Clothes Vindictus Valkyrie Angelic Armor Outside Kilkreath's Temple, Solitude. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  16. SexLab Aroused Monitor Widget SE View File SexLab Aroused Monitor Widget SE NOTE: this mod is a direct port of the original SexLab Aroused Monitor Widget made by BeamerMiasma. This means: No changes have been made to the mod itself Mod has been converted with Cathedral Assets Optimizer I've tried to contact BeamerMiasma asking for his permission to upload the SE version but as of today he has not replied. Therefore, should he wish to see this upload to be removed, I will comply. For official support, descriptions, information on how to install, requirements and more, please go to the original mod. Those actions have not been changed for Skyrim SE. The added text below is only for quick reference. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. With German translation. Submitter Ecohex Submitted 01/06/2020 Category Adult Mods Requires SkyUI, SexLab Aroused (Redux) Regular Edition Compatible No  
  17. Ed86

    Milk Mod Economy

    Version 04-02-2020

    595,484 downloads

    Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations Elsie LaVache (LE) - cow follower, with quests and stuff Being a Cow (LE) - transform into cow, with quests and stuff Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk! You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities! So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings. Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets AND Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT(or dont) and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post
  18. Simple Sadism & Masochism, a Combat Arousal Mod View File Welcome to yet another Feliks mod Release, Simple Sadism & Masochism Requested by @Yuni and @bathoz Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x Now with NPC support! What does this do? This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all. Aren't things that apply scripts to people around you terrible for performance? Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops! How does it work? With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user! I think I found a bug? Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats. Installation requirements: An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat. MCM Breakdown: Future Plans: Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread Submitter Feliks Submitted 03/06/2017 Category Combat Sex Requires SkyUI, Sexlab, PapyrusUtil, Sexlab Aroused and it's requirements. Optionally Defeat Special Edition Compatible No
  19. I hope this is not an idiotic question, but I've spent a decent chunk of today trying and failing to find an answer to the following: Is there anything resembling an API for the SexLab framework / SexLab Aroused? Barring that, is there a way to peek at the underlying scripts? I'm having the hardest time figuring out how to do things like reading an NPC's arousal from SLA for example. I'm not above scavanging code. I found the source code for SexLab Hormones on GitHub, and the vanilla scripts are included in the downloads for Mana Tanks and Deadly Drain. This is all helpful, but it would be really nice to be able to have a reference to the interface of SexLab / Aroused. Thoughts / suggestions?
  20. View File This is a patch for SexLab Aroused Redux that modifies how exposure decrease after an act is determined, depending on the position of the actor in the animation that was played. SLAR strictly expects Male-on-Female action only, and may or may not bork things in any other case. (And even then, cunnilingus doesn't always work either.) AAAA will improve accuracy for anyone except "default" couples. AAAA changes SLAR's behaviour to be more consistent: - Male characters & creatures will no longer orgasm after a non-sex animation (e.g. kissing). [insert "came too early" joke here] - Ability to orgasm is no longer linked to sex of actor, instead depends on their position in the animation. This allows for correct treatment of non-default sex and/or gender combinations. - As a result, DD restraint belts work for all actors now. That's a good thing, probably...? - Characters in "female" position can now orgasm from cunnilingus, 69 and lesbian animations. More precisely: - Actors/Creatures in "male" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Blowjob, Boobjob, Handjob, Footjob, 69. - Actors/Creatures in "female" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Cunnilingus, Fisting, Lesbian, 69. - Additionally, creatures can orgasm in animations tagged "Oral", as many of those lack the proper, more specific tag(s). Current Version: 1.0.5 for SLA Redux v28b IMPORTANT: Your version of SLAR needs to be precisely one of the specified. This mod works by directly modifiyng the base script of SLAR. It will absolutely not work with old SLA, and very likely not work with previous or future versions of SLAR. (until I update it, of course!) This should work for all correctly tagged animations, but I can only guarantee that it "Works On My Machine", so please tell me about your success or any weirdness you encounter while using it! Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux Special Edition Compatible No  
  21. Version 1.0.0

    7,845 downloads

    SexLab Aroused Monitor Widget SE NOTE: this mod is a direct port of the original SexLab Aroused Monitor Widget made by BeamerMiasma. This means: No changes have been made to the mod itself Mod has been converted with Cathedral Assets Optimizer I've tried to contact BeamerMiasma asking for his permission to upload the SE version but as of today he has not replied. Therefore, should he wish to see this upload to be removed, I will comply. For official support, descriptions, information on how to install, requirements and more, please go to the original mod. Those actions have not been changed for Skyrim SE. The added text below is only for quick reference. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. With German translation.
  22. Lupine00

    SexLab Disparity

    Version 14.4

    15,302 downloads

    SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ
  23. Version 3.2.1

    9,611 downloads

    Welcome to yet another Feliks mod Release, Simple Sadism & Masochism Requested by @Yuni and @bathoz Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x Now with NPC support! What does this do? This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all. Aren't things that apply scripts to people around you terrible for performance? Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops! How does it work? With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user! I think I found a bug? Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats. Installation requirements: An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat. MCM Breakdown: Future Plans: Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread
  24. Version 1.0.0

    24,868 downloads

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author. The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time. SexLab Attraction is a framework plugin very similar to the Sexlab Aroused. Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/ Features It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM. It provides a function to get attraction value which: - assigns attractiveness and weight preference if they were not assigned before - dynamically calculate "real attraction" of the NPC towards PC based on many factors: Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height It comes with MCM with: - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM - ability to choose whether attraction can influence relationships with NPCs - ability to set attractiveness of PC - ability to set attractiveness, weight and height preference of NPCs How it works Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key. Requirements SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE). The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux). Credits The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/ Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/ What's New in Version 28-2-2018 Released February 28, 2018 (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements) Released November 24, 2014 20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.
  25. I need some assistance in creating an arousal based equip script for LabiaVariants. This script would equip a different mesh at a certain arousal threshold, once the player or NPC exceeds it. Where do I start? I'm new to making scripts in Skyrim...
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