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About Soaryne

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  • Birthday 02/09/1984

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  1. I did find a bug with the thief version. I had my pipboy stolen the first time I try it and couldn't see any of the display because of it. Would you be willing to add any of the following options? 1: DLC support 2: Followers Support 3: Vaginal & Anal toys to the equipment list for what put on the player/follower then waking up bound. 4: a wait option that has a chance for a capturer to have sex with the character and the option to use charisma to have then set you free and also get your items back though sex 5: sex option before/after the player is defeat and bound. 6: as out come to Sexout Another kick to the head. 7: Fallout New California Support
  2. Finally a good bondage mod for New Vegas. Thanks you. Does this mod work with another kick to the head as well?
  3. Will this mod conflict with Family Planning Enhanced More Creatures ?
  4. Great armor. Can you make a Skyrim SE UUNP and a Fallout 4 cbbe version of it?
  5. The GDB's BDSM is use with SCR resources. you need that file texture for SCR resources harness gear to so show up. I was think the pony tail as an optional enchancement for the v101 collar when you make the TTW or NV version.
  6. You go my idea correct. I love for her wake up in a collar with a pair of toy in my character at doc mic house lock on her. even better if you can add a waist behind back walking animation to GSB's BDSM items. As for toy model if you go to Sexout Common Resources, one of there link for the Base Non-SexoutStore/Pregnancy Requirements: have you models for them. SCR Spectrums toy pack has all the anal and dildo toy model in them. GSB's BDSM has the cuffs outfit models if that helps.
  7. I would love to see a NV version of this mod as well. Special if a non-removable vaginal plug was added to go with the collar.
  8. yes that was my expect though on the mod was to have it's pheromones to make creature friendly for the time the pheromones are in effect and pair it with Aroused Creatures for any sex effect. personally I love to have that feature as an option. If the faction add is a problem you could have the pheromones be a cloak spell effect that act like a calm spell on that creature when they get hear you. Honest I don't know why other always ask to add things that other mods do well already. Those at the things that kill ideas or mods. What I was asking was to make non-spawn versions of that creature friendly as an add effect. This way you have a reason to want them and add a nice added plus side to the effect downside. As for any sex effect that want mods like Aroused Creatures are best for once animal are friendly.
  9. Would it be possible to have the creature you have the Pheromone be always friend or set the pheromone to have a calm effect on the non-spawn creature when they get new you?
  10. First great mod idea. Second, As for adding binding but keeping them combat-ready. The simplest way to pull that off is if the player has DDX install it add one of the armbinders from DDX to the follower when the quest starts. Armbinder are the only restraint you don't need a key to unlock and remove from a follower. Also adding a chained pearl anal plug and/or a blindfold & ring gag would add to immerse and the feeling of the follower was helpless. Plugs, blindfolds, and gags don't impact npc combat abilities and you can add text that said they unhook the follower's anal chain form the cage. This would give the feeling of what they had planed for the follower without limiting their combat-readiness once you remove the armbinder form their inventory to free them.
  11. Great mod. Would you be willing to make a version of your mod that does the same thing for the Legendary Nightstalker Companion mod? https://www.nexusmods.com/newvegas/mods/49139?
  12. I'm having problems with POP versions 3.56 starting and not show up in my MCM menu. When I use POP version 3.51 I have no problems. However when I try v3.56 it will not start up the mod or show up in the MCM menu even after wait 4 hour real life then saving, then loading the save wait 3-4 hour real life time after using a consul command to force the POP v3.56 start it will still not show up on my MCM or start on a new game If I try to load up the new save with v3.56 with v3.51 it will that still will not show POP in my mcm or start up. However if I start a new game with v3.51 then save and load in v3.56 it will update and show up in the MCM menu but will not trigger any the the pop event unless I'm using v3.51. I run FNIS v7.4.5 after every change I make to my load order or mods I use. Does anyone know what is causing POP v356 to not start up or show up on my MCM menu on even a new game with to other mods loaded that impact arrest system or jail cells and with a light to medium script load order?
  13. I love to see your program content to this mod. I know few friends that been wanting have a way to have devious devices plug and sexlab animation to trigger her real life toys.
  14. My steam garden of even and creation kit are not working at all or i would have. Everytime I Load up my either my skyrim or fallout NV kits they close and remove all .bsa files form my game where I have to do a complete reinstall because verify integrity will not fix it. If you can tell me or send me to a form that will tell me how to make my GOE kit work correctly I be more then happy to do it myself.
  15. Can you make a patch so walk of shame and sunny companion option of tryout will would with the Vulpine version of sunny form Vulpine race NPC mod? https://www.nexusmods.com/newvegas/mods/61931
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