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Paradise Halls Enhanced (pahe) repacked with the customary addons
By CliftonJD
This mod is for oldrim classic skyrim, see here for sse version:
this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
based on the work of blabla from paradise halls sexlab extension - original thread here:
8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
slave camps and addons are now separate - choose those from the download page
7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
Requirements:
SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
some saves seem to have the scripts burned in too deep to update proper:
if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
Mods based on Paradise Halls
Paradise halls has been built to be a platform for other modders to build their own content for.
Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
Currently Compatible with version7.4.1:
home sweet home
aygas(and you get a slave)
these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
to be fixed anytime soon):
Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297
These mods are obsolete, won't be updated and should not be used in current or future releases:
Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160
chinese translation seems a bit old, but recent french translation is available
What you can do now:
* Enslave people
* Train them as slaves
* Train them to be respectful
* Train them to fight for you
fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
* Slaves can be leashed up to stop them running off (which they'll try to)
also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
* All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
Sell slaves to Master Jerrek in the Fellglow Slave Camp
camp differences info of the update versus the original version from layam:
alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm
What you can't do
* Enslave anything which isn't a playable race
some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords
escape rules and prevention:
first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state
using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge
Instructions
to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.
Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
hmm, not so sure if that's true or not
Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
cuffs can also be made to restrain your slaves, iron being the most difficult to escape
To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
home sweet home
aygas(and you get a slave)
Installation
This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time
Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)
Your load order should be as follows:
Skyrim.esm
Update.esm
Dawnguard.esm
... other Bethesda DLCs
zaz
sexlab
paradise_halls.esm
... other stuff
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_SLExtension.esp
Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
>correct loadorder:
paradise_halls.esm
Other stuff
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
finally U.F.O.
You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
[General]
ClearInvalidRegistrations=1
Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:
fDecalLifetime=9999.0000
That will increase the lifetime for ALL decals in the game which you may or may not want.
final trouble shooting methods when all else fails:
Compatibility
This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.
* There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
* It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.
For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml
<weapon_exclusion_string>Whip</weapon_exclusion_string>
then run the patcher. This way the whip will keep its damage as 1.
Recommended mods(useful, but not required):
PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
addition thanks to:
AVS for the dwarven suits ground objects
devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
Hambam9871 for the miaslair patch
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffy for translation updates
Xorgroth for more slaves patch2 allowing upto 100 slaves
WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
BlackShades for finding the faction check bugs in condescending dialogs
ragnam for his help with the behaviors
PERMISSIONS
- You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
- You can NOT repost or reupload this mod without my explicit permission.
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
315646 downloads
Updated
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SOS - Alphas - FrameWork
By Barzing
Description : It's a framework to be able to create an addon for SOS via a faction
All NPCs in this faction will equip the schlong & textures of this Addon
WIP : As of current state the mod is fully functional but need testers.
BETA RELEASE : no bug report so far, debug messages have been removed
The creation steps for a modder are easy :
1) Use the SOS guide to create an addon for your NPC overhaul
2) add a faction in this addon starting in the Name with "SOS_ALPHAS"
3) put all NPC of you NPC overhaul in this faction
NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player
You can use Males of Skyrim - SOS Patch as template to have an idea.
Best practise will be to merge your NPC Overhaul and the Addon.
Credits :
SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf
(and b3lisario for the current version of SOS)
Versions
20191202 : no File update, only modifications in description of the post
20221214 : it's compatible with Skyrim SE DLL SOS complete at least (didn't try for AE versions)
5578 downloads
Updated
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Daughter of Dibella Bodyslide Preset
By AnonAngelion
Here's another female body preset I stumbled across while tinkering in Bodyslide folks.
This is a simpler one than my last, but I really liked the shape, it's a very good "inbetween" of "Avatar of Dibella", for those who prefer their npc's to be of a similar shape to their character, with less difference between 0-100 weight.
Description:
0 weight is quite slim with just the right amount of booba, not flat or over the top.
While 100 weight is what I would describe as a "healthy" looking slim/curvy kind of shape with a pretty believable level of bigger booba.
Thank you to all who downloaded my previous preset, and I hope this one brings as much satisfaction as the first.
Instructions:
Simply open the Bodyslide file, locate your "SliderPresets" folder and drop this file in there.
Then it should appear as "Daughter of Dibella" in your Bodyslide presets drop menu.
Happy modding Loverslabbers!
623 downloads
Updated
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Bad Dog's Immersive Creatures - SIC Addon
By Bad Dog
Bad Dog's Immersive Creature Addon
Purpose
This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod on Nexus.
V3 supports More Nasty Critters SLAL version 11+.
SSE version here
Status
The base mod sexes up the SIC creatures.
There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back.
Warning: I had some trouble with the SIC rieklings. If you have trouble getting them to re-dress, let me know.
Installation
Load, in this order
SkyTEST (optional) Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you? SexLab latest More Nasty Critters Creature Framework Bad Dog's Immersive Creatures 3.0 MMC patch here. Mandatory, it keeps your canines from having blue dicks. Bad Dog's SkyTEST patch (get this from the same location)
Enjoy. You know you have to run FNIS and turn on Creatures in SL. Look at the SL install instructions if you don't know what that means.
Reset your animations in SexLab to get the new creature animations.
Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk.
Werewolves
If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem.
You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins.
Good to have with this mod
SkyTEST SexLab Aroused Redux (or the original, but redux works fine for me) SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too.
And of course the body replacer of your choice.
Reporting problems:
Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark.
Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here.
CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")
Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it.
Credits
This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them:
lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)
dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/
lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/
Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/
Dayelyte, Gone, Panicforever, Xandero - animations
diarawr, Gone, Leito86, Shocky, SkyMoMod - models
Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/)
MadMansGun - Help with the patch and all the work on MNC
132457 downloads
- bestiality
- slnc
- (and 1 more)
Updated
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Vulkan for Skyrim LE
Improved DXVK for Skyrim LE.
Can cause problems with SKSE mods that call up their own configuration interface via hotkey
320 downloads
Submitted
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Sexlab Additional Voices - Lady Alcina Dimitrescu
By Ronin79
I put this together to go along with the Alcina Dimitrescu voice pack for PC Headtracking and Voice Type.
Requires either Sexlab Additional Voices, or a similar mod.
Simply copy the contents of the folder to whichever sexlab voice you want it to replace, and enjoy.
1440 downloads
Submitted
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Milk Mod Economy (MME) CBBE/BHUNP/3BA LE/SE/AE New Milk Harness Body Slide
By Predator-RJ
BodySlide for Harness with ZAP slider for panty, collar, Animated efects, and Collar for NPCS, Head gear, and Multibreast 3bbb SMP phisics
NEW UPDATE - 2022- New Harness Made from scratch, with animated effects!!! For BHUNP and 3BA
BHUNP LE\SE\AE = New Harness, HeadGear, Collar for PC and NPCs - Note= (Multibreast, Suction cups same as the old One)
3BA= New Harness, HeadGear, Collar for PC and NPCs ONLY!!!
CBBE LE = New Harness, HeadGear, Collar for PC and NPCs ONLY!!!
The multibreast slider, on the body slide APP all the breasts scale together, increase in size, unfortunately in game, neither by the race menu nor by the mod, they scale (increase) together, only the main body's chest increases! I do not know the reason....so I deactivate the Breast scale in milk mod config when I use the multi breast so it doesn't look strange
Last Pic is an example to this....
Installation: let it replace everything
All credits to the Creator of the original Milk mod Economy mod Ed86 - https://www.loverslab.com/profile/388097-ed86/ -
---Permissions for the MME harness, do what you want with it, patches, addons and so, but dont post on other SITES!!! only HERE in LL, and if you gone use on your mod or etc, if you can add a litle credit to this page, or me, thats awesome!!! if no, also ok ; ) no problems!!!
SE/AE NEWER AND BETTER VERSION WITH SMP LIQUID!!!
20128 downloads
Updated
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Milk Mod Economy (MME) Machines V2
By Predator-RJ
Milk Mod machines Chrome and bronze/ V2
-2021-Basically black texture, with reflection mask, then black and chrome parts, a little bronze seemed plausible too, the intention was to give the machines a more industrial look.
I had to add the nifs of the machines because I changed many settings on them, if not, they would be just the textures.
Last Pic is whithout ENB, still good reflections!
-2022-Update= Fixed the shading of many parts of the machines, redid some parts, modified parts, and made new parts together with the old ones, made new objects and animations for the Feeder, and Prob, completely redid the Gag to better match the new Feeder, among others other things....
Installation: let it replace everything when Asked!!!
All credits to the Creator of the original Milk mod Economy mod Ed86 - https://www.loverslab.com/profile/388097-ed86/ -
I have a Patreon with several free clothing mods, and on the nexus tbm Links: https://www.patreon.com/PredatorRJ - https://www.nexusmods.com/users/68400598?tab=user+files
16569 downloads
Updated
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Skyrim LE - Picturesque - ENB - Customized
By t.ara
This file contains the picturesque-ENB, available on NEXUS.
As this ENB has very nice basic settings but always dropped the colors to visualize a to hard sepia-effect and I wanted a quick edit-access, I simply modded it to become one of my best ENBs, ever. It also is working on SKYRIM SE. I maybe changed there something to work well too, but I can share that SE version later as soon it ´s more "tested".
I guess this comes originally for SE.
So here we have a LE-version now:
It includes the ENB-helper and it has the wet-skin in rain-effect as well. It it is to HARD for your computer-power, you can deselect different main settings. It has one of the latest ENB-version for SKYRIM LE included.
The pic shows the opened secion, which I replaced to get a quick and useful access to the overall and global parameters, independent of the weather-settings.
All credits belong to the original mod-author. The "quick-access implementation" is added by myself.
This maybe is helpful for all of you, who had/ve problems with the coloring and some other lighting-problems, which come with lot of ENBs.
Please install it manually: the top of file-section is the SKYRIM-folder !!! I´m not sure if this can be handled by a mod-organizer !!!!
P.S.-Tip: The different replacement-textures for raindrops and for the sky-pics are alternative options for the game as a "replacer"....you can also use or check out the original textures and leave the content of the texture-folder aside, means you can....stick to "vanilla" or use other textures as well
471 downloads
Updated
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WMAF Euroasian World Order Tattoos
By RisingTide
WMAF Euroasian World Order Tattoos, ite replaces Female body textures of all human and elves
probbably IT reqires DIMONIZED UNP female body by dimon99
https://www.nexusmods.com/skyrim/mods/6709?tab=description
201 downloads
Updated
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FX 4 Classics (sound for some of the best animations)
By Monchicles
FX 3 Classics is a project to add FX audio to some of the best animations out there.
All the thanks and credit for animations goes to MilkyTaboo, Anubis, Airock, Leito, SirNibbles, Billyy, and Sexlab of course.
If you wanna support me and keep the project going, consider suscribing to PATREON or SUBSCRIBESTAR
FX4Classics is creating FX audio for Skyrim LE Slal animations. | Patreon
-New previews will be posted in the Thread-
-Installation:
-Using a mod manager with order after Sexlab Framework, "SLAL Animations by Leito v1.6", "SLAL NibblesAnims 5.81", "MilkySLAL-2-3", and "Anub H 7.2021". Then run Fnis for users as usual.
-Audio effects volume in skyrim menu was set at 50% with Windows volume set at 50% too, in case you want to replicate the conditions during the build process (with phones).
-Uninstallation: Remove the mod and run Fnis for users again.
-Updating: Remove previous FX 4 Classics, and install new one with the order mentioned above. Run Fnis for users as usual.
-Compatible with Sexlab own audio effects.
-SE compatibility... Maybe in the future.
Animations with effects up to latest version:
-Tuning if you wish:
Requests.- Maybe when I'm done adding my favorites.
Preview:
Some new for 0.4 https://www.xvideos.com/video73261149/tesv_fx4classics0.4
https://www.xvideos.com/video73231821/fx4classics
https://www.xvideos.com/video73207207/fx4classicsskypreview
6977 downloads
Updated
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body textures dw's Palm and Sole RaceMenu Overlays for Dark-Skinned Characters LE/SE (CBBE & UUNP)
By donnerwetter
I was never a fan of how uniformly coloured dark-skinned characters looked in Skyrim, so I made these overlays to add light palms and soles on my character. You'll find them in the Hand and Foot Paint sections in RaceMenu, respectively.
Female only.
Based on Sapphire's Overhauled Skin, by Novelyst (which itself is based on Sapphire's Skin by Vobla)
Update 04/09/2022: With version 3.0, the overlays were entirely redone and are now based on the excellent Sapphire's Overhauled Skin by Novelyst and Vobla.
1664 downloads
Updated
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AE 629, Schongs Of Skyrim Repak Papyrus No Dll
By Creepywitch
SCHLONGS OF SKYRIM for 629
Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
NO DOWNGRADE NEEDED
This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629
Requires,
Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack)
All I did was shuffle the files. from SOS original on Github and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere
Permission is given if ether developer wants to use my file order to improve their own mods,
In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom
and Before CBBE (unless you want females with Schlongs) i think
and Schlongs Custom Before XPMSE 32 see attached images
Now Get Shagging LoL
17307 downloads
Updated
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Backpack Containers LL Patch
By Bane Master
Description
This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
Patch Features
For Players
Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted! Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM
For Modders
Added a lightweight dependency free method to access the items in an equipped backpack.
Requirements LE/SE
Backpack Containers V1.0 LE - Compatible with SE
PapyrusUtil LE V3.3+ / SL V3.9+
Recommended for the full limited inventory/backpack experience
Realistic Capacity LE / SE
Installation/Uninstall
Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod.
As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
Upgrading
It is safe to upgrade from V1.23+ to V2.10
1127 downloads
- backpack containers
- compatibility
- (and 2 more)
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Slap da Butt LE
By ballsy
This is a port of Suzutsuki's mod from this thread
Run
FNIS or nemesis (untested) after installing
Incompatible With
SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
Before you report any bug/issue
Check that all installed versions are up-to-date
Updating
check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
Download the AIO file (all files included) and read the included readmes
About the MCM options
Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
Fuzzy Timer: enables the below option
Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
Controller Feedback: Enables controller vibration on slap events
all mcm options are safe to toggle or adjust whenever
How to: Create your own synced player moan/grunt sound file for increased immersion
download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file
FAQ section:
Older files and instructions:
Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file
23673 downloads
Updated
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Jaxonz Furnishings -FW BDSM furniture(forniphilia)
By fuwadaren
This is a BDSM forniphilia (Human furniture) based on JAXONZ FURMOSHINHS(https://www.nexusmods.com/skyrim/mods/57756).
I added 38 pieces of BDSM forniphilia (Human furniture) to the original MOD maker items.
Using the same method as before, use the item acquirer to obtain all items in the mod, find the furniture starting with "FW" in the backpack, select it and press the "R" key on the keyboard to put it into the scene. It is recommended to use with JAXONZ's item movement MOD(https://www.nexusmods.com/skyrim/mods/52583).
Home has static and dynamic, some furniture collision did not do, some furniture material is rough, because I can not make material, I hope that interested friends can add material for my MOD items.
Part of the model uses the transformation from Kritical´s Naughty BDSM & Fetish Collection (LL update 09.10.) 1.0.70
2288 downloads
Updated
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LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Part 19)
By LamaKreis
Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
Have fun, LK
Delara's story
No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
She had already had three marriages, all to much older men who, when they died, left their
fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.
When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....
Name: Delara
Race: Breton
Weight: 100
Texture: Demoniac- High Quality Glossy Female Body Texture
Body: The Nordic Bombshell - Natural Body 1.3
Combat: Onehanded, Fire magic
Location: Riverwood Trader
essential and marriageable SSE version here:
As always, a big thank you to
gabriel08, ocapity and Tlam99
1891 downloads
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ZaZ Animation Pack (ZAP)
By t.ara
ZaZ Animation Pack V.9.0
ZaZ And XaZ And T.ara
Description
THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTATED MOD
THIS IS A MODDER´S RESOURCE
THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE. IT DOES NOT DO ANYTHING ON ITS OWN
DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY
WARNING !
This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......
IF THAT'S NOT YOUR TASTE, SKIP IT!!!
Requirements
Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version )
http://skyrim.nexusmods.com/mods/11811
Skyrim SexLab - Sex Animation Framework by Ashal
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/
Highly Recommended - One of these
XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
OR
XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
OR
XP32 Maximum Skeleton -XPMS by xp32
http://www.nexusmods.com/skyrim/mods/26800/?
HDT-PE-Physics (nexus/LL)
HDT-SMP-Physics (chinese Version-can be downloaded by my hair-mod or by the cheongsam-dresses-mod of mine) (LL)
Installation
1. Delete ALL other versions, also if you play with my furniture-mod. Delete those mods completely. Actualize FNIS. Then you can try to install this pack.
2. Activate the ESM file in NMM or similar.
3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
(There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
4. Enable the ZazAnimationPack.esm file.
5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
6. Enjoy the new content!
Giving Credit
Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.
Thank you!
Credits
XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
ZaZ - Animations and 3d Meshes.
Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
Figment - hklxcmd ( Havok Commandline Tools )
Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
Zadil - Devious Asset Gag
Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
LeitoAnimation base for modified SexLab animations
ZynAnimation base for modified SexLab animations
ArrokAnimation base for modified SexLab animations
Texture Resources:
Mr.Dave Texture Resources - SkyrimNexus
Scabeater's Free Textures - Deviant Art
Mateusnroll Rope Pattern - Deviant Art
LordZulten Wood Texture - LoversLab
TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles)
CG Textures Some Textures - http://www.cgtextures.com/
Notable Mentions:
GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
The Usual Suspects Mayatola, Equidical and Many More
The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned )
Version 9 - Edition With New Furnitures And Animations And other assets By:
Whip´n´Girl - New Furnitures with Animations
Nosdregamon - New Furnitures With Animations And Furniture-Specific Scripting
Musje - lot of new Scripting, new behaviors and a new LOCK-MECHANIC - ❤️❤️❤️
Brumbeck - HQ SMIM Textures
Darkevilhum - Branding-Furniture-Animations
Poblivion - street-signs, lot of additional ideas, textures and assets ("Cooking-assets-ideas and more!!!")
D jans - Gallow-Animations And The Gallows
Cedec0 - Zaz-"DoggyStyle"-Animation Fix
Caliente And The Whole Surrounding Team - Caliente Bodyslide Software
CPU - (Technical) Support And Maintainer, an LL icon
Nessa - ASX-Repository resources-mod for oblivion: assets- and texture-use for the ayleid-base-texture-theme (marmor-stone) of zap´s ayleid-ruins-building-kits, offered in two versions
All The Other Users, Who Took Care On The Long Way I Went, Who Also Put Their Continuous Support, Ideas And Help Into This Project Of This Edition (V.9.0)
Obituary
This mod I created from the last version 8+. It contains endless new assets, offsets and furnitures. There are also new and well known built-kits inside, which will offer to create fantastic new stuff into the skyrim-world.
SKYRIM
Installation Of This Version:
It´s The Same Like All Other Versions Have To Be Updated:
-Deinstall YOUR Old Version, or TUFP !!!!!!!
-Deinstall The "TaraUltimateFurniturePack"
-Deinstall The "New Offset Animations For ZAP" By Tara
-Make sure that nothing of the mods is left behind !!
Install This Version Of ZAP 9.0
- this will bring all the above mods
together inside of one pack with a 100% Zap 6.22/ -7 compatibility.
If you do not like our added stuff, then do not install this mod.
If you are not sure if it works for you, install it on a test-partition first.
ZEP (Zaz Extension Pack) is not be compatible with this mod !!!
and If ZEP (Zaz Extension Pack) Will be Installed After This Mod,
ZAP 9 Can ´t Work Anymore!!!
Please Download The Mod-Version, Which Is Suiting To Your Body-Modell !!!
Don´t Forget To Run FNIS and Caliente´s Bodyslide Software !
Restart The Zap Framework On the First MCM Page Of The Mod.
Deselect The Restraits-Lock Marker Inside Of The MCM If You CHECK OUT RESTRAINTS !!!!!
Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod.
The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it.
Intro and Representation Of This Text Is By Zaz, the orange HINT is by WAXENFIGURE (thank you for this!)
The New Text-Parts Are Added By Myself.
*The Plus-Version Enables The Mod To Handle More Animation-Content, the Version 9 is build exactly again on the older versions!
Permissions:
All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission.
This Content May Be Used For Own Projects For All LoversLab-Modders&Creators, But It Is Forbidden To Make Money With This Content I mean: Modders&Creators Who Bind Their Modding-Threads To A PATREON-LINK Should Not Use Content Of This Pack: So Please Let ´s Avoid Irritations!
UUNP-HDT-Bodyslide Version available
CBBE-HDT-Bodyslide Version available
A SKYRIM SE - Version for the CBBE PHYSICS/SMP(3BBB) is in progress, ...ETA unknown
Incompatibilities:
ZAP 8+ and ZAP 9 can ´t be used together with mods, which try to override this mastermod to add replacement animations into ZAP.
BTW need the authors of mods, which want to replace animations of this mod ask the author. Reason: The work which has been put into existing animations of ZAP has been much more massive and difficult, compared to the more modern abilities. Autors, which like to spend to ZAP new or alternative animations can ask me for a WORKING way for an integration or maybe for a replacement.
The common used way to simply NOT ask and such way without any permission is leading to lot of troubles and I am really not happy with such mods, which try to use advantage of the framework in that case. I will ignore this but I also will the troubles inside of the ZAP-thread all the time because of FNIS-errors. I´ll not help any further because of this problems because the troubles are appearing because of third party-mods, which simply are not created correctly, half correct or correct but without a permission.
Not compatible:
Baka-animations for a replacement of the furniture-paired animations: incompatible and created without permissions and without any dependency-information:
BakaFactory SLAL Animation LE / SSE
85580 downloads
Updated
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Fox Collection
By nokou
These are all the Fox mods I have downloaded from various web sites that I thought why not keep them
in one place so here they are.
I'll be keeping this upto date when possible and Sorry for renaming these files
If you rather download the merged version here's the link http://www.loverslab.com/topic/29836-foxmerged-2/
and dont forget to thank Smokermegadrive
Mods are created by fox6000 and Psychomachina
All fox mods are UNP unless marked as CBBE
567568 downloads
Updated
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PapyrusUtil LE/SE/AE
By Ashal
Which file to download:
For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip
For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip
For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip
1. Description
SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Also adds the following papyrus commands:
Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc
PapyrusUtil.psc - version check & variable initialized arrays.
StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation.
JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file.
ActorUtil.psc - actor package override.
ObjectUtil.psc - animation replacement.
MiscUtil.psc - some misc commands.
2. Examples
Example 1:
Setting and getting simple values
StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists.
Example 2:
Saving object references
Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor
Example 3:
Value lists
StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25
Example 4:
Saving values that are shared among all savegames in an externally saved file.
JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3
3. Requirements
SKSE latest version: http://skse.silverlock.org/
Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
4. Installing
Use mod manager or extract files manually.
5. Uninstalling
Remove the files you added in Installing step.
6. Updating
Just overwrite all files.
7. Compatibility & issues
Should be compatible with everything.
8. Credits
Ashal - continued maintenance & refactoring of original plugin's source code
h38fh2mf - original version, idea, address library conversion
SKSE team - for making this plugin possible
milzschnitte - for suggestions
eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance
446196 downloads
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Morphology
By Code Serpent
Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.
Note: If your character's body isn't changing when using the aspects of this mod, it is due to:
Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however.
wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here:
Morphology - Morph Config Menu
Illicit Ingredients
Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.
Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients.
These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what.
Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects.
To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine.
-Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves.
-Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs.
-Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures.
These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires.
The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries.
Unstable Enchantments
Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
Morphing Spells
A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs.
Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target.
Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster.
Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target.
Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster.
Size Effects
Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.
The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.
You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default.
Vanilla Effects Plugin
If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments.
Compatibility
This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
If you don't know about anything I just said, do some Googling or ask in the forums.
This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
Thanks to Blary for the model for the Alchemical Refinery.
Change Log:
3.1.0 (9/26/22)
-Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold.
-Fixed potion morph effects. Apply remaining morph on effect end.
-Skeletons can now be 'dissected', which gives random human/elf bone meal.
-Dissecting Vampires now give 1-3 vampire dust.
-Added Stamina threshold options to the MCM for size effects.
-Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients.
3.0.2 (7/19/22)
-Removed some debug items that were causing crashes with AddItemMenu
3.0.1 (7/18/22)
-Added Breasts size offset option to MCM that I somehow missed
3.0 (7/16/22)
-Redid script structure to better allow different morphs and male morphs.
-Made size effects less extreme by default.
-Reverted changes to creature drops.
-Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs)
-Added maxs and mins to alchemy and enchants.
-Added adept rank morphing spells (Plump- and Pilfer-).
-Made blood elixirs and restore form scrolls always available at apothecaries and mages.
-Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs.
-Made unstable variants of robes.
-Added restoring scrolls for NPCs.
-Added morphing potions to vendors.
-Added soul gems and unstable rings to court wizards.
-Added unstable rings to warlocks, forsworn, vampires.
-Made experimental ingredient effects last longer.
-Rebalanced experimental ingredient values.
-Added npc reactions to morph spells.
-Added global max/min morph limits.
-Added Nipple spells.
-Changed size effect updating.
-Added morphology spell tomes to vanilla spell tome lists.
-Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others.
-Moved alchemy refining to a seperate tool. Alchemical Refinery.
-Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section.
-Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated.
-Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients.
-Added size offsets for large Bodyslide presets.
-Added mcm option for size exponent.
-Added mcm toggle for removing items from dissected bodies.
-Added mcm options for base dissection time.
-Added multiple base dissection times for different corpse sizes.
-Added cancel option to dissection.
-Added force size update option to MCM.
-Added player weaponspeedmult fix, and MCM option to disable it.
-Decreased value of alchemical morph effects.
-Added creature ingredients to hunters.
-Added Reset Morphs debug options to MCM.
Previous Versions:
14320 downloads
- nioverride
- expansion
- (and 1 more)
Updated
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Personalized Music - MMORPG Style
By HusbandoTech
A very long time ago someone uploaded this... and it disappeared into the oblivion (and Mehrunes Dagon ate it).
So I created something like that (but with major differences). This is a music pack for the Personalized Music Mod for both LE and SE.
This is just the songs, so you need both the Personalized Music Mod and also a No Combat Music mod (here's for LE and SE) since I didn't put any Combat music on it (optional but the music will get interrupted every battle, it's up to you).
This is just a set of BGMs to give you that Asian RPG feel (which consists of lots of Techno, Electro-symphony, and a little Metal on the side) or you just want to go down and bust some moves. This currently has BGMS for Exploration, Holds, Homes, Dungeons, Dragonborn and Dawnguard maps.
Here are some of them:
Instructions:
1. You must have Personalized Music Mod installed (LE link and SE link). I installed the no Vanilla Music version. But if you still want the Vanilla Music together, you can still use the basic one.
2. Then install a No Combat Music Mod (LE Link and SE link). Make sure the No Combat Music plugin is on the bottom of the Personalized Music Plugin. Optional but recommended if you don't want the music getting interrupted.
3. Then install my file.
4. Now get your dancing shoes and light sticks and prepare to rave like it's the 2000's all over again.
Note: You can actually skip installing a No Combat Music mod if you still want combat music, it will still work. I just don't have any combat music set up and I like not getting my jam interrupted.
Note: The file has been extracted into 3 parts (because of size limit).
Requirements:
Personalized Music (Iinks above)
No Combat Music (links above, Optional but preferred if you don't want getting the music interrupted from time to time)
705 downloads
Updated
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Poses and Animations List
By jfraser
Hi everyone!
This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
Currently uploaded:
FNIS Idles (come with FNIS)
Halo poses: https://dysintropi.me/
Halo Pairs
Halo Pinup Action
Halo Pinup Dramatic
Halo Pinup Ex (2 files)
Halo Pinup Ex2
Halo Pinup Ex3
Halo Pinup Ex4
Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
Halo Pinup for Men
Halo Pinup Other 1
Halo Pinup Other 2
Halo Pinup SNSD
Halo Pinup Standing 1 (2 files)
Halo Pinup Standing 2 (2 files)
Halo Pinup Standing 3 (2 files)
Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
One more note on the files: these are the BMP screenshots directly from the game. I didn't take the time to format them other than to do a little cropping.
No more of this crap! XD
1265 downloads
Updated
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Generated voice pack for Treasure Hunter Whore
Voices for:
Installation: Just install with your favorite mod manager like you would any other mod.
Credits:
Thanks to DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Tyrant99 for the original mod, @Herowynne for testing.
P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too.
845 downloads
Submitted
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Alternate start - More Devious Starts
By ihatemykite
It's my first mod so it's not perfect. Also english is not my first languege so i'm sorry for all literaly-talented folks that are going to read this.
Description
This mod focus on bringing more alternate starts using Devious Devices. This mod is heavily inspired by gramps Live Another Life - Live a Deviant Life by Aelie and Immerslave by arbiter.
My main goal wat to give similar functionality why also using new devices from DD 5.1. To use this mod just choose option "I'm deviant" in dialog with statue in cell you spawn in.
What it currently can do
You can choose various predefined devious devices sets to start in You can choose headger to get more space for variability You can choose color (either base color aka Red,Black,White or random color which can cover bigger spectrum of colors in case of catsuit devices) You can choose starting location : Currently you can only start random place in wilderness, in random city or you can start in cell you spawn in. The last option spawn 3 lockpicks you can use to unlock door to your freedom You can choose hardcore mod ("Do you like challange?" option): This replace some of the devices with harder variants or uses harder devices in general As I mentioned this is my fisrt mod so i have tried bunch of thing. I wanted to try to make some soft dependency in my mod. Result of this is support of mod Treasure Hunter Whore by Tyrant99. If you have THW instaled you can find new option that allow you to start quest immidiatly (No more running around wilderness trying to find bed).
Requirements
Devious Devices LE 5.1 Alternate Start - Live Another Life And all of their requirements
Optional mods
Treasure Hunter Whore - Allow player to start Treasure Hunting whore quest Unforgiving Devices - Equips player with Abadon plug Rubber Facility - Equips player with full dollsuit
Special Edition
Looks like this mods work for SE just fine. Only problem I have found is that dialogs with mara statue are too fast (which I have absolutly no idead why), but otherwise it work just fine. If you want to use this mod with SE just download this mod and install it like it is SE mod. If you use MO it may give you warning that this mod uses older form. Just ignore this warning because most of DD mods for SE use older form anyway.
Future Plans
More starts for other mods like for THW. Possible custom quest as suggested by SirCrazy
Changelog
34215 downloads
- deviusdevice
- alternative start
- (and 1 more)
Updated