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Sexlab Additional Voices - Lady Alcina Dimitrescu
By Ronin79
I put this together to go along with the Alcina Dimitrescu voice pack for PC Headtracking and Voice Type.
Requires either Sexlab Additional Voices, or a similar mod.
Simply copy the contents of the folder to whichever sexlab voice you want it to replace, and enjoy.
1435 downloads
Submitted
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Milk Mod Economy (MME) CBBE/BHUNP/3BA LE/SE/AE New Milk Harness Body Slide
By Predator-RJ
BodySlide for Harness with ZAP slider for panty, collar, Animated efects, and Collar for NPCS, Head gear, and Multibreast 3bbb SMP phisics
NEW UPDATE - 2022- New Harness Made from scratch, with animated effects!!! For BHUNP and 3BA
BHUNP LE\SE\AE = New Harness, HeadGear, Collar for PC and NPCs - Note= (Multibreast, Suction cups same as the old One)
3BA= New Harness, HeadGear, Collar for PC and NPCs ONLY!!!
CBBE LE = New Harness, HeadGear, Collar for PC and NPCs ONLY!!!
The multibreast slider, on the body slide APP all the breasts scale together, increase in size, unfortunately in game, neither by the race menu nor by the mod, they scale (increase) together, only the main body's chest increases! I do not know the reason....so I deactivate the Breast scale in milk mod config when I use the multi breast so it doesn't look strange
Last Pic is an example to this....
Installation: let it replace everything
All credits to the Creator of the original Milk mod Economy mod Ed86 - https://www.loverslab.com/profile/388097-ed86/ -
---Permissions for the MME harness, do what you want with it, patches, addons and so, but dont post on other SITES!!! only HERE in LL, and if you gone use on your mod or etc, if you can add a litle credit to this page, or me, thats awesome!!! if no, also ok ; ) no problems!!!
SE/AE NEWER AND BETTER VERSION WITH SMP LIQUID!!!
19971 downloads
Updated
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Milk Mod Economy (MME) Machines V2
By Predator-RJ
Milk Mod machines Chrome and bronze/ V2
-2021-Basically black texture, with reflection mask, then black and chrome parts, a little bronze seemed plausible too, the intention was to give the machines a more industrial look.
I had to add the nifs of the machines because I changed many settings on them, if not, they would be just the textures.
Last Pic is whithout ENB, still good reflections!
-2022-Update= Fixed the shading of many parts of the machines, redid some parts, modified parts, and made new parts together with the old ones, made new objects and animations for the Feeder, and Prob, completely redid the Gag to better match the new Feeder, among others other things....
Installation: let it replace everything when Asked!!!
All credits to the Creator of the original Milk mod Economy mod Ed86 - https://www.loverslab.com/profile/388097-ed86/ -
I have a Patreon with several free clothing mods, and on the nexus tbm Links: https://www.patreon.com/PredatorRJ - https://www.nexusmods.com/users/68400598?tab=user+files
16320 downloads
Updated
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Skyrim LE - Picturesque - ENB - Customized
By t.ara
This file contains the picturesque-ENB, available on NEXUS.
As this ENB has very nice basic settings but always dropped the colors to visualize a to hard sepia-effect and I wanted a quick edit-access, I simply modded it to become one of my best ENBs, ever. It also is working on SKYRIM SE. I maybe changed there something to work well too, but I can share that SE version later as soon it ´s more "tested".
I guess this comes originally for SE.
So here we have a LE-version now:
It includes the ENB-helper and it has the wet-skin in rain-effect as well. It it is to HARD for your computer-power, you can deselect different main settings. It has one of the latest ENB-version for SKYRIM LE included.
The pic shows the opened secion, which I replaced to get a quick and useful access to the overall and global parameters, independent of the weather-settings.
All credits belong to the original mod-author. The "quick-access implementation" is added by myself.
This maybe is helpful for all of you, who had/ve problems with the coloring and some other lighting-problems, which come with lot of ENBs.
Please install it manually: the top of file-section is the SKYRIM-folder !!! I´m not sure if this can be handled by a mod-organizer !!!!
P.S.-Tip: The different replacement-textures for raindrops and for the sky-pics are alternative options for the game as a "replacer"....you can also use or check out the original textures and leave the content of the texture-folder aside, means you can....stick to "vanilla" or use other textures as well
466 downloads
Updated
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WMAF Euroasian World Order Tattoos
By RisingTide
WMAF Euroasian World Order Tattoos, ite replaces Female body textures of all human and elves
probbably IT reqires DIMONIZED UNP female body by dimon99
https://www.nexusmods.com/skyrim/mods/6709?tab=description
200 downloads
Updated
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FX 4 Classics (sound for some of the best animations)
By Monchicles
FX 3 Classics is a project to add FX audio to some of the best animations out there.
All the thanks and credit for animations goes to MilkyTaboo, Anubis, Airock, Leito, SirNibbles, Billyy, and Sexlab of course.
If you wanna support me and keep the project going, consider suscribing to PATREON or SUBSCRIBESTAR
FX4Classics is creating FX audio for Skyrim LE Slal animations. | Patreon
-New previews will be posted in the Thread-
-Installation:
-Using a mod manager with order after Sexlab Framework, "SLAL Animations by Leito v1.6", "SLAL NibblesAnims 5.81", "MilkySLAL-2-3", and "Anub H 7.2021". Then run Fnis for users as usual.
-Audio effects volume in skyrim menu was set at 50% with Windows volume set at 50% too, in case you want to replicate the conditions during the build process (with phones).
-Uninstallation: Remove the mod and run Fnis for users again.
-Updating: Remove previous FX 4 Classics, and install new one with the order mentioned above. Run Fnis for users as usual.
-Compatible with Sexlab own audio effects.
-SE compatibility... Maybe in the future.
Animations with effects up to latest version:
-Tuning if you wish:
Requests.- Maybe when I'm done adding my favorites.
Preview:
Some new for 0.4 https://www.xvideos.com/video73261149/tesv_fx4classics0.4
https://www.xvideos.com/video73231821/fx4classics
https://www.xvideos.com/video73207207/fx4classicsskypreview
6948 downloads
Updated
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body textures dw's Palm and Sole RaceMenu Overlays for Dark-Skinned Characters LE/SE (CBBE & UUNP)
By donnerwetter
I was never a fan of how uniformly coloured dark-skinned characters looked in Skyrim, so I made these overlays to add light palms and soles on my character. You'll find them in the Hand and Foot Paint sections in RaceMenu, respectively.
Female only.
Based on Sapphire's Overhauled Skin, by Novelyst (which itself is based on Sapphire's Skin by Vobla)
Update 04/09/2022: With version 3.0, the overlays were entirely redone and are now based on the excellent Sapphire's Overhauled Skin by Novelyst and Vobla.
1656 downloads
Updated
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AE 629, Schongs Of Skyrim Repak Papyrus No Dll
By Creepywitch
SCHLONGS OF SKYRIM for 629
Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition
NO DOWNGRADE NEEDED
This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629
Requires,
Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack)
All I did was shuffle the files. from SOS original on Github and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere
Permission is given if ether developer wants to use my file order to improve their own mods,
In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom
and Before CBBE (unless you want females with Schlongs) i think
and Schlongs Custom Before XPMSE 32 see attached images
Now Get Shagging LoL
17291 downloads
Updated
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Backpack Containers LL Patch
By Bane Master
Description
This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
Patch Features
For Players
Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted! Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM
For Modders
Added a lightweight dependency free method to access the items in an equipped backpack.
Requirements LE/SE
Backpack Containers V1.0 LE - Compatible with SE
PapyrusUtil LE V3.3+ / SL V3.9+
Recommended for the full limited inventory/backpack experience
Realistic Capacity LE / SE
Installation/Uninstall
Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod.
As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
Upgrading
It is safe to upgrade from V1.23+ to V2.10
1125 downloads
- backpack containers
- compatibility
- (and 2 more)
Updated
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Slap da Butt LE
By ballsy
This is a port of Suzutsuki's mod from this thread
Run
FNIS or nemesis (untested) after installing
Incompatible With
SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
Before you report any bug/issue
Check that all installed versions are up-to-date
Updating
check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
Download the AIO file (all files included) and read the included readmes
About the MCM options
Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
Fuzzy Timer: enables the below option
Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
Controller Feedback: Enables controller vibration on slap events
all mcm options are safe to toggle or adjust whenever
How to: Create your own synced player moan/grunt sound file for increased immersion
download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file
FAQ section:
Older files and instructions:
Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file
23552 downloads
Updated
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Jaxonz Furnishings -FW BDSM furniture(forniphilia)
By fuwadaren
This is a BDSM forniphilia (Human furniture) based on JAXONZ FURMOSHINHS(https://www.nexusmods.com/skyrim/mods/57756).
I added 38 pieces of BDSM forniphilia (Human furniture) to the original MOD maker items.
Using the same method as before, use the item acquirer to obtain all items in the mod, find the furniture starting with "FW" in the backpack, select it and press the "R" key on the keyboard to put it into the scene. It is recommended to use with JAXONZ's item movement MOD(https://www.nexusmods.com/skyrim/mods/52583).
Home has static and dynamic, some furniture collision did not do, some furniture material is rough, because I can not make material, I hope that interested friends can add material for my MOD items.
Part of the model uses the transformation from Kritical´s Naughty BDSM & Fetish Collection (LL update 09.10.) 1.0.70
2266 downloads
Updated
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LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Default (Maidens of Skyrim - Part 19)
By LamaKreis
Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
Have fun, LK
Delara's story
No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
She had already had three marriages, all to much older men who, when they died, left their
fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.
When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....
Name: Delara
Race: Breton
Weight: 100
Texture: Demoniac- High Quality Glossy Female Body Texture
Body: The Nordic Bombshell - Natural Body 1.3
Combat: Onehanded, Fire magic
Location: Riverwood Trader
essential and marriageable SSE version here:
As always, a big thank you to
gabriel08, ocapity and Tlam99
1884 downloads
Updated
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ZaZ Animation Pack (ZAP)
By t.ara
ZaZ Animation Pack V.9.0
ZaZ And XaZ And T.ara
Description
THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTATED MOD
THIS IS A MODDER´S RESOURCE
THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE. IT DOES NOT DO ANYTHING ON ITS OWN
DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY
WARNING !
This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......
IF THAT'S NOT YOUR TASTE, SKIP IT!!!
Requirements
Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version )
http://skyrim.nexusmods.com/mods/11811
Skyrim SexLab - Sex Animation Framework by Ashal
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/
Highly Recommended - One of these
XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
OR
XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
OR
XP32 Maximum Skeleton -XPMS by xp32
http://www.nexusmods.com/skyrim/mods/26800/?
HDT-PE-Physics (nexus/LL)
HDT-SMP-Physics (chinese Version-can be downloaded by my hair-mod or by the cheongsam-dresses-mod of mine) (LL)
Installation
1. Delete ALL other versions, also if you play with my furniture-mod. Delete those mods completely. Actualize FNIS. Then you can try to install this pack.
2. Activate the ESM file in NMM or similar.
3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
(There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
4. Enable the ZazAnimationPack.esm file.
5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
6. Enjoy the new content!
Giving Credit
Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.
Thank you!
Credits
XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
ZaZ - Animations and 3d Meshes.
Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
Figment - hklxcmd ( Havok Commandline Tools )
Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
Zadil - Devious Asset Gag
Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
LeitoAnimation base for modified SexLab animations
ZynAnimation base for modified SexLab animations
ArrokAnimation base for modified SexLab animations
Texture Resources:
Mr.Dave Texture Resources - SkyrimNexus
Scabeater's Free Textures - Deviant Art
Mateusnroll Rope Pattern - Deviant Art
LordZulten Wood Texture - LoversLab
TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles)
CG Textures Some Textures - http://www.cgtextures.com/
Notable Mentions:
GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
The Usual Suspects Mayatola, Equidical and Many More
The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned )
Version 9 - Edition With New Furnitures And Animations And other assets By:
Whip´n´Girl - New Furnitures with Animations
Nosdregamon - New Furnitures With Animations And Furniture-Specific Scripting
Musje - lot of new Scripting, new behaviors and a new LOCK-MECHANIC - ❤️❤️❤️
Brumbeck - HQ SMIM Textures
Darkevilhum - Branding-Furniture-Animations
Poblivion - street-signs, lot of additional ideas, textures and assets ("Cooking-assets-ideas and more!!!")
D jans - Gallow-Animations And The Gallows
Cedec0 - Zaz-"DoggyStyle"-Animation Fix
Caliente And The Whole Surrounding Team - Caliente Bodyslide Software
CPU - (Technical) Support And Maintainer, an LL icon
Nessa - ASX-Repository resources-mod for oblivion: assets- and texture-use for the ayleid-base-texture-theme (marmor-stone) of zap´s ayleid-ruins-building-kits, offered in two versions
All The Other Users, Who Took Care On The Long Way I Went, Who Also Put Their Continuous Support, Ideas And Help Into This Project Of This Edition (V.9.0)
Obituary
This mod I created from the last version 8+. It contains endless new assets, offsets and furnitures. There are also new and well known built-kits inside, which will offer to create fantastic new stuff into the skyrim-world.
SKYRIM
Installation Of This Version:
It´s The Same Like All Other Versions Have To Be Updated:
-Deinstall YOUR Old Version, or TUFP !!!!!!!
-Deinstall The "TaraUltimateFurniturePack"
-Deinstall The "New Offset Animations For ZAP" By Tara
-Make sure that nothing of the mods is left behind !!
Install This Version Of ZAP 9.0
- this will bring all the above mods
together inside of one pack with a 100% Zap 6.22/ -7 compatibility.
If you do not like our added stuff, then do not install this mod.
If you are not sure if it works for you, install it on a test-partition first.
ZEP (Zaz Extension Pack) is not be compatible with this mod !!!
and If ZEP (Zaz Extension Pack) Will be Installed After This Mod,
ZAP 9 Can ´t Work Anymore!!!
Please Download The Mod-Version, Which Is Suiting To Your Body-Modell !!!
Don´t Forget To Run FNIS and Caliente´s Bodyslide Software !
Restart The Zap Framework On the First MCM Page Of The Mod.
Deselect The Restraits-Lock Marker Inside Of The MCM If You CHECK OUT RESTRAINTS !!!!!
Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod.
The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it.
Intro and Representation Of This Text Is By Zaz, the orange HINT is by WAXENFIGURE (thank you for this!)
The New Text-Parts Are Added By Myself.
*The Plus-Version Enables The Mod To Handle More Animation-Content, the Version 9 is build exactly again on the older versions!
Permissions:
All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission.
This Content May Be Used For Own Projects For All LoversLab-Modders&Creators, But It Is Forbidden To Make Money With This Content I mean: Modders&Creators Who Bind Their Modding-Threads To A PATREON-LINK Should Not Use Content Of This Pack: So Please Let ´s Avoid Irritations!
UUNP-HDT-Bodyslide Version available
CBBE-HDT-Bodyslide Version available
A SKYRIM SE - Version for the CBBE PHYSICS/SMP(3BBB) is in progress, ...ETA unknown
Incompatibilities:
ZAP 8+ and ZAP 9 can ´t be used together with mods, which try to override this mastermod to add replacement animations into ZAP.
BTW need the authors of mods, which want to replace animations of this mod ask the author. Reason: The work which has been put into existing animations of ZAP has been much more massive and difficult, compared to the more modern abilities. Autors, which like to spend to ZAP new or alternative animations can ask me for a WORKING way for an integration or maybe for a replacement.
The common used way to simply NOT ask and such way without any permission is leading to lot of troubles and I am really not happy with such mods, which try to use advantage of the framework in that case. I will ignore this but I also will the troubles inside of the ZAP-thread all the time because of FNIS-errors. I´ll not help any further because of this problems because the troubles are appearing because of third party-mods, which simply are not created correctly, half correct or correct but without a permission.
Not compatible:
Baka-animations for a replacement of the furniture-paired animations: incompatible and created without permissions and without any dependency-information:
BakaFactory SLAL Animation LE / SSE
84749 downloads
Updated
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Fox Collection
By nokou
These are all the Fox mods I have downloaded from various web sites that I thought why not keep them
in one place so here they are.
I'll be keeping this upto date when possible and Sorry for renaming these files
If you rather download the merged version here's the link http://www.loverslab.com/topic/29836-foxmerged-2/
and dont forget to thank Smokermegadrive
Mods are created by fox6000 and Psychomachina
All fox mods are UNP unless marked as CBBE
567373 downloads
Updated
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PapyrusUtil LE/SE/AE
By Ashal
Which file to download:
For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip
For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip
For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip
1. Description
SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Also adds the following papyrus commands:
Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc
PapyrusUtil.psc - version check & variable initialized arrays.
StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation.
JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file.
ActorUtil.psc - actor package override.
ObjectUtil.psc - animation replacement.
MiscUtil.psc - some misc commands.
2. Examples
Example 1:
Setting and getting simple values
StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists.
Example 2:
Saving object references
Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor
Example 3:
Value lists
StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25
Example 4:
Saving values that are shared among all savegames in an externally saved file.
JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3
3. Requirements
SKSE latest version: http://skse.silverlock.org/
Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
4. Installing
Use mod manager or extract files manually.
5. Uninstalling
Remove the files you added in Installing step.
6. Updating
Just overwrite all files.
7. Compatibility & issues
Should be compatible with everything.
8. Credits
Ashal - continued maintenance & refactoring of original plugin's source code
h38fh2mf - original version, idea, address library conversion
SKSE team - for making this plugin possible
milzschnitte - for suggestions
eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance
445619 downloads
Updated
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Morphology
By Code Serpent
Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.
Note: If your character's body isn't changing when using the aspects of this mod, it is due to:
Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however.
wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here:
Morphology - Morph Config Menu
Illicit Ingredients
Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.
Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients.
These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what.
Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects.
To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine.
-Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves.
-Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs.
-Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures.
These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires.
The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries.
Unstable Enchantments
Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
Morphing Spells
A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs.
Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target.
Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster.
Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target.
Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster.
Size Effects
Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.
The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.
You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default.
Vanilla Effects Plugin
If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments.
Compatibility
This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
If you don't know about anything I just said, do some Googling or ask in the forums.
This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
Thanks to Blary for the model for the Alchemical Refinery.
Change Log:
3.1.0 (9/26/22)
-Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold.
-Fixed potion morph effects. Apply remaining morph on effect end.
-Skeletons can now be 'dissected', which gives random human/elf bone meal.
-Dissecting Vampires now give 1-3 vampire dust.
-Added Stamina threshold options to the MCM for size effects.
-Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients.
3.0.2 (7/19/22)
-Removed some debug items that were causing crashes with AddItemMenu
3.0.1 (7/18/22)
-Added Breasts size offset option to MCM that I somehow missed
3.0 (7/16/22)
-Redid script structure to better allow different morphs and male morphs.
-Made size effects less extreme by default.
-Reverted changes to creature drops.
-Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs)
-Added maxs and mins to alchemy and enchants.
-Added adept rank morphing spells (Plump- and Pilfer-).
-Made blood elixirs and restore form scrolls always available at apothecaries and mages.
-Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs.
-Made unstable variants of robes.
-Added restoring scrolls for NPCs.
-Added morphing potions to vendors.
-Added soul gems and unstable rings to court wizards.
-Added unstable rings to warlocks, forsworn, vampires.
-Made experimental ingredient effects last longer.
-Rebalanced experimental ingredient values.
-Added npc reactions to morph spells.
-Added global max/min morph limits.
-Added Nipple spells.
-Changed size effect updating.
-Added morphology spell tomes to vanilla spell tome lists.
-Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others.
-Moved alchemy refining to a seperate tool. Alchemical Refinery.
-Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section.
-Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated.
-Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients.
-Added size offsets for large Bodyslide presets.
-Added mcm option for size exponent.
-Added mcm toggle for removing items from dissected bodies.
-Added mcm options for base dissection time.
-Added multiple base dissection times for different corpse sizes.
-Added cancel option to dissection.
-Added force size update option to MCM.
-Added player weaponspeedmult fix, and MCM option to disable it.
-Decreased value of alchemical morph effects.
-Added creature ingredients to hunters.
-Added Reset Morphs debug options to MCM.
Previous Versions:
14260 downloads
- nioverride
- expansion
- (and 1 more)
Updated
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Personalized Music - MMORPG Style
By HusbandoTech
A very long time ago someone uploaded this... and it disappeared into the oblivion (and Mehrunes Dagon ate it).
So I created something like that (but with major differences). This is a music pack for the Personalized Music Mod for both LE and SE.
This is just the songs, so you need both the Personalized Music Mod and also a No Combat Music mod (here's for LE and SE) since I didn't put any Combat music on it (optional but the music will get interrupted every battle, it's up to you).
This is just a set of BGMs to give you that Asian RPG feel (which consists of lots of Techno, Electro-symphony, and a little Metal on the side) or you just want to go down and bust some moves. This currently has BGMS for Exploration, Holds, Homes, Dungeons, Dragonborn and Dawnguard maps.
Here are some of them:
Instructions:
1. You must have Personalized Music Mod installed (LE link and SE link). I installed the no Vanilla Music version. But if you still want the Vanilla Music together, you can still use the basic one.
2. Then install a No Combat Music Mod (LE Link and SE link). Make sure the No Combat Music plugin is on the bottom of the Personalized Music Plugin. Optional but recommended if you don't want the music getting interrupted.
3. Then install my file.
4. Now get your dancing shoes and light sticks and prepare to rave like it's the 2000's all over again.
Note: You can actually skip installing a No Combat Music mod if you still want combat music, it will still work. I just don't have any combat music set up and I like not getting my jam interrupted.
Note: The file has been extracted into 3 parts (because of size limit).
Requirements:
Personalized Music (Iinks above)
No Combat Music (links above, Optional but preferred if you don't want getting the music interrupted from time to time)
705 downloads
Updated
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Poses and Animations List
By jfraser
Hi everyone!
This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
Currently uploaded:
FNIS Idles (come with FNIS)
Halo poses: https://dysintropi.me/
Halo Pairs
Halo Pinup Action
Halo Pinup Dramatic
Halo Pinup Ex (2 files)
Halo Pinup Ex2
Halo Pinup Ex3
Halo Pinup Ex4
Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
Halo Pinup for Men
Halo Pinup Other 1
Halo Pinup Other 2
Halo Pinup SNSD
Halo Pinup Standing 1 (2 files)
Halo Pinup Standing 2 (2 files)
Halo Pinup Standing 3 (2 files)
Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
One more note on the files: these are the BMP screenshots directly from the game. I didn't take the time to format them other than to do a little cropping.
No more of this crap! XD
1265 downloads
Updated
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Generated voice pack for Treasure Hunter Whore
Voices for:
Installation: Just install with your favorite mod manager like you would any other mod.
Credits:
Thanks to DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Tyrant99 for the original mod, @Herowynne for testing.
P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too.
829 downloads
Submitted
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Alternate start - More Devious Starts
By ihatemykite
It's my first mod so it's not perfect. Also english is not my first languege so i'm sorry for all literaly-talented folks that are going to read this.
Description
This mod focus on bringing more alternate starts using Devious Devices. This mod is heavily inspired by gramps Live Another Life - Live a Deviant Life by Aelie and Immerslave by arbiter.
My main goal wat to give similar functionality why also using new devices from DD 5.1. To use this mod just choose option "I'm deviant" in dialog with statue in cell you spawn in.
What it currently can do
You can choose various predefined devious devices sets to start in You can choose headger to get more space for variability You can choose color (either base color aka Red,Black,White or random color which can cover bigger spectrum of colors in case of catsuit devices) You can choose starting location : Currently you can only start random place in wilderness, in random city or you can start in cell you spawn in. The last option spawn 3 lockpicks you can use to unlock door to your freedom You can choose hardcore mod ("Do you like challange?" option): This replace some of the devices with harder variants or uses harder devices in general As I mentioned this is my fisrt mod so i have tried bunch of thing. I wanted to try to make some soft dependency in my mod. Result of this is support of mod Treasure Hunter Whore by Tyrant99. If you have THW instaled you can find new option that allow you to start quest immidiatly (No more running around wilderness trying to find bed).
Requirements
Devious Devices LE 5.1 Alternate Start - Live Another Life And all of their requirements
Optional mods
Treasure Hunter Whore - Allow player to start Treasure Hunting whore quest Unforgiving Devices - Equips player with Abadon plug Rubber Facility - Equips player with full dollsuit
Special Edition
Looks like this mods work for SE just fine. Only problem I have found is that dialogs with mara statue are too fast (which I have absolutly no idead why), but otherwise it work just fine. If you want to use this mod with SE just download this mod and install it like it is SE mod. If you use MO it may give you warning that this mod uses older form. Just ignore this warning because most of DD mods for SE use older form anyway.
Future Plans
More starts for other mods like for THW. Possible custom quest as suggested by SirCrazy
Changelog
34018 downloads
- deviusdevice
- alternative start
- (and 1 more)
Updated
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PetProject
By Srende
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
For SE compatible version go here.
How to start
Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
Conflicts
Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't.
Requirements
Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion
Optional dependencies
Captured dreams I'll Take the display model Deviously Cursed loot
Permissions
You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit.
Credits & Thanks
Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles
Changes
19277 downloads
Updated
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HG Hairdos 2
By lemonbalmtea
More hairstyles for you, I don't know what else to say
300+ hairstyles
Unpack the files or drag them into your Data folder to install, I don't use any mod manager, I installed mod manually
No hairstyles chart, ain't no way I drag 300+ images one by one into photoshop, too many, this is a hobby not my job, and I already did the fun part, relaxing weight painting therapy seassion
If you use any of them in your mod just credit KS Hairdos, and Kalilies, this mod wouldn't exist without her porting tutorial and KS Hairs as structure in CK and more, also she's a genuinely nice person too, her Twitter @Kalilies
and thank to khisi for creating all the best stuff, and for the inspiration
https://www.ddsworkshop.net/
https://discord.com/channels/401185350493405184/401185350493405186
https://boosty.to/khisartin
Hair are ported from sims 4, daz, xps on deviantart, etc...
Don't send me PM, I don't read them, I only come back to this game every 4-5 month, sometimes longer to check, I don't use social media or watch the news, and as clueless as my dog and cat, but we all get along, life is too short for pessimism and finding new things to get offended about, but the most important thing is my tomatoes plant is alive, im good
post your pics in the comment if you want, I will put them in the main page, I accept any pic ( if there any...)
285668 downloads
Updated
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SlaveTats
By murfk
SlaveTats
The tattoo toolkit for Skyrim
Latest update (2022-09-08): Uploaded version 1.3.9 SE (note: SlaveTats is now ESL-flagged)
Features:
SlaveTats lets you:
Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.
For users:
Getting started is easy.
Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment.
The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider.
The tattoo packs in the download section are:
Some tattoo packs are hosted externally:
Translations:
Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those.
感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。
For Artists:
Making your own tattoo packs is easy.
If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message.
For modders:
SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it.
For a lot of uses, the high-level API will be all you need. It's easy!
Here's an example of how to use the low-level SlaveTats API, if you need more control:
4256531 downloads
Updated
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pregnancy SexLab Hentai Pregnancy Legendary Edition
By Ed86
Rate Mod if you like it, you can support me on Patreon
Requirements:
XPMSE 2.0+ FNIS SkSe SexLab Framework 1.59+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes
Instalation
install dependencies install this mod* run FNIS Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
SexLab Hentai Pregnancy Legendary Edition (SexLab Hentai Pregnancy Special Edition)
This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
Features
Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)
Cuminflation
Having sex can cause cum inflation, which can then cause pregnancy or deflation.
Soulgem Pregnancy
Characters can birth soulgems after having sex.
Soulgem pregnancy does not produce child.
Belly doesnt grow bigger than amount of soulgems it holds.
Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
To birth Black soulgems "father" must be human npc(non creature).
PC can choose to birth soulgems prematurely.
Milking
During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
PC will get spells to self milk, NPCs will milk them selves.
If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
You can get milked by using zaz dwemer machines or MME milkpumps.
Slavetats tattoos
You can edit included json file to set desired tattoos for:
-Non pregnant - post pregnancy/cuminflation
-Normal pregnancy
-Soulgem pregnancy
Modders:
You can check pregnancy through "HentaiPregnantFaction" its ranks are:
1- actor is cuminflated
2- actor is cuminflated and will be pregnant
3- actor is pregnant
You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = notlactating
Translation:
MCM is handled through HentaiPregnancy_ENGLISH.txt
Script strings is handled through HentaiPregnancy_Strings
Credits
Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)
107903 downloads
- sexlab
- soulgem pregnancy
- (and 4 more)
Updated
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Devious Carriages -Continued-
This is a continuation of PowerBings "PB's Devious Carriages".
This description is taken over in most part and will be modified as changes happen.
Devious Carriages -Continued-
Introduction
Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
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This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped.
How it works
When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
(Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life! )
Configuration
This mod features an MCM menu in which you can change different probability options.
An explanation of the different options can be found in this spoiler:
Requirements
Hearthfire DLC
Required mods:
Devious Devices 5.x LE (Assets, Integration & Expansion)
SexLab (v1.62 or newer)
SexLab Aroused Redux (Extended and Modular work aswell)
-AND ALL OF THEIR REQUIREMENTS-
Soft reqirements:
Devious Cursed Loot - equips some collars
BabyDolls by Frankfranky - used on wench outfit
Pumps by Frankfranky - used on outfits
Newmillers Long heels & stockings - used on outfits
Newmillers High heels & stockings - used on outfits
- neither is mandatory, models are replaced with similar DD stuff when missing
Translations:
French version by Cerral
Conflicts
Slaverun Reloaded
This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
More to say
Edits the carriage drivers dialogue. Works fine when loaded BEFORE DCc
Public Whore, Devious Regulations fixed
There were some issues with device equipping. Again, both worked fine when loaded BEFORE DCc
The mod also modifies three wilderness cells:
(22, -22)
(-31, 17)
(-19, -4)
Apart from this, everything will probably be fine.
Compatible Mods
Better Fast Travel 3.76 - REQUIRES BFT PATCH
Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
Installation
Install using the mod manager of your choice just like you would with any other mod.
Overview:
Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it
Changelog
16.05.21 (0.3.2)
- partial rewrite of scene starter
- partial rewrite of equipper functions
- fixed a bug that prevented outfits from being equipped
- fixed missing DDxLibs for outfits, cuffs and gags
- fixed some missing parts in questscripts
- fixed restraintschecker from storing NPC data instead of PC
- restored old restraintschecker as it's used by BFT patch/quest
- moved new restraintschecks to separate functions for (N)PCs
- added option to select fix outfits for PC and NPCs
- added cleanup and stopping quest when transitioning to SS+
- added a remote stop/restart for "Scent of Sex" to prevents SSX from running rules while DC is active.
- merged device probabilities for bandit and driver events
- cleaned up device selection in equipscript
- proper names for the bandit chief and his four Stooges
- removed Ghost-flag from drivers, ensures proper insemination in FertMode
- removed DD4 fallback code. Outdated and makes adding more devices harder.
- not reproducable: DC quest only runs once, must be terminated manually
- BFT Patch: small edit to retrieve none-vanilla drivers for wip fix
older changes:
To-Do
- fix BFT Patch(?), wrong drivers on events
- change and add some dialogue...
Permissions:
You are free to post translations for this mod without prior consent. If you provide a link, I'll add it here.
You are free to post edited versions of this mod under the premise to explicitly label it as a separate project and provide the support for it.
You are free to edit the scripts of this mod. You can post them in this thread under the premise to also provide the sources.
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