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Showing results for tags 'races'.
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Version 5.0
5,930 downloads
This is my third mod for CK3! Phaze's Species Mod takes advantage of 2D portraits to introduce multiple new playable species into the world of Crusader Kings. This is intended to be a flavourful experiance, an add-on to any mod list or a mostly vanilla playthrough. New content will be added, which may eventually cause the mod to become quite mechancially complex down the line, but hopefully regardless of content additions this mod will still provide some nice variety to your games! **Thank you to Striped Honey on the Carn Discord for introducing me to 2D code Support If you enjoy my works and would like them to continue, please support me on my KO-FI account to help me: https://ko-fi.com/phazestar I have many things I would like to try out, but my limited time and living situation makes such commitments difficult. How does this all work? Once you start a new game with this mod active, a very low amount of the world population will be seeded with one of the Species Traits added by this mod. A character shouldn't be able to have more than one of these traits. From there, the apperance of said character will morph into one of many possible png's based on their species. Outside of that, you are like every other CK3 character! Your apperance will be static as clothing was meant for 3D models. Children should inherit the parent's species, but if both parents are from different species then it is up to the gods to decide. Current Features Voirian Species Mystical creatures that excell in empathy and strange powers. They are great at making friends. A pulse event that is different depending on your gender Bunnies Species Sex crazed balls of fluff that can dish as well as they take Can have more romantic partners than most Decision to invite powerful but dangerously horny soldiers to your realm Bookmark Character Sophita A Futanari Bunnie with a custom gene that gives her children dynamically changing portraits Bandicoot Species An odd ball bunch that are quite durable Males and Females have vastly different stats (Females will take around a year to reflect this) Ability to build Wumpa Gardens Lunar Wolf Species A primal species that have a mythical connection to the stars Lunar Wolves have a chancee to recieve a Moon Blessing which greatly empowers them Landless wolves can uses a decision in untamed forests and Taiga to summon their wild kin Hedgehog Species A prickly bunch that do best on the open road, not so great at sea Get events when travelling to gather gemstones, collect enough to use a unique decision Planned Features Man At Arms Units where it makes sense for these species Species Specific Desisions - Enhance the roleplay aspect More Species! Which would also gain their own unique twists Flavourful events based on your species Mod Compatability The extent of the new species system is as of yet unknown. Carnalitas is not a requirment, but some portraits, events and mechanics require it's features to work. Striped's Imps should work with this mod CFP seems to work fine if you load it above this mod CBO may work as long as you do not trigger a sex scene with a 2D character Simple Slits / Shafts is not compatiable As a general rule, try and load this mod under Carn and visual mods MILFY MOD, FUTANARI and PHAZE BEASTS SUPPORT Naturally I have made some connectivity between my own mods. More will likely come in time, but currently all the new species will use different images for futanari characters (It reads futa_genetic from carn). Some events will check for the Backed Up Trait and the MILF trait. Dynamic portraits check from all of my mods. Bugs Sophita will have regular bunnies as children if she was the Futanari Father. Until Futa Mod updates, you have a character interaction to apply her unique gene to a decendant that lacks it. If you want to uninstal the mod, make sure you save as a regular 3D character first otherwise CK3 might crash on start up as it always attempts to load your last played character. Wumpa Gardens for Bandicoots are currently unavailable Thanks Dark_Crow created the Chinese Patch Striped Honey for helping me learn the new Species System The Lord For top tier tech support simp_chinese.zip -
View File Phaze's Species Mod This is my third mod for CK3! Phaze's Species Mod takes advantage of 2D portraits to introduce multiple new playable species into the world of Crusader Kings. This is intended to be a flavourful experiance, an add-on to any mod list or a mostly vanilla playthrough. New content will be added, which may eventually cause the mod to become quite mechancially complex down the line, but hopefully regardless of content additions this mod will still provide some nice variety to your games! **Thank you to Striped Honey on the Carn Discord for introducing me to 2D code Support If you enjoy my works and would like them to continue, please support me on my KO-FI account to help me: https://ko-fi.com/phazestar I have many things I would like to try out, but my limited time and living situation makes such commitments difficult. How does this all work? Once you start a new game with this mod active, a very low amount of the world population will be seeded with one of the Species Traits added by this mod. A character shouldn't be able to have more than one of these traits. From there, the apperance of said character will morph into one of many possible png's based on their species. Outside of that, you are like every other CK3 character! Your apperance will be static as clothing was meant for 3D models. Children should inherit the parent's species, but if both parents are from different species then it is up to the gods to decide. Current Features Voirian Species Mystical creatures that excell in empathy and strange powers. They are great at making friends. A pulse event that is different depending on your gender Bunnies Species Sex crazed balls of fluff that can dish as well as they take Can have more romantic partners than most Decision to invite powerful but dangerously horny soldiers to your realm Bookmark Character Sophita A Futanari Bunnie with a custom gene that gives her children dynamically changing portraits Bandicoot Species An odd ball bunch that are quite durable Males and Females have vastly different stats (Females will take around a year to reflect this) Ability to build Wumpa Gardens Lunar Wolf Species A primal species that have a mythical connection to the stars Lunar Wolves have a chancee to recieve a Moon Blessing which greatly empowers them Landless wolves can uses a decision in untamed forests and Taiga to summon their wild kin Hedgehog Species A prickly bunch that do best on the open road, not so great at sea Get events when travelling to gather gemstones, collect enough to use a unique decision Planned Features Man At Arms Units where it makes sense for these species Species Specific Desisions - Enhance the roleplay aspect More Species! Which would also gain their own unique twists Flavourful events based on your species Mod Compatability The extent of the new species system is as of yet unknown. Carnalitas is not a requirment, but some portraits, events and mechanics require it's features to work. Striped's Imps should work with this mod CFP seems to work fine if you load it above this mod CBO may work as long as you do not trigger a sex scene with a 2D character Simple Slits / Shafts is not compatiable As a general rule, try and load this mod under Carn and visual mods MILFY MOD, FUTANARI and PHAZE BEASTS SUPPORT Naturally I have made some connectivity between my own mods. More will likely come in time, but currently all the new species will use different images for futanari characters (It reads futa_genetic from carn). Some events will check for the Backed Up Trait and the MILF trait. Dynamic portraits check from all of my mods. Bugs Sophita will have regular bunnies as children if she was the Futanari Father. Until Futa Mod updates, you have a character interaction to apply her unique gene to a decendant that lacks it. If you want to uninstal the mod, make sure you save as a regular 3D character first otherwise CK3 might crash on start up as it always attempts to load your last played character. Wumpa Gardens for Bandicoots are currently unavailable Thanks Dark_Crow created the Chinese Patch Striped Honey for helping me learn the new Species System The Lord For top tier tech support simp_chinese.zip Submitter Phaze Star Submitted 05/23/2024 Category Crusader Kings 3 Requirements
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Version 3.0.5
5,628 downloads
MAJOR ANNOUNCEMENT (posted 2024-10-16 / 10/16/24) I've gotten quite a few requests lately to return to the project, and seeing as it's been a good while, I think it's time I delivered. Please be patient as making new races takes a lot of time and effort, and can honestly be an excruciating, frustrating experience. Please also be aware that progress will likely slow down between weeks 47 and 52 due to something happening in my personal life. I've posted a new race-poll to get a feel for what kind of race people want next as I resume my work on the American bison race. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. VOTING (You can vote HERE if you have a particular type of animal in mind) (OLD POLL 1: click HERE to vote) (OLD POLL 2: click HERE to vote) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ American Bison ← in active development ⬤ "Beaked Argonian Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Bluekin Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ Crocodile ← on hold, but progress will resume at a later time ⬤ "Isaar Prototype" / Sauropod ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Nog Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Short Faced Dragon Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released PLANNED RACES ■ African Elephant ■ Alligator ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Elasmotherium ■ Gaur ■ Gharial ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. -
Races of Nature – A Custom Race Collection View File MAJOR ANNOUNCEMENT (posted 2024-10-16 / 10/16/24) I've gotten quite a few requests lately to return to the project, and seeing as it's been a good while, I think it's time I delivered. Please be patient as making new races takes a lot of time and effort, and can honestly be an excruciating, frustrating experience. Please also be aware that progress will likely slow down between weeks 47 and 52 due to something happening in my personal life. I've posted a new race-poll to get a feel for what kind of race people want next as I resume my work on the American bison race. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 INFO Races of Nature – A Custom Race Collection is an ever-expanding collection of animal-style custom races made by yours truly. Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. VOTING (You can vote HERE if you have a particular type of animal in mind) (OLD POLL 1: click HERE to vote) (OLD POLL 2: click HERE to vote) DISCLAIMER REGARDING THE PREVIEW IMAGES Please keep in mind that the body proportions seen in the preview images are not set in stone. As long as you have Racemenu and some sort of morphable, female body mod (preferably, 3BA), you could easily change the proportions to be whatever you wish. The presets simply come with the shown proportions because they seem appropriate for the animals in question. DISCLAIMER FOR THOSE LOOKING TO PLAY AS A MALE CHARACTER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ American Bison ← in active development ⬤ "Beaked Argonian Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Bluekin Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ Crocodile ← on hold, but progress will resume at a later time ⬤ "Isaar Prototype" / Sauropod ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Nog Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released ⬤ "Short Faced Dragon Prototype" ← PREVIEW : on hold indefinitely unless people express an interest in seeing it released PLANNED RACES ■ African Elephant ■ Alligator ■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Donkey ■ Elasmotherium ■ Gaur ■ Gharial ■ Giraffe ■ Hyena ■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear ■ Rabbit ■ Rat ■ Seal ■ Sheep ■ Skunk ■ Smilodon ■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest ■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. Submitter Wonders of Eros Submitted 03/03/2023 Category Adult Mods Requirements Regular Edition Compatible No
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Version 1.0.0
551 downloads
This is a simple patch that adds Vulnerability modifiers to The Saiyans mod's traits and genes to make Saiyans less vulnerable, since I doubt some starving tribals could just rape Goku. Changes made: -Ki User trait: x60% Vulnerability; -Super Saiyan and Legendary Super Saiyan traits: x30% Vulnerability; -Half Saiyan, Low Class Saiyan, Saiyan and Elite Class Saiyan genes: x50% Vulnerability; -Legendary Class Saiyan gene: x30% Vulnerability. I made this mod specifically to play with RJW Traits (together with RJW Traits Vanilla Flavoring), since they add some traits that gives +200% and +500% vulnerability. A Saiyan that looks very pliable will still kick your ass if you're not careful enough. I recommend playing with both together, but it is not a dependency. You can play with just this mod alone. Preview.png pic sauce: https://www.pixiv.net/en/artworks/84451593 -
View File RJW Saiyans Are Not Vulnerable This is a simple patch that adds Vulnerability modifiers to The Saiyans mod's traits and genes to make Saiyans less vulnerable, since I doubt some starving tribals could just rape Goku. Changes made: -Ki User trait: x60% Vulnerability; -Super Saiyan and Legendary Super Saiyan traits: x30% Vulnerability; -Half Saiyan, Low Class Saiyan, Saiyan and Elite Class Saiyan genes: x50% Vulnerability; -Legendary Class Saiyan gene: x30% Vulnerability. I made this mod specifically to play with RJW Traits (together with RJW Traits Vanilla Flavoring), since they add some traits that gives +200% and +500% vulnerability. A Saiyan that looks very pliable will still kick your ass if you're not careful enough. I recommend playing with both together, but it is not a dependency. You can play with just this mod alone. Preview.png pic sauce: https://www.pixiv.net/en/artworks/84451593 Submitter void_master_11 Submitted 10/14/2024 Category Rimworld
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View File Lustling Race The Lustlings mod is now a full flushed out race. They have a Ship: The Andromeda fully upgradeable to Tier 10, will need Tier 9 ships mod to get the upgrade. ( comes with stowaway bunny ) They have custom Weapons: The whip as SBR enabled They have a Shop: A place to buy some stuff to sit on. They have LORE: 11 codex's to find and enjoy They have MASSIVE Bounce: All body parts are not guarantee to stay within the clothing provided They have a OUTFITTER: Lustlings can modify clothing or armor to fit their massive mammary glands! The OUTFITTER supports armor from: - Vanilla outfits - Arcana - Kenopsea - Knightfall - Shellguard - Lastree race - Project Redemption - USCM Alt Progression - Project Ancient Cosmos - Kawaii - Feast of Fire and Smoke - Law Enforcement Features: The Lustlings support the Race Traits mod, I feel I found a fine balance between lore and game play in the stats I chose. You will find a Lustling roaming around the Outpost ready to sell you many goods and toys for you to enjoy! The Lustling will also show up if you have the excellent Anom's Outpost Overhaul installed. TheOnlyRen gave the Avali dialog on all items, working off his mod I managed to change over 1 thousand lines of dialog, giving the Lustlings same treatment Ren did for the Avali. Without his time on that mod the Lustlings would not have their sexy dialog. With Sexbound Reborn you will find that all the NPCs in Lustia will now be Lustlings! But the big draw is the Race its self, working off the backs of EEB and Slicedbread's Inertia Bodies, I have given the Lustlings both armor and clothing that fit their body and in the case of the armor will "bounce", And with the Outfitter you can modify many clothes or armors from other mods to fit the body of the Lustlings. The Lustlings also have many sex enabled items to play with, from dildos to weapons, These items use the Sexbound Reborn assets to start sex animations. I have also hand written 11 codex's to flush out the lore behind the Lustlings. They will not be easy to find, as their chance to spawn in a common treasure box is 10%, that means 90% of the time they will not show up. The Downloads: - Lustlings.pak is the main mod. - Lustling More Colors.pak is a small mod that will add more color verity to the lustling race. - Enhanced Storage - Lustlings.pak will allow the Enhanced Storage mod to work with the Lustlings shiplocker and didlo basket. - Lustling Cursor Starmap.pak will change the color of the navigation window and cursor's to give a more Lustling color feel. I truly do not take any credit for the artwork that has been used in my mod, I had merely just edit it to my tastes. Should any of the original authors of the work I used in this mod take issue, I will remove it on request, or credit should they wish it. Requirements: - Sexbound Reborn 1.1_r2 (or newer) Soft Requirements: - Tier 9 ships ( Only if you want to have the upgrades ) https://steamcommunity.com/sharedfiles/filedetails/?id=729469608&searchtext=tier+9 - Race Traits ( Only if you want to have traits ) https://steamcommunity.com/sharedfiles/filedetails/?id=2622273194 - Enhanced Storage ( Only if you want to have ES ) https://steamcommunity.com/sharedfiles/filedetails/?id=731220462&searchtext=enhanced :Credit: I would like to thank SirBumpleton for his work on dildos and Erina Sugino for her fantastic work on SBR and all the assets I use from that mod. I also like to thank HyperJuni for her excellent work on the neki race, and her kindness to allow her assets to be used in this mod. A special thanks to Travelling Merchant, Pixelflame, Nitrosteel, The OG Koopa, swefpifh, Armok, .▼ Sva △` for giving me permission to use their armor assets in this mod. Their brilliant works are below, please check them out. Arcana https://steamcommunity.com/sharedfiles/filedetails/?id=2359135864&searchtext=arcana Project Redemption https://steamcommunity.com/sharedfiles/filedetails/?id=1397217904&searchtext=project+red Law Enforcement https://steamcommunity.com/sharedfiles/filedetails/?id=2070856005&tscn=1709293341 U.S.C.M. Alt Progression Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2992799707&tscn=1709332738 Project Knightfall https://steamcommunity.com/sharedfiles/filedetails/?id=2010883172&tscn=1709332841 Project Ancient Cosmos https://steamcommunity.com/sharedfiles/filedetails/?id=2644341899&tscn=1709336967 Shellguard https://steamcommunity.com/sharedfiles/filedetails/?id=1563376005&tscn=1709338236 Body by HyperJuni https://community.playstarbound.com/resources/neki.6147/ Ship by Mc.Sim https://steamcommunity.com/sharedfiles/filedetails/?id=1406841745&searchtext= Dialog by TheOnlyRen https://steamcommunity.com/sharedfiles/filedetails/?id=898712767&searchtext=avali Random Objects by RyuujinZERO https://community.playstarbound.com/resources/avali-triage.2852/ Base work on Sex positions by By Duskyer https://www.loverslab.com/files/file/9914-sexbound-bigger-busts/ Boobs by SlicedBread https://www.loverslab.com/files/file/23604-inertia-bodies-detailed-vanilla-bodies-for-starboundwith-bounce/ Submitter doctorpotato Submitted 01/30/2024 Category Starbound
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I've been looking everywhere for months for a mod that changes the mesh of a male character to that of a female character if it has a certain trait, bonus points if it's boobless. Since I can't seem to find one or even anything close to that, I've decided that I want to create it. I just saw a few mods that modify the character's body mesh on here so I definitely know that it should be possible. I know nothing about modding CK3 or coding or 3d modelling and I haven't a clue where to start. I just have a burning passion in my mind. I envision a paradigm where there is a separate race (if that's even possible) and every character belonging to that race will have the breastless female body mesh. Nothing else separates that race from the game's default human race and the race is applied whenever a character has a certain trait. It seems so doable but I don't know where to start. Can anyone more knowledgeable on here help me out? Thanks.
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Maria Race View File I created a new race, this is an autonomous race, it has its own textures and its own body This body is not a repleser cbbe or unp. it is full new body supports bodyslide supports physics supports racemenu Submitter total13 Submitted 07/30/2021 Category Models & Textures Requires total13 Special Edition Compatible No
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skaal reimagined custom backport/ (no African wild dogs in glacial environments cause they would die off even with heavy fur clothes) View File just a backport I made of valehyena's skaal reimagined and I changed its textures to the lykaios textures (final version s my only goal was to change the skaal back from african wild dogs which make no sense given the skaal's environment should of made orcs into them instead personally given location/ environment not to mention the orcs were altered from elves in the lore so why not make them canid which is the opposite of felinid or cat like, hell make the orcs gryphons for all i care that would make them cooler and would integrate the avian aspect that is only seen with the hagravens more commonly.) Submitter avior Submitted 06/23/2021 Category Races Requires yiffy age of Skyrim and all of it's requisites Special Edition Compatible Yes
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Helen Girard View File Well, well, well, we are back at home, in a southwestern state, where our girl, Helen lives, she is very creative she came of age a couple of years ago, she is very quiet, she likes to go to university and spend time with her friends, she has always liked the vampires theme, has seen the underworld saga several times, and knows about the mythology of lycanthropes and vampires, she also loves pets and her favorite food is Japanese food, she hardly goes to parties but when she does she never goes alone, she is somewhat shy but she rolls very well, especially when they are hot rp on the internet, she is very creative and loves vanilla ice cream, with jam strawberry, but her favorite is the banana split. ???♀️? Zodiac Sign: Aquarius ♒ Country: Ethnicity: White Group: Teens Hair color: Redhead Submitter EliBitch Submitted 04/16/2021 Category The Sims 4 - Sims Requires Everything you need is attached in the file. But you need, as minimum, wickedwhims.
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Hi, I'm currently looking for some kind of scalie race mod. I'm ok with basically anything so long as it is anthro and a scalie. I know that's not a lot to go on but I'm really not that picky, if its a deathclaw, a lizard or a goddamn dragon I'm perfectly fine with it. Also not a requirement but I'd love that if there is a mod like this that exists then I'd love for it to be compatible with nude body mods. Not a requirement but if I'd love it if it did, which is why this is here. If someone could help me I'd greatly appreciate it.
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Hello, I'm looking for a mod that will add some kind of anthropomorphic Lizard race. It could be something like a anthro deathclaw or adding tes Argonians or just straight up adding something crazy like a Dragon. It could probibly go without saying but it doesn't have to be lore friendly so long as I get to play as a scalie courier. Now I'm putting this under adult mods because I was hoping that if such a mod exists then I could use a nude body mod with it and sexout. If anyone could help me I'd be super grateful.
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Forgive me I don't usually go on forums much anymore and I don't remember the proper etiquette for posting things or starting a post, Sorry in advance. Anyhow, I just wanted to express how much I like Deer Npcs for Falkreath by Bad Dog ((I think he made it)) but I was wondering if we can further implement nord-to-beast races for other specific holds of skyrim. Namely: Whiterun Nords become Horses, Markarth Nords become Minotaurs or Goats, Solitude Nords become Lykiaos/wolves and Windhelm become Bears ((Or Cellan because I cannot find a actual Bear race)). Basically make the Npcs represent their Hold Flag's animal. Hope you guys can consider it.
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Guys, good evening. I face some troubles to understand how work body conversion in the outfit studio. I just wanted to make this https://www.nexusmods.com/skyrimspecialedition/mods/57373 , and this https://www.nexusmods.com/skyrimspecialedition/mods/57532 , look properly and smooth, and wear some stuff like bikiny, armors or underwear without textures slides down and stretches. So, does anybody know how to do it? Or maybe someone can do it for the greater good?
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[NGoS] Nymph Girls of Skyrim View File The Nymph Girls of Skyrim This is a Custom Race and Follower Mod.There are five custom races, the Nymph Races, with powerful abilities and drawbacks. There are also seven unique Nymph followers with custom abilities who are representatives of a Nymph Race. Because of the limited length of file descriptions, the full post cannot be added here. Please See this Blog Entry for more details on the main mod. For details on the update, see the blog post linked in the Version details section. Table of Contents I. Mod Description II. Requirements and Recommendations I. Mod Description "The Nymph Girls of Skyrim" is a Custom Race and Follower Mod for Skyrim Legendary edition. It is composed of two parts. 1. First is a series of five custom races, the Nymph Races, each possessing a variety of powerful abilities along with a set of one or more serious drawbacks. Each race has 4-6 hand built presets based on a carefully sculpted racial .trishape morph that allows the player to easily customize a character that resembles a beautiful Nymph, with a total of 24 presets. These Nymph Races are all unique and distinct from each other, but share a couple things in common. The first thing they have in common is a special power that hearkens back to the days of Daggerfall where magical creatures could only be hurt with magical weapons. This power, Magical Body, makes the Nymph nearly invulnerable to weapons that are made of iron or steel. While this may sound over-powered at first, you might be surprised to find out what happens when you expect to face enemies who cannot hurt you only to ignore the one enemy carrying an elven sword! Additionally, this power does not apply to any creature attacks, such as wolves, trolls, or dragons, and it does not apply to the weapons used by either Draugr or Falmer. It has been carefully mathematically modeled using Skyrim’s armor/damage resistance formula and it is essentially balanced to give you an incredible amount of strength early in the game that weakens and eventually disappears as your foes will not only grow past its protection, but will also start to use weapons that you are no longer protected from. The second thing all Nymph races share in common is a drawback, which comes in the form of an experience penalty, Whimsical Mind. Just like the early elder scrolls games when one could design a character with great starting advantages in exchange for an extra amount of experience required per level, the Nymph Races are much stronger than vanilla races, but they will take a lot more time to level-up their skills. Additionally, four of these races possess a unique extra power that is only active when they remain unclothed, a “Naked Power”, or Nymph Power. This is a flavor ability for the most part, it is a way to justify the compulsion towards nudity of the Nymph beyond the fact that they have no need for clothing, and a means to help this playstyle remain viable through all stages of the game. Quite simply, the magical essence of the Nymph is at its strongest when they do not have their bodies covered by any fabrics, metals, or animal skins. The races have been balanced so that this special power is not a significant factor in their relative strengths. Any Nymph will be quite effective even without this power, so if you do not like the idea of playing a naked female character, you certainly do not have to. Let me be very clear about this - you can easily play through the game without these "Naked Powers", and you should find the Nymph Races to be a powerful and unique racial choice no matter how you dress them. However, if you are interested in playing an authentic Nymph and willing to stay true to your Nymph nature, you will get a little something extra that will make this choice viable for most of the game. The fifth race, the Blended Nymph, does not have such a power, because they represent the race closest to a mortal human whilst still being a magical Nymph, and in return they are blessed with a talent for using and improving armor that no other Nymph race has. Every Nymph Race uses a different set of textures and every race has a different base headshape, derived from her blender-sculpted racial .trishape morph. Thus, a Wood Nymph looks quite different from either a Night Nymph or a Desert Nymph. 2. The second aspect of this mod is a set of seven very carefully designed, sculpted, and otherwise unique followers who are all representatives of one of the Nymph Races. Each follower possesses one or more special spells or abilities that is entirely unique, with hand crafted effects, gradients, and shaders, and a personality-driven approach that these powers were designed around. They also possess a series of perks that allow them to level with the player, functioning as though they have taken the same series of perks the player can as they level up and their skill becomes sufficient for it, and they are all designed to scale the power of their special abilities based on level without the use of outside mods. All of this is in addition to carefully designed custom classes and highly tuned combat styles that ensure each girl fights quite differently from the others and that her behavior reflects her personality. Three of these followers, along with the races they represent, utilize custom texture sets that were built using a variety of image compositing methods and are unique to this mod. All seven followers, and the races they represent, have a unique body normal map that gives them different levels of muscle tone and appearance. All seven possess a uniquely built mesh-mapped face normal generated and baked specifically for that girl’s head mesh. These normals are then layered with a transparent detail map of the underlying diffuse skin texture to allow light and shadow based on the texture and gives them a very lifelike appearance in almost any lighting. If you don’t know what any of the texture jargon means, that’s ok. Just know that a considerable amount of time, care, and effort went into customizing their personal appearances as well as their play-style, and they should stand up as unique individuals both by looks and by function. Each of the 24 total unique presets also has an NPC version that is fully functional as a vanilla-style follower. Some even have unique or special powers, though they do not possess the overall depth and design put into the seven unique Nymph followers, and are pre-placed all over the world, so go exploring! Or, if you're feeling lazy, through the use of console commands and an in-game reference guide, you can obtain them the easy way too. II.Requirements and Recommendations Requirements LegendaryEdition or Dragonborn, Dawnguard, and Hearthfires Racecompatibility (the scripts in this mod may overwrite the default one, but they are identical) XP32 Physics enabled Skeleton NO LONGER STRICTLY NECESSARY, BUT YOU SHOULD STILL HAVE IT ANYWAY HDT-Highheels NO LONGER NECESSARY Some kind of HDT-Physics: Either HDT-PE or HDT-SMP Either Racemenu or ECE 7. Relationship dialogue overhaul is now required. Recommendations Any Follower management mod (EFF, AFT, etc.) I would highly recommend using a follower management mod that does not overwrite combat styles as I have tuned each follower with a unique combat style. A combat overhaul mod (Combat evolved, Ultimate combat, deadly combat) If you are going to be collecting a lot of new Nymph friends you will probably want to find a big house for them to live in... AlternateStart – Live another Life USLEEP 6. If you are interested in adding some "pirate themed" activites to skyrim, I recommend Pirates of Skyrim - The Northern Cardinal under the Black Flag. Every Nymph found in this mod should be capable of becoming a member of your pirate crew, both the followers and world encounters! KNOWN INCOMPATIBILITIES Any mod that changes the shape or texture of the default mouth mesh may result in an improperly sized mouth when switching to a nymph race during character creation. A note on Installation options DO NOT INSTALL THE SMP VERSION IF YOU ARE NOT USING SKINNED MESH PHYSICS. YOU WILL HAVE GIANT WHITE SPHERES INSTEAD OF BREASTS. There is an option for both HDT-PE or HDT-SMP, as well as bodyslide files for each. The SMP option uses a slightly modified version of the double-breast boned body made by pRz that is part of the "all in one skinned mesh physics pack." If you use SMP and have different configs than are included with this pack, you may need to change the mesh strings to get it to work with your configs, or you may need to add new configs. The body uses the string "Baseshape" rather than "UUNP" or "7BO", and the bones are named according to the "Baseshape" convention. If you don't know what this means, you probably haven't edited your configs, so you don't need to worry about it. Captain Nai'yari has three voice options to choose from. She will not work using Valerica's voice if you do not have Relationship Dialogue Overhaul installed. Bug Fixes and General Improvements! Honestly, there were so many bugs that I have fixed over the last several months that I haven't really kept track of them all. The big ones for BUGS are Nymph races now use a specifically defined up-to-date XPMSE skeleton. This should eliminate any lingering issues that users have been having with deforming chests or feet. If you had your skeleton set up correctly before you won't notice any difference, but a lot of people have mods which overwrite the default one with an outdated version, and as a result had problems with the mesh parts that malform when used with an outdated skeleton. If you had the problem with "melting feet" or "collapsing breasts" this is why. It should now be 100% resolved. Nymph followers now correctly use racial powers that are granted through perks. Notably, Mystra and Kayellie get to benefit from their blended Nymph power, and they should be a fair bit tougher as a result. Synne's magic was not scaling correctly. Her "flames of sin" is supposed to have a very large scaling factor to it, and it wasn't set up correctly. Her magic is very powerful at higher levels now, as it is supposed to be. All of the mesh and texture paths that were mis-linked have been corrected. I manually went through every single creation kit entry and every single .nif file to make sure I didn't miss anything this time. Some of the textures I have made have normals that were baked inverted, so they look odd in certain lighting. Kayellie's sword is the most notable. I fixed the .trishape paths used by bodyslide generated race files. They were incorrectly pointing to the wrong trishapes, so you would be unable to use the in-game UUNP morph plugins. Every body mesh should now work correctly with morphs. As far as IMPROVEMENTS I re-did every single custom face-normal map that I had previously made for the followers. I used a caged mesh method of baking instead of a strict UV match and I did a more sophisticated cleaning/layering technique in photoshop and I feel the results are a nice improvement. I tweaked several of the followers perk-sets and combat styles to add a few things they were missing. For example, Lykaea got a series of stealth perks. I changed the spell lists for the followers to avoid a bug that causes them to cast multiple spells at the start of combat for no reason. This often happens when a follower knows oakflesh and stoneflesh, as they will try to cast one and then the other one in sequence. Poxy has a better marble/stone texture now, and I tweaked her specular maps so that she doesn't have sweat or goosebumps anymore. Instead, her specular makes her look shinier, closer to polished stone. There are a lot of other minor things tweaks/improvements that were made to stuff like arborea's sandals. I changed out a bunch of the cubemaps too. Not really worth listing them all. Submitter goaway Submitted 01/07/2019 Category Races Requires Relationship Dialogue Overhaul Special Edition Compatible
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Lykaios Reborn CBBE (extra nipples) View File This mod replaces the textures for "Lykaios CBBE" to give it 6 extra nipples and replace the texture for the vagina(now it look better, i guess) required mods https://www.loverslab.com/topic/119485-lykaios-reborn/ You need both Lykaios Reborn latest version and Lykaios CBBE This mod doesn't replace the default texture from the main mod(Lykaios Reborn latest version), for Lykaios CBBE only to install Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it I recommend Mod Organizer p.s. ignore the Lactating milk overlay in the first screenshot, forgot to disable it Submitter warfare56 Submitted 08/10/2019 Category Models & Textures Requires Special Edition Compatible No
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Bad Dog's Bird Races SE View File This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them. There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option. Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. LE version here. Details Get the mod from here if the LL link is a problem. In this version Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races can be found in the Hoodies mod. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have a bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening. Wings and Flying lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable. Wings and flying are optional if you don't want to hassle with all that. Problems and Issues There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird. Installation Install in this order: Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order There's a FOMOD installer, so just choose your options and go. Schlongs for the birds are in the Hoodies mod, version 11.4 or higher. Wait, you're NOT DONE! Before you can fly, you have to do the following: Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly. You just have to do that once at the beginning of the game. From then on, you can just fly. Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed. Good with this mod Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities. Credits Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design. Erect schlong by @MadMansGun HDT tails by the SkyFurry team For Modders The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak. Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the wings script will apply wings of the right color. Submitter Bad Dog Submitted 09/28/2019 Category Adult Mods Requires RaceCompatibility, Animated Wings Ultimate Regular Edition Compatible
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Hello all, I've been doing a lot of searching, and I've found a lot of things that are close, but not quite what I'm looking for. What I'm looking for is a mod that changes the vanilla races so that they each use their own body meshes, both male and female. So, if I want Nords to have big muscular meshes, and Wood Elves to use petite meshes, they can. Just for clarity, this has nothing to do with skeletons or textures, and I don't want something scripted in-game. I looked at BodyGen, but that seems like a lot of work and I already have BodySlide presets that I would use for each race (at least female, anyway). Any guidance would be greatly appreciated!
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Minotaur Race View File What you get Minotaurs! Male and females. Range of horns, hair, beards, nose rings. Face tints are set up so you can create your PC in game. If you're making NPCs, find the "Tints" folder in the mod and copy everything in the "Size256" subfolder up one level. Those are the size the CK needs. Optional dick. There are two files: BDMinoSOS is a regular SOS schlong with no extra scripts. BDMinoHoodie is a sheathing schlong using my hoodies mechanism. Pick the one you want. Horse and human eye styles. Vampires, sorta. The vampire shift works, but you don't get the eyes because Skyrim sucks. (I turned off the Overlay Head Parts flag so it wouldn't crash.) Most of the head shape sliders are focused on muzzle and nose. You can also change the size of the ears. As with the other herbivore races, I reused existing sliders and they don't always do what you expect. Some of the sliders don't do anything. This is pretty much done, but comments and ideas still welcome. Submitter Bad Dog Submitted 09/15/2020 Category Models & Textures Requires RaceCompatibility Special Edition Compatible No
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Hi All, I've tried to take a crack at changing apperance/race for Gilda Broscoe to Servitron Race. This was my first time working with the "Object Template" tab since I've only handled Skyrim Creation Kit before. But I think I managed to do everything correct since when I tried to see if my 'mod' took effect by loading up the game and found out that the base actor for Gilda has indeed changed to Servitron with my specific setup: However, when I then checked the reference ID for Gilda, she still had the robobrain mesh, stretched over what I assume is the Servitron frame. I've tried the old 'recycleactor-disable-enable-movetoplayer" trick but that didn't do anything, saving and reloading didn't do anything either. Then I tried making a new game, where I found out that my 'mod' is working as intended, and Gida's refenceactor is set-up as Servitron without any issues, looking exactly like her base actor. I thought maybe its her race couldn't be changed mid-game but checking her race (with getisrace) showed that she (the refactor) is correctly setup as Servitron Since all my npc appearance change mods work perfectly even if they are applied mid-game (assuming there is no huge trick in Fallout 4 apperance change mod I don't know about), I think the issue is that Gilda being a robot, her new Servitron modifications (Stuff from ObjectTemplate) are not being applied to the refactor in the mid-game save. Is there a specific console command to 'reload' the objecttemplate for actors? Or if you think there may be any other way I could approach this all input would be greatly appreciated. I could live with having her 'clone' via placeatme acting on her behalf but noticed when I was checking companions with placeatme function that all clones in Fallout 4 are unresponsive. So if there is a 'trick' to make the game recognize placeatme dummys as their proper 'refactor' that would also be greatly appreciated (perhaps unassign the refactor from the quest and shove the new placeatme clone in there?) Thanks in advance.
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Raven The Hulk View File This is a work in progress. It adds a hulk like companion who grows in combat and well shes a beast. She also has her own command able pet. I could use help since i dont know what im doing. My goal is to add a whole new area with a quest line of tracking down her tormentors who did the experiments to create her. I want the quest line to expand back and forth through both NV and fo 3 because its a ttw mod. https://github.com/TheLastHippie/tlhraven I am requiring the JIP CCC to recruit and control because when i add the code for companion script no matter what it seems to get to buggy with all the other random mods i have installed. Submitter TheLastHippie Submitted 07/19/2023 Category Races Requires TTW, JIP CCC (or any other companion control mod to force recruit and control)
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View File [mod] Shin's Races Makeover I present to you my Starbound mod : Shin's Races Makeover by Shinlalala Shortly what this mod does is rework every playable vanilla races appearance. I also applied the changes to all SexBound's animations. --- - About it : I wasn't satisfied with the many other mods that changed the looks of the vanilla races. So I decided to make my own full races makeover from scratch. It is not an attempt at making it more lore friendly or anything, it's just based on personal preferences. I don't intend to make a SFW version of this mod because it would go against the original intention. But you are free to modify it however you want as long as you credit me as the original creator (Either jakesnake128 or Shinlalala are both my usernames online). This is my first time making a mod for Starbound, don't hesitate to give me feedback, especially if you encounter any bugs or incompatibility. Also sorry if my English is not perfect, it's not my mother tongue. --- - How to install : Just drop the .pak file into "\Starbound\mods" for the full mod. You can also use the "unpak" version if you ever want to modify it or remove some of it to make it more compatible with other mods. For exemple : to remove the changes to the humans, remove those folders : "Shin Races Makeover\artwork\humanoid\actor1\human" ; "Shin Races Makeover\artwork\humanoid\actor2\human" ; "Shin Races Makeover\humanoid\human". - Recommended mods : There's no requirement to make this mod work, but I recommend a few mods to make it better. SexBound Reborn - Not required, but recommended as it was made initially to work with it. Argle Bargle's Alt Heads & Hair (Floran) - I initially wanted to redo the faces and hair of the Floran, but Argle Bargle already did an amazing job with his mod. I use it in my screenshots. aiigca's Avian Emotes - Avian are really inexpressive, this mod corrects this. --- - Detailed modifications : Here's a list of what I did precisely with this mod. Submitter jakesnake128 Submitted 08/06/2023 Category Starbound
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Hello, I'm looking for a mod for Anubian Jackal race or something close to it. Preferably with followers. Any ideas?