Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. UUNP-HDT-BODYSLIDE-FEMALE-BODY-SHAPE

    This one seems to me to become my new reference-body of SKYRIM later.  The SHAPE is mostly fine looking in any sort of animation and situation.
    Can be used as a new reference, as a slider-shape or for a new follower.
     
    Credits go to the creators of BS and the UUNP-Body-Type.
     
     

    1057 downloads

    Updated

  2. A Werewolf Should Know Decency

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
     
    -----------------------------------------------------------------------------
     
    A werewolf should really know some decency and dress up after transforming back to human form. No one wants to see that ass, ok?
     
    WHAT IT DOES
    It re-equips all your gear and spells when you transform from a werewolf back to human form. Including your power. And it puts your left hand items back in your left hand instead in your right.
    ATTENTION: there is a time lag before the re-equipping happens. It's due to the transformation anim taking longer than it seems to. Just be patient, your char will get dressed. Give it 5-10 sec.
     
    A LITTLE BACKSTORY
    Those who know my other mods can probably guess that for me it wasn't about decency, but convenience. It truly is a bother to equip every piece of armor, every weapon and every spell again, just because I transformed once. Especially the power. Jeez, I just used the Beast Form transformation power. Why would the game unequip it, come on? Of all the things, why this?
    So here's a fix. It's not the first one around, and being a lazy person I wouldn't make my own if it wasn't out of necessity. All the other mods I found had some serious flaws - incompatible with Dawnguard, with RaceCompatibility, overwriting records I needed for something else, weird handling of crossbows, weird handling of left-hand weapon, ignoring non-vanilla slots (like for example underwear, wings, backpacks).
    I've never written a script for Skyrim before. I tinkered with Morrowind around 2003, but back in the day you wouldn't even need to compile it! The code structure was easier too... Anyway, it's 2019, I taught myself the Skyrim version of Papyrus, and there it is, behold. I managed to work around almost every bug Bethesda has thrown at me, except for the torch. It's bugged so I decided not to re-equip it. Sorry, but Beth fucked up torches badly. Don't believe me? Try mounting a horse holding a torch. See where the torch goes. Enough said. Congratulations, Bethesda.
    Anyway, I was considering not re-equipping the torch in the first place, so it kinda works for me. When you transform back, you should avoid being seen doing it. The torch draws attention, so lighting it should be a conscious choice, rather than a scripted, automatic action.
     
    REQUIREMENTS
    This mod was made for use with:
    - Dawnguard (required)
    - SKSE (very required)
    - RaceCompatibility (the script is based on it - will work without RaceCompatibility, but it's better to have it)
     
    The QF_PlayerWerewolfQuest_0002BA16 script is all good, same in Dawnguard / vanilla and not even covered by RaceCompatibility.
    PlayerWerewolfChangeScript however differs between Dawnguard and vanilla. Analyzing the code, using Dawnguard version but playing vanilla shouldn't break the game, but it might throw errors and maybe, *maybe* bloat your save. RaceCompatibility further changes the script, but not in a game breaking way.
     
    INCOMPATIBILITIES
    This mod will conflict with any other that relies on changes in any of the 2 scripts:
    - PlayerWerewolfChangeScript
    - QF_PlayerWerewolfQuest_0002BA16
    Sometimes the script is packed in the BSA, so you may not know you're overwriting it with my mod.
     
    CREDITS
    Every script author who provides the source code. The real MVPs. On the other hand fuck the authors who keep the source for themselves
    Creation Kit Wiki was helpful too, so kudos to all the contributors.
    My code is roughly based on Werewolf Aftermath Re-Equipper by Korodic.
    Oh, and the img idea is from WereWolf Return Form No Naked by aaa. It's crude and simple, but caught my fancy.

    404 downloads

    Updated

  3. SKSE Launch Patch

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

    -----------------------------------------------------------------------------
     
    SPECIAL EDITION DOES NOT EXISTS
    Special Edition is so fucked up in terms of how it loads and organizes mods, so that a tool as simple as mine just doesn't cut it anymore.
    You need an actual mod manager (or just don't use mods at all). My personal reccomendation is Mod Organizer 2.
     
    USE EITHER THIS OR MOD MANAGERS
    Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway.

    HOW TO USE IT
    Just run it. Execute it. Start the EXE file.
    Oh, and of course you need SKSE installed. It's an SKSE patch after all.

    WHAT IT DOES
    This patch allows you to run Skyrim+SKSE:
    - from your regular Desktop shortcut
    - from Skyrim Launcher
    - from Steam client
    - or even starting TESV.exe directly
    - oh, the shortcut generated by SKSE will work too, but now you don't really need it
     
    HOW IT WORKS
    When you run this patch:
    - it extracts it's own version of TESV.exe, which not only starts SKSE, but also hides its ugly command line window
    - right before extracting its own file, it renames official TESV.exe to TESV_original.exe
    - it edits or creates from scratch an INI file (SKSE.ini), which tells SKSE to work on TESV_original.exe instead of TESV.exe

    WHY IT'S SO AWESOME
    1. 1. It's neat - doesn't pop up a console window, like regular SKSE does.
    2. Because this patch will work with any version of SKSE, including those yet to come
    3. Because it doesn't conflict with mods, that use their own SKSE.ini file, since it edits the file, not places a new one
    4. In case of new Skyrim or SKSE version you only have to run the patch again
    5. If you overwrite SKSE.ini with some mods, executing the patch again will solve the problem
    6. Although this patch is written in English, it will work with any language version of the game

    2342 downloads

    Updated

  4. [GarudaB]DOAX3s Norimaki UUNP Conversion by Gnomod

    Original Required: 
     

    532 downloads

    Submitted

  5. Bijin Skin petite / flat boobs texture UNP

    This is an edit of Bijin's Skin texture mod which removes the dark shadow under the breasts, allowing for flat or small breasted characters. 
    All credit goes to Bijin / rxkx22.
     
    The edit was not made by me. That was done by a friend, who let me upload it here. I don't know how to make any changes you may request.  
     
    The files included are only the main files of Bijin's skin mod (from the link below), but with the edited femalebody_1.dds, and edited femalebody_1_msn.dds files.
    https://www.nexusmods.com/skyrim/mods/91953 
     
    You can use the diffuse map (femalebody_1.dds) by itself, but if you want to use the normal map (femalebody_1_msn.dds)  for added flatness, you'll have to use the other msn.dds files for the head and hands as well, which were taken from another one of Bijin's mods: https://www.nexusmods.com/skyrim/mods/40038
    which are also included here. 
     
     

    661 downloads

    Updated

  6. Arsenic Conversion - Plastered Underwear - TBD

    == Description ==

    A conversion of DubTH's extremely sexy Daz3d underwear to Skyrim. 

    The outfit comes with TBD LE and SE support.

    == Updates ==

    v1.0: Initial Release

    == Requirement ==

    CBBE Textures
    XMPSE 

    == How to Get ==

    Use AddItemMenu - Ultimate Mod Explorer

    Or  type "help Plaster" in console

    == Credits ==

    DubTH for the original outfit.

    == Tools Used ==

    Blender 

    Nifskope

    Paint.net

    2775 downloads

    Submitted

  7. Sorlis Balarn's Treasure

    The mod is back, thanks to komotor who allowed me to upload the required animations : )
     
    SSE version: https://www.loverslab.com/topic/123948-sorlis-balarns-treasure-se/
     
    This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift.
    In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.
     
    Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory.
     
    This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection.
     
    Requirements:
     
    Sexlab
    Dawnguard
    Leito animation pack (kiss scene):  https://www.loverslab.com/topic/56976-slal-animations-by-leito-91216/
    Fuz roh d'oh (not a hard requirement, but it will allow you to read the dialogues more easily): https://www.nexusmods.com/skyrim/mods/14884?tab=images
    FNIS and SLAL (run FNIS before loading the mod and tick the animations in SLAL MCM menu)
     
    If you have komotor animation pack installed, place this mod below in the load order.
     
    Translations:
     
    Spanish by ibsinglo: https://www.loverslab.com/files/file/10634-sorlis-balarns-treasure-en-español/
     
     
     
    Credits:
     
    Machines animations from komotor: https://komanim.art/  Many thanks for your help : )
    Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/?
    Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/?
    Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/?
    Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/?
     

    31141 downloads

    Updated

  8. Apropos2 Rape Descriptions NONCON edit

    Apropos2 Rape Descriptions NONCON edit Version 1.0.8 (yeah these version numbers are made up, what about it?)
    What is this?
     
    These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended.
     
    The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead.
     
    Okay, but why?
     
    Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling.  I'd rather not have the second type at all, considering it doesn't quite fit the description of rape.  My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual.
     
    The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text.  So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know.
     
    What are the actual changes?
    Summary (first version):
     
     
    Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions.
     
     
     
     
    Why the different versions?
     
    For reasons not entirely known, sometimes synonyms won't display in game.  Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos.
     
    Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text.
     
    If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms.
     
    If someone finds a solution/culprit to the missing synonyms problem, please do share it.
     

    Any good quality changes or fixes people want to contribute are welcome.
     
    The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective.
     
    You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs.
     
    Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest:
    I want you inside me TO I can't believe this is happening...
    That would be an easy fix to add, and would be greatly appreciated.
     
     
    What's New in Version 1.0.8
    Went through every file in FemaleActor_Male (all generic man on woman rape descriptions) and edited them with more care for better quality, and also removing unthematic messages.
     
    Specific changes in spoiler below (that I remembered to log, anyways)
     
     

       
    Installation:
     
    Download the version of your choice.  Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game.
     
     
     
     

    24028 downloads

    Updated

  9. Harvald's Bathhouse

    Harvald's Bathhouse
     
    I always found it very difficult to maintain the Windhelm townhouse and to set it up completely, so I was sure that something had to happen in order to be able to play the PAHE mods in Windhelm properly. After the rather rustic-looking mead hall, the rather noble Windhelm Gentlemen's Club is now opening . It offers space for music and dance and also all kinds of fetishes as well as sex and drugs and whatever you feel like doing.
     
    It is built according to the motto "size matters" and offers space for more than 20 slaves. So that this doesn't affect the performance too much, I have divided the club into 5 areas with roombounds: the entrance area, the main hall, the private area as well, as the preparation room and the torture chamber. Since only the area in which the player is currently located is rendered, it is possible to accommodate many more NPCs in the player home without the performance deteriorating.
     
    Anyone who says I know this area from somewhere is right, because I rebuilt Draconreach in another way.
     
    Where is the entrance and how do I find the club, if there is no map marker. It's not that difficult. When you walk towards the Aventino estate, leave the front door on the left and continue through the arcade over the bridge and you will land right in front of the front door. There is also a path from the castle on the forecourt keep left and through the narrow alley. Actually not to be missed.
     
     
    I wish you exciting nights
     
    Welcome to the club.
     
    Harvald

    Requirements
     
    Skyrim with all DLC 
    ZaZ Animation Pack - Tara's Edition V.8.0 plus*

    Installation 
     
    Unpack the 7Z and drop the contend of the bathhouse-folder to your Data-folder activate the esp and there you go. or use a modmanager of your choice.
     
    The mod is SSE compatible! 
     
    It only uses Vanilla assests and the new textures are DTX1 wich is used by both games.  

    2409 downloads

    Updated

  10. CosioHD convertion of BDO Valkyrie Olympia By Dint999

    requirements for this mod in order
    Cbbe version of BDO Valkyrie Olympia By Dint999 Clams of Skyrim InnieOutie  
    Valkyrie Needs HDT Heals and Heels sound
    You need the original installed first and then use the same options
     
    Bodyslide Use
    open bodyslide --->select CosioHD BDO_Valkyrie [Olympia] outfits on outfit/body tab  Press build on each  or use the Batch build
    RUN FNIS and your done Make sure BuildMorphs are ticked
     


    Recommended MODS

    Bathing in skyrim
    SexLab Separate Orgasm
    Wet Function Redux 39
    Sexlab Defeat
    More Nasty Critters
    Soulgem Oven III 310
    KS Hairdos HDTPhysics with BBP HDT FIX
    NCK30 Animations
    Remodeled Armor for Cosio Bodyslide HDT 1.0.0
     
    Credits and Thanks
     
    Bodyslide Caliente
    Cosio Defuse Map by HeroedeLeyenda
    KS Hairdos - Renewal by Kalilies
    SOS - Schlongs of Skyrim by b3lisario
    SOS Addon - Pubic Hair for Females by Raistin 1
    Fores New Idles in Skyrim - FNIS by fore
    HDT Physics Extensions by HydrogensaysHDT
    and all my Patrons on Patreon
     
    KNOW BUGS :
    none so far  
     
     
     

    988 downloads

    Updated

  11. Captives

    V1.1  Very small edit to single script to help with friendly fire by player unto captive whilst completing quick quest that relocates them after freeing them. 
             Additional file (Updated Script) is also uploaded for people with original version installed and would rather just take edited script and overwrite original. 
     
     
     
    Quick mod that adds 8 females that are currently being held captive. These females will use players meshes and textures. All other assets are included with mod. 
     
     
    Find female, free female(talk to them), tell female you'll take them somewhere safe(talk to them). Take female to either an Inn or a player owned home. Tell them they'll be safe once you get them to preferred location. At this stage they will no longer be following you, they will now be recruitable as followers, they will have lovers rank,and they will equip TavernClothes Outfit.
     
    If you do not MHYH them, and you drop them at an Inn, and you take them as a follower, wherever you dismiss them they will sandbox that location,unless you MHYH them of course. 
     
     
    HighElf: Lost Knife Hideout -Andramia
    DarkElf: Brokenfang Cave -Alorea
    WoodElf: Guldan Rock -Candy
    Orc: Dainty Sload -Solgra
    Breton: Brittleshin Pass -Chanel
    Redguard: Sunderstone Gorge -Shantel
    Nord: Broken Tower Redoubt -Sheila
    Imperial: Liar's Retreat -Gloria
     
     
     
    Known Issues:
     
    A:Sexlife, I suggest you have Sexlife running its script at minimum 15secs, preferably at least 20secs. If sexlife breaks there AI they will be freed until sexlife is done. 
                           
    B: Stupid High Elf, she will not make easy jump down once you get back into LostKnifeCave,(Pics Available) you can take her over to where campfire and bedrolls are and jump into water and she'll take that plunge, that or walk out of cave and she should be there, also waiting an hour right before exiting cave is good too.
     
    C; Stupid High Elf, she has the best Zaz Furniture, she gets stuck in it when freeing her, just advance in cave after telling her you'll take her somewhere safe and she'll get there, also if you post up on her right side,real close, then free her(dialogue) she might not get stuck or won't get stuck as bad.   
     
    D: Shantel,Redguard. There is a poison dart trigger in room with Shantel that will shake interior and jar her loose of restraints, she'll go right back into restraints(noticed this only once on last run through with follower, don't have time to move her again. 
     
     
     
     
     
     
                                                               --------------------------------------------------------------------------------------------------------
     
     
     
    -Captive npcs uses an AI package to follow player character to prefered drop off location.Follower framework mods or not having a empty vanilla follower slot should not matter.
     
    -Also,pretty important, all females will be eligible to be followers after having had been dropped off, I did not consider voice types used and some users might need to open mod up in xedit and change voice type for particular npcs. 3 elfs and the orc are the point of contention. Basically if you drop them off, after waiting a second they don't have normal follow me dialogue its their voice type(Recommend RDO) 
     
    - I did not go to great lengths making these females badass. The level up with player (.5 to .75) they are all set up with 1H class and attack style, they all have lightfoot,bladesman90,armsman80,and I think a healing spell(for them).I had planned on setting up an option to have them whore at an Inn(nothing special,only dialogue asking if they had made money and then getting random amount)but don't have time. 
     
    I recommend you drop them off at an Inn or a house(dialogue to tell them they'll be safe here will not fire when outside) after you drop them off you can recruit them and MHYH them,no problems. 
     
     
    Credit:
     
    SexlabFramework(I have it as master,don't have time to incorporate right now)
    Zaz Animation Pack
    Botox For Skyrim
    Ks Hairs
    Hg Hairs
    LoversLab
    Bethesda

    10029 downloads

    Updated

  12. Sexlab sslBaseAnimation GenderTags fix

    Stops Sexlab from adding Gender tags when register animations. It is better that they are changed correctly in the animation files.

    Before fix. Sexlabs adds the gender tag FMM to MMF animation. Male actor will use the female position.

    How to fix your old animations files,
     
    1. Open the SLAnims\json\[Animation File].json
    2. Edit the line  "tags": "Sex,Straight,Dirty,Threesome,MMF"
    3. And add the gender tags MMF
    4. Now reset Sexlab animation registry
    5. Dont forget to add a note to your animations mod if you have to update the files.

     
    { "actors": [ { "add_cum": 6, "stages": [ { "id": "Animation_S1" }, { "id": "Animation_S2", "open_mouth": true }, { "id": "Animation_S3", "open_mouth": true }, { "id": "Animation_S4", "open_mouth": true }, { "id": "Animation_S5", "open_mouth": true } ], "type": "Female" }, { "stages": [ { "id": "Animation_S1", "sos": 2, "strap_on": true }, { "id": "Animation_S2", "sos": 0, "strap_on": true }, { "id": "Animation_S3", "sos": -1, "strap_on": true }, { "id": "Animation_S4", "sos": 3, "strap_on": true }, { "id": "Animation_S5", "sos": 3, "strap_on": true } ], "type": "Male" }, { "stages": [ { "id": "Animation_S1", "sos": 1, "strap_on": true }, { "id": "Animation_S2", "sos": -1, "strap_on": true }, { "id": "Animation_S3", "open_mouth": true, "sos": 0, "strap_on": true }, { "id": "Animation_S4", "open_mouth": true, "sos": 6, "strap_on": true }, { "id": "Animation_S5", "open_mouth": true, "sos": 7, "strap_on": true } ], "type": "Male" } ], "id": "Animation_ID", "name": "Animation Name MMF", "sound": "SexMix", "stages": [ { "number": 1, "sound": "none" } ], "tags": "Sex,Straight,Dirty,Threesome,MMF" },  

    1392 downloads

    Updated

  13. Milk Magic

    Hi there,
     
    Did you ever sit there watching an anime as they power-up or boost or whatever they do for half of each episode? Yeah, me too. It came to me that this mechanic was sorely lacking in Skyrim. Naturally, there was only one logical mechanic to channel your power. Breastmilk.
     
    I give you,  Milk Magic.
     
    Requirements:
    Milk Mod Economy (duh)
     
    Martial Milk ( I use the milk cost script for each spell and it is the inspiration for this mod)
     
     
    Estrus Chaurus+ (this could be removed in an alternate version if enough people want it.)
     
    All the requirements of these mods are obviously required as well.
     
    HIGHLY recommended: a way to cast magic through the breasts(animation). I just use XPMSE's toggle for nipple magic and it mostly works ok.
     
    The spells:
    Milkflesh (armor spell)
    Milk Mending (conc. healing spell.)
    Cream Cure ( Fast Healing spell)
    Boob Bow (Summon bow)
    Boob Blade (Summon Sword)
    Milk Meteor (Fireball)
    Boob Barrier (conc. ward)
    Boob Blockade (ward with a duration.)
    Lactose Lamp (magelight)
    Titty Torch (conc. candlelight)
     
    and the meat of the mod,
     
    Boob Boost (small healing, various buffs for 60s)
    Big Boob Boost (x2, 60s duration)
    Boobs Boost (x3, 60s duration)
    Big Boobs Boost (x4 60s duration)
     
    These spells can be cast repeatedly or together and magnify the effects.
     
    I added Magicka cost to these spells and overwrote some of Martial Milk's spells with mana cost so that you can gain some XP in the respective schools(Maybe, if I did it right).
     
    Other changes:
     
    I... altered... some of the effects Chaurus poison attacks and bites have. You are going to want to be very careful fighting them. Nothing too crazy I hope. I tested this with a level 10 character and was able to clear Frostflow Lighthouse. Very carefully. The idea being that the Chaurus are sort of a "kryptonite" or counter to the Milk Mage. If you get hit with their spit, then bitten, you won't be able to gain the beneficial effects of the spells in this mod for a period of time.
     
     
    Disclaimers
     
    - I am a very novice mod-maker. I made this in TES5edit and not the CK since I can't get that to work. That being said, it is just spells, magic effects and books for the spells. It shouldn't break anything for anyone.(I think)
    - I tuned the costs of the spells and their power to my personal load order, which I consider to be a pretty difficult setup. Your mileage may vary. The spells might be hilariously overpowered in your setup. I would recommend maybe tuning your settings in Milk Mod to give you less milk, or make it harder to regenerate milk. I play with the settings at Max Milk and use Sexlab Disparity to passively buff myself when at high milk and pretty harsh debuffs when at low milk to incentivize myself not to go crazy with milk usage. I decided not to worry about more tuning on the spells, because every time I thought they ware too overpowered and started to think about tinkering with them, I would lose a fight. So overpowered, Yeah, probably, but not so much that you can't lose(at least in my setup)
     
    Future Plans/Wishlist:
     
    - I am currently testing a version, maybe v2, that will require the mod Morphology. Because all that milking and crazy mana channeling through your boobs should have a physical effect, Right?? I also have a few more spells added (Lactose Laser, Titty Tornado, etc.) that will probably be in this version as well. Nothing crazy, most of these are just redos or alterations of vanilla spells, but adding milk cost to roleplay as a milk mage.
    - I'd love a way to spawn enemies that could have some effects similar to the Chaurus to up the difficulty. I am too dumb to figure out how to make NPCs add NPCs to leveled lists. Sort of like the Silver Hand or something, they could be hunting down the Dragonborn to get her milk.
    - I'd love a way to add enchantments to weapons that enemies would have that would have some effects similar to the Chaurus to up the difficulty. Again, I'm too dumb to figure this out.
    - I am also incompetent with graphical design. I would love to have custom art for the spells, but vanilla will have to do unless someone else does it.
     
     
    Let me know about any bugs and I'll see what I can do to fix them, but the mod is honestly pretty simple. I do have a pretty complicated mod setup, so maybe there is some conflict that will arise with other people that I don't get.
     
     
     
     
     

    1622 downloads

    Updated

  14. Mae Little-Fire

    Since the Nexus decided to limit what mod authors could do with their own creations, Nachtdaemmerung made the decision to pull his mods off that site including my girls.  Bless his soul, he kept a copy of all my ladies.  I decided to upload Mae here for starters.  As stated this is a mod by  Nachtdaemmerung.  I did the design work but Nacht did all the heavy lifting. 
     
    Location:
    You'll find Mae hanging around in the Drunken Huntsman in Whiterun.
     
    Equipment:
    Mae comes equipped with Nisetanaka's Wolf Bikini armor, Crusader Shield from BDYEB and Billyro's Serenity.

    Combat Style:
    Mae fights mainly with sword and shield, but she also can handle a bow quite well.

    Perks:
    One-Handed: Armsman (Rank 2), Bladesman (Rank 2), Savage Strike Archery: Overdraw (Rank 3), Power Shot, Quick Shot, Critical Shot (Rank 2), Bull's Eye Heavy Armor: Juggernaut (Rank 2), Cushioned, Conditioning, Well Fitted, Matching Set Block: Shield Wall (Rank 3), Deflect Arrow, Elemental Protection, Deadly Bash Sneak: Muffled Movement, Light Foot
    Spells:
    Healing and Fast Healing

    Level:
    She levels from 5 to 300 with the player

    Protection:
    Essential

    Marriage:
    She can be married without any further requirements.

    Voice:
    FemaleYoungEager

    Body:
    CBBE or UNP (selectable during install)
    Height: 0.98
    Weight: 80
    She is standalone, so you can have a different body installed.

    Requirements:
    Latest version of Skyrim XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
    Install options:
    Body Type (CBBE or UNP) Body Texture Resolution (4k or 2k)

    Compatibility:
    Mae will work fine with all the usual follower mods like AFT, EFF, RDO etc.

    Technical Information:
    This mod edits the cell WhiterunDrunkenHuntsman (ID:000165B7)
    Mae's BaseID is xx000D64, her RefID is xx00333C (xx depends on your load order)

    1443 downloads

    Updated

  15. Vanilla Skyrim Choker & Earrings - with enchantments

    Overview
    This esp replacer adds enchantments to gomaperopero's mod.
    Each of the choker and earrings got the enchantment of their vanilla counterparts. There are a few additional changes.

     
    Requirements
    You will need the original mod for it.
    You still have to use the console or AddItemMenu to obtain the items, because no crafting, lootlist or levellist changes were made yet.
     
     
    Installation
    Download and install the original mod from the link above.
    Download this Choker of Skyrim.esp and overwrite the original one. 

     
    Changes
    added vanilla enchantments - They didn't have any enchantments at all, so I've added the vanilla ones.
    reduced weight to 0.5 - because Complete Crafting Overhaul Remade changed the original amulets to 0.5
    added weight 0.5 to weightless items
    added missing keywords to Choker (but not the earrings)
    Choker of Ancient Nord - the vanilla amulet has no enchantment, so I've added EnchArmorResistMagic01 "Resist Magic" (Magic resistance of 10%).
    I wanted to have something like "shouts do stagger more easily", because Kyne (Kynareth, you Imperial scum!) granted the Thu'um to the Ancient Nords, but couldn't find it immediately.
    Choker / Earrings of the Elder Council - same as the vanilla counterpart: no enchantment, but a value of 1000 Septims
    Choker / Earrings of Articulation - added EnchArmorArticulation05 "Articulation" - the item is scaling in the original game, this will give you a flat bonus of Speech +20, which is stronger than Dibella with +15.
    renamed Choker of Necromancer to Choker of the Necromancer - the same with the earrings.
    renamed Eearrings to Earrings
     
     
    Disclaimer
    The original mod belongs to gomaperopero.
    Make sure to unequip enchanted items before upgrading or uninstalling. Magical effects might get stuck on your character when messing with enchantments.
    I didn't change the vanilla magical effects, so the enchantments are unballanced (e.g. +10 health), but thus are compatible with mods that change them.
    It is possible to equip the same effect twice with choker and earrings, but I don't know how the percentages will be calculated. E.g. Talos 2x +20%.
     
     
    Recommended
    Divine Amulets and Daedric Rings - Upscaled Textures is compatible and just got released.
    No Enchantment Restrictions - SKSE No Conflict for more enchantments options.
    Automated Leveled List Addition if you'd like to craft or loot them on your journey.

    10089 downloads

    Updated

  16. Korgil's Alternate Start - LAL - Hentai Gear

    This tiny mod places a Hentai Troll spellbook, a Hentai Riekling Scout spellbook, and a Hentai Collar in the Alternate Start - Live Another Life jail cell, in front of the statue of Mara.
     
    If you happen to have the LAL - Bowl of Reflection add-on mod, the items end up in the bowl.
     
    This mod requires Alternate Start - Live Another Life
     
    and Hentai Creatures as well as all it's dependent mods.
     
     

    1389 downloads

    Updated

  17. Women's wedding ring and engagement ring combo 3D model modder's resource.

    3D model (Blender 3.0) modder's resource of a women's wedding ring and engagement ring combo.

    This is meant to either replace, or serve as a substitute for the default band of matrimony model.

    It is meant for female characters and is intended to be fitted onto the left-hand ring finger.

    Comes in gold, silver, and black versions.

    206 downloads

    Submitted

  18. My Followers Pack 8 - Standalone Followers - LE

    Eighth follower pack released! I hope you enjoy this one too. This pack contains my Kyo, Leonora, Ugath, Vadori and Ygna followers.
     
    I'll be waiting for your feedback! ?
     
    Read Kyo's story here. Read Ygna's story here.
      >> Check the outfits list here <<
     

    Followers: Kyo, Leonora, Ugath, Vadori and Ygna. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor:
    Kyo → Solitude Guard Armor
    Leonora → Vampire Armor
    Ugath → Orcish Armor
    Vadori → Leather Armor
    Ygna → Farmer Outfit  
    I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).
     

    Kyo → Inside Solitude City, outside of the Winking Skeever Inn. Leonora → Outside Frostfruit Inn, Rorikstead. Ugath → Wandering around Narzulbur Stronghold. Vadori → Wandering around Jarl's Chambers, Understone Keep (Markarth). Ygna → Inside the Temple of Talos, Windhelm.  

    A skeleton that supports the body physics. HDT Physics.  

    Body - Nyr UUNP/BHUNP Preset
    Skin - Bijin Skin
    Brows - Hvergelmir's Brows
    Eyes - The Eyes of Beauty / CN Eyes
    Hair - KS Hairdo's / HG Hairdo's

    2598 downloads

    Submitted

  19. ivy from soul calibur (bhunp)

    who dont know this sexy girl she is from one great popular game,this time i bring to you this hot warrior on BHUNP body and translate from korean to english.
    also i fix a problem from the original mod was body bhunp but armor cbbe,so i made a fix a bhunp armor.
    on folder 2 files the follower and armor.
    install firts the follower then the bhunp armor for overwrite the files.
    location ;whiterun palace
     
    ivy soul calibur le

    791 downloads

    Submitted

  20. Sexlab Cum Overlays - Extra Slots

    This is a very simple mod that increases the number of possible cum sets supported by Sexlab - Cum Overlays. Currently this mod increases the maximum number of sets from 5 to 20.
    You add the extra sets just by adding the respective folders under "Sexlab - Cum Overlays\textures\Sexlab - Cum Overlays\" (Set6, Set7, ... Set20)

    All credit goes to Monoman1 - this mod here is just copy pasting stuff.

    5783 downloads

    Submitted

  21. neptunia room

    just a small bedroom from neptunia
    for access : coc 00neptuniavr
     
    neptunia bedroom

    160 downloads

    Submitted

  22. oni armor from dead by daylight

    this armor is only for male and use body slide is compatible with sos, i port from original se to le,this armor come with 3 weapons and alot of blood.
     
    oni armor le
     
     

    351 downloads

    Submitted

  23. If you are an animator, you must read it.

    Please do not use a random customized bone list
    when you export your animations.
     
     
     
     
     
     
     
     
     

     
    If you are an animator, I strongly suggest you read this.
    I decided to write this because I have been informed so many bug reports related to "twisted anus" even until now.
    The users, who were having problems with this delicate organ, kept asking if it was a body issue.
    It was no wonder why they thought so because right after CBBE SE and BHUNP SE were released the issue rose.
    The funny thing is the bug was observed in certain animations and I realised it was the animation that had the issue not the body.
     
     
     

     
     
    This kind of glitch was never an issue before because all the body mods did not use xpmse's new bones except for specific bones such as breasts bones and butt bones.
    But why now? It's because new body mods recently developed for SE begin to use new bones(3BBB breast bones, Anus bones, etc).
    Along with that, I made a change to XPMSE to make them compatible and organize things that no one cared about.
    For a decade, animators, including me, used the wrong list without knowing what would affect one's animation.
    You can see the glitch in most of SLAL animation packs and Pose mods.
    For example, we can see the major difference between GS Poses and Gomapero poses.
    Because GS Poses used his personal bone list and Gomapero Poses did stick to the vanilla one.
     
     
     

    The left one is the customized one and the right one is from the one provided by XPMSE.
     
     
     
     

    There might be someone who thinks that I am the one who is reponsible. 'The glitch tranpired because of my interference.'
    Sorry, unfortunately no. I happened to be the one that noticed it and brought it up to the table.
    Someone had to do it.
     
     
     
    This ugly glitch can be observed even in one of the DLC contents, Dawnguard.
    I have been reported that 'Vampire Lord' had camera height glitch with ABC so many times.
    I do not know why but apprantely the animator who were in charge of Vampire Lord's animation used a customized bone list, not the vanilla one.
    If you're curious, you can test it for yourself.
    Make a pose for VL and export it with the vanilla bone list and see what happens.
    Of course, there will be no camera glitch, whatsoever.
    It is nothing surprising considering the sloppy work on body skinweight but that's another dev story.
     
     
     
    If you want to know more about what's going on, here's my simple explanation.
    When you export animations, the bone list needs to be corresponding to Skeleton.hkx bone list.
    If the bone list has bones that are not registered in Skeleton.hkx, the animation breaks.
    Specifically, the order is the one you should care about. If the bone list orders do not match, the animation breaks.
    You can check up which bones are registered in the bone lists that are uploaded on XPSME thread.
    Or you can simply use the vanilla bone list.
    If you don't know what I am talking about and what you are doing, just use the vanilla one. I am begging you.
     
     
     
     
     
    Conclusion
     
    If you are an animator, please make sure you use the right bone list.
    Not able to find proper bone lists? I will leave it here for you.
    Please, please do not use unofficially customized bone lists.
    It will break your animation. It cannot be fixed by someone else either.
    You animators have to deal with this animation glitch for yourself.
    Nobody can.

    260 downloads

    Submitted

  24. The Selachii - Shark Race

    v3.40c
     
    Description:
     
    This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism.
     
    The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies.
     
    SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath.
     
    Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon.
     
    REQUIREMENTS:
     
    FOR THE MAIN VERSION OF THE MOD:
     
    --- SKSE
    --- RaceMenu
    --- XPMSE
    --- RaceCompatibility
    --- SOS - Schlongs of Skyrim
    --- UUNP/BHUNP/UNP Compatible body
     
    And their respective requirements, if any.
     
    FOR THE MAIN NPC PLUGIN:
     
    --- Yiffy Age 10.x+
    And its respective requirements.
     
    FOR THE STANDALONE SHEATH PATCH:
     
    --- BadDog's Hoodie Schlongs 9.x+
    And its respective requirements.
     
    FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN:
     
    --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT)
    And its respective requirements.
     
    Race Information:
     
    "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes."
     
    SKILL BONUSES:
    One Handed - 10
    Two Handed, Archery, Smithing, Light Armor, Restoration - 5
     
    RACIAL POWERS/ABILITIES:
    Gills - Waterbreathing
    Apex Predator - increased movement speed when swimming (x1.75)
    Talons - 12 points of extra unarmed damage
    Thick Skin - 16 points of base Armor rating
    Cold Waters - 50% resistance to Frost
    Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels.
     
    OTHER INFO:
     
    --- Height: 1.05 (Male and female)
     
    --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions
     
    --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs.
     
    --- Several different fin ring (material) options for both males and females.
     
    --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81.
     
    --- Custom clawed hands for both genders.
     
    --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions.
     
    --- Limited tint options (based on vanilla Argonian tint designs).
     
    Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA.
     
    Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc:
     Writing for Sharks
     
     
    Files:
     
    --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required.
     
    --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required.
     
    --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them.
     
    --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body.
     
    --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not.
     
    --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies.
     
    --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed.
     
    Notes for Character creation:
     
    --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt.
    --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect).
    --- Facial hair slider will add and remove fins (with different ring styles) for females and males.
     
    Shark Overlays:
    Shark Overlays - Overlays based on Selachii Custom Race

    Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii!
     
    Mods using this race:
     
    --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version.
     

     
    Other Recommended Mods:
     
    --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians.
    --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them.
    --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout.
     
    Known Issues:
     
    --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored.
    --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine.
    --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware.
    --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it.
     
    Future Plans:
     
    --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything.
    --- If not posted here, possible WIPs and ideas may be posted in the thread itself.
     
    SE Version?
     
    WIP SE port can be found here:
    The Selachii - Shark Race SE WIP
     
    Please do read the "Important Notice" very carefully before using this file.
     
    Changelog:
     
    V3.40c Hotfix
     
    --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body.
    --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body.
    --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player).
     
    V3.40
     
    --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies.
    --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual.
    --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk!
     
     
     
    Credits:
     
    V3.40 CREDITS
     
    NightroModzz for the awesome new heads!
    Kuroyami for several major contributions to the mod.
    BadDog for lots of stuff, including beast schlongs.
    MadMansGun for the animated load screens, and other stuff.
    ASlySpyDuo for the overlays and for awesome shark pics.
    DomainWolf for the overlays.
    KrittaKitty for the (unreleased) Lykaios Race assets.
    GuruSR for the bite attack upgraded script.
    VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
    AyyRofLmao for the original Sharkmer Race
    HHaleyy for Fair Skin Complexion V8.0
    dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
    Groovtama for XPMSE
    Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
    Kalilies and the rest of the authors of KS Hairdos - Renewal
    ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite
    Mandragorasprouts for Vitruvia - Skin texture overhaul.
    EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide.
    Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401.
    blabba for CITRUS Heads.
    Calyps for some of the hair styles.
    Nuska for some of the hair styles.
    Apachii for ApachiiSkyHair, for some of the hair styles.
    dint999 for New HDT Physics for KS-SG-HG Hairs.
    nevenbridge81 for Natural Eyes.
    tiwa44 for UNP Spice Gear.
    TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
    theincrediblenick for Fingerless Gloves Rebalanced.
    atomec for Blades Hakama.
    roland113 for Predators - The Lost Tribes.
    SirNibbles for Retexture Blades Hakama.
    BlackWolf24 for Argonians Enhanced.
     
     
    Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
     
    ORIGINAL CREDITS
     
    Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
    Feet mesh is modified from Phygit's FemFeet
    Other meshes/textures - Bethesda

    70634 downloads

    Updated

  25. test 0.3 project urban

    this is one place is wip ,i got the aval of creator to port to le i share with you ppl. is apocaliptic place ideal for take screeen shots.
    for enter to this place find a bike on riverwood after the firts guards gate is easy to see you will no have problem.
    all credits of this place to Rudolph Sergey
    visiti orginal mod here ;
    test 0.3 le

    243 downloads

    Updated

×
×
  • Create New...