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Modders Resources

Adult oriented Skyrim resources for other mods or modders to make use of.

51 files

  1. Pama´s Interactive Gallows

    This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn.
    An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters.
     
    New Features
    - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!)
    - virtually seamless transition between animated -> Ragdoll phase
    - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go.
    - Torture functionality: Hoist victims up to choke them, rather than killing them outright.
    - victims can be released without killing them
    - Dead victims remain Tied up
    - corpses can be removed from the rope, without breaking the bindings
    - automated mode available. useful if you want to kill yourself
    - nonlethal mode available
    - tons of customizable options available via script properties (detailed explanation further below
     
     
    How to install
    -Use mod manager of your choice or drop into your data-Folder manually
    -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked
    -run FNIS!
     
     
    How to use on yourself
    -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself.
    - It is set to automated if used by the player, so just enter it and see what happens.
     
    How to use on NPC´s
    -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC
    -using the Lever now will do the obvious thing.
    -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this.
    -punching the Gallow will bring the victims back to its feet. ("punching" = "attack")
    -punching the Gallow AGAIN will completely release the Victim
    -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow
     
     
    Location of this Demo
    -GallowsLanding, East of whiterun.
    -There is a identical named cell, if you want to find it in the Creation Kit
    -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one
    InteractiveGallow.esp
    Minitutorial for those who have a basic idea on how to use the Creation kit:
     
    SE Version
    -Available Now!
     
    Known Issues
    -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again.    Solved
    -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve.
    -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller)
    -3rd Person view can break when PC´s using it. This might happen to larger characters.
    Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow.
     
     
    Compatibility Issues:
    For Sexlab-Defeat users:
    You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP
    which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/
    The old default v5.3.5 WON´T work properly!
    Interactive BDSM
    Not compatible right now.
    If you want to use it, you need the non-Lethal version of this Gallow (see above)
     
     
    For Modders
    How to set up? -> Manual with images is available as separate download.
     
    Script properties
    Functional Properties
    -rope: Select the Rope in Render Window
    -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View)
    -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel)
    -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever)
    -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones)
    -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords)
     
    optional properties
    -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02
    -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02
    -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up
    -damageModifierPlayer: damage/sec to the Player when being choked
    -damageModifierNPC: damage/sec to NPC´s when being choked
    -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player
    -automaticForNPC: same for NPC´s
    -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims
    -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while.
    -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.)
    -onlyRopeShootdwn: NOT YET USED
     
    sound Properties
    should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9
     
     
    Permissions
    You can use this However you like. Just send me a link if you include it somewhere.
    If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help
     
    If you like my work and want to support me, consider you can do taht here!
    https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic
     
    Special Thanks / Credits
    -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place
    -Musje for Technical support
     
    Check Out my other scripts for ZAP Furnitures:
     

    27,850 downloads

    Updated

  2. TaraUltimateFurniturePack [2017.07.27]

    Tara Ultimate Furniture Pack
     
     
     
    This furniture release is created for all of you, who like to play skyrim with BD / SM content.
    People who do not understand or do not like stuff like this should not be here and better leave the page.
    The contence is more BD - orientated and can be activated within other master-mods to become SM-stuff. That depends on the fact, what you like to play.
     
    This mod is use-able as a "resource for modders" , made for people who are writing quest - mods, or it can simply be played without any other dependencies.
    In future I´ll use this stuff inside of my personal mods as usually.
    This mod got actually an intergration for all "Maria Eden" Gamers and I am very happy about that: Please "keep your eyes" on the Maria Eden Pro.- release 2.5 !!
     
    Dependencies: none, you only need ("Skyrim")
     
    Guide and Intro:
     
    For all Gamers, who do not have access to the modding-world, I created an area to play with, that is integrated completely inside of the sky rim world.
     
    If you do not like to wait and if you want to test the stuff:
     
    ALL FURNITURES ARE AROUND THE RIVERWOOD AREA WITH FULL ACCESS PLAYABLE in and around the "Lost Secret Castle". This is on the map and you can use FAST TRAVEL to reach the area at once. A big Bridge is leading to an old small house in the cliffs of the river, and there you are !
     
    A huge area with over 200 furnitures is awaiting you. Beneath that stuff, I created a bunch of new Cages and some very individual stuff.
    I payed Attention to create more fine and suiting textures for the wood and for the metal. And I hope you will be injoying that!
     
    WARNIGS-----------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    The whole area inside the castle is not NAVMESHED and ONLY for the gamer!
    NPS´s won´t coordinate / orientate there and for now it will stay as is.
     
    Guide for the modders:
     
    Please USE ONLY the furnitures, who are listed inside of the creation kit.
    IF YOU TRY TO USE nifs that are not connected to the Creation Kit, you may cause game-crashes or CTD´s.
    The reason for that is, that some nifs are under developpement. Let me please bring the stuff up into CK, then you can go on.
    This would be nice to prevent nonsence and texture issures...
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    What You get:
     
    You get lot of new furnitures with new animations and alternative animations. If you use a furniture twice, it may happen, that you get
    into a different pose (Animation) because some furnitures are "multi-Animation"- furnitures. I did this to prevent a "stereotype" gameplay.
    (For this feature, you please use ZEP, Zaz Extension Pack -by zaira: this is needed to see the alternative animations of version 1.01 and 1.2)
     
    You should experiment with different textures to change the outlook of your furnitures. Don´t forget to rename them, to Keep the original furniture as a
    base model. If you want "leopardy-style", you can create "leopard gibbets" - texture-names point to their furniture origin, and so on.
     
    If you prefer more darker Wood, I made 3 different textures or it...from light to dark. Please have a look on it and feel free to do experiments with
    this feature.
     
    One of the main Job here, has been the texture-changes for the gibbets: now the UV-mapping is like "vanilla" again and you can use every
    texture on gibbets, beginning from Wood and ending with the originally texture.
    I specially was trying to find textures for glas and we have quite fine results.
     
    I created again a lot of cages/gibbets with doors and this time, I really had a luck with all my workarounds. I´m really happy to be able to offer this stuff, because it´s quite close looking like vanilla and like originally "SKYRIM". For the gibbet textures, I prepared also the original vanilla barrel-iron textures who are available now also for gibbets and straight iron bars. You can use this textures on every gibbet, on my created jail set and straight iron bars and of course on the custom made cages "bird´s cage", "disco-cage", "big cage" and so on. The new colored bed-textures can be used on every noble bed-furniture.
     
     
     
    CK coordinator
     
    how to find the stuff...
     
    activators....some wheels for the furniture with wheel use (garrote, rack, torture rack)..and a round water plate
    activators...gibbet lifts with examples inside the cell, they need to be started by different levers and/ or trigger
    weapons....2 irons for branding (one "3" and other one named "slave")
    armor......shield: the "nimbus5000"..will be animated in next updates
    quest......tfp main quest
    animated objects...a bunch of different AO´s for different animations
    texturesets...everything with: tfpTSet...to be used a a variation for the standard...
    doors.....a lot of new doors, most of time they are customized to be set into their suiting static object, incl. 2 gallow-traps
    furniture.....all the tfp-prenamed furnitures, there should be 200 and some doubled, as a dark version
    (racks and garrote): are created as simple furniture and also as "torture machines" with wheels (activators))
    movablestatic...the waterbondage sign
    static....all the static clutter that is made for gallows, water bondage, cages which need doors, pyre setup, bed pillow, rain water barrel, wells, sagophargus for the wall and so on...
    keywords....tfpKW ....
     
     
     
     
     
     
     
     
    Credits:
     
    -MEP-Team , "nameless701" and "zaira" (for the continuous support and their patience and 100% teamwork)
    -FNIS / FORE (FNIS)
    -Pornphile (Animation rig)
    -BRUMBECK (SMIMM-textures)
    -ZaZ and XaZ (Zaz Animation Pack)
    -Ousnius & Caliente (for the possibility to play such a "superhot-tight"-"caliente" Body)
    -Groovetama (SKELETON)
    -Nosdregamon (scripts, and spending a lot of "exotic" furnitures)
    -BETHESDA
    -HALO POSES (30poses), (Chris) [ not yet integrated inside V.0.0 and also not in V.1.0 and not in 1.0.1 and not in V.1.2 ]
    -all others who I did not list here-please forgive me
    -Vincenza
    -all the visitors and interesting and interested people, who came and visited all the last month and weeks my thread-thank you for your patience !
     
     
     
    Permissions:
     
    All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20).  The content in this upload is not open source or resource material.  You may not use my content or derivatives of my content without my expressed permission.

    123,008 downloads

    Updated

  3. Pama´s Deadly Furniture (scripts)

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
     
    Already implemented:
    -The Garotte
    -The Wayrest Guillotine
    -The MK2 Guillotine
    -The chopping Block
    -Gallows
    -Impaling Machine
    -Gravity Impaler
    -Deadly tree stump
    -Spitroast (and accessories)
    -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
     
     
    General Features
    -works on player and NPC´s
    -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
    -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
    -Fully reusable
    -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
    -sound Options
    -Spells for spawning the devices, as well as commanding NPC´s into them, are included.
     
     
    Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
    Powerofthree´s Papyrus Extender
    For LE: https://www.nexusmods.com/skyrim/mods/95017
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854  
    Zap8:
    For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    For SE/AE:  https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the links for version the 8.0 version)  
    Fnis/Nemesis
    I believe that you can find one of these on your own.
      mfgConsole (Optional. required for Facial expressions to work properly)
    For LE: https://www.nexusmods.com/skyrim/mods/44596
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669  
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS/Nemesis.
    -when upgarding version, please use a new savegame
     
    Demo Location
    -outside of the regular world.
    type the following into your console
    "coc pamaTestZone"
     
    How to summon Devices into the World
    -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
    -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
    -see images below:
     
     
     
    Issues/Compatibility :
    Crash when using Guilloutine/Chopping Block
    This is caused by Nioverride. A quick workaround:
    Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
     
    [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
    ; Determines how many face overlays there should be
    iNumOverlays=0 ; Default[3]
    iSpellOverlays=0 ; Default[1]
     
    For special Edition users, this setting can be found in
    Data\SKSE\Plugins\skee64.ini
     
    SMP hair/bodies doing weird stuff when using the gravity Impaler
    Known issue on my end. Nothing you can do about it.
     
    For Sexlab-Defeat users:
    Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
    The old original version wont work!
     
    Devious Devices
    Not supported and untested.
    DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
     
    Troubleshooting
    -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
    -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
    -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
    -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
    This is due to some technical limitations when headparts dont follow common naming conventions.
    If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
     
     
     
     
     
    If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic   https://pamatronic.fanbox.cc
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
     
     
     
     
     
    Details for Modders:
     
    TheGarotte (pamaGarotteFurniture):
     
    The Chopping Block (pamaHeadChoppingBlockFurniture)
     
    The Guillotine:
     
    The Gallows:
     
    The Generic Painfull Furniture (pamaGenericPainfullFurniture):
     
    -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
     
    Permissions/License
    Creative Commons: CC BY-NC-SA
    -That means you can NOT use it for commercial purposes.
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
     
     
    Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
     
    Special Thanks / Credits
    -T.ara for all the Furnitures/animations/Motivation
    -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
    -Kalmah for the permission to use some of his animations
    -To All my Patrons for the support, love you Guys
     
     

    122,997 downloads

    Updated

  4. Branding Device of Doom

    NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS
     
    This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony.
     
     
     
    to go to branding dungeon type in the console
    coc xxbrandingdungeon
     
    to teleport the device to you type
    set xxBDODTeleportToPC to 1
    You need to be standing on even terrain
     
    UPDATING:
    If you saved your game with previous version
    Disable the .esp
    run the game, load your save
    Delete old version
    check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save
    Install new version
    Load save
     
    Manual mode for testing and stuff:

     
     
     
     
    Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/
    THESE ARE VERY OLD EXAMPLES
    version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages

     
     
    To teleport BDOD with a script:

     
     
    Teleport with a console:
    set xxBDODTeleportToPC to 1
    Don't move for a few seconds
     
    help xxbdod will list the proper variable names
     
    There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL
     
    F.A.Q.:

     
     
    Requirements:
    Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/
    SKSE, http://skse.silverlock.org
    Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data
    SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/
    skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/
    Credits:
    ^^^ aforementioned mods & authors ^^^
    some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/
    Known issues:
    2 male branding marks don't show up.
    Player character can't get out (stuck in collision with zaz vertical stocks?)

    57,776 downloads

    Updated

  5. [Modder's Resource] Sex Voices Sorted

    What these are:
    Three sets of female sex voices (two taken from Lovers with PK and one from Nusbie's pack) sorted into folders. Numbered folders are grouped by perceived intensity, there's a folder for orgasm sounds, and one for pain/rape sounds.

    What's the point?
    I've always felt the Med-Mild-Hot system for voices was a little weak, so, in Oblivion and Fallout New Vegas, I'd created sound mods (for personal use) that would allow for a little more gradation, allowing for a more gradual/controlled shift when going "from 0 to 60," so to speak. That meant finding voice packs that worked with the system, and sorting the files into appropriate categories.

    Since the idea was touched on in the SexLab Separate Orgasm thread, I thought I would save folks the trouble of having to sort the files themselves and upload the three that I made. Consider it an example, or a resource for making a more detailed sex voice system. To the best of my knowledge (it's been a while), nothing is really new in this pack, other than how the files are organized.

    2,294 downloads

    Updated

  6. Bulls

    This mod adds  Bull
    Console team change sex: sexchange
    Adds to Creature Framework Bulls
     
    I added the bull myself using meshes from a free resource and pulling it on Skyrim skeleton.
    You can use and modify.
     
    Used materials:
     
    Used model from a free resource cadnav
     
    Bull_0.11.2.7z(3dsmax_2017)
     
    Used programs :
    NifSkope_2_0
    convertUi
    Nif Plugin for 3ds Max 2015-2018
    3ds Max Nif Importer-Exporter
    SSEEdit
    3ds Max 2011
    3ds Max 2017
     
     
     
     
     
     

    808 downloads

    Updated

  7. Spriggan Sex Voice

    This is a simple sound replacement for people who wants to be immersive with there gameplay.  ( During sex at least ) 
    This replaces the Average female voice in Sexlab to the Spriggan voice. 
     
    How to install:
    Sexlab with it's requirements of course. Download the Spriggan sex voice.7z and make sure it overwrites Sexlab. 
    Then open your game and go to the MCM menu. Once there head down to Voices/Effects tab. Choose Average Female Voice and it should be activated. 
     
    If the voice is not activated head down to Repair tab. Then reset voice or register voice. Then it should be working. 
    Start a new game if needed. 
     
    Not sure if it's compatible with SSE, but sense it's just a voice or sound effect I think it would work just fine.  ( Haven't tested it yet on SSE ) 
    Tell me if it does work for SSE so I can change it in the future please. 
     
    NOTE: Does not replace monster type Spriggans. 

    2,170 downloads

    Updated

  8. Amputator Framework

    Amputator Framework


     

    This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily.
    I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages.
    It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly.
    The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes.
     
    Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions.
     


    How does it work


    For Users


    For Modders

     


    Currently Included


     

    Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height.
    You can use the editor menu to remove actors and see which actors are affected.
     
    3 alternate animation sets for 3 different circumstances are included.
    When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265
    When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished)
    When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time.
     
    There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust)
    I am planning to add more over time.
     


    Requirements


     

    Zaz AnimationPack and all its requirements.
     
    Racemenu or NIOverride
     
    (IMPORTANT !!!)
    To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it.
     


    Credits


     

    Zaz for making the new animation set and beeing so helpfull.
    Fore for making the new fnis version.
    DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height.

    98,011 downloads

    Updated

  9. Skyrim Female Gore Resource (Bodyslide Preset)

    Just want to share what I worked on. Resource created from Skyrim Deadly Mutilation mod. 

    1,067 downloads

    Submitted

  10. Animation by Evacuation!!!

    This is not a mod, hkx files only
    (I hope that now everyone can see these words). But ofc you can get these animation in game replacing old ones.
    You can give me some interesting ideas, but:
    No M&M (no m& m crature also) No bigtitted shoolgirls No loli No scary trash(like cannibalism) all picks in spoilers

    Evac SLAL
    2.4 http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937
    2.3 http://www.loverslab.com/topic/56684-animation-by-evacuation/page-7?do=findComment&comment=1820083
    No prewiew cause: http://www.loverslab.com/topic/56684-animation-by-evacuation/page-8?do=findComment&comment=1847596

    25,256 downloads

    Updated

  11. 3ds Max Tail Animation Guide

    it's a guide for creating tail animations, mostly for SLAL Pack animators that use 3ds Max.

    510 downloads

    Updated

  12. Mimic Mesh

    new Mimic Mesh for animators to use.
     
    please remove all clothing and jewellery before feeding, also give it some water to drink and occasionally some extra goodys like sweet rolls & boiled creme treats.

    1,062 downloads

    Updated

  13. OhMiBod female sex toy modder's resource

    3D model (Blander 2.9) of a hugely popular female sex toy known as an ohMiBod.

    462 downloads

    Updated

  14. HDT dampened

    HDT XML that has minimal jiggle.

    877 downloads

    Submitted

  15. NSL Idles/Anim Tester

    Looking at Zaz Animation Pack (how many animations it contains!!!), for example, while modding I've often felt a lack of such tool that allow me to preview an idle or animation that is not part of SexLab. Also, when i was interested in FSAP project, in thread was asked, seems from pornphile, question about idles previewer. Now I'm playing one slavery mod and decide to add some features (scenes etc.) for myself. But again i can't quickly choose needed idle/animation.
    At v0.03 from 04 oct 2015 build 01, (that's all I have had time do today) mod includes only 136 idles/animations from Zaz Animation Pack. But i plan to use them all, also Leito's non-sex idles/animations, etc. All that not handled by SexLab.
    If you give me more links to such idles, i will try to include them for previewing ('course if they are freely distributed or, at least, author will give permission to include them).
     
    Too much words.
    In MCM you can set keys for swich to idle/normal state, choose previous/next idle or animation. Also quick choose needed, if you know name. So, go out from MCM, and press "Switch Idle/Animation Key" (used also for leaving idle). Currently played idle name will be displayed with notification. Use "Prev Idle/Animation Key" and "Next Idle/Animation Key" to back/forward.
     
    Version history:
    v0.03 04 Oct 2015 intitial 136 anims/idles
    v0.03 06 Oct 2015 added Pillory set, in MCM added hints for animations sets that may help to choose needed a bit quickly.
    v0.03 10 Oct 2015 Added Yoke, Shamed Male and Female, Horny or Aroused Male and Female.
    Note about updates:
    10 oct 2015. That's all about Zaz-prefixed idles. I do not plan to include sequenced animations like used in SexLab or Milk-O-Matic II, etc.
    Next step: Zap-prefixed/Tepi idles.
    Leito idles/anims FNIS-prepared and with next updates i will include them. If you rerun FNIS for users, you may test them with console command "player.sae AnimName". Example "player.sae vlkNSLT_leito_aroused_f_2" without quotes. See FNIS_vlkNSLAnimTester_List.txt.
     
    Known Bugs:
    Sorry if mod contains bugs, not tested by myself hardly, but for me works. If you catch sequenced animation that ended itself before you press "Switch Idle/Animation Key" your PC will stuck, but do not worry, simply enter in idle again and leave.
     
    Requirements:
    Zaz Animation Pack,
    SKSE,
    PapyrusUtil
    always have to be latest versions.
     
    Credits:
    ZaZ, XaZ - Zaz Animation Pack
    Fore - FNIS
    SKSE-team
    Ashal - PapyrusUtil
    Leito86 - animations
    Bethesda and LoversLab community.
     
    Sorry for my English and not kindly formatted text.
     
    Kind Regards.

    1,865 downloads

    Updated

  16. Milky Anims (Now with SLAL Pack by wolfbread)

    I got some request to host the hkx files I've made while practicing here.
    Feel free to use them(with credits of course) 
     
    THIS IS NOT AN SLAL PACK. That is a plan for another day. 
     
    If you want to view the animation in your own game, just replace with a default SL animation in:
    SexLab\meshes\actors\character\animations\SexLab
     
    Update 1: SLAL Pack compiled by wolfbread https://www.loverslab.com/topic/95813-milky-anims-slal-pack-by-compiled-by-wolfbread/?do=findComment&comment=2197672
     
     

    13,580 downloads

    Updated

  17. ZazExtensionPack

    This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack
     
    The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP)
    One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP.
    A modder can work with both resource packages with a single set of keywords.
     
    This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP.
     
    ########################################
    Adaption to existing Zaz and Heretical items

     
     
    ########################################
    New armor

     
     
    ########################################
    New enchantments

     
     
    ########################################
    New spells

     
     
    ########################################
    New misc items

     
     
    ########################################
    Gallows for modders

     
     
    ########################################
    New formlists

     
     
    ########################################
    New keywords

     
     
    ########################################
    New Location Ref Types

     
     
    ########################################
    New GlobalVariables

     
     
    ########################################
    New Activators

     
     
    ########################################
    New Mod Events

     
     
    ########################################
    New factions

     
     
    ########################################
    Virtual faction member

     
     
    ########################################
    Modders API

     
     
    ########################################
    Q & A

     
     
    ########################################
    Credits

     
     
    ########################################
    The artists that has spend their knowledge or content or both - all credits belongs to them

     

    85,752 downloads

    Updated

  18. Deer Hooves and Ears Resources

    Deer Hooves and Ears Resources
     

     
    These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed.
     
    The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu.
     
    Why resources, if I've provided a mod to make use of them?
    The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them.

    With all that out of the way, feel free to use or improve these as you see fit.
     

    Cheers!
     
    Credits:
    Bethesda for the vanilla elk mesh
    530gothic25 for the whitetail deer base textures
    Setribb for providing their deer body textures
    regenbot03 for PureSkinTexture which I used in my modification of the body textures
    DreamBurrow for the idea of using vanilla elk parts
    HoneyVanity who I believe may have coined the term "deerfu"
    Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better)
    Nuska for all the fantastic resources which made sexy deer girls possible

    2,892 downloads

    Updated

  19. Human Biped RIg by BakaFactory

    Human Biped Rig by BakaFactory
    (3BBB / TBBP Compatible)


     
     
    Description
     
    I hope you work for your animations both in a easier way and in an optimized way.
     
    I hope you like it! I made the rig compatible with 3BBB skeleton. It has controllable Anus, Belly as well.
     
    With this, you can control your belly as well. Cheers.
     
     
    Requirements
     
    3ds Max 2012(only for exporting motions)
     
    HCT Tool - [HavokPcXsContentTools_X64_2011-3-1_20120402]
     
    3ds Max version over 2014(for making motions)
     
    Your animation skill
     
     
     
    Note for Modders
     
    Use 'XPMS 4.64 RIG TBBP 3BBB Bone Skeleton' for exporting motions.
     
    If you want to use your own rig or old rigs from other sites, you should use either 'XPMS 4.64 RIG HDT Extension Bone Skeleton' or 'XPMS 4.64 RIG HDT Extension Bone Skeleton.txt' at least.
     
    Do not use other bone lists other than these three txt files!
     
     
     

    7,097 downloads

    Updated

  20. Body Modders Resource

    I thought I'd share this file as I never could find another file or resource similar to this.
    I made it in preparation for the UniBody system that Vioxsis and I will be releasing shortly (Hopefully)
    Hopefully this 'resource' can also help others out there.
     
    NONE of these bodies belong to me, and are simply just re-named nifs of the respective author's individual works.
    This resource also contains .OBJ files of almost all Skyrim Body Mods out there as well as a decent selection of Oblivion Bodies as well.
    The .Obj's are in quadrangulated forms (as best deduced by Autodesk's auto quadrangify tool)
     
    This pack will probably be further updated down the line with Bodyslide ready .nifs and .obj's once the Unibody system is released so as to encourage people to come up with their own sliders and such.
     
    Tools used:
    Gerra6's Pose Converter
    Autodesk 3DSMax 2014
     
    Credits:
    The meshes all belong to their respective owners.

    911 downloads

    Updated

  21. Large Gibbet with Door

    Simple Longer cage for standing inside with door.

    537 downloads

    Updated

  22. Vector's Modding Tools For SAM: NIF's, Body Morph's and More for Shape Atlas for Men

    A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM.
     
    *Disclaimers*
    1. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's.
    2. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear.
     
    Credits
    S.A.M, Tools and Original Release by Vector  Plexus
    Backups Were Provided by Chompy
    Body Slide by Ousnius & Caliente  
    Rebol by REBOL Technologies
    Body Morph by Expired
    NifSkope by NifTools
     
    SAM EULA
    Download SAM Here
    Previews of the SAM Body Can Be Found Here

    665 downloads

    Updated

  23. Demonic Creatures Manager (xEdit Script)

    Demonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything.
     
    Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it.
     
    Compatibility:
    xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same)  
    Installation:
    Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation.  
    How to start DCM:
    Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'.  
    How to use DCM:
    [Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'.  
    Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button.
     
    Reverting the changes:
    The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive.
     
    Bug Reporting:
     
    Algo Description:
     
    Credits:
    Thor2000 (Demonic Creatures)
    ElminsterAU and co (xEdit)
    NifTools team (NifSkope)

    705 downloads

    Updated

  24. Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs

    Animated Beast's Cocks
    ABC - For Modders
    3ds Max Controller Rigs
     
     
     
     
    Description
     
    I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more...
    They deserve more 'living' dicks!!!!
     
    So here it is... BAD!!
     
    BAD... It sounds real bad, isn't it?  I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next?
     
     
    For Modder's Note
     
    It's really easy to import his organ and implement it in game.
    Also It's really easy to import and merge the dick rig with your existing animation works.
    Just align it with pelvis bone and link to it.
     
    A Personal Note to Modders
     
    When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps?
    'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out.
     
     
    !Warning!   [When you animate, be careful of these]
     
    [Collisions for Horse - Schlong]
     
    [Collisions for Giant - Schlong, Middle Fingers]
     
    [Collisions for Werewolf - Schlong, Tongue]
     
    [Collisions for Troll - Schlong]
     
    [Collisions for Falmer - Schlong, Hands, Middle Fingers]
     
    Chaurus / Chaurus Hunter / Chaurus Reaper: When you export Chaurus Hunter and Chaurus, you'd better set its NPC Root scale to 100. Otherwise everything will be messed up.
    [Collisions for Chaurus Species - Ovipositor, Larva, Eggs]
     
    Dragon Priest: Dragon Priest has its own invisible collision that can be used in so many ways. (Ctrl_DPMA01~Ctrl_DPMA06 & Ctrl_DPMB01 ~ Ctrl_DPMB07)
    [Collisions for Dragon Priest - Schlong, Invisible Collision Sticks]
     
    [Collisions for Gargoyle - Schlong, Hands, Middle Fingers]
     
    [Collisions for Lurker - Schlong, Middle Fingers]
     
    [Collisions for Riekling - Schlong, Tongue, Hands, Middle Fingers]
     
    [Collisions for Ash Hopper - Stinger, Mouth, Jaw]
     
    [Collisions for Netch - Two ovipositors]
     
     
     

     
     
     
    Requirement(for modders, not for users.)
     
    3ds max 2012 or above
     
    Some knowledge with animating
     
    BakaFactory's ABC HDT Skeleton Patch
    Or Here
     
     
    Special Thanks to
     
    9204 from Team TAL
    for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal.
    Groovtama - XPMSE modder
    for technical advice - You're a genius.
     
    Credits
     
    Anubis - For his effort on the original horse rig
     
    Compare the old rig with the new one
     
    The old dick bone

     
     
    A new dick bone

     

    18,293 downloads

    Updated

  25. Custom UUNP Slider Mash-Ups & Guide

    Custom UUNP Slider Mash-Ups
     
     
    Here's a little christmas present for you. This is a collection of custom sliders i made with Outfit Studio for UUNP Bodyslide, and a short guide how to make your own.
     
    Note #1: This is a modder's resource, not a mod you can install & play with. It requires a few clicks in Outfit Studio for every outfit / body you want to use it with.
     
     
    Description and Preview:
     
    7BUNPB

    Same like the original mod by AlpineYJ, plain and simple 7B Bombshell body with UNPB breasts.
     
    Presets to use this with: UNPB-High (hands), 7B Oppai-High (Feet)
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7BO-UNPBO

    Body from 7BO, breasts from UNPBO. Might work for you as better nude body and for certain cleavage / bikini mods.
     
    Presets to use this with: UNPBOv3.2-High (hands), 7B Oppai-High (Feet)
     
    ____________________
    7MZ

    MCBM with breasts from ZGGB-R2. Awesome.
     
    Presets to use this with: MCBM-High
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7MO

    MCBM with breasts from UNPBO. Might work as "cleavage" preset for the 7MZ body above, with some tweaks.
     
    Presets to use this with: MCBM-High
     
    How to use this:
     

    766 downloads

    Updated


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