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Found 312 results

  1. View File DWARVEN AUGMENTATION 1.0 (2018.08.05) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. Up to 20 characters can be tracked by the mod. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Biological Automaton Framework (BAF) Support Dwarven Augmentation supports -BAF- bodies that have been custom-built from Bodyslide. All you need to do is set some configuration options in the MCM for each body you want to use. The Configuration setting will determine how the body will behave in gameplay. The Hands and Feet settings can affect the armor rating; normal equipment can be equipped to them if the bare option is chosen. You can also add accessory pieces to each body. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any body with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is a cosmetic effect only. Parts with no hands prevent the user from equipping weapons, shields, rings, and torches (no toggle for this one). They also cannot interact with crafting stations. This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Legless bodies move much slower, especially when weapons/magic/fists are drawn. Limbless "nugget" bodies cannot move. I tried slowing them way down but they ended up randomly getting stuck and unable to move anyway. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. The included cyborg parts are listed below. As of 1.0, most armored pieces are no longer included; support for armored bodies is still possible with -BAF-. Also, the mod includes my Simple Dwemer Eyes options. Info For Modders Future Plans? Support for one-armed bodies. JSON settings for -BAF- parts so they only need to be configured once across all saves? Submitter Holzfrau Submitted 03/09/2018 Category Armor & Clothing Requires Dwarven Cyborg Collection, SKSE, SkyUI Special Edition Compatible No View File
  2. PerFylk

    Bodyligth nude

    How to fix bodyligth on the ini files. There must be a setting somewhere to fix my issue. Look at the pictures, when i jump, draw weapon, serving drinks etc is fine. when standing still, walk or sprint she looks like shit....Almost like she isnt there at all since there's no ligth hitting her Screenshot34117.bmp Screenshot34468.bmp
  3. View File DAEDALS PRESETS AND REQUESTS ALL IN ONE View File DAEDALS PRESETS AND REQUESTS ALL IN ONE "amazing" "so cool, innovative, friendly, amazing, truly shows mastery of bodyslide." "I'm still trying to figure out whos mans this is?" "i've never seen a man put so much effort into making over 70 different presets" so i thought, im more active on loverslab than on the nexus (making presets and whatnot) so why not upload a file for once? always accepting preset requests through message or on the support topic (info below) INCLUDES: Lean Lady Legendary The Super Booty Body Perky Curvy Petite for Bodyslide 2 The Blank Slate AND all of the variation presets THE SUPER BOOTY BODY: general just supa thicc ass has more mass than a black hole sculpted booty LEAN LADY LEGENDARY: 0 weight: lean 50 weight: lady 100 weight: legendary curves of doom super nipples a little gravity THE BLANK SLATE: all sliders set to 0, made the other bodies and request with this so i gave it some spotlight PCP: originally made by some guy on the nexus a few years back, people wanted a conversion for bodyslide 2 and i did it (and made it better) TSBB EXTRA VARIANTS: THE SUPER FLAT CHESTED BOOTY BODY removes the boobs for a flat chest but keeps the ass. THE SUPER EXTRA FLAT CHESTED BOOTY BODY the flat chested body with a bigger ass n hips and smaller waist. THE SUPER EXTRA EXTRA FLAT CHESTED BOOTY BODY the above, but bigger THE SUPER EXTRA EXTRA EXTRA FLAT CHESTED BOOTY BODY the above, but even bigger THE SUPER SUPER BOOTY BODY SMALL base body with smaller assets if the normal ones too big for your taste THE SUPER EXTRA BOOTY BODY base body with up to 20% bigger assets, if you think bigger is better use this THE SUPER EXTRA EXTRA BOOTY BODY the extra booty body but even bigger, i dont know why you would want this but here you go THE SUPER EXTRA EXTRA EXTRA BOOTY BODY ITS 3X THE EXTRA, CONTAIN YOURSELVES CUSTOM SUPER BOOTY BODY base body but with somewhat smaller boobs, more gravity on boobs, smaller ass on 0 weight and slightly smaller ass on max weight, less anorexic looking stomach, smaller thighs. CUSTOM SUPER BOOTY BODY SMALL VERSION custom version but smaller CUSTOM SUPER BOOTY BODY BIG VERSION since i made the small version might aswell, not super big though to stay true to the custom part. MAXIMUM CAKES EDITION by request there is now a preset which gives you some kind of godlike cake, for fans of the super booty body. MAXIMUM CAKES EDITION VERSION 2 bigger ass since i said it was ultimate cake and it really wasnt THE SUPER BOOBY BODY essentially a smaller ass, hips and all that but keeps the boobs, if you only liked the boobs use this. THE SUPER BOOBY BODY EXTRA the least important one here, the super booby body extra, once again no ass just boobs and the boobs are bigger now THE SUPER BOOBY BODY EXTRA EXTRA even more irrelevant, the super booby body but 2x the extra. (NOTE: super booby body extra variants only make the boobs bigger, ass is still untouched cause otherwise it would just be a normal extra) THE SUPER BOOBY BODY EXTRA EXTRA EXTRA: ...you know exactly what this is but imma tell you anyway, its the booby body with 3x the boobies. THE SUPER BOOTY BODY MUSCLE: UUNP only, built like it has muscle lol u need your own textures tho SUPER BOOTY BODY FANTASY: BIGGER ASS, BOOBS, NIPPLES. EVEN SMALLER STOMACH, LESS GRAVITY (like there was any to begin with) GENERALLY JUST 100% MORE HENTAI LOOKING THE SUPER BOOTY BODY FANTASY 2: super nipples, slightly bigger ass and boobs than the first one. THE SUPER BOOTY BODY FANTASY 3: version 2... but even more fantastical LLL VARIANTS: LEAN LADY LESSLEGENDARY LLL but with smaller assets LEAN LADY LARGELEGENDARY LLL with bigger assets LEAN LADY TSBBLEGENDARY LLL with the TSBB lower body LEAN LADY LEGACY LLL but 100 weight is now 50 weight now featuring: "a bunch of request 1-56" 56 request i did for people so why not share them with the world? IF YOU SEND ME A REQUEST INCLUDE: -pictures -politeness -examples -general information -consider the possibility of creation -make sure you've actually looked for the original if you want me to duplicate -and if possible, a screenshot of the body in game after i make it -and a thanks >BUT I HAVE A LIFE AND OR MAY NEED TIME< ORIGINALS ON THE NEXUS (more screenshots on those pages): TSBB: http://www.nexusmods.com/skyrim/mods/75352/? LLL http://www.nexusmods.com/skyrim/mods/77542/? THE BLANK SLATE: http://www.nexusmods.com/skyrim/mods/75436/? PCP http://www.nexusmods.com/skyrim/mods/64285/? REQUIRED: http://www.nexusmods.com/skyrim/mods/49015/? REQUIRED FOR HDT: http://www.nexusmods.com/skyrim/mods/53996/? REQUIRES EITHER CBBE OR UUNP ALL PRESETS WORK WITH BOTH Q AND A: Q: "CLIP CLIP CLIP, THOSE BOOBLES ARE CLIPPING" A: sucks to suck Q: "What if i don't LIKE butts or boobs dad?" A: theres a dick mod somewhere Q: "what if i don't LIKE big butts or boobs dad? A: thats what the variations are for Q: "why did you do this to yourself?" A: it had to be done. Q: "Do you even use these presets" A: at the time of writing this i use the super booty body thicc edition Q: "Can i take screenshots" A: yes of course i love seeing other people use my presets Q: "Who the fuck even are you?" A: your father luke, master of the bodyslide force. Q: "Why are you in my house?" A: you forgot to pay our child support and i am here to collect Q: "How long did it take for you to make these jaw dropping presets?" A: It took me years of training with master roshi, so atleast 4 episodes. Q: "but HOOOOW do i install it?" A: if your familiar with bodyslide you already know but if your not, heres the directory you put it in to use it with bodyslide: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\CalienteTools\BodySlide\SliderPresets\ A2: OR you could just extract this file or install with a manager Q: "can you make me a preset?" A: yup just hmu on the forums or via message Q: "can i judge this preset and or criticize" A: dont be a dick if you do Q: "can i review and or send screenshots?" A: hell yeah i love feedback Q: "should i post on the forums?" A: yes just do it im lonely Q: "are you sonic on nexus?" A: yes but dont tell anyone Q: "do you like butts?" A: i think so Q: "has anyone reviewed this?" A: if they did i dont know about it (please do ) Q: "are you gonna make any more presets?" A: probably, if you wana help me like i said earlier hit me up Q: "why are the boobles clipping?" A: personally i don't experience any clipping, but if necessary just smallenize your boobs. Q: "what the fuck does smallenize mean?" A: it clearly means make smaller you CHUMP Q: "is it true that there are secret read mes in this?" A: yup and you better read them!!!! Q: "i heard you had a blog on loverslab?" A: i do and i think its pretty cool so check it out!! Q: "you know man, you do your best, you post pictures for the world, you make presets for free, is there anything we can do for you?" A: im still waiting for a damn mod review lmao, but likes are great those keep me going CHECK OUT MY BLOG WHERE I TAKE SCREENSHOTS AND POST THE PRESET MAKING PROCESS SOMETIMES: https://www.loverslab.com/blogs/blog/878-daedals-dangerous-domain/ NOTES: yes i do like seeing screenshots yes i would like to know if you post screenshots or videos none of the above things are a requirement BUT dont upload these anywhere else without my permission por favor SINCERE thanks to Miyu MIyu and Boocefus for taking screenshots and being there on my bodyslide themed adventures <3 they're pretty cool THANK YOU LOVERSLAB FOR PROVIDING ME WITH FRIENDSHIP AND SEX AT THE SAME TIME Submitter daedal Submitted 05/20/2017 Category BodySlide Requires bodyslide and stuff Special Edition Compatible theres a TSBB SE version on nexus Submitter daedal Submitted 05/20/2017 Category BodySlide Requires bodyslide and stuff Special Edition Compatible  
  4. I am not sure if there is a topic like this on LL Forum, that's how I wanted to make it. If you have goodlookin Bodyslide Presets for CB++ Bodyslide or Bodyslide 2, you can share it here if you want for all people. I made this thread becouse I think lots of people want to make their character looks perfect, but not anybody can form pretty body in Bodyslide. I will soon edit this post and share my Preset, when it's done. You can also share here a screenshots of your character with bodyslide you've shared.
  5. View File ===Unified UNP + JaneBod=== This BodySlide addon adds sliders conversions from Fallout 4 JaneBod mod on top of existing UUNP sliders. More than 380 sliders added. Plus 3 slider presets - just for demo purposes. Full list of sliders and categories: ===Installation=== Default. Just extract the contents of the archive to the "Data" folder or use the mod manager. Open Bodyslide and select "Unified UNP HDT + Jande Bod" or "Unified UNP Special + Jande Bod". Use sliders, press "Build" button. For making outfits use "UUNP+JB.xml" as references. For using ingame morphs you should tick "Build Morphs" and then click on "Build" button. ===Bugs and limitations=== Only for Skyrim Legendary Edition. Sliders adden only to "UUNP HDT" and "UUNP Special". CBBE is not supported due low polygons count. Bodyslide may work slow (or freeze for a couple of seconds) during some conditions. This happens because of total amount of sliders. Some sliders may have strange effect, or almost no effect at all. This is due to the difference in the number of polygons between UUNP and JaneBod (JB have much more polys). The names of the slider categories may look a bit strange. This was made for sorting reasons (BodySlide does not have the proper working sorting mechanics for categories). Use ingame RaceMenu morphs with caution! Due of the large number of sliders, morphs can easily fill RAM and cause a crash of the game. ===Requirements=== Bodyslide and UUNP HDT Physics Extensions ===Thanks and Credits=== Ousnius and Caliente for Bodyslide Nightasy for Jane Bod Version history: Submitter Azazellz Submitted 08/01/2018 Category BodySlide Requires Bodyslide and UUNP, HDT Physics Extensions Special Edition Compatible No View File
  6. User ACIES33 has made nice conversions, you can find them HERE UPDATE 02 apr 2018 Ok this is not really about CBBE, but... I am working on a beta new version of The Skeleton, compatible with CBBE too. Without going in deep details, it should be the most compatible skeleton: Sexout, CBBE, Nexus mods (with recent Xilandro's diagonal movement), Ragdolls, etc. It *IS NOT* fully compatible with BodyMorph. The reason is I am rewriting BodyMorph entirely from scratch and it'll use different bones. I didn't try it, but I think it still will work for most of the morphs, only some won't work. I also removed compatibility with Malos resizer, to restore the functionality of the IK on the legs. If you want to test it, this is the package: The Skeleton Beta 02 apr 2018.zip. If you don't like raised / distorted corpses, please install some havok bouncer (i.e. the ragdolls.esp with the Ragdolls mod) UPDATE 18 mar 2018 - Added conversions: Arcade Gannon + Veronica (Druid outfit) + Metal Armor + Metal Armor Mark II + BoS Scribe + 1950 spring outfit - Yet another version of the damn Business Suit... this time it should work! UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: every new update package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here - old version 18 feb 2018 here > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH List of conversions 1950 style casual (prewar outfit) 1950 style spring (prewar outfit) 1950 business style suit Arcade Gannon Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Metal armor + Mark II Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Veronica outfit Known issues > Some neck seam, a good necklace will help with this > Some hand seam > Bad weight on long skirt in 1950s casual > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE (update 18 mar 2018). Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. REPEAT: CHECK-ARCHIVE-INVALIDATION. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Here's the ESP: aaaRaceTest.esp
  7. request 77.xml other info you would probably like to know: its uunp only from page 7 of my request thread P.S if anybody has the enb or outfit used, let me know
  8. View File ---------------------------------------------- Femboy Reborn ---------------------------------------------- Description: V.1.2.1 "S" With now khajiit support. With now a femboy follower, Talon of the rose can be found in Dawnstar INN. Immersive Armor Pack is out! (only available on the Nexus) Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x I will firstly focus on armor mod I use and then expand from there. This mod is to be considered as a "WIP" as more armor will be added and things will be changed. Any suggestion are always welcome. REQUIREMENTS: Shape of atlas users (Compatible , but please read!!): Imcompatible mods: - Clothing and Clutter Fixes by Kryptopyr (found by the lovely Alenin) (if anyone found a mod that incompatible with mine please let me know) OPTIONNAL - Patch for armor Mod: Requirement for Armor Mod Pack: - DD Pack (DDA, DDI, DDX , DD for him needed): https://www.loverslab.com/topic/30855-devious-skyrim/ - Tera Pack : https://www.nexusmods.com/skyrim/mods/25846/? - Immersive Armor Pack (ONLY ON Nexus) :https://www.nexusmods.com/skyrim/mods/89711/ - BAC Pack : (Please read instruction) TDN Equipable Horn : https://www.nexusmods.com/skyrim/mods/57198/ (simply overwrite the esp) Wicther 3 Eyes support: https://www.nexusmods.com/skyrim/mods/79622 (simply overwrite the esp) HN66 Earring and Nails Pack requires: https://www.nexusmods.com/skyrim/mods/11130 and https://www.nexusmods.com/skyrim/mods/27668 (simply overwrite the esp) PSQ Patch for (requires DDA and DDX also) :https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/ Future Armor Mod Pack: -None planned for now- Recommended for Khajiit players: If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking result. Notes for this Race mod: ---Contains a simple femboy follower who can be found in Dawnstar INN. --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- The race as access to Human and elf Head parts and now Khajiit. --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: (PLEASE READ) Mod in big slow down, Working on personal projects and focusing now on the Special edition version. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. PATCHES MADE BY OTHER MOD AUTHOR AS THEY DESERVE THE CREDITS : Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY : Credits: If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 11/03/2017 Category Races Requires SoS , SoS UNP, HTD (butt n boobs), XPMSE, Tera Armor, Appachii hair, Dawnguard and Dragonborn,racemenu, racecompability Special Edition Compatible No
  9. Hey everyone. This is the official sticky thread for the SSE versions of CBBE, BodySlide and Outfit Studio. Please refer to this thread for the old Skyrim and/or UUNP instead! Check out the wiki with documentation and guides for BodySlide and Outfit Studio! Mod pages: - CBBE - BodySlide and Outfit Studio In SSE, each will have its own mod page (like it was done for FO4). Both the CBBE and UUNP for the old Skyrim continue working in SSE but read below. CBBE: The old CBBE will not be ported to SSE, there is a new and better CBBE now. It has more polygons, a different base shape (not the CBBE/UUNP base), same UV and a few more sliders (similar to FO4). There is a "CBBE Body", a "CBBE Body Physics" with breast and butt weights and a "CBBE Body Special" with a 3D labia. You can still use the old CBBE in SSE, it just won't be officially ported or supported, only the new one. UUNP: As of now, UUNP won't be officially ported to SSE. Reasoning: It has so many sliders and is also starting to lack in detail, and I have no interest in working on or having two body types that fight with each other. I'm really happy with the new CBBE myself, it's nothing like the old CBBE, especially once the normal generator is built into BodySlide, and it also has a few more sliders. You can use the old UUNP in SSE by manually installing it to your SSE BodySlide, but there will be no official support for this. BodySlide and Outfit Studio: BodySlide and Outfit Studio for SSE was released (see link above). Make sure to follow the thread if you want to stay up-to-date on either of the three!
  10. View File BODYTEXTURES + WARPAINT All the skin textures are edited and painted by myself. (Using the original 4k textures) Clean Version + bodyslide preset Preview: Senua's Warpaint Preview: ----REQUIREMENTS: -PSQ PlayerSuccubusQuest -HDT Physics Extensions -PSQ Transformpackage [Fomod] 1.4 Sexlab Framework Sexlab Aroused NiOverride UIExtensions ​ ----RECOMMENED MODS: Animated Dragon Wings Alduin Wings Evil Retexture Astaroth Horns Redone The Amazing World Of Bikini Armor ENB (The skin textures best used with an ENB. Without ENB reflections the sweat/fluid or the "invisible back tattoo" will be less effective/noticeable.The "invisible back tattoo" in human form appaer as scars and gets shiny when transformed) ----INSTALL: After installing the REQUIRED mods (PSQ and PSQ Transformpackage 1.4) you will have the following folders in your Skyrim Data folder: Data / Textures / PSQ / - humanbody / female - succubusbody / female Place the .dds files from your choosen texture preset in these folders. ENB settings: To edit the amount of glossiness open your ENB GUI and scroll down to the Enviroment section and look for SpecularAmountMultiplier and SpecularPowerMultiplier. Recommened settings: 1-4+ Above 10 you get the oily look, which is nice but kinda covers the sweat textures. Make sure the IgnoreWeatherSystem is enabled. Bodyslide: If you are new to PSQ I suggest you to make your own bodyslide for each human and succu form. Open Bodyslide and create or use the one you already have. Enable Build Morphs and Hold CTRL while you click on Build then navigate to: Data / CalienteTools / BodySlide Copy femalebody.tri, femalebody_0 and _1.nif and place them into your PSQ mesh folder located: Data / meshes / PSQ / -humanbody -succubusbody If you create different body for human and succu the shape of the body will change when you transform. Cum Texture Replacer (work in progress) Preview: Eye Textures for PSQ (soon) Schlong Textures (soon) Submitter The Ki La Submitted 08/06/2017 Category Models & Textures Requires PSQ PlayerSuccubusQuest Special Edition Compatible
  11. The Goal: Create a new female body replacer for Skyrim/SE. Limitations/Experience/Expectations/Reasons etc: I've always thought that the original body models in Skyrim, were made by people who have never looked at a naked body on the 'internet', or indeed in real life. This is especially true when it comes to the female body, you know, bo*bs flow to the side and down naturally, especially big b*obs ... they don't jut out like cannons... unless you are watching some cookie cutter american p*rn. The natural 'sag' for a better word, is what is most alluring. Maybe that's not what people like, and I'm the odd one out. Reasons I've literally just started 3D sculpting (a week) and thought I'd see if i couldn't change some of the aspects that have bugged me, and generally add femininity. Hands - King gong would be proud of those hands Feet - Can they even be called feet, I've seen more attractive feet on an elephant. Bo*bs - see above Butt - two round comically large hemispheres does not a butt make. I couldn't understand why some experienced modeller hasn't added a truly nice replacer... until I started looking into the work flow myself. To say that it is a pain in the proverbial, is akin to saying North Korea can be a bit mean to it's people. It's just not fun. Experience There are my limitations of modding experience, and the limitations of the tools to streamline the addition of wholly new meshes. I know enough that most body replacers are as they are (using bodyslide etc), not because of technical limitations but universal acceptance... unfortunately this constrains what you can do model-wise. Limitations My body replacer will not be compatible with any other skin texture because it will use a custom optimised uvmap The idea is to keep the body very close to UNP, I've only been sculpting for a week, and although I can already see the anatomical stance of the skyrim model is wrong, I'll work around that for compatibility (XPMSE etc). I first tried sculpting just the body, sans feet/hands but the extra time needed to make a perfect match to existing extremities ( e.g snapping vertex ), I decided to sculpt the whole thing. I've already had the body, or a variant of it, working with the new physics for SSE, and was surprised how well it worked. I will initially stick to one size, i.e 100 (femalebody_0 and _1). I did use a size 0 and size 100 but that complicates the mesh making process. Unless you are really careful, you get the mesh explosion in-game, even if the vertex count and order are the same. It can work but it necessitates double checking at each stage of the workflow. The hands, oh god the hands! I made some changes there but since I'm worried about in-game issues, I've kept the fingers the same length, slightly reduced the actual sausage'ness but mostly sculpted to mimic shapeliness, without really going hard on the dimension reduction. I hated the original thumb, so that is definitely smaller. It's a trade off, I will need to adjust the bone positions. The feet should work with existing footwear.. comprehensive testing of the whole project, will tell me more. The toes are spaced apart for now, as it makes it easier for sculpting purposes. I get the argument that lore friendly (not something the community here probably minds much) might mean a seasoned female fighter will be bulky, well, I'm going for the strong athletic, form over force that could be used for other characters as well. I probably wont (at least initially) manually retopo. I had an auto generated version working without issue in SE... the purists out there might curse a pox on upon my heretic backside but hey, you can't please everyone. What this wont be, is a traditional highly game friendly optimised model. Oldrim has a limit of 65k tris. SE, although you can convert the mesh to nif without issue, the limit is still their, as nifskope later throws an error. You can split the body into partitions giving you greater flexibility but it's not really designed for that purpose. E.g. You get invisible legs when still wearing boots, until you take them off etc. Anyway, I will target 65k tris, as this worked without problems. End Product Initially: Body Model Body Textures Later: Custom built outfits Thoughts This is where you guys/girls come in, any (critical but) helpful comments are welcome. To be honest, with the interchangeability of existing body types, I expect there wont be enough interest, so it will likely be a personal project, even if I eventually upload a fully working documented mod. Question. (hopefully some kind sole might take the time to answer) If I create a completely custom body mesh at say size 0, I think I can import (nif or obj) into OS, and make some presets to go with my mod. I've never used bodyslide but if that does work, presumably people should be able to adjust outfits to fit the preset? I'm not familiar with the head making process. Does anyone know of a workflow where I can also add custom heads, and then generate Skyrim compatible morphs/facegeom etc Finally, is it worth making a completely custom body replacer. Why don't we see more variants (that are not just bodyslide changes), is it the reasons I suggest above. i.e pain in the butt, and universal compatibility.
  12. Hey everyone. This is the official sticky thread for the Skyrim versions of CBBE, UUNP, BodySlide and Outfit Studio. For news about the Skyrim Special Edition (SSE), please refer to this thread instead! Check out the wiki with documentation and guides for BodySlide and Outfit Studio! Mod pages: - CBBE - UUNP (included in BodySlide) - BodySlide and Outfit Studio (with physics and morphs) Mod lists: - CBBE Mod List (for Nexus) - There's more lists for CBBE and UUNP all over the sites, but I don't have the time to (always) find and list them all. -------------------- What is CBBE? CBBE replaces the female body with one that is fully customizable with BodySlide. Body textures with different quality options included. Includes a face pack compatible with the body, so you can jump right into the game. 50+ sliders are divided into categories that can be toggled on or off. Comes with BBP/TBBP/HDT variants through BodySlide! What is Unified UNP (UUNP)? All of your favorite UNP shape variants combined in one set of sliders! Includes all of the sliders that CBBE has, plus full-body sliders for the most popular UNP family shapes. These bodies require UNP textures to be installed and come in regular, HDT and Special variants. UUNP Special has a "working" 3D vagina for the HDT Physics Extensions and requires usage of the included TexBlendUUNP package or already compatible textures. Unless necessary, conversions should be made for UUNP regular and UUNP HDT only. What is BodySlide? BodySlide provides an easy way to customize outfits and bodies without the need to edit mesh files yourself. The project files for BodySlide are created in Outfit Studio. What is Outfit Studio? Outfit Studio lets you convert outfits between bodies using conversion references, create your own sliders for BodySlide, correct animation weights and edit meshes with brushes or transform tools. -------------------- Refer to the mod pages above for all game-specific releases, change logs, install instructions and FAQs. Discuss the bodies and the program, post questions, suggest features, report bugs and link to newly created outfits. All the things! The only rule: Don't start discussions about which body mods are better than others!
  13. View File Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018) Choose your own misadventure. Well, this took longer than I thought it would. This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates. Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts. Have fun. Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. Due to size limits, full preview gallery and description are now on their own pages. More preview images located HERE In-depth description circa v2.2 located HERE In-depth description and preview images for new items in v2.3 HERE In-depth description and preview images for new items in v2.4 HERE General devblog with previews of future additions HERE This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets. -BAF- Build the body you want to have. More information HERE Heads Use slot 30 or 30 & 44 to completely replace the character's head. Gyros: These come with empty gyros, which you can fill with a 'Mind' insert using slot 43: Skull A set, humanoids: Skull B set, beasts: Gilded Helmets [Skull Fit]: Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42. Crests [Skull Fit]: Lexicon head: Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement: Neck Caps, Decapitation: BRAAAAAAIIIIINNNNNNN: Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. New for v2.3, Full Cyborg versions: Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. 8-2018 updates HERE Also includes: Dwarven Aster: Shaved Head: Two depilatory options for all characters. Stubble or Skin: Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. Cyborg outfits, other: Adapted from various outfit mods Installation: Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies. Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Future Plans: I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear A few Minidresses mahty's Dwemer Over Technology Resources for the energy barrel part Ghogiel's Braaaaaaiiiinnnnnnsss Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Petrovich's Boots Atomec's Hakama for the breast band The standby Maxwell outfit, via Diablo Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures via A Noob Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Holzfrau for the new burned body textures and a lot of other help and suggestions Recommended Mods: Holzfrau's awesome Dwarven Augmentation, which incorporates several of these assets as outfits that you can permanently lock onto any NPC. Also incorporates his Dwemer Eyes set. Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No View File  
  14. I've made some changes. Improved meshes, added body hair, but still using the default textures. And there's still some skinning glitches of course. As always, there are sources attached: .MAX files and .FBX files. Also I've compiled the MOD pak file, but haven't tested it yet (let me know if it works). Also, to use sources in UE editor you need to change the infamous CharacterAssemblyLibrary's pointers. Well, that's it. P.S. Old topic (gone for good). P.S.S. Testing, modifying and sharing this mod or its sources is appreciated. This means you don't have to ask my opinion or permission, you are allowed to modify any of these files, share them, use them as you want. Edit: New version of this mod -- the 'Enhanced Females' and its source files are available! EnhancedFemales.pak Source.rar
  15. Version 8-2018

    19,270 downloads

    Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018) Choose your own misadventure. Well, this took longer than I thought it would. This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates. Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts. Have fun. Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. Due to size limits, full preview gallery and description are now on their own pages. More preview images located HERE In-depth description circa v2.2 located HERE In-depth description and preview images for new items in v2.3 HERE In-depth description and preview images for new items in v2.4 HERE General devblog with previews of future additions HERE This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets. -BAF- Build the body you want to have. More information HERE Heads Use slot 30 or 30 & 44 to completely replace the character's head. Gyros: These come with empty gyros, which you can fill with a 'Mind' insert using slot 43: Skull A set, humanoids: Skull B set, beasts: Gilded Helmets [Skull Fit]: Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42. Crests [Skull Fit]: Lexicon head: Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement: Neck Caps, Decapitation: BRAAAAAAIIIIINNNNNNN: Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. New for v2.3, Full Cyborg versions: Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. 8-2018 updates HERE Also includes: Dwarven Aster: Shaved Head: Two depilatory options for all characters. Stubble or Skin: Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. Cyborg outfits, other: Adapted from various outfit mods Installation: Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies. Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Future Plans: I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear A few Minidresses mahty's Dwemer Over Technology Resources for the energy barrel part Ghogiel's Braaaaaaiiiinnnnnnsss Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Petrovich's Boots Atomec's Hakama for the breast band The standby Maxwell outfit, via Diablo Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures via A Noob Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Holzfrau for the new burned body textures and a lot of other help and suggestions Recommended Mods: Holzfrau's awesome Dwarven Augmentation, which incorporates several of these assets as outfits that you can permanently lock onto any NPC. Also incorporates his Dwemer Eyes set. Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection.
  16. Holzfrau

    Dwarven Augmentation

    Version 1.0

    1,532 downloads

    DWARVEN AUGMENTATION 1.0 (2018.08.05) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. Up to 20 characters can be tracked by the mod. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Biological Automaton Framework (BAF) Support Dwarven Augmentation supports -BAF- bodies that have been custom-built from Bodyslide. All you need to do is set some configuration options in the MCM for each body you want to use. The Configuration setting will determine how the body will behave in gameplay. The Hands and Feet settings can affect the armor rating; normal equipment can be equipped to them if the bare option is chosen. You can also add accessory pieces to each body. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any body with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is a cosmetic effect only. Parts with no hands prevent the user from equipping weapons, shields, rings, and torches (no toggle for this one). They also cannot interact with crafting stations. This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Legless bodies move much slower, especially when weapons/magic/fists are drawn. Limbless "nugget" bodies cannot move. I tried slowing them way down but they ended up randomly getting stuck and unable to move anyway. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. The included cyborg parts are listed below. As of 1.0, most armored pieces are no longer included; support for armored bodies is still possible with -BAF-. Also, the mod includes my Simple Dwemer Eyes options. Info For Modders Future Plans? Support for one-armed bodies. JSON settings for -BAF- parts so they only need to be configured once across all saves?
  17. Azazellz

    UUNP-JaneBod

    Version 1.1

    872 downloads

    ===Unified UNP + JaneBod=== This BodySlide addon adds sliders conversions from Fallout 4 JaneBod mod on top of existing UUNP sliders. More than 380 sliders added. Plus 3 slider presets - just for demo purposes. Full list of sliders and categories: ===Installation=== Default. Just extract the contents of the archive to the "Data" folder or use the mod manager. Open Bodyslide and select "Unified UNP HDT + Jande Bod" or "Unified UNP Special + Jande Bod". Use sliders, press "Build" button. For making outfits use "UUNP+JB.xml" as references. For using ingame morphs you should tick "Build Morphs" and then click on "Build" button. ===Bugs and limitations=== Only for Skyrim Legendary Edition. Sliders adden only to "UUNP HDT" and "UUNP Special". CBBE is not supported due low polygons count. Bodyslide may work slow (or freeze for a couple of seconds) during some conditions. This happens because of total amount of sliders. Some sliders may have strange effect, or almost no effect at all. This is due to the difference in the number of polygons between UUNP and JaneBod (JB have much more polys). The names of the slider categories may look a bit strange. This was made for sorting reasons (BodySlide does not have the proper working sorting mechanics for categories). Use ingame RaceMenu morphs with caution! Due of the large number of sliders, morphs can easily fill RAM and cause a crash of the game. ===Requirements=== Bodyslide and UUNP HDT Physics Extensions ===Thanks and Credits=== Ousnius and Caliente for Bodyslide Nightasy for Jane Bod Version history:
  18. View File List of LUSH Gears: Here v1.3a Real Skins with Pube is online. Previous upload had incorrect body texture. NOTE: The included normal map in Real Girls Skin file is customized for 0 weight. If you would prefer more shadows under breasts, then please download file 100 weight normal map.zip in download section. .: WHAT IS THIS? Two for one meal deal. This body replacer goes from near-flat petite to curvy busty. Also included is my CBBE conversion of Real Girls Realistic Body Texture for UNPBO by Zonzai. It's a lighter skin tone with some facial pores smoothed over and other cosmetic adjustments as you see in screenshots. Additional preset added for big breast fanatics. LUSH++ is a super busty version. However not all LUSH Gear armors have been tested for LUSH++ so some clipping may occur. See photos below. Also available is compatible sexy walk and run animations by LeCid. Pease run FNIS after installing. Mucho kudos to Kittensmasher for adjusting pregnancy stomach weight nodes. . .: F.A.Q. What is Bodyslide? It's a software by Caliente that conforms armor to CBBE body types. First the armor must be converted to default CBBE body using Bodyslide Outfit Studio. How do I use LUSH Body or other body replacers? Download and install via Nexus or unzip contents into your Skryim game directory. How do I convert vanilla armor to fit LUSH or other body replacers? Search Nexus for keywords 'Bodyslide' and 'CBBE' (or your preferred body replacer). Download and install. For LUSH Body or other CBBE body replacers, install in the order below. These mods will ensure you get boob and ass bounce. Be sure to run FNIS after installing any animations (See FNIS FAQ). 0) Install latest SKSE (Google Skyrim Script Extender) 1) Realistic Ragdoll and Force by dDefinder1 2) FNIS Behavior by fore, followed by any custom animations 3) Caliente Beautiful Bodies Edition(CBBE) by Caliente 4) XP32 Maximum Skeleton by xp32 5) HDT Physics Extension by HydrogensaysHDT 6) Caliente Bodyslide by Caliente 7) Bodyslide Compatible Outfit Packs such as Remodeled Armor for CBBE by chronotrigger77 8) CBBE LUSH (this) or any CBBE body replacer with Bodyslide. 9) Run FNIS, run LOOT. Run Bodyslide, then do the following: 1) Open Bodyslide 2) In "Outfit/Body", select CBBE Body HDT. 3) In "Preset", select your preferred body preset (CBBE LUSH, etc...). Play with sliders and save your body. 4) In "Outfit/Body", select your armor then click "Build" -OR- 5) Click the magnifying glass next to "Group Filter", then click "Choose Groups" 6) Click the groups your armor belong to, click ok. 7) Click "Batch Build". Unselect any bodies that you see (i.e. CBBE Vanilla, CBBE Slim, etc..) then click ok. .: COMPATIBILITY Anything for CBBE and Bodyslide. However, as with any outifts that have been converted to CBBE, some clipping issues may occur. Please notify me if you see this. .: NON-COMPATIBILITY Some breast deformation can occur with custom animations that install their own custom skeletons or any mod that does so. NOTE: Any clipping with standard animation or when standing still is a bug so please notify me. .: SCREENSHOTS INFO SG Hair Pack 268 by HelloSanta (Google it) Real Girl Skin CBBE Conversion by Samisme74 (Original by Zonzai) The Eyes of Beautyby LogRaam RANS HeadMesh Variants by RAN46 - Round faced CBBE Bodyslide by Caliente Immersive Saturation Boostby Aplestormy Submitter samisme74 Submitted 12/07/2014 Category Body Replacers Requires See F.A.Q. (How do I convert...?) Special Edition Compatible  
  19. areyouabasicwhitebitch

    How do they do it?

    I have been wanting to make my very own custom retextures for all of the races of Skyrim but one thing in particular is holding me back: where do people get textures? I don't particularly want to just take someone elses work and modify it, but at the same time I just don't know where people manage to get the textures they use in say Fair Skin for example. Are they self taken photos, are they drawn? Anyone help me out here?
  20. This problem never occured to me until I installed a cbbe texture mod (woman of skyrim). The texture mod I had before that was a bijin skin mod for cbbe. I uninstalled both and installed mature skin, and the problem still exists.
  21. View File Oblivion Body Replacer Mergers ...combine all necessary files for your body of choice to be used with one installer! This mod is actually a repository for several tools that will tell you what to download and leave rest to them. Scripts are .bat files that will do the copying part for you and packs everything to a nice semi-bash-ready / fully omod ready installer. My main goal is to make one for every Seamless Equipment supported body, plus heads after that. By semi-bash-ready I mean that there is no bash installer (OBMM yes!) and plugin files needs to be moved from the root folder. I couldn't get them to install with OBSE any other way. NOTE: Most of these files will require Universal Skeleton (controlable version) and you should have it or an equivalent anyway, so make sure to have one. Also to make boobs bounce on allowed bodies you will need proper animations like NoMaaM BBB Animation Replacer. Without a further ado, please pick your parts: Ladies DMRA HGEC Robert female (to be made, if I will) TGND2 Gentlemen Robert male (to be made) Common Oblivion Character Overhaul version 2 Update plan/priority - Robert's male merger - Tweaks to HGEC Merger - Tweaks to TGND2 Merger - Add Glass armor, robe options to DMRA Merger - Robert's female Merger Submitter Puuk Submitted 01/07/2016 Category Body Replacers Requires Universal Skeleton
  22. I recently found this image set on pixiv https://www.pixiv.net/member_illust.php?mode=manga&amp;illust_id=69741472 And I really like the look of the body. I've already tried contacting the person to request it, but they haven't replied, so I'm assuming they have no intention of sharing. From the shape and the normal map, I guessed it was a modified version of Azazellz's True Amazons body. Could anybody who's good with 3D modeling programs or a BodySlide/Outfit Studio wizard take a shot at approximating this body shape? I'm going to take a shot at it myself, but I have no experience with this kind of thing. EDIT: Here's some sample screens for those who don't have a pixiv account.
  23. Everybody knows Riften is home of beggars, sinners and the great Thieves Guild of all Skyrim. There, the citizens are familiar with thievery and all kind of crimes, but this poor woman didn't expect to be caught. She was a beautiful redguard woman called Luna. She wandered all across Skyrim searching for gold and treasures, but despite all her efforts, Luna didn't find anything. She received a tip about a chest full of gems and gold inside The Bee and Barb Inn on the second floor, a gift from Maven Black-Briar. So she went, rented a room and waited until everyone were asleep. Then Luna entered the room where the chest was and opened it. There was nothing in that room... Nothing except an angry argonian and a surprised redguard. She tried to apologize, but the argonian was very angry and he wanted to punish Luna. . . . She was a bad girl... And now she will get a really bad punishment. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
  24. request 49 to duplicate https://www.youtube.com/watch?v=e-n0bt98BvY started with the small variant of the super booty body put the body and the viewer next to eachother for comparisons started on the boobs, primary issue was breast width and i had to get the double melon slider right but it was pretty easy had to make sure i got the thigh gap and the hip to waist ratio (i think i did) slim thigh values ass round values voila videos physics made picture on the left look like the boobs were pointing down, but i did notice that the breast flatness slider was too high after looking and fixed it finished product request 49.xml
  25. One day, after playing around with mods, I've suddenly noticed a wonderful thing - when my character had their weapons out (anything - ranged, melee, magic), their whole upper body in the 3rd person view rotated around the waist to follow the crosshair when I moved it up or down (in vanilla, there was no vertical rotation like that). So, when I looked down with weapons out, the character would bend down, and vice-versa. Pretty sure this affected NPCs as well, when they were in combat and looked at an enemy when they were located at different heights. It all looked really cool. Now, all of a sudden, I noticed it's gone. Here's what I suspected could cause this feature to disappear: - Replacing the mod "Player Headtracking" with "PC Headtracking and Voice". Changing back didn't help. - Playing around with different skeleton files. Installing the latest XPMSE skeleton didn't help. - "Enchanced Camera" settings? Pretty sure I didn't touch anything there since it was working. - FNIS update? - Some game settings? I'm lost now. I don't know where this feature originated from (was it a mod or game settings?), and haven't been able to make it work again yet. Google seems to not know anything about it. Does anyone have an idea where it may be coming from?
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