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Found 243 results

  1. I want to know if it is possible to create outfits in Outfit Studio using my own custom body as a reference. I have a body mesh with the whole HDT Working Vagina thing going on that I have also made a few custom sliders for to change it's shape more to my liking. All of the other sliders are the same as the ones on the base CBBE body except a few extra vagina sliders and those of my own making. The body is basically a copy of the CBBE HDT body with the added vagina mesh and sliders. It works perfectly fine as a naked body in game, all of the sliders work as intended and everything. The problem arises when I try to convert an outfit to this body. I want all of my outfits to be the same shape as my body, so in order to do this I would need to convert my outfits to my body and conform them to my new sliders. I tried doing this by opening one of my outfits that already had the CBBE body as the base shape, then I selected File, Load Reference, and then chose my bodies slider set from a file. All good so far. I then conformed all and fiddled with the brushes to remove clipping, copied bone weights and finally saved as a new project. All of the sliders were working perfectly fine in outfit studio up until this point. But then if I previewed the outfit in bodyslide with a preset applied to it neither the body nor the outfit changed shape. I tried adjusting the sliders of the preset but nothing changed. It's as if my body doesn't have slider data at all, but it does because it works fine by itself. I want to know if I am missing some step or some critical information. Is it even possible to do this, or can you only use CBBE variants as the base shape? Please help. EDIT: I noticed that the CBBE body uses lots of .bsd files in the ShapeData folder, but my body (along with any new projects I create) uses only a single .osd file which I assume contains all the data that the many .bsd files would contain for the CBBE body. Don't know if this is important.
  2. Looking for help with a specific issue. I used this tutorial https://www.loverslab.com/topic/37185-skyrim-tutorial-easy-way-to-add-a-belly-node-to-a-body-mesh/?tab=comments#comment-933599 to add belly scaling for UNPB body I'm using but I think the reference body (https://www.loverslab.com/topic/16506-estrus-chaurus/?page=56&tab=comments#comment-559944) caused it to add 3d pubes to my edited UNPB body. I tested the scaling in game with the edited UNPB body and it works but my body now has 3d pubes with missing textures. How do I get rid of it the pubes from the UNPB edited body? Thanks.
  3. Is this my inner furry coming out? Oh well doesn't matter here does it? I want to play as Coco Bandicoot. Does a body replacement mod exist for this already? Or... am I out of luck? Can it be made? With her "Bandicooter" and all (which is the only reason I post this as an adult request) Is this at all possible? She can even just be an NPC, I have mods to control creatures and humans.
  4. what would you do...if

    what would u do if u had one week in another persons body (soul switching)just like this movie http://www.imdb.com/title/tt1488555/ , and maybe the counterpart is a girl. if i were a guy id prolly try to bone as many girls as possible >.< =P a total slugg ye xd
  5. Hello loverslab veterans and newbies! I am looking for a list of high quality (2048 / 4096) mods. Specifically default body replacement mods including whole body skins etc. I am currently using EVE but that is only for females and as much as I love my busty women, I would like some variety so I am not willing to resort only to her body type! I tried doing some major digging around on google and on many sims 4 related modding sites but because I am a bit behind on the game and only got it recently, there's tons of content and I am a bit lost :( Can someone please guide me in the right direction? Thanks!
  6. idk why but when equipping a mage remodel armor it just makes my body invisible only leaving my head, legs and feet seen. Anyone know why this is happening? got all the requirments. *yes i selected standalone to change it in the tanning rack (link to the mod) https://www.nexusmods.com/skyrim/mods/25259/? (p.s. if you knwo a better Remodeling CBBE armor mod let me know)
  7. I'm scared this has come up before. I really did try to find this topic, but I couldn't! I'm kind of new here, so I'm sorry if I goofed. Anyway, I'm wondering if it's better to switch to UNP bodies from CBBE. I use CBBE currently, but I notice a few animations used in Sexlab Light (specifically in conjunction with the mod "Hedonism") are to varying degrees wrong. Hands will clip significantly through asses, and a few cases involving monsters will be completely mismatched. I see that Sexlab Light is made for UNP instead of CBBE. Since I figure that might fix some of the issues, I'm asking here before I go through all the trouble of changing body mods (which will force me to change several other mods and patches, as well).
  8. Femboy Race Reborn

    Version Version 1.1.0 "S"

    1,482 downloads

    ---------------------------------------------- Femboy Reborn Race Mod ---------------------------------------------- Description: V.1.1.0 "S" The Mod main body now is the Unthicc Version. With now khajiit support. "S" version is now the default, Tera armor pack "patch" released. Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x I will firstly focus on armor mod I use and then expand from there. This mod is to be considered as a "WIP" as more armor will be added and things will be changed. Any suggestion are always welcome. REQUIREMENTS: OPTIONNAL: Requirement for Armor Mod Pack: Tera Pack : Tera Armor: https://www.nexusmods.com/skyrim/mods/25846/? Future Armor Mod Pack: -Immersive armor - Waiting approval from author -Cloak of skyrim - Waiting approval from author -DDA, DDX, DDI, DCL (devious devices) - Slowly working on... Recommended for Khajiit players: If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking result. Notes for this Race mod: --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- The race as access to Human and elf Head parts and now Khajiit. --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: Working on adding more armor patches for this femboy race...May go and look for people willing to help with this project. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Credits: Thank you for VectorPlexus,Smurf and Blissario for the SOS mod and template for ADDON. HHaleyy for Fair Skin Complexion Groovtama for XPMSE Caliente, Ousnius for Bodyslide , which was a great tool for my race mod Apachii for ApachiiSkyHair, her awesome hair mod Asianboy345 for his Tera Armor Coversion Mod. TMPhoenix for her racecompability function Blaze69 For giving me permission to use their Hoodies and modern outfit And Credit for MONSTERaider for their feminine khajiit texture mod. If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo
  9. View File ---------------------------------------------- Femboy Reborn Race Mod ---------------------------------------------- Description: V.1.1.0 "S" The Mod main body now is the Unthicc Version. With now khajiit support. "S" version is now the default, Tera armor pack "patch" released. Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker! This mod adds a custom race, which is the "femboy" race. Technically speaking the feminine boys race ~ !!PLEASE READ!! This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.) This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x I will firstly focus on armor mod I use and then expand from there. This mod is to be considered as a "WIP" as more armor will be added and things will be changed. Any suggestion are always welcome. REQUIREMENTS: OPTIONNAL: Requirement for Armor Mod Pack: Tera Pack : Tera Armor: https://www.nexusmods.com/skyrim/mods/25846/? Future Armor Mod Pack: -Immersive armor - Waiting approval from author -Cloak of skyrim - Waiting approval from author -DDA, DDX, DDI, DCL (devious devices) - Slowly working on... Recommended for Khajiit players: If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking result. Notes for this Race mod: --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement) --- The race as access to Human and elf Head parts and now Khajiit. --- Some armor may have clipping, i converted over 100 armor, I may have missed a few.... --- More to come Future Plans...?: Working on adding more armor patches for this femboy race...May go and look for people willing to help with this project. PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Credits: Thank you for VectorPlexus,Smurf and Blissario for the SOS mod and template for ADDON. HHaleyy for Fair Skin Complexion Groovtama for XPMSE Caliente, Ousnius for Bodyslide , which was a great tool for my race mod Apachii for ApachiiSkyHair, her awesome hair mod Asianboy345 for his Tera Armor Coversion Mod. TMPhoenix for her racecompability function Blaze69 For giving me permission to use their Hoodies and modern outfit And Credit for MONSTERaider for their feminine khajiit texture mod. If anything is broken or if you notices anything unusual, please do keep up to date, I will do my best to fix it as soon as I can. Until then. Hope you enjoy this mod. xoxoxo Submitter Bc4life Submitted 11/03/2017 Category Races Requires SoS , SoS UNP, HTD (butt n boobs), XPMSE, Tera Armor, Appachii hair, Dawnguard and Dragonborn,racemenu, racecompability Special Edition Compatible No
  10. Yes i'm still a noob at modding sadly, but i need your help guys to solve these problems. These problems are realted to the bodys of the characters (both pc and npc) and i don't know what is going on. (one pic. is a statue in the abandoned prison cell) (the devious devices (belt cufs etc. are not vivible in the third pic.) I still haven't installd all the mods that i want to install yet.
  11. Invisible pregnant bodies

    Hi, i am new to sexout, but i need the pregnancy bodies to work, but every time i go into the game my body is invisible when i get the baby bump. Ive tried every solution i could find, none have worked, so is there someone who can tell me what im doing wrong?
  12. Well first of all, hello everybody *waves* i just downloaded SAM and i gotta say i'm loving this mod so far. but i have a question aboud the underwear, i use loverslab mods and i wonder if i could use SAM as an nudesuit, i know that SAM already comes with an dick if you enable scholongs but i want my character to wear his underwear and only take off when the sex animation(from the loverslab) activate, i wonder if i could just make the sam dick as the nude suit for loverslab it would be perfect (and if this won,t mess with the female nude suits) thanks for attention and for the help also sorry if my english is bad, it's not my native language. (sorry if i shouldn't be posting this here)
  13. its so cute wanna make my character look like this x//3 <3
  14. looks so cute want my character looking just like this x3 <3
  15. Hello folks, here's a sad soul full of despair cause I can't get it to work I'm a total beginner of Bodyslide. Never used it before until I saw the ingame footage of Opac21 who uploaded a ZIP file with some new presets for a male body (which I need) and I really want it to work for me! So I got the presets working in BodySlide and I use NMM if that's important to know. So the thing is, I want to do a custom body for my own character, but still use SoS (it is already installed), is it somehow possible? I have the program BodySlide and I already created a body for my character, how can I use the created body in the game? I pressed on "Build Morphs" and then on "Build" but when I go ingame, I don't know how to enable (?) the new body, in showracemenu I tried everything but nothing worked Oh and is it important which kind of Slider Mod I use( ECE or Racemenu) because normally I would use ECE (I used racemenu with my failed attempt)
  16. Is there any mod that allows female npc (and male optionally) to have random bigger breasts or bigger butt or penis for each npc? For example Serana has big butt and normal breasts, Carlotta has big breasts and normal or big butt, you get the idea, random shapes for random NPCs. Thanks
  17. I do not remember who posted this file. I deleted the extra geometry, made the geometry inside the pussy (cap operation) and added my morph (animation). It is similar to the original one. And made the binding of the vertexes of hands to standard hands (like HGEC) https://yadi.sk/d/ZeURacHy3NFeb2
  18. In what order ? Fores New Idles in Skyrim - FNIS NetImmerse Override RaceMenu Realistic Ragdolls and Force HTD extender RaceCompatibility with fixes HDT Physics Extensions - HDT Physics Extensions BodySlide and Outfit Studio https://gyazo.com/5629e9ed2e4c221364380231321bd707?token=b8ca912c5b76aab22f5898c342d4f9ac also does HTD come into play ? like does it overwrite anything ?
  19. so i have the following mods of sos -SOS - Equipable Schlong -SOS - Schlongs of Skyrim - Light - 1.04 -SOS - Schlongs of Skyrim - 3.00.004 -SOS - Schlong Controller -SOS - Equipable Schlong - Fair Skin Complexion patch B These are the body mod use -XP32 Maximum Skeleton Extended -UNP BLESSED BODY- UNPB REDUX PROJECT - UNPB Body NMM Installer v2-5-2 FIX -Fitness Body - UNP Fitness Blender - NARROW -Fair Skin Complexion - Fair Skin Complexion for UNP v9.2 (yes, i have Realistic Ragdolls and Force,Fores New Idles in Skyrim - FNIS - FNIS Behavior V6_3,BodySlide and Outfit Studio, and RaceMenu - RaceMenu v3-4-5) just wanna know which SOS i need and in what order i need to download overwrite)
  20. View File Dwarven Cyborg Collection v2.1.1 When I say 'body', you say 'horror' Full disclosure: I still don't really know what I'm doing. But I haven't let that stop me. A smallish Halloween-inspired update, adding in gory versions of the Skull heads using the decapitated neck stump as a base, and an Extras pack containing a playable version of the wounds overlay from the Windhelm murder quest and more. The mod now consists of four components and one add-on pack: Heads: Built on The Amazing World of Bikini Armor's Dwarven gorget or the neck cap from the headless Dwarven Cyborg body, these parts use slot 30 to completely replace the character's head. They come in five types; Gyro, Lexicon, Skull A, Skull B, Masques, and Neck Caps. All of these except for the Masques and the Neck Caps also use a base plate set to slot 44, which allows for Bodyslide and weight slider support on all of those heads using a single mesh. The Skull sets also have [G] versions which replace the base plate with copies of the vanilla decapitated neck stump, also set to slot 44. [Note: Slot for base plate changed from 31 (hair) in 2.0 to 44 (mod mouth) in 2.1. This will allow hoods and other items that use slot 31 to be used with the crestless human skull heads again.] The Dwarven Gyro-based heads have five styles: Light Shielded Medium Heavy Heavy Crested These come with empty gyros, which you can fill with a 'Mind' insert using slot 43. The currently available inserts are: Black Soul Gem Black Soul Gem Armored Grand Soul Gem Centurion Core Falmer Gem Meridian Crystal Spider Heart There is also a piece of extra armor based on the cage mesh from the Blackreach Sun that uses slot 42, allowing you to use it at the same time as one of the inserts. (The sun itself was intended to be available as an insert, but first I have to figure out why it doesn't want to show up in-game.) The Lexicon head consists of a simple Mount to hold a Lexicon Cube. The Cubes themselves are also designed to be interchangable inserts using slot 43. The currently available types are: Runed Corrupt The Skull A set covers all of the human skulls. These come in two to four variations using crest and eye pieces. These variants do not use interchangable parts do to variations in the base skull models. Four base types are available: Bloody Partial Full Carved Skull B has the animal and beast skulls. This set currently includes: Deer Deer Buck Werewolf Arvak The Masques are built on the Dwarven gorget mesh and are designed to be immobile, weighted to the spine2 bone instead of the head so as to disable all head movement. There are three available; Two 'Masques of Seven' based on the Bombshell Dragon armor's head in Sevennity's SevenWardrobe mod in Dwarven crested and the original horned varieties, and one Masque of Nocturnal carved from the vanilla game's Nocturnal statue. All three are single weight. The Neck Caps allow you to make your characters completely headless. There are two sets with two minor variations each; Type A, based on the headless Dwarven Cyborg's neck cap, and type B, based on the Dwarven gorget. Type A has Bodyslide and weight slider support, type B is single weight. A playable version of the decapitated neck stump is also available. This uses slots 30 and 44, has both full beast race support and (untested) male support, and can be used with various existing collars. Body - Bikini: A number of variants of and add-ons for the TAWOBA Dwarven Cyborg (UUNP version), many using a version of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Includes: Dwarven Armored Cyborg Blades Dwarven Armored Cyborg Arms, Dwarven Cyborg Arms - Use new hands based on the Dwarven gauntlets from the Sexy Vanilla Armors pack with Sphere Centurion spines filling them in to add robotness (originals replaced both because they can be kinda flaky and because I like the big goofy blade on the vanilla gauntlets, darnit). Dwarven Armored Cyborg Disassembled, Dwarven Cyborg Disassembled - Based on the un-decapitated limbless Cyborg bodies and NiOverride settings from the Dwarven Amputee Kit set. Note that these versions do not include the enchantments or Zaz dependencies, and as such are not compatible with the limbs from the Kit and will not have any hobbled effects. These were included purely for visual effect. Also blatantly stealing the inventory model from Dwarven Amputee Kit, because it's hilarious. Dwarven Breastplate Remodeled - Non-cyborg body with just the tweaked Remodeled breastplate, because might as well. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Set includes: Dwemer Cyborg 1st Cohort, 1st Cohort Armored - Centurion 'panties' zapped, maximum flesh. Dwemer Cyborg 2nd Cohort, 2nd Cohort Armored - Centurion 'panties' with flesh extending into Centurion legs, same as original version. Dwemer Cyborg 3rd Cohort, 3rd Cohort Armored - Flesh between 'panties' and legs zapped, exposing hip joints. Maximum cyborg. 1st Cohort and 3rd Cohort Disassembled - Limbless versions of these two sets, unarmored only for now. Legs removed at the knees for the 1st Chohort, hips for the 3rd. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwemer Cyborg Pauldrons, Pauldrons and Collar - Armor pieces now optional using slot 57. Collar not offered by itself due to unsightly gaps left at the shoulders by the original Sphere Centurion mesh. Dwemer Cyborg Breast Caps - Optional using slot 48. Based on the same Sphere Centurion wheel meshes as TAWOBA's Dwarven Bra 7, but significantly larger, offering more coverage. Dwemer Cyborg Ambulators, Manipulators - Replacements for the feet and hands. As in the original mod, not using these will leave you with fleshy hands and feet at the ends of your robot appendages, if you like that sort of thing. Dwemer Cyborg Armet - Helmet from the original mod. Dwemer Cyborg Optic - Replacement eye from the original mod. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features: Dwarven Gynoid Body, Dwarven Gynoid Body Armored - Direct conversion of the original metal Gynoid body to UUNP. Please note that the sizing on the neck area is slightly off; when leaving the character's original head intact, its neck will be slightly larger than the body's neck area. Recommend covering this with TAWOBA's gorget or Collar III. Includes Bodyslide files to generate either a regular no-jiggle version of the body, as in the original pack, or a [bounce] version with the HDT bones added. [bounce] version is jello-metal, but will allow you to use overlay armors without clipping. Dwarven Gynoid Body Disassembled, Dwarven Gynoid Body Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs, Dwarven Gynoid Limbs Armored - Adaptation of the Gynoid set to add its limbs to a human torso, as in the other two sets. Due to the placement and depth of the original connection point meshes not working well with the triangle layout of the UUNP body, several bits of extra armor were added to cover up gaps left when the UUNP limbs are zapped. These will clip through some armor pieces. Some gaps still appear with more extreme poses and Bodymorphs. With those caveats, still my personal favorite out of anything I've done here. Dwarven Gynoid Limbs Disassembled, Dwarven Gynoid Limbs Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs Disarmed, Dwarven Gynoid Limbs Armored Disarmed - Same as above, but with only the arms removed. For fun. Dwarven Gynoid Hands Base, Hands Blades - Replacement hands, meshes directly with the base body unlike the pair from the Edhildil set. Blades version same as used on the Dwarven Ripper in the Creature Pack. First-person models included. Dwarven Gynoid Feet Base, Boots A, B, C - Peg-like replacement feet. Also mesh directly with the base body. Note that not using the replacement hands and feet with the Gynoid bodies will, as in the Edhildil set, leave normal fleshy hands and feet in their place. Unlike the Edhildil set, the Gynoid body is also capable of using most existing gloves and boots with little to no clipping. Dwarven Gynoid Centurion Arm L, R, Paired; Cuisse L, R - Extra forearm and thigh armor based on the Dwarven Centurion mesh. Dwarven Gynoid Powered Arm L, R, Paired; Cuisse L, R - Same, based on parts from the Dwarven Sphere. Usable on base bodies. Slots used: Arm L - slot 58, Arm R - slot 59, Arm Paired - slot 34, Cuisse L - slot 54, Cuisse R - slot 53. Individual forearms do not show up in first-person for some reason, use Paired version on Player. Dwarven Gynoid Heads - Three variations; a Base version directly importing the original Gynoid head, a version with TAWOBA's Collar III added, and one with the gorget added. Base version does not have weight support, so is likely to cause gaps, but was included for completeness and flexibility. Head tracking left intact, since this is supposed to be a 'full robot' head and not just a mask. Kept here and not rolled into the Heads pack so the Gynoid pack can work as a stand-alone. Dwarven Gynoid Eyepieces - The 'goggle' parts from the original set, basically just metal plates that cover the eyes. Were originally positioned for the smaller features on the Gynoid head, and as such will show clipping on characters with larger noses and eyebrows. Use slot 42. Dwarven Gynoid Hair - A set of metal wigs. Each wig has a base version and one with some 'accessories' added. Use slots 31 and 41 - note that the use of slot 41 is supposed to clear the 'helmet hair' meshes for the armor when worn, however it's been my observation that this will not work on many long-haired NPCs. Centurion Suit - Pure ridiculousness. Noisy ridiculousness. Uses slot 30. Larger Bodymorphs may clip through it a bit. Also has a Male version, although I've never tested it. Ripper Headdress - Adaptation of the Dwarven Ripper's helmet to fit normal human/elf heads. Works best with short hair. Will still have elf ears clipping through the earpieces, however. Uses slot 42. Not currently included - The dresses and shoulder/collar pieces from the original set have been skipped for now for two reasons; One, they do not react well to being enlarged from the original low-weight UNP base shape, with several unfortunate distortions being introduced, and Two, I'm not entirely keen on the question of adding physics to them. May be revisited in the future. Extras Pack: Added with version 2.1.1: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. From Remodeled Armors: Beggar Robes, Ancient Nord (cloth parts only), Mage Apprentice, Mage Expert, Blue Robes, Blue Hood (slot 31, independent use), Nocturnal Robe From Goma Vanilla Armors set: Merchant Clothes, both variants. Zap for the pouches included. Works really well with the Gynoid body. Cyborg outfits, other: Bandaged Breasts, slot 48. Borrowed from the UNP Spice Gear ragged pants. Works well with the wounds overlay. Engineer Harness, slot 47. Adaptation of the shoulder straps from the Engineer Outfit. Leather Leotards, slot 48. UUNP conversions of the one-piece from LostDayWalker's Studded Leather sets. Includes all three original color variants. Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version 2.0 comes in at 10MB over the 100MB limit. So we'll just do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. For example, the Bikini set is listed as v2.0 because there's been no changes made to it since that release. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp, whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Gynoid set: Run everything in Bodyslide. As well as the bodies themselves and the extra armor, the hands and feet had to be converted to Bodyslide files for them to line up properly with the converted and base bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 1: The new version uses largely different paths from the original and significantly changes most of the item names. I think only the ground models and textures are in the same place, and only the Bikini set still uses the same in-game names (although its IDs in the Creation Kit were changed). As such, it's less of an upgrade and more of a replacement. You can use both side-by-side if you have any reason to. If you don't, then I recommend unequipping anything added by Dwarven Cyborg Collection, saving your game, and uninstalling v1 before installing v2. Understand that this means all items from v1 in your game will vanish and have to be manually replaced with their analogues in v2. Sorry 'bout that. Upgrading from version 2.1 to 2.1.1: Download and install all packs marked as "v2-11". Allow all over-writes. The body sets were unchanged, and as such do not need to be touched. Download and install the Extras pack by itself. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. At some point, I might actually get around to all of that. Also, I do have a plan sketched out for doing individual-limb variations, as some people have asked about. It'll require me to re-do a lot of the annoying body and masking work, however, so it's not exactly something I'm in a rush on. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously: http://www.loverslab...-bikini-armour/ Edhildil for the Dwemer Cyborg set: http://www.nexusmods.com/skyrim/mods/43891/? And their Wounds conversion: https://www.nexusmods.com/skyrim/mods/69575/? Vicn for their Creature Pack: https://www.nexusmods.com/skyrim/mods/65134/? Sofian for Dwarven Amputee Kit: http://www.loverslab...warven-amputee/ ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces: http://www.nexusmods...im/mods/69562/? Crosscrusade for Sexy Vanilla Armor: http://www.nexusmods...im/mods/34160/? That one bit from Spice Gear: https://www.nexusmods.com/skyrim/mods/68028/? http://wtfuun.tumblr.com/post/146923454650/peropero-vanilla-outfit-standalone-uunp-hdt http://www.loverslab.com/files/file/229-ldws-crimson-closet-for-unp-slim-unp-unp-and-unpb/ Engineer Outfit: http://mitakusaner.blog.fc2.com/blog-entry-253.html Sevennity for the SevenWardrobe mask: http://www.nexusmods...im/mods/54163/? Brumbek for the SMIM parts: http://www.nexusmods...rim/mods/8655/? Hood seen in screenshots: http://www.nexusmods...im/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No  
  21. Version 2.1.1

    4,640 downloads

    Dwarven Cyborg Collection v2.1.1 When I say 'body', you say 'horror' Full disclosure: I still don't really know what I'm doing. But I haven't let that stop me. A smallish Halloween-inspired update, adding in gory versions of the Skull heads using the decapitated neck stump as a base, and an Extras pack containing a playable version of the wounds overlay from the Windhelm murder quest and more. The mod now consists of four components and one add-on pack: Heads: Built on The Amazing World of Bikini Armor's Dwarven gorget or the neck cap from the headless Dwarven Cyborg body, these parts use slot 30 to completely replace the character's head. They come in five types; Gyro, Lexicon, Skull A, Skull B, Masques, and Neck Caps. All of these except for the Masques and the Neck Caps also use a base plate set to slot 44, which allows for Bodyslide and weight slider support on all of those heads using a single mesh. The Skull sets also have [G] versions which replace the base plate with copies of the vanilla decapitated neck stump, also set to slot 44. [Note: Slot for base plate changed from 31 (hair) in 2.0 to 44 (mod mouth) in 2.1. This will allow hoods and other items that use slot 31 to be used with the crestless human skull heads again.] The Dwarven Gyro-based heads have five styles: Light Shielded Medium Heavy Heavy Crested These come with empty gyros, which you can fill with a 'Mind' insert using slot 43. The currently available inserts are: Black Soul Gem Black Soul Gem Armored Grand Soul Gem Centurion Core Falmer Gem Meridian Crystal Spider Heart There is also a piece of extra armor based on the cage mesh from the Blackreach Sun that uses slot 42, allowing you to use it at the same time as one of the inserts. (The sun itself was intended to be available as an insert, but first I have to figure out why it doesn't want to show up in-game.) The Lexicon head consists of a simple Mount to hold a Lexicon Cube. The Cubes themselves are also designed to be interchangable inserts using slot 43. The currently available types are: Runed Corrupt The Skull A set covers all of the human skulls. These come in two to four variations using crest and eye pieces. These variants do not use interchangable parts do to variations in the base skull models. Four base types are available: Bloody Partial Full Carved Skull B has the animal and beast skulls. This set currently includes: Deer Deer Buck Werewolf Arvak The Masques are built on the Dwarven gorget mesh and are designed to be immobile, weighted to the spine2 bone instead of the head so as to disable all head movement. There are three available; Two 'Masques of Seven' based on the Bombshell Dragon armor's head in Sevennity's SevenWardrobe mod in Dwarven crested and the original horned varieties, and one Masque of Nocturnal carved from the vanilla game's Nocturnal statue. All three are single weight. The Neck Caps allow you to make your characters completely headless. There are two sets with two minor variations each; Type A, based on the headless Dwarven Cyborg's neck cap, and type B, based on the Dwarven gorget. Type A has Bodyslide and weight slider support, type B is single weight. A playable version of the decapitated neck stump is also available. This uses slots 30 and 44, has both full beast race support and (untested) male support, and can be used with various existing collars. Body - Bikini: A number of variants of and add-ons for the TAWOBA Dwarven Cyborg (UUNP version), many using a version of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Includes: Dwarven Armored Cyborg Blades Dwarven Armored Cyborg Arms, Dwarven Cyborg Arms - Use new hands based on the Dwarven gauntlets from the Sexy Vanilla Armors pack with Sphere Centurion spines filling them in to add robotness (originals replaced both because they can be kinda flaky and because I like the big goofy blade on the vanilla gauntlets, darnit). Dwarven Armored Cyborg Disassembled, Dwarven Cyborg Disassembled - Based on the un-decapitated limbless Cyborg bodies and NiOverride settings from the Dwarven Amputee Kit set. Note that these versions do not include the enchantments or Zaz dependencies, and as such are not compatible with the limbs from the Kit and will not have any hobbled effects. These were included purely for visual effect. Also blatantly stealing the inventory model from Dwarven Amputee Kit, because it's hilarious. Dwarven Breastplate Remodeled - Non-cyborg body with just the tweaked Remodeled breastplate, because might as well. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Set includes: Dwemer Cyborg 1st Cohort, 1st Cohort Armored - Centurion 'panties' zapped, maximum flesh. Dwemer Cyborg 2nd Cohort, 2nd Cohort Armored - Centurion 'panties' with flesh extending into Centurion legs, same as original version. Dwemer Cyborg 3rd Cohort, 3rd Cohort Armored - Flesh between 'panties' and legs zapped, exposing hip joints. Maximum cyborg. 1st Cohort and 3rd Cohort Disassembled - Limbless versions of these two sets, unarmored only for now. Legs removed at the knees for the 1st Chohort, hips for the 3rd. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwemer Cyborg Pauldrons, Pauldrons and Collar - Armor pieces now optional using slot 57. Collar not offered by itself due to unsightly gaps left at the shoulders by the original Sphere Centurion mesh. Dwemer Cyborg Breast Caps - Optional using slot 48. Based on the same Sphere Centurion wheel meshes as TAWOBA's Dwarven Bra 7, but significantly larger, offering more coverage. Dwemer Cyborg Ambulators, Manipulators - Replacements for the feet and hands. As in the original mod, not using these will leave you with fleshy hands and feet at the ends of your robot appendages, if you like that sort of thing. Dwemer Cyborg Armet - Helmet from the original mod. Dwemer Cyborg Optic - Replacement eye from the original mod. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features: Dwarven Gynoid Body, Dwarven Gynoid Body Armored - Direct conversion of the original metal Gynoid body to UUNP. Please note that the sizing on the neck area is slightly off; when leaving the character's original head intact, its neck will be slightly larger than the body's neck area. Recommend covering this with TAWOBA's gorget or Collar III. Includes Bodyslide files to generate either a regular no-jiggle version of the body, as in the original pack, or a [bounce] version with the HDT bones added. [bounce] version is jello-metal, but will allow you to use overlay armors without clipping. Dwarven Gynoid Body Disassembled, Dwarven Gynoid Body Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs, Dwarven Gynoid Limbs Armored - Adaptation of the Gynoid set to add its limbs to a human torso, as in the other two sets. Due to the placement and depth of the original connection point meshes not working well with the triangle layout of the UUNP body, several bits of extra armor were added to cover up gaps left when the UUNP limbs are zapped. These will clip through some armor pieces. Some gaps still appear with more extreme poses and Bodymorphs. With those caveats, still my personal favorite out of anything I've done here. Dwarven Gynoid Limbs Disassembled, Dwarven Gynoid Limbs Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs Disarmed, Dwarven Gynoid Limbs Armored Disarmed - Same as above, but with only the arms removed. For fun. Dwarven Gynoid Hands Base, Hands Blades - Replacement hands, meshes directly with the base body unlike the pair from the Edhildil set. Blades version same as used on the Dwarven Ripper in the Creature Pack. First-person models included. Dwarven Gynoid Feet Base, Boots A, B, C - Peg-like replacement feet. Also mesh directly with the base body. Note that not using the replacement hands and feet with the Gynoid bodies will, as in the Edhildil set, leave normal fleshy hands and feet in their place. Unlike the Edhildil set, the Gynoid body is also capable of using most existing gloves and boots with little to no clipping. Dwarven Gynoid Centurion Arm L, R, Paired; Cuisse L, R - Extra forearm and thigh armor based on the Dwarven Centurion mesh. Dwarven Gynoid Powered Arm L, R, Paired; Cuisse L, R - Same, based on parts from the Dwarven Sphere. Usable on base bodies. Slots used: Arm L - slot 58, Arm R - slot 59, Arm Paired - slot 34, Cuisse L - slot 54, Cuisse R - slot 53. Individual forearms do not show up in first-person for some reason, use Paired version on Player. Dwarven Gynoid Heads - Three variations; a Base version directly importing the original Gynoid head, a version with TAWOBA's Collar III added, and one with the gorget added. Base version does not have weight support, so is likely to cause gaps, but was included for completeness and flexibility. Head tracking left intact, since this is supposed to be a 'full robot' head and not just a mask. Kept here and not rolled into the Heads pack so the Gynoid pack can work as a stand-alone. Dwarven Gynoid Eyepieces - The 'goggle' parts from the original set, basically just metal plates that cover the eyes. Were originally positioned for the smaller features on the Gynoid head, and as such will show clipping on characters with larger noses and eyebrows. Use slot 42. Dwarven Gynoid Hair - A set of metal wigs. Each wig has a base version and one with some 'accessories' added. Use slots 31 and 41 - note that the use of slot 41 is supposed to clear the 'helmet hair' meshes for the armor when worn, however it's been my observation that this will not work on many long-haired NPCs. Centurion Suit - Pure ridiculousness. Noisy ridiculousness. Uses slot 30. Larger Bodymorphs may clip through it a bit. Also has a Male version, although I've never tested it. Ripper Headdress - Adaptation of the Dwarven Ripper's helmet to fit normal human/elf heads. Works best with short hair. Will still have elf ears clipping through the earpieces, however. Uses slot 42. Not currently included - The dresses and shoulder/collar pieces from the original set have been skipped for now for two reasons; One, they do not react well to being enlarged from the original low-weight UNP base shape, with several unfortunate distortions being introduced, and Two, I'm not entirely keen on the question of adding physics to them. May be revisited in the future. Extras Pack: Added with version 2.1.1: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. From Remodeled Armors: Beggar Robes, Ancient Nord (cloth parts only), Mage Apprentice, Mage Expert, Blue Robes, Blue Hood (slot 31, independent use), Nocturnal Robe From Goma Vanilla Armors set: Merchant Clothes, both variants. Zap for the pouches included. Works really well with the Gynoid body. Cyborg outfits, other: Bandaged Breasts, slot 48. Borrowed from the UNP Spice Gear ragged pants. Works well with the wounds overlay. Engineer Harness, slot 47. Adaptation of the shoulder straps from the Engineer Outfit. Leather Leotards, slot 48. UUNP conversions of the one-piece from LostDayWalker's Studded Leather sets. Includes all three original color variants. Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version 2.0 comes in at 10MB over the 100MB limit. So we'll just do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. For example, the Bikini set is listed as v2.0 because there's been no changes made to it since that release. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp, whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Gynoid set: Run everything in Bodyslide. As well as the bodies themselves and the extra armor, the hands and feet had to be converted to Bodyslide files for them to line up properly with the converted and base bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 1: The new version uses largely different paths from the original and significantly changes most of the item names. I think only the ground models and textures are in the same place, and only the Bikini set still uses the same in-game names (although its IDs in the Creation Kit were changed). As such, it's less of an upgrade and more of a replacement. You can use both side-by-side if you have any reason to. If you don't, then I recommend unequipping anything added by Dwarven Cyborg Collection, saving your game, and uninstalling v1 before installing v2. Understand that this means all items from v1 in your game will vanish and have to be manually replaced with their analogues in v2. Sorry 'bout that. Upgrading from version 2.1 to 2.1.1: Download and install all packs marked as "v2-11". Allow all over-writes. The body sets were unchanged, and as such do not need to be touched. Download and install the Extras pack by itself. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. At some point, I might actually get around to all of that. Also, I do have a plan sketched out for doing individual-limb variations, as some people have asked about. It'll require me to re-do a lot of the annoying body and masking work, however, so it's not exactly something I'm in a rush on. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously: http://www.loverslab...-bikini-armour/ Edhildil for the Dwemer Cyborg set: http://www.nexusmods.com/skyrim/mods/43891/? And their Wounds conversion: https://www.nexusmods.com/skyrim/mods/69575/? Vicn for their Creature Pack: https://www.nexusmods.com/skyrim/mods/65134/? Sofian for Dwarven Amputee Kit: http://www.loverslab...warven-amputee/ ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces: http://www.nexusmods...im/mods/69562/? Crosscrusade for Sexy Vanilla Armor: http://www.nexusmods...im/mods/34160/? That one bit from Spice Gear: https://www.nexusmods.com/skyrim/mods/68028/? http://wtfuun.tumblr.com/post/146923454650/peropero-vanilla-outfit-standalone-uunp-hdt http://www.loverslab.com/files/file/229-ldws-crimson-closet-for-unp-slim-unp-unp-and-unpb/ Engineer Outfit: http://mitakusaner.blog.fc2.com/blog-entry-253.html Sevennity for the SevenWardrobe mask: http://www.nexusmods...im/mods/54163/? Brumbek for the SMIM parts: http://www.nexusmods...rim/mods/8655/? Hood seen in screenshots: http://www.nexusmods...im/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides.
  22. Hi. Does anyone know where I can find a higher polygon CBBE body with complete body sliders? The default CBBE body that comes with Bodyslide looks very rough and has very few vertices and a small file size (around 265 KB). I am looking for a standard CBBE body that I can build to any preset using Bodyslide, but with plenty more vertices so that they look better and smoother.
  23. No matter what way I build the body with the new Cos body update, the in-game mesh appears as though someone went nuts on it with a pair of scissors. Previous versions used to do this also if i built the body using Cos as the outfit/body reference. The only sort of "fix" i had was if I built the body with cbbe hdt as the outfit/body with a non-cos preset and used the batch menu to build the "Cos body" set. I wouldn't be able to adjust any of the extra sliders, but it worked. However this no longer works with the updated version. I have all the requirements and they're up to date. It seems to only go shredded for my custom race player character, I gave it to some follower mods and the mesh was somewhat fine except for some parts, which still made it pretty unusable. I asked the author in their thread but I think there's a language barrier of some kind and they didn't understand what I was trying to say at all. So I'm hoping someone out there know what's going on.
  24. Surely this already exists, but I've looked everywhere on here and on Nexus. I have an evil character whom I'd like to be covered in blood at all times. I think Dirty Bodies does this in Fallout 4, but I'm not finding any for Skyrim. Any suggestions? Also, a lesbian sex mod would be amazing too. I'm just using normal sex mods without using the penis-penetration options. I'd love to see my character scissoring another. Thank you!!
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