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t.ara

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About t.ara

  • Birthday 08/24/1992

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t.ara's Achievements

  1. Modern manufactured computer parts are sensitive-it ´s no bad idea to have some older stuff available in stock and NOT SELL it. Same for older WINdows partitions: never destroy a running system. Some stuff has guarantee for 10 years, like RAM, other parts can damage by NOT BEING used for a while-a well chosed power-supply may protect the MB and other parts from electric-peaks and so on....at the moment I feel again FOOLED with win 10, as it is oppressing apps onto my system and which is running useless in background wasting computer-power and which spends adds which I do not want. You always can go back if suddenly you want: - if you keep your older computer-stuff prepared.
  2. There ´s no need to get the 3090-in no case. I guess the prices are going down again in the next spring, the dealers make enough money. At the moment they make too much. A 3070 or 3080 is right behind that "top-model" which also sucks in some aspects. It s btw. not bad to buy stuff which is older and not up-to-date to spare endless dollars. Check that GPU maybe with a different board.
  3. That ´s a very small asset which I think is too small to be watchable like "serious" in skyrim with the existing cam-directory. I made some tiny strings to the thumbs in the past but the asset is really too small to look "serious". In skyrim is MORE thick more better I mean. If I even set work into changing the toe´s shapes to get a trustable restraint-rope over that toe-stone, I Am SURE you can hardly see that in the gameplay. That ´s pretty SMALL stuff at all. Same for thumb-rope.
  4. That stuff has been missing really, ...i wanted to get those made by KOFFI-but KOFFI maybe doesn ´t work any longer into SKYRIM...so I am really happy that finally this is available-and it looks perfect-textures can be changed close to get the vanilla-"style", if wanted. I try to add something for the ankles and for the neck (collar) in same style. Perhaps a set for free wearing and also "in action" in suiting furniture-poses/animations. I ´ll really be very glad if I can keep your interest with keeping on modding:-))-I do what I can😊
  5. Maybe you mean ONE HOLE for the right and left ankle in form of a restraint (leather- or wooden stock...)-I will keep that in mind-too close will clip the legs too much together and the ankle-bone-"Balls" hinder that in a natural way...Depending on the shape of legs this can be looking "sweet" or if made too close, it may be looking bad, then. I am sure that I made lot of standing poses with very close legs...still in the pack and ready.
  6. I think there are SOME options right the way with which you can create a player trapping into zap-furnitures-you can use for example activator-areas and also add your wanted restraints and clothing for a furniture. Picking the player up into a furniture is not hard-it ´s more difficult to bring the gamer again to get free. Anyway is zap offering some different functions/mechanics for such stuff. Can be that we get some mini-quests which allow mini role-gameplay as well.... And you get alternative furnitures which I mentioned more higher in this thread, which I FIND ARE VERY MUCH INTERESTING FOR THE FUTURE.
  7. lol-that ´s nice...if it suits your mod or if it is working for your idea it is phantastic:-)
  8. Can´t...it´s the way how it simply has been developped to work DURING an animation-FNIS´s behavior is of cause little adding an animated object LATER/with delay, some more heavy stuff is not working on NPC´s and mostly everything works with FNIS at the player. It ´s the best to ADD an OBJECT together with the animation by using an extra mechanic which has NOTHING to do with the vanilla animated-objects as they do not work pretty much in every situation on NPCs. If such an asset is part of an additem-list one can deequip that by the add-item-menu, by script or by a DUMMY equipment...dummies can be created for every body-clothing slots and remove in the easiest way the wanted position of an asset. I would ONLY go for coding if all the logical ways of existing mechanics do not work or support your mod-idea. And you can add assets to the player/NPCs, which are not show up in the add-item-list, so that the players has under normal situations NO access to that sort of items, they are set: NOT PLAYABLE in that case.
  9. View File Bodyslide UUNP-HDT Body With Breast-Arm-Pose-Dependency This is an experimental file which shows the dependency between the arm-rotation and the volume of the breasts. If you plan to use this file as a standard replacement, you can add it into your setup as a NAKED-BODY for example, or you simply weight all your existing clothing again with this body as a reference. Anyway is this EXPERIMENTAL and I will try to put more work into this later. I found this quite interesting because (BP)-HDT is working aside as usually but the breast looks much more natural and is now NEVER symmetric, which is quite natural. If you like to edit this work and if you get nice new nice suiting and fine looking results, I´d like you share this new version onto this thread if possible. I feel this is a really interesting update for the SKYRIM "female-breast-behavior". Submitter t.ara Submitted 10/04/2021 Category BodySlide Requires SKYRIM, BODYSLIDE Special Edition Compatible No  
  10. Version 0.1

    211 downloads

    This is an experimental file which shows the dependency between the arm-rotation and the volume of the breasts. If you plan to use this file as a standard replacement, you can add it into your setup as a NAKED-BODY for example, or you simply weight all your existing clothing again with this body as a reference. Anyway is this EXPERIMENTAL and I will try to put more work into this later. I found this quite interesting because (BP)-HDT is working aside as usually but the breast looks much more natural and is now NEVER symmetric, which is quite natural. If you like to edit this work and if you get nice new nice suiting and fine looking results, I´d like you share this new version onto this thread if possible. I feel this is a really interesting update for the SKYRIM "female-breast-behavior".
  11. Okay, those assets are also defaultly available in the zap-restraints-leather-folder-now is the next question, if I shall add some hanging SMP-ropes-or chains....there´s a chance that those are driven not seriously well, specially SMPis not doing ideal because it doesn't ´t offer constraint-parameters so far I have the overview. They only offer angular damping-you can correct me if I'm wrong. The rope or chains will not be able to behave in a natural way if hands are being equipped with such restraints with "hanging chains or ropes", depending on the animations/offset-animations or furniture-animations. I mean exactly that SMP is made originally for clothing-gravity-demands: upside down. A bunch of too many bones can also lead in troubles if you use to many assets of this sort. Also HDT-PE has lot of artefacts, mostly and simply depending on the engine-a spared use is okay but it is not really working on walking or running characters and the assets can harm the response of the engine. In between I like and prefer to surround both techniques because their results are not acting on a serious and professional level-that ´s only my experienced impression. In conclusion it is not a "lazy" decision to get into distance with both of this techniques, it ´s a simple step back to what is working in SKYRIM successful and i mean it´s the best to create stuff which allows to be played with FUN and which doesn't´t produce long threads full of - let me say:- solution-pollution.
  12. Hi, if you like you can download the BANNERED MARE IMMERSIVE SEXUAL PLAYGROUND and try to play with it. The whiterun market gets this hey-based ground texture as I exchange the vanilla well with an own one and the bannered mare inside gets a new wall-texture as well-everything looks more WARM and in the evening more FAMILARY. And additional maybe you like to check out "A new WHITERUN", which adds some trees and little "magic" into whiterun whithout dropping down too many assets. I edited that mod to work together with my BMISP and inside the download you maybe find also the edited mod of "A NEW WHITERUN" with some "corrections. ANYWAY is that STUFF made NOT FREE from artefacts. Later I will offer a fully new whiterun-mod based on ZAP 9 which will work pretty well and which will take advance of the ZAP 9 content.
  13. I try what I can-do you mean wearing in a new restraint-offset-pose or with simply free moving arms while walking??? I am (if you want an offset-pose) trying to add a suiting COLLAR-for a neck-fixing maybe...I have to check out how that is looking...techically it is no problem-I can make them SMOOTH and following to all the torsions of the arm-and hand-bones-that ´s no problem anymore...the problem is only if it is cute looking. It ´s really fun to me creating some other poses(animations) with this assets because it is looking very impressive and "realistic"-their textures CAN also be changed to become in VANILLA natural leather if wanted-THAT´s NO problem !!! Anyway is the stuff looking more modern and like DD-assets not suiting to the game-no question-ZAP HAS it all and can CHANGE it all to your personal demands. THAT´s the strong part of this work I put into it.
  14. Okay, I made this first zazSuspensionCuffsHandsOverHeadStandingStrugging furniture with boned asset ready- the cool thing is that the height can be edited easily as I use an own bone on the skeleton for the asset to trim the heights of the anchor and the rope-fix-knot. Trimming took it ´s time, specially the wrists are in SKYRIM "quite cool clipping" with the leather-parts of the restraint but I got it to be fine working now without artefacts-the male´s version can be created later quite easy by using BodySlide-unbelievable, but working ideal and easy. The model ´s corset will be part of a CATSUIT, which I am preparing, too.
  15. Hello-ZAP 9 has it ´s own areas and an own private beach for the player-of course:-))) ZAP 9 IS stabil and you can later also take your followers with you-should be pretty much easy if you have a follower behind you.
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