Jump to content

nooblet123

Members
  • Content Count

    788
  • Joined

About nooblet123

  • Rank
    Mega Poster
  • Birthday 06/08/1915

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

9,831 profile views
  1. A lot of characters have had their body parts deleted from underneath the clothes so it'll be hard to do at the moment.
  2. You don't need any loader or target. Borderlands3.exe automatically loads d3d11.dll and that'it download 3dmigoto 3.16 from github.com/bo3b/3Dmigoto/releases
  3. Version 1- Topless Moxxi Version 2- nude Moxxi ATTENTION!! SOME NPCS ARE SCREWED UP BY THIS MOD AND CAN BE PARTIALLY INVISIBLE !!!! Like a robot with a bucket in Sanctuary. d/l 3dmigoto 1.3.16 from github.com/bo3b/3Dmigoto/releases Install 3dmigoto to the same dir as BL3 exe, unpack archive to the same dir as BL3 exe. Press numpad 0 to get rid of green text booblands3_v2.7z booblands3.7z
  4. The boobs are already there, but censored so I drew some nipples, but they are beneath the dress. Well I tried a bunch of different ways to add transparency to textures to make the dress partially transparent and failed. For example Moxxi has 2 meshes or more - top (head, arms, boobs) and bottom (dress and legs). When 3dmigoto dumps the dress mesh it also dumps a lot of stuff like UVs and extra stuff. That stuff is not being recognized by <<the plugin>> that's used to import 3dmigoto dump to blender where you could've deleted parts of the dress. But the mesh is there and I've impor
  5. Don't get your hopes up too much, UE4 keeps resisting boobification so far. Someone needs to figure out how to enable alpha in UE4 material (in game!!! lol) that doesn't have "opacity mask" or mess with the shader to hide parts of the mesh that's obscuring the boobs.
  6. As always, you were right. Turns out I plugged the SATA cable from my hard drive into the SATA port on the motherboard the wrong way and that's why MO was not working properly.
  7. Do you still have some invisible DDs after running Bodyslide? And do you use Mod Organizer? Turns out MO can't load some of the meshes in this piece of shit buggy Suckrim game and you have to copy a bunch of meshes to \data\meshes manually. And that is beyond retarded.
  8. I removed the copy of the stocks that had bugged collision fixed so now BDOD will use the current ZAP stocks in here: BDOD SE (based on 0.47 LE):
  9. 1 time use: When you're in game in a castle enter in console set xxBDODTeleportToPC to 1 and it will spawn the device in your castle next to your character ============================================= To add it in CK: You place a marker in your castle (like xmarker or something that can be cast as ObjectReference). Then you need a script. Then you need to add an ObjectReference property to your script. (Close a bunch of windows in CK related to the script if you just created a script and reopen them - there was/is a CK bug that wouldn't l
  10. Version 0.53

    4,761 downloads

    you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the
  11. View File you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i
  12. How do you make those rope items that wrap around boobs and change the boobs' shape?
  13. SE Slavetats won't detect Jcontainers in MCM, says it needs version 3 while JContainers 4 SE is installed, and a 64 bit dll is in skse folder. Any ideas? turns out a specific jcontainers version only works with a specific skse version, duh now slavetats can't parse json files lol
  14. ^ unpack these to game exe. did you download 3dmigoto release (see above) or 3dmigoto source code?
  15. It's activated automatically by 3dmigoto. If 3dmigoto is running, you should see green text like VS 0 PS 0 on the screen in the game with "hunting" enabled in d3dx.ini. "hunting=1" or "hunting=2". you can toggle the green text by pressing 0 on the numpad. If you can't get it to show the green text then 3dmigoto is probably not running.
×
×
  • Create New...