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About blabba

  • Birthday 02/01/1984

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  1. Hint: take a look at my 3dsmax project file with the skeleton to see how I setup the vagina with bones/constraints. You can set it up the same way to get your to work.
  2. Maxscript tools work on any version of 3dsmax unless otherwise stated. Plugins only work on specified versions of 3dsmax. The reason why citrus takes so long is that I'm writing my own tools to help speed up my work instead of just doing things manually. I will release said tools when I finish them.
  3. No you can't :/ The sliders only work with the included body.
  4. There should be a quite a lot for breasts,butts, a few for torso's and a couple for the arms. And 1 or 2 for the hands/feet. Make sure you downloaded the most recent file.
  5. In-game Racemenu morphing already exists. As a side note, I just finished finals and find myself with close to a month of free time, other than doing some work for my version of the nif plugin tool, actually expect some updates to the body (probably just some new morphs and stuff, maybe bugfixing with seams if still necessary etc....) Again thanks for all who continue to support and give detailed feedback!
  6. The default is PC-only. NPC's require an add-on function from Expired's RaceMenu updates. Where basically you define a JSON preset file for NPC's to randomly generate "presets" from.
  7. Short answer: no. If you can't craft something you like, then this mod really isn't meant for you. The idea behind it is to customize/tweak a shape to get what you want because it currently doesn't exist. Other thing you can do is share preset files that other people make.
  8. Always happy to take a question from a modder who knows what he's talking about The answer is yes, I do believe scales propogate to children bones and would appropriately set the scale. The problem with parenting this though is that you know lose motion of the pelvis bone (think crouches and jump etc...) You cannot have multiple split parenting (at least if you can, it's a terrible way to go about doing it)
  9. This place is shit. Not enough orange and too much black. Naw, but if it weren't for this place Iwouldn't have had the courage to become a modder in the first place
  10. I don't use Bodyslide so no clue ¯\_(ツ)_/¯
  11. Copy skin data from base citrus meshes into your armour conversion. You'll have to google how to do that on whatever tool your using (OS/Blender/3dsmax).
  12. Sliders marked with (Citrus) next to their name are skeleton based sliders. It means they use bones and a weightmap (skinning) unique to the citrus body (AFAIK nobody has replicated my weight map distribution) To get those to work, make sure the converted body/armour copy the skin data from the base citrus slider. Alternatively, just use breast sliders that are not skeleton based.
  13. You need to also load the custom .esp that does the face changes.
  14. Yea, it's always been possible since CITRUS official release came out. It's just about having tools and a workflow to provide quality conversions without taking days just to do 1. It's mainly why I'm doing work on my own nifplugin for 3dsmax.
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