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Showing results for tags 'Heretic'.
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View File Amputator Framework This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily. I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages. It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly. The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes. Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions. How does it work For Users For Modders Currently Included Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height. You can use the editor menu to remove actors and see which actors are affected. 3 alternate animation sets for 3 different circumstances are included. When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265 When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished) When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time. There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust) I am planning to add more over time. Requirements Zaz AnimationPack and all its requirements. Racemenu or NIOverride (IMPORTANT !!!) To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it. Credits Zaz for making the new animation set and beeing so helpfull. Fore for making the new fnis version. DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height. Submitter Hæretic Submitted 07/30/2016 Category Modders Resources Requires Zaz Animation Pack , Racemenu or NIOverride Special Edition Compatible
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View File Heretical Resources This is a Resource Mod for all kinds of assets I have made. The theme of the assets is mostly medieval containing a lot of items made out of iron. This Package includes several items that are HDT Physics enabled or use Bodyslide Data, please make sure you have both installed and generated the necessary files with Bodyslide. If something is wrong with the existing Items please say so and I will try to fix it. How to use IMPORTANT!!! Please read this chapter and the FAQ before asking for help ! All the Included Items can be used in game and have the zap keywords applied. To get them in your inventory download AddItemMenu Some of the items have bodyslide files that are available as separate download. they need to be generated to match your bodypreset. The items will not show up in game if you don't generate them with bodyslide!!! BodySlide Instructions: FAQ: Currently Included Requirements Zaz AnimationPack and all its requirements. This mod uses textures from the Zaz AnimationPack so keep it updated. Devious Devices Assets Bodyslide 3.7.5+ SlaveTats (Optional) Only needed when installing the Heretical SlaveTatsPack. Permissions Please do not repackage & upload the assets in this mod. If it is necessary to repackage one of the meshes because of edits, please ask before. If you want to use the assets in your mod just add Heretical Resources as a requirement (it is not necessary to add it as a master if just the meshes are used). Support Me If you want to help me, or just say thanks, you can become a Patron If you know how to do CK work(like integrating new items or naming them) and want to help me just PM me. I have limited time and even basic stuff like integrating Items takes its time, which I could use to make new content. Credits Thanks to Zaz for helping me with blender & nifskope, letting me use his assets and making his animationpack. Thanks to Arkon89 for converting all the BB items to CBBE. Submitter Hæretic Submitted 07/17/2016 Category Models & Textures Requires Zaz Animation Pack, Devious Devices - Assets, Bodyslide 3.7.5 or higher Special Edition Compatible
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Version Beta v0.7
97,999 downloads
Amputator Framework This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily. I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages. It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly. The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes. Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions. How does it work For Users For Modders Currently Included Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height. You can use the editor menu to remove actors and see which actors are affected. 3 alternate animation sets for 3 different circumstances are included. When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265 When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished) When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time. There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust) I am planning to add more over time. Requirements Zaz AnimationPack and all its requirements. Racemenu or NIOverride (IMPORTANT !!!) To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it. Credits Zaz for making the new animation set and beeing so helpfull. Fore for making the new fnis version. DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height. -
Version 1.51
217,212 downloads
Heretical Resources This is a Resource Mod for all kinds of assets I have made. The theme of the assets is mostly medieval containing a lot of items made out of iron. This Package includes several items that are HDT Physics enabled or use Bodyslide Data, please make sure you have both installed and generated the necessary files with Bodyslide. If something is wrong with the existing Items please say so and I will try to fix it. How to use IMPORTANT!!! Please read this chapter and the FAQ before asking for help ! All the Included Items can be used in game and have the zap keywords applied. To get them in your inventory download AddItemMenu Some of the items have bodyslide files that are available as separate download. they need to be generated to match your bodypreset. The items will not show up in game if you don't generate them with bodyslide!!! BodySlide Instructions: FAQ: Currently Included Requirements Zaz AnimationPack and all its requirements. This mod uses textures from the Zaz AnimationPack so keep it updated. Devious Devices Assets Bodyslide 3.7.5+ SlaveTats (Optional) Only needed when installing the Heretical SlaveTatsPack. Permissions Please do not repackage & upload the assets in this mod. If it is necessary to repackage one of the meshes because of edits, please ask before. If you want to use the assets in your mod just add Heretical Resources as a requirement (it is not necessary to add it as a master if just the meshes are used). Support Me If you want to help me, or just say thanks, you can become a Patron If you know how to do CK work(like integrating new items or naming them) and want to help me just PM me. I have limited time and even basic stuff like integrating Items takes its time, which I could use to make new content. Credits Thanks to Zaz for helping me with blender & nifskope, letting me use his assets and making his animationpack. Thanks to Arkon89 for converting all the BB items to CBBE. -
Version 0.066
17,259 downloads
NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base -
View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base Submitter nooblet123 Submitted 07/31/2013 Category WIP / Beta Requires ZAZ Animation Pack 6.0, SKSE, SkyUI Special Edition Compatible