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View File Community Restraints Pack Version 1.2c / 4.2.17 This pack is an attempt to unify the available restraints for Fallout 4 into a single dependency in order to make them available to modders and users without the need to distribute them with the individual mods. In addition to the assets, CRP offers a broad range of keywords for identification of items by other mods and implements a dedicated Workshop Bench for all these nice things. Credit has been given where credit is due, check bottom of this post. I have also taken the liberty and reduced the amount of items due to different color schemes to a minimum. Instead, wherever applicable, the ingame modding system has been put to good use. Most items that come in different colors can be painted at any Armor Workbench in the game. I. Requirements II. Content III. Keywords IV. Mods V. Credits I. Requirements & Installation You require a copy of Fallout 4 and all DLCs. Fallout 4 Script Extender is not required. Fallout 4 (Base Game) All DLCs / Season Pass As per usual, copy the contents of this mod to your Fallout4/Data folder. Load the .esm before any of the mods that utilize CRP. Be advised: if you have previously downloaded one of the integrated restraints stand-alone version, you will get some override prompts. I strongly recommend not to override files. II. Content All assets from this mod have been made available from the crafting system ingame at a new dedicated Restraints Workbench for you to build in your settlements. As far as possible, the ingame modification system via the Armor Workbench has been used to allow color switching. Be aware that different mods may use duplicates from this asset pack that cannot be crafted and need to be acquired through means implemented in the specific mod. Refer to the specific mod for help and questions. This mod does not add any functionality to the items in question. Refer to other mods for adding functionality. Recipes New 'Restraints Workbench' available for you to build in your settlements. Base Restraints can be crafted at the new 'Restraints Workbench'. Modifications to restraints can be applied and changed at any vanilla Armor Workbench. Base Restraints Makeshift Slave Collar (DixiePig's Slave Collar) Makeshift Handcuffs (DixiePig's Handcuffs) Makeshift Ankle Cuffs (DixiePig's Anklecuffs) Institute Slave Collar (Vioxsis; paintable at Armor Workbench) Institute Handcuffs (Vioxsis; paintable at Armor Workbench) Institute Ankle Cuffs (Vioxsis; paintable at Armor Workbench) Institute Belt (Vioxsis; paintable at Armor Workbench) Vault-Tec Collar (Vioxsis) Vault-Tec Anklecuffs (Vioxsis) Vault-Tec Handcuffs (Vioxsis) Modifications Explosive Charge Module Shock Module Injector Module Paint Jobs for all items that come in different colors. Balancing All the implemented restraints have sort-of realistic crafting requirements. No perks are needed (for now), but the components vary depending on what technology is behind the restraint in question. The caps value and weight of restraints have been adjusted towards their worth in components and how advanced they are. III. Keywords A broad range of keywords has been implemented in this pack, they are applied to the delivered gear and should make it easy for other users to utilize them. They range from simple identification ('crpKeywordGear') that tells mods that the item in question may be worth having a second look at to specific details of what the item is capable of ('crpKeywordFeatureExplosive'). Of course these keywords also support dynamic attachment of modules, like the stated Explosive Charge for collars or, if you wanted, plugs or anything really. The system used is identical to the way vanilla Fallout 4 handles modifications. If you have further questions about implementation, what keywords do or how to make your own mod's restraints be craftable from the 'Restraints Workbench' ask in the thread or send me a PM. I will try to respond as soon as possible. IV. Mods F4: Slavery System V. Credits Bethesda for Fallout 4 & Creation Kit DixiePig Vioxsis Any credits given on the respective credited mod authors pages also apply for this project and the people in question may consider themselves thanked for their work. Please enjoy, give me feedback about what keywords and stuffs you'd like to have and if you even think having a pack like this is a good idea. If you know of anything I should implement into the pack - let me know in the thread or via PM! Personal Note: this is the first time I work with the new modification system in Fallout 4. Things may not be perfect. Please, don't hestitate to tell me about possible improvements. Also, I hope the blue color doesn't give you eye cancer. If it does, tell me so I can reconsider my choice. Submitter ag12 Submitted 10/14/2016 Category Armor & Clothing Requires Fallout 4
- 90 replies
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Version -
709 downloads
Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray? Then this is NOT the mod for you! Best direct your browser elsewhere. Note that this is NOT game ready. This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to). The following are not included due to being single-mesh files: -Chastity belts. -Chastity bras. -Posture collars. -Padded cuffs. Rquirements: These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod. You can use it with the standard textures, but it will look worse for it. Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b. Licensing\Legal\Permissions: Zadil, the author of the Devious Devices (Assets) mod had this to say: zz2tommy, the author of the 'Blazing Lightshow' said the following: Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission. You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files. Because I can -V- 1 review
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- Devious Devices
- BDSM
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Version 1.1.0
11,779 downloads
Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot.- 6 reviews
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- BDSM
- Restraints
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(and 2 more)
Tagged with:
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6,415 downloads
Armbinders With Hands! I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands. Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves) [ REQUIREMENTS ] Devious Devices - Assets - http://www.loverslab...devices-assets/ Devious Devices - Integration - http://www.loverslab...01282014/ Devious Devices - Expansion - http://www.loverslab...expansion/ Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/ SexLab 1.58+ - http://www.loverslab...4-updated-1230/ SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/ [ INSTALLATION ] 1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder 2) Active "Armbinders_With_Hands.esp" [ CREDITS ] Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked. [ PERMISSIONS ] Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)-
- BDSM
- Devious Devices
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Version v1d
13,027 downloads
Wrist-Binder Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back. The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back. Why? Basically, I wanted to have my cake and eat it. ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others. Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for. I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too. How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip. With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps. If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!) The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells. As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again. This mod does not alter anything from ZAP, just adds a little. Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked. Uninstall Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png Some Tips Good Pet! In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off. While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best! Might I humbly suggest that "Light Struggle" would be a fine choice? Naughty Pet! Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned. Known Issues Credits Thanks to ZaZ and XaZ for the wonderful ZaZ Animation Pack Thanks to brother number two for helping me put this together into a (hopefully) releasable state Huge thanks to my great friend Coopervane who had to put up with lots of silly questions over the months and without whom I never would have managed to make even so basic a mod as this. Thank you, Coops! Final Note If you're having problems or have requests or suggestions feel free to post in the support thread. Before posting problems please: read the description and installation instructions correctly install the requirement correctly install the requirements of the requirement correctly install the requirements of the requirements of the requirement read the support thread to see if anyone else has already reported the problem and any solution offer yourself in sexual sacrifice to the cruel overlords of Papyrus If you have done all of those things (well, all but one of those things - I can't actually expect anyone to read the description, after all) then feel free to post your issue in the support thread, but please no PMs for bugs, thank you. Having said all that, I can't guarantee I will be able to do much in the way of support or development. Due to a long-term illness and a serious recent accident I currently struggle to either play or mod. With that in mind if anyone wants to use this mod, or the idea, in their own project you have my complete permission. Anyone can do anything they like with this as long as it remains freely available for all to use at no charge. And a credit would be nice. Change Log Have fun! - Mord Sif -
Version 1.08
85,746 downloads
This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP) One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP. A modder can work with both resource packages with a single set of keywords. This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. ######################################## Adaption to existing Zaz and Heretical items ######################################## New armor ######################################## New enchantments ######################################## New spells ######################################## New misc items ######################################## Gallows for modders ######################################## New formlists ######################################## New keywords ######################################## New Location Ref Types ######################################## New GlobalVariables ######################################## New Activators ######################################## New Mod Events ######################################## New factions ######################################## Virtual faction member ######################################## Modders API ######################################## Q & A ######################################## Credits ######################################## The artists that has spend their knowledge or content or both - all credits belongs to them -
Version 1.2c
35,314 downloads
Community Restraints Pack Version 1.2c / 4.2.17 This pack is an attempt to unify the available restraints for Fallout 4 into a single dependency in order to make them available to modders and users without the need to distribute them with the individual mods. In addition to the assets, CRP offers a broad range of keywords for identification of items by other mods and implements a dedicated Workshop Bench for all these nice things. Credit has been given where credit is due, check bottom of this post. I have also taken the liberty and reduced the amount of items due to different color schemes to a minimum. Instead, wherever applicable, the ingame modding system has been put to good use. Most items that come in different colors can be painted at any Armor Workbench in the game. I. Requirements II. Content III. Keywords IV. Mods V. Credits I. Requirements & Installation You require a copy of Fallout 4 and all DLCs. Fallout 4 Script Extender is not required. Fallout 4 (Base Game) All DLCs / Season Pass As per usual, copy the contents of this mod to your Fallout4/Data folder. Load the .esm before any of the mods that utilize CRP. Be advised: if you have previously downloaded one of the integrated restraints stand-alone version, you will get some override prompts. I strongly recommend not to override files. II. Content All assets from this mod have been made available from the crafting system ingame at a new dedicated Restraints Workbench for you to build in your settlements. As far as possible, the ingame modification system via the Armor Workbench has been used to allow color switching. Be aware that different mods may use duplicates from this asset pack that cannot be crafted and need to be acquired through means implemented in the specific mod. Refer to the specific mod for help and questions. This mod does not add any functionality to the items in question. Refer to other mods for adding functionality. Recipes New 'Restraints Workbench' available for you to build in your settlements. Base Restraints can be crafted at the new 'Restraints Workbench'. Modifications to restraints can be applied and changed at any vanilla Armor Workbench. Base Restraints Makeshift Slave Collar (DixiePig's Slave Collar) Makeshift Handcuffs (DixiePig's Handcuffs) Makeshift Ankle Cuffs (DixiePig's Anklecuffs) Institute Slave Collar (Vioxsis; paintable at Armor Workbench) Institute Handcuffs (Vioxsis; paintable at Armor Workbench) Institute Ankle Cuffs (Vioxsis; paintable at Armor Workbench) Institute Belt (Vioxsis; paintable at Armor Workbench) Vault-Tec Collar (Vioxsis) Vault-Tec Anklecuffs (Vioxsis) Vault-Tec Handcuffs (Vioxsis) Modifications Explosive Charge Module Shock Module Injector Module Paint Jobs for all items that come in different colors. Balancing All the implemented restraints have sort-of realistic crafting requirements. No perks are needed (for now), but the components vary depending on what technology is behind the restraint in question. The caps value and weight of restraints have been adjusted towards their worth in components and how advanced they are. III. Keywords A broad range of keywords has been implemented in this pack, they are applied to the delivered gear and should make it easy for other users to utilize them. They range from simple identification ('crpKeywordGear') that tells mods that the item in question may be worth having a second look at to specific details of what the item is capable of ('crpKeywordFeatureExplosive'). Of course these keywords also support dynamic attachment of modules, like the stated Explosive Charge for collars or, if you wanted, plugs or anything really. The system used is identical to the way vanilla Fallout 4 handles modifications. If you have further questions about implementation, what keywords do or how to make your own mod's restraints be craftable from the 'Restraints Workbench' ask in the thread or send me a PM. I will try to respond as soon as possible. IV. Mods F4: Slavery System V. Credits Bethesda for Fallout 4 & Creation Kit DixiePig Vioxsis Any credits given on the respective credited mod authors pages also apply for this project and the people in question may consider themselves thanked for their work. Please enjoy, give me feedback about what keywords and stuffs you'd like to have and if you even think having a pack like this is a good idea. If you know of anything I should implement into the pack - let me know in the thread or via PM! Personal Note: this is the first time I work with the new modification system in Fallout 4. Things may not be perfect. Please, don't hestitate to tell me about possible improvements. Also, I hope the blue color doesn't give you eye cancer. If it does, tell me so I can reconsider my choice. -
Version 0.066
17,259 downloads
NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base -
View File This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP) One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP. A modder can work with both resource packages with a single set of keywords. This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. ######################################## Adaption to existing Zaz and Heretical items ######################################## New armor ######################################## New enchantments ######################################## New spells ######################################## New misc items ######################################## Gallows for modders ######################################## New formlists ######################################## New keywords ######################################## New Location Ref Types ######################################## New GlobalVariables ######################################## New Activators ######################################## New Mod Events ######################################## New factions ######################################## Virtual faction member ######################################## Modders API ######################################## Q & A ######################################## Credits ######################################## The artists that has spend their knowledge or content or both - all credits belongs to them Submitter zaira Submitted 11/11/2016 Category Modders Resources Requires ZaZ Animation Pack, Devious Devices Assets, Heretical Resources, Sexlab, TaraUltimateFurniturePack Special Edition Compatible
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View File Wrist-Binder Features A quick and easy way to "bind" and "unbind" a character's wrists at will Allows any set of cuffs that does not already do so to appear to bind your character's wrists Designed for player but will also work on followers Works for men and women Works for all vanilla races Uses slot 46 (Devious Devices yoke/armbinder slot) No scripts What? Wrist-Binder is a tiny little mod that allows bound-wrist idle animations to be toggled on and off at will. It allows you to craft three types of binder. When equipped on your character, or any NPC, the standard Wrist-Binder will apply the bound-wrist idle animation used by most of the cuffs in the ZaZ Animation Pack (ZAP). The Crossed Wrist-Binder will apply an alternate idle, also from ZAP, where the wrists are crossed rather than held side by side. The Arm-Binder will apply an idle where the arms are folded across the spine. Your general idle animation will still play, just with arms bound behind the back. The wrist-binders can be worn without cuffs but might look a little strange, as they are invisible. They are much better used with restraints. Devious Devices cuffs work well. Given that all of the ZAP cuff sets apply their own bound idle I have added in craftable versions of each set that are purely for show and don't actually do anything. This means that you can wear a set of cuffs for general gameplay and be completely free to move about, fight, sprint and anything else, then equip the wrist-binder of your choice to effectively "fasten the wrist cuffs together" behind your back. Why? Basically, I wanted to have my cake and eat it. ZAP cuffs always force the bound idle, slow your character down, prevent sprinting, jumping and fighting, and force a facial expression. This means you can't really wear them purely as a "fashion statement." Devious restraints, on the other hand, lock on but don't actually bind visibly - with the exception of the yoke and armbinders. I wanted to be able to wear my cuffs for normal, unrestricted gameplay some of the time and to be nicely bound and helpless (at least visually) at others. Wrist-Binder is the solution I came up with. It doesn't add in quest-related bondage or slavery. It's a "just for show" mod, a roleplay mod that allows the appearance of being bound without too much restriction and will need imagination and fantasy to fill in the blanks. For example: when my submissive character Sif is trotting around Skyrim in a set of cuffs with her owner by her side I want her to be allowed to fight when needed but be kept bound at other times. The wrist-binders are simulating her owner clipping Sif's cuffs together and releasing them as and when required. In my imagination, this is what I use them for. I've been using Wrist-Binder in my own game in one form or another for months. This file is a tidied up version. It was designed to use on my player character, though Lydia and Jordis have spent a fair amount of time trying it out. I hope other people get a kick out of it, too. How, Where and When? Go to any blacksmith's forge or anvil. If you possess at least one roll of paper you should see a recipe to make "The Handy Wrist-Binding Manual." It requires one piece of leather and one roll of paper to craft. Once you've made the book and have it in your inventory some more crafting recipes should appear. Both types of wrist-binder require just a single iron ingot. The arm-binder requires a single leather strip. With the manual you can also craft cosmetic versions of the main ZAP cuff sets - leather binds, rope 01 and 02, simple black and brown, iron black and brown, GSB and the handcuff-only wrist irons. These sets do not bind you, do not slow you down or stop you sprinting, jumping or fighting, and do not change your facial expression. They are purely for show and entirely optional. Depending on the set, they require iron ingots and/or leather strips and/or linen wraps. If you do not have the manual in your inventory you will not see the crafting recipes for the new cuffs or binders. The manual can be read. It includes further instructions and illustrative images of the three idles, as well as giving you a skill boost (that is useless to you when wearing a binder!) The wrist-binders themselves will not slow down your jogging speed or set a facial expression. They will prevent you from sprinting, jumping and fighting/drawing weapons/readying spells. As with the original ZAP cuffs, NPCs wearing a wrist-binder can still sprint and fight, breaking the bound idle. If the idle does not reset after these events (it should with the sprinting) remove and re-equip the wrist-binder to "bind" them again. This mod does not alter anything from ZAP, just adds a little. Requirements An updated copy of Skyrim ZaZ Animation Pack and all of its requirements. If you use ZAP 6.05+ you will need v1d If you use ZAP 6.04 you will need v1c Recommended, but not required Devious Devices Assets, Integration and Expansion - lots of cuffs that work well with Wrist-Binder. Plus loads of other tight, shiny, restrictive and (sometimes) vibrating bondage goodness PetCollar - be thrown down and ravished by your followers, or non-hostile NPCs if you're alone. What I use for the slavegirl and owner partnership in my game Installation Be sure to install the ZaZ Animation Pack and its requirements by following the instructions on its download page. Currently the textures for ZAP are in a separate file to the main download, so double check you have those installed as well Download the correct Wrist-Binder file for the version of ZAP you use (v1d for ZAP 6.05+ / v1c for ZAP 6.04) Install Wrist-Binder with your favourite mod manager, or unzip it and drop the contents into your Skyrim Data folder If you want the SexLabNoStrip keyword attached to the arm-binder, wrist-binder and crossed wrist-binder - so they will never be removed for SexLab animations - download the optional NoStripPATCH file for the version you use (either v1d or v1c) and install it over the main file, overwriting when asked. Uninstall Deactivate through your mod manager and/or delete the following from your Data folder: wristbinder.esp textures/clutter/books/images/armbinder.png textures/clutter/books/images/wristbinder.png textures/clutter/books/images/wristbinderX.png Some Tips Good Pet! In real life, always practise safe, consensual and very kinky sex. For best results, favourite your wrist-binder of choice and assign it a hotkey. With a single button you can then toggle binding on or off. While the Crossed Wrist-Binder and Arm-Binder will always force the same pose and animation, the Wrist-Binder is a little more versatile. Look for the "Bound Hands" option in the ZAP MCM. It can be set for Default, No Struggle, Legacy or Light Struggle. Whichever setting you choose here will be applied to the standard wrist-binder. Try them out and see which one you like best! Might I humbly suggest that "Light Struggle" would be a fine choice? Naughty Pet! Never remove a wrist-binder without permission from Master or Mistress. Don't try to wear a wrist-binder with any other item that forces a bound idle - such as another wrist-binder, a Devious Devices yoke or armbinder, or the original cuff sets, yokes or armbinder from ZAP. It's possible nothing bad will happen if you do. It's also possible you will trigger the Apocalypse. You have been warned. Known Issues Credits Thanks to ZaZ and XaZ for the wonderful ZaZ Animation Pack Thanks to brother number two for helping me put this together into a (hopefully) releasable state Huge thanks to my great friend Coopervane who had to put up with lots of silly questions over the months and without whom I never would have managed to make even so basic a mod as this. Thank you, Coops! Final Note If you're having problems or have requests or suggestions feel free to post in the support thread. Before posting problems please: read the description and installation instructions correctly install the requirement correctly install the requirements of the requirement correctly install the requirements of the requirements of the requirement read the support thread to see if anyone else has already reported the problem and any solution offer yourself in sexual sacrifice to the cruel overlords of Papyrus If you have done all of those things (well, all but one of those things - I can't actually expect anyone to read the description, after all) then feel free to post your issue in the support thread, but please no PMs for bugs, thank you. Having said all that, I can't guarantee I will be able to do much in the way of support or development. Due to a long-term illness and a serious recent accident I currently struggle to either play or mod. With that in mind if anyone wants to use this mod, or the idea, in their own project you have my complete permission. Anyone can do anything they like with this as long as it remains freely available for all to use at no charge. And a credit would be nice. Change Log Have fun! - Mord Sif Submitter Mord Sif Submitted 09/29/2015 Category Other Requires ZaZ Animation Pack Special Edition Compatible
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View File Armbinders With Hands! I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands. Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves) [ REQUIREMENTS ] Devious Devices - Assets - http://www.loverslab...devices-assets/ Devious Devices - Integration - http://www.loverslab...01282014/ Devious Devices - Expansion - http://www.loverslab...expansion/ Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/ SexLab 1.58+ - http://www.loverslab...4-updated-1230/ SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/ [ INSTALLATION ] 1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder 2) Active "Armbinders_With_Hands.esp" [ CREDITS ] Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked. [ PERMISSIONS ] Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework) Submitter cedec0 Submitted 12/09/2015 Category Framework & Resources Requires Devious Devices + ZaZ Animation Pack Special Edition Compatible
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View File Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray? Then this is NOT the mod for you! Best direct your browser elsewhere. Note that this is NOT game ready. This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to). The following are not included due to being single-mesh files: -Chastity belts. -Chastity bras. -Posture collars. -Padded cuffs. Rquirements: These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod. You can use it with the standard textures, but it will look worse for it. Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b. Licensing\Legal\Permissions: Zadil, the author of the Devious Devices (Assets) mod had this to say: zz2tommy, the author of the 'Blazing Lightshow' said the following: Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission. You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files. Because I can -V Submitter Vaelorian Submitted 08/25/2014 Category Framework & Resources Requires Special Edition Compatible
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View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base Submitter nooblet123 Submitted 07/31/2013 Category WIP / Beta Requires ZAZ Animation Pack 6.0, SKSE, SkyUI Special Edition Compatible
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View File Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot. Submitter zenetx Submitted 07/07/2014 Category Dialog Sex Requires Special Edition Compatible
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