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Showing results for tags 'ZAZ'.
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Version 0.066
17,360 downloads
NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base -
Version v20130804
21,382 downloads
ZaZ Animation Pack became SexLab ready, so I recommend to remove "SexLabZaZAnimtions" since I am not going to support the mod. The mod can be used for modders as template for adding new animations to SexLab The mod adds three pillory animations from ZaZ Animation Pack to SexLab framework. The mod does NOT initiate the animations, but they appear just like normal animations in SexLab. You can play them with MatchMaker or any other SexLab Mod. Requirments SKSE SkyUI (needed for SexLab, the mod does not have MCM menu) FNIS SexLab 1.1+ (must update to last version, otherwise API would not match) ZaZ Animation Pack Instalation Copy files from ZIP file to /Skyrim/Data/ folder. Don't forget to run FNIS for users if you had installed/updated SexLab or/and ZaZ Animation Pack. If both SexLab and ZaZ Animation Pack were installed (and worked) previously there is no need to run FNIS. Use any load order. If every thing was installed correctly you should see three more animations at SexLab MCM. Reset/Fixing In case you had reset SexLab animations for some reason, the animations would also disappear. To restore them: 1. At SexLab MCM do Reset Animation Registry, save game, load game OR 2. Disable SexLabZaZAnimtions.esp -> at SexLab MCM do Reset Animation Registry -> Save game -> Enable SexLabZaZAnimations.esp Uninstall Delete: SexLabZaZAnimations.esp SexLabZaZAnimations.bsa SexLabZaZAnimations.txt At SexLab MCM reset animations Version History v20130804 - added auto maintance, to reload animations: At SexLab MCM do Reset Animation Registry Save game Load game Check that animations are present in SexLab MCM - added ZaZ Pillory Torment v20130711 - Initial release - Added 2 animations Credits Ashal for creating SexLab framework Xaz for creating Zaz Animation Pack All modding community for creating utilities, tools, documentation - non would be possible without your support. Permissions Do what ever you want with the mod. I encourage to modify and use it as template for adding animations to SexLab. -
Version 0.5x
1,788 downloads
WIP - Another Kick in the Head - TTW NOTE: I just got back to FONV and I've found several big issues with this that need to be addressed. So for the time being I'm pulling this as it wasn't working anyway. It seems I've got some scripts that need updating. Not sure when I'll get to it however. So sorry for the time being! An extension of the wonderful AKiTH that extends support for TTW. Like the original AKiTH, this also has a series of dreams and multiple different heroes. Because the DC Wasteland is a lot nastier than the Mojave, chances are more likely you won't end up being saved by a hero. Any lost gear can be found scattered across either the DC wasteland or various DLCs. DLCs Currently Supported Point Lookout The Pitt (Steelyard and Entrance) Requirements AKiTH Obviously... SexoutNG TTW Latest NVSE Mojave Delight Resources ONLY! Esp not required! Subtitles ON. What is Functional? The main point of the mod is completed. Namely: dying and getting saved by heroes or waking up in various areas with lost gear. Only 4 dreams are in a mostly functional state at the moment. Cloud Nine being the one with the most options. I have many other dreams in a partial state of completion. What needs testing? I haven't tested every single location. So please pay attention to where you are and if you run into issues, post them here! The more info I have, the easier it will be to fix. I'd appreciate players taking a look at The Factory. In the console type "COC RobarTTWPittTrogFactoryMain". (Or it's in the Steelyard if you're in the neighborhood.) I'm particularly interested in input from players with slower computers. Is the area too choppy for you? Hero dialog: typos? A hero doesn't show up or talk? Let me know about it. There is one dream quest that is finished. Be nice to an NPC named Hsui-Ying. (And don't be communist!) Eventually you'll get the sequence started. Are there any giant exclamation points in dreams? (This means I forgot to add something to the data download!) FAQ Hey I lost my super important item! Where is it!? That was stupid! However, there's a loot location map in the support thread that might help. Whatever the case, keep an eye out for Lead-Lined Metal Boxes, clay pots, and the occasional wall safe. Most loot locations are around Raiders. Also check out vendors like Moira, Seagrave, or Panada in Point Lookout. Also might want to have some decent lock-picking skills or a companion that can manage it. Why are you uploading this now!? It's not done! I need to be sure I've got the simple stuff working before I release some complex stuff. SO, beta release it is! What's this optional Cloud Nine Band stupidity!? That's if players want to hear the band actually play music as was originally intended. I'm probably going to be getting rid of the band entirely when this leaves WIP status however. Why is Sexout required!? Currently there is some sexout content. (But not much!) You'll run into most of it by using the Dreaming Door. So beware! Eventually I'll make it so it's entirely optional or put in an MCM toggle perhaps. -
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Version 0.50
59,856 downloads
NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony. to go to branding dungeon type in the console coc xxbrandingdungeon to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain UPDATING: If you saved your game with previous version Disable the .esp run the game, load your save Delete old version check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save Install new version Load save Manual mode for testing and stuff: Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ THESE ARE VERY OLD EXAMPLES version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages To teleport BDOD with a script: Teleport with a console: set xxBDODTeleportToPC to 1 Don't move for a few seconds help xxbdod will list the proper variable names There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL F.A.Q.: Requirements: Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/ SKSE, http://skse.silverlock.org Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/ skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/ Credits: ^^^ aforementioned mods & authors ^^^ some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/ Known issues: 2 male branding marks don't show up. Player character can't get out (stuck in collision with zaz vertical stocks?) -
View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony. to go to branding dungeon type in the console coc xxbrandingdungeon to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain UPDATING: If you saved your game with previous version Disable the .esp run the game, load your save Delete old version check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save Install new version Load save Manual mode for testing and stuff: Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ THESE ARE VERY OLD EXAMPLES version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages To teleport BDOD with a script: Teleport with a console: set xxBDODTeleportToPC to 1 Don't move for a few seconds help xxbdod will list the proper variable names There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL F.A.Q.: Requirements: Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/ SKSE, http://skse.silverlock.org Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/ skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/ Credits: ^^^ aforementioned mods & authors ^^^ some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/ Known issues: 2 male branding marks don't show up. Player character can't get out (stuck in collision with zaz vertical stocks?) Submitter nooblet123 Submitted 03/16/2015 Category Modders Resources Requires Zaz Animation Pack, SKSE, Sexlab Framework, Deadly Mutilation, SlaveTats Special Edition Compatible View File
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View File ZaZ Animation Pack became SexLab ready, so I recommend to remove "SexLabZaZAnimtions" since I am not going to support the mod. The mod can be used for modders as template for adding new animations to SexLab The mod adds three pillory animations from ZaZ Animation Pack to SexLab framework. The mod does NOT initiate the animations, but they appear just like normal animations in SexLab. You can play them with MatchMaker or any other SexLab Mod. Requirments SKSE SkyUI (needed for SexLab, the mod does not have MCM menu) FNIS SexLab 1.1+ (must update to last version, otherwise API would not match) ZaZ Animation Pack Instalation Copy files from ZIP file to /Skyrim/Data/ folder. Don't forget to run FNIS for users if you had installed/updated SexLab or/and ZaZ Animation Pack. If both SexLab and ZaZ Animation Pack were installed (and worked) previously there is no need to run FNIS. Use any load order. If every thing was installed correctly you should see three more animations at SexLab MCM. Reset/Fixing In case you had reset SexLab animations for some reason, the animations would also disappear. To restore them: 1. At SexLab MCM do Reset Animation Registry, save game, load game OR 2. Disable SexLabZaZAnimtions.esp -> at SexLab MCM do Reset Animation Registry -> Save game -> Enable SexLabZaZAnimations.esp Uninstall Delete: SexLabZaZAnimations.esp SexLabZaZAnimations.bsa SexLabZaZAnimations.txt At SexLab MCM reset animations Version History v20130804 - added auto maintance, to reload animations: At SexLab MCM do Reset Animation Registry Save game Load game Check that animations are present in SexLab MCM - added ZaZ Pillory Torment v20130711 - Initial release - Added 2 animations Credits Ashal for creating SexLab framework Xaz for creating Zaz Animation Pack All modding community for creating utilities, tools, documentation - non would be possible without your support. Permissions Do what ever you want with the mod. I encourage to modify and use it as template for adding animations to SexLab. Submitter redneck2x Submitted 07/11/2013 Category Framework & Resources Requires SKSE,FNIS,SkyUI,SexLab,ZaZAnimationPack Special Edition Compatible
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View File Mesh fix for ZaZ's doggie belt for UNP and 7b HDT. Original was ZaZ and XaZ's work that was CBBE that I just fixed to stop the clipping. Manually only: Just drag and drop into the appropriate folder (Meshes/Bondage) and replace it. Submitter zanith86 Submitted 08/29/2014 Category Models & Textures Requires ZaZ Animation Pack Special Edition Compatible
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Introduction Rough Times is my first attempt at a mod for Skyrim and a pretty terrible name for one at that. This isn't an adult mod in of itself, but I'm putting it here based on the requirements. At it's core, this mod will attempt to add a bit of flavor to the crime system in Skyrim without breaking anything. As the mod progresses, the main point will be making jail much harder on the PC both in cost for serving the sentence and with trying to escape jail. What this Mod does Not much at the moment. I'm calling it 1.0 because it seems to do everything I want it to at the moment without blowing my game up. This is primarily a proof of concept, using Zaz resources, and an attempt by myself to accomplish something worthwhile, at least to me, in the CK. Anyways, when arrested, the PC will be bound and gagged and locked into their cell. You will have limited control over your player. You can either serve out your sentence or try and escape. For compatibility, Cidnha Mine is exempt from this. If you serve your sentence, you will be released from prison still bound and have to talk to a someone to have them release you. At this moment in time, anyone non-hostile towards you will release you. You can also release yourself by using a forge and anvil (mainly those for testing). NOTE: The skyforge doesn't work for some reason, but I have personally tested the anvil in the front of Whiterun and the forges in Windhelm and that place north of Whiterun where you can craft those "moon weapons" (or whatever). If you decide to escape, the same criteria apply. By design (but I may have forgot to add it back in, oh Well: WIP) if you get caught while bound, anything in your inventory will be gone (quest items aside) and you'll be tossed back in prison with no option to fast-talk or bribe your way out of it. Oh, and if your bounty is over 10,000 gold for a hold, prepare for a bad end as all your gear goes "poof," and you're locked into a cage with no hope of escape (besides a reload). This is mainly for testing as I have other plans for this system. Required MastercChris's and Xaz's awesome animation pack, which made this little mod possible. You also need FNIS and any other requirements that mod has. Installation Rough Times - V1.2.rar Unzip the archive and drop into your Data folder or use a mod manager. It's just an ESP, a few scripts, and the SEQ file because I was getting the dialog bug. NOTE: I designed this mod to mess with vanilla assets as little as possible. Besides a modification to the guard's crime dialog and prison outfits, everything is pretty self contained and shouldn't mess your game up. That said, my over-reliance on script fragments might be an issue depending on how the CK handles naming/etc (I honestly don't know and google has failed me). THAT SAID: You're downloading a first-timer's mod. Back up your save games and keep an idea on what you're copying to your install (no matter how little it is). Also, there are instances (intentional) where your hard-earned gear can disappear with no way to get it back. Everything else is recoverable if you know a few console commands. Uninstall I would make sure you don't have anything equipped or in your inventory that starts with CCRT, then remove all the files from your data directory. You guys are smart, you'll figure it out. Current Bugs 1. The dialog doesn't differentiate between a guard or citizen releasing you. 2. The mod doesn't check to see if you're actually gagged, just if you have certain gear equipped. So, you may end up in a situation where you aren't gagged, but get the gagged dialog. More an immersion breaker than anything. 3. I don't know, likely more stuff I'm forgetting because I'm tired. Future Plans 1. Refine the current build by adding dialog (likely stock), making the chains addition/removal cleaner, etc. 2. Add in some content while jailed. Likely to be related to the Zaz Animation Pack. 3. Change the way the PC is released from prison. 4. Dumping the PC off in random places depending on the circumstances. 5. A system to allow the PC to surrender to bandits/be robbed and/or kidnapped. (Originally was going to be in my first release but I'm too terrible with the CK to figure it out). Feedback Bug reports are more than welcome as well as constructive feedback. Ideas for expansion is great, but don't get mad if I ignore you. My main focus will be rounding out current content. Of primary interest is situations (either vanilla or mods) that this mod breaks so I can either work around them and/or set as incompatible. Old Versions Rough Times - V1.0.zip Use Do whatever you want with this within the scope of the Zaz pack. Crediting me would be cool, just make sure that whatever you do, you credit MCC and Xaz because this POS wouldn't even be possible without their hard work. Thanks MastercChris and Xaz for all their hardwork compiling the animations and equips. Voivode and Sbseed for listening to me bitch while I tried to figure this stuff out and for testing. Jaam for his post about loading TES5Edit.
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View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS TL;DR Vigilants beat the shit out of conjuration users and then do nasty things to them. Make a copy of your saves beforehand ---------------------------------------------------------- ### WARNING ### DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something. ############### v0.066 UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties. uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) copy/paste new .esp and .bsa enable .esp UNINSTALL: uncheck esp load game wait a few seconds save run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox) delete .esp and .bsa Those who cast conjuration spells (detected by school of magic) become heretics. Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you. The items are added based on the number of arrests 1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly 2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands 3.Oversized wrist irons - prevent wearing gloves 4.Ankle chain ball - just weighs a lot 5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally. 6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat. 7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you. Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc Slots used: 46: heretic's fork, oathkeeper 56 : mask, wrist irons, breast spreader, chain&ball, leg chain 58: vaginal chain 60: keys and temporary stuff There are 3 ways to remove restraints. 1. Submitting to interrogation by vigilants, which damages stats 2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE. 3. Making keys with 25+ lockpicking at the forge. Attribute restoration potions can be made at cooking pots with high alchemy. NPC heretics are disabled because of visual glitches. BUGS AND GLITCHES: Conflicts with: - EVERYTHING!! - Male PC cuz you know... boobs If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps. One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either. If you have mods that require complete stripping you'll get stuck. SD+: Select limited removal in Sanguine Debauchery+ MCM. If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat. Disappearing restraints? Turn off device hiding in Devious Devices. You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout. If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only. MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig" OLD description, for 0.05 and older: Requires Zaz animation pack 6.0 SKSE ------------------------------------------------------------------------- >>>>> Zaz animation pack credits: GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay) Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hkxcmd ( Without this tool ........ lol ) ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name ) XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim) Mr Dave Texture Resources - Kudos to Him and Love his Work Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More. XAZ Credits - SullenMan, Jammer - Gags, collar and shackles Credits: Luis Royo - THE painting Dimon99 - UNP Sevennity - 7base Submitter nooblet123 Submitted 07/31/2013 Category WIP / Beta Requires ZAZ Animation Pack 6.0, SKSE, SkyUI Special Edition Compatible
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[WIP] Another Kick in the Head - TTW Extension (Current Status: Unknown)) View File WIP - Another Kick in the Head - TTW NOTE: I was asked about the status of this mod and managed to find an old copy. Anyone is free to pick this up as well as the assets made for it. Whether it works with current day TTW and AKiTH is unknown! An extension of the wonderful AKiTH that extends support for TTW. Like the original AKiTH, this also has a series of dreams and multiple different heroes. Because the DC Wasteland is a lot nastier than the Mojave, chances are more likely you won't end up being saved by a hero. Any lost gear can be found scattered across either the DC wasteland or various DLCs. DLCs Currently Supported Point Lookout The Pitt (Steelyard and Entrance) Requirements AKiTH Obviously... SexoutNG TTW Latest NVSE Mojave Delight Resources ONLY! Esp not required! Subtitles ON. What is Functional? The main point of the mod is completed. Namely: dying and getting saved by heroes or waking up in various areas with lost gear. Only 4 dreams are in a mostly functional state at the moment. Cloud Nine being the one with the most options. I have many other dreams in a partial state of completion. What needs testing? I haven't tested every single location. So please pay attention to where you are and if you run into issues, post them here! The more info I have, the easier it will be to fix. I'd appreciate players taking a look at The Factory. In the console type "COC RobarTTWPittTrogFactoryMain". (Or it's in the Steelyard if you're in the neighborhood.) I'm particularly interested in input from players with slower computers. Is the area too choppy for you? Hero dialog: typos? A hero doesn't show up or talk? Let me know about it. There is one dream quest that is finished. Be nice to an NPC named Hsui-Ying. (And don't be communist!) Eventually you'll get the sequence started. Are there any giant exclamation points in dreams? (This means I forgot to add something to the data download!) FAQ Hey I lost my super important item! Where is it!? That was stupid! However, there's a loot location map in the support thread that might help. Whatever the case, keep an eye out for Lead-Lined Metal Boxes, clay pots, and the occasional wall safe. Most loot locations are around Raiders. Also check out vendors like Moira, Seagrave, or Panada in Point Lookout. Also might want to have some decent lock-picking skills or a companion that can manage it. Why are you uploading this now!? It's not done! I need to be sure I've got the simple stuff working before I release some complex stuff. SO, beta release it is! What's this optional Cloud Nine Band stupidity!? That's if players want to hear the band actually play music as was originally intended. I'm probably going to be getting rid of the band entirely when this leaves WIP status however. Why is Sexout required!? Currently there is some sexout content. (But not much!) You'll run into most of it by using the Dreaming Door. So beware! Eventually I'll make it so it's entirely optional or put in an MCM toggle perhaps. Submitter Nessa Submitted 09/18/2014 Category WIP / Beta Requires SexoutNG, Another Kick in the Head, TTW
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