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Showing results for tags 'Animation'.
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Version 140615
143,931 downloads
I need help to fix bugs in some animation. PM me if you are willing to help. Thank you. Brife Description Well I wonder if it's necessary to be such formal. When I first came to LL 1 or 2 years ago, I saw a guy asking if it's possible to cast a magic spell from breasts or schlong. And now I can give an answer: Yes. So this mod just move the magics equiped in hands to nipples and move the shouts equiped in mouth to... Ok I do think you know where it shall be! Samples And I think nothing can show you how it looks better than using GIFs.Enjoy! Attention:There are 15 GIFs and total size is large as 164MB! Please Be Patient. Content There are 6 .7z packages in the download page. Necessary 1.MagicNippleSkeleton.7z The Core of this mod, a female skeleton based on XPMSE X.93ar50. 3 new bones is added and 3 bones' position is changed. Optional 2.MagicNippleSpells.7z All the Magic and visual effect you see in the GIFs can be found in the esp: Rune Visual Effect - XX0012CA - It is an Ability, works like a buff. The Nipple Thunder Bolt - Left hand:XX001D95 Right hand:XX001D96 The Milk Spray - Left hand:XX001D9C Right hand:XX001D9D Cumshot Power - XX00332E - No animation Cumshot Shout - XX001DA2 - With animation 3.Schlong Shout.7z Replace the animation of shout. Use the masturbation animation in Sexlab. 4.MagicNippleAnimation_Float.7z Animation Set 1, see the GIFs. It replaces almost all animations of magic casting. The files come from 3DM and I cannot comfirm who is the author. 5.MagicNippleFloatReleaseAlt.7z Alternative animation of spell releasing in Set 1. 6.MagicNippleAnimation_Ground.7z Replace part of the animaitons of magic casting using the Idle 1 of Sexy idle Animation made by red3113. I recommend install New Animation for Magic Casting by xp32 first if you want to use this one. Maybe the animations will look wierd if you cast a spell when you are moving. Try it anyway. How to Use 0.All of this is designed for a female character. 1.FNIS is required. 2.Backup your Animation and Skeleton Folder for female if you don't use a Mod Manager like NMM or MO or something else. Data\meshes\actors\character\animations\female Data\meshes\actors\character\character assets female 3.Install MagicNippleSkeleton.7z, overwrite if asked. 4.Run FNIS generator with the "gender specific animation" checked if you don't need the optional files. From now on, you can cast the magics from nipple and shouts from schlong. Optional 4.Install MagicNippleSpells.7z if you want the spells and visual effect. 5.Install Schlong Shout.7z if you want to change the animation of shouts. 6.Choose onle one set of animaton between MagicNippleAnimation_Ground.7z and MagicNippleAnimation_Float.7z, then install it, if you want to change the animations of magic casting. If you want to use MagicNippleAnimation_Ground.7z, installing New Animation for Magic Casting by xp32 first is recommand. 7.Install MagicNippleFloatReleaseAlt.7z if you want to use another floating releasing animation. 8.Run FNIS generator with the "gender specific animation" checked. 9.Check and enjoy in the game. Notes 1.May Groovtama add this feature in his work? (Comfirmed, a variant will be add to the 2.0, thanks) 2.The skeleton is modified for my character. Because the difference between the scale of breasts, sometimes it is not suitable for your character. I will write down how to adjust it on 2#. 3.Even with this mod, you still can't equip weapons in both hands and magic on both nipples at the same time. What I do is just move the nodes which attch the magic. 4.All females in the game will use the nipples and new animations to cast spells. If you don't like this, try PC Exclusive Animation Path 5.There are still bugs with the animations. In 3rd camera, aimed-concentration magic(those you must hold the key to keep them casting on where you aimed, such as flames) will be randomly “blocked”(nothing shoot out) if you are standing or moving, and seems to be completely blocked when you're sneaking. This has to be fix by someone who knows about animations well, and it is beyond my capability. So just don't use that kind of magics if you don't want to be blocked. Credits to the authors of the animations used in this mod. And you are welcome to share this mod.- 27 reviews
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Version v17
61,846 downloads
Hello everybody! After a long time lurking I`ve decided to help out the Loverslab community with more animations. Right now I will focus on animating more creature on human animations, but later it is possible that i wil make more human on human interactions. To be clear: This is a package for modders that only include creature and human animations. It is only useful to modders since the animations don't do anything without something to activate them. New in V17 - Added 5 consensual horse oral animations, 3 build up and 2 diffrent climax animations (one in mouth and one facial). Important! All animations from my pack (except horse penetration, the new dog and werewolf animations and the riekling animations) are included in sexlab. To trigger them you have to use Matchmaker, Defeat, or any other sexlab based initiator. Dentarr have made a Pack that adds my missing animations (the new werewolf animations are not added) and lots more stuff to sexlab: http://www.loverslab...nasty-critters/ Remember to read Dentarr instructions carefully before installing this pack! Animations are aligned to these creature models. Wolves and dogs: http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/ Wherewolves: http://www.nexusmods.com/skyrim/mods/17027/? Rieklings, Giants, Trolls and Horses: http://www.loverslab.com/topic/30562-creature-features/?do=findComment&comment=763726 Permissions: You can use this file however you like. I won't require credit, but I do appreciate it alot:) Feel free to rename, re-upload or change anything in this file if you want:)- 9 reviews
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8
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- Animation
- beastiality
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Version 1.0
649,506 downloads
File Name: Bestiality Animations Pack File Submitter: Gone File Submitted: 22 Aug 2013 File Category: Animation Requires: Check the Bestiality Animations "Requirements" section. Bestiality Animations Pack ------------------------------------- This is, quite simply, multiple animations for various creatures and their corresponding human "mates" for some creature on human action in Skyrim. This pack supports 15 creatures and has 34 animations. This pack focuses on creatures in a dominant position toward humans. Now that sexlab supports these animations, there is little reason to download the animations yourself! However, you still need the beasiality extras if you want creatures to have the right "equipment" for sex! To effectively use the Bestiality Extras (which provide naughty bits for sex), check out this mod: http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/ (Old thread: http://www.loverslab.com/topic/19526-bestiality-animations-post-your-suggestions/ ) Animation Previews: Creature and Animation List: Requirements: For the animations to not be air humping, you'll need: EternalBlack, Immersive Bodies (Dragon Male and Male Horse) http://www.loverslab.com/topic/15263-wip-immersive-bodies/?do=findComment&comment=340358 (NOTE: ther horses and dragon models are a bit hidden now. You have to download the version without requirements. See his page for more info.) diarawr Horny Dogs of Skyrim (All "fully erect" dog models in the thread work) http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/ Shiro aka X, Adult Real Werewolves (Male, retexture optional) http://skyrim.nexusmods.com/mods/17027//? And the Bestiality Extras (info posted below) Bestiality Extras ------------------------ An addon for the Bestiality Animation Pack that provides various creatures with some genitals that the animations were animated with, and thus everything should line up perfectly if you use these. This covers all the creatures in this pack except creatures already covered by other mods. See the above "requirements" section for models for Werewolves, Dogs, Wolves, Dragons and Horses. To get these to work right in your game, check out this mod - Nude Creatures: http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v11-081113/ There is another mod that has the same functionality as this one, but is frequently updated to accommodate new developments, called Creature Features. I recommend you install after this one, as of right now (5/30/14) that mod doesn't include all the creatures this one does. When it does, this mod will be obsolete. In the meantime, check out Nude Creatures (bold link above) to see which creatures are supported by which mod. Here's the link to Creature Features: http://www.loverslab.com/topic/30562-creature-features-52014/ Creatures List: Reporting Problems and Troubleshooting ------------------------------------------------------------ If you encounter any bugs, message me. If you can't install the mod, please try a bit harder and read the description for this mod more carefully (look at the part that says you don't need to install the animations yourself, they are implemented in Sexlab!) Look at the various tutorials on this site. It's not that hard to figure out and it's probably a problem on your end, not mine. I'm apt to ignore messages that say "how do you install this". Credits and Permissions ----------------------------------- This mod was created to be as maximally useful as possible, which means that if people find it useful to modify or use parts of this mod in their own, then that is fine by me. Feel free to use any part of this mod, in whole or in part, in any way you wish to, including modifying files in the mod or using files in this mod for your own mod. I would only ask that you tell people who originally made it (Gone) in your own mods credits sections, and if you're feeling generous, link to the original mod. Obviously I'm not going to lose any sleep if you don't, but I'd appreciate it.- 24 reviews
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- Bestiality
- Skyrim
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Version 0.73
1,007 downloads
Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. -
Version v 2.1
76,101 downloads
File Name: Get Stripped! Again! File Submitter: bahow File Submitted: 14 Feb 2015 File Category: Sexual Content Requires: skse, fnis, skyui, fuz ro do-h Get Stripped! Again! Description Old Description Hi, new version of GetStripped is ready. It adds two new strippers to the Riften. They’re looking forward to strip you in various ways, or more if you’re unlucky (Only in daylight when the city is safe) Besides stripping events, there is also a new story going on. Again, you’ll get different outcomes and branches according to your choices in story mod. So, choose wisely, or you can find yourself in a more humiliation situation than getting stripped. I added a new “title” feature. So people can share their endings easiliy and without spoilers. More details are below. As the first version, I’ve added a lot of custom animations. All the animations are done by me. But don’t forget that I’m not an animation artist. Some animations ended up good, some ended up a bit lazy. But I bet my coin that you’ll find most of them original, since they’re all situation based and not reoccuring. I’m sure users played the previous versions are familiar with the concept. If you didn’t, you can check the old description. Currently all scenes in story mod are done. I also added a new steal/drop armor mechanic, but it’s locked right now because of bugs. I’ll unlock it later, when I solve the issues and release it as v2.1 with new mechanics. Also, I’m sure careful users will notice some downgrading from v1.1 in Whiterun content. The reason is, that I’ve lost some scripts from older version. I’ll add them again in future. So, for Whiterun content, v1.1 is the definitive one right now. In some of the public scenes, actor dialogue can be interrupted by vanilla NPC dialogue. What I mean is; subtitles getting overwritten by more current ones. Since there is no voice acting, this can be annoying and I cannot disable every non scene NPC. I recommend disabling in game subtitles during playing these scenes. Thanks to Fuz Ro Doh, this will disable the vanilla subtitles, but you will still see mod related subtitles. Do not use the mod on your main save and take a backup! (I don't like to call it a beta release, but that's what it is right now.) Installation I do not recommend manual installation. Other than that, just activate it by a Mod Manager. If you played any of the other versions you need a clean save! V 1.1 A few bug fixes. No new content. V 2.0 New Riften content. New Title Feature New Blush Vision Feature Some downgrades for Whiterun (see description) V 2.1 No new content. More stable mocking mechanic. New "General Cover" feature. New "Get Touchy!" feature. An experimental "Walkthrough". Additional scripts are added to some of the dialogues to catch your choices later on. Previous pathes are included. I don't think you need a clean save to install the new update, but making a clean save is always better. As always, make a backup of your save in case something goes wrong! Requirements SKSE (latest) FNIS (latest) Strongly Recommended: Fuz Ro D-oh (Without; dialogues will be too fast to read, also some scripts may not work) SkyUI (To modify the default options) XP32 Maximum Skeleton (For animations to line up correctly, I'm using XPMS-1-81) UNP (For best animation results, I'm using Base Main 1.2) Also your character should be female. Otherwise it would be awkward. Incompatibility Mods altering Whiterun and Riften Some movement mods are reported to prevent cover animations. I don't use many mods, so I'm not sure which mods can cause problems. In theory, this mods shouldn't be affected by other mods I can think of. Known Bugs Being a vampire may cause some issues. If you have any issues, please name them. In Riften, if both NPCs see at the same time, one of them can strip you even if you're stripped already. Strippers can fall to the water if you're close to the edges while they're stripping you. Sometimes stripping spells won't get recast, if strippers do nothing when they see you, just reload Riften/Whiterun by entering/exiting any building. Note: If you have the following issues: I'm not getting stripped or I'm not getting stripped more than one time, NPCs keep mocking me even after I'm dressed, can't trigger the guard; probably you have an unproper installation. To fix this you need a clean save. You also need a clean save if you have v1.0 installed and want to pass to v1.1. Same with v2.0. - While in Whiterun/Riften save your game and quit. - Deactivate the mod, wait a few ingame hours and create a new save. Quit the game again. - Activate the mod, load your latest save. - Test again. (Most of the time this happens when you install the mod manually, since you can miss some scripts or put a file in wrong directory. I recommend using a mod manager to install.) However, don't mistake the game mechanics of the mod with bugs or real issues. General Cover Feature Now your character plays cover animations whenever you unequip your body armor. For that to happen, you need to open your inventory and basically unequip whatever you're wearing in that slot mask. Cover animations won't occur if you're stripped by script and not by yourself to prevent possible conflicts with other mods. Feature is toggled off as default, so you need to enable it from MCM first. (This would conflict with other mods, that add a similar feature of course. Therefore, keep only one of them active per time.) Get Touchy! After you're mocked by an NPC, if you're close enough to them, they may not keep their hands off of you depending on your cover state. "Walkthrough" You can not see the walkthrough if you've started the story mod in the respective city to prevent possible conflicts within the mod. You need to use it while stripping events are still happening or you can get out of Whiterun/Riften. To be safe, only use it if you're not actively involved in a quest. I do not recommend using it, since it's better to find the titles yourself. Title Feature In the end of the mod, you'll get a title based on the ending you got. It'll update itself while you're playing. You can see it MCM. I'm really curious which scenes you'll get I'm sure someone will find them all eventually. But, please avoid giving major spoilers, or use a spoiler tag. On the other hand, you can share your titles freely, since that's the point of this feature. About Devious Devices If you are using Devious Devices (which I like a lot), and currently have some devices equipped, many animations will look ilogical with clipping issues. So, in this case, mod's events will not be triggered until you unequip them. You can ignore this option in MCM if you want though. If you're not using Devious Devices just toggle "Ignore Devices" option in the configuration menu. Mod Configuration Menu You can change some of the options here. I think they are self explanatory. Thanks for reading, I hope it works with minimal errors and you would enjoy (Again I don't recommend using it with your main save.) Special Credits HotGum: For the amazing artwork of version 2. Check his DeviantArt profile and blog ! Xluxlu: For sound effects and support! Credits Calyps for his Strapon assets. Fore for FNIS and detailed modder's documentation: Custom animations would be impossible to implement without this tool. I think it takes the biggest cake here. (Also for his additional support) xp32 for Skeleton, modders resources and tutorials: I used skeleton provided by xp32 and learned how to do animations by reading his tutorials. There was even an animation ready max file. Authors of SKSE for extended script functions: Nearly everybody uses skse today, I think no more explanation is needed. UNP body mesh: UNP is a great body mesh and it's best for my liking. Blends in with the animations (for me) better too. Nifskope: Basically I use nifskope everytime I export a custom mesh or add a modified vanilla mesh. Also for animated objects (especially in Riften scenes). SkyUI: For easy and user friendly mod configuring. (Also more practical and clean UI). Fuz Ro Do'h: It would be very hard to add many dialogue options without it. Recording an empty voice file and such. All LoversLab community for all of the support! Click here to download this file- 16 reviews
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43
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- Strip
- Humiliation
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Version 2.0
37,532 downloads
This is my first upload at Nexus! For errors or suggestions you contact me. made with google translator Forum link: LoverSlab New version for Skyrim Special Edition! Thanks to Chessman2005 for the adjustment to Skyrim Special Edition DESCRIPTION This mod replaces the default female stand idle. The goal of this idle is to have an effect the female character more sexy. https://youtu.be/rw5xX2qhqOQ https://youtu.be/I-MtJ9XEjTw https://youtu.be/QDJZj-OkwsI HDT PE bug: - In Idle 1 both hands are equal, but too large. And even visible. - In Idle 2, the right hand (skeleton) is much too large - which is why both breasts already moving on the level of the belly button - depending on the body. SOLUTION: RaceMenu + ECE, set the hands at 75% - 80% shrink. FEATURES supports TBBP (HDT) (not included) Breast Collision (HDT) (not included) easy-to-use "Nexus Mod Manager" installer INSTALLATION Just use the "Nexus Mod Manager" to install this mod. RECOMMENDED MODS (recommended not required!) TBBP animation of Dragonfly XP32 Maximum Skeleton -XPMS XP32 Maximum Skeleton Extended HDT Physics Extension HDT Breast Physic and Collision HDT Havok Object Update 1.1: Update fingers fix for Idle Nr. 2 2.0: New version for Skyrim Special Edition CREDITS & PERMISSIONS The re-upload these files is not allowed. I am not the creator of this mod I Thanks to red3113 for his great work! Questions to me in German. My English is not good. ;-) -
Version 1.1
8,003 downloads
Cover Yourself! Well, now you can. [Description] This mod is a dynamic cover mod. It does very little right now, but if I have time in the future I may add a few more things. (although I wouldn't expect much, in fact if you would like to take this mod and run with it. I give all permissions. *Source files now provided in downloads.) The player will cover up if spotted by a humanoid npc if they are wearing no clothes. Simple. Immersive. [Requires] latest SKSE latest FNIS [installation] Download aModestSkyrim v1.7.(This is the only file you need.) Add aModestSkyrim with the mod manager of your choice then run fnis. [Removal] Remove aModestSkyrim, run FNIS, clean save with SaveTool. (I will not be responsible for any broken saves.) [Thanks to] Zaz for the cover animation. FNIS for his animation tools. -
Version 1.01 (Beta)
32,239 downloads
Note: This is intended for use in conjunction with SLAL. If you are receiving a warning from FNIS please download version 1.01. This is my first upload, hope you like it After over coming the arduous process of learning how to import custom animations into Skyrim I developed a work flow and a series of test work. No reason, I never planned on uploading it, just my own personal amusement. It quickly ballooned into 20 separate scenes with FNIS recognizing 294 separate animation files (each file represents an actor in the roughly six positions in each scene, there are a couple duplicates so the number is closer to 280) But seeing as LL as provided me with no shortage of great mods and these wonderful resources, including but not limited to 0sex wonderful tutorials, I decided it was time to give back. I present Master Mike's testpack, this is all hetero stuff, no freakydeeky stuff here, sorry to disappoint. Some of the scenes are standard (hardcore) scenes, but most of them tried to maintain a more lore-friendly theme using the schools of magic in Skyrim in more *ahem* creative ways. With Oral, Boobjob, Vaginal and Anal throughout. List of Scenes: Allure of Alteration utilizes telekinesis to levitate your partner and yourself into titillating positions. Allure of Illusion utilizes mostly charm spells to convince your partner into delivering uninhibited pleasure. I'll be completely honest here when I tell you that I am still a little dissatisfied with a couple of these positions, there are some flaws but overall the work is over 90% complete. I use a custom CBBE bodyslide preset and a custom hdt .xml. Some of these animations I made with hand collisions in mind and some I made with floppy SOS (floppy balls) in mind. Unfortunately the only way to obtain both is to rename my hdtm.xml back to it's original name which honestly has created it fair share of twitchy dick and ball moments but for the most part it works. Hopefully everything here works and is ready to go and you'll have no problem getting it up and running.It has been so long since I got my sexlab stable and running that I forgot all the steps it to do it so please don't PM asking me how to reproduce the screens down below. Let's assume you have SL Animation Loader up and running and you know your way around it. Just don't forget to run FNIS after you install. Let me know if I f'd anything up in this upload. Hope you enjoy These animation files are for you, do what you want with them. Also I want to make two request here. One, if someone has the scripting and modding know how to properly make a spell based sex mod using these animation with effects and such, please do! I'd love to see that happen. Second, I'd love to continue this with a school of conjuration expansion. My idea is that the player summons chains from oblivion for some bondage shenanigans. So if anyone wants to provide me with a modeled, textured and rigged chains asset for this purposed I'd be totally up for it. Use the final screenshot for inspiration. -
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Version 1.08
87,079 downloads
This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP) One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP. A modder can work with both resource packages with a single set of keywords. This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. ######################################## Adaption to existing Zaz and Heretical items ######################################## New armor ######################################## New enchantments ######################################## New spells ######################################## New misc items ######################################## Gallows for modders ######################################## New formlists ######################################## New keywords ######################################## New Location Ref Types ######################################## New GlobalVariables ######################################## New Activators ######################################## New Mod Events ######################################## New factions ######################################## Virtual faction member ######################################## Modders API ######################################## Q & A ######################################## Credits ######################################## The artists that has spend their knowledge or content or both - all credits belongs to them -
Version 20161014
39,236 downloads
Description This mod adds a potion and a weapon to the game which both trigger a female masturbation animation. The Potion is craftable at the ChemLab under Drugs, the Masturbator is currently only available via console. To get either of these Items just type help"mastur"0 in the console followed by the Player.additem Item Id amount command. Issues/Bugs Triggering the Animimation on yourself via the potion while in 1st Person view causes some trouble with the Camera sometimes. Requierments A working version of Fallout 4 Permissions If there is anything you could use in any way just do it Credits and Special thanks - ShadeAnimator for the Fallout 4 AnimationKit - Ag12 for helping me with the Script-
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- Animation
- Masturbation
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Version 2.7
871,092 downloads
Description: Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy! My animations no longer replace vanilla animations. Each animation has its own rug now. 3/11/17 - Updated Rug Version to v.2.7 3/11/17 - Updated Gun Version Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods. Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/ Gun Version The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying. Credit to davethedrunk - Used his mod as a reference for creating the Gun Version Mods you Should Use: F4SE (Fallout 4 Script Extender) CBBE - By Caliente Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect) ---- I don't know what other male bodies would look like during my animations. ---- Installation: Install with a mod manager like NMM or whatever else is out there. Manual Install for the rug version Required: 00 Main Files Choose only one: 01 Default Plugin 02 Default Armor Plugin 03 Default No Undressing Plugin 04 Relax Plugin 05 Relax Armor Plugin 06 Relax No Undressing Plugin Again, Choose only one: 07 Visible Rugs 08 Invisible Rugs Lastly, Choose only one: 09 Dildo Black 10 Dildo Pink 11 Dildo Tan 12 Dildo Blue 13 Dildo Purple 14 Dildo Green How it Works: The rugs should be located under Resources -> Misc section when settlement building. --- Paired Animations --- 1. Place the male rug down on the ground 2. Place the female rug down on the ground 3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other. 4. Assign NPCs to the rugs or use one of the rugs yourself 5. Magic --- Solo Animations --- 1. Place one of the solo animation rugs down on the ground. 2. Assign a NPC to the rug or use the rug yourself 3. Magic Other Mods that you see in the screenshots (Not Required): Mass Pike Loft Player Home - By JPitner LMSE (Lots More Settlers and Enemies) - By Recluse Improved Skin Texture For CBBE - By kellogsfrostedflakes Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures) Place Everywhere - By TheLich Homemaker - By NovaCoru Resources used to make the animations: Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod. For those that are interested in attempting to create animations themselves. Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need. Tutorials: Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous Exporting Anims Fallout 4 - By The Shiny Haxorous -
Version 1.0
427 downloads
You might have noticed that quite a few male NPCs in Dragonborn use female walking/running animations. This is because they are flagged to use the animations for the opposite gender in their records. I don't know if this was intentional or not, but I personally find that rather disturbing. So this plugin basically clears the "Opposite Gender Animation" flag from those male NPCs in the Dragonborn DLC. Please let me know if you find any other male NPCs like this that I haven't covered in this plugin. I will add them in the next version. Note: Depending on the version, UDBP/USLEEP users may not need this.-
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- Dragonborn
- Male NPC
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Version 1.6
426,649 downloads
SLAL - Animations by Leito Update 9/12/16 -Added several new Riekling animations Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4 -Fixed camera bob (again) for blowjob 1 and 2 animations -Temporarily disabled strapons for all 3 FFM animations Description This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here. Animation List Consensual Non-creature Aggressive Non-creature Furniture Creatures Requirements SexLab Framework and all it's requirements More Nasty Critters and all it's requirements only if you're using the creature pack SexLab Animation Loader and all it's requirements FNIS Recommended Mods FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip. Installation Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them. Install my mod and pick whichever modules you want from the popup. Click 'yes' to overwrite everything. Run FNIS. Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order. In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs. If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu. Known Issues Some animations have issues that I can't/haven't had time to resolve and includes the following: Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL FFM 1 - Temporarily disabled strapon FFM 2 - Temporarily disabled strapon FFM 3 - Temporarily disabled strapon Riekling Gangbang - May or may not work (SLAL issue?) Resources Animations By Leito Credits Leito - mod maker, animator Ashal - Sexlab Framework orxx - Sexlab Animation Loader rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack forerunner414 - Leito Animations Pack dentarr - More Nasty Critters fore - FNIS pornphile - character rig Zaz and Xaz - bondage furniture mod makers and the community in general Bethesda others that I can't think of right now -
Version 1.0
2,388 downloads
WalkAnimSwitcher v1.0 Description: This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down. Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation. This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled. Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini. When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again. To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception) Here are all the Walking Animations: ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims) Conflicts: None Known Issues: I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this: Load your game Open console and type showracemenu, press enter Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims. No game crash? Enjoy! Requirements: OBSE v0020 Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Version History: 1.0 - Release Credits: Mur_Zik and Surazal for Real Walk and famous Sexy Walk beni and amsterdam2019 for Pretty Woman nao4288 for Womans Move Umpa for sexy walk with hand on hip tbsk for Improved Posture and Walk sinkpoint for Manly Stride Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file. -
Version 1.0
853 downloads
Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P -
Version 1.3
584,570 downloads
Description This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations. Animation List Aggressive Jerking & Choking Standing Chokehold (Anal) Normal Wheelbarrow Laying Gorilla Handstand BJ Laying BJ Kneeling 69 Layed-Back Fuck 3-Way Double Penetration Spitroast Creatures/Animals Dogmeat Style DogmeatStyle (Faster) Dog Handjob Dogmeat Animations, Information for Modders Behavior Graph: Actors\Dogmeat\Behaviors\DogmeatDefault.hkx Anim Event: dynamicIdleLoop Looping Seconds: Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit) Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting) Max: 255 Replay Delay: 0 Credits DocClox - Four-Play vinfamy - All the stuff he does for Four-Play -
Version 0.0.8.2
445,625 downloads
Before we start: Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well. What It Is A sex animation framework based on Crazy6987's sex animations. Installation Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about. Software Demo Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes. How to use it The source is included in the archive, and that's probably your best documentation. Briefly however: The module name space is "four_play" and the main quest is four_play:Main There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main. Umm... I could have probably used a little more imagination in some of those names... Nevermind. four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0) This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen. There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it. function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0) This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used. When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway. Callback The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect. Known Issues No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to. Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop. Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe. Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason. And probably thousands more - I'll update the list as I remember them (or am reminded!) Custom Races Custom races need to be registered from a script. I've made this as easy as I can: race property my_race auto; ...four_play:Main.register_race(my_race) Troubleshooting Guide I can't get to the test cell! The test cell is just a cell like any other interior location in the game. You got there by typing coc 4test from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected. Stripping isn't working! As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date. No, really! Stripping isn't working! Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following: Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent: [Papyrus]bLoadDebugInformation=1 Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above. The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development. F4SE is installed and up to date, I'm loading debug information and there's still no stripping F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all. Stripping isn't working, I tell you! A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this. Animations Aren't Working Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it. If All Else Fails There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that: Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem Dependencies: F4SE: Now needed for stripping. Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it. NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work. -
Version 1.0
14,959 downloads
Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested) -
Version 0.1
1,286 downloads
STARBOUND ANIMATION FRAMEWORK DESCRIPTION: My first mod ever! This mod is [eventually going to be] a modder's resource to handle animation of the player and NPCs in Starbound using their active visual assets. No cloning, no fakes, and no 'invisible' replacements - this framework aims to use the actual characters as they exist and animate them. This mod does nothing on its own, but enables players to create and include .sequence files that the framework uses to animate the characters. Important notes: - THIS MOD IS PRE-ALPHA AND SHOULD NOT BE USED ON SAVES WITH LONG HOURS. YOU HAVE BEEN WARNED. - This is, at this point, an in-progress proof of concept. It is quite incomplete, though a lot of work into trying to make it as bug-free as possible has been done. This is more meant for modders to be able to poke around and see how I intend to implement this once current showstopper problems are fixed or worked around. - It is currently in a heavy debugging state - it WILL flood your starbound.log with stuff that I use/need to see that things are progressing, though I have turned off some of the more spammy ones. Installation: Just extract the animFramework_pre_alpha.zip and place the extracted animFramework folder into your /gamepath/Starbound/mods folder. That's it. How to make it work: When you first get this mod in your Starbound, it won't do anything. You will have to manually start the invisible quest that runs everything by going into admin mode (type in: /admin) and entering in the following command: /startquest "'animFramework'" (single quotes INSIDE double quotes - this is necessary or you'll just get an error). Once the mod is running on a save file, you shouldn't need to do this again. I intend to automate this in the future. After the quest is running, you'll need a way to start the animation. I have included an activeitem that takes the place of some other script starting the animation process. Use the command /spawnitem animControlActivator to give it to yourself. Since the current default setup of the animFramework is to display setting up both the player AND an NPC, it will spawn a generic, naked human villager NPC to be used when you pick up the animControlActivator item. If there already is a usable NPC nearby (close to your character), it'll just use them instead of spawning another. When you use the animControlActivator, you will see a big green plus appear. This is just a placeholder to show that the animation framework vehicle has spawned properly and its scripts are working (if you don't see a green plus, something went wrong somewhere). The animation framework will then take over control of the NPC and your character and animate according to whatever .sequence file has been selected and the plus will vanish and return control to both the player and the NPC when the sequence is finished. .sequence files - how do they work? The .sequence files are the bread and butter of the animation framework. (Check the resources below) I have also included three sample .sequence files for people to poke at/look into, called "testOne.sequence", "testTwo.sequence", and "testThree.sequence". Just know for now that the default one called for the example is testTwo.sequence. Known issues: Due to this being pre-alpha there are a lot. I will focus on the primary ones: Not tested for multiplayer compatibility NPCs do not animate (they just stand there, though their emotes do change) - Currently a showstopper, might be a hard engine limitation Participants currently do not change their facing direction as they should in accordance with the sequence Resources (helpful for understanding how to build assets for and use this framework): Breakdown of the .sequence file Expanding the Spritesheets to increase animation possibilities (Part I) (Part II) -
Animations Here Lesbian 1 Lesbian 2 Lesbian Dildo 1 Lesbian Dildo 2
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Ooh... I'll try this later. Source: 3j's Animations
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Animations Here READ FULL ENTRY FOR GIFS Female Solo 1 Female Solo Chair Female Solo Dildo Anal Female Solo Dildo Vaginal Female Solo Toy Cowgirl Anal Female Solo Toy Cowgirl Vaginal
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Animations Here READ FULL ENTRY FOR GIFS Anal Doggy Anal Doggy 2 Anal Missionary Anal Missionary 2 Anal Powerbomb Anal Reverse Cowgirl Throne Anal Doggy Throne Anal Reverse Cowgirl
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Animations Here READ FULL ENTRY FOR GIFS 69 Blowjob Blowjob 2 Blowjob 3 Cunnilingus Cunnilingus 2 Throne Blowjob Throne Cunnilingus