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Found 10 results

  1. [WIP] Traps, Pitfalls and Dangerous Things View File Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods Submitter JimmyJimJim Submitted 11/22/2016 Category Quests Requires Special Edition Compatible  
  2. Version 1.0.1

    10,058 downloads

    "Simtasia Animation Accessories" renamed to "Simtasia CAS Accessories". This is the collection of accessories required for Simtasia Animations ( prior to Simatasia Animations version 20200718). The accessory needs to be equipped in one of your Sims outfits to use while playing the animation. Includes accessories for Simtasia Animations to date. The "Simtasia Stimulator" accessory is specifically designed to work with Simtasia Animations. The other accessories may be found suitable to work with other creators animations. Note: All of the "Simtasia CAS Accessories" can remain in game and be used as accessories with CAS outfits" They will not break the game or cause any issues with the new "Simtasia's Animations version 20200718". If your Sim has an accessory equipped when an animation starts they will possibly have two items in there hand. Use the WW menu to remove the accessory during the animation. Note : Simtasia Animations version 20200718 (Patron only) uses "Simtasia's Spawnable Toys" package (Patron Only) to auto equip the item required for the animation. These "Spawnable Toys" cannot be used as accessories but can be placed on surfaces as decorative objects or your Sim can pick them up and put them in their inventory.
  3. So, here's Chapter 5. It's a bit shorter than the last chapter, but my idea for Chapter 5 kinda ballooned, and has now taken over the next several chapters. I did a lot of experimenting in this chapter. I feel like some of it worked out really well, and some of it still needs a little work. Previous Chapters can be found here: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Lexi Stories (Featuring yours truly) Can be found here: DVD Extras A Message From Lexi And, on with the Chapter! Meanwhile. In Solitude...
  4. This week, everything in my life decided to blow up, so I've fallen a bit behind where I'd like to be. I wanted to release the full chapter by the end of the week, but now it'll more likely come out sometime late next week. In the meantime, I thought I'd drop a trailer for Chapter 4 to enjoy while you wait. Chapters 1 and 2 aren't extremely important, and they're done in a completely different style. I might go back and "remaster" them when I have some time, but for now I'd rather keep the story moving forward. Chapter 3: A Bard's Pride, can be found here: So, here's the preview trailer. Enjoy! More to come, hopefully next week. This chapter is also shaping up to be longer than the last.
  5. I have recently bought a new PC....specifically so I can use VR, skyrim and modding + adult content. Is there anything out there that shows you have how to set up the vive, vorpx and modding all together in one article? I was hoping that someone out there has VR, Vorpx and skyrim + mods (ENB, adult content etc...) setup that can give their thoughts on their experiences playing skyrim in VR and how they got all of it to work together I am trying to find good source material that shows me how it all fits together before I go and purchase the vive as it is $1300 AUD
  6. Simtasia CAS Accessories View File "Simtasia Animation Accessories" renamed to "Simtasia CAS Accessories". This is the collection of accessories required for Simtasia Animations ( prior to Simatasia Animations version 20200718). The accessory needs to be equipped in one of your Sims outfits to use while playing the animation. Includes accessories for Simtasia Animations to date. The "Simtasia Stimulator" accessory is specifically designed to work with Simtasia Animations. The other accessories may be found suitable to work with other creators animations. Note: All of the "Simtasia CAS Accessories" can remain in game and be used as accessories with CAS outfits" They will not break the game or cause any issues with the new "Simtasia's Animations version 20200718". If your Sim has an accessory equipped when an animation starts they will possibly have two items in there hand. Use the WW menu to remove the accessory during the animation. Note : Simtasia Animations version 20200718 (Patron only) uses "Simtasia's Spawnable Toys" package (Patron Only) to auto equip the item required for the animation. These "Spawnable Toys" cannot be used as accessories but can be placed on surfaces as decorative objects or your Sim can pick them up and put them in their inventory. Submitter Simtasia Submitted 11/11/2019 Category Objects Requires Base Game to equip and WickedWhims mod to use in animations.
  7. Nyls Creations Hot Boys V1.0.0 +Update View File Hey guys I'm here now.❤️❤️❤️ I am 28 years young and love to create mods for games. I create mods for Skyrim and the sims 4. This mod will be extended and there will be many more pictures. _______________________________________________________________________________________________ Have a nice day Changelog: Version1.0.0 added: 16 Hot Boys Wallpapers (Large Picture Frame) Version1.0.1 added: 15 Same As Version 1.0.0 Pictures But Smaller. (Enjoy) My Skyrimnexus profile: https://www.nexusmods.com/users/6906659?tab=user+files Here is my youtube channel for random Sims4 stuff https://www.youtube.com/channel/UC-cHTTna8MYpgoaokLHGxEA? If you like you can also support me on patreon Video from Version 1.0.0 Download NOW ❤️ LoverslabV1BilderTrailer.mp4 Video from Version 1.0.1 Download NOW ❤️ LoverslabV1.0.1.mp4 Enjoy Submitter Nyls Creations Submitted 09/07/2019 Category Objects Requires Sims 4  
  8. Version 1.0.1

    4,145 downloads

    Hey guys I'm here now.❤️❤️❤️ I am 28 years young and love to create mods for games. I create mods for Skyrim and the sims 4. This mod will be extended and there will be many more pictures. _______________________________________________________________________________________________ Have a nice day Changelog: Version1.0.0 added: 16 Hot Boys Wallpapers (Large Picture Frame) Version1.0.1 added: 15 Same As Version 1.0.0 Pictures But Smaller. (Enjoy) My Skyrimnexus profile: https://www.nexusmods.com/users/6906659?tab=user+files Here is my youtube channel for random Sims4 stuff https://www.youtube.com/channel/UC-cHTTna8MYpgoaokLHGxEA? If you like you can also support me on patreon Video from Version 1.0.0 Download NOW ❤️ LoverslabV1BilderTrailer.mp4 Video from Version 1.0.1 Download NOW ❤️ LoverslabV1.0.1.mp4 Enjoy
  9. Version v0.96f

    14,327 downloads

    Traps, Pitfalls & Dangerous Things Known Issues If you are not encountering any traps at all please try cycling the setting for "Trap Clearable Areas" in the MCM and make sure the "Trap Layer" is active If you are seeing lots of Debug Messages then you can now turn them off in the MCM Massively Negative Skill Values People using versions before V0.91 may encounter a bug where your skills end up and as a hugely negative number. This was because some of the spells applied a stat modifier which wasn't being cleared after the spell had ended. To return your skill value to normal use the following console command. player.restoreactorvalue xxx 1000000 where xxx is the skill e.g. player.restoreactorvalue sneak 1000000 When Upgrading Please use the options "Restart MCM" and "Restart Quest" debug options. This will shutdown the quests and refresh any altered scripts. Clean Installation To do a clean installation... 1. Remove this mod from your load list. 2. Start Skyrim and load up your current save and ignore the warning that this mod is no longer available. 3. Once loaded, save your game and exit out of Skyrim. 4. Re-enable this mod in your load list and start Skyrim and load your save game. The mod will reinstall and all scripts and quests will be reset. Overview If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events and traps while you are venturing through these areas so that you'll never know exactly what will happen. The mod currently has two main parts... 1. Auto Trap Layer This spawns an invisible NPC who will "super speed sprint" around the current dungeon at random dropping traps and extra mobs as they go. You can configure the ratio of traps to mobs as well as the frequency of their creation. The traps triggers are visible so you can avoid them if you are paying attention. Have a look further down this page for a list of currently working traps. 2. Random Events These work on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!). You can configure the min and max amount of time before a new event will take place. Events are designed to happen infrequently, they are random and unavoidable. Current Status The trap laying system is in and working. It will detect suitable trappable areas and plant random traps where ever it can! The new trap system allows the mod to build its own traps based on a selection of trap effects. Trap effects range from simple alarms all the way up to spawning ghostly guardians and equipping devious devices. Traps can have 1 or many effects and some may even be able to kill you outright! There is also a very very small possibility that a trap will not do anything. Traps take many forms. Some are obvious such as Pressure plates and Runes. Others may not be so obvious such as general clutter. Traps can also take the form of Critter Traps. These use critter related items such as egg sacs to create critter ambushes. In addition to traps, the trap laying system can also spawn in mobs of new enemies based on the current location type making every adventure different and unpredictable. The MCM allows you to configure the density and ratio of mobs to traps as well as many other things. Dependencies 1. All DLC for Skyrim 2. Fuz Ro D'oh 3. Latest Version of Sexlab Soft Dependencies 1. Devious Devices - Integration and all dependencies Current Traps Effects Standard traps can have 1 or more of the effects listed below. Alarm Trap All traps trigger an alarm, but the strength is randomised - maybe you'll get lucky and it won't alert every single monster to your location! Damage Trap Instantly applies a random poison, lightning, fire or frost damage effect. Spell Trap Fires a random spell which may apply a disease, do damage or some other effect! Guardian Trap Spawns a ghostly guardian which attacks you on sight! Paralyse Trap Paralyses you for a short period of time Naked Trap Strips you of your main armour and locks your inventory for a short period of time Devious Trap Will equip a random magical devious device on you for a configurable length of time. The device will also apply a (realistic) magical debuff for the duration! Thanks To... All those involved with the SexLab Framework and Devious Devices mods user9120975435 for helping with some of the ideas Everyone who's downloaded and helped troubleshoot my other mods
  10. http://www.openlettertopatreon.com/ So any chance to win against a system?
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