Jump to content

11 Screenshots

About This File

THINGS IN THE DARK

 

 

IMPORTANT NOTE : the mod is very huge, by heavy bugged. There is no many content I can't test them alone anymore. So, as I done for FTD, I plan a complete redone of TID.

The mod at hus current state is playable, but you'll need the console commands.

 

 

I : The First point

  • 3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod.
  • Some Morrowind ester eggs (ash statue, ascended sleeper).
  • Female player focused mod... but fully playable by male player now !
  • A (not little) Lovecraft touch.


Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two).

 


Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID).

 

Dependencies :

  • SexLab
  • More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations)
  • Fuz Ro D'Ho.
  • Dawnguard
  • ZAZ


Optionnal Patches :

  • TID Hair Patch (Thanks Amrovich)
  • TID UNP Armors (Thanks Amrovich)

 


Recommanded mods :

  • SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem)
  • Captured dreams (for Slavers : extend business quest)

 


Strong Recommandation :

 


In video (thanks to Shinjy72) :

 

II : Mod description :

 

Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them !

  • The city


Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim.
Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system.

  • Ibn Inhabitants


Ibn is habited by Falmers, Pure falmers, and other races.
Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs.
Vanilla falmers serve the pure falmers has workers and warriors.
Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents...
Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse...
Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers.
Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles.
Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers.
The Whispering One is a strange warlock, devoted to Chaur Tegoth.
The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her.
Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong).

  • Vanilla Falmers :


Once the player become a Servant, Lot of Falmers and Chaurus are non hostile.
War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile).

  • Services/Shops


You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services :

  • Lheelvu can sell you zaz devices.
  • Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold.
  • You can sell your slaves to Lheelvu.
  • Allie can sell you mushrooms
  • Skala can sell you Human meat and ingredients
  • An Arena, where your slaves and followers can fight for you.
  • you can seel a follower to Simza : your follower will make gold for you every day (cumulative !)
  • Home for Player :


Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall.

  • Followers and Falmers :


Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services.

 


Quests :

 

1 : the Beginning :

 

Normal way : Done.

  • Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry...
  • aTID0Starter : collect rumors from Whiterun citizens and Inn keepers.
  • aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi.
  • aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth.


1bis : slavery part. Done.

 


Player will be used for Falmers needs, and for tunneling...

  • aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave.


This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters.

  • aTID1SlaveJobDaithe : when player works for Daithe
  • aTID1SlaveJobHashep : when the player works for Hashep
  • aTIDSlaveJobMine : when the player work in the mine.
  • aTID1SlaveTaskMine : mine ores.
  • aTID1SlaveTaskMine : get food for the miners.
  • aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight...
  • aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes...
  • aTID1SlaveTaskHashepMeat : collect human meat.
  • aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way...
  • aTID1SlaveTaskDaitheTrain : a little remind of your position...
  • aTID1SlaveTaskFish : fishing salmons.
  • aTID1SlaveTaskMutator : breed some chaurus eggs...
  • aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts
  • aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel.
  • aTID1SlaveTaskPunishement : get punished
  • aTID1SlaveTaskDeath : be food for chaurus
  • aTID1SlaveTaskKerek : fight for death for beef meat...
  • aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves.


The Choice : Done.

  • aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn).
  • aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die.


Stay like you're are, or change your race and become a Pure Falmer.
In any case, all the process occur in the Mutators sewers.

 


2 : Underworld war (Main quest). Done.

 

Part 1 : the Reach

  • aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him).
  • aTID2Farm : some farm jobs...
  • aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins...
  • aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you.
  • aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes.
  • aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist.
  • aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte.
  • aTID2Raider3 : kill an investigator, and enslave his sister.
  • aTID2Whisper : find a broodmaiden for the Whispering One.
  • aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude.

 


Part 3 : Change the plan... Done.

 

The player will need to get the gloomlurker rank to advance the core quest line.

  • aTID3Begin : Infect Rorikstead, and meet Falmer's true nature...
  • aTID3Enquiry : find clues about who wants your death.
  • aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost.
  • aTID3Kill : eliminate one of the warmongers who want your death
  • aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One.
  • aTID3Z1 : Give to Nathrezin her new Synod mage pet.
  • aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth.
  • aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers
  • aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum)
  • aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky)


Part 4 : it's just a start...

  • aTID4Begin : begin to infect Skyrim cities (in progress)
  • aTID4SideQuestNoble : take possession of your new home, recruit your suite.
  • aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective.

 


3 : Slaver themed quest. Done.

  • aTID3Slaver1 : negociate with some slavers in skyrim
  • aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers.


Dialogues and management quests :

  • aTIDDialogueArena : manage the Arena.
  • aTIDDialogueServices : manage whores dialogues, sell follower to Simza,
  • aTIDDialogueIbn : Ibn NPCs dialogues
  • aTIDDialogueNobleSuite : manage the Noble Suite
  • aTIDDialogueSlave : manage slaves dialogues and aliases

 


4 : Other Ibn Factions themed quests lines :

 

Mutators themed quest line (done)

  • aTID2Mutator1 : test the spreading ability of Thiakal new parasite.
  • aTID3Mutator3 : another parasite test... and a deal with Korathi
  • aTID4Mutator4 : infect Solitude leaders with the upgraded parasite !


Temple themed quest line (done)

  • aTID2Temple1 : made some tasks for Adrusu, the temple intendant.
  • aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project.
  • aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm.
  • aTID4Temple4 : infiltrate cultists in all skyrim temples.

 


5 : Side Quests :

  • aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath.
  • aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse.
  • aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done.
  • aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0
  • aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done.
  • aTID2SideQuestFalk : solve the problem in Falkreath. Done.
  • aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done.
  • aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done.
  • aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services.
  • aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male).
  • aTID2SideQuestMiquote : help Simza to fix Miquote behavior.
  • aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you...

 


Spells :

  • aTIDChaurusArmor : Linked Chaurus Armor.
  • aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth
  • aTIDChaurusSpit : Spit poison as a Chaurus
  • aTIDTameSpell : use sex for taming wild beasts
  • aTIDReaperSpell : turn human into twisted horrors.
  • aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property.
  • aTIDTeleportSpell : teleport the player to Ibn Temple.

 

Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.

 

Vanilla Cells modified :
- Nchuandzel02 (Passage to Ibn)
- Gloomreach02 (Passage to Ibn)
- DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins)
- MarkarthWarrens (Kaithe)
- MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods.
- Markarth Inn (Loulia added into that cell).
- Liars retreat (two NPC + a door)
- Echo Cave (a door)
- New House near Falkreath (so, a wilderness cell modified)
- Riften small world (door for Brothel)
- Windhelm small world (door for butchery)
- Markarth dwemer museum (Anet, Rhan Tegoth)
- a land in the Rift (the thunderstruck land)
- more cells...

 

Ressources :
- Music : DeathTrap Dungeon OST
- Author of Skymomod (textures for Chaur Tegoth)
- Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/?
- Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/
- Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/?
- MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/?
- Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/?
- pregnant body from Sexlab stories.
- Molag Bal helmet from Vigilant.

 


What's New in Version 2.11

Released

  • aTID2.11
  • Some errors fixes
  • Try to fix the atid3z1 quest
  • some sctripts improvements.
  • Add some activity in the city.
  • aTID2.1
  • Tybri supressed
  • new quest : atid3z1
  • aTID1falmer : contionnal town supressed for dunmer
  • Ervona need to move to the Barracks
  • Try to fix the slave follow framework dialogues (slavefollowvar == 0 replaced by an evaluate(-1) + notification)
  • aTID2Raider1 : mileny script fix
  • atid3begin : scene dialogues fixed
  • aTID4TaskTemple4 : modified, loulia is now integrated
  • delete rift conference hall and ext cell by tescedit
  • aTID4Begin : add a short cut for acces to the epilogues
  • Fishery : regen fish for slaves rasks
  • aTID1Slave1 : checkslaveMaster changed for avoiding the infinite notification bug.
  • new face for Ithala
  • Adrusu become a man
  • aTID2SideQuestLoulia : conditionnals fixed
  • aTID2Raider2 : packages for falmers and seath for force them to stay in the cave.
  • aTID1SlaveTaskDaitheTrain : add conditionnal to Henry
  • aTID2Whisper : add a debug option (Thalorel)
  • aTID3Whisper : fix trigger, packages for Whisper and broods
  • windhelm outpost : navmeshes fixed
  • Solitude outpost : fence fixed
  • Try to add boots and gloves to pregnant bodies
  • Quest actor dialogue event for falmer whores (copie of radiant prostition damn competition quest).
  • Remove the tired stuff
  • Lareen improved (spells, staff)
  • Animonculty : add lights at the entrance.
  • aTID3ZFree : script for remove blockers and door with the ritual lights.
  • Dreamlands : change small world name, addapt Hashep dialogues, adda falmer tent.
  • new quests : atid4sidequestnoble and atiddialnoble suite : manage the player as noble suite.
  • Liskit flat redone, and become Pym appartments.
  • aTID2Begin : stage 0 integrate Selkurthi death event.
  • Tame spell repaired
  • atiddialogue : corrupted quest deleted, scripts fixed
  • atiddialogueservices : Volukar services fixed, script repaired
  • Tiredness spell and magic effect removed
  • new quest actor event : atiddialogue
  • some ibnsmallworld modifications
  • atid4sidequestnoble : quai package need fixe
  • raider 2 : move to for seath and player
  • aTIDDialogueSlave : improving Slaves sell
  • aTIDDialogueService : redone some dialogues, deleted useless ones.
  • aTIDDialogueNobleSuite : dialogues for recruit Magda, Cherry, Lynn, Frendnir.
  • aTIDDialogueService : sell Follower, and sell follower to Simza dialogues added + Variable
  • script for follower loan money
  • skeever rape trigger improved
  • Noble Suite : script for checking dead suite members.
  • Arena : try to enhance aggression


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use