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Roggvir

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About Roggvir

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  1. Do you mean the manager doesnt allow both strap harness and nipple piercings equipped? (that would be an error in the manager) Or you mean that the strap harness cannot be worn with the nipple piercings? (which would be an error in DD, as it should be possible to wear both items together) Yes, that could be usefull. That being said, i dont think i will be adding this into current version, as i dont feel its worth the hassle (i may change my mind, but no promises), but i will definitely add it into a new version (which i will make when/if DD itself gets updated). I am not sure i understand correctly, but if i do, i think the problem simply is that some of the worn items, left equipped because of "no strip manager", prevent the new items equipped due to a slot conflict - the new items cannt be worn together with some currently equipped item protected by the "no strip manager". I dont think there is a way to change this behavior. When the items are getting unequipped (at which point the "no strip manager" may prevent some from getting unequipped), the "no strip manager" has no way knowing which items might some other mod/system try to equip afterwards. The "no strip manager" cannot make an exception, allowing any of its protected items to get unequipped due to the item being in conflict with some other item that another mod/system will later try to equip - it doesn't have any knowledge of these "future" items, and there is no way to get that knowledge (if anybody says they see the future, they are lying ). The only way to do something about this, would be to integrate all these mods into one. That means the "DD manager", the "no strip manager", AAF, and any other mod that would be normally using these (like "AAF Violate" or some RSE Element mod, or whatever), would have to be joined into ONE with changed implementation where the uncertainty about future items is removed. That, or the implementation of almost all these mods would have to be changed, not just the "no strip manager" or the "DD items manager". I will think about it again when working on the new version of any of my mods, but i dont think there is anything i will be able to do about this. BTW. isn't the "no strip manager" kind of obsolete, since you can define protected items in AAF?
  2. Yes, because that is how you set it. If you want higher chance of getting the Strap Harness, then set it higher on the expense of Chain Harness which you set a bit lower, try both at 60%. There is no "right" way, not without knowing some context - no matter what percentages you set, or which picking algorithm you devise, it will always be something artificial that doesn't really make sense anyway. Whatever you propose, does not have more logical sense than anything else that exists or anybody can think of (again, without context). Any sensible logic can be devised only based on knowing the situation, and what is the goal, but there is no way knowing that without making a mod that provides certain situation. This is about picking RANDOM devices - the word "random" doesn't allow for any situational logic (then it wouldn't be random, right). I am not against what you want, but to me it doesn't make any more sense that current implementation, and therefore i dont see the point of it. The "10% chance" you keep repeating is not really a thing. If you set first category to 90, and second to 80, that doesn't mean the second category will be used in 8%, not in reality. All the "probability" settings are just to give a hint, some number ppl can lean onto, nothing more. Just set both categories to 50-60, or whatever is needed to achieve a more balanced outcome that suits you - no need to inject any more calculations (again, they cannot even make sense without knowing context and goal). Yes, those lists are slow, it was just a lazy workaround to make the stuff work, and i never got to change it since. It was simpler from user perspective - filling and maintaining few lists is way more comfortable than filling sctructures with item forms and asociated mask (relying on item slots is not enough with how the devices were setup). If (when?) a new version of DD gets released, then i will make new version too, but imo there is no point doing anything before new DD is out. You seem to know what you want, so, just make your own alternative version of this thing, or make a patch for it, whatever suits you best. But i am sorry, it feels pointles to updating this until a new DD (hopefully with many changes) is out, or unless there is a bug that needs fixing.
  3. Each category has some probability assigned, and the picking attempts will go from highest probability category to the lowest probability category. So if you set Chain Harness category to 90%, and Strap Harness category to 80%, then it will start with the Chain Harness category. It will generate random number N in range 0-100: - If N is lower or equal to 90 (90% probability), it will pick random item from the Chain Harness category, and then move to pick items from next highest probability category, skipping Strap Harness or any other conficting item categories. - If N is greater than 90, it will move onto the next highest probability category, which will be Strap Harness with 80% (no conficting item was picked yet) and "rolls the dice" for that category with winning score between 0 and 80 (80% probability).
  4. You have obviously a different idea of what correctly formated archive means and how it is supposed to be. I format the archive according to what i got used to from NMM, and later adopted as a standard for my own mod manager, so the way i do it, is actually correct for me and anybody possibly still using NMM. Btw. i dont see me "bashing MO" anywhere, where did you get that silly idea? i mean, of course i think MO is an utter piece of crap, but until now i never mentioned it I thought MO was supposed to be "superior", so i am surprised to hear its got such silly problems - i take it as a reason not to even bother with it. I might consider changing the format to conform to the new Vortex if a change would be neccessary, but only after it gets out of Beta and only if i deem it not be a piece of garbage (which i very much doubt).
  5. Thank you. I added a note about it to the top of my No-Strip Items Manager download page.
  6. I had no idea Bethesda is giving them away?! That is great news! Where did you hear that?
  7. I'll have a look at whether it would mke any sense to make a patch for AAF or RSE.
  8. I dont know what you mean by "AAF frame", but yes, it does work with RSE 4.0. If/when a new version of Devious Devices gets released, there will be an update to reflect any changes and hopefully with better functionality. EDIT: CRAP! I thought i am replying in the Devious Devices Item Manager thread Sorry. As far as i know, AAF does not have a built-in support for this mod, but i dont think there is a need for it - AAF should have its own way to define items which should not be stripped.
  9. Roggvir

    [idea] Buildable sexbot

    I decided to take a stab at some robotic schlongs. Primarilly for the Servitrons, but should also work with Gen1/2 synths. Still a WIP, missing some plate/socket part the schlong is supposed to come from, and no proper materials/textures yet.
  10. Roggvir

    AFF treat female pc as male?

    Yep, pretty much. First wait for a new version of AAF which should have that keyword functionality in. Then you will still need some way to add that keyword to the player character, but that should be super simple - if you wont be able to do it yourself, or wont be able to find any mod that would do it, feel free to PM me then and i'll slap something together.
  11. Roggvir

    AFF treat female pc as male?

    For AAF, your first problem may be soon solved by the new gender override keywords once the new version is released. In the meantime, i am afraid only a custom race may be able to help, but i dont know if there is such a mod, and making one yourself is probably out of the question (it comes with a LOT of problems that aren't worth it, knowing a new version of AAF would solve this for you). No clue about any of the other things.
  12. I wish you wouldn't do that. My OCD thinks that making a patch that removes the activity2 from those files would be much cleaner solution
  13. Roggvir

    AAF Violate

    Maybe add a toggle to the MCM, if thats not too much hassle. I think RSE has it? or was it some of the old FP mods? or was it some Skyrim mod? ...anyway, something along the lines of Violate in some game, had a toggle to choose between applying DD items BEFORE or AFTER. EDIT: and if you wanna go real crazy, how about two toggles "Put on DD items BEFORE: ON/FILTERED/OFF" and "Put on DD items AFTER: ON/FILTERED/OFF". ON would be unfiltered, anything can be put on. OFF is obvious. And FILTERED would be different for BEFORE and AFTER: - for BEFORE it would be anything except items that can interfere - for AFTER it would be the opposite (only the items that would be filtered out in BEFORE, would be now allowed).
  14. Version 1.0.0

    623 downloads

    Servitron compatibility patches for Strap-ons by Vioxsis Makes the strap-ons wearable by Servitrons. REQUIREMENTS Servitron Strap-on's of fallout 4 NOTE: make sure to use a patch appropriate for the version of strap-ons you are using: Strap-On's V1 - Servitron Patch v1.0.0.zip for Strap-On's V1.7z Strap-On's V2 - Servitron Patch v1.0.0.zip for Strap-On's V2.7z VIO_Strap-On V3 - Servitron Patch v1.0.0.zip for VIO_Strap-On V3.7z INSTALLATION Install the requirements and correct strap-on patch Build the "Servitron - ***" strap-on meshes from BodySlide NOTE: make sure to use the same preset you used for building all the other Servitron meshes (especially for any of the Abdomens, or Torso Mk 5).
  15. View File Servitron compatibility patches for Strap-ons by Vioxsis Makes the strap-ons wearable by Servitrons. REQUIREMENTS Servitron Strap-on's of fallout 4 NOTE: make sure to use a patch appropriate for the version of strap-ons you are using: Strap-On's V1 - Servitron Patch v1.0.0.zip for Strap-On's V1.7z Strap-On's V2 - Servitron Patch v1.0.0.zip for Strap-On's V2.7z VIO_Strap-On V3 - Servitron Patch v1.0.0.zip for VIO_Strap-On V3.7z INSTALLATION Install the requirements and correct strap-on patch Build the "Servitron - ***" strap-on meshes from BodySlide NOTE: make sure to use the same preset you used for building all the other Servitron meshes (especially for any of the Abdomens, or Torso Mk 5). Submitter Roggvir Submitted 11/06/2018 Category Armor & Clothing Requires Servitron (https://www.nexusmods.com/fallout4/mods/32801), Strap-on's of fallout 4 (https://www.loverslab.com/files/file/3949-strap-ons-of-fallout-4/) View File  
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