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Showing results for tags 'Tutorial'.
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This tutorial contains info on some of the parameters used in customizing HDT physics. With the Just For Fun program, it is no longer necessary to edit the .xml by hand. However the information here is valid and will help customization. By Monsto What is this? This tutorial attempts to document the hdtPhysicsExtensionsDefaultBBP.xml file that accompanies the HDT Body Physics hdtPhysicsExtensions.dll SKSE plugin. It is by no means a complete document, and needs many eyes and brains on it to keep it accurate. Please post in the main forum if you have information that could be added to this do
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INTRO: I made this thread to sort of neatly compile all the data/information over in the BodySlide Conversion Thread into a neat little guide to encourage more of you to use BodySlide and Outfit Studio correctly! The following link is all you need for most of these tutorials, it also contains official tutorials and FAQ on the main page. BodySlide 2 and Outfit Studio Fun Fact: CREDITS: Caliente - Creator of BodySlide and CBBE body cell (ousnius) - Contributor to BodySlide. You can ask him for assistance/bug reports on his thread here or the Nexus mod page stuffed_bunny - Contributor to
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- Outfit Studio
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Here is the instructions for installing FNIS manually for Skyrim, for those of you who are wanting to install FNIS for SexLab please look here. This guide requires that you have some common knowledge of modding Skyrim. This guide assumes you are using an account with administrator privileges. 1. Download SKSE from here 2. Go to the FNIS download page on the Nexus. 3. Download the file called FNIS Behavior v5_3 -- ALWAYS necessary 4. Download the file called FNIS Idle Spells v5_0_1 -- ADD-ON for the spells 5. Download the file called FNIS Behavior V5_3 Fix 1-11811 (Opti
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How to make boobies react to body collision. Thanks Eu4orick Thanks ledo4ek for the research in this field and for the attached hdt.xml and hdtm.xml You'll need: nifscope: http://niftools.sour...t/wiki/NifSkope from downloads section get the attachment (contains both hdt.xml & hdtm.xml): HDTxml.rar Choose an Idle pack:http://www.loverslab...is-vi/?p=570201 sexy idle Animation by red3113@3dm Backup your existing mt_idle.hkx Choose an idle from one of the packs above. Rename it to mt_idle.hkx then put into the correct directory: Data\meshes\actors\character\animations\female. Usin
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View File Tutorial to Create a Follower, including SexLab This is a tutorial to create, step by step, a follower. It is composed by a Word Document that explain all the different steps, and a final ESP that you can use as reference. In this tutorial: Create a NPC Use a custom Body Use custom eyes Use custom hair Use custom armor Use custom boots with High Heels System Use custom weapons Define a combat style Setting up the NPC as follower A little bit of dialogues Use some extra body parts like horns and wings Define some light scripting that uses SexLab to make
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I moved The Sims 3 Complete Adult Guide as a new topic. So it will be easy to find rather than lucky notice it in my signature. [The Sims 3] ==Complete Adult Guide== Woohoo Mods: OnikiKay's KinkyMod (WIP): For this... no need explanation, just read the features : Non-rabbithole woohoo like Animated Woohoo... and also autonomous threesome, rape, bestiality, menstruation cycle, arousal+lust motive, naked/woohoo awareness, condom, etc. And more features in the future. But it still WIP, for stable gaming, use Kicker's Animated Woohoo. WIP Advises: - I highly recommend to try Kink
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Version 1.0
6,724 downloads
Tutorial to Create a Follower, including SexLab This is a tutorial to create, step by step, a follower. It is composed by a Word Document that explain all the different steps, and a final ESP that you can use as reference. In this tutorial: Create a NPC Use a custom Body Use custom eyes Use custom hair Use custom armor Use custom boots with High Heels System Use custom weapons Define a combat style Setting up the NPC as follower A little bit of dialogues Use some extra body parts like horns and wings Define some light scripting that uses SexLab to make the follower a S -
Ooh... I'll try this later. Source: 3j's Animations
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This tutorial will get you started making your first scripted mod for FNV/TTW. No prior experience of modding, scripting or programming is required. This is practical tutorial, so you will be scripting your first working mod by the end of part 2, and after that we slowly evolve into more advanced stuff. Don't expect everything you read to make sense immediately, it didn't for anyone. Just read it once, and then carry on with the examples. You can always re-read it later if need be. The tutorial focuses on scripting, but touches on general mod making when required as well. If you alread
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- Fallout NV
- TTW
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If you have a mesh (not an alt body) and you wish to make it use HDT, this should help you get started. Thanks Vioxsis Open your body/armour nif (with T/BBP weighting) in nifskope. Right click the block list and go to Block and click insert. Then go to NiS... and click NiStringExtraData. In block details right click the value for name and click edit string index. Type HDT Havok Path and click OK (Make sure to use caps where shown) Right click the value for string data click edit string index, and type the path to your .xml (in my case Data\meshes\actors\character\ch
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This is an advanced guide for bringing MoCap animations into Skyrim. If you're new to creating animations I suggest you check out the tutorial and resources by pornphile as you require the same tools for this method, plus atleast basic understanding of 3ds Max. Animation Tutorial by Pornphile Skeleton Controller Rigs by Pornphile This tutorial doesn't cover how to record MoCap animations. It only covers how you can integrate your mocap animations into the established 3ds max workflow. You have to decide & figure for yourself what method you want to use to record mocap. Per
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I'm wanted to break into DOA5 modding and I've been trying to make my own version of HongChinas Honoka HLOD Refits (for different characters). His/her mod takes "stock/built-in" outfits and refits them to the juicy AF HLOD body and it was one of my fave mods. However I quickly found out that theres a real lack of clearly written, easy to understand tutorials on the subject. I've searched for hours and days and found nothing except 1 tutorial that showed us only how to extract the outfits from DOA5 and import them into Blender with a plugin, then back into the game but I need a more specific an
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I've been asked by a few people to explain how I used Outfit Studio to make a variation of the charred vault suit in which the stump is on the left arm instead of the right. Step One: I began with the base body I wanted to use. For this I could use anything. I could use the "xy Sturges (No Shirt" or a bikini mod project or anything. I basically began with what I wanted to have the stump, and I made sure it was a project which had a CBBE reference shape (because I always also add physics) and would have everything I wanted except for the stump. Step Two: Now I needed to get the "
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- Outfit Studio
- Bodyslide
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Hey guys I was recently asked by a friend how to make Frills in blender. Now if your advanced in blender obviously this method can be ignored but if your like me and always looking for simple and quick tricks to get the effect your looking for then this tutorial is for you. This tutorial is all picks and no real post just to help others who may want to know how to do this as well. Actually it is CTRL+ or - Thanks KosuKosu1 for pointing that out In game they should look more or less like these socks but higher.
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Moderators, please feel free to move this to a better location if needed. The attached file is a downloadable PDF with photos and a more detailed instruction for those that need added guidance. The Mod Tutorial – Installation of SKSE Scope of tutorial: Cover the basic installation of SKSE from download to installation as well as load order configuration in MO. This tutorial only covers the installation into MO if you wish MO to control the conflicts with scripts that SKSE installs. ( advised) Still needs to have the correct files installed into the Skyrim folder manually. (everythi
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- MO
- Mod manager
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Version 1.0
747 downloads
Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It sho -
View File Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .f
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I've been following Nightasy's tutorial on making Armor for a while now and still having the following Issue: The piece of armor stays invisible in game although I am able to see the armor mesh just fine using bodyslide. I tried to investigate this further by using NifSkope to have a look at all the properties of the armor and was able to find out what was wrong: BSLightningShaderProperty Node was not contained within the drop-down list of properties attached to the armor mesh. Needless to say, No BSLightningShaderProperty means the armor mesh won't have any kind of texture applied to it hen
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Greetings fellow Simmers, for some time now I am using Kickers Animated Woohoo mod for The Sims 3 and was quite amazed of how it breathed new life into my Sims3 game. However as for every Mod you'll reach it's frontiers quite soon, as you've seen every single aspect of it a couple of times. This is the usual moment where you start looking for MORE... ...which is also the moment you run into the certain problem that the amount of new content for this amazing mod is somewhat limited due the lack of contributors that actively tender their animation addons. I've seen some people now b
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- Animated Woohoo
- Tutorial
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'Do it Dirty' says it all. This is the fastest way to get an armor into the GECK and ready to add to the game world. Next I'll cover adding the armor to an NPC. You can download the images for easy viewing below. K2 GECK_Do it Dirty_Add an Armor.rar
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People keep bringing this up, and I'm appalled by how much this stuff has to get repeated. So I'm writing (another) guide so that it doesn't need to get repeated, but instead just linked. The experienced of us can now just link this thread when questions like these come up: "I have torpedo breasts, plz help" "My torso is a different size!" "My body just exploded" "I didn't read the description but I'm going to ask for help anyway and make it painfully obviously clear I didn't read it in my please help post" Purpose: You get inside game and find your body (or any weighted mesh)
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Please do not ask for support in this thread, if you require support making any of this work please post here. Getting Started with SexLab A guide to installing and setting up SexLab ----- Introduction ------------------------------------------- Sometimes setting up SexLab can be tough, especially if you are new to modding. This guide has been created by a user for users. This guide will show you how to install SexLab and its requirements as well as show you how to configure SexLab to get animations working both with NPCs and creatures. ----- Important information to
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Since nobody converted Nakrulz Latex Corset -> (Here: http://www.nexusmods.com/skyrim/mods/49350/? and http://www.nexusmods.com/skyrim/mods/71506/?) to UUNP BodySlide I would like to learn how to do the conversion myself. So any tips and links to tutorials would be welcome and I'll upload it.
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Installation of Sexout Common Resources (SCR): Questions related to use of this tutorial: This tutorial covers the how to create the Resource folder and install it. Support will only cover any issues related to these two issues. Any questions related to issues downloading, extracting or obtaining these files should be directed to the threads host the resources. Please refrain to posting missing requirements here unless they have been added to Halstroms SCR thread. This tutorial is based off of his thread and any new or missing requirements need to be posted there first before being a
- 15 replies