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  1. I am looking to see if there was anyone out there that is talented in blender to make bloodborne weapons (transformed and untransformed) into weapon mods. More specifically I am looking for the Bloodletter from the DLC, the Rakuyo or Chikage, and the Burial Blade. Any direction would be much appreciated
  2. Hello folks, I have a small problem and question regarding an ocurrence in my game. In addition to my standard armor replacer i use the Book of UUNP armor pack whichs adds its armors and clothes to the lvled lists. This works so far but my problem is that almost all npcs have now several different armors at once. Lets say a city guard has the normal light armor equipped, as well as 2 types of the same armor from Book of UUNP unequipped. It is not that problematic, as i just ignore the additional armors and loot only one, but thats additional stress on the engine, as well as annoying and sometimes time consuming. As for the armor this is also true for potions, poisons and such... sometimes 5 poisons, 2 Skooma Whore drugs and 2 health potions. So the inventory most times pretty messy... So, about my question: If i remember correctly there are Keywords for merging via Wrye Bash and generating the bashed patch, but i have no clue how this works... If that is the way, how does this function and can i do anything (like adding keywords?!?!) to get rid of the additional stuff.
  3. View File Disclaimer If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. True Amazons Followers Some people asked me to make followers based on my True Amazon Race mod, and that's what happened as a result. Three standalone followers with muscular body shapes and perfect combat skills. For the basis of their appearance, some characters from different games universes were taken. They all have their own camps, armors and weapons (and one of them even have some spells). All of them are essential (can not die), their minimum level is 10, maximum is 500, and they grow in level together with the main character. All followers equipment and spellbooks can be found in a backpack near Warrior Stone. This mod compatible with Amazons race mod, so followers can use all armors and other assets (textures, normal maps, skeleton variants...) from there. Profiles: Hippolyta the Amazon Warrior with a two-handed halberd. Prefers light armor. She traveled to Skyrim until she came to hot springs, where she decided to stop and rest. Her camp is near to the camp of bathing hunters in the Windhelm volcanic tundra. Can train player in "Two Handed" up to 100 points. Senshi the Warrior One-handed warrior with sword and shield. Prefers heavy armor. Traveler from distant lands. Professional blacksmith. Trying to solve the secret of dwemer metal. Her camp is near to entrance into Mzulft. Can train player in "Smithing" up to 100 points. Sell weapons, armors and dwemer stuff. Tyris Flare Spellsword with powerful fire magic. Prefers clothing. She traveled to the College of Winterhold to improve her knowledge of the magic of destruction. Her camp is near to Knifepoint Ridge. Can train player in "Destruction" up to 100 points. Installation Use NMM and choose what you need. --You can choose facegen files. Followers can use standart Skyrim female head, or my experimental head with thicker neck. --You can choose weapon placement options (default or swapped) --You can choose animations variant for followers (male or female). Requirements Skyrim core game and it's Update 1.9.32.0.8 Dragonborn DLC Dawnguard DLC HDT Physics Extension NetImmerse Override (standalone or as part of Racemenu) for armors high heels. Bugs, limitations and other things Because of modified skeleton and followers height (scale 1.18, as in Amazons race mod) you can expect clipping or other weird things in some poses or animations. Because of custom body, this followers can't normally wear vanilla armors. Player character and followers from this mod is protected from unique effects of power-attacks (force-pushes), but other game characters is not. So be careful. Thanks and Credits shidoni - for characters face presets. Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots All who I forgot to mention here. Ah, and sorry about my bad english =) Submitter Azazellz Submitted 09/03/2017 Category Companions Requires HDT Physics Extension Special Edition Compatible  
  4. View File This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4, and Ialso have zero experience with animations and rigging. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red, except the trigger. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be a continuous electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing. Submitter ChokingHazard Submitted 12/03/2017 Category Weapons & Spells Requires Nifskope, Fallout 4 Creation Kit, FO4 Edit
  5. There are several mods out there that let you change how something looks! One makes all leather armor pieces black, another gives your Pip-boy a new skin, etc. Heck, with Armorsmith Extended, pretty much every article of clothing has a lovely little "color pallet" option next to it in the workbench! Any my personal favorite, altering the way laser weapons sound and look, including the blast colors! Here's the problem: Those skins mods? Usually replacers. That pallet option at the workbench? Practically always BLANK. And those lovely weapon mods? Many offer CHOICES, but you CAN ONLY CHOOSE ONE. I'd really like more in-game customization, straight from the craftbench. I want to paint that metal plate of armor and color I please, dye those clothes, slap a shinier casing on that laser, switch out the wood on that rifle, slap patches and logos on EVERYTHING, and really go wild with that stuff. Especially the default game items, and not just stuff added by mods! Even better, I'd like a mod-slot on any energy weapon that lets me CHOOSE THE LASER COLOR, maybe even seperatly from the effects. Make that plasma rifle fire blasts of orange plasma, that detonate with a blinding pink explosion, then melt my enemies into piles of purple goo. XD Maybe add another mod slot to change the firing sound from "BLAM BLAM" to "pew pew", or make it sound like a phaser, or a blaster from Star Wars! .........honestly, I'd be happy if I could just make my automatic laser pistol fire a different color than my long range sniping laser rifle, just so it felt like I was honestly carrying around two totally different weapons. Plus, COLORS ARE JUST FUN!!! XD I've noticed a FEW mods making more of an effort in this. We've got some decent mods for coloring Power Armor, even though figuring out which ones to install and in what order can be a bit of a pain. There's a pretty recent mod for crafting Pip-boys in-game I'd like to check out, though it could use a bit of streamlining to make it less clunky (settings holotapes, breaking your immersion and cluttering up your inventory with awkward acronyms you can't tell apart since the early days of FO4 modding, still going strong!). I've also found a small mod that lets you paint certain helmets, and a very AWESOME one that lets you fully customize Combat Armor, altering each piece's shape, paint, applying camo, or slapping on logos (which was difficult to set up, but REALLY cool when it paid off). Still, a LOT of things in the game could still use some love, and considering the ambitious stuff that's happened so far, I'm a bit sad we haven't made a mod that, say, let's you bleach out a dress, then dye it a different color. Maybe one that lets you give your fancy new blaster a chrome finish, then paint the thing pink the next day on a whim. I want to make the lens of your welding goggles glow red, then change it to green cause you think it looks better with your new armor! Let's add a few more decent paint-jobs for your Automatrons; can you imagine the silly hi-jinks of slapping some graffiti onto the side of Codsworth's dome when you're finishing with his upgrades? Maybe gotten sick of that red workbench clashing with your home's decor, and repainting it something that fits in better? There's so much junk in game we could use so the crafting feels more immersive. Mix up various items and foods at the chem station to make dye or paint, or use a few bottles of Nuka Cola Quantum to make your mask glow in the dark! I just kinda wish we would spend a bit more time improving the looks and options for the lore-friendly items already in game; is a color swap for existing assets with options to change it from the craft-menu so much harder than making those brand new, overpowered lore-breaking weapons and armors with 200 customization options? Guess I just feel like we've kinda skipped over a few of the more obvious tweaks in our haste to get to the REALLY challenging stuff! If you've found any mods that do a great job at adding in some customization options (one's that work IN-GAME, and aren't just a one time install), please share! Crafting and customizing is my favorite part about this game, and I'm always on the lookout for more options! ^_^ P.S. Seriously though, in-game laser weapon sound and color options. That would be SWEET.
  6. Quake 2 Railgun WIP

    Version 1.0

    5 downloads

    This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4, and I have zero experience with animations and rigging. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be an electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing.
  7. View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details. First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. Vioxsis did some truly amazing work there. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Weapons & Spells Requires ALL DLC, No Other Mods Needed Special Edition Compatible No  
  8. View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Regular Mods Requires The Game Regular Edition Compatible No  
  9. Version 1.0.1

    29 downloads

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.
  10. Version 1.0.0

    66 downloads

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details. First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. Vioxsis did some truly amazing work there. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.
  11. View File Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. Submitter Shadowhawk827 Submitted 11/01/2017 Category Regular Mods Requires Just the Game Regular Edition Compatible  
  12. View File Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested) Submitter amply Submitted 10/28/2017 Category Animation Requires Special Edition Compatible  
  13. Scottish Basket Hilt Broadswords SE

    Version 1.0b

    29 downloads

    Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job.
  14. Render Poses

    Version 1.0

    1,774 downloads

    Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested)
  15. View File Pure Elegance Outfit CBBE HDT BodySlide By Nokou Previous Version: v.1.1 BBP - 29 Aug 2015 Link: http://www.loverslab.com/topic/51828-pure-elegance-cbbe-bbp/ Updated to HDT v.1.2: 11/21/2016 Preview Hello community, this is my first official contribution topic and I hope everyone appreciates it. I talked to Nokou recently asking for permission to post this update. It's been a few months since I made this retouch at the request of a friend. It did some work, but in the end everything was in order. In fact the mod was already in CBBE, so consider this package an update. I will put here an external link of my MEGA account, because the forum has a size limit. I hope you guys like it, right now all the credits destined to Nokou the original author of the mod. Intro: [New] [Optional] Added automatic adjustment through Nioverride High Heels. Just download the optional file and install over the main version. [New] [update] Small correction on the sleeves; just BodySlide files, install after the main file. v.1.2 * Adjusted the BodySlide bringing the parts of the outfit closer to the character. * All bone structure is updated. * Corrected the texture of some parts of the set relating to specular and transparency. * Changed the .esp file of the mod due to the need to make adjustments. Pack: * 4 Elementary Katanas; "Adjusted physical damage and enchants. Added swords without enchants". * 8 sets being 4 dresses and 4 new derivatives. "Removed enchants to improve immersion, so you can use your own enchants". * Refineable & Enchanted - [Light Version] - [Daedric Rating] However you can edit in SCK according to your need. Where to find? [Whiterun - Warmaidens] * Has Book Restriction. Under the counter, there is a chest with the whole set and the book, then just give a "disable" command in the box. Or use this mod to get the set: AddItemMenu - Ultimate Mod Explorer by towawot Important: You need HDT High Heels plugin installed and in the Load Order to prevent CTD's. (Or) Install the optional NiOverride High Heels file. Required Mods The Body Caliente's Beautiful Bodies Edition - CBBE - by Ousnius Jeir and Caliente BodySlide 2 BodySlide and Outfit Studio by Ousnius and Caliente The Skeleton XP32 Maximum Skeleton Extended - XPMSE by Groovtama It is extremely important that you use a skeleton to make the body look better and smoother curves, already I recommend this skeleton. If you do not use this or another skeleton I can not guarantee the functionality of this mod or a body similar to the pictures, because the design of the meshes were made through this skeleton. HDT Physics Extension HDT Physics Extensions by HydrogensaysHDT HDT High Heels System HDT HighHeels System by hydrogensayshdt BodySlide Outfit 2 Check if all the mod's are properly installed including optional files from BodySlide Outfit 2. Racemenu Morphs for CBBE. Pre-built CBBE HDT + Morphs or Pre-build CBBE + Morphs. Open BodySlide Outfit. Load armor through the group. Select the "Build Morphs". Press the "Batch Build". Select all parts of the armor and press "Build". All Right! Installation Tips: Read only if you are experiencing difficulties and need help with the installation process. Complete installation of all mod's: Not necessarily in that order at some points, but following that way you will not have problems. Special Thanks/Credits Nokou the original author, many thanks and congrats. Ousnius, Jeir and Caliente for the BodySlide Outfit 2. HydrogensaysHDT for the HDT Physics. XP32 & Groovtama for the skeleton reference. Bethesda for the game. Autodesk 3DS Max. Nifskope. Skyrim Creation Kit. Tes5Edit. Loverslab to host the files. Submitter Alunder Submitted 03/22/2017 Category Armor & Clothing Requires CBBE Body, BodySlide Outfit 2, XPMSE Skeleton, HDT Physics, HDT High Heels. Special Edition Compatible
  16. View File Downloads : the download section for this file says the size is 0bytes because it doesn't know,the file size is 63MB(mega bytes) and the mirror is a working download link,i uploaded it on that mirror because its faster than loverslab, (for me at least,it takes eons to download files uploaded in here) however im currently uploading it to loverslab as well.(it might take some time) Don't forget to download the patch ! or you won't see gauntlets in the game ! Summary : a retexture and a remesh of the inquisitor armor set,im open to positive suggestions and feedback.This is still in early beta and i plan to improve it as much as i can hopefully with the help of seasoned modders,mod users and all other members of the modding comunity alike,i would very much appreciate positive feedback and constructive ideas in any field. Instalation : just put the data folder in your skyrim instalation directory -i've included an optional folder with all kinds of optional things such as engraving removals etc... -the textures are 4096x4096 mostly so it might cause a slight pause when you equip the sword for example Important Note : This is a standalone set and will work by itself,it does not require anything else. -however,it will retexture the following,if installed after them : la vallete gauntlets(you can use adenian gauntlets they look exactly like the la valette gauntlets) ice sword(from game of throens armor compilation mod) inquisitor heavy plate armor(from the inquisitor armor set,it only retextures one armor set not all of them) talos cape(from cloaks of skyrim) How to get it : can be forged under the ebony section in any forge troughout skyrim,vendors might end up having it on sale as well. A Request : i don't have anyone to showcase this set for me,if any fellow screenshot artist is willing to showcase this set for me,they would very much have my gradidute. Future plans : -pretty much the reason this mod is still in early beta is because i wanted to improve it as much as i could before i released it,this is where you come in,with your help i'd like to improve it as much as possible before its release since im beggining to run low on ideas. -change the Set's name from Grand Imperium to Divinity Weapons and Armor set upon its release. On a personal note.....: back when i first started this (around one week ago) i asked a rather seasoned senior modder whom i respected if i could use his dawnguard paladin gloves in my mod as a standalone,he said i should throw away my garbage,and that he wouldn't let my still in early alpha mod was ugly.im sure you can tell that he wasn't very encouraing,i asked him if he was upset or something and he was pushing his frustration into me,he told me no no no no don't get the wrong idea im not being a jerk your pile of crap is simply too ugly......by continuing my modding adventure i now feel like i've proven him wrong,hopefully thats the case. Permissions : you can use my stuff in whatever you like (it would be nice if you credited me,authors deserve at least that much)....i owe this attitude and free way of thinking to people like KnelTotenschwur and Lordofwar,i got tons of respect for people like them. made by : antigirl222 Email : antigirl222@gmx.us tools used : nifscope paint creation kit credits : devinpatterson(AGOT sword of ice,permission was required and granted) lordofwar(witcher assets) KnelTotenschwur(inquisiotr armor set meshes(permission was required and granted) Nikinoodles(cloaks of skyrim assets,permission was granted on the mod page by author) oregano(feedback,helped with lots of clipping fixes,lots of great ideas) Submitter antigirl2000 Submitted 05/21/2014 Category WIP / Beta Requires Nothing Special Edition Compatible  
  17. True Amazons Followers

    Version 1.1

    967 downloads

    Disclaimer If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. True Amazons Followers Some people asked me to make followers based on my True Amazon Race mod, and that's what happened as a result. Three standalone followers with muscular body shapes and perfect combat skills. For the basis of their appearance, some characters from different games universes were taken. They all have their own camps, armors and weapons (and one of them even have some spells). All of them are essential (can not die), their minimum level is 10, maximum is 500, and they grow in level together with the main character. All followers equipment and spellbooks can be found in a backpack near Warrior Stone. This mod compatible with Amazons race mod, so followers can use all armors and other assets (textures, normal maps, skeleton variants...) from there. Profiles: Hippolyta the Amazon Warrior with a two-handed halberd. Prefers light armor. She traveled to Skyrim until she came to hot springs, where she decided to stop and rest. Her camp is near to the camp of bathing hunters in the Windhelm volcanic tundra. Can train player in "Two Handed" up to 100 points. Senshi the Warrior One-handed warrior with sword and shield. Prefers heavy armor. Traveler from distant lands. Professional blacksmith. Trying to solve the secret of dwemer metal. Her camp is near to entrance into Mzulft. Can train player in "Smithing" up to 100 points. Sell weapons, armors and dwemer stuff. Tyris Flare Spellsword with powerful fire magic. Prefers clothing. She traveled to the College of Winterhold to improve her knowledge of the magic of destruction. Her camp is near to Knifepoint Ridge. Can train player in "Destruction" up to 100 points. Installation Use NMM and choose what you need. --You can choose facegen files. Followers can use standart Skyrim female head, or my experimental head with thicker neck. --You can choose weapon placement options (default or swapped) --You can choose animations variant for followers (male or female). Requirements Skyrim core game and it's Update 1.9.32.0.8 Dragonborn DLC Dawnguard DLC HDT Physics Extension NetImmerse Override (standalone or as part of Racemenu) for armors high heels. Bugs, limitations and other things Because of modified skeleton and followers height (scale 1.18, as in Amazons race mod) you can expect clipping or other weird things in some poses or animations. Because of custom body, this followers can't normally wear vanilla armors. Player character and followers from this mod is protected from unique effects of power-attacks (force-pushes), but other game characters is not. So be careful. Thanks and Credits shidoni - for characters face presets. Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots All who I forgot to mention here. Ah, and sorry about my bad english =)
  18. View File This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here. Submitter puddles Submitted 08/14/2016 Category Other Requires MBP and x117, or something to utilize the races included in them without mods. Or just open the ESP up and change the three shopkeeper races to vanilla ones and delete the two esm requirements: the mod will run fine if you do.  
  19. View File WoSD - Weapons of Sex Destruction - 1.3 About Weapons of Sex Destruction is a mod that aims to bring various types of erotic weapons in to the wasteland. Before the great nuclear war, these fine and reliable products could be found in the adult section of Super Duper Mart and other fine establishments across the United States. A lone wastelander has sought out to bring these exquisite toys back to life.. because war, war never changes, but sex does. I plan on keeping this updated frequently with a big inventory of custom weapons within the erotic category, and I have many nasty ideas. I hope you'll enjoy it as much as I will. How do I get the weapons? Currently this is the only way to get the items, until I move forward in the development. 1. Go to the console, write: help "PartOfWeaponName" 0 (Example: help Dildo 0) or (Help Plugger 0). 2. Check the id's 3. Write: player.additem IDHERE NumberOfItems (Example: player.additem 12345678 1) I hope that you will enjoy this mod, and please take a moment to endorse, give me some feedback or even upload an image of your gameplay with the mod installed. Attention! All below is still work in progress and are bound to change in various ways. More information will follow as I progresses through the development. Want to make Fallout 4 a bit more sexy? That's good, because I am currently looking for someone with texturing skills, if you're that person, pm me and we'll talk! Installation/Uninstallation NMM Installation - Download the mod using the NMM download button and install as any other mod. - Pick and choose which weapons you would like to install and finish the installation. - You are now ready to kick some ass! NMM Uninstallation - Uninstall using NMM just like any other mod Dildo Basher Bash someones skull in with a giant dildo! Dildo Rifle Pierce your enemies with dildo projectiles! Mr. Beads "This won't hurt.." The Plugger If there is a leak, plug it. The Dildo Launcher Unleash a rain of exploding dildos upon your enemies! Other mods I've made Boxing Gloves retexture - RENO Deserted Radio Station - Couriers Home Mod BUGS / ISSUES If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated! Try to get photos or video capture of the bug that you've experienced. Credits Many thanks goes out to Bethesda - for some of the 3D models that includes original pieces of meshes from Fallout 4. For helping me out in various situations, many thanks goes to.. BigCman123 xxdeathknight72xx SlapMeSilly Submitter MorganRiggs Submitted 02/21/2016 Category Models & Textures Requires
  20. View File Transformation DarkKnight&Paladin BETA.4.7z is the main file needed for the mod. Transformation Eye and Weapons Darknight&paladin ws (1).7z is the glowing eye addon and weapon pack. You can acquire the new weapons at the forge or through console. Vindictus Dark Knight Beta Fixed2.7z I think it fixes the bug where when you transformed into a dark knight and then back out, everytime after that, when entering combat ie. pressing 'r', it'll trigger the animations. Or something like that according to Broken Mirror. Here's a version made by Corta that helps "Debulkatize" the dark knight and paladin forms for females. http://www.loverslab...aladin-de-clad/ This mod is made from the inspiration of the Vindictus transformation into a Dark Knight/Paladin. When you use the spell to either a dark knight or paladin you will transform into either receiving quite a passive stat bonuses. To start the mod go to the Bannered Mare in Whiterun and talk to the Mysterious Stranger! Previews Here is some game-play footage [spoiler=Just Some Info]Just reposting this if anyone wants it. Luckily I had a backup save. Here's the vindictus Dark Knight and Paladin mod that was taken down a while ago and is no longer supported. The mod itself works great, but here's a link if you want to still download it. I take no credit for the work whatsoever and If the original author(name who I forget and am too lazy to find) wants me to remove this I will fully comply with his/her request. Submitter LaEspada Submitted 03/03/2013 Category Armor & Clothing Requires Special Edition Compatible  
  21. View File I only add Alastor from someone who has the materials, Thanks Mu Forum for the file, and sorry for the long time on converting it. The Original DMC Weapon mod isn't mine, I found it in an old Loverslab request thread about Sword of Sparda from DMC 4 here . I've asked Shadowdancer to put this mod on his site to see who's the real author of this mod. Apparently if you're the real author of this mod, I'm sorry for not asking your permission to redistribute this mod Also due to the facts of my inability to create 3d models, esp(s), and my own mod, sadly this mod won't be updated unless someone give me the meshes and texture of a weapon you want, and maybe i will consider put it here Also everyone free to use/update(add new weapons or armor) this pack as they like. [This may change when I found the real author] Find it on: Nexus Oops Deleted, Tee-hee Installation: A. Manual 1. Extract the content of this rar 2. Put "meshes", "textures", and "DMC Weapons.esp" into DATA folder inside your Skyrim main folder 3. Enable the mod in Skyrim Launcher, Data files 4. Play B. By Mod Installer 1. Just let the installer do it's work 2. Enable the mod in Skyrim Launcher, Data files (if your Mod Installer didn't do it before) 3. Play Sorry for bad grammar, english isn't my native language Cheers! XD Credits: -Unknown Author---Creator of the original mod -Mu Forum----for Alastor materials Submitter ZoanChrome Submitted 10/29/2016 Category Weapons & Spells Requires Skyrim Special Edition Compatible  
  22. Version 1.2

    6,070 downloads

    Pure Elegance Outfit CBBE HDT BodySlide By Nokou Previous Version: v.1.1 BBP - 29 Aug 2015 Link: http://www.loverslab.com/topic/51828-pure-elegance-cbbe-bbp/ Updated to HDT v.1.2: 11/21/2016 Preview Hello community, this is my first official contribution topic and I hope everyone appreciates it. I talked to Nokou recently asking for permission to post this update. It's been a few months since I made this retouch at the request of a friend. It did some work, but in the end everything was in order. In fact the mod was already in CBBE, so consider this package an update. I will put here an external link of my MEGA account, because the forum has a size limit. I hope you guys like it, right now all the credits destined to Nokou the original author of the mod. Intro: [New] [Optional] Added automatic adjustment through Nioverride High Heels. Just download the optional file and install over the main version. [New] [update] Small correction on the sleeves; just BodySlide files, install after the main file. v.1.2 * Adjusted the BodySlide bringing the parts of the outfit closer to the character. * All bone structure is updated. * Corrected the texture of some parts of the set relating to specular and transparency. * Changed the .esp file of the mod due to the need to make adjustments. Pack: * 4 Elementary Katanas; "Adjusted physical damage and enchants. Added swords without enchants". * 8 sets being 4 dresses and 4 new derivatives. "Removed enchants to improve immersion, so you can use your own enchants". * Refineable & Enchanted - [Light Version] - [Daedric Rating] However you can edit in SCK according to your need. Where to find? [Whiterun - Warmaidens] * Has Book Restriction. Under the counter, there is a chest with the whole set and the book, then just give a "disable" command in the box. Or use this mod to get the set: AddItemMenu - Ultimate Mod Explorer by towawot Important: You need HDT High Heels plugin installed and in the Load Order to prevent CTD's. (Or) Install the optional NiOverride High Heels file. Required Mods The Body Caliente's Beautiful Bodies Edition - CBBE - by Ousnius Jeir and Caliente BodySlide 2 BodySlide and Outfit Studio by Ousnius and Caliente The Skeleton XP32 Maximum Skeleton Extended - XPMSE by Groovtama It is extremely important that you use a skeleton to make the body look better and smoother curves, already I recommend this skeleton. If you do not use this or another skeleton I can not guarantee the functionality of this mod or a body similar to the pictures, because the design of the meshes were made through this skeleton. HDT Physics Extension HDT Physics Extensions by HydrogensaysHDT HDT High Heels System HDT HighHeels System by hydrogensayshdt BodySlide Outfit 2 Check if all the mod's are properly installed including optional files from BodySlide Outfit 2. Racemenu Morphs for CBBE. Pre-built CBBE HDT + Morphs or Pre-build CBBE + Morphs. Open BodySlide Outfit. Load armor through the group. Select the "Build Morphs". Press the "Batch Build". Select all parts of the armor and press "Build". All Right! Installation Tips: Read only if you are experiencing difficulties and need help with the installation process. Complete installation of all mod's: Not necessarily in that order at some points, but following that way you will not have problems. Special Thanks/Credits Nokou the original author, many thanks and congrats. Ousnius, Jeir and Caliente for the BodySlide Outfit 2. HydrogensaysHDT for the HDT Physics. XP32 & Groovtama for the skeleton reference. Bethesda for the game. Autodesk 3DS Max. Nifskope. Skyrim Creation Kit. Tes5Edit. Loverslab to host the files.
  23. I am looking for an armor and a weapon suitable for a female Xivilai. Would be greatful for advice
  24. Looking for a mod but don't know what it is? Ask about it in this thread. Does it involve sex, nudity (or as good as) etc? Ask about it in the adult section's version. A few things to remember: Describe the mod you're looking for in detail or provide a screenshot example of what you're looking for Use Spoiler tags when posting large images. Use a compressed format like .jpg rather than .bmp. Please refrain from excessive bumping If you quote someone else, who quoted someone quoting someone else, remove the contents of the quotes, but leave the "xy said" part. That way they get notified, if they turned that on. It helps tremendously to read threads like this if not every other post contains all the other posts of the page.
  25. View File Description ########### Steel armor is nice. It's good looking. The only problem is that EVERYBODY IS FUCKING WEARING IT. Well, almost. I created this mod so my character would stand out against the legions of NPCs wearing standard steel armor. I made it complete, so I thought I'd share my hard work and sleep deprivation. You will not find a normal sword, but a Longsword and a Shortsword, like in Oblivion. Stats ##### The Fine Steel weapons and armor vary from the normal steel weapons and armor in the fact that they are slightly lighter, a bit more powerful and worth considerably more. Crafting ######## You can craft everything at a normal forge. The only caveat over the normal Steel items is that you need the Elven smithing perk instead of regular ole Steel Smithing. They are upgradeable as normal with a single steel ingot. Quality ####### I made the textures as high quality as I could without sacrificing vRAM. There are all 2K diffuse, normals, and environment maps, however the armor only uses custom diffuse and normals, whereas the weapons use all three. No textures are compressed. Main archive is 300MB uncompressed. Visuals ####### I used the chrome_e.dds cubemap, which in itself I remade. This affects the weapons' shininess. Installing ########## I made a NMM/MO compatible installer as the main download. Manual installers be careful. Extras ###### I've included meshes for BadDog's Compleat Khajiit. I did the feet and hands, and they will only work if you've got BadDog's Compleat Khajiit installed. When running the installer don't forget to tick the checkbox. Compatibility ############# Male, female, and beast race compatible for both armor and helmets. This is compatible with pretty much everything. The female armor doesn't have extra cleavage, feel free to fix this yourself. If you do, let me know and I will update the installer with it as another option. Permissions ########### You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site. I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed. Currently allowed websites are: loverslab.com If someone wants to convert this to Skyrim SE, ask me first. I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit) 如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。 Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader I will be uploading my Fallout 4 mods here within the next year. Submitter RussianPrince Submitted 01/09/2017 Category Armor & Clothing Requires Special Edition Compatible  
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