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Found 70 results

  1. Howdy, it's me again. Just like the title suggest I am in search of Demon's Souls related mods, I have looked everywhere for them and no luck. So was hoping to see if anyone knew of one/some. From now, thank you.
  2. Main Force Patrol - A Mad Max Mod View File A love letter to Mad Max fans everywhere ❤️ Features 2 custom outfits, accessories, legendary modification, and quest. While overseas, during your final tour of duty, you were stationed in Australia. The government was having a very hard time maintaining order there as there was even greater civil unrest there than in the U.S.. Due to the Sole Survivor's prior military police training, and that the MFP needed all the man power they could get, your CO placed you under the command of the Melbourne local MFP Chief Fifi Macaffee, to serve as a member of the MFP. The MFP (Main Force Patrol) were the Australian Federal Police special task force founded in 2073 by the Australian Government as a last ditch effort to maintain civilization and order. The Purpose of the MFP was to support the regular police in combating organized crime, especially savage, motorized criminal biker gangs and marauding punks, and act as a highway patrol on the Transcontinental Highways. You served under the MFP for more than 6 months, and were given an MFP uniform to wear in order to blend in as the locals were even more hostile towards the U.S. troops stationed there than even the local authorities. After your tour was over, Chief Macaffee gifted you the MFP uniform as you were considered a true member of their forces. You had served with distinction and honor in maintaining right, and formed bonds with those whom you served and fought together with. It wasn't like the kind of police work you were used to. You were given an extraordinary amount of leeway with how you dealt with criminals. Chief Macaffee had told you that "As long as the paperwork is clean, you boys can do whatever you like out there." You soon realized why that was, as you witnessed first hand what a real break down in order and rule of law was truly like, and the horrors it wrought. Even with that kind of authority, to sometimes be judge, jury, and even executioner, you weren't able to save everyone. The things you witnessed and had to do left it's mark on you. You thought about home and your family, and the growing civil strife there and swore to yourself that when you returned and became a civilian again, you would do whatever you could to maintain right and order. To never allow that kind of lawlessness to run rampant on your country's soil. Upon returning to the States and to Boston, as the local war hero, you donated your MFP uniform to the Concord museum in 2077 to chronicle the local war hero's exploits while stationed there. A new display was to have been built over the weekend, and due to debut on Monday, Oct 25th... This mod adds 2 complete outfits to the game with unique mods and accessories: MFP - from Mad Max and includes the outfit, separate full finger gloves, and thigh holster Road Warrior - from Mad Max 2: Road Warrior and includes the outfit, separate open finger gloves, and Sam Browne styled belt with accessories Sawn-Off Shotgun - Unique Legendary item Standard crafting options are included* *See How to Get? section for details New Legendary Weapon Modification: Marksman - Time slows down briefly when aiming down sights, 50% faster reload speed. Available for projectile weapons. Works with or without Legendary Modification. The mod's items are available through a quest: Maintaining Right... For new games, the quest will start during the Out of Time quest. For existing games, if the Out of Time quest has already been completed, the quest will start automatically, when loading the game with this mod loaded. If a player has not done/ignored Out of Time, they can start the quest by entering the Museum of Freedom in Concord. Once the quest has been completed, crafting options will become available. MFP Oufit Lining mods Legendary Modification Badges: on or off Shirt color options: Ice Blue*, Dark Blue, Black Road Warrior Outfit: Belt: Types: Waist or with shoulder strap Accessories: on or off (Rigging knife, binoculars, fire brigade tools, and spanner) Gloves: Q: Is this mod lore friendly? A: Yes, very much so. We spent a great deal of time modifying vanilla assets to be true to the movies, but still feel like Fallout. The content is immersively woven into the game. Q: Does this mod conflict with or support X? A: This mod should not conflict with anything as it adds all new forms. It DOES make small edits to the Museum of Concord (adding new forms). It has been thoroughly tested, but if you have a problem, please report it. Q: Does this mod support Start Me Up? A: Yes it does - see "How to Get?" section. Q: Does this mod support CBBE and Bodyslide? A: Yes it does! Please note that extreme CBBE settings will cause mesh warpage, as with all other armors. Q: Does this mod support Atomic Beauty? A: Not at this time, but please feel free to add an AB patch! Q: Where is Max's leg brace? A: It's coming soon! Check back for a future release and integrated quest. Q: This mod is not lore friendly to Mad Max. A: That wasn't a question, but please, make one. SPECIAL THANKS to George Miller, for creating the most iconic post apocalyptic movie series ever. VERY SPECIAL THANKS Interplay Productions for creating the Fallout series. Bethesda Game Studios for bringing us Fallout as we know it today. Obsidian Entertainment for making one of the best Fallout games in the series. A final note from the Authors: Don't be a dick and host this on other sites If you wan to use the assets, just ask! Submitter AWP3RATOR Submitted 07/13/2018 Category Models & Textures Requires CBBE
  3. Hello everyone! I've been looking all over the internet for the passed 4 days with no luck on finding the BDO 2.0 Pack all the links are deleted or dead I'm specifically looking for THIS pack https://9204honeybee.tistory.com/45?category=957530 This contains Armor AND weapons included in the pack. Alot of people have been posting and saying that there is a version of this ported to SE However, I can't find the one that's been ported to SE however as all those links are dead
  4. Haydee Stuff View File The RAR contain : Weapons, tools, gas mask and visor Slasher and Walker bot Small and big container ( the big one is available in two color and work like a dresser) Game saver and floppy Socket and power node Key card reader Buttons and buttons with remote controller device Remote controller device The Cake Ammo and medikit boxes Key cards Crane open and close Railling fence (use the bb.moveobjects command to proper place it) Mines Submitter DaDDyBenji Submitted 02/18/2020 Category Other Requires Nothing  
  5. Version 1.0.0


    To Serena Garith (sg5150), Thank you for all the wonderful gifts you've given us. The greatest gift was that of yourself. Our hearts were broken by your departure. We hope you and your family are well, and wish you safe journeys. Thanks from The Sims 4 community.
  6. Here's the battleaxe Here's the mace
  7. Here's a little update Warhammer Sword Dagger I need to make the textures a little dirtier to match the originals. I also need to work on the normal maps.
  8. Sg5150 Weapons & Lava Content SimsNomads Downloads View File Sg5150 Weopons & Lava Content Submitter SimsNomads Submitted 08/28/2020 Category Objects Requires  
  9. Version 1.0.0


    Sg5150 Weopons & Lava Content
  10. I'm working on a texture mod that'll give you simple steel weapons, without those intricate engravings. I think that the most standard weapons in the game should look, well... standard.I've decided to use the steel weapon textures from aMidianBorn Book of Silence as a base because they're higher quality than anything I could scrape together. Here's my progress on the Waraxe textures And the Greatsword
  11. Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED) View File DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed. WHY SLEN? Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN. Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me. This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack. FEATURES 13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots. REQUIREMENTS Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements INSTALLATION Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch". UNINSTALLATION Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save. DETAILS The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck. PERMISSIONS Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version. KNOWN ISSUES The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC. RECOMMENDED MODS This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites: Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above) CHANGELOG 2020/03/23 v1.0 Initial release. CREDITS Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara Submitter BeranabusBarnes Submitted 03/23/2020 Category Other Requires Hearthfire, SexLab Framework, Sexlab Aroused (Redux), SexLab Eager NPCs Special Edition Compatible No
  12. View File i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis but here are the weapons #hunting grounds weapon pack Submitter njgamer Submitted 01/20/2018 Category Weapons & Spells Requires old skyrim Special Edition Compatible No
  13. View File This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4, and Ialso have zero experience with animations and rigging. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red, except the trigger. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be a continuous electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing. Submitter ChokingHazard Submitted 12/03/2017 Category Weapons & Spells Requires Nifskope, Fallout 4 Creation Kit, FO4 Edit
  14. I imagine this has been requested a billion times before but eh here goes. As the name says I've been looking for armor/weapons that have a tolkien Dwarves sort of feel to them. I know its a shot in the dark but hey why not ask right?
  15. Version 1.1


    descRIPTION SAYS ON THE ROAD WARRIOR IS THE WAY TO DOUBLE PEN AND SWORD, AND IT SHOULD TAKE THE TASTE VOIES.MÊME TWO IF A MAN HAS NO NATURAL ABILITY, IT MAY BE A WARRIOR If ATTACHING TO BOTH ASSUDUMENT PARTS OF THE WAY .. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o http://www.nexusmods.com/skyrim/mods/60540/? hello, a collection of arms fully craftables enchantable and can be improved: _Hallebarde d'Aaroniero _ Zampakuto d'Ichigo _ Zampakuto de Renji _Bankai d'Ichigo _ Bankai de Nnoitra _ Hallebarde de Nnoitra you can crafting in the Ebonite categories and Daedric, it will have blacksmithing perks skills, no DLC FAQ: first of all look at the screenshots, you will have information on where to find categories -why such a weapon is two hands because it is more logical, you can carry a scythe with one hand? -The weapons are too big? yes but there are worst and ugliest -can I buy ... if there asking XD: no need to go forge! -Finally final note, do not ask me the armor or other, it has nothing, the stupid comments and posts will be immediately removed and the people stranded o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o This mod is the work of my friend Valadorn and me so do not want to know if it is stolen from others, it's useless. a person with little knowledge gives himself airs scholar it's about inexpérience.when anyone has some good things, it is not noticeable in his behavior: such a person is well educated. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o Now enjoy! ************************************************************************************ ON DIT QUE LA VOIE DU GUERRIER EST LA DOUBLE VOIE DE LA PLUME ET DU SABRE,ET IL DEVRAIT PRENDRE GOÛT AU DEUX VOIES.MÊME SI UN HOMME N'A AUCUNE CAPACITÉ NATURELLE,IL PEUT DEVENIR UN GUERRIER EN S'ATTACHANT ASSUDUMENT AUX DEUX PARTIES DE LA VOIES.. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o http://www.nexusmods.com/skyrim/mods/60540/? bonjour,une collection d'armes entièrement craftables enchantables et peuvent être améliorées: La Hallebarde d'Aaroniero Le Zampakuto d'Ichigo Le Zampakuto de Renji Le Bankai d'Ichigo La Bankai de Nnoitra La Hallebarde de Nnoitra vous pourrrez les fabriquer dans les catégories ébonite et daedrique,il faudra avoir les compétences de forge des catégories ,aucun DLC o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o FAQ:avant toute chose regardez les screenshots,vous aurez des renseignements sur les catégories où les trouver -pourquoi telle arme est à deux mains:parce que c'est plus logique,tu peux porter une scythe avec une main? -les armes sont trop grandes? oui mais il y a pire et plus moche -peut-on les acheter?...si il y en a qui demandent XD:non faut aller forger! -enfin dernière remarque,ne me demandez pas l'armure ou autre,ça n'a aucun rapport,les coms et posts débiles seront aussitôt enlevés et les personnes bloquées Ce mod est le travail de mon ami Valadorn et moi,donc ne cherchez pas à savoir si c'est volé à d'autres,c'est inutile. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o une personne qui possède peu de connaissances se donne des airs de savant c'est une question d'inexpérience.quand quelqu'un possède bien quelque choses,cela ne se remarque pas dans son comportement:une telle personne est bien eduquée. maintenant bon jeu! o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o credits:merçi à la serie manga Bleach.
  16. Version 1.1


    What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons.
  17. Version 1.3


    Description In this mod you get a wabbajack bow. An arrow from this bow will result in an unpredictable effect. Basically, on a successful hit your target will be teleported out and something else will be teleported in its place for one minute, at the end of which the original target will be teleported back. What gets teleported back to your is randomised and sometimes it is more powerful than what you teleported out. So, yeah... I added a bunch more NPC to the list of replacements than Sheogorath had. You can find this bow in the courtyard of the Blue Palace in a boss chest. Now go out there and make Sheogorath proud and don’t get stepped on. Future Plans Make it shoot DD and armbinders on NPC’s Get different textures for the bow. Requirements None Installation 1. I recommend using NMM for an easy install/uninstall. It does not replace anything vanilla. 2. If manual installation is your thing add the following files in their corresponding locations. \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Uninstallation 1. Use NMM ... yes. 2. If manual uninstall, remove the following, \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Update Log
  18. Version 1.0.0


    Dragongodmod's Oddities Pack *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING* Extremely large dildos converted into crossbows. Was bored, had an idea. REQUIRED: -Skyrim- -Update- -Dawnguard- -Soulgem Oven III- INCLUDES: -1 RED Canine crossbow -1 PURPLE Equine crossbow -1 new bolt type DETAILS: Everything is craftable under the GLASS category. To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material. Crossbows visible with the Troll Fat ingredient. Bolts visible with any type of bottled semen from the Soulgem Oven III mod. PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. So I guess at this point, ENJOY
  19. Version 1.0.0


    i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis but here are the weapons
  20. TES Artifacts View File I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games. You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found. - Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon. - The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector. - Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach. - Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center. - Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop. - Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach. Each artifact also has a unique effect. - Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds. - The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs. - Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT. - Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them. Submitter PrimalLeviathan Submitted 09/22/2019 Category Weapons & Spells Requires  
  21. Version 1.5


    No longer being worked on, see below: Welcome! Theory, backstory, or Idea behind this mod: Before the war, you were a bio-weapon-chem smart person. Your SPECIAL status reflects great charisma, intelligence, decent agility and luck. You worked for some seedy pre-war company (its fallout, take your pick) doing this kind of research. War happens, institute steals your kid, etc… You probably side with the institute per quest line but more of a raider-nuka world – at heart. The way you accomplish your goals is kind of centered around various Joker type things… sometimes you use a missile launcher, but you prefer your pre-war skill set… Thought process here/How to use: Craft canisters of gas at chem station From the crafted canisters of gas, you can craft varying amounts of: Grenades at chem station Syringes. at cooking station The grenades are meant to be alot more effective/bigger than other in game explosives. As such, crafting one grenade should use up one canister. However, you should be able to craft 10 syringes with one canister. To make the Canisters, you need Chem 1. To make everything else you need the Canisters. Also, newest version (only version- I dont believe in having a confusing repository of downloads) includes a combat knife mod. No longer working on it: I am no longer working on this. I cant figure out how to Create alternate ammo types for things like missile launchers, flamers. (such that a standard, default flamer could swap out poison gas, with fuel, or whatnot. Create alternate ammo for artillery. create custom skins Ive tried asking around, cant seem to get help in that regards (it happens, just the way life works). Id still love to see this mod progress into something that would make Mr. J proud, but.... this is it. If YOU would like to pick up the mantle, and add to it. let me know what you plan on doing, or provide a working release of it... I doubt ill object.
  22. These mod simply adds weapons from Nier Automata get it while you can. http://www.9damao.com/thread-64245-1-1.html Also outfit if your looking for it. http://www.9damao.com/forum.php?mod=viewthread&tid=3678&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline%26typeid%3D113
  23. View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Regular Mods Requires The Game Regular Edition Compatible No
  24. View File Dragongodmod's Oddities Pack *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING* Extremely large dildos converted into crossbows. Was bored, had an idea. REQUIRED: -Skyrim- -Update- -Dawnguard- -Soulgem Oven III- INCLUDES: -1 RED Canine crossbow -1 PURPLE Equine crossbow -1 new bolt type DETAILS: Everything is craftable under the GLASS category. To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material. Crossbows visible with the Troll Fat ingredient. Bolts visible with any type of bottled semen from the Soulgem Oven III mod. PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. So I guess at this point, ENJOY Submitter dragongodmod117 Submitted 03/02/2018 Category Models & Textures Requires Dawnguard DLC, Soulgem Oven III Special Edition Compatible No
  25. View File Disclaimer If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. True Amazons Followers Some people asked me to make followers based on my True Amazon Race mod, and that's what happened as a result. Three standalone followers with muscular body shapes and perfect combat skills. For the basis of their appearance, some characters from different games universes were taken. They all have their own camps, armors and weapons (and one of them even have some spells). All of them are essential (can not die), their minimum level is 10, maximum is 500, and they grow in level together with the main character. All followers equipment and spellbooks can be found in a backpack near Warrior Stone. This mod compatible with Amazons race mod, so followers can use all armors and other assets (textures, normal maps, skeleton variants...) from there. Profiles: Hippolyta the Amazon Warrior with a two-handed halberd. Prefers light armor. She traveled to Skyrim until she came to hot springs, where she decided to stop and rest. Her camp is near to the camp of bathing hunters in the Windhelm volcanic tundra. Can train player in "Two Handed" up to 100 points. Senshi the Warrior One-handed warrior with sword and shield. Prefers heavy armor. Traveler from distant lands. Professional blacksmith. Trying to solve the secret of dwemer metal. Her camp is near to entrance into Mzulft. Can train player in "Smithing" up to 100 points. Sell weapons, armors and dwemer stuff. Tyris Flare Spellsword with powerful fire magic. Prefers clothing. She traveled to the College of Winterhold to improve her knowledge of the magic of destruction. Her camp is near to Knifepoint Ridge. Can train player in "Destruction" up to 100 points. Installation Use NMM and choose what you need. --You can choose weapon placement options (default or swapped) --You can choose animations variant for followers (male or female). Requirements Skyrim core game and it's Update Dragonborn DLC Dawnguard DLC XMPSE HDT Physics Extension NetImmerse Override (standalone or as part of Racemenu) for armors high heels. Bugs, limitations and other things Because of modified skeleton and followers height (scale 1.18, as in Amazons race mod) you can expect clipping or other weird things in some poses or animations. Because of custom body, this followers can't normally wear vanilla armors. Player character and followers from this mod is protected from unique effects of power-attacks (force-pushes), but other game characters is not. So be careful. Thanks and Credits shidoni - for characters face presets. Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots All who I forgot to mention here. Ah, and sorry about my bad english ? Submitter Azazellz Submitted 09/04/2017 Category Companions Requires HDT Physics Extension, XPMSE Special Edition Compatible No View File  
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