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*** 13 Jul 2026: SurverX updated his Clothes mod, biunachi updated his Outfit mod, ItzSimplyNasty updated his Nastys Tings, MucusFever updated his Grabs Mod *** *** 10 Jul 2026: gibbsjetro created a new outfit mod, Soragoop updated his Starlight City Character Mod and his Starlight City Custom Themes *** *** 10 Jul 2026: folksybuffs created a new Backgrounds mod for the Brawler mode and updated all his Brawler mods, biunachi updated his Outfit mod *** *** 07 Jul 2026: Big day for folksybuffs : New Brawler Extention Game Mod plus Stages App (creating new stages) plus 3 ready Stages. AND a update for his FB Items Mod *** *** 05 Jul 2026: biunachi updated his DOA Mod, SurverX updated his Character mod *** *** 04 Jul 2026: The great Mr.Punko updated his Moves and his Poses, biunachi updated his Outfits Mod *** *** 01 Jul 2026: ForTheBoned created a new Character mod, Arala_Cran updated her Vampire Successor Grabs, MucusFever updated his Grabs Mod *** *** 18.May.2026: 500.000 views 😀😀😀😃😁*** *** 13.Jan.2026: 400.000 views 😀😀😀😀*** *** 08.Sep.2025: 300.000 views 😀😀😀*** *** 30.Mar.2025: 200.000 views 😀😀*** *** 04.Nov.2024: 100.000 views 😀 *** Mods for the game "Heroine Rumble 2" (HR2) by Enlit3d ... for "Heroine Rescue Team" (HRT) go here: HRT mods Enlits Discord: https://discord.gg/7f4QYES5qW If you want to post a mod on LoversLab by your own, you can have a look at my turorial: How to post a mod Please note: If you encounter problems/errors with mods, please clarify the version compatibility (which game version is required for the respective mod) with the mod creator before contacting Enlit3D. Gameplay: NEW Animations: *** UPDATE *** Look also to meltyb and biunachi characters that all include also new moves and animations Clothes: Accessories (glasses, tails, robot parts ...): Characters: Body and Bodyparts (penis/futas): Weapons, Spells, Abilities... : UPDATE Voices: Devices: Stages: NEW Other (e.g.: Tutorials, mods for CAT...):
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Version 1.3
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Update 1.3 Mod uploaded to Google Drive Weapon prices adjusted to match vanilla values Added missing textures for SPR 300 bullets Fixed AUG scope bug Description: This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH. Pistols Beretta 92FS (10mm) Glock19 (10mm|Auto) Colt 1911 (.45) Desert Eagle (.50) FN 502 (5mm) OTs-33 Pernach (10mm|Auto) R8 Revolver (.44) HK USP (.45) Assault Rifles SG 550 (5.56) Galil ACE (7.62) AKM (7.62) Steyr AUG (5.56) Giat FAMAS (5.56) G36 (5.56) AAC Honey Badger (7.62) M4A1 Mk18 (5.56) FN SCAR-H (.308) VSS Vintorez (.45) OTs-14 Groza (7.62) Submachine Guns APC9 (.38) PP-19 Bizon (10mm) MP5 (.38) MP7 (5mm) MP9 (10mm) FN P90 (5mm) UZI (10mm) Rifles Orsis F17 (.308) L96A1 (.308) M1A (.308) Barret M82 (.50) SPR 300 (.308) SV-98 (.308) SVD (.308) Machine Guns M249 (5.56) PKP Pecheneg (.308) RPD (7.62) Shotguns Saiga 12 (Auto) USAS 12 (Auto) Features: Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons. Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod. Overhauls leveled lists for safes and weapon bags. All weapons are balanced within vanilla "damage per second" parameters. All weapons prices adjusted to match vanilla values. Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. All weapons use vanilla ammunition. Requirements: Fallout 4 (Next Gen or Old Gen) Fallout4.esm DLCRobot.esm DLCNukaWorld.esm Download Instructions Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod). The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive. Select and download the .esp file from either the Russian or English version folder. Installation Instructions Extract the MAIN FILES archive into a separate folder. Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES. As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim). Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play. Installation via mod managers: Drop YOUR FOLDER into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play. Demonstration Known Issues: The mcgFemaleWalk mod breaks third-person weapon models. Some weapons have incorrect animations when used in Power Armor. Using other weapon mods may cause conflicts with this mod. If you wish to support my work: PATREON BOOSTY Here i may post content that is unavailable on other platforms for various reasons -
ENT_WeaponPack View File Update 1.3 Mod uploaded to Google Drive Weapon prices adjusted to match vanilla values Added missing textures for SPR 300 bullets Fixed AUG scope bug Description: This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH. Pistols Beretta 92FS (10mm) Glock19 (10mm|Auto) Colt 1911 (.45) Desert Eagle (.50) FN 502 (5mm) OTs-33 Pernach (10mm|Auto) R8 Revolver (.44) HK USP (.45) Assault Rifles SG 550 (5.56) Galil ACE (7.62) AKM (7.62) Steyr AUG (5.56) Giat FAMAS (5.56) G36 (5.56) AAC Honey Badger (7.62) M4A1 Mk18 (5.56) FN SCAR-H (.308) VSS Vintorez (.45) OTs-14 Groza (7.62) Submachine Guns APC9 (.38) PP-19 Bizon (10mm) MP5 (.38) MP7 (5mm) MP9 (10mm) FN P90 (5mm) UZI (10mm) Rifles Orsis F17 (.308) L96A1 (.308) M1A (.308) Barret M82 (.50) SPR 300 (.308) SV-98 (.308) SVD (.308) Machine Guns M249 (5.56) PKP Pecheneg (.308) RPD (7.62) Shotguns Saiga 12 (Auto) USAS 12 (Auto) Features: Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons. Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod. Overhauls leveled lists for safes and weapon bags. All weapons are balanced within vanilla "damage per second" parameters. All weapons prices adjusted to match vanilla values. Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. All weapons use vanilla ammunition. Requirements: Fallout 4 (Next Gen or Old Gen) Fallout4.esm DLCRobot.esm DLCNukaWorld.esm Download Instructions Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod). The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive. Select and download the .esp file from either the Russian or English version folder. Installation Instructions Extract the MAIN FILES archive into a separate folder. Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES. As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim). Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play. Installation via mod managers: Drop YOUR folder into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play. Demonstration Known Issues: The mcgFemaleWalk mod breaks third-person weapon models. Some weapons have incorrect animations when used in Power Armor. Using other weapon mods may cause conflicts with this mod. If you wish to support my work: PATREON BOOSTY Here i may post content that is unavailable on other platforms for various reasons Submitter Entar0 Submitted 07/28/2025 Category Weapons & Spells Requirements
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Assimilation Beds n Stuff KP View File Adds Beds, Workbenches, and a Locked Safe to Camps that you are stuck at. First time I've made Linked Workbenches, along with adding some additional stuff, as well as giving you a Private Bed. No Booting out people from your Private Bed. I haven't found any problems, I am still testing this mod. But it really adds to the immersion, as you will spend a lot of time Assimilated. Tested it to Level 72 in a new game... Warning... Don't store your stuff in Vanilla Containers, they re-spawn monthly, and delete their contents. A Vanilla game feature. People will steal your Weapons and Ammo. New Linked Workbenches ...... Limited Linked Workbenches, put an item in one to see if it is linked with other's. New Safe's ..................................... Storage Option has been added, Personal Safe with a Note inside of them. Store your Ammo and Weapons to stop people stealing them. Features... - Safe Storage Safe ........... Leave your Weapons and Ammo in here, to stop it getting stolen. Smaller than a regular Safe, with Instructions Note inside. If it doesn't have a Note, it's not a Personal Safe mod added Safe. This mod adds the Note, and Shrinks the Safe to 70% of it's size. - Linked Workbenches .................. Cooking, Armor, Weapons, Chem Bench, Power Armour. Linked... - Private Beds ......................... In Survival, you need a good nights sleep, so I added Beds. Navmeshes ..................... Navmeshed areas, removing some of old, and replacing it with custom Navmeshes. So no more NPC's walking into your newly added stuff, they can see and walk around the Workbenches and Beds. Precombines and Previses ... Designed around the world, to stop broken Previs's and Precombines. At present, on 2 Tiny Internal Cells have been altered, soo small that rebuilding previses and precombines was not needed. Requires... - Assimilation - Personal Safe Load Order... Mod Organizer 2 Mod Name... - Personal Safe - Assimilation ...................... Main Mod - Assimilation Beds n Stuff ...... This Add-On Plugins... - PersonalContainer.esp - Assimilation.esp - Assimilation Beds n Stuff KP.esp Locations... Supermutants... - West Everett Estate ... Supermutant ... Cellar has all the Workbenches you need, and bunk beds. Next to Taffington Boathouse. - GeneralAtomicsFactoryExt 02 ... Supermutants ... building site, North of The Castle, across river. - Big Johns Salvage ... Supermutants ... North of Jamaica Plains. - Fallons Store ... Supermutants ... West of Jamaica Plains. - Fort Strong ... Supermutants ... Supermutant House, on island, South of Nordhagen Settlement. - Coast Guard Pier ... North of Egret Tour Marina Settlement. Gunners... - GNN01 Gunners Plaza ... Gunners ... SW of Jamaica Plains. Raiders... - Fens Evans Cul De Sac ... SE of Diamond City, near Molerat Warehouse - Cambridge Camp Kendall Skyscraper roof... SW of Bunker Hill Settlement, riverside. - Beantown Brewery... North of Oberland Station. - Lynn Woods... North side of the big lake. - Haymarket Mall... North of Goodneighbor Rust Devils... - Fort Hagen Satellite Array ............................ Commonwealth, halfway down West side Railroad... - Railroad HQ ... Near Pickmans Gallery, in the Old Church Basement. Submitter Krazyone Submitted 07/15/2023 Category Other Requires Assimilation, Personal Safe
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First in-game tests of new bow. Skinning quality and game model basik view without textures. This bow will be a powerfull thing. Faster and "stronger" then dragon bow with a bigger range. Now working on textures and materials.
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I'm working on a texture mod that'll give you simple steel weapons, without those intricate engravings. I think that the most standard weapons in the game should look, well... standard.I've decided to use the steel weapon textures from aMidianBorn Book of Silence as a base because they're higher quality than anything I could scrape together. Here's my progress on the Waraxe textures And the Greatsword
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Here's the battleaxe Here's the mace
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Here's a little update Warhammer Sword Dagger I need to make the textures a little dirtier to match the originals. I also need to work on the normal maps.
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Yeah... I little bit tired from skimpy things and cocks (joking), so here is a little project for weapons. First of all it was interesting for me because of opportunity to work with Skyrim special effects (have few crazy ideas for future works). What it was? Port of Xenoblade Monado Swords to Skyrim with creating special effects for each sword. If you are fan of Xenoblade univerce may be you will interest in this work. How it looks in game? Where you can find this mod: Mod published on Nexus as free for all release. My big thanks to Jackhannibal for this interesting project.
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View File Description In this mod you get a wabbajack bow. An arrow from this bow will result in an unpredictable effect. Basically, on a successful hit your target will be teleported out and something else will be teleported in its place for one minute, at the end of which the original target will be teleported back. What gets teleported back to your is randomised and sometimes it is more powerful than what you teleported out. So, yeah... I added a bunch more NPC to the list of replacements than Sheogorath had. You can find this bow in the courtyard of the Blue Palace in a boss chest. Now go out there and make Sheogorath proud and don’t get stepped on. Future Plans Make it shoot DD and armbinders on NPC’s Get different textures for the bow. Requirements None Installation 1. I recommend using NMM for an easy install/uninstall. It does not replace anything vanilla. 2. If manual installation is your thing add the following files in their corresponding locations. \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Uninstallation 1. Use NMM ... yes. 2. If manual uninstall, remove the following, \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Update Log Submitter Inte Submitted 08/29/2014 Category Weapons & Spells Requires None Special Edition Compatible
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View File Hi all! Thought i'd share my 1st mod with everyone on LL, just a simple Elven dagger replacer because i don't like the ugly chuck of metal that Bethseda came up with for the Elven dagger.. Hope you all enjoy The left hand mesh is already set up if you use DSR, also if you do use DSR, you will have to go and delete the sheath.nif manually Future plans: make it standalone, and to add a sheathe. Please do not upload anywhere else, you can use my assets but please give me credit and a heads up that you are. Submitter dragonlrd Submitted 07/28/2014 Category Weapons & Spells Requires Special Edition Compatible
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File Name: Bishu Osafune-ju Morikage File Submitter: xuniana File Submitted: 06 May 2014 File Category: Weapons & Spells Bishu Osafune-ju Morikage Katana/Tachi MADE BY CHINA-YYK & Moral-cat u will see more in [WIP] DLC 不动明王(Acalanatha) First, thank u for endorse my Standalone Followers Boa Hancock and Aya! I wanna show my gratitude to all of u. These two weapons(a katana & a tachi) are made by Chinese Authors from 3DM and I an lucky to get permission from them to share this mod on Loverslab. I cannot say it is the best one, but what is sure that it is one of the best. AND, it is made according to the real one in Japan! NOT SMOETHING CREATED BY IMAGINATION! AND…..HOPING FOR UR Endorsement!^.^ THE INFORMATION OF THIS KATANA: (Sorry I don’t know how to translate these into ENGLISH, so I don’t know whether u can read it……) Jūbun dai naginata, naginata-gata unokubi zō. Mei, bishū Osafune ju mori kage, Sadaharu roku-nen (Bizen kuni jū naga Funamori Tsugiko). Jinmon, Ran komi , Chōji chokuba. Naga, 130. 5 Cm. Han: 6. 5 Cm. INTRODUCTION: This mod contains two weapons: -Bishu Osafune-ju Morikage Katana-(one-handed sword) - Bishu Osafune-ju Morikage Tachi-(two-handed sword) HOW TO GET: You can craft them in forge and what you need are two steel ingots You can also sharpen it with one steel AND they can be enchanted INSTALLATION: 1. JUST USE NMM TO INSTALL ALL THE FILES for convenient to manage this mod. 2. Unpack all the files and copy to ur game path (Example: … \Skyrim\Data),and use launcher to install it. Uninstallsion: use NMM to uninstall delete all the files u copy to game path. THX: Model: CHINA-YYK Moral-cat Texture:CHINA-YYK CK:Nemon PS: Why I call it a good mod? 1st it is made according to real one, the textures and model are made from photos. 2ndthe model use no more than 10,000 Tris and the pinup pictures are 1K x1, 512 x1. In one word, all players can use this mod without worry. This is different from most katana mods for they may use lots of unnecessary tris which puts lots of pressure on ur computer. 3rdu won’t feel it worse than ones which use 4k textures or model of 100,000+tris!BUT IT ENABLE U TO INSTALL MORE MODS U LIKE! FOR MORE INFORMATION YOU CAN VISIT: http://bbs.3dmgame.com/forum-685-1.html A Famous Chinese Forum which offers many good mods! Click here to download this file
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File Name: Fudou Myouou Katana and Tachi File Submitter: xuniana File Submitted: 09 May 2014 File Category: Weapons & Spells Um this time i bring u guys another good katana/tachi by that team, and, of course, there will be more! just wait, click the button, and u will get another wonderful experience! Like the katana/tachi i uploaded days ago, this katana is also a really good one. no more than 10,000 tris, textures are 1Kx1,512x1,512*1024x1,256x1 made from true photos! In one word, have it, and u won't regret having it! Hoping for ur Endorsement and votes! Thanks! OH, this time i made a less powerful version for u! U can also adjust the damage with CK or BLABLABLA....... just do whatever u like! Short Introduction: In DLC Acalanatha/Fudou Myouou this Tachi belongs to the final boss. The Dragonborn have to slay him to get the strongest weapon in this DLC. Take care of ur xxx, hah! For it is a legendary katana so blood won't remain on it! How to get: just carft them in forge! YUMMY! Install: Just use NMM to install this mod! or use launcher. Uninstall: Also use NMM to uninstall or use launcher. THNX: model:YYK moral cat Beat the CHIM textures:YYK Moral-cat CK:yaotong Patrick This is the second piece but not the final one! More is waiting to be uploaded! Just pay attention to our series! Pay attention to DLC Acalanatha/Fudou Myouou. AD:Bishu Osafune ju Morikage Katana and Tachi http://www.loverslab.com/files/file/1040-bishu-osafune-ju-morikage/ for more mods please visit:http://bbs.3dmgame.com/forum-685-1.html That is all! HAVE FUN! Click here to download this file
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View File What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons. Submitter xenic Submitted 09/11/2014 Category Weapons & Spells Requires dragonborn, dawnguard Special Edition Compatible
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View File Submitter CeeTeeDee Submitted 08/29/2014 Category Weapons & Spells Requires Special Edition Compatible
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Main Menu Wallpapers View File Replaces the wallpaper on the main menu There are two versions with and without music Installing:all of the contents should be thrown into the date folder Recommended:No Menu and Loading Smoke https://www.nexusmods.com/skyrim/mods/7901 Submitter NB 2003 Submitted 09/04/2021 Category Other Requires No Special Edition Compatible
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Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED) View File DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed. WHY SLEN? Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN. Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me. This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack. FEATURES 13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots. REQUIREMENTS Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements INSTALLATION Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch". UNINSTALLATION Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save. DETAILS The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck. PERMISSIONS Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version. KNOWN ISSUES The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC. RECOMMENDED MODS This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites: Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above) CHANGELOG 2020/03/23 v1.0 Initial release. CREDITS Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara Submitter BeranabusBarnes Submitted 03/23/2020 Category Other Requires Hearthfire, SexLab Framework, Sexlab Aroused (Redux), SexLab Eager NPCs Special Edition Compatible No
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Haydee Stuff View File The RAR contain : Weapons, tools, gas mask and visor Slasher and Walker bot Small and big container ( the big one is available in two color and work like a dresser) Game saver and floppy Socket and power node Key card reader Buttons and buttons with remote controller device Remote controller device The Cake Ammo and medikit boxes Key cards Crane open and close Railling fence (use the bb.moveobjects command to proper place it) Mines Submitter DaDDyBenji Submitted 02/18/2020 Category Other Requires Nothing
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TES Artifacts View File I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games. You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found. - Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon. - The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector. - Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach. - Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center. - Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop. - Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach. Each artifact also has a unique effect. - Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds. - The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs. - Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT. - Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them. Submitter PrimalLeviathan Submitted 09/22/2019 Category Weapons & Spells Requires
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Jokers Fun Time Grenade collection View File No longer being worked on, see below: Welcome! Theory, backstory, or Idea behind this mod: Before the war, you were a bio-weapon-chem smart person. Your SPECIAL status reflects great charisma, intelligence, decent agility and luck. You worked for some seedy pre-war company (its fallout, take your pick) doing this kind of research. War happens, institute steals your kid, etc… You probably side with the institute per quest line but more of a raider-nuka world – at heart. The way you accomplish your goals is kind of centered around various Joker type things… sometimes you use a missile launcher, but you prefer your pre-war skill set… Thought process here/How to use: Craft canisters of gas at chem station From the crafted canisters of gas, you can craft varying amounts of: Grenades at chem station Syringes. at cooking station The grenades are meant to be alot more effective/bigger than other in game explosives. As such, crafting one grenade should use up one canister. However, you should be able to craft 10 syringes with one canister. To make the Canisters, you need Chem 1. To make everything else you need the Canisters. Also, newest version (only version- I dont believe in having a confusing repository of downloads) includes a combat knife mod. No longer working on it: I am no longer working on this. I cant figure out how to Create alternate ammo types for things like missile launchers, flamers. (such that a standard, default flamer could swap out poison gas, with fuel, or whatnot. Create alternate ammo for artillery. create custom skins Ive tried asking around, cant seem to get help in that regards (it happens, just the way life works). Id still love to see this mod progress into something that would make Mr. J proud, but.... this is it. If YOU would like to pick up the mantle, and add to it. let me know what you plan on doing, or provide a working release of it... I doubt ill object. Submitter Sillius_Maximus Submitted 06/25/2019 Category Weapons & Spells Requires Shouldnt require anything BUT fallout 4.
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View File descRIPTION SAYS ON THE ROAD WARRIOR IS THE WAY TO DOUBLE PEN AND SWORD, AND IT SHOULD TAKE THE TASTE VOIES.MÊME TWO IF A MAN HAS NO NATURAL ABILITY, IT MAY BE A WARRIOR If ATTACHING TO BOTH ASSUDUMENT PARTS OF THE WAY .. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o http://www.nexusmods.com/skyrim/mods/60540/? hello, a collection of arms fully craftables enchantable and can be improved: _Hallebarde d'Aaroniero _ Zampakuto d'Ichigo _ Zampakuto de Renji _Bankai d'Ichigo _ Bankai de Nnoitra _ Hallebarde de Nnoitra you can crafting in the Ebonite categories and Daedric, it will have blacksmithing perks skills, no DLC FAQ: first of all look at the screenshots, you will have information on where to find categories -why such a weapon is two hands because it is more logical, you can carry a scythe with one hand? -The weapons are too big? yes but there are worst and ugliest -can I buy ... if there asking XD: no need to go forge! -Finally final note, do not ask me the armor or other, it has nothing, the stupid comments and posts will be immediately removed and the people stranded o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o This mod is the work of my friend Valadorn and me so do not want to know if it is stolen from others, it's useless. a person with little knowledge gives himself airs scholar it's about inexpérience.when anyone has some good things, it is not noticeable in his behavior: such a person is well educated. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o Now enjoy! ************************************************************************************ ON DIT QUE LA VOIE DU GUERRIER EST LA DOUBLE VOIE DE LA PLUME ET DU SABRE,ET IL DEVRAIT PRENDRE GOÛT AU DEUX VOIES.MÊME SI UN HOMME N'A AUCUNE CAPACITÉ NATURELLE,IL PEUT DEVENIR UN GUERRIER EN S'ATTACHANT ASSUDUMENT AUX DEUX PARTIES DE LA VOIES.. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o http://www.nexusmods.com/skyrim/mods/60540/? bonjour,une collection d'armes entièrement craftables enchantables et peuvent être améliorées: La Hallebarde d'Aaroniero Le Zampakuto d'Ichigo Le Zampakuto de Renji Le Bankai d'Ichigo La Bankai de Nnoitra La Hallebarde de Nnoitra vous pourrrez les fabriquer dans les catégories ébonite et daedrique,il faudra avoir les compétences de forge des catégories ,aucun DLC o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o FAQ:avant toute chose regardez les screenshots,vous aurez des renseignements sur les catégories où les trouver -pourquoi telle arme est à deux mains:parce que c'est plus logique,tu peux porter une scythe avec une main? -les armes sont trop grandes? oui mais il y a pire et plus moche -peut-on les acheter?...si il y en a qui demandent XD:non faut aller forger! -enfin dernière remarque,ne me demandez pas l'armure ou autre,ça n'a aucun rapport,les coms et posts débiles seront aussitôt enlevés et les personnes bloquées Ce mod est le travail de mon ami Valadorn et moi,donc ne cherchez pas à savoir si c'est volé à d'autres,c'est inutile. o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o une personne qui possède peu de connaissances se donne des airs de savant c'est une question d'inexpérience.quand quelqu'un possède bien quelque choses,cela ne se remarque pas dans son comportement:une telle personne est bien eduquée. maintenant bon jeu! o0o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o0)O(0o~~~~~~~~~~~~~~~~~~~~~~~~~~~o0o credits:merçi à la serie manga Bleach. Submitter castelix0 Submitted 02/28/2015 Category Weapons & Spells Requires no DLC Special Edition Compatible
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Final Fantasy XV: Royal Arms (1,5,12) View File This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV. You can post screenshots of the mod in game and I will add them in the main page. Enjoy. Credits: SquareEnix: Final Fantasy XV Some dude from DeviantArt that ripped and ported them for XnaLara Sets00na: Porting into Skyrim Submitter Sets00na Submitted 02/12/2019 Category Weapons & Spells Requires Skyrim Special Edition Compatible No
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View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Regular Mods Requires The Game Regular Edition Compatible No
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To Serena Garith (sg5150), Thank you for all the wonderful gifts you've given us. The greatest gift was that of yourself. Our hearts were broken by your departure. We hope you and your family are well, and wish you safe journeys. Thanks from The Sims 4 community. Here's a message from Serena. WANTED LIST If anyone has any of these, please send it to me as well, so that I can give it to others in the future. Thanks. - CUrrently there is no wanted list, since Serena provided links to all her stuff. If you want something that she did not link to, please post a request in the thread, and I'll add it to the list. Submitter 2cool4u_1 Submitted 08/28/2020 Category Objects Requires
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