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Found 78 results

  1. View File Dark Souls III Weapon Pack A port of [33] weapons from Dark Souls 3 Requirements - Animated Armoury - Rapiers and Pikes with third person animations (For Spear/Pike animations) Weapons Ported -Bloodlust -Corvian Great Knife -Corvian Great Scythe -Dragonslayer Sword Spear -Earth Seeker -Follower Javelin -Follower Sabre -Follower Torch -Four Pronged Plow -Friede's Catalyst -Friede's Great Scythe -Handmaids Dagger -Harald Curved Greatsword -Harpe -Lothric Knight Long Spear -Lothric War Banner -Millwood Battle Axe -Murky Hand Scythe -Murky Long Staff -Pontiff Knight Great Scythe -Pontiff Knight Curved Sword -Quakestone Hammer -Rotten Ghru Curved Sword -Rotten Ghru Dagger -Scholar's Candlestick -Storyteller's Staff -Tailbone Short Sword -Yhorm's Great Machete -Cleric's Candlestick -Gotthard Twinswords -Irithyll Straight Sword -Morion Blade -Valorheart More weapons to come Things to do -Create a scythe blade fx for Friede's Catalyst -Make some weapons have pseudo physics -Create fire fx for Follower Torch -Get a script to pair weapons on equip -Create Inherent Damage for: Dragonslayer Sword Spear - Shock Corvian Great Scythe - Bleed, Small Bleed on player Follower Torch - Fire Friede's Catalyst - Frost, Damage through shields Friede's Scythe - Frost, Damage through shields Handmaid's Dagger - Absorb Magicka Harpe - Damage through shields Murky Long Staff - Dark or Magic, Damage through shields Murky Hand Scythe - Dark or Magic, Damage through shields Pontiff Knight Great Scythe - Damage through shields Rotten Ghru Curved Sword - Poison Rotten Ghru Dagger - Poison Storyteller's Staff - Poison Scholar's Candlestick - Magic damage buff by 12.5%/25% Morion Blade - 20% Damage increase when below ?25%? HP -Create Pseudo Weapon Arts (On Bash/Heavy R2/L2) Corvian Great Knife - Damage through shields Earth Seeker - Stagger/AOE Retextured Water Splash fx Follower Torch - Fire AOE/?Dragonbreath? Friede's Catalyst - Frost AOE Lothric War Banner - 20% Damage Increase Murky Long Staff - Tracking Dark Ball Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff Pontiff Knight Curved Sword - Frost AOE Quakestone Hammer - Stagger AOE Storyteller's Staff - Poison AOE Yhorm's Great Machete - Stagger AOE Valorheart - Shield bash against blocking enemies stagger I am looking for assistance with this project, some things I need done are: -Scripting for paired weapons CPU was nice enough to try and help me with this, what an amazing moderator! WIP -Armor porting/weighting If you can offer any assistance PM me. Rules on usage: You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form. You may not modify the files in this mod in any shape or form unless for personal use. You may not redistribute this file in any shape or form. Further use outside of gameplay and basic modding requires my permission. Submitter Xerperious Submitted 04/24/2018 Category Weapons & Spells Requires https://www.nexusmods.com/skyrim/mods/89708? Special Edition Compatible  
  2. Dark Souls 3 Weapon Pack

    Version 1.0.1

    463 downloads

    Dark Souls III Weapon Pack A port of [33] weapons from Dark Souls 3 Requirements - Animated Armoury - Rapiers and Pikes with third person animations (For Spear/Pike animations) Special thanks to CPU for making the paired weapons script -Paired Weapons will be ported soon. Weapons Ported -Bloodlust -Corvian Great Knife -Corvian Great Scythe -Dragonslayer Sword Spear -Earth Seeker -Follower Javelin -Follower Sabre -Follower Torch -Four Pronged Plow -Friede's Catalyst -Friede's Great Scythe -Handmaids Dagger -Harald Curved Greatsword -Harpe -Lothric Knight Long Spear -Lothric War Banner -Millwood Battle Axe -Murky Hand Scythe -Murky Long Staff -Pontiff Knight Great Scythe -Pontiff Knight Curved Sword -Quakestone Hammer -Rotten Ghru Curved Sword -Rotten Ghru Dagger -Scholar's Candlestick -Storyteller's Staff -Tailbone Short Sword -Yhorm's Great Machete -Cleric's Candlestick -Gotthard Twinswords -Irithyll Straight Sword -Morion Blade -Valorheart More weapons to come Things to do -Create a scythe blade fx for Friede's Catalyst -Make some weapons have pseudo physics -Create fire fx for Follower Torch -Get a script to pair weapons on equip -Create Inherent Damage for: Dragonslayer Sword Spear - Shock Corvian Great Scythe - Bleed, Small Bleed on player Follower Torch - Fire Friede's Catalyst - Frost, Damage through shields Friede's Scythe - Frost, Damage through shields Handmaid's Dagger - Absorb Magicka Harpe - Damage through shields Murky Long Staff - Dark or Magic, Damage through shields Murky Hand Scythe - Dark or Magic, Damage through shields Pontiff Knight Great Scythe - Damage through shields Rotten Ghru Curved Sword - Poison Rotten Ghru Dagger - Poison Storyteller's Staff - Poison Scholar's Candlestick - Magic damage buff by 12.5%/25% Morion Blade - 20% Damage increase when below ?25%? HP -Create Pseudo Weapon Arts (On Bash/Heavy R2/L2) Corvian Great Knife - Damage through shields Earth Seeker - Stagger/AOE Retextured Water Splash fx Follower Torch - Fire AOE/?Dragonbreath? Friede's Catalyst - Frost AOE Lothric War Banner - 20% Damage Increase Murky Long Staff - Tracking Dark Ball Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff Pontiff Knight Curved Sword - Frost AOE Quakestone Hammer - Stagger AOE Storyteller's Staff - Poison AOE Yhorm's Great Machete - Stagger AOE Valorheart - Shield bash against blocking enemies stagger I am looking for assistance with this project, some things I need done are: -Scripting for paired weapons CPU was nice enough to try and help me with this, what an amazing moderator! WIP -Armor porting/weighting If you can offer any assistance PM me. Rules on usage: You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form. You may not modify the files in this mod in any shape or form unless for personal use. You may not redistribute this file in any shape or form. Further use outside of gameplay and basic modding requires my permission.
  3. Ok, according to the results of the poll on the 6-th of april I start working on Sycorax. She is a witch (not a wizard or a mage) skilled in Illusion, Destruction and Alteration. She will have a custom outfit, weapons and an animal companion (probably a sabercat). This will be the base of her outfit I am not sure about the boots though. There are three alternatives: I am still looking for accessories (ring, necklace, hat or other head piece) that will suite her. Any ideas? And I am looking for a suitable unique staff of even better for a person who could create a unique staff. I am aslo open for suggestions for her animal companion. Sabercat is not bad but it is rather common. I would prefer a more exotic animal...
  4. These mod simply adds weapons from Nier Automata get it while you can. http://www.9damao.com/thread-64245-1-1.html Also outfit if your looking for it. http://www.9damao.com/forum.php?mod=viewthread&tid=3678&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline%26typeid%3D113
  5. Looking for a group of indivinduals who want to work on creating a compilation of followers extending the entire anime series and the games for all of the Heroic Spirits From the Fate Series, each complete with their SIGNATURE Armors, Weapons, Abilities, Magic and Noble Phantasms (probably created in the form of shouts). Would also likely have the followers also available as presets (but that is not NECESSARY) ANYONE who is interested and who has atleast a decent amount of knowledge in the area PLEASE feel free to PM me
  6. View File ____________________________________________________________________________________________ *All Files uploaded to Google Drive, don't worry about the download links.* ____________________________________________________________________________________________ About| I will taking my military service since 15th, March, may not have time to update any mods until August. There has huge changes in BodySlide files, please remove old files before updating. DO NOT upload this mod to other sites without permission. As a fan of Killing Floor 2, I porting some armors and gears from the game, enjoy! I also ported some weapons, but that is for personal use at this moment. Added in V1.5 Combat Dress and Horzine Mark 7 Suit have their own BodySlide files, Male version has BodySlide file too, and also including a preset for them. Female armor is made for CBBE. However, it won't have any issue if you're using UNP. and make sure to check every "Meshes_Fix" zap slide before you build the meshes! Fixed in V1.4.2 After updating the mod to V1.2, You can get all the outfits in Belethor's General Goods, Whiterun. Character's eyes may disappear after equip Hazmat Suit Helmet. In order to deal with the issue, installing HDT Skyrim Ordering Independent Transparency is necessary. Strasser's outfit and Rae's dress are added in game. However, I kinda need someone make a HDT skirt bodyslide file, without HDT physic, this dress won't be perfect for me. Please let me know if anyone make one. ____________________________________________________________________________________________ Added Equipment| ____________________________________________________________________________________________ Credits| Tripwire Interactive - Devs of Killing Floor 2 Caliente - Author of CBBE and BodySlide and Outfit Studio Opac21 - Male Body for BodySlide2 and Outfitstudio J3X - Automatic Crossbows Script Using Tools| Adobe Photoshop Autodesk Maya BodySlide and Outfit Studio Creation Kit Killing Floor 2 - SDK NifSkope TES5Edit Umodel Change Log| |11.30.17|V1.0 - Lt. Masterson Update, add Masterson's gears and some player accessorys. |12.02.17|V1.1 - Elite Chicken Update, add Mark 7 suit and Commando Chicken outfit. ﹂ V1.1.1 - Update Pack, Fix an issue that gnd meshes may disappear when player get near to it. |12.04.17|V1.2 - Knight of the Cardboard Update, add a new outfit "Cardboard Knight". ﹂ V1.2.1 - Update Pack, Update Mark7 outfit's specular strength, added two-side render setting for some armors. |12.07.17|V1.3 - Toxicant Protection Update Pack, add a new outfit ,"Hazmat Suit". |12.12.17|V1.4 - Rcok and Steel Update, add two new outfit and some cosmetics. ﹂ V1.4.1 - Update Pack, Fix Strasser Outfit's issues. ﹂ V1.4.2 - Update Pack, Update all BodySlide to fix every potential issues. ﹂ V1.4.3 - Fix an issue that first person arms may missing when equip some armors. |02.14.18|V1.5 - DOSH Lover Update - Add Foster's Outfits, M2 Tank, RPG7 Bag. Add Dosh Vault variant skins. Merge with Weapon Pack. |03.04.18|V1.5.5 - DOSH Lover Update - Wave 2 - Add Foster's Suits, Boom Hat, Hans Plushy. Add Dosh Vault variant skins. ____________________________________________________________________________________________ |Traditional Chinese Version|gamer.com.tw |Russian Version|gamer-mods.ru Outdate ____________________________________________________________________________________________ SRX Followers - All in One Edition ( Nexusmods ) SRX Followers - Elin Race Pack ( LoversLab ) Project SNNR - Skyrim Nobody NPC Replacer ( Nexusmods ) Counter-Strike Online 2 Outfit Pack ( LoversLab ) ___________________________________________________________________________________________________________________ Submitter srx910142 Submitted 12/02/2017 Category Armor & Clothing Requires XPMSE, HDT High Heels Special Edition Compatible No  
  7. View File Disclaimer If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. True Amazons Followers Some people asked me to make followers based on my True Amazon Race mod, and that's what happened as a result. Three standalone followers with muscular body shapes and perfect combat skills. For the basis of their appearance, some characters from different games universes were taken. They all have their own camps, armors and weapons (and one of them even have some spells). All of them are essential (can not die), their minimum level is 10, maximum is 500, and they grow in level together with the main character. All followers equipment and spellbooks can be found in a backpack near Warrior Stone. This mod compatible with Amazons race mod, so followers can use all armors and other assets (textures, normal maps, skeleton variants...) from there. Profiles: Hippolyta the Amazon Warrior with a two-handed halberd. Prefers light armor. She traveled to Skyrim until she came to hot springs, where she decided to stop and rest. Her camp is near to the camp of bathing hunters in the Windhelm volcanic tundra. Can train player in "Two Handed" up to 100 points. Senshi the Warrior One-handed warrior with sword and shield. Prefers heavy armor. Traveler from distant lands. Professional blacksmith. Trying to solve the secret of dwemer metal. Her camp is near to entrance into Mzulft. Can train player in "Smithing" up to 100 points. Sell weapons, armors and dwemer stuff. Tyris Flare Spellsword with powerful fire magic. Prefers clothing. She traveled to the College of Winterhold to improve her knowledge of the magic of destruction. Her camp is near to Knifepoint Ridge. Can train player in "Destruction" up to 100 points. Installation Use NMM and choose what you need. --You can choose facegen files. Followers can use standart Skyrim female head, or my experimental head with thicker neck. --You can choose weapon placement options (default or swapped) --You can choose animations variant for followers (male or female). Requirements Skyrim core game and it's Update 1.9.32.0.8 Dragonborn DLC Dawnguard DLC HDT Physics Extension NetImmerse Override (standalone or as part of Racemenu) for armors high heels. Bugs, limitations and other things Because of modified skeleton and followers height (scale 1.18, as in Amazons race mod) you can expect clipping or other weird things in some poses or animations. Because of custom body, this followers can't normally wear vanilla armors. Player character and followers from this mod is protected from unique effects of power-attacks (force-pushes), but other game characters is not. So be careful. Thanks and Credits shidoni - for characters face presets. Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots All who I forgot to mention here. Ah, and sorry about my bad english =) Submitter Azazellz Submitted 09/03/2017 Category Companions Requires HDT Physics Extension Special Edition Compatible  
  8. View File Pure Elegance Outfit CBBE HDT BodySlide By Nokou Previous Version: v.1.1 BBP - 29 Aug 2015 Link: http://www.loverslab.com/topic/51828-pure-elegance-cbbe-bbp/ Updated to HDT v.1.2: 11/21/2016 Preview Hello community, this is my first official contribution topic and I hope everyone appreciates it. I talked to Nokou recently asking for permission to post this update. It's been a few months since I made this retouch at the request of a friend. It did some work, but in the end everything was in order. In fact the mod was already in CBBE, so consider this package an update. I will put here an external link of my MEGA account, because the forum has a size limit. I hope you guys like it, right now all the credits destined to Nokou the original author of the mod. Intro: [New] [Optional] Added automatic adjustment through Nioverride High Heels. Just download the optional file and install over the main version. [New] [update] Small correction on the sleeves; just BodySlide files, install after the main file. v.1.2 * Adjusted the BodySlide bringing the parts of the outfit closer to the character. * All bone structure is updated. * Corrected the texture of some parts of the set relating to specular and transparency. * Changed the .esp file of the mod due to the need to make adjustments. Pack: * 4 Elementary Katanas; "Adjusted physical damage and enchants. Added swords without enchants". * 8 sets being 4 dresses and 4 new derivatives. "Removed enchants to improve immersion, so you can use your own enchants". * Refineable & Enchanted - [Light Version] - [Daedric Rating] However you can edit in SCK according to your need. Where to find? [Whiterun - Warmaidens] * Has Book Restriction. Under the counter, there is a chest with the whole set and the book, then just give a "disable" command in the box. Or use this mod to get the set: AddItemMenu - Ultimate Mod Explorer by towawot Important: You need HDT High Heels plugin installed and in the Load Order to prevent CTD's. (Or) Install the optional NiOverride High Heels file. Required Mods The Body Caliente's Beautiful Bodies Edition - CBBE - by Ousnius Jeir and Caliente BodySlide 2 BodySlide and Outfit Studio by Ousnius and Caliente The Skeleton XP32 Maximum Skeleton Extended - XPMSE by Groovtama It is extremely important that you use a skeleton to make the body look better and smoother curves, already I recommend this skeleton. If you do not use this or another skeleton I can not guarantee the functionality of this mod or a body similar to the pictures, because the design of the meshes were made through this skeleton. HDT Physics Extension HDT Physics Extensions by HydrogensaysHDT HDT High Heels System HDT HighHeels System by hydrogensayshdt BodySlide Outfit 2 Check if all the mod's are properly installed including optional files from BodySlide Outfit 2. Racemenu Morphs for CBBE. Pre-built CBBE HDT + Morphs or Pre-build CBBE + Morphs. Open BodySlide Outfit. Load armor through the group. Select the "Build Morphs". Press the "Batch Build". Select all parts of the armor and press "Build". All Right! Installation Tips: Read only if you are experiencing difficulties and need help with the installation process. Complete installation of all mod's: Not necessarily in that order at some points, but following that way you will not have problems. Special Thanks/Credits Nokou the original author, many thanks and congrats. Ousnius, Jeir and Caliente for the BodySlide Outfit 2. HydrogensaysHDT for the HDT Physics. XP32 & Groovtama for the skeleton reference. Bethesda for the game. Autodesk 3DS Max. Nifskope. Skyrim Creation Kit. Tes5Edit. Loverslab to host the files. Submitter Alunder Submitted 03/22/2017 Category Armor & Clothing Requires CBBE Body, BodySlide Outfit 2, XPMSE Skeleton, HDT Physics, HDT High Heels. Special Edition Compatible
  9. View File Dragongodmod's Oddities Pack *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING* Extremely large dildos converted into crossbows. Was bored, had an idea. REQUIRED: -Skyrim- -Update- -Dawnguard- -Soulgem Oven III- INCLUDES: -1 RED Canine crossbow -1 PURPLE Equine crossbow -1 new bolt type DETAILS: Everything is craftable under the GLASS category. To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material. Crossbows visible with the Troll Fat ingredient. Bolts visible with any type of bottled semen from the Soulgem Oven III mod. PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. So I guess at this point, ENJOY Submitter dragongodmod117 Submitted 03/02/2018 Category Models & Textures Requires Dawnguard DLC, Soulgem Oven III Special Edition Compatible No  
  10. Dragongodmod's Oddities Pack

    Version 1.0.0

    275 downloads

    Dragongodmod's Oddities Pack *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING* Extremely large dildos converted into crossbows. Was bored, had an idea. REQUIRED: -Skyrim- -Update- -Dawnguard- -Soulgem Oven III- INCLUDES: -1 RED Canine crossbow -1 PURPLE Equine crossbow -1 new bolt type DETAILS: Everything is craftable under the GLASS category. To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material. Crossbows visible with the Troll Fat ingredient. Bolts visible with any type of bottled semen from the Soulgem Oven III mod. PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. So I guess at this point, ENJOY
  11. I am looking to see if there was anyone out there that is talented in blender to make bloodborne weapons (transformed and untransformed) into weapon mods. More specifically I am looking for the Bloodletter from the DLC, the Rakuyo or Chikage, and the Burial Blade. Any direction would be much appreciated
  12. So I recently experimented with Nexus Manager profiles in order to make a character that looks like Widowmaker without having the texture mods affect my 1st character & the NPCs in that save & it worked great. Now I'm looking for mods that allow me to look like 2B from Nier Automata or even A2 if possible. I already have the outfits for 2B & A2 from this mod: https://www.loverslab.com/files/file/3986-nier-automata-armor-english/ so I'm now looking for texture mods &/or a preset that looks the most like her with or without clothes. To anyone who wants to know what texture mods I have currently or is interested in the Widowmaker mod I mentioned, go to this link: https://old.nexusmods.com/skyrim/mods/81879/? I have all the mods required for the Widowmaker preset (excluding the non-HDT version of KS Hairdos & SG Female Texture Renewal). If anyone knows of a 2B or A2 preset that uses the same texture mods as the Widowmaker preset or if there's a preset that uses different texture mods, please shoot me a link as I have had no luck searching for it myself. Also another request: I found this mod for Nier Automata weapons https://www.loverslab.com/topic/92276-skyrim-tes-v-nier-automata-weapons/?tab=comments#comment-2123002 but the link to the mod itself leads to a Chinese site that doesn't let me download the weapon files without an account on their site. After making one, the site still doesn't let me download the mod using the method OP told me to download it. If there's anyone who can re-host the weapon mod on someplace like here, Mega or just send it to me directly through shit like Google Drive, I'd appreciate it.
  13. View File i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis but here are the weapons #hunting grounds weapon pack Submitter njgamer Submitted 01/20/2018 Category Weapons & Spells Requires old skyrim Special Edition Compatible No
  14. Version 1.0.0

    89 downloads

    i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis but here are the weapons
  15. Hello folks, I have a small problem and question regarding an ocurrence in my game. In addition to my standard armor replacer i use the Book of UUNP armor pack whichs adds its armors and clothes to the lvled lists. This works so far but my problem is that almost all npcs have now several different armors at once. Lets say a city guard has the normal light armor equipped, as well as 2 types of the same armor from Book of UUNP unequipped. It is not that problematic, as i just ignore the additional armors and loot only one, but thats additional stress on the engine, as well as annoying and sometimes time consuming. As for the armor this is also true for potions, poisons and such... sometimes 5 poisons, 2 Skooma Whore drugs and 2 health potions. So the inventory most times pretty messy... So, about my question: If i remember correctly there are Keywords for merging via Wrye Bash and generating the bashed patch, but i have no clue how this works... If that is the way, how does this function and can i do anything (like adding keywords?!?!) to get rid of the additional stuff.
  16. View File This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4, and Ialso have zero experience with animations and rigging. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red, except the trigger. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be a continuous electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing. Submitter ChokingHazard Submitted 12/03/2017 Category Weapons & Spells Requires Nifskope, Fallout 4 Creation Kit, FO4 Edit
  17. There are several mods out there that let you change how something looks! One makes all leather armor pieces black, another gives your Pip-boy a new skin, etc. Heck, with Armorsmith Extended, pretty much every article of clothing has a lovely little "color pallet" option next to it in the workbench! Any my personal favorite, altering the way laser weapons sound and look, including the blast colors! Here's the problem: Those skins mods? Usually replacers. That pallet option at the workbench? Practically always BLANK. And those lovely weapon mods? Many offer CHOICES, but you CAN ONLY CHOOSE ONE. I'd really like more in-game customization, straight from the craftbench. I want to paint that metal plate of armor and color I please, dye those clothes, slap a shinier casing on that laser, switch out the wood on that rifle, slap patches and logos on EVERYTHING, and really go wild with that stuff. Especially the default game items, and not just stuff added by mods! Even better, I'd like a mod-slot on any energy weapon that lets me CHOOSE THE LASER COLOR, maybe even seperatly from the effects. Make that plasma rifle fire blasts of orange plasma, that detonate with a blinding pink explosion, then melt my enemies into piles of purple goo. XD Maybe add another mod slot to change the firing sound from "BLAM BLAM" to "pew pew", or make it sound like a phaser, or a blaster from Star Wars! .........honestly, I'd be happy if I could just make my automatic laser pistol fire a different color than my long range sniping laser rifle, just so it felt like I was honestly carrying around two totally different weapons. Plus, COLORS ARE JUST FUN!!! XD I've noticed a FEW mods making more of an effort in this. We've got some decent mods for coloring Power Armor, even though figuring out which ones to install and in what order can be a bit of a pain. There's a pretty recent mod for crafting Pip-boys in-game I'd like to check out, though it could use a bit of streamlining to make it less clunky (settings holotapes, breaking your immersion and cluttering up your inventory with awkward acronyms you can't tell apart since the early days of FO4 modding, still going strong!). I've also found a small mod that lets you paint certain helmets, and a very AWESOME one that lets you fully customize Combat Armor, altering each piece's shape, paint, applying camo, or slapping on logos (which was difficult to set up, but REALLY cool when it paid off). Still, a LOT of things in the game could still use some love, and considering the ambitious stuff that's happened so far, I'm a bit sad we haven't made a mod that, say, let's you bleach out a dress, then dye it a different color. Maybe one that lets you give your fancy new blaster a chrome finish, then paint the thing pink the next day on a whim. I want to make the lens of your welding goggles glow red, then change it to green cause you think it looks better with your new armor! Let's add a few more decent paint-jobs for your Automatrons; can you imagine the silly hi-jinks of slapping some graffiti onto the side of Codsworth's dome when you're finishing with his upgrades? Maybe gotten sick of that red workbench clashing with your home's decor, and repainting it something that fits in better? There's so much junk in game we could use so the crafting feels more immersive. Mix up various items and foods at the chem station to make dye or paint, or use a few bottles of Nuka Cola Quantum to make your mask glow in the dark! I just kinda wish we would spend a bit more time improving the looks and options for the lore-friendly items already in game; is a color swap for existing assets with options to change it from the craft-menu so much harder than making those brand new, overpowered lore-breaking weapons and armors with 200 customization options? Guess I just feel like we've kinda skipped over a few of the more obvious tweaks in our haste to get to the REALLY challenging stuff! If you've found any mods that do a great job at adding in some customization options (one's that work IN-GAME, and aren't just a one time install), please share! Crafting and customizing is my favorite part about this game, and I'm always on the lookout for more options! ^_^ P.S. Seriously though, in-game laser weapon sound and color options. That would be SWEET.
  18. Quake 2 Railgun WIP

    Version 1.0

    5 downloads

    This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4, and I have zero experience with animations and rigging. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be an electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing.
  19. Version 1.5.5

    1,101 downloads

    ____________________________________________________________________________________________ *All Files uploaded to Google Drive, don't worry about the download links.* ____________________________________________________________________________________________ About| I will taking my military service since 15th, March, may not have time to update any mods until August. There has huge changes in BodySlide files, please remove old files before updating. DO NOT upload this mod to other sites without permission. As a fan of Killing Floor 2, I porting some armors and gears from the game, enjoy! I also ported some weapons, but that is for personal use at this moment. Added in V1.5 Combat Dress and Horzine Mark 7 Suit have their own BodySlide files, Male version has BodySlide file too, and also including a preset for them. Female armor is made for CBBE. However, it won't have any issue if you're using UNP. and make sure to check every "Meshes_Fix" zap slide before you build the meshes! Fixed in V1.4.2 After updating the mod to V1.2, You can get all the outfits in Belethor's General Goods, Whiterun. Character's eyes may disappear after equip Hazmat Suit Helmet. In order to deal with the issue, installing HDT Skyrim Ordering Independent Transparency is necessary. Strasser's outfit and Rae's dress are added in game. However, I kinda need someone make a HDT skirt bodyslide file, without HDT physic, this dress won't be perfect for me. Please let me know if anyone make one. ____________________________________________________________________________________________ Added Equipment| ____________________________________________________________________________________________ Credits| Tripwire Interactive - Devs of Killing Floor 2 Caliente - Author of CBBE and BodySlide and Outfit Studio Opac21 - Male Body for BodySlide2 and Outfitstudio J3X - Automatic Crossbows Script Using Tools| Adobe Photoshop Autodesk Maya BodySlide and Outfit Studio Creation Kit Killing Floor 2 - SDK NifSkope TES5Edit Umodel Change Log| |11.30.17|V1.0 - Lt. Masterson Update, add Masterson's gears and some player accessorys. |12.02.17|V1.1 - Elite Chicken Update, add Mark 7 suit and Commando Chicken outfit. ﹂ V1.1.1 - Update Pack, Fix an issue that gnd meshes may disappear when player get near to it. |12.04.17|V1.2 - Knight of the Cardboard Update, add a new outfit "Cardboard Knight". ﹂ V1.2.1 - Update Pack, Update Mark7 outfit's specular strength, added two-side render setting for some armors. |12.07.17|V1.3 - Toxicant Protection Update Pack, add a new outfit ,"Hazmat Suit". |12.12.17|V1.4 - Rcok and Steel Update, add two new outfit and some cosmetics. ﹂ V1.4.1 - Update Pack, Fix Strasser Outfit's issues. ﹂ V1.4.2 - Update Pack, Update all BodySlide to fix every potential issues. ﹂ V1.4.3 - Fix an issue that first person arms may missing when equip some armors. |02.14.18|V1.5 - DOSH Lover Update - Add Foster's Outfits, M2 Tank, RPG7 Bag. Add Dosh Vault variant skins. Merge with Weapon Pack. |03.04.18|V1.5.5 - DOSH Lover Update - Wave 2 - Add Foster's Suits, Boom Hat, Hans Plushy. Add Dosh Vault variant skins. ____________________________________________________________________________________________ |Traditional Chinese Version|gamer.com.tw |Russian Version|gamer-mods.ru Outdate ____________________________________________________________________________________________ SRX Followers - All in One Edition ( Nexusmods ) SRX Followers - Elin Race Pack ( LoversLab ) Project SNNR - Skyrim Nobody NPC Replacer ( Nexusmods ) Counter-Strike Online 2 Outfit Pack ( LoversLab ) ___________________________________________________________________________________________________________________
  20. View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details. First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. Vioxsis did some truly amazing work there. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Weapons & Spells Requires ALL DLC, No Other Mods Needed Special Edition Compatible No  
  21. View File Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority. Submitter Shadowhawk827 Submitted 11/30/2017 Category Regular Mods Requires The Game Regular Edition Compatible No  
  22. Version 1.0.1

    63 downloads

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details: First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed up in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.
  23. Version 1.0.0

    92 downloads

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution. As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword: So, what is the story of these swords and their history in Tamriel you ask? In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas. While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well. As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades. My attempt at adding a bit of lore to the blades done, lets get to the details. First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone. The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. Vioxsis did some truly amazing work there. All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side. Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced. Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right? Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed in the hands of Werewolf hunters. If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.
  24. View File Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. Submitter Shadowhawk827 Submitted 11/01/2017 Category Regular Mods Requires Just the Game Regular Edition Compatible  
  25. View File Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested) Submitter amply Submitted 10/28/2017 Category Animation Requires Special Edition Compatible  
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