Search the Community
Showing results for tags 'weapons'.
-
*** 01 Aug 2026: SurverX updated his thicc body mod (the big fox tail) *** *** 31 Jul 2026: SurverX updated his hair mod *** *** 30 Jul 2026: folksybuffs created two new mods and updated 3 other 😁 *** *** 30 Jul 2026: SurverX updated his Clothes and his hair mod (Elsa), biunachi updated his DOA and his SF Mod, MucusFever updated his Grabs Mod *** *** 29 Jul 2026: folksybuffs has updated his Backgrounds mod *** *** 25 Jul 2026: biunachi updated his Outfit mod, MucusFever updated his Grabs Mod. Yes, again 🙂 *** *** 22 Jul 2026: biunachi updated his Outfit mod, MucusFever updated his Grabs Mod *** *** 19 Jul 2026: Arala_Cran updated her Vampire Successor Grabs, MucusFever updated his Grabs Mod *** *** 15 Jul 2026: biunachi updated his DOA Mod, MucusFever updated his Grabs Mod *** *** 13 Jul 2026: SurverX updated his Clothes mod, biunachi updated his Outfit mod, ItzSimplyNasty updated his Nastys Tings, MucusFever updated his Grabs Mod *** *** 10 Jul 2026: gibbsjetro created a new outfit mod, Soragoop updated his Starlight City Character Mod and his Starlight City Custom Themes *** *** 10 Jul 2026: folksybuffs created a new Backgrounds mod for the Brawler mode and updated all his Brawler mods, biunachi updated his Outfit mod *** *** 07 Jul 2026: Big day for folksybuffs : New Brawler Extention Game Mod plus Stages App (creating new stages) plus 3 ready Stages. AND a update for his FB Items Mod *** *** 05 Jul 2026: biunachi updated his DOA Mod, SurverX updated his Character mod *** *** 04 Jul 2026: The great Mr.Punko updated his Moves and his Poses, biunachi updated his Outfits Mod *** *** 01 Jul 2026: ForTheBoned created a new Character mod, Arala_Cran updated her Vampire Successor Grabs, MucusFever updated his Grabs Mod *** *** 18.May.2026: 500.000 views 😀😀😀😃😁*** *** 13.Jan.2026: 400.000 views 😀😀😀😀*** *** 08.Sep.2025: 300.000 views 😀😀😀*** *** 30.Mar.2025: 200.000 views 😀😀*** *** 04.Nov.2024: 100.000 views 😀 *** Mods for the game "Heroine Rumble 2" (HR2) by Enlit3d ... for "Heroine Rescue Team" (HRT) go here: HRT mods Enlits Discord: https://discord.gg/7f4QYES5qW If you want to post a mod on LoversLab by your own, you can have a look at my turorial: How to post a mod Please note: If you encounter problems/errors with mods, please clarify the version compatibility (which game version is required for the respective mod) with the mod creator before contacting Enlit3D. Gameplay: NEW Animations: *** UPDATE *** Look also to meltyb and biunachi characters that all include also new moves and animations Clothes: Accessories (glasses, tails, robot parts ...): Characters: Body and Bodyparts (penis/futas): Weapons, Spells, Abilities... : UPDATE Voices: Devices: Stages: NEW Other (e.g.: Tutorials, mods for CAT...):
- 185 replies
-
29
-
-
View File Northern Spirit - Nordic Arsenal - SE Port A conversion to a 44 format, bsa extracted and optimized as well, eslified. "On top of that the weapons can only be crafted at a special forge near the top of the Throat of the World, a new map marker has been added. They can be tempered there also, no where else." Submitter Korath0 Submitted 07/18/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
-
View File Andragorn Weapons - SE Port A conversion to a 44 format, bsa extracted and optimized as well, eslified. " 9 daggers + 6 bows New weapons with a unique mixture between fantasy and realism, a high quality and lore-friendly addition to your Skyrim experience from low to high level. This mod does not replace any weapons and adds the weapons to leveled lists so you can find them as you would find any other original weapons. You can also craft them at any forge. This mod adds a new shop in the world where you can buy all the weapons at any level, so if you want to cheat, you can, but it is your problem. However, this shop allows you to preview all the new weapons this mod adds. Going to the shop is not required and you can ignore it." Submitter Korath0 Submitted 07/18/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
-
Version 1.0.0
25 downloads
A conversion to a 44 format, bsa extracted and optimized as well, eslified. " 9 daggers + 6 bows New weapons with a unique mixture between fantasy and realism, a high quality and lore-friendly addition to your Skyrim experience from low to high level. This mod does not replace any weapons and adds the weapons to leveled lists so you can find them as you would find any other original weapons. You can also craft them at any forge. This mod adds a new shop in the world where you can buy all the weapons at any level, so if you want to cheat, you can, but it is your problem. However, this shop allows you to preview all the new weapons this mod adds. Going to the shop is not required and you can ignore it." -
Version 1.3
1933 downloads
Update 1.3 Mod uploaded to Google Drive Weapon prices adjusted to match vanilla values Added missing textures for SPR 300 bullets Fixed AUG scope bug Description: This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH. Pistols Beretta 92FS (10mm) Glock19 (10mm|Auto) Colt 1911 (.45) Desert Eagle (.50) FN 502 (5mm) OTs-33 Pernach (10mm|Auto) R8 Revolver (.44) HK USP (.45) Assault Rifles SG 550 (5.56) Galil ACE (7.62) AKM (7.62) Steyr AUG (5.56) Giat FAMAS (5.56) G36 (5.56) AAC Honey Badger (7.62) M4A1 Mk18 (5.56) FN SCAR-H (.308) VSS Vintorez (.45) OTs-14 Groza (7.62) Submachine Guns APC9 (.38) PP-19 Bizon (10mm) MP5 (.38) MP7 (5mm) MP9 (10mm) FN P90 (5mm) UZI (10mm) Rifles Orsis F17 (.308) L96A1 (.308) M1A (.308) Barret M82 (.50) SPR 300 (.308) SV-98 (.308) SVD (.308) Machine Guns M249 (5.56) PKP Pecheneg (.308) RPD (7.62) Shotguns Saiga 12 (Auto) USAS 12 (Auto) Features: Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons. Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod. Overhauls leveled lists for safes and weapon bags. All weapons are balanced within vanilla "damage per second" parameters. All weapons prices adjusted to match vanilla values. Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. All weapons use vanilla ammunition. Requirements: Fallout 4 (Next Gen or Old Gen) Fallout4.esm DLCRobot.esm DLCNukaWorld.esm Download Instructions Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod). The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive. Select and download the .esp file from either the Russian or English version folder. Installation Instructions Extract the MAIN FILES archive into a separate folder. Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES. As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim). Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play. Installation via mod managers: Drop YOUR FOLDER into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play. Demonstration Known Issues: The mcgFemaleWalk mod breaks third-person weapon models. Some weapons have incorrect animations when used in Power Armor. Using other weapon mods may cause conflicts with this mod. If you wish to support my work: PATREON BOOSTY Here i may post content that is unavailable on other platforms for various reasons -
ENT_WeaponPack View File Update 1.3 Mod uploaded to Google Drive Weapon prices adjusted to match vanilla values Added missing textures for SPR 300 bullets Fixed AUG scope bug Description: This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH. Pistols Beretta 92FS (10mm) Glock19 (10mm|Auto) Colt 1911 (.45) Desert Eagle (.50) FN 502 (5mm) OTs-33 Pernach (10mm|Auto) R8 Revolver (.44) HK USP (.45) Assault Rifles SG 550 (5.56) Galil ACE (7.62) AKM (7.62) Steyr AUG (5.56) Giat FAMAS (5.56) G36 (5.56) AAC Honey Badger (7.62) M4A1 Mk18 (5.56) FN SCAR-H (.308) VSS Vintorez (.45) OTs-14 Groza (7.62) Submachine Guns APC9 (.38) PP-19 Bizon (10mm) MP5 (.38) MP7 (5mm) MP9 (10mm) FN P90 (5mm) UZI (10mm) Rifles Orsis F17 (.308) L96A1 (.308) M1A (.308) Barret M82 (.50) SPR 300 (.308) SV-98 (.308) SVD (.308) Machine Guns M249 (5.56) PKP Pecheneg (.308) RPD (7.62) Shotguns Saiga 12 (Auto) USAS 12 (Auto) Features: Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons. Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod. Overhauls leveled lists for safes and weapon bags. All weapons are balanced within vanilla "damage per second" parameters. All weapons prices adjusted to match vanilla values. Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. All weapons use vanilla ammunition. Requirements: Fallout 4 (Next Gen or Old Gen) Fallout4.esm DLCRobot.esm DLCNukaWorld.esm Download Instructions Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod). The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive. Select and download the .esp file from either the Russian or English version folder. Installation Instructions Extract the MAIN FILES archive into a separate folder. Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES. As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim). Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play. Installation via mod managers: Drop YOUR folder into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play. Demonstration Known Issues: The mcgFemaleWalk mod breaks third-person weapon models. Some weapons have incorrect animations when used in Power Armor. Using other weapon mods may cause conflicts with this mod. If you wish to support my work: PATREON BOOSTY Here i may post content that is unavailable on other platforms for various reasons Submitter Entar0 Submitted 07/28/2025 Category Weapons & Spells Requirements
-
Haydee Stuff View File The RAR contain : Weapons, tools, gas mask and visor Slasher and Walker bot Small and big container ( the big one is available in two color and work like a dresser) Game saver and floppy Socket and power node Key card reader Buttons and buttons with remote controller device Remote controller device The Cake Ammo and medikit boxes Key cards Crane open and close Railling fence (use the bb.moveobjects command to proper place it) Mines Submitter DaDDyBenji Submitted 02/18/2020 Category Other Requires Nothing
-
TES Artifacts View File I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games. You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found. - Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon. - The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector. - Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach. - Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center. - Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop. - Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach. Each artifact also has a unique effect. - Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds. - The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs. - Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT. - Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts. - Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them. Submitter PrimalLeviathan Submitted 09/22/2019 Category Weapons & Spells Requires
- 1 reply
-
1
-
- artifacts
- fallout new vegas
-
(and 1 more)
Tagged with:
-
Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED) View File DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed. WHY SLEN? Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN. Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me. This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack. FEATURES 13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots. REQUIREMENTS Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements INSTALLATION Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch". UNINSTALLATION Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save. DETAILS The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck. PERMISSIONS Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version. KNOWN ISSUES The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC. RECOMMENDED MODS This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites: Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above) CHANGELOG 2020/03/23 v1.0 Initial release. CREDITS Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara Submitter BeranabusBarnes Submitted 03/23/2020 Category Other Requires Hearthfire, SexLab Framework, Sexlab Aroused (Redux), SexLab Eager NPCs Special Edition Compatible No
-
View File This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2. It's not textured, it's just the mesh. I do not know how to turn weapons created using Blender into usable weapons in Fallout 4, and Ialso have zero experience with animations and rigging. If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4. Just be sure to credit me. There are a few guidelines that you should follow. This file is subject to future updates as I continue to rework it. *The parts of this weapon that are colored red are meant to glow red, except the trigger. *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game. *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs. *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo. *It has high recoil and a very slow rate of fire, but high accuracy and range. *There should be a continuous electrical humming noise when the weapon is equipped. *When texturing the weapon, be sure to give it a dirty and worn look. *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing. *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up. *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing. Submitter ChokingHazard Submitted 12/03/2017 Category Weapons & Spells Requires Nifskope, Fallout 4 Creation Kit, FO4 Edit
-
View File Dragongodmod's Oddities Pack *WARNING*This pack includes sexually explicit content. Just leave if you're not interested.*WARNING* Extremely large dildos converted into crossbows. Was bored, had an idea. REQUIRED: -Skyrim- -Update- -Dawnguard- -Soulgem Oven III- INCLUDES: -1 RED Canine crossbow -1 PURPLE Equine crossbow -1 new bolt type DETAILS: Everything is craftable under the GLASS category. To make sure your crafting menus aren't cluttered, I made them only visible if you are carrying a material. Crossbows visible with the Troll Fat ingredient. Bolts visible with any type of bottled semen from the Soulgem Oven III mod. PERMISSIONS: Please do not re-upload this anywhere else. Please do not take anything of mine and say it is your own. So I guess at this point, ENJOY Submitter dragongodmod117 Submitted 03/02/2018 Category Models & Textures Requires Dawnguard DLC, Soulgem Oven III Special Edition Compatible No
-
View File Disclaimer If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. True Amazons Followers Some people asked me to make followers based on my True Amazon Race mod, and that's what happened as a result. Three standalone followers with muscular body shapes and perfect combat skills. For the basis of their appearance, some characters from different games universes were taken. They all have their own camps, armors and weapons (and one of them even have some spells). All of them are essential (can not die), their minimum level is 10, maximum is 500, and they grow in level together with the main character. All followers equipment and spellbooks can be found in a backpack near Warrior Stone. This mod compatible with Amazons race mod, so followers can use all armors and other assets (textures, normal maps, skeleton variants...) from there. Profiles: Hippolyta the Amazon Warrior with a two-handed halberd. Prefers light armor. She traveled to Skyrim until she came to hot springs, where she decided to stop and rest. Her camp is near to the camp of bathing hunters in the Windhelm volcanic tundra. Can train player in "Two Handed" up to 100 points. Senshi the Warrior One-handed warrior with sword and shield. Prefers heavy armor. Traveler from distant lands. Professional blacksmith. Trying to solve the secret of dwemer metal. Her camp is near to entrance into Mzulft. Can train player in "Smithing" up to 100 points. Sell weapons, armors and dwemer stuff. Tyris Flare Spellsword with powerful fire magic. Prefers clothing. She traveled to the College of Winterhold to improve her knowledge of the magic of destruction. Her camp is near to Knifepoint Ridge. Can train player in "Destruction" up to 100 points. Installation Use NMM and choose what you need. --You can choose weapon placement options (default or swapped) --You can choose animations variant for followers (male or female). Requirements Skyrim core game and it's Update 1.9.32.0.8 Dragonborn DLC Dawnguard DLC XMPSE HDT Physics Extension NetImmerse Override (standalone or as part of Racemenu) for armors high heels. Bugs, limitations and other things Because of modified skeleton and followers height (scale 1.18, as in Amazons race mod) you can expect clipping or other weird things in some poses or animations. Because of custom body, this followers can't normally wear vanilla armors. Player character and followers from this mod is protected from unique effects of power-attacks (force-pushes), but other game characters is not. So be careful. Thanks and Credits shidoni - for characters face presets. Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots All who I forgot to mention here. Ah, and sorry about my bad english ? Submitter Azazellz Submitted 09/04/2017 Category Companions Requires HDT Physics Extension, XPMSE Special Edition Compatible No View File
- 32 replies
-
- followers
- companions
-
(and 7 more)
Tagged with:
-
File Name: Fudou Myouou Katana and Tachi File Submitter: xuniana File Submitted: 09 May 2014 File Category: Weapons & Spells Um this time i bring u guys another good katana/tachi by that team, and, of course, there will be more! just wait, click the button, and u will get another wonderful experience! Like the katana/tachi i uploaded days ago, this katana is also a really good one. no more than 10,000 tris, textures are 1Kx1,512x1,512*1024x1,256x1 made from true photos! In one word, have it, and u won't regret having it! Hoping for ur Endorsement and votes! Thanks! OH, this time i made a less powerful version for u! U can also adjust the damage with CK or BLABLABLA....... just do whatever u like! Short Introduction: In DLC Acalanatha/Fudou Myouou this Tachi belongs to the final boss. The Dragonborn have to slay him to get the strongest weapon in this DLC. Take care of ur xxx, hah! For it is a legendary katana so blood won't remain on it! How to get: just carft them in forge! YUMMY! Install: Just use NMM to install this mod! or use launcher. Uninstall: Also use NMM to uninstall or use launcher. THNX: model:YYK moral cat Beat the CHIM textures:YYK Moral-cat CK:yaotong Patrick This is the second piece but not the final one! More is waiting to be uploaded! Just pay attention to our series! Pay attention to DLC Acalanatha/Fudou Myouou. AD:Bishu Osafune ju Morikage Katana and Tachi http://www.loverslab.com/files/file/1040-bishu-osafune-ju-morikage/ for more mods please visit:http://bbs.3dmgame.com/forum-685-1.html That is all! HAVE FUN! Click here to download this file
-
Main Menu Wallpapers View File Replaces the wallpaper on the main menu There are two versions with and without music Installing:all of the contents should be thrown into the date folder Recommended:No Menu and Loading Smoke https://www.nexusmods.com/skyrim/mods/7901 Submitter NB 2003 Submitted 09/04/2021 Category Other Requires No Special Edition Compatible
-
View File Boxing Gloves retexture - RENO 1.0 About This is a simple mod that let's you retexture the boxing gloves into various different colors. The boxing gloves also has a stamp on the wrist with the engraved text "RENO", hinting to Fallout 2 New Reno boxing club. This is just a retexture, no changes were made to the original mesh/model. I hope that you will enjoy this mod, and please take a moment to endorse, give me some feedback or even upload an image of your gameplay with the mod installed. Installation/Uninstallation NMM Installation - Download the mod using the NMM download button and install as any other mod. - Choose which color you prefer and finish the installation. - You are now ready to kick some ass! NMM Uninstallation - Uninstall using NMM just like any other mod Other mods I've made WoSD - Weapons of Sex Destruction Deserted Radio Station - Couriers Home Mod BUGS / ISSUES If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated! Try to get photos or video capture of the bug that you've experienced. Credits Many thanks goes out to Bethesda Submitter MorganRiggs Submitted 04/09/2016 Category Models & Textures Requires
- 1 reply
-
- boxing gloves
- retexture
-
(and 2 more)
Tagged with:
-
View File Just a few things trying the CK. In the Sanctuary cellar is now a duffelbag. In it are: The BlueBeered. ... Legendary .308 Combat Rifle The Blueeinator.... Legendary Laser Rifle (oh yeah baby!) +500 carryweight too BlueBeers Cover It's a hat. Nice one too. BlueBeers Trenchcoat. What the fashionable spy is wearing. +500 carryweight as well BlueBeers Shades. Ace McCool. 'nuff said. Lots of ammo for the above and 5k caps. 10k caps 1000 of each small shipment. That should get you started. Damage on the weaps is stupid high. Disintegration working fairly well on what can be disintegrated. Exception is when you get a decapitation shot. No ashes, but you do get a flying head. That works. Armor is Silver Shroud with some upgrades for fun. Just drop into the data folder. No idea how NMM will handle it. First published mod, so I'm learning as I go. May 5: another update, see log. Apr 27: updated, see the changelog Submitter CanadianBlueBeer Submitted 04/23/2016 Category Weapons & Spells Requires
-
Jokers Fun Time Grenade collection View File No longer being worked on, see below: Welcome! Theory, backstory, or Idea behind this mod: Before the war, you were a bio-weapon-chem smart person. Your SPECIAL status reflects great charisma, intelligence, decent agility and luck. You worked for some seedy pre-war company (its fallout, take your pick) doing this kind of research. War happens, institute steals your kid, etc… You probably side with the institute per quest line but more of a raider-nuka world – at heart. The way you accomplish your goals is kind of centered around various Joker type things… sometimes you use a missile launcher, but you prefer your pre-war skill set… Thought process here/How to use: Craft canisters of gas at chem station From the crafted canisters of gas, you can craft varying amounts of: Grenades at chem station Syringes. at cooking station The grenades are meant to be alot more effective/bigger than other in game explosives. As such, crafting one grenade should use up one canister. However, you should be able to craft 10 syringes with one canister. To make the Canisters, you need Chem 1. To make everything else you need the Canisters. Also, newest version (only version- I dont believe in having a confusing repository of downloads) includes a combat knife mod. No longer working on it: I am no longer working on this. I cant figure out how to Create alternate ammo types for things like missile launchers, flamers. (such that a standard, default flamer could swap out poison gas, with fuel, or whatnot. Create alternate ammo for artillery. create custom skins Ive tried asking around, cant seem to get help in that regards (it happens, just the way life works). Id still love to see this mod progress into something that would make Mr. J proud, but.... this is it. If YOU would like to pick up the mantle, and add to it. let me know what you plan on doing, or provide a working release of it... I doubt ill object. Submitter Sillius_Maximus Submitted 06/25/2019 Category Weapons & Spells Requires Shouldnt require anything BUT fallout 4.
-
Main Force Patrol - A Mad Max Mod View File A love letter to Mad Max fans everywhere ❤️ Features 2 custom outfits, accessories, legendary modification, and quest. While overseas, during your final tour of duty, you were stationed in Australia. The government was having a very hard time maintaining order there as there was even greater civil unrest there than in the U.S.. Due to the Sole Survivor's prior military police training, and that the MFP needed all the man power they could get, your CO placed you under the command of the Melbourne local MFP Chief Fifi Macaffee, to serve as a member of the MFP. The MFP (Main Force Patrol) were the Australian Federal Police special task force founded in 2073 by the Australian Government as a last ditch effort to maintain civilization and order. The Purpose of the MFP was to support the regular police in combating organized crime, especially savage, motorized criminal biker gangs and marauding punks, and act as a highway patrol on the Transcontinental Highways. You served under the MFP for more than 6 months, and were given an MFP uniform to wear in order to blend in as the locals were even more hostile towards the U.S. troops stationed there than even the local authorities. After your tour was over, Chief Macaffee gifted you the MFP uniform as you were considered a true member of their forces. You had served with distinction and honor in maintaining right, and formed bonds with those whom you served and fought together with. It wasn't like the kind of police work you were used to. You were given an extraordinary amount of leeway with how you dealt with criminals. Chief Macaffee had told you that "As long as the paperwork is clean, you boys can do whatever you like out there." You soon realized why that was, as you witnessed first hand what a real break down in order and rule of law was truly like, and the horrors it wrought. Even with that kind of authority, to sometimes be judge, jury, and even executioner, you weren't able to save everyone. The things you witnessed and had to do left it's mark on you. You thought about home and your family, and the growing civil strife there and swore to yourself that when you returned and became a civilian again, you would do whatever you could to maintain right and order. To never allow that kind of lawlessness to run rampant on your country's soil. Upon returning to the States and to Boston, as the local war hero, you donated your MFP uniform to the Concord museum in 2077 to chronicle the local war hero's exploits while stationed there. A new display was to have been built over the weekend, and due to debut on Monday, Oct 25th... This mod adds 2 complete outfits to the game with unique mods and accessories: MFP - from Mad Max and includes the outfit, separate full finger gloves, and thigh holster Road Warrior - from Mad Max 2: Road Warrior and includes the outfit, separate open finger gloves, and Sam Browne styled belt with accessories Sawn-Off Shotgun - Unique Legendary item Standard crafting options are included* *See How to Get? section for details New Legendary Weapon Modification: Marksman - Time slows down briefly when aiming down sights, 50% faster reload speed. Available for projectile weapons. Works with or without Legendary Modification. The mod's items are available through a quest: Maintaining Right... For new games, the quest will start during the Out of Time quest. For existing games, if the Out of Time quest has already been completed, the quest will start automatically, when loading the game with this mod loaded. If a player has not done/ignored Out of Time, they can start the quest by entering the Museum of Freedom in Concord. Once the quest has been completed, crafting options will become available. MFP Oufit Lining mods Legendary Modification Badges: on or off Shirt color options: Ice Blue*, Dark Blue, Black Road Warrior Outfit: Belt: Types: Waist or with shoulder strap Accessories: on or off (Rigging knife, binoculars, fire brigade tools, and spanner) Gloves: Q: Is this mod lore friendly? A: Yes, very much so. We spent a great deal of time modifying vanilla assets to be true to the movies, but still feel like Fallout. The content is immersively woven into the game. Q: Does this mod conflict with or support X? A: This mod should not conflict with anything as it adds all new forms. It DOES make small edits to the Museum of Concord (adding new forms). It has been thoroughly tested, but if you have a problem, please report it. Q: Does this mod support Start Me Up? A: Yes it does - see "How to Get?" section. Q: Does this mod support CBBE and Bodyslide? A: Yes it does! Please note that extreme CBBE settings will cause mesh warpage, as with all other armors. Q: Does this mod support Atomic Beauty? A: Not at this time, but please feel free to add an AB patch! Q: Where is Max's leg brace? A: It's coming soon! Check back for a future release and integrated quest. Q: This mod is not lore friendly to Mad Max. A: That wasn't a question, but please, make one. SPECIAL THANKS to George Miller, for creating the most iconic post apocalyptic movie series ever. VERY SPECIAL THANKS Interplay Productions for creating the Fallout series. Bethesda Game Studios for bringing us Fallout as we know it today. Obsidian Entertainment for making one of the best Fallout games in the series. A final note from the Authors: Don't be a dick and host this on other sites If you wan to use the assets, just ask! Submitter AWP3RATOR Submitted 07/13/2018 Category Models & Textures Requires CBBE
-
Looking for a mod but don't know what it is? Ask about it in this thread. Does it involve sex, nudity (or as good as) etc? Ask about it in the adult section's version. A few things to remember: Describe the mod you're looking for in detail or provide a screenshot example of what you're looking for Use Spoiler tags when posting large images. Use a compressed format like .jpg rather than .bmp. Please refrain from excessive bumping If you quote someone else, who quoted someone quoting someone else, remove the contents of the quotes, but leave the "xy said" part. That way they get notified, if they turned that on. It helps tremendously to read threads like this if not every other post contains all the other posts of the page.
- 5536 replies
-
- WhatModIsThis
- ModDetectives
-
(and 8 more)
Tagged with:
-
Assimilation Beds n Stuff KP View File Adds Beds, Workbenches, and a Locked Safe to Camps that you are stuck at. First time I've made Linked Workbenches, along with adding some additional stuff, as well as giving you a Private Bed. No Booting out people from your Private Bed. I haven't found any problems, I am still testing this mod. But it really adds to the immersion, as you will spend a lot of time Assimilated. Tested it to Level 72 in a new game... Warning... Don't store your stuff in Vanilla Containers, they re-spawn monthly, and delete their contents. A Vanilla game feature. People will steal your Weapons and Ammo. New Linked Workbenches ...... Limited Linked Workbenches, put an item in one to see if it is linked with other's. New Safe's ..................................... Storage Option has been added, Personal Safe with a Note inside of them. Store your Ammo and Weapons to stop people stealing them. Features... - Safe Storage Safe ........... Leave your Weapons and Ammo in here, to stop it getting stolen. Smaller than a regular Safe, with Instructions Note inside. If it doesn't have a Note, it's not a Personal Safe mod added Safe. This mod adds the Note, and Shrinks the Safe to 70% of it's size. - Linked Workbenches .................. Cooking, Armor, Weapons, Chem Bench, Power Armour. Linked... - Private Beds ......................... In Survival, you need a good nights sleep, so I added Beds. Navmeshes ..................... Navmeshed areas, removing some of old, and replacing it with custom Navmeshes. So no more NPC's walking into your newly added stuff, they can see and walk around the Workbenches and Beds. Precombines and Previses ... Designed around the world, to stop broken Previs's and Precombines. At present, on 2 Tiny Internal Cells have been altered, soo small that rebuilding previses and precombines was not needed. Requires... - Assimilation - Personal Safe Load Order... Mod Organizer 2 Mod Name... - Personal Safe - Assimilation ...................... Main Mod - Assimilation Beds n Stuff ...... This Add-On Plugins... - PersonalContainer.esp - Assimilation.esp - Assimilation Beds n Stuff KP.esp Locations... Supermutants... - West Everett Estate ... Supermutant ... Cellar has all the Workbenches you need, and bunk beds. Next to Taffington Boathouse. - GeneralAtomicsFactoryExt 02 ... Supermutants ... building site, North of The Castle, across river. - Big Johns Salvage ... Supermutants ... North of Jamaica Plains. - Fallons Store ... Supermutants ... West of Jamaica Plains. - Fort Strong ... Supermutants ... Supermutant House, on island, South of Nordhagen Settlement. - Coast Guard Pier ... North of Egret Tour Marina Settlement. Gunners... - GNN01 Gunners Plaza ... Gunners ... SW of Jamaica Plains. Raiders... - Fens Evans Cul De Sac ... SE of Diamond City, near Molerat Warehouse - Cambridge Camp Kendall Skyscraper roof... SW of Bunker Hill Settlement, riverside. - Beantown Brewery... North of Oberland Station. - Lynn Woods... North side of the big lake. - Haymarket Mall... North of Goodneighbor Rust Devils... - Fort Hagen Satellite Array ............................ Commonwealth, halfway down West side Railroad... - Railroad HQ ... Near Pickmans Gallery, in the Old Church Basement. Submitter Krazyone Submitted 07/15/2023 Category Other Requires Assimilation, Personal Safe
-
Here's the battleaxe Here's the mace