Search the Community
Showing results for tags 'combat rape'.
-
8430 downloads
It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.2a - (29AUG26) Discovered oversight regarding .ShowGiftMenu(). If the Player's weapon/spell is drawn when you go into that, you are stuck unable to swing until you change weapons/spells. Added a check to .SheatheWeapon() if .IsWeaponDrawn() == True immediately prior to .ShowGiftMenu() The Rob Dialog option (No sex, just rob) had an old PostRob() that is no longer needed in the Papyrus Fragment, as that is now handled as a call from the actual Rob() function. Was causing the Player to again be stuck with hands at the side unable to use weapons until they were changed. v1.1.2 - (29AUG26) New MCM Option - "ActorNPC 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. (On by default) New MCM Option - "ActorCreature 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. This will also apply to the Player if they are in Werewolf or Vampire Lord Beast Form. (Off by default) There may still be Femdom/Lesbian/Gender restrictions, but these new MCM options should give greater animation choice. Creature Support no longer relies on hard coded race checks. Now, Slider = 0 checks for Keyword ActorTypeNPC. Slider = 1 checks for Keyword ActorTypeCreature, but !ActorTypeAnimal, !ActorTypeDragon, !ActorTypeDwarven, etc. Slider = 2 checks for ActorTypeCreature. MCM Creature Support Slider no longer refers to Sentient vs Non-Sentient. Description has been updated to say: Sets what the player can surrender to with the mod. Higher levels include everything from the lower levels. Slider = 0: No creature support. The player can only surrender to NPCs. Slider = 1: Humanoid Creatures: Draugr, Falmer, Troll, Giant, Werewolf, Gargoyle, Vampire Lord, Daedra, etc. Slider = 2: Full Creature Support: Bear, Wolf, Chaurus, Dragon, Sabre Cat, Spider, Dwarven, etc. Player Surrender to ActorCreature now limited to single pair scenes. If there are multiple Creatures, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. This is because I'm not doing a check to make sure a valid 3, 4, or 5 Creature animation exists, not to mention mixed Creature scenarios. If you have a Follower, a second Creature will still go for them, including subsequent rounds if there are more left waiting. Player Surrender to ActorNPC is largely the same. A second NPC will split off for your Follower if you have one, otherwise, they will engage in a threesome with the Player. (I'm not doing checks for 4 or 5) The only major difference is I am no longer having the 'second NPC' have a second turn by themselves after the first round is finished. However, like the ActorCreature, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. Player Surrender to ActorNPC's scene order has been modified. Now, instead of robbing the player immediate before the sex, it will only strip what the Player has set in their Framework setting. After the first round's scene is over, the primary NPC will kneel by the fallen Player and then steal their gear (if MCM option is turned on) and gold. Discovered "!aggressive" tag was needed in order for SLP+ to consider the scene "Dominant" to use that Stripping settings, and the 'Forced' tag alone wasn't enough. Now the scenes will respect the Stripping settings. Properly reference DGIntimidateQuest now so that when the player enters a Brawling state, any Auto Surrender or Auto Submit options are ignored until that quest is no longer running and you leave the Brawling state. Should no longer spam Brawling! messages if using Unarmed Combat mods. ***On an existing save, if you are using the Auto Surrender feature, you must toggle it off so that you get the debug message that it's off, then toggle it back on at least once! ('RegisterForActorAction(0)' was added to OnEffectStart() of the Auto Surrender Effect, and is required for it to properly begin to OnUpdate() Events.)*** Player as Victor scene order has been modified. Now, instead of robbing the NPC immediate before the sex, it will only strip what the Player has set in their Framework setting. After the animation is over, if the MCM option to rob the NPC is on, it will then fully strip them and allow you to to access their inventory. This also applies to scenes with a Follower, as well as Ambush and Beast Form scenes. v1.1.1b - (24AUG26) Reverted change to the script that runs at the end of the Player surrender scene when they are bound. Was trying to re-fire the Calm effect just in case there were any still hostile stragglers, and that had the effect of removing *ALL* of the Calm effects! v1.1.1a - (23AUG26) Reverted when the Calm effect was placed on hostile NPCs after surrendering. Was trying to prevent them from sheathing/drawing weapons in the leadup scene, but was causing issues with initial revision. Will revisit this part and try and come up with something cleaner that doesn't leave potentially hostile NPCs in the middle of the scene just to avoid a cosmetic scene hiccup. v1.1.1 - (23AUG26) crAtronachFlameFlames was erroneously modified when it had no reason by Submit. Deleted the reference from the mod. Discovered a couple default animations (like Power Bash) that were erroneously edited when making Submit versions. These edited ones have been removed from the mod to avoid unintended conflicts. Submit Ambush & GrappleSubdue changed from Contact to Target Actor with a Distance of <= 5. This means the cursor just needs to be pointing at them and within 5'. This will be much more forgiving for positioning than the very restrictive 'Contact'. (5' is roughly Pickpocket distance.) Submit GrappleSubdue function rewritten to be less clunky. Will now simply play a bash animation if weapons/shield/bow are equipped. Will 'cast' equipped spell if RH has a spell instead. If a staff is equipped in the RH, it will cast the spell in the LH. If a staff is equipped in the RH, and no spell in the LH, it will cast a custom 'spell' to give a visual effect. In all cases, Player physical/magical damage will be briefly set to 0 to avoid killing the NPC. Renamed Grapple to Subdue. Submit Ambush also cleaned up a bit to be less clunky, no longer swapping out weapons and such before it plays the 'Choke' animation. Werewolf Shout removed. Replaced with a close quarters attack (Visually will use the 'Backhand' animation.) Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Vampire Lord Shout was changed to only work in 'Casting' Mode, and the projectile was shortened to only 250' from the default 1000'. In 'Melee' Mode, it will now use the Right Hand Power Attack to be close quarters. Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Functionally both the Werewolf and Vampire Lord 'Submit Hotkey' abilities will work the same as before, they were just changed to be melee where it made more sense. In both cases, a successful submit from these will auto-initiate sex against the target if the MCM option to allow rape is turned on. In no cases will the NPC Auto Submit feature auto-initiate sex against any NPC. For the non Beast Form races, all sex is still initiated via dialog. For the Beast Form races, just use your Hotkey ability. Previously, Werewolf/Vampire Lords could not surrender, and losing to an NPC meant death and reloading. Now, both Werewolves and Vampire Lords can manually and auto-surrender just like non Beast Form races. Upon surrendering, the player will automatically revert back to their normal form, and from there, everything will play out like normal. Death-Proofing as Beast Forms works the same. It will auto revert back to base race, then continue to surrender like normal. Brawling with NPCs will no longer be checked with regards to the Protected status with Death Proofing, as that is a very niche thing, and you can just manually turn off Death Proofing in the MCM if/when you Brawl in town. This also allows mods that develop Unarmed Combat to continue to use the Death Proofing together. Initial Player Surrender Scene has also been rewritten to be less clunky. Instead of the NPC victor sheathing/unsheathing a couple of times to punch you in the face, they will keep their weapons out and just use their own version of the Subdue attack, bashing with physical weapons or a quick spell cast. Everything from the stripping of gear on is basically the same, with just some minor tweaks under the hood. Changed the Triss plugin to .ESL. (I doubt this will affect anyone but myself, but who knows! lol) v1.1.0b - (18AUG26) Updated Russian translation for Strings provided by BF3000 (Forgot to include in the previous update!). v1.1.0a - (17AUG26) Updated German translation for MCM/Strings provided by CGi. Updated Russian translation for MCM provided by BF3000. v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action.-
37
-
- sexlab
- combat rape
-
(and 3 more)
Tagged with:
-
SexLab Submit SE v1.1.2a - (29AUG26) View File It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.2a - (29AUG26) Discovered oversight regarding .ShowGiftMenu(). If the Player's weapon/spell is drawn when you go into that, you are stuck unable to swing until you change weapons/spells. Added a check to .SheatheWeapon() if .IsWeaponDrawn() == True immediately prior to .ShowGiftMenu() The Rob Dialog option (No sex, just rob) had an old PostRob() that is no longer needed in the Papyrus Fragment, as that is now handled as a call from the actual Rob() function. Was causing the Player to again be stuck with hands at the side unable to use weapons until they were changed. v1.1.2 - (29AUG26) New MCM Option - "ActorNPC 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. (On by default) New MCM Option - "ActorCreature 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. This will also apply to the Player if they are in Werewolf or Vampire Lord Beast Form. (Off by default) There may still be Femdom/Lesbian/Gender restrictions, but these new MCM options should give greater animation choice. Creature Support no longer relies on hard coded race checks. Now, Slider = 0 checks for Keyword ActorTypeNPC. Slider = 1 checks for Keyword ActorTypeCreature, but !ActorTypeAnimal, !ActorTypeDragon, !ActorTypeDwarven, etc. Slider = 2 checks for ActorTypeCreature. MCM Creature Support Slider no longer refers to Sentient vs Non-Sentient. Description has been updated to say: Sets what the player can surrender to with the mod. Higher levels include everything from the lower levels. Slider = 0: No creature support. The player can only surrender to NPCs. Slider = 1: Humanoid Creatures: Draugr, Falmer, Troll, Giant, Werewolf, Gargoyle, Vampire Lord, Daedra, etc. Slider = 2: Full Creature Support: Bear, Wolf, Chaurus, Dragon, Sabre Cat, Spider, Dwarven, etc. Player Surrender to ActorCreature now limited to single pair scenes. If there are multiple Creatures, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. This is because I'm not doing a check to make sure a valid 3, 4, or 5 Creature animation exists, not to mention mixed Creature scenarios. If you have a Follower, a second Creature will still go for them, including subsequent rounds if there are more left waiting. Player Surrender to ActorNPC is largely the same. A second NPC will split off for your Follower if you have one, otherwise, they will engage in a threesome with the Player. (I'm not doing checks for 4 or 5) The only major difference is I am no longer having the 'second NPC' have a second turn by themselves after the first round is finished. However, like the ActorCreature, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. Player Surrender to ActorNPC's scene order has been modified. Now, instead of robbing the player immediate before the sex, it will only strip what the Player has set in their Framework setting. After the first round's scene is over, the primary NPC will kneel by the fallen Player and then steal their gear (if MCM option is turned on) and gold. Discovered "!aggressive" tag was needed in order for SLP+ to consider the scene "Dominant" to use that Stripping settings, and the 'Forced' tag alone wasn't enough. Now the scenes will respect the Stripping settings. Properly reference DGIntimidateQuest now so that when the player enters a Brawling state, any Auto Surrender or Auto Submit options are ignored until that quest is no longer running and you leave the Brawling state. Should no longer spam Brawling! messages if using Unarmed Combat mods. ***On an existing save, if you are using the Auto Surrender feature, you must toggle it off so that you get the debug message that it's off, then toggle it back on at least once! ('RegisterForActorAction(0)' was added to OnEffectStart() of the Auto Surrender Effect, and is required for it to properly begin to OnUpdate() Events.)*** Player as Victor scene order has been modified. Now, instead of robbing the NPC immediate before the sex, it will only strip what the Player has set in their Framework setting. After the animation is over, if the MCM option to rob the NPC is on, it will then fully strip them and allow you to to access their inventory. This also applies to scenes with a Follower, as well as Ambush and Beast Form scenes. v1.1.1b - (24AUG26) Reverted change to the script that runs at the end of the Player surrender scene when they are bound. Was trying to re-fire the Calm effect just in case there were any still hostile stragglers, and that had the effect of removing *ALL* of the Calm effects! v1.1.1a - (23AUG26) Reverted when the Calm effect was placed on hostile NPCs after surrendering. Was trying to prevent them from sheathing/drawing weapons in the leadup scene, but was causing issues with initial revision. Will revisit this part and try and come up with something cleaner that doesn't leave potentially hostile NPCs in the middle of the scene just to avoid a cosmetic scene hiccup. v1.1.1 - (23AUG26) crAtronachFlameFlames was erroneously modified when it had no reason by Submit. Deleted the reference from the mod. Discovered a couple default animations (like Power Bash) that were erroneously edited when making Submit versions. These edited ones have been removed from the mod to avoid unintended conflicts. Submit Ambush & GrappleSubdue changed from Contact to Target Actor with a Distance of <= 5. This means the cursor just needs to be pointing at them and within 5'. This will be much more forgiving for positioning than the very restrictive 'Contact'. (5' is roughly Pickpocket distance.) Submit GrappleSubdue function rewritten to be less clunky. Will now simply play a bash animation if weapons/shield/bow are equipped. Will 'cast' equipped spell if RH has a spell instead. If a staff is equipped in the RH, it will cast the spell in the LH. If a staff is equipped in the RH, and no spell in the LH, it will cast a custom 'spell' to give a visual effect. In all cases, Player physical/magical damage will be briefly set to 0 to avoid killing the NPC. Renamed Grapple to Subdue. Submit Ambush also cleaned up a bit to be less clunky, no longer swapping out weapons and such before it plays the 'Choke' animation. Werewolf Shout removed. Replaced with a close quarters attack (Visually will use the 'Backhand' animation.) Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Vampire Lord Shout was changed to only work in 'Casting' Mode, and the projectile was shortened to only 250' from the default 1000'. In 'Melee' Mode, it will now use the Right Hand Power Attack to be close quarters. Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Functionally both the Werewolf and Vampire Lord 'Submit Hotkey' abilities will work the same as before, they were just changed to be melee where it made more sense. In both cases, a successful submit from these will auto-initiate sex against the target if the MCM option to allow rape is turned on. In no cases will the NPC Auto Submit feature auto-initiate sex against any NPC. For the non Beast Form races, all sex is still initiated via dialog. For the Beast Form races, just use your Hotkey ability. Previously, Werewolf/Vampire Lords could not surrender, and losing to an NPC meant death and reloading. Now, both Werewolves and Vampire Lords can manually and auto-surrender just like non Beast Form races. Upon surrendering, the player will automatically revert back to their normal form, and from there, everything will play out like normal. Death-Proofing as Beast Forms works the same. It will auto revert back to base race, then continue to surrender like normal. Brawling with NPCs will no longer be checked with regards to the Protected status with Death Proofing, as that is a very niche thing, and you can just manually turn off Death Proofing in the MCM if/when you Brawl in town. This also allows mods that develop Unarmed Combat to continue to use the Death Proofing together. Initial Player Surrender Scene has also been rewritten to be less clunky. Instead of the NPC victor sheathing/unsheathing a couple of times to punch you in the face, they will keep their weapons out and just use their own version of the Subdue attack, bashing with physical weapons or a quick spell cast. Everything from the stripping of gear on is basically the same, with just some minor tweaks under the hood. Changed the Triss plugin to .ESL. (I doubt this will affect anyone but myself, but who knows! lol) v1.1.0b - (18AUG26) Updated Russian translation for Strings provided by BF3000 (Forgot to include in the previous update!). v1.1.0a - (17AUG26) Updated German translation for MCM/Strings provided by CGi. Updated Russian translation for MCM provided by BF3000. v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Submitter dkatryl Submitted 04/28/26 Category Combat Sex Requirements Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Regular Edition Compatible No Install Instructions Use your mod organizer of choice.
- 326 replies
-
8
-
- sexlab
- combat rape
-
(and 3 more)
Tagged with: