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It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. SexLab Submit SE v1-0-4.7z-
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SexLab Submit SE v1.0.4 - (14JUL26) View File It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refer to a chance to Trigger. The intent is still the same, where every 5/10/15second, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. SexLab Submit SE v1-0-4.7z Submitter dkatryl Submitted 04/28/26 Category Combat Sex Requirements Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Regular Edition Compatible No Install Instructions Use your mod organizer of choice.
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View File This is a racemenu preset for the female nord that is based on the likeness of Bounty Suicide of the goth/tattoo modeling organization "suicide girls." It does not include all of her many complex tattoos because I haven't the faintest clue on how to draw all of her tats on a female body texture, and I am also not a skilled artist. But if you would be willing to do that, be my guest! There are three files, the first one (Michaeline.jslot) which is the modern general version of her, and the 2nd file (Michaeline SG.jslot) was made to make her appearance look like she did in a very specific photoshoot of hers for suicide girls, and the third file is a set of custom eyebrows that were cut out of an actual photograph of Bounty and carefully crafted into eyebrow textures. One of the femalebrow_## files in the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows. ===INSTALLATION=== Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file Michaeline.jslot into there. NOTE: before the "chargen" directory is created, you have to save a preset in racemenu, so just go into the racemenu screen and then go into presets, then press F5 to save any preset and create the directory. Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "Michaeline.jslot" (it should be in there) and voila, there you are! Step 3. To install her eyebrows, go into the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows and drag the femalebrow_02.dds file contained in the download into the open directory screen for skyrim's female eyebrow textures, click "move and replace" to replace the existing texture. Be sure to back up the original beforehand unless you want to lose them. ===REQUIREMENTS=== *SKSE 1.7.3 or above *Racemenu (latest version) *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended! *Caliente's Beautiful Bodies Edition (CBBE) OR Dimonized UNP Skinny (UNP) whichever you prefer *The Eyes Of Beauty *True Brows *Apachii SkyHair Females 1.5 Make 100% sure that you have the above mods installed before playing this or else this will not work properly! Follow the instructions very carefully! ===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Red Dress UNP HN66s Golden Earrings Ashara Dimonized Dragon Dress And Jewelry Dovabling Jewelry Replacer Immersive Jewelry Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2 Submitter Kernel39 Submitted 10/01/2015 Category Models & Textures Requires SKSE 1.7.3, Racemenu, Xenius Character Enhancement Compilation Pack, Caliente's Beautiful Bodies Edition, The Eyes Of Beauty, True Brwos, Apachii Skyhair Females 1.5 Special Edition Compatible
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SexLab Raven Beak Prison View File Raven Beak Prison A way to roleplay in prison Foreword: I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ). Raven Beak Prison: This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care. Features: When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one). The bully system: When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you. When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again. When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome. When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation. The intimidation and persuation becomes easier or harder depending on your bully level: 1 - 30: Hard 31 - 80: Average 81-99: Easy Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains). There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head. Requirements: SexLab Framework Fus-Ro-Do(h) - Silent Voice Incompatibility: Prison Overhaul any mod that alters prisons or the guard dialouge most likely. Installation: Use Nexus Mod Manager or Mod Organizer or drop the extracted archieve into you Skyrim\Data folder Notes: I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^ Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am. The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost. When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you. Credits: Ashal for SexLab Framework Submitter Guffel Submitted 12/08/2015 Category Misc Sex Requires SexLab Framework, Fus-Roh-Do(h) - Silent Voice Special Edition Compatible
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Raven Beak Prison SE View File Raven Beak Prison SE This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE I also have Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed Intimidation and Persuasion System The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice. This also means that the escape mission cannot start with a speechcraft value less than 25. Problems and Solutions If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console setstage RavenBeakPrisonDialougeQuest 60 Submitter Guest Submitted 03/28/2020 Category Misc Sex Requirements SexLab Regular Edition Compatible No
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Part 1: Purpose and Planned Features
Pamatronic posted a blog entry in Orkish Bounty Hunters - Development blog
So, the Primary Idea behind this Mod is adding a mechanic into the game which can reasonably result in the Player getting jailed without the need for him to play along or willingly submit. Bounty Hunters do exist in the Vanilla game, but they will only show up if your bounty is higher than 1000 Gold (which is incredibly rare). Usually the worst crime you will be committing is petty theft or pick-pocketing, therefore there are pretty much no consequences for crime. especially since you can just bribe Guards... So we need another variant of Bounty Hunters. with three Important distinctions: 1: they come after the player at lower bounties. 2: Getting Defeated by them actually results in Jail. 3: They are independent from all other mods and don't cause compatibility issues. Point 1 is easy to address. Just ad a MCM configurable threshold for bounties. After the threshold has been reached, scripted ambushes can be launched in randomized intervalls. Point 2 will require some thinking. Stuff happening upon player Defeat? Sounds like yet Another Defeat mod which will be mutually exclusive with all the other ones. And Because I´m fully aware that there really is no point in doing that, I have to come up with a scripted system which can run in parallel to the regular player health and can therefore run alongside any regular combat defeat mod without interfering each other. I´m thinking about some poison system which increases a meter when the player is hit by a member of a hunting party. In addition, regular health damage needs to be nullified, but this is easily achieved with the vanilla perk system. Point 3 - compatibility For multiple reasons, I want this to be completely independent. which means the Only master will be Skyrim.esm (and maybe the official dlc). No Zap, no DD, and only soft dependencies to Sexlab, Prison alternative, and Deadly furnitures. This also means that there will be nothing overly complicated and error-prone like the physical walk to Jail like the POP bounty hunters do it. If the player is restrained at any point, they will remain in place and use only the vanilla functions for Handling player controls. Movement over long distances will happen offscreen to avoid path finding mayhem and potential attacks by the wildlife. Modifications to all vanilla cells will also be kept to a minimum. While there will be a plethora of post-defeat scenarios for the player, he and potential followers will be moved to a more controllable environment (purpose built campsite) before any scenes and punishments commences. This controlled environment avoids scene problems if the player has been defeated on difficult terrain, and also offers some interesting options for escape scenarios and minigames. Assuming the player is still alive after the punishment and failed to escape, they will then be moved to Jail as usual (i.e blackscreen teleport). Where to start? For the first phase of the project, I will start with getting a basic ambush system set up, as well as the combat mechanic and the defeat outcome handler. For starters, there will only be a "directly to Jail" outcome without additional treatment by the captors. This simple Jail outcome will be universally compatible with Vanilla Jails (including Markath and Winterhold), as well as PA-managed Jails if it is installed.- 3 comments
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TLDR: Skyrim has crime, bounties, prisons (especially with mods) but it lacks a proper court or tribunal, where the player has to answer the charges. We need to change that. Mods in mind: primarily Prison Overhaul Patched, Sexlab Adventures, and others... and the DD series for practical reasons Modders: Feel free to use this train of thought in your mods Limitations: I ask everybody to use this only in mods, that will be hosted here on LL and free to play. I refuse to take part or support any pay-to-play mods! Justice in Skyrim today follows a simple story optional: players does something illegal a bounty is put on the player's head the player gets arrested the player waits for the end of the prison term (or enjoys the benefits of various prison mods) done What's missing is independant justice, a court, a judge, sleazy advocates, (corrupted) witnesses a proper sentence or the proof of innocence The better story A bounty needs a preceding charge - someone needs to name the wrong-doing after the arrest, you may be put into jail - temporary so we need a court session you are told your charges - this may be an immediate opportunity to talk to the judge and "convince" him that all is fake you may prepare your defense: convince an advocate to defend you, find/corrupt witnesses to speak up for you if DD/ZAP mods give that - you may be "interrogated" or tormented to make you confess depending on the setting we may need to release the prisoner temorary to do find the witnesses, or we need to move everybody into the cell for the "talks" "witness search" gives ample opportunity for it's own quests the court session itself it would be ranging from "honorable" to "humiliating" in court you could be interrogated (dialogue) and argue for your innocence ... (offer sex) the judge will finally sentence you, depending on all the actions before and your collected scores you may appeal you are free and the bounty is erased, or the mod hands you over to another penalizing mod (POP, SimpleSlavery, vanilla prison, ..) done Intended Features if possible a tracking of real player actions in game so we can come up with a list of charges against the player (e.g. "you hurt that city guard while you were shouting in a city") a generator for fake charges (configurable) and associated bounties a "credit" system or "merit" .. so each player action will gather points to influence the verdict of the judge. We would need two counters, like "guiltiness" and "severity" configurable judge - corrupt/merciful/severe - and depending on the players preferences male/female/unique NPC/random configurable witnesses - corrupt/honest/mistaken - and depending on the players preferences male/female/unique NPC/random configurable sleazy advocates - always corrupt, always demanding payment or they won't help you, NPC must be ugly and smelly.. for the flavor of it to appeal the sentence: trial by combat -> NOW we need an arena! to appeal the sentence: trial by sex -> arena? configurable sentences -> the range of possible outcomes of the court session , which mods to hand over configurable court session -> "honorable"=clothed to "humiliating"=naked+bound+... and all between configurable difficulty -> almost guaranteed innocence to almost guaranteed guiltiness the handover mods should be able to cope with the severity of the sentence your race or membership in factions may bias your "guiltiness" counter ... ... ? Examples: confessing your guiltiness in the torment phase will raise the chance of a "is guity" sentence to 100% but lowers the severity of the verdict shooing away your advocate raises "guilty" and "severe", pleasing does the opposite We could use each Jarl and their palace as the judge and the court. The stewards will be the prosecutors We could use the generals in the palaces ... either as judge or as prosecutors we could use the Jarls's bodyguards as tormentors or witnesses we could also use a special dungeon for the court... maybe an idea that helps @Inte to extend that mysterious underground dwelling Success to corrupt a witness would be a gamble with low risk but great gain but it would require speech skill (the usual convincing stuff) or sex skill (SL stats) you're a Breton in windhelm or a Khajiit anywhere in Skyrim -> tough luck ... you are always more guilty than a Nord. .... more to come later A mockup scenery Judge: Balgruuf Advocate: Nazeem Prosecutor: Farengar Tormentor: Irileth Denouncer: Ysolda Witness: Olfrid Accused: you Technical stuff I think the whole court thing is best done in a framing quest, so each court session will always go through the same sequence of stages Depending on the side conditions some stages may be shortend or skipped something like 100 - the player is charged 200 - the player is arrested 300 - the player is preparing the defense or is interrogated 400 - the court session 500 - interrogation in court or in a special dungeon 700 - the verdict 800 - the appeal 900 - end quest & handover Long-term features - they may change the whole plot the player is not the accused one, but the witness or the denouncer the player is not the accused one, but the judge the player is not the accused one, but the sleazy advocate .. (corrupting witnesses.. !) the player is not the accused one, but the bounty hunter/tormentor Dependencies or handovers Prison Overhaul Patched by @Inte -> both directions - arrests would end in prison (now, we need a charge), handover to a court session which would lead back to a prison sentence Sexlab Adventures by @Teutonic -> the crime system may lead to a court session, at best it names the charge against the player Simple Slavery by @jfraser -> a handover afetr the verdict into slavery Raven Beak Prison by @Airianna -> the court session may put the player into prison ... ? ... other mods with a crime system .. other mods with a prison system / penal system DD/ZAP series... torment is such a convenient way to get confessions where other proof is missing
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Hey, it's me, Destana. After my second trip to Solitude, I felt like I could take on all of Nirn. I figured I could scope out Windhelm, do a smaller amount of crime, and go back to Riften and finally get somewhere with the Thieves' Guild. I cut straight through the wilderness, as is my way. You know, nature is beautiful. The peace. The solitude. Miles away from civilization. Nobody to tell you you're wrong. Nobody can find you. I remember being on a cliff in a forest somewhere outside of Windhelm when a hand appeared on my shoulder. "I've been looking for you," the man said. "Talos!" I shouted as an expletive, turning and putting my hands on my weapons, "Who are you? How did you find me?!" "Got something I'm supposed to deliver - your hands only," the man said. "How the..." I stood there puzzled, "Are you a bounty hunter?" "I just told you I'm a courier," he mumbled, "Let's see here..." "I've got a letter and a lot of gold. Something about it being your inheritance? Oh, and... sorry for your loss," he handed over the letter. I took it. While he walked away, I stared at him, at the letter, and back to him. "....What??" I said to myself. I ripped open the letter. It read, 'Destana, by order of Jarl Balgruuf the Greater it is with great regret we inform you of Octava San's death. The deceased bequeathed unto you a measure of inheritance in the amount of 250 gold pieces....' Blah blah blah, I trailed off as I read. "But how in the hell did this courier find me, and know who I was. And why would my former owner bequeath such a large amount of gold to me?" I said out loud. I was a nobody. Clearly the Courier was a master tracker and real hunters and guards could learn something from him. Also, it was nice that Octava gave me this money. I looked at it in my hand. Being an adventurer, it was logical she had a will. I felt myself wondering if she had a family, or a home, or someone to love. Why throw your life away in a life like this? I mean, I'm doing it, even now that I have a place to live. So, I can't really say much about it. I walked down the road a few more miles, nearly there now. Coming to the top of another hill, I found an Orc standing there. "You... you a bandit or something?" I asked. Damn, I probably should've snuck up on him or shot him with an arrow or something. "I am waiting for a good death." "I can respect that, I guess. What do you mean by a good death?" "If I just laid down and died, it wouldn't please Malacath." "Okay," I smiled a little. I immediately liked this guy, "I can understand the want to die honorably. Maybe I can help you. Give you your good death." "We shall see," he smiled. "Before that though, want to feel the touch of a woman one more time?" I smiled big now. His eyebrow raised a little, "Why not. You're pretty good looking." "Only pretty?" He chuckled. It was easy. Immediate alchemy between us. We smiled at each other, taking off our clothes quickly. He picked me up and held onto me as he thrusted. I felt like I needed rehabilitation from my experiences with prison and slavery. And that was it. Good sex. Good love. We redressed. "Now how do you want to do this?" I smiled as I drew my sword and dagger. "Help!" A woman screamed nearby, down the hill. We rushed toward the commotion. Two bears, baring down on a traveling wench and her bodyguard. The 'old' orc rushed in first, me switching to my bow. As he fought out in front I lodged arrow after arrow in the bears. I was amazed at how much punishment he could take. We finished off the bears. "Thank you. You saved our lives," the wench said, continuing on her journey. I squinted at the orc. Had he not let his life be taken because he wanted to protect us? Was he just too much of a badass to be taken down by a few measly bears? He was slowly walking up the hill now while the ladies walked down. I approached the Orc silently, stabbing him in the back. Sorry, I never said I was honorable. He fought bears and sabre cats recently, he was slashed up as hell. Seemed pretty good to me. He fell to the ground. I stabbed his sword in the dirt. I wonder if Orcs have any sort of rules for being buried to make it to the afterlife? I continued toward my goal, finally reaching the gates of Windhelm after a couple days of travel. I immediately found two nords accosting a dunmer as the sun set. Accusing her of being an imperial spy. Not really my problem. First thing, my job. I pulled the massive tome that was my rapidly filling quest log and book of maps from my backpack and slammed it down on a stone outcropping. I always wondered if carrying this thing was going to give me back pain later in life, but I assumed my big boobs just offset the difference, altogether giving me strong meaty legs. My target: Stands-In-Shallows. Steal a ring from him. Okay, sure. I looked at the map of Windhelm, and it made sense that he would be at the Argonian Assemblage, that name being distinctly Argonian. I walked down to the docks. Passing through the seedy part of town where all the non-Nords lived, I started to wonder if all Skyrim was just as cruel as Solitude. Maybe the Jailer made his rounds here too. I took out a big, thick quill and scribbled on the first page of my quest log "Kill the fucking Jailer." Then I closed it again. I went through the motions, as always. Go in the door. Sneak. Walk up behind target. Take thing out of pocket. Be tempted by other stuff in pockets. Today, decided not to press my luck. Now that job is done, look around for anything valuable. This time I didn't find anything. Nothing worth taking. These people must be really bad off. I decided to stroll around, even though it was getting late. Beside a locked shop I spied an interesting sign, 'Pit Fighters Guild.' Interested in more ways to make money, and finding it one of the few places not closed in these parts, I stepped in and down a set of stairs. A man rested against the doorway, one of his eyes white after having been slashed through or somehow destroyed from some old war or battle, "Come here to mock us or do you want to fight in the pits?" I shrugged, "Why not. Does it pay?" "Of course. Talk to Sirollus." Inside the few members of the pit fighting guild were training with dummies, shooting archery targets, some were sleeping or having a late evening meal. I turned the corner to find an imperial sitting at a desk, "Come to join the last vestiges of the paladins?" I nodded. "Very well. Talk to Gerich when you're ready to fight," he pointed to the man who'd greeted me at the door. I turned and there he was. "No fights scheduled at the moment. I'm going to sleep," Gerich said. When I turned I realized everybody had gotten in their beds and was now asleep. I squinted. These people make this so easy. Even Sirollus was now fast asleep after only a couple minutes. I looked at the full coin purse on the table where he'd addressed me originally. 'Hmmm...' I thought, 'the people here don't seem to be doing too well.' I decided against what I was thinking. I walked out. Maybe they'll be more lively next time I stop by. I turned to find a beggar (maybe a little older than me, not old or haggard) named Angrenor. "Here," I reached out my hand, "Have a septim." "Oh thank you," he responded. You know, there's a real problem in this province. On that cold night, I thought to myself one day I may be in a position to do something about it. But not that day. From there I wandered around for a bit. Happy to be out of the gray quarter with all the muck and sadness, I went about picking locks and stealing valuables. This time, without any kind of contract. I just like stealing. Not from the gray quarter people of course, from the other side of town. After not getting caught yet again for a couple hours, I found myself on a bridge. A child said, "Then it's true. Aventus Aretino is performing the Black Sacrament to summon the Dark Brotherhood?" Idesi, a dunmer woman responded, "Nonsense. He's doing no such thing." "Then I'll invite him out to play," the kid said. I didn't approach. I didn't even listen to their conversation further. Rather, I decided this was a good time to look into the nearby house. Again, barely locked. "Sweet mother, sweet mother..." A child's voice came from within. I remember some of the kids in my neighborhood playing such games, wishing death on some of the more nasty adults. I stepped inside to find... in shock, the child had actually drawn a huge symbol on the ground, had a human skeleton and ... was that meat human? Where does a child get - "Finally! I knew you'd come!" "Uhh..." I smiled weakly. "Now that you're here, you can fulfill the contract!" "Contract?" "My mother, she died. I was at the orphanage in Riften. I want you to kill that horrible matron. Grelod the Kind. She's cruel and evil." "Uhh... sure kid," I smiled again weakly, backing slowly out the door. As soon as I shut the door behind me I thought about it. Why would I kill the matron of an orphanage. Surely, this kid was exaggerating. Probably a spoiled child by the look of his house. The Dark Brotherhood is bad news. But are they real? I was never really sure about that. Best not tempt fate. And I only usually murder if I have a good reason. Having had enough of robbing for the day, I decided I would go to the Gnisis Cornerclub. Unfortunately, this didn't seem to actually be an Inn, so I went to Candlehearth Hall instead. Realizing I still had the Lute in my pack, I said to the bar wench, "I'd like to play here." "Sure," she said. I strummed a little bit on rhythm and people loved it. People got dancing. They gave me a few coins, and a free room. So, I guess I'm a bard now. I'll need to actually practice as I travel and get better at this. Not the worst sidejob I've had. And, because I was a little lonely, I made a friend in the Hall. 'Friend' is a little strong. Acquaintance who I let put his penis in me is more apt. In the morning, I went back to the Pit Fighter's Guild, who now had a fight for me in Windhelm. I signed up, practicing my stealth and fighting tactics until it was time. Later that morning, I stepped out onto a small, shabby arena with nary a soul watching me. It wasn't too hard. I had to kill a skeever; which I've been doing since I took that exterminator job back in Hammerfell, a wolf; who'd I'd killed a couple of in the wild. But then, a troll. I did my usual dance, crouching behind an object, waited for him to come out and I stabbed him with my sword and dagger combo. The Dragon's Oath burned him a little, but this one hit back! He slugged me in my side with his fists and I backed off. This would be harder than the basic animals. I took a swing and backed off when he swung back. This tactic worked a few times and I figured I'd have this in the bag before long. Then I noticed his wounds were closing - quickly. I sighed, taking out my bow as I strafed him around a couple things. When he finally closed the distance again I laid into him with sword and dagger, thinking I would overcome his regeneration with swift damage. Finally I got the upper hand and I sliced him across the belly, spilling his intestines on the ground. He dropped, and I sighed in relief, feeling pretty hurt at this point. I casted the basic healing spell I'd learned from perusing random books as we walked back to the Pit Fighter's HQ, then collected my winnings. "50 gold? Really?" I sighed. If this is how honest people make their living count me out. I almost died. I walked out of there right away. This would not entice me again until I was waaaay better at combat. Lastly, I walked up to the Hall of Kings. The guards didn't have any problem with me walking right in. Maybe 'adventurers like me' were often seen walking through these doors. Or maybe the stories that Ulfric shouted High King Torygg to death were true and he didn't need a big guard retinue. A long hall opened before me. Ulfric Stormcloak sat on a throne, flanked by his steward and a warrior in a wolf hood, Galmar. They stared at each other, like they'd just finished a heated discussion about tactics, or politics, or somesuch meaningful banter. As I approached, Ulfric said, "You're a brave one, approaching a Jarl uninvited. What do you want?" I cleared my throat. I wasn't always the confident person I am now about speaking with high ranking people. After all, I'd spent some time in dungeons because of people like him, "I came here to join your cause. I don't like the Empire. I hate the Thalmor." "Why would a Redguard want to fight with Nords?" Galmar asked. "See, that's what gives me pause. I'm not just a 'Redguard.' My name is Destana. I live in Skyrim, for the time being anyway. I like Nords. They're a proud warrior people. I think you have a huge untapped resource in your lands of the Dunmer, Bosmer, Redguards, and everybody else who'd want to live in a free Skyrim. Or, at the very least, hate the Thalmor and want to kill the lot of them. I'm one of Talos' biggest fans and I want to see him worshipped, so if you'll have me, I would fight for you." A smirk crept onto Ulfric's face, "Destana, eh? Galmar. Test her. I want this one in our ranks, but she's got to show us more than convincing words." Galmar muttered something about 'Imperial spies,' then he said, "Alright. Take these. Go to Serpentstone Isle. Kill an Ice Wraith." I squinted at him as I took the frost resist potions, "Do all your recruits have to do jobs like this?" "Just you," Galmar chuckled. "Right," I said, "I'll do it." And I stormed out of there. Of course, I definitely was in no shape to make that journey yet. I would go back to Riften and build up my skills for a while with more Thief work. "Oi, Vex, you know whatever happened to that cheeky new recruit we sent on all those crazy jobs?" Delvin asked. "Well, I've pretty much given up on the lass doing the beehive job. Need to find someone else willing to do it. Vex?" Brynjolf kicked his feet up on the table. "No way. Tried it once. Not going again," Vex shook her head, "You think maybe we were too hard on her?" Delvin blinked, "I don't think I've even seen you show any such compassion." And then I approached the table they were all sitting around next to the bar at the Ragged Flagon. I set down gold, jewels, precious objects on the table between them. "Wow," Brynjolf grinned. All the thieves guild in the flagon gathered around. "You owe me 200 gold," Tonilia said to Vex as she approached, "She came back." "I didn't do all the jobs. But I did most of them. Also, I need a fence," I said, pulling the Imperial Dragon Cuirass over my head and laying it in front of Tonilia, as well as the Gauntlets, Boots, and all the random things I'd stolen. I'd left myself naked above the waist, but I didn't care. "Talos! This is a king's ransom! Where did you steal it from?" Brynjolf asked. "All over," I replied. "Oi, are those scars new?" Delvin asked. "Yes," I said, "Also, could I get another set of Thieves' Guild armor?" Tonilia smirked, "It's going to take me a couple of days to fence all this. If you don't mind waiting, I can get you a new set of armor in the meantime." I nodded, sliding those clothes on that I'd stolen from the farmer, "I'm going to sleep for... a few days." I walked to the small bunkroom and immediately collapsed on the bed to the right. It was midday, but I slept all the way until the next morning. I went and got my armor from Tonilia and went back to bed for another day. The night of the third day, I was awoken by the sounds of conjuration magic. I flipped in the bed to look at him, a man standing over my bed in bound armor and greatsword. "You here for me?" I shouted, hands on weapons. I'd slept with them at my side, remembering the mentions of bounty hunters. "Pay your fine or come with me to jail," the bounty hunter said. "How did you find me?" "If you can't tell, I'm a spellcaster. A simple locate spell," he showed a toothy grin, "And I followed the smell." I would need to look into learning more about magic later. The first thing I did was leap from the bed, pulling my weapons with me and dart into the next room. I ran down the hall and into the flagon where, as it was midday, a half a dozen thieves were relaxing around the bar and tables. The quick ones could see my astonishment as I drew my bow and rounded. The hunter hadn't immediately gave chase. Instead, I heard more sounds of conjuration. Arius the bounty clearer, Vex, Delvin and Tonilia were on their feet at once, drawing weapons (the barmaid merely stood, perplexed). Three bounty hunters and entire guild of thieves met at the crossroads by the door to the Cistern. I could already hear their weapons clashing. I drew an arrow and shot into the fray, then a couple more, but it proved hard to hit my targets as they dodged and thrusted at their opponents. I decided to drop the bow and charge into the fray. Brynjolf and Ra'skaar (the new fence) emerged from the other bunkroom, flanking and then dividing the bounty hunter boss from his two companions. I crouched, bided my time and as soon as Delvin and Vex had hunter 2 occupied I came up behind him and jammed sword and dagger into his back, lifting him off the ground a little. His bound armor vanished and he fell to the ground. Soon Galathiel the face changer stepped in to support Tonilia and Vekel with magic as they continued their fight with hunter 3. This one wasn't going to let me get the drop on him, but at the point it was six on one. He got a staggering blow off on Vekel, knocking him down, but the group's continued onslaught brought him down. Vekel and Tonilia embraced as their opponent's armor vanished and he crumpled. Finally I joined the defenders (Brynjolf and Ra'skaar) in the big bunkroom along with Methridel, a woman I'd never seen before. Ra'skaar fell to the ground as we entered and Bryn looked pretty bad. (Seriously, who are these guys?) I took out my bow and shot the hunter a couple times while Methridel fought, and he seemed to be casting a quick restoration spell to heal himself, but soon the rest of the thieves poured into the room, dogpiling on the bounty hunter and eviscerating him. I sat on the floor against a wall as we all caught our breath. It took a dozen people to beat those guys. After a second I realized I'd been hyperventilating about the prospect of going back to prison. "I would be toast without you guys," I said finally. "Mess with a guild member, mess with us all," Delvin nodded, "Curse be damned." Brynjolf helped me up, "All eyes are on you, lass. Best get to that job." There was a great cheer and they all walked back towards the flagon to get hammered. I checked the packs of the now naked hunters. Blah, probably all conjured stuff. "Wow," I said, pulling Stalhrim and Ebony Arrows, hundreds of gold and for some reason, about thirty pounds of sweet treats out of their packs, as well as some decent spell tomes. I sighed in relief. For certain, this was the point when I decided it was Thieves' Guild for life. Next: Goldenglow Estate and Whiterun!
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View File the shiv "I didn't do anything" Ever wanted to kill Nazeem middle in the crowd ? I still got this shiv....from the jail. Little sharpened and enchanted. Kill without getting bounty or being attcked by guards any NPC (incl. guards) as long they are not set to essential. Essentials just do not die. Almost always one hit dead, if sneaking for sure. Only player can use it, it's craftable with a steel ingot, esp-fe flagged. Rate to play kill action should be close to 100 %, in sneak, otherwise..., you need to get used to this shiv. Submitter T-lam Submitted 08/08/2021 Category Regular Mods Requires Regular Edition Compatible
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Version 1.1.1
42391 downloads
Raven Beak Prison SE This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE I also have Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed Intimidation and Persuasion System The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice. This also means that the escape mission cannot start with a speechcraft value less than 25. Problems and Solutions If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console setstage RavenBeakPrisonDialougeQuest 60 -
Version 1.0
624 downloads
This is a racemenu preset for the female nord that is based on the likeness of Bounty Suicide of the goth/tattoo modeling organization "suicide girls." It does not include all of her many complex tattoos because I haven't the faintest clue on how to draw all of her tats on a female body texture, and I am also not a skilled artist. But if you would be willing to do that, be my guest! There are three files, the first one (Michaeline.jslot) which is the modern general version of her, and the 2nd file (Michaeline SG.jslot) was made to make her appearance look like she did in a very specific photoshoot of hers for suicide girls, and the third file is a set of custom eyebrows that were cut out of an actual photograph of Bounty and carefully crafted into eyebrow textures. One of the femalebrow_## files in the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows. ===INSTALLATION=== Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file Michaeline.jslot into there. NOTE: before the "chargen" directory is created, you have to save a preset in racemenu, so just go into the racemenu screen and then go into presets, then press F5 to save any preset and create the directory. Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "Michaeline.jslot" (it should be in there) and voila, there you are! Step 3. To install her eyebrows, go into the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows and drag the femalebrow_02.dds file contained in the download into the open directory screen for skyrim's female eyebrow textures, click "move and replace" to replace the existing texture. Be sure to back up the original beforehand unless you want to lose them. ===REQUIREMENTS=== *SKSE 1.7.3 or above *Racemenu (latest version) *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended! *Caliente's Beautiful Bodies Edition (CBBE) OR Dimonized UNP Skinny (UNP) whichever you prefer *The Eyes Of Beauty *True Brows *Apachii SkyHair Females 1.5 Make 100% sure that you have the above mods installed before playing this or else this will not work properly! Follow the instructions very carefully! ===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Red Dress UNP HN66s Golden Earrings Ashara Dimonized Dragon Dress And Jewelry Dovabling Jewelry Replacer Immersive Jewelry Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2 -
Version 1.0
55213 downloads
Raven Beak Prison A way to roleplay in prison UP FOR ADOPTION I don't have the time anymore to take care of this mod. I know RBS was never really finished, but if any modder wants to pick it up and continue development, feel free to contact me. Foreword: I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ). Raven Beak Prison: This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care. Features: When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one). The bully system: When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you. When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again. When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome. When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation. The intimidation and persuation becomes easier or harder depending on your bully level: 1 - 30: Hard 31 - 80: Average 81-99: Easy Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains). There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head. Requirements: SexLab Framework Fus-Ro-Do(h) - Silent Voice Incompatibility: Prison Overhaul any mod that alters prisons or the guard dialouge most likely. Installation: Use Nexus Mod Manager or Mod Organizer or drop the extracted archieve into you Skyrim\Data folder Notes: I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^ Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am. The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost. When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you. Credits: Ashal for SexLab Framework -
Right now i'm fidgeting with with the Creation Kit, but maybe i'll even go as far as research everything i need to know to make this idea into an actual mod (most likely not)... Although if any of you wanna go make it yourself, go ahead, i'll be even happier! So... Hircine is fed up with the Dragonborn. They keep slaying dangerous beasts left and right: no match for them is the the cunning fox, the resilient moose, the savage bear or the underestimated mudcrab... the hunts last a couple of seconds, and soon the creatures' hide will become a dagger's grip, and their soul a cheap enchantment... and all of this because of their bloody undeserved Dragonborn powers! It's time for Hiricine to teach them a lesson, and let them feel the danger of the hunt, and the terror of the prey! It's time for a curse! Or something like that. The main idea is that the player gets a curse, and its seen as a wild animal (so a prey, in some cases) by everyone else. It doesn't matter their shape or looks, the illusion is strong and affects everyone's perception: to them you look and sound like a deer, a horker or skeewer, and you will be treated as such. Or maybe they see you just as you are, but are deceived by Hiricine and so they are sure that you are just a animal, nothing more. Possible Gameplay implications: -Visual changes: very much needed to better sell the illusion, they could work like a maybe less drastic version of the visual changes found in mods like Being A Cow, so basically the usage of new SlaveTatoos tho change the body's texture, and the addition of things like hooves, horns ecc... maybe having some customization available, or make it depend on some actions you take... -Different reactions for different situations: guards and citizens from the holds might try to shoo you away or shoot you down depending on the time of day or location you are in, as well as other possible factors. -New Dialogue: you'll hear read the surprise of a farmer that sees a large mammal in his house, or the anger of a guard that defends citizens from a dangerous moose that wandered into Solitude, and possiby much more. -Random encounters: ranging from your run of the mill indipendent hunters, to mages in need of a full soulgem, to natural predators or territorial herbivores... the creatures of said encounters should be buffed to always be a real danger to the player! -A "Dangerous Beast" Bounty Sistem: a bounty indipendent from the vanilla one, that the Holds might keep updating if that one pesky creature keeps scaring the townsfolk and going where it shouldn't. This feature has effects the other ones based on how much your bounty is worth: more hunting parties sent looking for you, new dialogues ecc... -Questing: possible original quests and events related to you and the curse. There is no limit to imagination! -Loosing Outcomes: basically "game over sequences", more than "defeated but not dead" like in Death Alternative or Defeat , to cause less incompabilities. Or both, idk. -Surerly other stuff i can't think about right now Things needed to not make the game terribly annoying / broken: -Consumables to temporarily break the illusion: these items are mandatory to not screw up the normal Skyrim gameplay loop - go shopping, crafting, talking, ecc. - but of course they should be quite rare and expensive, having a decent impact on your resources / gold income, or you can hoard them and then the whole point of the curse is lost. -Those truly close to you see trough the illusion: this will be needed to make possible the normal interactions with followers, spouses ecc... , but this does not exclude the addition of new special interactions with those that care about you, caused by your odd nature. -Expert warriors, great mages, and those who are guided by the gods' hands will not be fooled by the illusion: basically it's an excuse to make some npcs ignore the illusion, because it's important that the Vanilla quests keep working as they should -An option to temporarily disable the mod's features: there to be sure not to lock you out of any type of content, modded or not, in case something would break. Any feedback and ideas are appriciated. Just don't expect anything from me pls!
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Is there a mod where your victims can place bounties on you? same mechanic when you steal from some npc's It seems a bit cartoonish being able to go around impregnating Female NPC's without any consequence.