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Version 2.1.1
31232 downloads
General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally Sexlab P+? To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version -
Schlongs of Skyrim AE-NG View File General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version Submitter Spongebob Hentai Mod Submitted 01/13/26 Category WIP / Beta Requirements powerofthree's Tweaks Any Skeleton mod Sos Addons Address Library Microsoft Visual C++ Redistributable 2017 or newer Regular Edition Compatible Install Instructions Just install the mod. The only requirements are powerofthree's Tweaks and a Skeleton mod so the Schlong doesn't look weird. You need to install the Microsoft Visual C++ Redistributable, NOT VISUAL STUDIO, just install what is it this link https://aka.ms/vs/17/release/vc_redist.x64.exe If you have some problems running skyrim with my mod, try checking the DLL with this: https://github.com/lucasg/Dependencies
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Hi, I've heavily modded my Skyrim AE, but I keep crashing to desktop during dialogue. It's not guaranteed, but it is pretty common. It can crash when I exit dialogue, exit the barter menu, and when the npc is speaking. If anyone is able to understand crash logs, and give me some pointers on what might be causing it, I would appreciate the help! Crash Log - Crash Log - Pastebin.com Load Order - Load Order - Pastebin.com
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SMP Head HPH or UBE View File Mod adds custom SMP bones for the Lips, Cheeks, Nose and Throat with collisions. only works on the Female Player, DOES NOT WORK For NPCs or Followers OUT OF THE BOX, if want on them and they alredy use HP head or UBE, you can transfer the SMP to them, read more below. You need SMP working and active SMP mods as well configured things to interact with the head, EX: TNG/SOS with SMP collisions, or TNG and Himbo with SMP collisions, same for creatures, etc... FSMP has a option to disable wig SMP hairs if a SMP hairs id detected, but that usually disables this mod instead, uncheck that option in the old MCM or SKSE menu for FSMP. Mod HARD REQUIREMENT !!! SMP FIXES!!! and also latest/compatible FSMP version for SMP FIXES for better collisions! Normal "USE" just install the mod, and let it replace ANYTHING if asked, you dont need to "Build" the head in BodySlide, there is one alredy made with the Neck fix applied. In FSMP menu, uncheck the disable wig SMP if normal hair equiped. Animations need to be properly aligned but PPA should improve a lot on it also, my mod cant do miracles in game, so use the Sex lab hot keys to align your character properly to the have best results, im combinatio with PPA. Highly recommended !!! and i made some sliders (HPH and UBE) so the "Throat" has a bulge when penetrated, since the SMP collisions need a very good alingment, the sliders will work 100% of the time, and the SMP will be more a addition/fail safe to them if necessary, all will will work with the included config override for PPA (Latest version 0.32 +) Mod depends on you having SMP working (FSMP) SOS with SMP collisions, TNG, or Himbo, or similar, installed for SMP, with collisions "built" for SMP! TNG Newer Versions has NO collisions, HIMBO needs the SMP patch avaliable on its OWN page, since this i have made my own patch for TNG, and also a better SMP for Himbo avaliable below: -Newer TNG mod no longer has "virtual collisions" or collision XMLs, it seems to expect the body you use to have it installed, or another mod, TNG is low poly, so my patch uses the original mesh collision, about Himbo I ended up editing the physics XML of since the original is full of strange things, configurations for unused bones, wrong values too, so I edited and improved it, install it like any other mod and let it replace the two requested XMLs File for this is the Below "TNG_HIMBO_SMP_XMLs" New better edited 2025 version - TNG_Himbo_SMP_XMLs.7z SOS has a "official" patch for SMP on its own page, that DOES NOT WORK!!! as far as I know only the patch made by BakaFactory works correctly, that is avaliable below: --SOS SMP patch by Bakafactory posted by GusCrow. if you do not have collisions working or for SMP, mouth will not WORK/have the collision efect at ALL Video Preview with Great Quality, multiple angles, and types ; ) My X (Twitter) NSFW - https://x.com/predator14_96/status/1846764255397200140 If you like the bimbos of skyrim mod, and wants the Botox bimbo sliders being used by it with the corruption increase i recomend using the Bombo lips mod!!! with this mod the custom sliders will be used in the Bimbo curse. Added Bottox sliders to Race Menu. New Sliders are on the "Mouth" categorie tab: -Bottox Lips ( normal Inflated/Filled Look) -Bottox Lips Bimbo (Inflated/Filled Look) -Bottox Lips Bimbo 2 (Extreme Inflated/Filled Look) -Bottox Cheeks (Inflated/Filled Look) -Bottox Chin (Inflated/Filled Look) -Bottox Mewing (Definition of the Jaw line, and under chin/jaw shape) -Nostrils cavity (makes the nostrils have a cavity) -Bottox FuckDoll Lips (Makes the lips have a "O" fuller look) -Bottox Countour (Makes the lips have a better outline) -Remove Inner lips (Removes the "Loose" problematic inner mouth part in HPH or reduce them for UBE, so you have better SMP collisions) RECOMENDED TO USE! see first gifs about it. They are intended to 1.0 max in value, but you can pass above it. Gif - https://gifyu.com/image/bbrwW if you do want to "Build" the head in Bodyslide with the Uv strech fix slider or some other one Make sure you have the LATEST "Outfit studio and Bodyslide VERSION", if you DONT HAVE THE LATEST ONE, Uncheck the "Build morphs" option in there for this Build, the mod already has the configuration for morphs not to be created, but Outdated Bodyslide and outfit studio will not follow the new rule. About Sliders You can Build the base Head in Body slide with some edits/Fixes, one of them is the Uv strech fix by Veracruze on Nexus (added here as requested) also added some that i made and where my own personal edits, take in mind if you build it with the edits, they will be "Loaded" in you character as soon as you load the save, so unless you want it, use them in Race menu as decribed above. By default the "neck seam fix" is alredy at 100%, there is a mod on nexus that does the same thing to the original HP head, i didnt use the mod, i made my own fix in blender, as i alredy did with some of my presets over the years, so "THIS FIX here" is made by me, but if you want the fix to the original HP head, with no SMP you can use the nexus one (Mod link) About NPC/Followers Optional File is a VIDEO on how to Transfer the SMP from this HP head (UBE will be the same), to other HP heads NPCs or followers, it is pretty simple as the video shows -Warning- If you EXPORT a Sculpt From Race Menu with this mod installed, the exported nif will have the custom SMP bones, so if you dont want them, disable the mod, export your sculpt, then enable it again, same for presets. UPDATING THE MOD!!! SIMPLE, REMOVE OLD VERSION AND INSTALL NEW VERSION!!!! Some people for a UNKNOW reasons dont uninstall the old versions (why???), that is bad..... and if you have a very old version from this mod, it can have a old "DLL" in the plugins folder that is not necessary anymore because of SMP fixes, so unninstall old versions PLEASE!!! or if you installed the DLL manually remove it manually also, since it is not needed anymore.... the DLL would be in the skse plugins folder with the name of "FaceMorphUpdater.DLL" you should delete that. ------Advises/edits/patches by the community friends posted on the support comments!!! thanks!!!-------- -Old DLL Plugin by "Asdt123123", thanks a lot for that at the time it worked pretty good! but now he made SMP fixes above and it is better, so you should use that, since is a HARD requirement for this mod! -Old Scripts for SL_Triggers by "Satanfist", and "The DragonWhore" and "Judge007" they where trying to fix the old SMP bug, but not necessary ANYMORE, use SMP fixes! -About WIND if you dont like the Wind making the mouth jiggle, follow the instructions found here by "iroha" TNG/TRX SMP patch by "unkown2155271" with the old collisions meshes. (you Dont need it if using mine from above, and i recomend using mine) -Patch for RSV - High Poly Head.esp, just let it overwrite both RSV and High Poly Head SMP by (MeciasBald) - HERE Credits: -Uv Strech fix by Veracruze, i added the same slider here as requested, credits to the slider are all to the original autor and mod - Original Mod (Not needed) Submitter Predator-RJ Submitted 10/15/24 Category Adult Mods Requirements High Poly Head or UBE - FSMP - SMP Fixes - Active SMP collisions for anything you want to interact Regular Edition Compatible Yes Install Instructions
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Version 1.4
118222 downloads
Mod adds custom SMP bones for the Lips, Cheeks, Nose and Throat with collisions. only works on the Female Player, no NPCs or Followers, if want on them and they alredy use HP head or UBE, you can transfer the SMP to them, read more below. You need SMP working and active as well configured things to interact with the head, EX: SOS with SMP collisions, or TNG and Himbo with SMP collisions, same for creatures. Mod HARD REQUIREMENT !!! Normal "USE" just install the mod, and let it replace what is asked, you dont need to "Build" the head in BodySlide, there is one alredy made with the Neck fix applied. In FSMP menu, uncheck the disable wig SMP if normal hair equiped. Animations need to be properly aligned but PPA should improve a lot on it also, my mod cant do miracles in game, so use the Sex lab hot keys to align your character properly to the have best results, im combinatio with PPA. Highly recommended !!! Mod depends on you having SMP working (FSMP) SOS, TNG, or Himbo, or similar, installed for SMP, with collisions "built" for SMP TNG Newer Versions has NO collisions, HIMBO needs the SMP patch avaliable on its OWN page, since this i have made my own patch for TNG, and also a better SMP for Himbo avaliable below: -Newer TNG mod no longer has "virtual collisions" or collision XMLs, it seems to expect the body you use to have it installed, or another mod, TNG is low poly, so my patch uses the original mesh collision, about Himbo I ended up editing the physics XML of since the original is full of strange things, configurations for unused bones, wrong values too, so I edited and improved it, install it like any other mod and let it replace the two requested XMLs File for this is the Below "TNG_HIMBO_SMP_XMLs" New better edited 2025 version - TNG_Himbo_SMP_XMLs.7z SOS has a "official" patch for SMP on its own page, that does not WORK!!! as far as I know only the patch made by BakaFactory works correctly, that is avaliable below: --SOS SMP patch by Bakafactory posted by GusCrow. if you do not have collisions for SMP, mouth will not have the collision efect at ALL Video Preview with Great Quality, multiple angles, and types ; ) My X (Twitter) NSFW - https://x.com/predator14_96/status/1846764255397200140 If you like the bimbos of skyrim mod, and wants the sliders being used by it i recomend: then the custom sliders can be used by "Bimbo Lips" Added Bottox sliders to Race Menu. New Sliders are on the "Mouth" categorie tab: -Bottox Lips ( normal Inflated/Filled Look) -Bottox Lips Bimbo (Inflated/Filled Look) -Bottox Lips Bimbo 2 (Extreme Inflated/Filled Look) -Bottox Cheeks (Inflated/Filled Look) -Bottox Chin (Inflated/Filled Look) -Bottox Mewing (Definition of the Jaw line, and under chin/jaw shape) -Nostrils cavity (makes the nostrils have a cavity) -Remove Inner lips (Removes the "Loose" problematic inner mouth part for SMP collisions) -Bottox FuckDoll Lips (Makes the lips have a "O" fuller look) -Bottox Countour (Makes the lips have a better outline) They are intended to 1.0 max in value, but you can pass above it. Gif - https://gifyu.com/image/bbrwW if you do want to "Build" the head in Bodyslide with the Uv strech fix slider or some other one Make sure you have the LATEST "Outfit studio and Bodyslide VERSION", if you DONT HAVE THE LATEST ONE, Uncheck the "Build morphs" option in there for this Build, the mod already has the configuration for morphs not to be created, but Outdated Bodyslide and outfit studio will not follow the new rule. About Sliders You can Build the base Head in Body slide with some edits/Fixes, one of them is the Uv strech fix by Veracruze on Nexus (added here as requested) also added some that i made and where my own personal edits, take in mind if you build it with the edits, they will be "Loaded" in you character as soon as you load the save, so unless you want it, use them in Race menu as decribed above. By default the "neck seam fix" is alredy at 100%, there is a mod on nexus that does the same thing to the original HP head, i didnt use the mod, i made my own fix in blender, as i alredy did with some of my presets over the years, so "THIS FIX here" is made by me, but if you want the fix to the original HP head, with no SMP you can use the nexus one (Mod link) About NPC/Followers Optional File is a VIDEO on how to Transfer the SMP from this HP head (UBE will be the same), to other HP heads NPCs or followers, it is pretty simple as the video shows -Warning- If you EXPORT a Sculpt From Race Menu with this mod installed, the exported nif will have the custom SMP bones, so if you dont want them, disable the mod, export your sculpt, then enable it again, same for presets. ------Advises/edits/patches by the community friends posted on the support comments!!! thanks!!!-------- -Old DLL Plugin by "Asdt123123", thanks a lot for that at the time it worked pretty good! but now he made SMP fixes above and it is better, so you should use that, since is a HARD requirement for this mod! -Old Scripts for SL_Triggers by "Satanfist", and "The DragonWhore" and "Judge007" they where trying to fix the old SMP bug, but not necessary ANYMORE, use SMP fixes! -About WIND if you dont like the Wind making the mouth jiggle, follow the instructions found here by "iroha" TNG/TRX SMP patch by "unkown2155271" with the old collisions meshes. (you Dont need it if using mine from above, and i recoemnd using mine) -UBE- has a conversion avaliable on the UBE own Discord Server, in UBE content channel, conversion done by "J_Gon" -Patch for RSV - High Poly Head.esp, just let it overwrite both RSV and High Poly Head SMP by (MeciasBald) - HERE Credits: -Uv Strech fix by Veracruze, i added the same slider here as requested, credits to the slider are all to the original autor and mod - Original Mod (Not needed) -
So I have been playing a modded run for a while now, the game works mostly fine everywhere, I have been to cities like whiterun, windhelm, dawnstar, even completed the full dawnguard dlc with almost no issues (there was a weird ctd happening at random at soul cairn but i could navigate through quick saving and got out so as annoying as it was i don't plan on going back in there), but then i got in markarth because of simple slavery into public whore, at first it was fine but then during the quest game just freezes, so i got into a building and got stuck there because as soon as I got out, game would freeze immediately with no time to do anything, so i went back to a save during the simple slavery trial, and instead of markarth the quest sent me to whiterun and everything worked fine, I wanted to progress in the dark brotherhood quest so I went to windhelm to talk to the aretino kid, and then into riften, everything was fine until i got inside riften (i wasnt there before so i used carriages to get there), while getting inside riften the game froze again without loading anything so black screen, I have no idea really what to do to make it stop, I'm guessing it probably has something to do with interesting npcs or smth idk Here is the entire plugin list from mod organizer since game didn't CTD the crash logger didn't proc and so i don't even know what could have been the issue, but papyrus logs in my games->sse->logs->script->papyrus.0.log show this: I don't know if it is relevant or not but I'm doing what I can. I also tried toggling off ai with "tai" thinking it could be something about their ais but did not work if its somewhat relevant, my specs are RTX 3060 Ryzen 5 9600x 32gb ddr5 ram EDIT: If someone has this bug, i don't really know if your error is going to be the same as mine, but, my issue was a conflict between "A - IMMORTAN - Complete base game and dlcs - FINAL" and "Botox for MEN", freezes stopped once I disabled either one of them
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As the title says. Which version has the best compatibility with the various SL and DD mods in 2026? I have been using a downgraded version of SE since AE was released but had to reboot my computer. I was wondering if I should make the switch to AE 1.6.1170, as my redownloaded Skyrim has a hard time downgrading to 1.5.97 or is SE still the most compatible with LL mods?
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so does nemesis work with the creature side of lovers lab or no i have been using fenis since i got my pc but i feel like i need an upgrade but there are still mod on this site i still wanna use
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- beastialty
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SO! I was wondering if there are any mods that let you adjust limbs and body parts like NiOverride Pose Adjustments + Objects SE but for anniversary edition. I'm desperate and am going to try the rollback method for now because I cannot live without this mod for my screenshots. Don't ask why I updated to AE. I'll be blunt: I'm a moron. That aside and truth be told I don't even care about the update and how some mods are left to the wayside, but this mod is important to me just NOT IMPORTANT ENOUGH THAT I DIDN'T THINK TO CHECK IF THERE WAS A WORKING VERSION FOR AE FIRST APPARANTLY. Ahem Help...
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- posing
- anniversary edition
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Hi ! the only reason im not posting in a mod specific post is that i am not sure which mod is causing this. My problem is that curently my animation arent working. Character will end up overlaying each other at best if its a 2 person animation then make noise. If its a solo then she will make noise and not move. None are t posing or A posing so this is not me forgeting to fnis after adding animation. Lets go over my setup. First i use skyrim 1.6.1170 and so my mod are Ussep is 4.3.6 SexLab 1.66 SexLab P+ 2.12.0 SexLabArousedSSELoose Automated SLSB Conversions 0.9d Zaz 8.0 + for CBBE Fnis behavior XL I have several animation pack which one of them is made by Baka Factory.
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I've been playing Skyrim for quite a long time and only now I realized what mod I really needed. This is a mod in which companions would approach the player with an offer of sex on their own, instead of me offering it to them through a dialogue. There are similar things in many mods, but nowhere is it implemented normally. I know that approaches are in SLEN, SubmissiveLola, Deviously Enslaved Continued, PetCollar, Arousal Based MatchMaker, ScrappiesMatchmaker. In all these mods there are approaches of companions, but either there are no settings for animation tags, or the approach of companions is combined with all NPCs around, or the frequency of approaches is not normally controlled, or there is no dialogue when approaching, but just launches a sex scene in the middle of the city. The ideal solution is Scent of sex, but it is outdated and in CE / AE it does not work well, I know about the NG version, but I could not achieve stable work there. So, maybe someone here can advise me a mod that would have: 1) companions approaching the player with an offer of sex, excluding other NPCs 2) settings for intervals and arousal of such approaches 3) Settings for sexlab animation tags for these approaches 4) dialogue from a companion via forcegreat when approaching It would seem that this is a very simple mod, but it has not been created yet, all existing mods that have similar functionality do not have at least one of the points. Perhaps someone will not remain indifferent and create such a mod, I personally tried to do it myself, but I screwed up at the stage of creating MCM.
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I just fired up a new install of skyrim se, and it is asking me about AE. DO i says yes or is it lots of problems
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Hey all so i am looking for an Armor mod that i remember seeing at one point that looks almost identical to the Armor the person in the front of this image is wearing but i can't remember the mod name and was hoping someone here might be able to help me find it again. Here is the image.
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I was just wondering if there's an existing, or if someone could port, the hairstyle of Annie Leonhart (from Attack on Titan) from the Sims, Fallout 4, or wherever to Skyrim Special Edition/Anniversary Edition. And preferably with HDT, though only if it's possible and not too much work. I'll be happy either way. I actually have the file(s) for the Fallout 4 version if anyone's interested. (I also have a couple of Sims 3 versions, but I'm a little less sure about sharing them without permission) Lots of thanks!
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- anniversary edition
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Hi all, I am in the transition of moving to AE and reviewing all my current mods. I was using "Another Sorting Mod", but that is so old, even its page is gone from Nexus. Could you suggest me a good sorting mod for AE? Preferably with lots of patches to mods. I'm also looking for a mod which would help filtering the crafting screen. I have way too many mods which add a huge amount of items to the crafting menu, it would be nice to filter them. Like, show only swords, show only armor for <n> body slot, show armor which need Elven smithing, etc. Thanks in advance, M
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Latest AE 1170, w10 Pro. The LO is unusually stable except for the 1st cell change after loading a game. It is especially true, when I try to load from a small cell (house) into a big one (world). If the game survives the first 2-3 loads, it remains stable for the rest of the play session (several hours). Here is the latest crash log, this time I was loading from the world into a dungeon. crash-2025-06-29-17-27-07.log Another one, same place. crash-2025-06-29-17-51-38.log The common thing in these crash logs is the FSMP. Please note that I could not install FSMP properly with MO2. When I run the FOMOD installer, I can't choose my game version (1170), or any other version. I used an earlier install from the SE times (1.5.97) and then manually copied the 1170 .dll and other files from the installer zip. The FSMP version is v2.5.1 (latest).
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Sexlab Interactive Arousal AE
Spongebob Hentai Mod posted a topic in Downloads - SexLab Framework SE
Sexlab Interactive Arousal AE View File This is a remastered version of Sexlab Interactive Arousal, made to be more friendly with other mods and adding new features using OSL Aroused mechanics. Features as 2.0 version: ESL Flagged Two new keywords for books and new mechanic, they change arousal based on the gold value of the book Lewd Book: Increases arousal. Boring Book: Decreases arousal. When you read any book containing one of the keywords, you need to wait 30 seconds until changing arousal again with a book. Four new magic effects for consumables, the change change arousal by the gold value of the consumable Alcohols: Increases libido (in general alcohols) Pastries: Increases arousal (food like apple pie and sweet roll) Soporifics: Decreases libido (food like cooked meats and hot soups) Dampeners: Decreases arousal (fruits, vegetables and cold soups) Two new magic effects for special consumables: Drugs: Increases arousal by the gold value and libido by the double of it (like skooma) Suppressants: Decrease arousal by half of the gold value and libido by the gold value (potions of cure) New mechanics for misc items, when you pick a misc item, you change your libido by 20% of the gold value if they have the LewdMiscs keyword, but you lose the arousal if you drop it. items like the statue of Dibella and Hear Stones have this keyword (the keyword does nothing for the moment, the libido change is done with a Formlist, but I need to add the keyword for documentation) Some clothing now increases your arousal multiplier by 20%, which means that you will change more arousal when you change arousal by any other trigger, like if you have an Amulet of Mara equipped, and you consume skooma, instead of getting 21 of arousal, you will get 25, this effect stack with more clothing and other arousal multiplier buffs. Shrines and other long buffs (like 8 hours) have a new magic effect, the give you Fortify Arousal, that increases your arousal multiplier by 100%, for example if you have this buff and consume skooma, you now will increase arousal by 42, if you have two clothes that change arousal multiplier, you now gain 50. Weather change, depending on it, you can lose arousal based on the weather type: Cloudy: 20 Rainy: 40 Snowy: 60 Swimming interaction, if you start swimming, you will loss arousal, at the start you will lose it slowly, but you will loss arousal faster the longer you are, the minimum arousal you can fall of is 25. Hot Water interaction,if you touch (or swim if possible) the volcanic water, like in Bonestrewn Crest, you gain arousal over time, if you stand and you have high arousal, you can: Undress all your items. Start a masturbation animation if you have Sexlab(No Hard Dependency) This can be configurated on MCM Poisons: Frostbite Mystic Venom instant Stamina damaging poisons This poisons will increase the arousal of the victim, if the victim has high arousal and is not in combat, it will undress their clothes (Slot 32, 49 and 52), note that this work if you add the poison to your weapon. The poisons are patched like the other items, so probably will not need patches for each poison. Follower compatibility, only for 1 follower for the moment. All these new features are injected to the vanilla items when you start the mod, the keywords and magic effects are not added via CK, but with scripts, you can disable the mod too to remove all these features. Compatibility: The mod should be compatible with any other mod, because it doesn't edit any vanilla record, or at least I hope that. if you want to add my features to other mods, like Cake O'Clock - Hearthfire Bakery SSE, I will explain on the "For Modders" part. Water: if a water mod edits DefaulVolcanicWater, this can cause the arousal and undressing effect to don't work, is important to patch if you see that, for my mod to work with this water. Requirements: This version is done for SE 1.6.1170, because I added some items from the Creation Club Content like Fishing or Survival mode, only the creations that come with the latest version of Skyrim, but I will make a 1.5.97 later OSL Aroused powerofthree's Papyrus Extender Soft Requeriments: Sexlab (If you want masturbation on hot water) Know Bugs: If you disable the mod, and you are tracing with papyrus logs, you will see a log similar to this: Or a MUCH larger log, it says it failed to remove the magic effect, but in-game it actually removes the magic effect, you can check it with other mods too, I don't know what is causing it but I didn't find any bug In-game, only on the logs, I will try to se what can ba causing this, if is some line or a problem with Papyrus Extender. Arousal Multiplier will change not only the arousal gain, but the arousal loss too, this is a problem with OSL Aroused, I will ask the author if it's possible to make two different multipliers Reading books probably don't work on follower, because they don't "read", but I can find other solution Weather arousal change happens pretty fast, so you will change arousal before it starts raining or snowing, maybe not a bug, but because how detection of weather changes work The list of items added is here, minus the clothes, that are the tavern clothes, mara and dibella amulet, including Lynea's Amulet of Dibella In total are like 150 items that change arousal, I didn't add the poisons on the log If you want to add items from your or other mods to my mod, this is how to do it: As you see, adding a huge amount of consumables or books with my mod is increadible easy, and can be done with other mods like CACO without editing each record on Xedit, just dragging records to my formlists, the only problem is that you need to wait untill all items are "registered" to have the effects, but the time for 300 items with cannabis was like 20 seconds. Other way is using FormList Manipulator - FLM, but I don't know how to do it exatly, and will only be necessary if you want to make a patch for another mod IMPORTANT INFORMATION FOR LONGBUFFS Skyrim, for some reason has long buffs, like the blesses or the Father's Love and Mother's Love to be different "cast" types, while the blesses are "Fire and Forget" casting type for spell, the lovers confort or father's or mother's love is a "Constant Effect" castying type, so if you want to add the long buff feature to other mods, you need to place the spell on the correct Formlist: SIALongBuffsConstantList for Constant Effect casting spells SIALongBuffsFirenForgetList for Fire and Forget casting spells I din't found spells to add the "Concentraiton" cast type, but I will add on the future Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log IMPORTANT INFORMATION FOR WATER To make the arousal gain work with "hot water" like the volcanic one, I needed to edit the watertype itself, Is yous a toggle, but that means if a mod edit this watertype, it will cause it to not gain the magic effect that changes arousal, note that this will only happen for the hot water, not the other kind of water that reduce arousal. As you can see, it need to have the "causes" checked, and I put 0 to damage per second, so it doesn't actually damages the player, this is for a IsInDangerusWater condition, that means if you want to add a water type that incremets arousal, you need to do the same, like leets say, a sauna mod Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log To update: Disable my mod with the old version Save it Install the new version Load it Enable my mod again and wait untill "SIA Enable" notification Submitter Spongebob Hentai Mod Submitted 07/14/2025 Category Sex Effects Requirements OSL Aroused powerofthree's Papyrus Extender Regular Edition Compatible No Install Instructions- 41 replies
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SL Dirty Deeds Missives View File Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Each has four lines of Synthetic Voiced dialogue, and a letter written in the style of that character or faction. It's casual, flavourful, and about as "lore friendly" as a SexLab mod can be. Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc. New to SexLab? Mods you may Need Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Dirty Deeds Creature Deeds Expansion 1 (More Deeds) Expansion 2 (Followers) *Last Updated February 2024 - Patron Only* Gold Calculation Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) Recommended Animations Recommended Other Mods Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible
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Raccoonity DD BHUNP - NG and 5.2 fixes View File Hi there, 🦝 just recently landed on AE and I found that, between the amazing conversion works made by Baka, https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html <----- Requirement btw 🦝 (well, technically not, but the rest of the stuff is there) there were a couple of items that refused to follow the rules, namely - EboniteHobble - EboniteHobbleOpen - LeatherHobbleOpen - Catsuits (for DCL as well) - DCL Stilettos so I made them comply. 💪 Make sure to choose the files with the prefix "Rac - " in BodySlide and let me know if there's anything else that needs fixing, cheers! Added a BHUNP conversion for (required ofc) with an optional set to replace default piercings! (Re-painting those things took me a day 🤪) They stopped working for me, so I made them again, but I couldn't keep their own physics, so I made them at least work as in 5.2. Submitter Racoonity, Serah Submitted 09/21/2024 Category Adult Mods Requirements DD and requirements, Baka's conversion Regular Edition Compatible No Install Instructions
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Version 09/06/25
4925 downloads
Hi there, 🦝 just recently landed on AE and I found that, between the amazing conversion works made by Baka, https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html <----- Requirement btw 🦝 (well, technically not, but the rest of the stuff is there) there were a couple of items that refused to follow the rules, namely - EboniteHobble - EboniteHobbleOpen - LeatherHobbleOpen - Catsuits (for DCL as well) - DCL Stilettos so I made them comply. 💪 Make sure to choose the files with the prefix "Rac - " in BodySlide and let me know if there's anything else that needs fixing, cheers! Added a BHUNP conversion for (required ofc) with an optional set to replace default piercings! (Re-painting those things took me a day 🤪) They stopped working for me, so I made them again, but I couldn't keep their own physics, so I made them at least work as in 5.2. -
Version 1.0.1
2803 downloads
TLDR: A conversion of Leito86's Skyrim Strapons mod for SSE using the 3BA (v2) body. Does not include SMP support (I don't know how). This is only a conversion. I didn't make anything new. All credit goes to Leito86 for his/her/its awesome mod. Long Version: Note: To get SL to automatically use the new strapons, you can either build one at the forge and equip it, or you can go into Sexlab's rebuild section and tell it to rebuild strapon list (should be at the bottom of the page). Then you can remove any of the strapons that you don't like. Enjoy! -
Version 1.0
3475 downloads
Nineth follower pack released! As always, your feedback is welcome! Just download the LE/SE file and unzip the contents inside your Skyrim/Data folder. If you find any problem/bug, please report it to me (screenshots may be of help). Followers: Amber, Ellia, Karma, Phoebe & Renja. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor: Amber → Steel Plate Armor. Ellia → Elven Gilded Armor. Karma → Nothing. Phoebe → Steel Armor. Renja → Companions Wolf Armor. Amber - Inside The Temple of Kynareth, Whiterun. Ellia - Outside Riften's North Gate. Karma - Outside Dawnstar's Dark Brotherhood Sanctuary. Phoebe - Wandering around The Skyforge, Whiterun. Renja - Over the bridge at the entrance of Dragonsreach, Whiterun. A skeleton that supports the body physics. CBPC & HDT-SMP Physics. Body - Bodyslide Studio, CBBE Skin - Bijin Skin Brows - Hvergelmir Brows Eyes - The Eyes of Beauty Hair - KS Hairdo's & HG Hairdo's -
Version 0.79.5
39730 downloads
SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain. You get 10 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 55 RaceMenu slots: Vaginal (Body): 10 slots (60-69) Anal (Body): 10 slots (70-79) Oral (Face): 10 slots (60-69) Breast (Body, chest): 10 slots (80-89) Hand (Hands): 5 slots (60-64) Foot (Feet): 5 slots (60-64) Legs (Body): 5 slots (90-94) Requirements: SexLab v1.66b RaceMenu SkyUI Installation: Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in RaceMenu\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=95 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=95 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=95 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=95 ; Default[3] iSpellOverlays=0 ; Default[1] P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing. -
Version 1.4.2
244979 downloads
Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Each has four lines of Synthetic Voiced dialogue, and a letter written in the style of that character or faction. It's casual, flavourful, and about as "lore friendly" as a SexLab mod can be. Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc. New to SexLab? Mods you may Need Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Dirty Deeds Creature Deeds Expansion 1 (More Deeds) Expansion 2 (Followers) *Last Updated February 2024 - Patron Only* Gold Calculation Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) Recommended Animations Recommended Other Mods Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab.