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Found 75 results

  1. Hi everyone I noticed that when my character gets decapitated, the head becomes invisible, with the exception of eyes, teeth and helmet. This happens with every race, on both genders, and only on the PC: decapitations on enemies work perfectly. It's not gamebreaking and decapitations don't even occout frequently, but this still bothers me... (In case you ask, i did run FNIS again) Here's my loadorder
  2. PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP) View File This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles. With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed. The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml. The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla. If you want to see some of the armors in action, check out this video made by shinji72: (fur armor from the thumbnail could be from another mod) Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc. Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are. So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that nodes added in detail: NPC L breast NPC R breast NPC L breast01 NPC R breast01 NPC L butt NPC R butt NPC Belly See list below for more information All edits were done using BodySlide/Outfit Studio and NifSkope. However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide.. (plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry) List of affected armors/clothes: vanilla: Armors: - (banded) Iron armor (belly only) (USKP) - draugr / ancient nord armor (full) - steel armor (belly only) (USKP) - steelplate armor (belly only) (USKP) - bandit / fur armor (full) - falmer armor (full) - forsworn armor (full) (USKP) - elven (light) armor (belly only) (USKP) - glass armor (belly only) (USKP) - hide armor (full) - scaled armor (full) - savior's hide (full) - stormcloaks cuirass / guard armor (full) - studded armor (full) - leather armor (full) - shrouded armor (full) - daedric armor (belly only) (USKP) - dwarven armor (belly only) - blades armor (belly only) (USKP) - dragonplate armor (belly only) - dragonscale armor (belly only) - ebony armor (belly only) (USKP) - ebony mail (belly only) (USKP) - imperial armor (belly only) - imperial light armor (belly only) - studded imperial armor (belly only) - orcish armor (belly only) (USKP) - nightingale armor (full) - thieves guild armor (belly+butt) - karliah's armor (belly+butt) - guild master's armor (belly+butt) - thieves guild variant armor (full) - wolf armor (belly only) - general tullius / penitus oculatus armor (full) clothes: - famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh) - blacksmith (full) - beggar (full) - miner (full) - black mage robes (full) - necromancer robes (full) - college robes (apprentice + expert) (full) (USKP) - archmage clothes (full) (USKP) - vaermina robes (full) - monk robes (full) -mage robes (full) - barkeeper (full) (USKP) - chef tunic (full) (USKP) - tavern wench (full) - merchant clothes (full) - Fine clothes01 + 02 (full) - roughspun tunic / ragged trousers (full) - jarl clothes / fine raiments / noble clothes (full) - nocturnal's clothes (full) - hammerfell garb (full) (USKP) - shrouded robes (full) (USKP) - greybeard robes (full) - jester's clothes (full) - thalmor robes (full) - mythic dawn outfit (full) - wedding dress Dragonborn-DLC (optional): - nordic carved armor (belly only) (USKP) - cultist robes (full) (USKP) - darkelf /dunmer clothes (full) - miraak robes (full) - telvanni (full) - temple priest robes (full) (USKP) - chitin heavy (belly+butt) - chitin light (full) (eggshells?) <(°^°)> - stahlrim heavy (belly+butt) - stahlrim light (belly+butt) - bonemold all 4 variants (belly+butt) - skaal clothes (belly only) Dawnguard-DLC (optional): - blind moth priest (full) - prisoner bloody (full) - vampire clothes (full) - vampire armor (full) - vampire royal armor (full) - falmer heavy (belly+butt) - ivory armor (belly only) - dawnguard armor (all 5 variants) (belly only) annotation: (belly only) -> added only belly node (full) -> added belly node and TBBP (belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons) (USKP) -> meshes include fixes from the Unofficial Skyrim patches Installation: - install the archive using MO/NMM or manually extract the files to your data folder - if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive. - no esps needed as this just replaces the vanilla meshes Requirements LE: - XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/? - If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues. optional: - a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc. - HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/? OR - TBBP animations Requirements SSE:- Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar optional:- a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)- for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far) FAQs: Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it. A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton. Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible. A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed. tldr: it's a problem with HDT Q: Does this work with CBBE? UNP? UNPB? etc A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit. Known issues: - you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little. - scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly) - savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..) - yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder. - The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved. Note about the USKP meshes: The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though. have fun! If you find any bugs or have other suggestions to improve something, let me know. btw. this mod can now also be found on the evil nexus: complete changelog: Credits: - lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117). - the fine people who created bodyslide / outfit studio - Bethesda for meshes + game - Unofficial Skyrim Patch-team for fixed meshes - Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208) Submitter gullu Submitted 06/01/2014 Category Armor & Clothing Requires XPMS or XPMSE or XPMSSE... %) Special Edition Compatible Yes
  3. Horny Dogs of Skyrim Project This is both a modders resource, as well as a standalone mesh and texture replacement. I WILL NO LONGER BE WORKING ON THIS, NOR WILL I OFFER TROUBLESHOOTING ANY LONGER, AS I HAVE LONG SINCE MOVED TO OTHER PROJECTS. What Is Completed So Far Currently the Armored Huskies, all three species of Wolves, the base Skyrim dog (Irish Wolfhound), the Death Hounds, and now a group of Shepherds have come to Skyrim. Each ZIP contains multiple choices for how aroused you would like the dogs to be wandering around. For pictures, check the Dropbox link below, or download the attached picture under Thumbnail(s). Preview of current releases. https://www.dropbox.com/sh/uu1q3gedjkauf3j/ZnqlOwDZR5/Horny%20Dogs%20of%20Skyrim Very quick How-To: Zip contains the Meshes, and Texture files. Extract them into your Skyrim/Data directory, or somewhere separate to copy into Skyrim's Data folder. Each release contains altered meshes, all textures required, and original Vanilla meshes as a backup. However you can also simply delete the files to revert back to Vanilla. To change between meshes, simply delete the current active file (dog.nif, or armoredhusky.nif, etc) and make a copy of the named mesh you wish to use. For example, make a copy of dogSHEATH.nif. Rename the copy created to dog.nif, and Skyrim will use it. About the Judah - Working Dog mod and GSDWithJudah.zip; This is a complete package, taken from - http://skyrim.nexusmods.com/mods/29810 - and altered to be anatomically correct, as well as have a more traditional set of good quality textures. This is not just a Replacer, this is a complete mod. This will add a friendly GSD named Judah to Whiterun, outside of Breezehome, that you can adopt as a companion that is both set Essential, and has a Knockdown effect when he attacks. If you've wanted to start a character and have a canine companion from the start once you get to Whiterun, this is a great mod for just that. I will not be offering support on the core/script parts of this mod, please refer to the link above for the Nexus link to the original. However, I can say that it works quite well for me! DAWNGUARD CURRENTLY REQUIRED. Pictures of the Shepherd skins under this Spoiler. NEW DEVELOPMENT! (10/18/13) Judah is now SexLab MatchMaker compatible! I will be uploading a new package containing the new .ESP file soon, however in the meanwhile, here are some teaser pictures. I can say he looks great when he's hammering away at my Argonian wife! Check this response for the .ESP file to have sex with Judah! http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/page-10?do=findComment&comment=548390 What extras are contained within? I wanted to cover all bases for people that wanted to use this single companion. Under Textures, there are 5 body textures, and three sheath textures. The default will be "doggsd.dds", however there is also a texture for a Black Shepherd, and two textures for White Shepherds - Blue eyes, and Brown. The original Dark Sable Coat texture that Judah - Working Dog came with is also included. With some name changing, you can swap between them, or if you have NIFTools you can change the used texture under the "BSShaderTextureSet" for "HuskyFur" and "HuskyBodyBare". I may also make copy-paste changers in the future, but it only takes a little fiddling to change them once you know how. The extra work involved with compiling this mod was to give thanks to those who donated! <3 Currently Available; Armored Husky (Original, Sheath, Cute, VeinyDetailed) - HornyArmoredHuskiesSkyrim.zip Bare Husky (Original, Sheath, VeinyDetailed - New texture from Judah!) - UPDATEDHornyBareHuskies.zip Dog (Original, Sheath, Cute, Veinydetailed) - HornyWolfhoundsSkyrim.zip All Wolves (Red/Alpha, White, Black) with Sheath, and Veiny - HornyWolvesSkyrim.zip Death Hounds (Original, Sheath, Veiny, VeinyNOBALLS) - HornyDeathHounds.zip Shepherds (GSD, White, and Black) with Sheath and Veiny - GSDWithJudahMod.zip Works In Progress in no particular order; Foxes GSD, Black, and White Shepherds Female Dogs - NOTE; I already have detailed textures to use, which can work in a pinch as a 2d change. However a working .nif mesh of female canine genitalia would be mucho preferred to complete this with. Until I have a working mesh, I shall not consider this complete. But in the meanwhile, yes, I do have textures that visually gives dogs a flat/2d detailed vulva. Enjoy! <3 If you appreciate the work put into these and want to give something back, although it is entirely voluntary, PayPal donations can be sent to this address - diarawrprojects@gmail.com - thank you! <3 Appreciation posts, and possibly bonuses will be added with thanks for any donations. There have been multiple donations so far, and I want to give a BIG thank you for every one of them. You know who you are. <3 Will try to make the German Shepherds and naked Huskies extra special thanks to these people. HornyWolfhoundsSkyrim.zip UPDATEDHornyArmoredHuskiesSkyrim.zip HornyWolvesSkyrim.zip HornyDeathHounds.zip GSDWithJudahMod.zip UPDATEDHornyBareHuskies.zip
  4. I have two characters I playthrough, one of which I use the in-game bodyslider to alter. However, the Combat zone stripper clothes don't change along with the body, specifically the corset and the thong, despite clicking the checkbox for building morphs and checking the folder for .tri files. Other clothing such as the shirt and belt in the Militia Woman's outfit mod also don't change. Is there something I'm doing wrong here or is it just like that for everyone else?
  5. View File Hello everyone. I and many others have wanted cum meshes for quite some time and I took it upon myself to learn more about 3ds Max and Nifskope and decided it was time to learn how to do more than animations lol so I made some cum meshes. This is my first time doing anything other than animating so be gentle. I want to thank Azmodan for the meshes and textures used (I used the meshes and textures from his amazing Sextreme Loading Screens Mod. Its AMAZING.) Now I will be working on meshes for the Cbbe body for the next few days (hopefully it will only take one day lol) I'm going for different bukkake looks and styles. Stay brutal and enjoy! Azmodan has blessed me with his permission and new Meshes for me to use so I will continue to build this mod:blush: Tanookitamatachi made the LOWER and UPPER body cum meshes BODYSLIDE compatible for CBBE and UUNP HDT! For cum meshes on males I HIGHLY recommend Tweens SOS HDT body! --> http://www.loverslab.com/files/file/3065-sos-body-hdt/ **You need to install the Funnybizcummeshes file first then install TTT Funnybiz CumMeshes_CBBE_UUNP_HDT file over it!** About the Facial meshes: The Facial mesh was completely redone And looks great with mouth closed or open! YAY! Thanks again to Azmodan. [ ] *****I checked and males can equip the meshes also**** *****SLOTS INFO**** CumMesh: Slot 55 TearsMesh: Slot 44 CumVagPelvis: Slot 49 TheLowerBodyMesh: Slot 48 TheUpperBodyMesh: Slot 46 How to get them: Open console command menu and type in help "cum" and the items and ID's should show up. CREDIT: Azmodan for creating and allowing me to use his AMAZING meshes and textures! tanookitamatachi For creating the cum meshes for CBBE and UUNP HDT BODYSLIDE!!! PREVIEWS incase you can't open the gifs here... https://gfycat.com/InferiorSelfassuredAfricangroundhornbill https://gfycat.com/SlushyThunderousAfricanjacana https://gfycat.com/OfficialImpishAlligatorgar https://gfycat.com/ScentedPleasingGibbon Submitter Funnybizness Submitted 02/02/2016 Category Sexual Content Requires Skyrim, CBBE, UUNP, Bodyslide,HDT Special Edition Compatible
  6. So I have a serious issue. I have a data folder but no meshes and textures folder along with a bunch of other folders I should be seeing in the data folder. For some reason I can only see those folders when I go to bodyslide/settings/selectdatapath. When I do that, I can see the textures folder and the meshes folder along with everythig else. This is so confusing. I have files that I need to access but can't because of this.
  7. Hello everyone! I discovered the amazing Shaydows Vampire lord overhaul for my char and so I thought it would be amazing if also Serana could transform as a vampire lord (and she can with Serana's secret mod or other mods) and keep that sexy appereance. The problem is that when she transform she uses the right body but the head and hair is completely messed up (she become ugly and bald). I also use Seranaholic which changes the look of Serana and would like to have that face and hair when she transforms. Is it possible to edit some things in creation kit to fix the thing? I just started using creation kit so I don't really know what I need to do to make that possible. I don't think Shaydows still provides support for his mod as it is a very old mod so I'm writing this here hoping it is the right section can someone help me figure out how to do this kind of thing? thank you!
  8. Pretty much the title. I can't seem to find any Asian preset mods anywhere for skyrim se, and it's disappointing because some of my best looking characters were on Fallout, using oni's cute Asian faces/body meshes and Textures. Since they're made for cbbe and unp for Fallout, what would stop it from working on a cbbe or unp body on skyrim?
  9. View File Description: These mods build upon Halo's Eiries Ohmes-Raht Race v1.1 file, only I have packaged it with a UUNP HDT and UUNP Special HDT zeroed sliders bodies with an updated xp32 skeleton and applied the fix for mounted combat in the EriesOhmesRaht.esp. I have also included an addition file that adds the Human RaceMenu sliders to the race. The difference between the UUNP HDT and UUNP Special HDT files is the "Special" file includes a body mesh with HDT collision for the vagina. Eiries was also kind enough to let me use the 4K texture from the Euka follower mod, which I blended with the "Special" asset from Leyenda's Skin. I have also included just the EriesOhmesRaht.esp for replacement in case you already have the UNP version from Halo's site and don't want to mess with UUNP BodySlide, HDT and all that. Please note that Halo used the Breton Race as the presets, so in RaceMenu, under the "makeup" section, the Breton warpaint is applied. It took me a minute to figure out it was being applied under the "makeup" section and not under "head". Also the Human RaceMenu sliders will add ears by default. You can fix this using the scale and sculpt features in RaceMenu, or by using a hairstyle that covers the ears. Requirements: Race Compatibility for Skyrim and Dawnguard (included in package), BodySlide 2 and Outfit Studio installed with the UUNP RaceMenu Sliders, RaceMenu, HDT Physics Extensions and any of their requirements as needed. Eiries Ohmes-Raht Khajiit UUNP Special HDT 4K require males use Schlongs of Skyrim in order for HDT collision to function properly. Install: Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Install requirements and "Eiries Ohmes-Raht Khajiit Race UUNP HDT.zip", or "Eiries Ohmes-Raht Khajiit Race UUNP Special HDT 4K.zip" with a mod manager of your choosing (recommended) or extract contents into to your Skyrim "data" folder. In version 1.3 I have now added performance friendly 2k and 1k UUNP Special textures. These are textures only and must be installed after the UUNP Special HDT 4k version. You need only use the (ESP Only) file if you have already installed Halo's version and just want to replace the EriesOhmesRaht.esp for the mounted combat fix. RaceMenu Human Sliders - Install after RaceMenu with a mod manager (recommended), or overwrite RaceMenu's race.ini file by copying contents into you Skyrim "Data" folder. Uninstall: Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Uninstall with a mod manager of your choosing (recommended), or delete all the included files from your Skyrim "data" folder. Keep in mind other custom race mods may use the "RaceCompatibility" .esp and .bsa files. RaceMenu Human Sliders - Uninstall with a mod manager (recommended), or delete RaceMenu's race.ini file from Skyrim "data > meshes > actors > character > facegenmorphs > racemenu" folder. Original is in the .bsa file. Recommended: I highly recommend My Body Is Not Jello - Bounce XML. Basically it tones down the exaggerated breast and butt jiggle of HDT. Also be sure to check out XP32 Maximum Extended Skeleton, SOS Addon - Pubic Hair for Females and Cat Like Eyes. I have not used these, but if you are looking a female Khajiit replacer there is one here, and a CBBE version of the original mod here. Future Plans: I am planning to add a Schlongs of Skyrim male version of the race. In addition, new presets with the ear fix, as well as a mod to add few in game Ohmes-Raht Khajiit NPCs. Other plans include updated hand meshes with claws, a tail-less version (can easily delete tail.nif for now) and possibly a high-poly replacement head mesh replacement. Permissions: You may not upload these files to another site or use any assets from these files without first getting permission from myself and/or credited authors. Credits: Bethesda for Skyrim. Eiries for the Euka and original Eiries Ohmes-Raht Khajiit textures. Leyenda for the "Special" texture from Leyenda Skin. Halo for creating the meshes and Eiries Ohmes-Raht Race v1.1. Groovetama for the XP32 Maximum Extended Skeleton. Ousnius, bnt2k3 and Caliente for BodySlide 2 and the UUNP RaceMenu sliders. Expired for RaceMenu. TMPhoenix for Race Compatibility. BringTheNoise and all the many contributors for Project Unified UNP. The Trouble Man for this post about the mounted combat fix. Submitter jtgibby Submitted 08/24/2015 Category Races Requires Skyrim.esm, Race Compatibillity (included), BodySlide with UUNP for RaceMenu, HDT Physics Extensions, SOS and any of their requirements Special Edition Compatible  
  10. View File Deer Hooves and Ears Resources These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed. Modified Body Textures: deer body textures.zip The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu. Why resources, if I've provided a mod to make use of them? The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them. With all that out of the way, feel free to use or improve these as you see fit, provided they are not used in mods which have been monetised in any way. Cheers! Credits: Bethesda for the vanilla elk mesh 530gothic25 for the whitetail deer base textures Setribb for providing their deer body textures regenbot03 for PureSkinTexture which I used in my modification of the body textures DreamBurrow for the idea of using vanilla elk parts HoneyVanity who I believe may have coined the term "deerfu" Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better) Nuska for all the fantastic resources which made sexy deer girls possible Submitter TheOniNinja Submitted 08/26/2017 Category Modders Resources
  11. Hi, recently I downloaded DDA ,DDI and DDE. But because I use Anime race I have problems with using gags and every head related item from DD. I tried to fit DD items on my race head but that was too much for my skills. Does anybody here could help with that?
  12. The subject pretty much says it all. Dizona Male Body meshes are the best male bodies I've seen so far. The creator doesn't use SoS, but he or she did create nude textures and meshes in the event someone wanted to make them SoS compatibility. That being said, I haven't any clue on how to go about doing this but would like to... There's no tutorials from what I've seen, etc. Anyone know how I can find out about doing this or how it's done? Or even maybe if the compatibility is already there or something?
  13. The belly of a dead man and woman that explodes when approached!!!??
  14. Yeah weights and UV data are store in half-float format in BSTrishape, making weights and UV somehow distorted or even overlaped if mesh polygen is dense enough when exporting or converting. But, theoretically, it seems possible to fix, or at least reduce the distortion by hand typing in nifskope, copying decimal float data in UI to NiskinPartion under BSTrishape. So if i'm not daydreaming, is it possible for a command-line execution with Nifskope source with export and import external vertex arrays to mend weights and UV, using data from FBX or NitriShapeData? Personally I would offer some coins$ for this efforts. Hopefully there'are others with the same idea. Edit: Keep the daydream myself due to https://www.afkmods.com/index.php?/topic/4136-nifskope-20-dev/page/10/ Hopefully Starfield will get rid of this fastfood mesh treatment.
  15. Are there any mods that change the look of the Nuka Girl armor set from Nuka world. I'm aware of the usual ones, but I'm hoping there's something else that's better and hopefully allows normal boots instead of higheels (walking on loose sand in higheels is really not a good idea, let alone running jumping and shooting in them)
  16. Hi, I am having a bug where the texture of the character body seems to not fit with the mesh properly. (most obvious around hip and boob area) For reference I am using UNP with SG Textures Renewal for UNP (have also tried other UNP specific textures, same problem) so I don't think it can be a case of wrong texture to body type, but I can't figure out how to fix this issue. Any help would be appreciated, thanks.
  17. Version 0.982

    142,413 downloads

    This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles. With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed. The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml. The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla. If you want to see some of the armors in action, check out this video made by shinji72: (fur armor from the thumbnail could be from another mod) Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc. Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are. So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that nodes added in detail: NPC L breast NPC R breast NPC L breast01 NPC R breast01 NPC L butt NPC R butt NPC Belly See list below for more information All edits were done using BodySlide/Outfit Studio and NifSkope. However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide.. (plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry) List of affected armors/clothes: vanilla: Armors: - (banded) Iron armor (belly only) (USKP) - draugr / ancient nord armor (full) - steel armor (belly only) (USKP) - steelplate armor (belly only) (USKP) - bandit / fur armor (full) - falmer armor (full) - forsworn armor (full) (USKP) - elven (light) armor (belly only) (USKP) - glass armor (belly only) (USKP) - hide armor (full) - scaled armor (full) - savior's hide (full) - stormcloaks cuirass / guard armor (full) - studded armor (full) - leather armor (full) - shrouded armor (full) - daedric armor (belly only) (USKP) - dwarven armor (belly only) - blades armor (belly only) (USKP) - dragonplate armor (belly only) - dragonscale armor (belly only) - ebony armor (belly only) (USKP) - ebony mail (belly only) (USKP) - imperial armor (belly only) - imperial light armor (belly only) - studded imperial armor (belly only) - orcish armor (belly only) (USKP) - nightingale armor (full) - thieves guild armor (belly+butt) - karliah's armor (belly+butt) - guild master's armor (belly+butt) - thieves guild variant armor (full) - wolf armor (belly only) - general tullius / penitus oculatus armor (full) clothes: - famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh) - blacksmith (full) - beggar (full) - miner (full) - black mage robes (full) - necromancer robes (full) - college robes (apprentice + expert) (full) (USKP) - archmage clothes (full) (USKP) - vaermina robes (full) - monk robes (full) -mage robes (full) - barkeeper (full) (USKP) - chef tunic (full) (USKP) - tavern wench (full) - merchant clothes (full) - Fine clothes01 + 02 (full) - roughspun tunic / ragged trousers (full) - jarl clothes / fine raiments / noble clothes (full) - nocturnal's clothes (full) - hammerfell garb (full) (USKP) - shrouded robes (full) (USKP) - greybeard robes (full) - jester's clothes (full) - thalmor robes (full) - mythic dawn outfit (full) - wedding dress Dragonborn-DLC (optional): - nordic carved armor (belly only) (USKP) - cultist robes (full) (USKP) - darkelf /dunmer clothes (full) - miraak robes (full) - telvanni (full) - temple priest robes (full) (USKP) - chitin heavy (belly+butt) - chitin light (full) (eggshells?) <(°^°)> - stahlrim heavy (belly+butt) - stahlrim light (belly+butt) - bonemold all 4 variants (belly+butt) - skaal clothes (belly only) Dawnguard-DLC (optional): - blind moth priest (full) - prisoner bloody (full) - vampire clothes (full) - vampire armor (full) - vampire royal armor (full) - falmer heavy (belly+butt) - ivory armor (belly only) - dawnguard armor (all 5 variants) (belly only) annotation: (belly only) -> added only belly node (full) -> added belly node and TBBP (belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons) (USKP) -> meshes include fixes from the Unofficial Skyrim patches Installation: - install the archive using MO/NMM or manually extract the files to your data folder - if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive. - no esps needed as this just replaces the vanilla meshes Requirements LE: - XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/? - If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues. optional: - a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc. - HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/? OR - TBBP animations Requirements SSE:- Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar optional:- a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)- for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far) FAQs: Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it. A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton. Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible. A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed. tldr: it's a problem with HDT Q: Does this work with CBBE? UNP? UNPB? etc A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit. Known issues: - you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little. - scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly) - savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..) - yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder. - The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved. Note about the USKP meshes: The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though. have fun! If you find any bugs or have other suggestions to improve something, let me know. btw. this mod can now also be found on the evil nexus: complete changelog: Credits: - lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117). - the fine people who created bodyslide / outfit studio - Bethesda for meshes + game - Unofficial Skyrim Patch-team for fixed meshes - Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208)
  18. Hi, Im having a problem with mostly creature meshes. The issue is - I want to remove/replace certain parts of creature bodies , but when i remove for example gloves from riekling , his mesh seems really messed up ingame, disfigured like i removed some bones or something. On most of the creatures its not a problem, only on some. It even messes up if I only add some parts which I properly weighted and set partitions in a right way. I do all this process only in Outfit studio, no nifskope involved. I can imagine the problem can be found in nifskope...or CK ?
  19. Common and UpperClass beds meshes replacer LE View File Vanilla common and uppper class beds meshes replacers to make them less instrusive with some Sexlab animations. I wanted to learn the workflow of editing simple meshes using Outfit Studio, Blender, and Nifskope so I made these for myself. Install with you mod Manager. The following files will be overwritten: meshes\furniture\common\commonbed01.nif meshes\furniture\common\commonbeddouble01.nif meshes\clutter\upperclass\upperbeddouble01.nif meshes\clutter\upperclass\upperbedsingle01.nif Submitter fifty2pickup Submitted 03/17/2020 Category Models & Textures Requires Special Edition Compatible Not Applicable  
  20. Edit: can't see images? Imgur album here. So the GECK will be out before too long, and I anticipate that a lot of people will be creating mods with themes of slavery. Now would be a good time for a slave collar resource, because to the best of my knowledge there isn't one in the vanilla game (please, correct me if there is). I'd appreciate any criticisms or comments. The design is real-world implausible but physically consistent. The lock is based on a handcuff and would work, but you would have to have the mindset of a Fallout raider to build it this way. It's far bulkier than any real collar, but much less bulky than the slave collar from Fallout 3. As usual it will be creative commons, no permission required, remix; retexture; reupload; sell; whatever you like, just remember to attribute. The state of the project so far is this highpoly, subsurf-modelled design. Still to go: Further highpoly details: welding on welded joins, and possibly hammer marks on metal surfaces. lowpoly topology UV map texturing export to FO4 I'm also considering including manacles for the wrists if there's enough time, and for the ankles if there's plenty of time. Some things I might need help with: It should be worn over outfits without replacing them It needs to be rigid, so weight painting needs to have more control than simply copying the weights from a reference body. I can weight paint in blender, but don't know how to export weighted meshes to Outfit Studio I would like it if the world item could open and shut freely, like the books in Skyrim. I have no idea how this is done. I'll see you again with further updates.
  21. just putting here a link for a body replacer, base cbbe textures, but i really liked that one lol. Atomic Body http://www.nexusmods.com/fallout4/mods/12406/?
  22. View File Frankly, I don't even see how it could be. This mod works standalone, but please consider it a resource that you may use in your own creations. Contains a slave collar, and manacles for the wrists and ankles. They can be worn all together, occupying the scarf slot, or individually, occupying the scarf slot, the arm armor slots and leg armor slots respectively. At this stage the items are entirely cosmetic. I hope to add some simple gameplay functionality; if anyone has any idea on how to do this I would love to hear them. Comments are welcome, criticisms are encouraged. Made with Blender 2.76b, FO4Edit 3.1.3, Nifskope 2.0, and Outfit Studio (Bdyslide v3.1a) Requirements: none Install: Extract to the main installation folder. How to acquire in-game: Use the console '~': Type "help slave 4", use the page up/down keys to find the FormID of the "Slave Collar and Manacles" Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID The item will be added to your inventory. Uninstall: Delete the "slaveCollar" folders inside Data\Materials\Dixiepig, Data\Meshes\Dixiepig, and Data\Textures\Dixiepig as well as the file "Data\slaveCollar.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. However, I request that you do not upload the mod to other sites just yet. This is an early version. Expect improvements and corrected mistakes soon. http://creativecommons.org/licenses/by/4.0/legalcode Submitter DixiePig Submitted 04/22/2016 Category Armor & Clothing Requires  
  23. Searching for talanted 3d Artists in Order to Help me out with a Custom Follower (male!) Mod i'm currently working on. As I dont have much time right now and i'm busy enough creating the Followers Voice and Quest Lines i'm looking for someone who's willing to Help me out wih Custom Weapon and Armor Meshes. So if you have some spare Time left and enjoy working with Blender/Autodesk, contact me. Kind Regards. Rorschach
  24. Hiho, i ran into a little snag again. I recently set up a new skyrim installation and while the mod list is not final yet, i wanted to play a male PC after beeing trapped, bound and screwed for way to long I'm not even sure why i included the whole DD mods, habit i guess. Anyway, i use MO and my loadorder looks like this: And this is the priority order from high to low: As i installed Follower Sofia i wasn't really happy with her body, so i checked how to give her the CBBE Body and i copied the meshes and texture files from COS to her folder in my mod directory. So far so good, it works, well sort of. She has lilac/violett mouth and teeths. As far as i know this happens when textures or meshes (i always confuse the two ^.-) are missing, but i know i copied a "mouth" folder... I didn't find something (that looked usefull to me) in the CBBE folder either. It's not game-, but emergence braking and i'll appreciate every help i can get
  25. Hello guys, I'm trying to change to position of an dagger (from knee to shoulder) . My Problem is, when i'm moving, the dagger is still moving with the old body part. I know there are mods for weapon positions but I will create my own positions. Hopefully someone can help me.
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