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View File Enhanced Bodies for All Ages and Genders + Penis + Male underwear bulges + Sliders Boys and girls! Allow me to offer you my version of improved geometry meshes for sims bodies. I wish men's bottoms looked nice too, and not like square blocks. I was inspired by the great work on female anatomy by the author CHboom! I have been working for a long time on creating improved geometry for male bodies. I hope this work will please you! I took as a source many of your works (I can't list all the respected authors here, whose work I used, I just don't remember) as well as the works of the respected Cmar and carefully reworked and combined them into several packages. This archive includes male and female geometries, male penis, completely new bulges for male underwear from the standard game and all add-ons, as well as penis sliders and rigs, also many custom body sliders. All geoms have all seams, texture referrers, bone weights and normal maps rechecked. SexyFeet is also included in the pack. Important note: This is default replacements mesh mod. You can only have one default replacement mod per mesh. This mod won't interfere with other mods and shouldn't cause any major issues, but if you don't check for other default replacements for nude body meshes, you might not see changes to sim bodies. Please, when testing this pack, make sure you remove ALL default custom geometries from your mods folder. Including fixes of male and female top and bottoms, all penis mods, all muscle fixes and similar mods. You need to remove all default replacements geometry mods from Cmar, bulges, muscle fixes, penis mods of all ages. You will no longer need them as they are included in this pack, slightly tweaked or completely redone. Or just put my files in the override mod folder. You are free to use my work as you wish and where you wish. Many thanks to all for all your work, and thanks to everyone who wants to test mine. And sorry for the mistakes, I'm not good at English. Submitter Jvsmith Submitted 06/24/2023 Category The Sims 3 Requirements
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ACERCA DE ESTA DESCARGA: AQUI ENCONTRARAS MESHES Y SLIDERS Y ALGUNOS COMPLEMENTOS, QUE TAL VEZ TE SEAN DE UTILIDAD. MARQUESINA: ALGUNAS IMAGENES TOMADAS DE MI JUEGO, SIN EDITAR, ASI COMO VIENEN, EN CUERO CRUDO. OBSERVAS LA VAGINA, OBSERVAS LOS SENOS CON LOS SLIDERS DE CMAR Y CON LOS DE AUMENTO DE SENOS, OBSERVAS LA COLA CON LOS SLIDERS DE CMAR Y CON EL DE AUMENTO DE COLA, TODO AL MAXIMO, PARA QUE PUEDAS APRECIAR LAS DIFERENCIAS. LA PIEL SON LAS DEFAULT DE FEMALE BODY DETAILS, LOS DETALLES DE LA PIEL TAMBIEN SON DE FEMALE BODY DETAILS, TODO DE WILD_GUY. NO HAY NADA MAS ADICIONADO, NADA. NI FILTRO, NI BRILLITOS, NI BESITOS NI CORAZONCITOS NI CERECITAS, NI LUBRICANTE, NI SUPERPOSICION, NI NADA. ASI DEBIERAS VERLO EN TU JUEGO. ES MAS, DEBIERAS VERLO MEJOR, LAS IMAGENES SON MALAS, ES QUE EL FOTOGRAFO QUE TOMO LAS FOTOS ES DE DUDOSA CALIDAD PROFESIONAL. 06.09.2024 - AGREGUE UN SLIDER DE AUMENTO DE COLA, ACTUALIZADO. TAL VEZ TE INTERESE. LEE INFO MAS ABAJO POR AHI. NO, ANTE CUALQUIER CUESTION, LA RESPUESTA ES "NO". LOS SLIDERS DE COLA QUE ENCONTRAS POR AQUI EN LOVERSLAB, POR ALGUNA U OTRA RAZON, NO FUNCIONAN COMO YO PRETENDO. ESTE FUNCIONA GENIAL Y SOLO LO ACTUALICE PARA ASEGURARME COMPATIBILIDAD. AUNQUE EL ORIGINAL (QUE TIENE BASTANTE TIEMPO) SIGUE FUNCIONANDO GENIAL TAMBIEN AUNQUE LAS MALAS LENGUAS DIGAN QUE NO FUNCIONA. SI SABES LEER Y LEES TODA LA INFO QUE ENCONTRAS AQUI, TODO VA A ANDAR GENIAL EN TU JUEGO. NO LO CARGUE ANTES PORQUE ME OLVIDE, QUE TE RECONTRA. DETALLES TECNICOS: ESTAS SON LAS MESHES ORIGINALES DE CMAR MODIFICADAS POR MINDB_ENDER. DATAN DE HACE BASTANTE TIEMPO. NO EXISTEN VERSIONES POSTERIORES A ESTAS PORQUE CMAR NUNCA HIZO NUEVAS VERSIONES Y PORQUE MINDB_ENDER TAMPOCO LO HIZO. Y SIEMPRE ANDUVIERON BIEN, AL MENOS EN MI JUEGO. DIFERENCIAS ENTRA LAS ORIGINALES DE CMAR Y LAS MODIFICADAS DE MINDB_ENDER: LA PARTE SUPERIOR ES BASICAMENTE LA MISMA, APENAS FUE RETOCADA POR MINDB_ENDER. ES CASI IMPERCEPTIBLE A SIMPLE VISTA PERO ESTA MEJORADA. LA PARTE INFERIOR DEFINITIVAMENTE ESTA MODIFICADA BASTANTE POR MINDB_ENDER. SE NOTA CLARAMENTE UNA PROTUBERANCIA EN LA VULVA. RESUMIENDO: SON LAS MESHES DE CMAR MODIFICADAS POR MINDB_ENDER. DETALLES FUNCIONALES: 1 - ESTAS MESHES SON DEFAULT. 2 - ESTAS MESHES SON COMPATIBLES CON WICKED WHIMS. 3 - ESTAS MESHES LAS PODES ENCONTRAR EN EL SELECTOR DE CUERPO DE WICKED WHIMS. 4 - ESTAS MESHES LAS PODES OBSERVAR EN CAS, CUANDO TU SIM ESTA DESNUDO. 5 - ESTAS MESHES NO ESTAN CATALOGADAS COMO ATUENDO DE CAS, SERIA REDUNDANTE. PERMISOS: ANTES DE CONTINUAR ES CORRECTO MENCIONAR QUE TENGO LOS PERMISOS TANTO DE CMAR COMO DE MINDB_ENDER PARA COMPARTIR LOS ARCHIVOS. POR PARTE DE CMAR, DEBO MENCIONAR QUE ELLA FALLECIO HACE UN TIEMPO. TUVE LA FORTUNA DE CONOCERLA DESDE LOS SIMS 3 Y SIEMPRE FUE MUY AMABLE PARA CONMIGO Y MIS CUESTIONES COMPLEJAS. MIS RECUERDOS. POR PARTE DE MINDB_ENDER, TIENE UNA CUENTA AQUI, EN LOVERSLAB, PERO NO TIENE NADA PUBLICADO. A MINDB_ENDER LO PODES ENCONTRAR EN "SEXYSIMS", REQUIERE REGISTRO. AUNQUE DESDE HACE UN TIEMPO NO ESTA ACTIVO. APLICACION: EN EL JUEGO POR SUPUESTO SE APLICAN POR DEFECTO, EN WICKED WHIMS EN EL SELECTOR DE CUERPO VAS A OBSERVAR LA OPCION PARA ESTABLECERLAS PARA CON EL MOD. NO CAS: LAS MESHES ORIGINALES DE CMAR, DEFAULT, NO APARECEN COMO ATUENDO DE CAS. LAS MESHES DE MINDB_ENDER, DEFAULT, SI APARECEN COMO ATUENDO DE CAS. CONSIDERANDO QUE ESTO ES REDUNDANTE, PORQUE SI ES DEFAULT NO ES NECESARIO QUE APAREZCA COMO ATUENDO DE CAS, SOLO LES CAMBIE LOS ATRIBUTOS, PARA EVITAR QUE APAREZCAN COMO ATUENDO DE CAS. DESNUDO (NO HAY DESNUDO): ATUENDOS (NO HAY ATUENDOS): MESHES ORIGINALES DE CMAR: EN CUANTO A LAS MESHES ORIGINALES, ME TEMO QUE EN EL BLOG DONDE SE ENCONTRABAN, YA NO ESTAN, LOS LINKS DE DESCARGA NO CONDUCEN A NINGUNA PARTE. ES COMPRENSIBLE. YO NO LAS TENGO, HACE MUCHO TIEMPO QUE USO ESTAS QUE ESTAN AQUI. ALTERNATIVA: WILD_GUY REALIZO ALGUNAS MODIFICACIONES A ESOS ARCHIVOS ORIGINALES. SE APRECIAN DIFERENCIAS ENTRE UNOS Y OTROS. SI TE INTERESA LA VERSION DE WILD_GUY AQUI TE DEJO EL LINK: Wild Guy Old Good Bodies AGUJEROS ANIMADOS: SIENDO MESHES DE HACE MUCHO TIEMPO, NO ESTAN CONCEBIDAS PARA VAGINA Y ANO ANIMADOS, POR LO TANTO NO VAN A FUNCIONAR CON ESO. SLIDERS: ADJUNTO EL CONJUNTO COMPLETO DE LOS SLIDERS DE CMAR, QUE TAMBIEN PODES ENCONTRAR EN "MODTHESIMS". SON LOS MAS RECIENTES. SLIDER BREAST AUGMENTATION DE MINDB_ENDER: QUE ES EL BREAST SLIDER AUGMENTATION DE MINBD_ENDER ?. NO ES OTRA COSA MAS QUE UN SLIDER PARA AUMENTAR EL TAMAÑO DE LOS SENOS. COMO ESTA FUNDAMENTADO EN EL SLIDER DE SENOS DE CMAR, ES PERFECTAMENTE COMPATIBLE. NO ES COMPATIBLE CON CUALQUIER OTRO SLIDER DE AUMENTO DE SENOS. SI ESPERAS ALGO BRUTAL Y BESTIAL, NO. AUMENTA LOS SENOS EN GRAN PROPORCION PERO NO A TAL PUNTO. EXTENDED BUTT SLIDER DE DZCKRG: QUE ES EL EXTENDED BUTT SLIDER DE DZCKRG ?. NO ES OTRA COSA MAS QUE UN SLIDER PARA AUMENTAR EL TAMAÑO DE LA COLA. COMO ESTA FUNDAMENTADO EN EL SLIDER DE COLA DE CMAR, ES PERFECTAMENTE COMPATIBLE. NO ES COMPATIBLE CON CUALQUIER OTRO SLIDER DE AUMENTO DE COLA. SI ESPERAS ALGO BRUTAL Y BESTIAL, NO. AUMENTA LA COLA EN GRAN PROPORCION PERO NO A TAL PUNTO. CONSIDERACIONES: 1 - TODO LO QUE TENES AQUI ESTA PENSADO PARA QUE FUNCIONE EN CONJUNTO SIN EL AGREGADO DE OTRAS COSITAS. POR LO PRONTO DEBO DECIRTE QUE NINGUNA OTRA COSITA VA A SER COMPATIBLE. TAMPOCO ESTOY SEGURO DEL TODO, SI QUERES TESTEAR ALGUNA COSA EXOTICA, ESO DEPENDE DE VOS. 2 - SOLO PODES UTILIZAR UN JUEGO DE MESHES DEFAULT. TENELO EN CUENTA POR SI SE TE OCURRE INSTALAR OTRAS MESHES DEFAULT. SIEMPRE QUE QUIERAS CAMBIAR DE MESHES DEFAULT DEBES DESINSTALAR UNAS PARA INSTALAR OTRAS. 3 - NO ESTOY SEGURO DE SI OTROS SLIDERS FUNCIONAN EN CONJUNTO CON ESTOS, SI QUERES TESTEAR ALGUNA COSA EXOTICA, ESO DEPENDE DE VOS. 4 - NO EXISTE UNA MESH DEFAULT CUERPO COMPLETO. NI EL JUEGO NI LOS MODS ESTAN CONCEBIDOS PARA ESO. EL ARCHIVO BLENDER CUERPO COMPLETO QUE ENCONTRAS AQUI ES SOLO PARA CREAR ATUENDOS. 5 - LOS ARCHIVOS QUE VAS A ENCONTRAR AQUI NO LOS UTILICES PARA CREAR ATUENDOS, ES OBVIO, PERO POR LAS DUDAS TE LO ACLARO. SI QUERES CREAR ATUENDOS PODES UTILIZAR LOS ARCHIVOS BLENDER QUE INCLUYO AQUI. PERO SIEMPRE COMENZA CLONANDO UN ATUENDO DEL JUEGO. 6 - NO INCLUYO ARCHIVOS .PACKAGE DE LAS MESHES, COMO ATUENDO (YA SABES QUE NO TIENE SENTIDO) PERO PARA QUE PUEDAS UTILIZAR ESOS ARCHIVOS PARA HACER ATUENDOS PORQUE EN MI MALA EXPERIENCIA A LA PRIMERA DE CAMBIO QUEDAN OBSOLETOS. POR ESO RESALTO EL HECHO DE QUE SI QUERES HACER ATUENDOS COMIENCES PRIMERO POR CLONAR UN ATUENDO DEL JUEGO Y LUEGO LE AGREGUES LA MESH. ASI ENTONCES TENDRIAS TODOS LOS RECURSOS NECESARIOS. 6.1 - ENTIENDO QUE MUCHAS MESHES DEFAULT QUE ANDAN POR AHI VIENEN CON ARCHIVOS .PACKAGE ADICIONALES, NO DEFAULT. REALMENTE NUNCA LE ENCONTRE LA UTILIDAD A ESTO, NO LAS UTILIZO PARA MUESTRA DE CAS, NO LAS UTILIZO PARA CREAR ATUENDOS, NO SE ME OCURRE PARA QUE ME PODRIAN SERVIR, O TAL VEZ NO CAPTE LA CUESTION, COMO SEA. BIEN, SI TE DA LA GANA, SOLO CON CLONAR UN ATUENDO DEL JUEGO, Y AGREGANDO LA MESH, Y SIN MUESTRA, AHI TENES TU ARCHIVO .PACKAGE SIN NINGUNA UTILIDAD. EN TODO CASO, SI VOS LE ENCONTRAS ALGUNA UTILIDAD, NO DEJES DE AVISARME (GUIÑO). 7 - CON CONSECUENTES ACTUALIZACIONES DEL JUEGO EVENTUALMENTE ALGUNOS ATUENDOS CUSTOM QUEDAN OBSOLETOS Y DEBEN DE ACTUALIZARSE. ESO ES PORQUE LOS RECURSOS DEL JUEGO QUE UTILIZAN ESOS ATUENDOS HAN CAMBIADO, ESO LO HABRAS OBSERVADO EN MUCHISIMOS CASOS. LO MAS OBVIO ES CUANDO TU SIM AL PONERLE UN ATUENDO EN CAS, SE QUEDA CON LOS BRAZOS PEGADOS AL CUERPO, ESO TE INDICA CLARAMENTE QUE LOS RECURSOS DEL JUEGO CAMBIARON. AUNQUE DENTRO DEL JUEGO NO OBSERVES ESO, SABES QUE EL ATUENDO QUEDO OBSOLETO, ESO TE INDICA QUE ALGO NO ESTA BIEN, POR CONSIGUIENTE, TU JUEGO, DE UNA U OTRA MANERA, NO ANDA SUAVE COMO QUEREMOS, NO QUEDA OTRA, NO HAY NADA QUE PUEDAS HACER AL RESPECTO SALVO HACER ARCHIVOS NUEVOS. SI LA QUERES HACER BIEN, CLARO. 8 - TODOS ESTOS PUNTOS ESTAN BASADOS SOLO EN ESTAS MESHES, Y PARA LA UTILIDAD PARA LA CUAL FUERON CONCEBIDAS: LA POSIBILIDADE DE SER DEFAULT Y LA POSIBILIDAD DE CREAR ATUENDOS. CUALQUIER COSA EXOTICA QUE QUIERAS HACER CON RESPECTO A OTRAS MESHES, CORRE POR TU CUENTA. WILD_GUY FEMALE BODY DETAILS: LOS DETALLES DE LA PIEL DE WILD_GUY ESTAN FUNDAMENTADOS EN LAS MESHES DE CMAR. ESTO ES QUE SON PERFECTAMENTE COMPATIBLES. SI USAS WILD_GUY FEMALE BODY DETAILS NO VAS A TENER NINGUN PROBLEMA. ES MAS, TE RECOMIENDO QUE USES WILD_GUY FEMALE BODY DETAILS. Wild_Guy Female Body Details BLENDER: ESTOS SON ARCHIVOS BLENDER PARA QUE PUEDAS CREAR TUS PROPIOS ATUENDOS SI TE DA LA GANA. TENE EN CUENTA QUE NO SON ALPHA, SON MAXIS MATCH. VAS A ENCONTRAR TRES ARCHIVOS: PARTE SUPERIOR, PARTE INFERIOR Y CUERPO COMPLETO. NO SOY EXPERIMENTADO EN HACER ATUENDOS, SOLO MUY SIMPLES. PERO SI VOS TE DAS CON ESO, PODES HACER LO QUE TE DE LA GANA Y NO SEAS MISERABLE, COMPARTI (GUIÑO). TE QUEDA CLARO QUE ESTOS ARCHIVOS "NO" DEBES INSTALARLOS EN TU JUEGO. EL ARCHIVO BLENDER CUERPO COMPLETO NO TIENE CONSISTENCIA POR SI MISMO, POR ESO EN ESTE CASO Y COMO EN TODOS LOS CASOS, RECORDA SIEMPRE COMENZAR CLONANDO UN ATUENDO DEL JUEGO. QUE ENCONTRAS EN LA DESCARGA: DOS ARCHIVOS CLARAMENTE IDENTIFICADOS POR EL NOMBRE DE ARCHIVO. EN UNO ESTAN LAS MESHES Y LOS SLIDERS. EN OTRO LOS ARCHIVOS BLENDER. PODES NO INSTALAR: MindB_ender_yfBones_Breasts gzckrg_ExtendedFemaleButtSliderV2 SON LOS SLIDERS DE AUMENTO DE SENOS Y DE COLA. POR SI TENES ALGUN OTRO QUE TE PAREZCA MEJOR Y SEA COMPATIBLE CON LOS SLIDERS DE CMAR. INCLUSO PODES NO INSTALAR NINGUNO, ASI SOLO TENDRAS LOS SLIDERS DE CMAR. EL RESTO TE RECOMIENDO QUE LOS INSTALES TODOS, NO SOLO PORQUE SON COMPATIBLES SINO TAMBIEN PORQUE HACEN A UN MEJOR DISEÑO DE LA FISIONOMIA DEL SIM. INDEXADO: FINALIZANDO: POR FAVOR, TENE EN CUENTA QUE NO SOY MODDER, NO SOY TRADUCTOR, NO SOY NADA. SOY SOLO CURIOSO. TODO LO QUE SE ES POR MALA EXPERIENCIA Y HABERLE ENCONTRADO LA VUELTA. NO SOY ILUSTRADO EN TODAS ESTAS CUESTIONES SIMMERS, SI TENES ALGUNA CUESTION, AQUI NO VAS A ENCONTRAR NINGUNA SOLUCION A LAS MISMAS, TE RECOMIENDO CONSULTAR EN EL FORO, DONDE SI HAY MUCHOS SIMMERS QUE SIEMPRE AYUDAN CON TODAS LAS CUESTIONES. - ESTE ES UN SERVICIO GRATUITO PARA LA COMUNIDAD, ADEMAS EL JUEZ ME CONDENO A PRESTAR SERVICIOS COMUNITARIOS INDEFINIDAMENTE, ME PARECE QUE NO LE CAI BIEN - -
Help needed, Seeker tentacles
sirsaysuuhallot posted a topic in Technical Support - SexLab Framework
hi, I have a mesh issue. I've downloaded Baka abc, more nasty critters and a creature framework, but for some reason I can't get the seeker mesh to work. Every time I'm in a tentacle animation, my character just floats in the air with her mouth wide open. i have baka abc load before more nasty critters in the load order. Would any one know a solution to this, or is there at least a mod with a seeker mesh i could use? -Thanks in advance! -
I converted this armor a while ago, and really want to update it with some cool hands/feet meshes from another mod, as well as make the original textures metallic and shiny as they appear in FO4 (I'm awful with texture editing so any advice/help will be appreciated). I also The feet I added show up normally, but the hands have this strange issue in game where depending on the partition, they either pull textures from the body, or the armor. Messing with the partitions hasn't fixed the problem so I imagine there must be some texture setting I haven't yet explored in Outfit Studio or CreationKit. The hands fine while within Bodyslide and OutfitStudio, just not in game. I finally figured out how to get the hands to show up normally! All I had to do was attach the ArmorAddons from the female hands to the armor, it even works for other races with no extra complicated steps! Now all I need to do is get the weight painting on the hips and forearms sorted out so they don't bend at the joints without causing rips in spacetime while in game.
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Lore-friendly NSFW Skyrim (a.k.a. Craftable ZaZ) View File Lore-friendly NSFW Skyrim (A community project) Introduction: This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. It replaces some visuals from other mods (like Devious Devices's Catsuits and ZaZ/MME's Milking Machines) to something more rustic/medieval/dwemer style. It also add new mechanics (still W.I.P.) to the game by using the game official lore. For example: You can craft zaz devices using dwemer schematics, which you can buy from a very talented dwemer schoolar named Calcelmo. Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or with Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. The best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore. Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create them, can still be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". When you craft a machine item, the machine itself will be in your inventory. Equiping it, places it on the ground and you can only move it using a positioner. To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Files Status: For Moderators/Administrators/Original Modders: Credits: GIFs: Craftable Dwemer Milking Machine Submitter EthernalNoob Submitted 04/11/2023 Category WIP / Beta Requirements Milk Economy Mod, Zaz Animation Pack V8.0, Devious Devices 5.2, Jaxonz/Cobb Positioner, 3BA/CBBE and BodySlide Special Edition Compatible Yes
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Hi everyone I noticed that when my character gets decapitated, the head becomes invisible, with the exception of eyes, teeth and helmet. This happens with every race, on both genders, and only on the PC: decapitations on enemies work perfectly. It's not gamebreaking and decapitations don't even occout frequently, but this still bothers me... (In case you ask, i did run FNIS again) Here's my loadorder
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So i'm new to SSE and start modding it with familiar mod that i have on LE, but when i edit this spesific follower mod that i ported from LE and change the meshes especially the skeleton_female.nif to match the 3bbb it makes the NPC's head small and have a long neck which a problem that didn't exist on my Skyrim LE. My LO: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CreatureFramework.esm 254 FE 0 RealisticWaterTwo - Resources.esm 7 7 BeeingFemale.esm 8 8 Heels Sound.esm 9 9 ApachiiHair.esm 10 a Campfire.esm 11 b RaceCompatibility.esm 12 c Modular Clothing System.esm 254 FE 1 Ecotone Dual Sheath.esl 13 d ZaZAnimationPack.esm 14 e SexLab.esm 15 f Devious Devices - Assets.esm 16 10 SexLabAroused.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 20 14 Schlongs of Skyrim - Core.esm 21 15 Better_Male_Presets.esp 22 16 SkyUI_SE.esp 23 17 SexLab Inflation Framework.esp 24 18 InigoPerkPointGiver.esp 25 19 iNeed.esp 26 1a iNeed - Extended.esp 27 1b SlaveTats.esp 28 1c [COCO]wedding_2B.esp 29 1d VioLens SE.esp 72hours.esp 30 1e MoreBanditCamps.esp 31 1f UltimateCombat.esp 32 20 TKDodge.esp 33 21 Relationship Dialogue Overhaul.esp 254 FE 2 RDO Updated.esp 34 22 MoreNastyCritters.esp 35 23 HentaiCreatures.esp 36 24 Immersive Weapons.esp 37 25 Merchant Stock - All in One.esp 38 26 Bijin NPCs.esp 39 27 Bijin Wives.esp 40 28 UFO - Ultimate Follower Overhaul.esp 41 29 Bijin Warmaidens.esp 42 2a Za Warudo.esp 43 2b Toccata as Elisif.esp 44 2c Sugaruya Katana.esp 45 2d Modular Clothing System - NPC.esp 46 2e SexLabDefeat.esp 254 FE 3 BD Armor and clothes replacer.esp 47 2f Infinite Power 100%.esp 48 30 RaceCompatibilityUSKPOverride.esp 49 31 SexLab-Parasites.esp 50 32 Modular Clothing System - Races Patch.esp 51 33 Schlongs of Skyrim.esp 52 34 BadDogSchlongCore.esp 53 35 CFTO.esp 54 36 BDUngulates.esp 55 37 MilkModNEW.esp 56 38 MilkMod_MilkPumpsBasic.esp 57 39 ssapbwk.esp 58 3a SOS - Shop.esp 59 3b The Manipulator.esp 60 3c hankyenchRemade.esp 61 3d The Amazing World of Bikini Armors REMASTERED.esp 254 FE 4 TAWOBA Remastered Leveled List.esp 62 3e SexLab Eager NPCs.esp 63 3f BDUngulateHoodies.esp 64 40 BDUngulateSOS.esp 65 41 My Home Is Your Home.esp 66 42 MilkModNEW CF.esp 67 43 MilkModNEW HF.esp 254 FE 5 SLAL_AnimationByBakaFactory.esp 254 FE 6 BakaFactoryABC.esp 68 44 BeeingFemaleBasicAddOn.esp 69 45 AnubAnimObj.esp 70 46 CraftableEbonyMail.esp 254 FE 7 [COCO] RONIN.esp 254 FE 8 [COCO]Goddess War.esp 71 47 zzEstrus.esp 72 48 Ecotone Dual Sheath Patch.esp 73 49 EstrusChaurus.esp 74 4a AnimatedParasites.esp 75 4b RichMerchantsSkyrim_x10.esp 254 FE 9 CFTO-iNeed-Patch.esp 76 4c Overknee_Kassia.esp 254 FE a Overknee_Viola.esp 77 4d Devious Devices For Him.esp 78 4e Devious Devices - BRRF.esp 254 FE b Devious Devices SE patch.esp 79 4f adcSexlife.esp 80 50 SLAnimLoader.esp 81 51 Overknee_Regia.esp 82 52 UIExtensions.esp 83 53 AddItemMenuSE.esp 254 FE c 3BBB.esp 84 54 TW3Weaponry.esp 85 55 SOS - Smurf Average Addon.esp 86 56 SOS - VectorPlexus Muscular Addon.esp 87 57 SOS - VectorPlexus Regular Addon.esp 88 58 SOSRaceMenu.esp 89 59 FNISSexyMove.esp 90 5a FNIS.esp 91 5b RaceMenuHH.esp 92 5c CBBE.esp 93 5d RaceMenu.esp 94 5e XPMSE.esp 95 5f RaceMenuPlugin.esp 96 60 RaceMenuMorphsCBBE.esp 97 61 titkit.esp 98 62 RaceScalingDisabled.esp 99 63 Alternate Start - Live Another Life.esp 100 64 RealisticWaterTwo.esp I have The Manipulator mod that help change it in-game but it's not permanent on the save because it will revert everytime i update my LO. After modding (SE) Original (LE)
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In bodyslide i modified CBBE CURVY preset to make it ultra thicc and saved it as custom CBBE THICC. Then i ran batch build and stared playing. after few min i notices some clothes dont apply my thicc setting. So if i understand correctly some armors n stuff have only normal cbbe meshes and wont addjust to my bodyslide changes. So the question is if in Outfit studio i can somehow convert normal cbbe meshes to my thicc bodyslide preset? Or literally anything else that would work all i want is thicc and it switches to normal cbbe values and breaks immersion
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anyone ever find a good mod setup for cbbe feet. I'm looking something smooth like these pics.https://static.loverslab.com/uploads/monthly_2020_12/72844-8-1460577914.jpg.e38d899560bcf5bd51c0caa26f34eb89.jpg https://static.loverslab.com/uploads/monthly_2020_12/72844-2-1453477564.jpg.209f620a0554d3213513799107108a51.jpg i had most of the normal cbbe textures for feet like these https://static.loverslab.com/uploads/monthly_2020_12/no.jpeg.3d80dfa8fc151c09dabbab679f836716.jpeg https://static.loverslab.com/uploads/monthly_2020_12/1476146715_no1.png.6742810df350ce54b4d64a6f40b79232.png . if anyone has something like this please let me know. thanks
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I have a very specific look I'm going for in Skyrim, and everything is pretty perfect as of right now except for my map mod. Paper World Maps has an ungodly sheen to it that is a byproduct of it being lit in engine instead of on its own, which for regular vanilla Skyrim is fine but for any ENB that pops with color or contrast it blows it out and makes it unreadable. My only solutions I can come up with is to find a way to darken the mesh for the paper or somehow dim the light actually present within the map menu. Either way would be wonderful Or if someone can point out what option in the ENB could cause it I will fiddle with it as well to see if I can fix this Example pics #1 is ENB off #2 is ENB on
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So I'm playing a decent sized mod set. I'm not new to modding and in fact I've dabbled in my own mod making but for the life of me I cannot find the cause of a weird bug that makes clothing meshes randomly go invisible. Clothing and Armour meshes disappear from me and NPC's (Some NPC's become invisible, others might loose their torso) while playing after 30 seconds to even 5 minutes of playtime and only become instantly visible again when I relaunch the game. This seems to be the only way I can fix this annoying playthrough breaking experience. To me it almost feels like there is a cache of meshes or textures or something and I reach the limit as I explore the Commonwealth and clothing breaks because of this. All outfits on both the MC and NPC's until they disappear; fit and conform to the bodies correctly so I don't believe it's a BodySlide export issue. No issues are visible on the Male or Female skeletons; no deformation or anything like that. I am also using a STALKER enb if that adds to diagnosing this. If anyone has tips or fixes I'm all ears. Mod List LoadOrder:
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Ok, I am changing mod created followers from whatever body they have to BHUNP. The meshes seem to be the easy part. But looking at some of the followers naked. They might have gaps at hips, or weird looking breasts. I am guessing this is a texture problem. SO, what textures do I need to change, or what textures can I change, without messing up the face. or getting a face to body color mismatch. Do I need to know what the original texture on the mod is? Some of mods I have problems with Ciri has gaps at hips and breast problems.
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Hi all, I'm a novice modder and found out that I can drag in assets from vanilla items into an outfit in outfit studio. I recently was trying to make a version of the roughspun tunic without pants, and I used the CBBE vanilla (physics) as a base. I then deleted the vertices of the pants successfully. However, I use the 3BA body type, and the base outfit comes with the standard CBBE body with physics. I found out unfortunately that after dragging in the 3ba body and deleting the cbbe body, that the bones don't seem to be connected to the mesh. Does anyone know a fix for this? If it's a long and tedious process I can bite the bullet and just redo it without dragging in the 3ba body assets, but I'd like to keep those if possible.
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- outfit studio
- cbbe
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Ok so i am trying to port the armor mod T6M Combat Uniform and so that it will work for the body of the mod Feminized Sissy Sluts. i have already made the .blend file and does the model changes but the textures don't seem to work so i was hoping someone here could help me fix it here is my work so far if anyone can help that would be great thank you very much. p.s the reason the archive has 2 blend files and a few others is because i tried multiple times to fix the textures and could not work out how so yeah any help would be great thank you. T6M Combat Uniform Port for Sissy Help.zip
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- fallout new vegas
- sissy
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As the title states, I've recently been looking into porting stuff to F4, and I've been following this guide on YouTube by SunJeong Ch. Everything so far has been going well, aside from accidentally killing my first mesh edit (Oop!), until I got to the point of opening the outfit in Outfit Studio. I don't know if it's because I toyed with the scale while fitting it to the body or what (I messed with the scale b/c the body was a lot larger than the dress OBJ in Blender), but an image of the results are here... If anyone can point out what went wrong (or give me some place to start troubleshooting other than attempting to simply do it over again... And again...) it would be immensely helpful. Thank you!
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- outfit studio
- cbbe
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trying to make floating nipple armor to make lactation effect to follow nipple location correctly. but unfortunately im too stupid and informations are scarce and too complex to comprehend. I will post my incomplete and flawed nipple armor bodyslide first. hope this one clarifies how i messed up in which aspects. Heard whole importance of data size of specific meshes you desire. but not sure how entire metric works. So further explanation and feedback for my mistakes will be extremely appreciated. I just couldnt stand the XP32 skeleton based lactations ruining immersion. thus i chose to invest on this specific work. But my lack of experience and talent is showing through this ordeal. Heard some oldbie experts are really bright on entire system so i really hope i attract their attention and share their knowledge. Nips2.zip
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I have two characters I playthrough, one of which I use the in-game bodyslider to alter. However, the Combat zone stripper clothes don't change along with the body, specifically the corset and the thong, despite clicking the checkbox for building morphs and checking the folder for .tri files. Other clothing such as the shirt and belt in the Militia Woman's outfit mod also don't change. Is there something I'm doing wrong here or is it just like that for everyone else?
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Argonians when unclothed are entirely invisible besides the head and penis. Whenever I put clothes on them that show skin, their skin will be human textures colored green. LoadOrder_Skyrim_2019-11-17T19-11-33.txt modlistA.txt
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Hello! I think i've got a problem with khajiit character meshes/textures?: they are rather low-poly. I've downloaded UNPbasemainbody and got feminine Khajiit Textures (using the 4k version), but there are still rather visible squares, especially on nipples: My question is: am i overshooting and this is the best as it gets or are there some problems with meshes/textures? I'd post this on mod page, but author has locked comments
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I'm running Skyrim Special Edition on High settings, my pc specs are- i7 7th Gen processor 2.2GHz, 4GB Nvidea GTX 1050Ti Graphics, 8GB RAM and I've installed my game on my HDD (Drive D) that has 1TB space, operating system on different 128GB SSD (Drive C). I'm using Vortex to manage mods, am also using LOOT, SKSE, SSEEdit and DynDOLOD. My issue- Entering cells is crazy. The Skyrim Worldspace is perfectly running with all my mods without any issue but when I try to enter any city or interior space like Riverwood Inn, the game is crashing. To add, there is a location 'Inn of Lost Souls' added by a mod (unsure which mod tbh) which I can enter and leave perfectly without a crash so I'm assuming it is an issue with the Vanilla Locations only. The game also crashed when I was near the place where the Companions are fighting the giant at the start of the game/ To check if the issue was persistant in other locations, the game crashed when I approached the Whiterun Stables as well. I'm running mostly (a lot of) texture mods and new meshes from Oldrim, optimized with Nifscope (though I could always run it again). I'm also running JK's Skyrim + Dawn of Skyrim Director's Cut (with a patch). The Texture overhauls (for cities, towns and villages) I'm using are the Sexy Whiterun, Sexy Windhelm and the rest from that series. I'm also using the HD pack from Legacy of the Dragonborn. I can provide more details below if you think they are needed. Here is my modlist- List of active plugins-
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mod request Nuka Girl armor mods
HadleyD posted a topic in Request & Find - Fallout 4 Non Adult Mods
Are there any mods that change the look of the Nuka Girl armor set from Nuka world. I'm aware of the usual ones, but I'm hoping there's something else that's better and hopefully allows normal boots instead of higheels (walking on loose sand in higheels is really not a good idea, let alone running jumping and shooting in them) -
Yeah weights and UV data are store in half-float format in BSTrishape, making weights and UV somehow distorted or even overlaped if mesh polygen is dense enough when exporting or converting. But, theoretically, it seems possible to fix, or at least reduce the distortion by hand typing in nifskope, copying decimal float data in UI to NiskinPartion under BSTrishape. So if i'm not daydreaming, is it possible for a command-line execution with Nifskope source with export and import external vertex arrays to mend weights and UV, using data from FBX or NitriShapeData? Personally I would offer some coins$ for this efforts. Hopefully there'are others with the same idea. Edit: Keep the daydream myself due to https://www.afkmods.com/index.php?/topic/4136-nifskope-20-dev/page/10/ Hopefully Starfield will get rid of this fastfood mesh treatment.