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View File Enhanced Bodies for All Ages and Genders + Penis + Male underwear bulges + Sliders Boys and girls! Allow me to offer you my version of improved geometry meshes for sims bodies. I wish men's bottoms looked nice too, and not like square blocks. I was inspired by the great work on female anatomy by the author CHboom! I have been working for a long time on creating improved geometry for male bodies. I hope this work will please you! I took as a source many of your works (I can't list all the respected authors here, whose work I used, I just don't remember) as well as the works of the respected Cmar and carefully reworked and combined them into several packages. This archive includes male and female geometries, male penis, completely new bulges for male underwear from the standard game and all add-ons, as well as penis sliders and rigs, also many custom body sliders. All geoms have all seams, texture referrers, bone weights and normal maps rechecked. SexyFeet is also included in the pack. Important note: This is default replacements mesh mod. You can only have one default replacement mod per mesh. This mod won't interfere with other mods and shouldn't cause any major issues, but if you don't check for other default replacements for nude body meshes, you might not see changes to sim bodies. Please, when testing this pack, make sure you remove ALL default custom geometries from your mods folder. Including fixes of male and female top and bottoms, all penis mods, all muscle fixes and similar mods. You need to remove all default replacements geometry mods from Cmar, bulges, muscle fixes, penis mods of all ages. You will no longer need them as they are included in this pack, slightly tweaked or completely redone. Or just put my files in the override mod folder. You are free to use my work as you wish and where you wish. Many thanks to all for all your work, and thanks to everyone who wants to test mine. And sorry for the mistakes, I'm not good at English. Submitter Jvsmith Submitted 06/24/23 Category The Sims 3 Requirements
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Animated Furnitures - Add-ons (FO4) - [WIP]
Guest posted a topic in Downloads - Fallout 4 Non Adult Mods
View File Furnitures: (in special menu) =================== initial release: 25/02/18 - deckChair [red color] (female) - deckChair 2 [blue color] (male) - poolLounge - poolLounge 2 - relaxChair - towel1 - towel2 - sunbathing towel - umbrella static V1: 10/03/18 - airdoughnut - airdoughnutDecor (for decoration) movable static - airmattress - airmattressDecor (for decoration) movable static - beachballDecor (for decoration) movable static - bed1 - bed2 - bed3 the beds works only for one npc/player and only from the left side (works as a normal workshop bed) - cornersofaF1 (female only) - cornersofaF2 (female only) - cornersofaM the cornersofaM should be placed first then the F1 and F2 by eye - hammock (wroks only for player) !? - umbrella2 with table static V1.1 18/03/18 - new doghouse (!This will Replace the Vanilla!) - duplicates of bed 1,2,3 No sleep (can be used as normal furniture) - added snap points for corner sofa F1,F2,M - changed deck chairs F with M ================================ i will add more when i make them. ------------------------------------------------------------------------ Download and extract the archive to Fallout 4 directory or use your prefered download manager. V1 25/02/18 is the Main file. to Update download just the updates -------------------------------------------------- Demo Video Update V1 Video - Enjoy - ------------------------- ================= Credits: = ShadeAnimator - FO4 animation kit, and documentation. = MaikCG - F4Biped animation rig ------------------------------------------------------------ = meshes/obj : from sweethome3d.com = corner sofa BY Mitch37 - CC-0 = Public domain deckChair BY BigMouse - CC-0 = Public domain poolLounge BY LarryStephenRobb - CC-BY = Creative Commons Attribution License poolLounge 2 BY North.star - CC-BY = Creative Commons Attribution License relaxChair BY Semhustej - CC-0 = Public domain bed 1 BY SVAFnemesis - CC-0 = Public domain bed 2 BY eTeks - CC-BY = Creative Commons Attribution License - meshes/obj not mentioned above are made by me "gamoholik" - ========================================== ------------------------------------------------------------ Do Not Redistribute on other sites , forums etc. ------------------------------------------------------------ Submitter Gamoholik Submitted 02/25/2018 Category Animation Requires fallout 4- 67 replies
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- animated
- furnitures
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View File Deer Hooves and Ears Resources These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed. Modified Body Textures: deer body textures.zip The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu. Why resources, if I've provided a mod to make use of them? The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them. With all that out of the way, feel free to use or improve these as you see fit, provided they are not used in mods which have been monetised in any way. Cheers! Credits: Bethesda for the vanilla elk mesh 530gothic25 for the whitetail deer base textures Setribb for providing their deer body textures regenbot03 for PureSkinTexture which I used in my modification of the body textures DreamBurrow for the idea of using vanilla elk parts HoneyVanity who I believe may have coined the term "deerfu" Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better) Nuska for all the fantastic resources which made sexy deer girls possible Submitter TheOniNinja Submitted 08/26/2017 Category Modders Resources
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PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP) View File This is a collection of vanilla armor and clothing meshes, with added belly- and TBBP-nodes and weighting. They can be used for pregnancy mods like BeeingFemale or just for jiggles. With these meshes - and a mod that scales the belly-node - it is possible to show a pregnant belly-effect on the PC or NPCs, while they are clothed. The TBBP nodes can be animated using TBBP-Animations or with the HDT physics extension plugin. The Belly can also be hdt physics enabled, depending on your hdt xml. The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla. If you want to see some of the armors in action, check out this video made by shinji72: (fur armor from the thumbnail could be from another mod) Some armors/clothes also have minor weight-painting fixes or i moved some verts around a little to fix seams, gaps etc. Most of the amors have custom weightpainting to take the different materials of the armors in account. So that metal parts don't flex or get bent with TBBP animations for example. Or on the fur armors the whole scarf thing that hangs off the bra moves instead of just the area where the breasts are. So this is a little more then just slapped on TBBP and belly weights.. although it originally started as that nodes added in detail: NPC L breast NPC R breast NPC L breast01 NPC R breast01 NPC L butt NPC R butt NPC Belly See list below for more information All edits were done using BodySlide/Outfit Studio and NifSkope. However this doesn't mean this mod has slider-support. These meshes still behave the same way as the vanilla ones do with BodySlide.. (plans to change this situation have been made, but not yet put into action.. and maybe never will. sorry) List of affected armors/clothes: vanilla: Armors: - (banded) Iron armor (belly only) (USKP) - draugr / ancient nord armor (full) - steel armor (belly only) (USKP) - steelplate armor (belly only) (USKP) - bandit / fur armor (full) - falmer armor (full) - forsworn armor (full) (USKP) - elven (light) armor (belly only) (USKP) - glass armor (belly only) (USKP) - hide armor (full) - scaled armor (full) - savior's hide (full) - stormcloaks cuirass / guard armor (full) - studded armor (full) - leather armor (full) - shrouded armor (full) - daedric armor (belly only) (USKP) - dwarven armor (belly only) - blades armor (belly only) (USKP) - dragonplate armor (belly only) - dragonscale armor (belly only) - ebony armor (belly only) (USKP) - ebony mail (belly only) (USKP) - imperial armor (belly only) - imperial light armor (belly only) - studded imperial armor (belly only) - orcish armor (belly only) (USKP) - nightingale armor (full) - thieves guild armor (belly+butt) - karliah's armor (belly+butt) - guild master's armor (belly+butt) - thieves guild variant armor (full) - wolf armor (belly only) - general tullius / penitus oculatus armor (full) clothes: - famclothes 01...04 (full) (belly can look weird) (02 -> USKP mesh) - blacksmith (full) - beggar (full) - miner (full) - black mage robes (full) - necromancer robes (full) - college robes (apprentice + expert) (full) (USKP) - archmage clothes (full) (USKP) - vaermina robes (full) - monk robes (full) -mage robes (full) - barkeeper (full) (USKP) - chef tunic (full) (USKP) - tavern wench (full) - merchant clothes (full) - Fine clothes01 + 02 (full) - roughspun tunic / ragged trousers (full) - jarl clothes / fine raiments / noble clothes (full) - nocturnal's clothes (full) - hammerfell garb (full) (USKP) - shrouded robes (full) (USKP) - greybeard robes (full) - jester's clothes (full) - thalmor robes (full) - mythic dawn outfit (full) - wedding dress Dragonborn-DLC (optional): - nordic carved armor (belly only) (USKP) - cultist robes (full) (USKP) - darkelf /dunmer clothes (full) - miraak robes (full) - telvanni (full) - temple priest robes (full) (USKP) - chitin heavy (belly+butt) - chitin light (full) (eggshells?) <(°^°)> - stahlrim heavy (belly+butt) - stahlrim light (belly+butt) - bonemold all 4 variants (belly+butt) - skaal clothes (belly only) Dawnguard-DLC (optional): - blind moth priest (full) - prisoner bloody (full) - vampire clothes (full) - vampire armor (full) - vampire royal armor (full) - falmer heavy (belly+butt) - ivory armor (belly only) - dawnguard armor (all 5 variants) (belly only) annotation: (belly only) -> added only belly node (full) -> added belly node and TBBP (belly+butt) -> added belly node and butt nodes, because breast nodes didn't make any sense (too rigid or other reasons) (USKP) -> meshes include fixes from the Unofficial Skyrim patches Installation: - install the archive using MO/NMM or manually extract the files to your data folder - if you don't like any of the changes for a specific armor/clothing, just delete the corresponding folder/the meshes in the archive. - no esps needed as this just replaces the vanilla meshes Requirements LE: - XPMSE XP Maximum Skeleton Extended by Groovtama at least v2.xx-> http://www.nexusmods.com/skyrim/mods/68000/? - If you still use XPMS 1.94, install the PSVAC 0.981 files. otherwise you will get crushed breasts issues. optional: - a mod that utilizes the belly node like BeeingFemale, FillHerUp or EstrusChaurus ... etc. - HDT physics extension by HydrogensaysHDT (latest version 14.28 should work fine) -> http://www.nexusmods.com/skyrim/mods/53996/? OR - TBBP animations Requirements SSE:- Skeleton: XP32 Maximum Skeleton Special Extended - XPMSSE or similiar optional:- a mod that utilizes the belly node like BeeingFemale SE or Fertility Mode (set it to skeleton scaling, netimmersive or nioverride)- for physics: CBPC - CBP Physics with Collisions (works out of the box, but might need some tweaking to make its less like jello) or HDT-SMP (which might need some setting up first, but I haven't tested that so far) FAQs: Q: I get a CTD when I tried to equip one of the armors or enter a cell with a npc that wears it. A: CTDs with this mod are almost always skeleton related. So make sure you installed XPMSE correctly and that it isn't overwritten by any other mod you installed that includes a custom skeleton. Q: I sometimes get huge spiky breasts that stretch into infinity on npcs when they enter the cell and then they become invisible. A: This is a problem with HDT, your HDT xml file and/or the weight painting of the armor/clothing/body. TBBP from a technical perspective is a system of springs, dampeners and constraints that are capable of oscillatory movement.. Under certain circumstances it can happen that the system breaches a constraint and becomes unstable and thus resulting in the observed behaviour. How often this happens depends on your HDT xml and the weight painting of the armor. The same thing can happen with nude npcs too, so it is not only a problem of this armor set. But the probability of seeing this increases with this mod or any hdt clothing installed. tldr: it's a problem with HDT Q: Does this work with CBBE? UNP? UNPB? etc A: Yes. In skyrim the body mesh for the nude character is independent of the body mesh included in the armor/clothing mesh. So you can use any body you like.. The result will be the same as using it with the standard vanilla clothing. But be aware that some bodies like CBBE use textures that are more different to vanilla than for example UNP/B, so there might be some visual imperfections like gaps on the knees or the nipples showing on the wench outfit. Known issues: - you might experience a slight (or more notable, depending on your machine) performance hit, due to npcs now also using the hdt physics extension. So in areas with many (female) npcs fps might drop a little. - scaled horn armor not added yet (horn part keeps disappearing at certain camera angles / doesn't get rendered properly) - savior's hide has a problem, were the sleeve parts disappear at some camera angles (same issue as with scaled horn armor, but I had it finished already and it isn't as noticeable. So i kept it in for now..) - yarlclothes03 has also been edited. This can cause CTD issues during the quest "The Wolf Queen Awakened", when potema tries to equip this armor. This happens with any (or at least most) mods that attempt to edit this set of armor. There are several fixes here on the nexus that attempt to fix this. So get one of those or simply get rid of the files in the folder "data\meshes\clothes\yarlclothes03" while you are playing the quest. For example set them to hidden in MO or rename/copy them somewhere else if they lie in your data folder. - The belly weight painting on some of the vanilla armors is still a bit rough / edgy.. The Dawnguard and Dragonborn meshes already have better, more conflict free weighting. If I ever resume work on this mod it will be the first thing that gets improved. Note about the USKP meshes: The fixed USKP meshes that are included in this mod do not represent the last status of the USKP. After I added the nodes some other fixes were done (mainly introduced by v2.1.3 ->"corrected various issues such as missing specular maps, incorrect shader flags and options, adding or removing vertex colors") that are not included, as that would require me to redo all my work over again or somehow carry over the fixes from the USKP. But as I don't exactly know what was changed and how, I can't do that as of now. The meshes still work fine with the latest USKP for me, though. have fun! If you find any bugs or have other suggestions to improve something, let me know. btw. this mod can now also be found on the evil nexus: complete changelog: Credits: - lowe for the tutorial that got me started (http://www.loverslab.com/topic/18466-pregnant-armor-meshes-unpbbbpreg-updated-w-fix/?p=794117). - the fine people who created bodyslide / outfit studio - Bethesda for meshes + game - Unofficial Skyrim Patch-team for fixed meshes - Malystraza for the body i was using as reference (http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/?p=633208) Submitter gullu Submitted 06/01/2014 Category Armor & Clothing Requires XPMS or XPMSE or XPMSSE... %) Special Edition Compatible Yes
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View File Frankly, I don't even see how it could be. This mod works standalone, but please consider it a resource that you may use in your own creations. Contains a slave collar, and manacles for the wrists and ankles. They can be worn all together, occupying the scarf slot, or individually, occupying the scarf slot, the arm armor slots and leg armor slots respectively. At this stage the items are entirely cosmetic. I hope to add some simple gameplay functionality; if anyone has any idea on how to do this I would love to hear them. Comments are welcome, criticisms are encouraged. Made with Blender 2.76b, FO4Edit 3.1.3, Nifskope 2.0, and Outfit Studio (Bdyslide v3.1a) Requirements: none Install: Extract to the main installation folder. How to acquire in-game: Use the console '~': Type "help slave 4", use the page up/down keys to find the FormID of the "Slave Collar and Manacles" Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID The item will be added to your inventory. Uninstall: Delete the "slaveCollar" folders inside Data\Materials\Dixiepig, Data\Meshes\Dixiepig, and Data\Textures\Dixiepig as well as the file "Data\slaveCollar.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. However, I request that you do not upload the mod to other sites just yet. This is an early version. Expect improvements and corrected mistakes soon. http://creativecommons.org/licenses/by/4.0/legalcode Submitter DixiePig Submitted 04/22/2016 Category Armor & Clothing Requires
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View File Description: These mods build upon Halo's Eiries Ohmes-Raht Race v1.1 file, only I have packaged it with a UUNP HDT and UUNP Special HDT zeroed sliders bodies with an updated xp32 skeleton and applied the fix for mounted combat in the EriesOhmesRaht.esp. I have also included an addition file that adds the Human RaceMenu sliders to the race. The difference between the UUNP HDT and UUNP Special HDT files is the "Special" file includes a body mesh with HDT collision for the vagina. Eiries was also kind enough to let me use the 4K texture from the Euka follower mod, which I blended with the "Special" asset from Leyenda's Skin. I have also included just the EriesOhmesRaht.esp for replacement in case you already have the UNP version from Halo's site and don't want to mess with UUNP BodySlide, HDT and all that. Please note that Halo used the Breton Race as the presets, so in RaceMenu, under the "makeup" section, the Breton warpaint is applied. It took me a minute to figure out it was being applied under the "makeup" section and not under "head". Also the Human RaceMenu sliders will add ears by default. You can fix this using the scale and sculpt features in RaceMenu, or by using a hairstyle that covers the ears. Requirements: Race Compatibility for Skyrim and Dawnguard (included in package), BodySlide 2 and Outfit Studio installed with the UUNP RaceMenu Sliders, RaceMenu, HDT Physics Extensions and any of their requirements as needed. Eiries Ohmes-Raht Khajiit UUNP Special HDT 4K require males use Schlongs of Skyrim in order for HDT collision to function properly. Install: Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Install requirements and "Eiries Ohmes-Raht Khajiit Race UUNP HDT.zip", or "Eiries Ohmes-Raht Khajiit Race UUNP Special HDT 4K.zip" with a mod manager of your choosing (recommended) or extract contents into to your Skyrim "data" folder. In version 1.3 I have now added performance friendly 2k and 1k UUNP Special textures. These are textures only and must be installed after the UUNP Special HDT 4k version. You need only use the (ESP Only) file if you have already installed Halo's version and just want to replace the EriesOhmesRaht.esp for the mounted combat fix. RaceMenu Human Sliders - Install after RaceMenu with a mod manager (recommended), or overwrite RaceMenu's race.ini file by copying contents into you Skyrim "Data" folder. Uninstall: Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Uninstall with a mod manager of your choosing (recommended), or delete all the included files from your Skyrim "data" folder. Keep in mind other custom race mods may use the "RaceCompatibility" .esp and .bsa files. RaceMenu Human Sliders - Uninstall with a mod manager (recommended), or delete RaceMenu's race.ini file from Skyrim "data > meshes > actors > character > facegenmorphs > racemenu" folder. Original is in the .bsa file. Recommended: I highly recommend My Body Is Not Jello - Bounce XML. Basically it tones down the exaggerated breast and butt jiggle of HDT. Also be sure to check out XP32 Maximum Extended Skeleton, SOS Addon - Pubic Hair for Females and Cat Like Eyes. I have not used these, but if you are looking a female Khajiit replacer there is one here, and a CBBE version of the original mod here. Future Plans: I am planning to add a Schlongs of Skyrim male version of the race. In addition, new presets with the ear fix, as well as a mod to add few in game Ohmes-Raht Khajiit NPCs. Other plans include updated hand meshes with claws, a tail-less version (can easily delete tail.nif for now) and possibly a high-poly replacement head mesh replacement. Permissions: You may not upload these files to another site or use any assets from these files without first getting permission from myself and/or credited authors. Credits: Bethesda for Skyrim. Eiries for the Euka and original Eiries Ohmes-Raht Khajiit textures. Leyenda for the "Special" texture from Leyenda Skin. Halo for creating the meshes and Eiries Ohmes-Raht Race v1.1. Groovetama for the XP32 Maximum Extended Skeleton. Ousnius, bnt2k3 and Caliente for BodySlide 2 and the UUNP RaceMenu sliders. Expired for RaceMenu. TMPhoenix for Race Compatibility. BringTheNoise and all the many contributors for Project Unified UNP. The Trouble Man for this post about the mounted combat fix. Submitter jtgibby Submitted 08/24/2015 Category Races Requires Skyrim.esm, Race Compatibillity (included), BodySlide with UUNP for RaceMenu, HDT Physics Extensions, SOS and any of their requirements Special Edition Compatible
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View File Version: 3.0 Date: 02/24/2013 Requirements: Skyrim Recommended: Xenius Character Enhancemen, Pumping Iron Author: Elmanouche, GrillmeisterDX (armours) Contributor : wysiwyg UPDATE ! New LITE version, for low end GPU. 1k uncompressed muscle textures. The difference is barely noticeable. What's new in 3.0 What's new in MW Armours 2.4 Desciption Some of us always thought that Nords and Orcs women needed a more beefy look, their descriptions depicting them as muscular and strong. And with that thought, Tigersan released an awesome muscle texture. So now comes the body shape to complete the set. I released this mod on Nexus, of course, then discovered this forum where I have found some usefull tips. And also that some of you "hate" Nexus. The archive is NMM (Yes and I won't change that!) with install script (I love making those scripts xD ). The Info.xml is linked to the mods page so you can know when a new update is up List of vanilla armours and clothing conversion Details This mod is a race specific body replacer, for Nords and Orcs and female only. They will look muscled, with strong arms and legs, large shoulders and back. It has a working weight slider : @ 0, it is a feminine female body shape, skinny, looking skinny ripped with Tigersan's textures. The weight slider affects : shoulders, traps, arms, back, legs, pecs, breasts (slightly) and butt (slightly). There options to make it all race and work like a standard replacer, for body and armours. As well as several skin textures and muscle tone to play with. It supports Phygit's Femfeet, and is provided with it. Also comes with HD face normal maps. Links bellow I strongly recommend the use of Pumping Iron (Nexus link) mod with Muscle Definition plugin, and start a fresh game at weight 0. You'll enjoy watch her grow Only new armours for 2.4 are V3, others are still V2, but they'll be patch, of course. Installation/uninstallation Known Issues Screenshots Credits Thanks to Bethesda for creating Skyrim. Thanks to Tigersan for the muscle textures this mod is based on. Thanks to GrillmeisterDX for coming offering your hand and doing so well. Thanks to Bingles for his Bingles buff female armours. Thanks to Xenius for his body textures. XCE - Xenius Character Enhancement Thanks to humannature66 for his tanned textures and soft muscle effect. HN66s Litheria - Race - Body - Armors Thanks to yllib for the bronze odd shine fix. No more ugly bronze shine Thanks to zzjay for his female head HD normal map. Women of Skyrim-Enhanced female normalmaps Thanks to Phygit for his femfeet everyone uses. FemFeet Thanks to Caliente for his Nifcleaner tool. Thanks to wysiwyg for the help and support he provided. Tools used Licensing/Legal =============== You can do anything with this, just credit me and let me know, even more if you want to convert or create armor for it, so I can link to your mod here. DON'T upload this mod on Steam Workshop. Don't upload on any other modding community without my permission. Submitter Elmanouche Submitted 04/03/2013 Category Body Replacers Requires Special Edition Compatible
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Horny Dogs of Skyrim Project This is both a modders resource, as well as a standalone mesh and texture replacement. I WILL NO LONGER BE WORKING ON THIS, NOR WILL I OFFER TROUBLESHOOTING ANY LONGER, AS I HAVE LONG SINCE MOVED TO OTHER PROJECTS. What Is Completed So Far Currently the Armored Huskies, all three species of Wolves, the base Skyrim dog (Irish Wolfhound), the Death Hounds, and now a group of Shepherds have come to Skyrim. Each ZIP contains multiple choices for how aroused you would like the dogs to be wandering around. For pictures, check the Dropbox link below, or download the attached picture under Thumbnail(s). Preview of current releases. https://www.dropbox.com/sh/uu1q3gedjkauf3j/ZnqlOwDZR5/Horny%20Dogs%20of%20Skyrim Very quick How-To: Zip contains the Meshes, and Texture files. Extract them into your Skyrim/Data directory, or somewhere separate to copy into Skyrim's Data folder. Each release contains altered meshes, all textures required, and original Vanilla meshes as a backup. However you can also simply delete the files to revert back to Vanilla. To change between meshes, simply delete the current active file (dog.nif, or armoredhusky.nif, etc) and make a copy of the named mesh you wish to use. For example, make a copy of dogSHEATH.nif. Rename the copy created to dog.nif, and Skyrim will use it. About the Judah - Working Dog mod and GSDWithJudah.zip; This is a complete package, taken from - http://skyrim.nexusmods.com/mods/29810 - and altered to be anatomically correct, as well as have a more traditional set of good quality textures. This is not just a Replacer, this is a complete mod. This will add a friendly GSD named Judah to Whiterun, outside of Breezehome, that you can adopt as a companion that is both set Essential, and has a Knockdown effect when he attacks. If you've wanted to start a character and have a canine companion from the start once you get to Whiterun, this is a great mod for just that. I will not be offering support on the core/script parts of this mod, please refer to the link above for the Nexus link to the original. However, I can say that it works quite well for me! DAWNGUARD CURRENTLY REQUIRED. Pictures of the Shepherd skins under this Spoiler. NEW DEVELOPMENT! (10/18/13) Judah is now SexLab MatchMaker compatible! I will be uploading a new package containing the new .ESP file soon, however in the meanwhile, here are some teaser pictures. I can say he looks great when he's hammering away at my Argonian wife! Check this response for the .ESP file to have sex with Judah! http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/page-10?do=findComment&comment=548390 What extras are contained within? I wanted to cover all bases for people that wanted to use this single companion. Under Textures, there are 5 body textures, and three sheath textures. The default will be "doggsd.dds", however there is also a texture for a Black Shepherd, and two textures for White Shepherds - Blue eyes, and Brown. The original Dark Sable Coat texture that Judah - Working Dog came with is also included. With some name changing, you can swap between them, or if you have NIFTools you can change the used texture under the "BSShaderTextureSet" for "HuskyFur" and "HuskyBodyBare". I may also make copy-paste changers in the future, but it only takes a little fiddling to change them once you know how. The extra work involved with compiling this mod was to give thanks to those who donated! <3 Currently Available; Armored Husky (Original, Sheath, Cute, VeinyDetailed) - HornyArmoredHuskiesSkyrim.zip Bare Husky (Original, Sheath, VeinyDetailed - New texture from Judah!) - UPDATEDHornyBareHuskies.zip Dog (Original, Sheath, Cute, Veinydetailed) - HornyWolfhoundsSkyrim.zip All Wolves (Red/Alpha, White, Black) with Sheath, and Veiny - HornyWolvesSkyrim.zip Death Hounds (Original, Sheath, Veiny, VeinyNOBALLS) - HornyDeathHounds.zip Shepherds (GSD, White, and Black) with Sheath and Veiny - GSDWithJudahMod.zip Works In Progress in no particular order; Foxes GSD, Black, and White Shepherds Female Dogs - NOTE; I already have detailed textures to use, which can work in a pinch as a 2d change. However a working .nif mesh of female canine genitalia would be mucho preferred to complete this with. Until I have a working mesh, I shall not consider this complete. But in the meanwhile, yes, I do have textures that visually gives dogs a flat/2d detailed vulva. Enjoy! <3 If you appreciate the work put into these and want to give something back, although it is entirely voluntary, PayPal donations can be sent to this address - diarawrprojects@gmail.com - thank you! <3 Appreciation posts, and possibly bonuses will be added with thanks for any donations. There have been multiple donations so far, and I want to give a BIG thank you for every one of them. You know who you are. <3 Will try to make the German Shepherds and naked Huskies extra special thanks to these people. HornyWolfhoundsSkyrim.zip UPDATEDHornyArmoredHuskiesSkyrim.zip HornyWolvesSkyrim.zip HornyDeathHounds.zip GSDWithJudahMod.zip UPDATEDHornyBareHuskies.zip
- 348 replies
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11
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- bestiality
- dog
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(and 3 more)
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Boss & Stephanie View File 2 new meshes for The Sims. First photos is the mesh Stephanie and the second photos are mesh Boss Make sure to check out my patreon as I will upload more stuff there soon. https://www.patreon.com/c/zensSM Somehow the versions uploaded here are broken for some poeple but the ones on patreon are working. Submitter Zen0102 Submitted 03/26/2025 Category Body Parts
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Hello community.I have a problem, I wanted to make it so that men in Skyrim could also wear DD items, but I can't seem to get it working, these mods that add a few meshes are cool, but I was wondering if it would be possible to make new meshes in bodyslide, but, that for guys. Anyone have some suggestions on how to do this?
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Lore-friendly NSFW Skyrim (a.k.a. Craftable ZaZ) View File Lore-friendly NSFW Skyrim (A community project) Introduction: This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. It replaces some visuals from other mods (like Devious Devices's Catsuits and ZaZ/MME's Milking Machines) to something more rustic/medieval/dwemer style. It also add new mechanics (still W.I.P.) to the game by using the game official lore. For example: You can craft zaz devices using dwemer schematics, which you can buy from a very talented dwemer schoolar named Calcelmo. Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or with Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. The best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore. Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create them, can still be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". When you craft a machine item, the machine itself will be in your inventory. Equiping it, places it on the ground and you can only move it using a positioner. To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Files Status: For Moderators/Administrators/Original Modders: Credits: GIFs: Craftable Dwemer Milking Machine Submitter EthernalNoob Submitted 04/11/2023 Category WIP / Beta Requirements Milk Economy Mod, Zaz Animation Pack V8.0, Devious Devices 5.2, Jaxonz/Cobb Positioner, 3BA/CBBE and BodySlide Special Edition Compatible Yes
- 36 replies
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2
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- lore-friendly
- replacer
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View File Body and face replacer (with sounds) Created based on works by: faces - Virake, Iboltax, Adeline, Waswar, CulturedGuy female body, skeleton, textures - DtheHun byzantine earrings - authors of Dickplomacy biggest earrings - me other female jewelry - Broken_one female voices - FreeSound.org, authors of Dickplomacy Reloaded, Star Wars Conquest, Mortal Women Sound Pack (see txt file in Sounds folder for more specifics and license info) everything else (including male piercings) by me, I also heavily edited a lot of resources listed above Sound files have their own credits and license information inside the Sounds folder. Code on how to implement it in your game can be found here: https://forums.taleworlds.com/index.php?threads/improved-faces-and-bodies-compilation.458663/ Submitter Erundil Submitted 05/12/2023 Category Misc Requirements Warband v1.158 or something like that, definitely works with v1.174
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anyone ever find a good mod setup for cbbe feet. I'm looking something smooth like these pics.https://static.loverslab.com/uploads/monthly_2020_12/72844-8-1460577914.jpg.e38d899560bcf5bd51c0caa26f34eb89.jpg https://static.loverslab.com/uploads/monthly_2020_12/72844-2-1453477564.jpg.209f620a0554d3213513799107108a51.jpg i had most of the normal cbbe textures for feet like these https://static.loverslab.com/uploads/monthly_2020_12/no.jpeg.3d80dfa8fc151c09dabbab679f836716.jpeg https://static.loverslab.com/uploads/monthly_2020_12/1476146715_no1.png.6742810df350ce54b4d64a6f40b79232.png . if anyone has something like this please let me know. thanks
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Ok so i am trying to port the armor mod T6M Combat Uniform and so that it will work for the body of the mod Feminized Sissy Sluts. i have already made the .blend file and does the model changes but the textures don't seem to work so i was hoping someone here could help me fix it here is my work so far if anyone can help that would be great thank you very much. p.s the reason the archive has 2 blend files and a few others is because i tried multiple times to fix the textures and could not work out how so yeah any help would be great thank you. T6M Combat Uniform Port for Sissy Help.zip
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- fallout new vegas
- sissy
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Does anyone have any idea how I could get my hands on Renegade1979's meshes that add transparency and refraction to all the glass bottles, potions, etc? He was banned from the Nexus a while back for hurting fee-fees, and I can't find the mod anywhere any more.
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It's currently 3am so excuse me! I've made several meshes for dogmeat/raiderdog/viciousmongrel everything looks great but during animations the meshes dont change for the appropriate one. Ult AAF patch one doesnt seem to work, tried generating a new one in BS/OS but it came out blank [my fault, if u know how to do it please tell]. Tried editing it in notepad++ but its gibberish, inporting it in blender with pyNifty didnt work and the loverslab converter spit out an error "Format given as [PIRT☻☼R] when it should be [FRTRI003]". I dont remember what else i did, feel free to ask about anything/ more info (i've been at it for 2~3 days 🙂🙂🙂yayyy!!!)
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Hi all. So, I am very new to modding (<2 weeks). I've accomplished a lot, I think. I've bullied my way to a rough understanding of Creation Kit, BodySlide/Outfit Studio, etc. working through getting the hang of Papyrus now. But I've hit a hang up. Blender/Nifskope and making clothes and armors. I've had a world of problems with importing/exporting/converting, etc. and my usual method of, "Start a project and figure everything out by trial and error" has not been working. I want to change the mesh/textures of the standard wedding dress to something with an open front, deleting the mesh faces that make up the central panel/neckline and lower sleeves of the dress for npcs in my mod to wear (pics attached as example). It turns out that doing so is above my pay grade/knowledge base. Converting in and out of .nif format has proven to be a huge barrier. I can edit the meshes fine in Blender 2.7+, but doing the .nif conversion in Blender 2.49 yields.. garbage. Plus, I'm working on a 64-bit system, and running the 32-bit Blender 2.49/Nifskope version that can import/export .obj files is crazy laggy and buggy. So...I guess I'm requesting one of two things: Either advice on how to accomplish this project, or I'm humbly asking someone with a greater skill set to do it for me. Thanks for any and all help you can provide.
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As the title states, I've recently been looking into porting stuff to F4, and I've been following this guide on YouTube by SunJeong Ch. Everything so far has been going well, aside from accidentally killing my first mesh edit (Oop!), until I got to the point of opening the outfit in Outfit Studio. I don't know if it's because I toyed with the scale while fitting it to the body or what (I messed with the scale b/c the body was a lot larger than the dress OBJ in Blender), but an image of the results are here... If anyone can point out what went wrong (or give me some place to start troubleshooting other than attempting to simply do it over again... And again...) it would be immensely helpful. Thank you!
- 7 replies
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- outfit studio
- cbbe
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(and 1 more)
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https://www.xvideos.com/video80184747/space_soldier_saves_2_whores_from_green_goblin_pervert https://www.xvideos.com/video80184747/space_soldier_saves_2_whores_from_green_goblin_pervert
- 1 reply
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3
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- sims 4
- wicked whims
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I converted this armor a while ago, and really want to update it with some cool hands/feet meshes from another mod, as well as make the original textures metallic and shiny as they appear in FO4 (I'm awful with texture editing so any advice/help will be appreciated). I also The feet I added show up normally, but the hands have this strange issue in game where depending on the partition, they either pull textures from the body, or the armor. Messing with the partitions hasn't fixed the problem so I imagine there must be some texture setting I haven't yet explored in Outfit Studio or CreationKit. The hands fine while within Bodyslide and OutfitStudio, just not in game. I finally figured out how to get the hands to show up normally! All I had to do was attach the ArmorAddons from the female hands to the armor, it even works for other races with no extra complicated steps! Now all I need to do is get the weight painting on the hips and forearms sorted out so they don't bend at the joints without causing rips in spacetime while in game.
- 2 replies
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- meshes
- outfitstudio
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(and 1 more)
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Hey so a new mod release for nexus called (A Dog's Life) https://www.nexusmods.com/skyrimspecialedition/mods/94642 and I'd just like to to see a patch to fix the genitals of the dogs as this mod updates their meshes and textures. Pretty great mod and I want to use it but it adds new meshs so.. Just have to wait. But if any one could take the time and make a mesh patch for this mod that be great.
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Hello, everyone. I just got back into FO4 and spent the last two days modding it. However, I haven't gotten to play yet, because I got to spend hours trying to find a mod causing my game to crash (I did find it, yay!). So I am trying to create a female character. My model was loading fine (looking gorgeous), but now that I have all my mods installed (many from here), my player in character creation is showing "scars" on her chest and stomach. I don't think it's an overlay, because when I open that portion of LooksMenu, there are none there. I am not a pro-modder by any means of the imagination, but I think it's one of two things: 1.) My mesh and texture mods are borked. I really don't think that's the case, because I one point, the model was loading fine, until the game crashed. 2.) The second possibility, which I think may be more possible, is there is a mod I downloaded from here that is causing scar textures on my player. So my question is: Is there a known mod on this site that has that does that to a player on creation? The scars don't look like a glitch or anything, which is why I'm wondering. Thanks!
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A One stop shop for ideas, requests and exchanges relating to anything of a kinky nature. Feel free to talk about whatever floats your boat. Opinions are welcome criticising others tatses is not, each to their own. However please no Pedophilia or real life discrimination. Beta Versions Auds Catsuits BHUNP SE\AE Sexdoll catsuit is a WIP probably best not to use it. Other items not fully tested, needs feedback on clipping with other DD's Auds Catsuits CBBE 3BA SE\AE Sexdoll catsuit is a WIP probably best not to use it. Changed Sliderset to be independant from the DD one. Auds Catsuits UUNP LE Sexdoll catsuit is a WIP probably best not to use it. Other items not fully tested, needs feedback on clipping with other DD's Auds Catsuits CBBE LE Sexdoll catsuit is a WIP probably best not to use it. Other items not fully tested, needs feedback on clipping with other DD's
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Version 0.0.9
1570 downloads
Lore-friendly NSFW Skyrim (A community project) Introduction: This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. It replaces some visuals from other mods (like Devious Devices's Catsuits and ZaZ/MME's Milking Machines) to something more rustic/medieval/dwemer style. It also add new mechanics (still W.I.P.) to the game by using the game official lore. For example: You can craft zaz devices using dwemer schematics, which you can buy from a very talented dwemer schoolar named Calcelmo. Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or with Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. The best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore. Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create them, can still be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". When you craft a machine item, the machine itself will be in your inventory. Equiping it, places it on the ground and you can only move it using a positioner. To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Files Status: For Moderators/Administrators/Original Modders: Credits: GIFs: Craftable Dwemer Milking Machine-
16
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- lore-friendly
- replacer
- (and 16 more)
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Version 1.0.0
1471 downloads
Vanilla common and uppper class beds meshes replacers to make them less instrusive with some Sexlab animations. I wanted to learn the workflow of editing simple meshes using Outfit Studio, Blender, and Nifskope so I made these for myself. Install with you mod Manager. The following files will be overwritten: meshes\furniture\common\commonbed01.nif meshes\furniture\common\commonbeddouble01.nif meshes\clutter\upperclass\upperbeddouble01.nif meshes\clutter\upperclass\upperbedsingle01.nif