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WIP / Beta

Adult oriented Skyrim mods that are not finished yet, but wish to be made public for testing purposes

38 files

  1. I'm sorry for what happened... v3a

    Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center?
    Do you feel sorry for the poor unfortunates of the land?
    Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world?
    Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by.

    This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim.
    Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life.
    I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin.
    Thermius then suggested something similar with Torygg and Elisef.
    And this mod was born.

    Skyrim. Link in case you forgot, or don't know what Skyrim is.
    Fuz-Ro-D'oh for the silent dialogue lines.
    Sexlab (for v2 onwards) - compiled against v1.59c.

    This mod is a work in progress. It currently affects the following NPCs:

    I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread!

    Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict.
    Things that alter the NPCs directly (such as appearance mods) should be fine.
    A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days.
    Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder.
    Be careful when running a clean save, due to the aforementioned possible CTD.

    Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes.
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
    Q: Can I or you upload this to another site?
    A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
    --jordisslave for inspiring this mod's existence
    --Thermius for pushing it further
    --Anyone and everyone who makes suggestions!


    v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers
    v2 - Torbjorn, Gisli, Neetrenaza, Nilsine
    v2a - Went back and fixed some potential bugs, added global checks
    v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda.
    v2c - Fixed a bug that could prevent sex from triggering.
    v3 - Added Temba, her arms wide
    v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests.



  2. Misc Stuff

    I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits. Some are archived previous versions of my mods, some are requests from other users, and some are just little curiosities.
    There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
    This may or may not be updated as I make other crap.
    BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v17 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1c through v5d_3 of RWRD for archive purposes. CCAS archive: Contains v2 through v10 of CCAS for archive purposes. Does not contain facegen data, meshes, textures, or grine pack. CCAS v11: Thanks to chaimhewast for saving this. In case anyone wants it, here it is. THIS INCLUDES MESH AND TEXTURE FILES. CCAS v13: Backup just in case. This does not contain meshes or textures. msml: A little mod that makes Sofia have a dialogue sex option. (see this thread) Decorative Eye: A (failed) attempt to make the Eye of Magnus a small decorative item. Instead got a large decorative item. (see this thread) Replace MARA with MOLAG BAL: Swaps out the model of the Mara statue in the LAL cell with Molag Bal from Dawnguard. (see this post) SD Addon Races - v1 of the mod that adds Rieklings, Lurkers, Snow Elves, and Gargoyles to the list of master races for SD+. (see this post) Impregnation Plug is a soulgem vaginal plug that triggers a Beeing Female pregnancy when equipped. (see this post) heretical rope test tests grouping many ropes from Heretical Resources into a small area, to see if it causes a performance hit. See this thread for more information. slp_albinospidertest is a quickie little proof-of-concept mod that gives you a chance to get infected with face- or hip-hugger parasites from Sexlab Parasites. See this post. devious devices tag list is a Microsoft Excel document that contains all current (as of April 19 2017) device tags for generically registered devices. See this post. atronach test 2 is a quick-and-dirty test for Riding Styles v3. It adds a spell to summon a frost atronach, and then mounts the player on the atronach. See this post.
    Note on Tattoos v3: I didn't make those horseshoes. I just took them from the game files (stables map icon) and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...

    I'm missing some other smallish tattoos that I've done for other people, and some other little modlets. Ah, well.



  3. SMUT Books

    SMUT Books


    Attention: SMUT Books now requires the SexLab Framework!

    With SMUT Books, I wanted to integrate some sort of smutty and explicit writings.
    It soon turned into a different direction and now I am expanding the range of books towards folk tales and will branch into less explicit material as well.
    Since many of the books were published by "Sven Morkard's Uncensored Texts", I kept the name SMUT Books
    My writing skills aren't on par with many others, English is not my main language and therefore mistakes might be abundant in the texts.
    Feel free to send me corrections, I will polish the books as I add new ones.
    So far there are 13 books in the mod. I added 4 of them to the leveled list for book clutter.
    I have no idea if I did it right, so if you find a book somewhere, please let me know it works
    One of the books can be found near the sign post at the crossroads Helgen/Riverwood. Or so I hope at least...
    I am again not sure if I did everything right, this is the first time I actually did something with the CK.
    Some of the books contain pictures. Those are not really connected to the stories. I intended them to be like "Page Three Girls" or like Centerfolds. But they are neither on page 3 or in the center
    Books so far: (e = explicit, f = folklore, s = sexy/erotic, c = creature/animal)
    Bed Time Stories Issue 1 (e)
    Ladies of Comfort Vol. I (e)
    Ladies of Comfort Vol. II (e)
    Ladies of Comfort Vol. III (e)
    Lorna the Bard Book I (e,c)
    Lorna the Bard Book II (e)
    Lorna the Bard Book III (e)
    Lorna the Bard Book IV (e)
    The cursed Pendant (f)
    Cedric's First Journal (e)
    Travelling the Roads of Skyrim I (s)
    Travelling the Roads of Skyrim II (s)
    Brylla the Wild Book I ©
    Please check the info.txt for more information!
    The "Ladies of Comfort" Series was inspired by "Radiant Prostitution", if anyone wonders about certain aspects sounding familiar
    "Brylla the Wild" was inspired by "Beastess"
    SMUT books V.01b: The new book already was in the works before I did the poll, so it is more of the erotic kind. I tried to cater to the poll so far with the picture
    SMUT books V.01c: Sorry, still no Comics......
    SMUT books V.01d: Still working on the Comics, really!



  4. [Beta] DEM Intergation (Demonica NPCS)

    Mod: Adding Demonica NPC to Skyrim
    Description: Adds Demonica NPC to the Games.
    Note: Please Request mods you would like Demonica Npcs added to and I will see what I can do.
    Current Features:
    1.Uses Current Armors listed Below
    2. Added To Bandit Spawns
    3.Test NPC in Pine Forest (First Bandit Camp)
    4. Merged Esp To Save You Space (Armors) Go To 4a. To looked at what is merged.
    5. No Scripts
    6. Only two .esps total
    6a. Does Not Replace any NPCS
    7. Please use Bashed Patch for Any Compatibility Issues.
    8. They Show At LVL 1 so you will see at lot and low levels.
    I will be adding Demonica Npcs To Skyrim.
    I will not upload them.
    Demonica Lilith
    Demonica LB3 TBBP v1.01
    Demonica Lilith 1.4 TBBP http://www.loverslab.com/files/file/1075-demonica-ladybody-3-tbbp-conversion/
    Demonica Havok PE http://www.loverslab.com/topic/31885-demonica-ladybody-3-tbbp-conversion/
    DEM Gothic Leather TBBP by pclp http://www.loverslab.com/files/file/1232-demonica-gotiic-leather-armor-tbbp-by-pclp/
    [DEM] Lady Sexy TBBP http://www.loverslab.com/files/file/1174-demonica-lady-sexy-tbbp/
    DEM BES Catsuit v1.4 http://blackelf-skyrim-en.blogspot.com/2014/06/dem-bes-catsuitcosmetic-pack-v14.html
    DEM Accessories 1.0 http://blackelf-skyrim-en.blogspot.com/2014/05/dem-accessories-by-emay.html
    For Version 1.2. of Mod DEM Lady Sexy http://blackelf-skyrim-en.blogspot.com/2014/06/dem-lady-sexy-v11.html
    For Version 1.2. of Mod Blood Daedric TBBP-v1 http://www.loverslab.com/files/file/1176-demonica-blood-daedric-armour/
    DEM Accessories.esp
    DEM BES Catsuit.esp
    DEM Blood Mage.esp
    DEM Clothes.esp
    DEM Gothic Leather Armor by pclp.esp
    DEM Helmet.esp
    Demonica Morag Tong.esp
    DEM War Lydia.esp
    Demonica Bone Corset.esp
    Demonica Havok PE.esp
    DEM Lady Sexy.esp
    Demonica Daedric TBBP.esp



  5. S³ - Slaver's 101

    Slaver's 101

    a Skyrim Slavery System plug-in

    1. Overview
    This mod adds the familiar slaver base 'Kollaryng' back into the game.
    It is mainly intended as a show-room for what can be done with S³ and is under constant development.
    2. Features
    Right now, this mod only features a little slave market, which operates from 8am until 8pm and a slave trader, who will buy your slaves all around the clock.
    The entrance can be found right next to the guardian stones, which you pass at the beginning of the game on your first steps towards Riverwood.
    3. Requirements & Installation
    To use this mod you need both SKSE and the newest version of S³(f) installed properly.

    When entering the game, choose DEBUG MODE when prompted!



  6. S³(f) - Skyrim Slavery System (framework)

    +++++ ATTENTION +++++

    This mod might seem like a step back for most of you guys. I only uploaded this version of the framework, so that some of you guys, if you want to, can have a look at the scripts and how I intend this to work! Do not expect a finished mod. Do not expect a mod at all.


    S³(f) - v.0.1 release

    Skyrim Slavery System - framework

    ...will take you captive


    I personally regard human trafficking as one of mankind's most cruel menaces.

    Do keep in mind that this is a game which plays in a fictional universe that has always involved slavery.

    I condemn all forms of slavery in the real world.

    1. Introduction
    So, it's been a while. I have been very busy with studies and thus did not have the time to develop S³ any further. Until now!
    I am proud to present to you the brand-new S³(f) - a framework for all things slavery related.
    Please leave questions, feedback and suggestions in the appropriate thread.
    2. What is S³(f)?
    The framework offers a wide variety of new functions, all of which are somehow related to slavery. It is designed to give modders an easily understandable base to build their creations on.
    It consists of an .esm and a few scripts and is dependant on other mod's meshes and textures for the slavers gear.
    In the current version, 0.1, there are slightly less features included than there were in the original S³ mod. However, adding new features will not be as much of a hassle as it used to be, since I kind of already know how to implement them.
    Up to this point, S³(f)'s specs are as follows:
    enslave up to eight people
    control your slaves: have them follow, wait, check out their inventory or select them for further actions
    gain slaver XP and increase your slavery level (useless, as of now)
    sell & buy scripts are included

    Be advised, this mod on it's own does not do a lot for you. It merely adds the different functions for handling slaves, you will need plug-ins to actually be able to do stuff.
    3. Requirements & Installation
    To use the framework, you will need to have a couple of mods and extensions for your Skyrim.
    SKSE (Skyrim Script Extender) by silverlock.org

    Once you have made sure that all these mods are properly installed on your machine, download S³(f) and copy all the files in the archive to your Skyrim/Data folder. There is no automatic installer or something like that, but also there aren't that many files. The folder structure from the archive must be kept the same!
    Last, but not least, make sure that S³(f) is loaded prior to any mod that is dependent on it and activate it via your favourite mod manager or launcher. Once inside the game, you will be promted with a welcome message, offering either debug mode or normal mode.
    4. Mods using S³(f)
    Here you will find all mods that make use of S³(f). Mods in italic writing are personal recommendations or written by me.
    5. Personal words & credits
    I created this framework to finally have a basis for Skyrim slavery modders. You are more than welcome to use this and create more content like slaver bases, caravans or whatever else comes to your mind! I will upload some tutorials on how to create basic stuff, such as slave traders, and how certain functions work soon. Until then, don't hesitate to ask me.
    *This is the red line: Under no circumstances shall I allow anyone to use S³(f) for any mods that include child slavery, sexual activity with children or anything of that sort. There is a condition integrated that does not allow children to be enslaved. It is strictly prohibited to upload any mod that changes that. If you alter this on your machine, there is absolutely nothing I can do about it, but do not ever upload that changed file to any site or even talk about it. Also this is not up for discussion.
    I would like to thank the whole community of loverslab for creating a decent place to share such work and for testing my earlier versions of S³! Also I'd like to give special thanks to chris and xaz (ZaZ Animations & Gear) as well as Zadil (Devious Devices) for creating astonishing meshes, textures and animations! And of course, thanks to Ashal for his work on this site as well.



  7. Arachnophobia

    This is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.
    Before I begin, let me make two things very clear:
    1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.
    2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.
    Oh and if you're arachnophobic, this mod might not be for you!
    Opening Note
    If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.
    VERSION 0.32: (Current as of 19 March, 2018)
    Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.
    The Spiders
    Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.
    Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
    More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
    If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.
    If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.
    Dragged Off
    If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.
    In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....
    Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:
    When the spider decides to investigate its captive, the captive may:
    -Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
    -Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
    -Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.
    If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.
    Getting Back to it
    Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.
    There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.
    This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.
    VERSION 0.10.1 is unsupported but still available
    - ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
    - SKSE 1.7.3 or later
    - SkyUI if you want MCM functionality
    - Death Alternative - Your Money or Your Life by BralorMarr
    Death Alternative will also take the victim to the spider lair if they are defeated.
    Things to be aware of:
    Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.
    Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.
    With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.
    Known Issues
    - If using more than one follower, expect things to possibly misbehave.
    - Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
    -It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
    -The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
    -Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.



  8. C32 Custom Armors

    This is the first piece in my custom armor mod, It currently only contains 1 piece of armor that i am uploading to ensure the custom assigned slot works correctly for everyone and the weight slider is properly set,
    I have included OPTIONAL BODY MESHES that they were fitted around because im not sure if they were standard CBBE or HDT so if you have problems its upto you if you wish to install them, If you do i advise you make a copy of your original body meshes in case you wish to switch back
    Can be crafted at the tanning rack and its called Skin Tight Rings......
    Please leave any feedback as all input would be hugely appreciated......



  9. Forgotten lore

    Hi everyone, this is my first real big mod that i have ever attempted.
    My plan for this mod is to make a new questline featuring several new NPC's custom made dungeons and eventually the sexlab resources as well.
    It features a new dungeon, entrance to blackreach which is now more easily accesible, badass weapon and armours(sadly not custom... yet), some awesome draugrs, a dungeon home a new npc and a quest with an awesome reward.
    You may start the quest by going to labyrinthian and finding the new dungeon i have added there, it is on the bottom right of the image i have uploaded, or on the opposite side if the main building where the mage questline takes you.
    So what do i need you ask? right now this mod only relies on ZAZ Animationpack 5.4
    although the resources used are very limited at the momment.
    it is also possible that it requires fus ro doh but i have not been able to confirm this yet.
    NOTE: I am a very inexperienced modder so i have not been able to script the most awesome and badassest of quests at this point in time, the mod also does not feature any adult oriented content at this point but seeing as it requires ZAZ animation package and as i am going to be adding adult themed support for it soon i posted it here.
    Instaling the mod is simple enough just unpack the mod and move the files into your Skyrim/data folder and thats it.
    If there are any questions feel free to ask me i am more then happy to answer them.
    I hope you enjoy my mod



  10. Bullets For Skyrim

    This is a very early test version of my bulles for Skyrim o get some feedback, at the moment they fire from CROSSBOWS so you will need Dawnguard DLC to be able to use them, to get them in console type help bullets to get there code, as i said this is a very early version just for feedback i know the texures are not complete and the animations are off but this was just converted to crossbow to get them ou there for testing



  11. Creature Sex - Spell

    This mod adds the spell to be relation with animals
    It is based on the "animation" Gone.
    Requirements :
    - Pack animation - Gone
    - FNIS 4.0 Beta
    - Creature Pack 4.0
    - SKSE
    - SkyUI
    Installation :
    Copy the file in the directory "data" on your skyrim installation.
    Launched "GenerateFNISforUsers" is clicked on the "FNIS Behavior Characters" and "FNIS Behavior Creatures" button.
    if you do not have is the Button you do not have the correct version of FNIS.
    *If you had to install BestialityRap you could overwrite files. he used the same animations.*
    Access to the test room
    There was a spell to teleport into the testing room "Teleport animalsex Testcell"
    Bug wolf / Dog
    FNIS Message :
    Animation available
    - Draugr - 3
    - Werewolf - 3
    - Wolf - 2
    - Horse
    - Falmer - 3
    - Chaurus - 2
    - Spider
    - Giant
    - Troll - 3
    - Bear
    - SaberCat
    - Bonus Draugr GangBang
    - Bonus Spider Team



  12. BestialityRape

    Hello, this is a mod of rape by animals.
    It is based on the "animation" Gone.
    Requirements :
    - Pack animation - Gone
    - FNIS 4.0 Beta
    - Creature Pack 4.0
    - SKSE
    - SkyUI
    Installation :
    Copy the file in the directory "data" on your skyrim installation.
    Launched "GenerateFNISforUsers" is clicked on the "FNIS Behavior Characters" and "FNIS Behavior Creatures" button.
    if you do not have is the Button you do not have the correct version of FNIS.
    Bug wolf / Dog
    FNIS Message :
    Animation available
    - Draugr
    - Werewolf - 3
    - Wolf - 2
    - Horse
    - Falmer - 3
    - Bear
    - Sabrecat
    - Giant
    - Troll - Bug with the FNIS Modder it crash with the troll
    - Gargoyle
    - Vampire Lord



  13. Vigilant of Stendarr

    Vigilants beat the shit out of conjuration users and then do nasty things to them.
    Make a copy of your saves beforehand
    ### WARNING ###
    DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something.
    UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties.
    uncheck esp
    load game
    wait a few seconds
    run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
    copy/paste new .esp and .bsa
    enable .esp
    uncheck esp
    load game
    wait a few seconds
    run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
    delete .esp and .bsa

    Those who cast conjuration spells (detected by school of magic) become heretics.
    Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you.
    The items are added based on the number of arrests
    1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly
    2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands
    3.Oversized wrist irons - prevent wearing gloves
    4.Ankle chain ball - just weighs a lot
    5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally.
    6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat.
    7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you.
    Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc
    Slots used:
    46: heretic's fork, oathkeeper
    56 : mask, wrist irons, breast spreader, chain&ball, leg chain
    58: vaginal chain
    60: keys and temporary stuff
    There are 3 ways to remove restraints.
    1. Submitting to interrogation by vigilants, which damages stats
    2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE.
    3. Making keys with 25+ lockpicking at the forge.
    Attribute restoration potions can be made at cooking pots with high alchemy.
    NPC heretics are disabled because of visual glitches.
    Conflicts with:
    - Male PC cuz you know... boobs
    If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps.
    One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either.
    If you have mods that require complete stripping you'll get stuck.
    SD+: Select limited removal in Sanguine Debauchery+ MCM.
    If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat.
    Disappearing restraints? Turn off device hiding in Devious Devices.
    You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout.
    If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP
    Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only.
    MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig"
    OLD description, for 0.05 and older:


    Zaz animation pack 6.0
    >>>>> Zaz animation pack credits:
    GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay)
    Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all.
    Figment - hkxcmd ( Without this tool ........ lol )
    ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name )
    XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ
    Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
    Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim)
    Mr Dave Texture Resources - Kudos to Him and Love his Work
    Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set.
    The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More.
    XAZ Credits - SullenMan, Jammer - Gags, collar and shackles
    Credits: Luis Royo - THE painting
    Dimon99 - UNP
    Sevennity - 7base



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