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Making a new topic, the last one was pretty long. We are still recruiting, mainly looking for: Riggers - Rigging models for Palworld. Animators - Making custom animations for Pals, from basic reworks such as animations for Pals that were feral and now anthro, to sex animations for Sugar Cake. Scripters - Making custom scripts for the game such as new genders that work alongside new genders, new objects in game and more. We will continue to post our updates to this topic as we go!~<3
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Bad Dog Hoodies SSE View File TL;DR This mod provides unsheathing schlongs to the races of Skyrim. Human (anthro) schlongs are uncircumcised; khajiit get a cat sheath and argonians get internal equipment that extrudes for action. If you have any of my furry races loaded, schlongs are included for them. The schlongs are not actually animated. Instead, different meshes are enabled for different levels of arousal. Supports AE. LE version here Latest News Big update in 11.1 is not only full CBBE schlongs and textures but full customization through Bodyslide. The FOMOD should mostly select the right options for you. You have to pick CBBE/UNP. The FOMOD has gotten pretty complex, so if you find a combination that's not right let me know. Note customization just covers the basic anthro/sheath/slit schlongs. Other races will get morphs eventually. The female addon allows for female schlongs. Females without schlongs in the active position will get SL's strapon (leave strapons enabled in Sexlab's MCM, unlike prior versions). Chicks with dicks will be treated as male by SL, which means no strapons (no double-dicks) and they'll be put in the active position by default. (I think.) Textures have been reworked to be as seamless as I can make them. Body textures have been included because without the right body, it's not seamless. If you have textures you prefer, load them after this mod. Detailed Description This mod adds unsheathing schlongs to the difference races of Skyrim. Humans, elves, and orcs get an uncut schlong, As it gets more erect, the foreskin pulls back. Fully erect, it is the "Smurf Average" schlong that ships with SOS. It's fully SOS-animated throughout. Khajiit have a sheathing schlong; it extends from the sheath as the character gets more aroused. The balls are fully animated throughout; the shaft is animated once it's fully extended. Argonians have a schlong that retracts completely. As the character gets more aroused the shaft extends. The argonians carry their balls inside, being cold-blooded, so their balls don't show at all. The fully extended schlong is fully animated. Werewolves get a wolf-type peen. The erect version is fully SOS-animated. Probabilities are set so that nords, bosmer, orcs, and bretons are highly likely to be uncut. Redguards, imperials, and altmer are highly likely to be cut. Everyone else is in between. Beasts get the appropriate beast schlong. Thanks to ChosenClue, all schlongs work on all races. If you want a sheath on your argonian or human peen on your khajiit, you can have it. If you want to get freaky and put a sheath or slit on your human, you can do that too. Thanks to Seahorse, there's a smooth male body patch. If you use Drachis Argonis, there's a patch for that too. (It's depreciated since DA is no longer posted.) The unsheathing is not really animated. All I do is swap meshes at strategic moments. Fully animating the transitions is Very Hard, so this gets you most of the way there with a simpler mechanism. Special notes for females: There's a Female No Schlong (None) option. This is because if there's only one female schlong it doesn't matter what the probability is, all the females will get it. So the "none" schlong lets some females have no schlong and others get freaky. By default there's a small probably that some of the more exotic girls (khajiit, orc, etc.) will show up equipped. You can change the probability in SOS. If you want to run as a chick with a dick, set your sex in Sexlab to male so that SL doesn't give you a strapon. Special notes for werewolves: All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu disable the schlong there. If running with SL Werewolves, load the WW patch after SL WW. Special notes for HDT Schlongs are collision-enabled and have HDT physics. HDT bodies are up to you. HOW TO CONTROL YOUR SCHLONG Load up Sexlab Aroused, turn on "SOS integration" in their menu, and forget about it. Schlongs will reflect arousal. A revealing armor will let you see what's going on. SOS erection spell. Powie, zam. SOS's up/down keys. Unsheathing will follow erection level, mostly. If they're out of sync, spam up or down until they match up. If you're limp, you may have to hit the up key more than 10 times to see the schlong change. That's so characters don't run around with their dicks out all the time. Installation SOS is required Bad Dog Hoodies SE V11 is the base download. Make sure you get that version--the old versions are still up in case there's problems. It's a FOMOD, so just choose the options you want. It will offer choices based on what you have installed and active. WARNING: There's an ESL option but ESLs are tricky. If you choose it DO NOT change where Hoodies sits in your load order. CBBE is partly supported with a simple schlong that roughly fits. If you use Ungulate races, the female horses support a full set of Bodyslide customizations. I've been inconsistent over whether female schlongs are in the same plugin with males or not. Disable female schlongs if you don't want them, but you'll still see some in SOS's MCM. In-game setup: (Non-Yiffy Age) After installation you can load and go, but in a normal (non-yiffy age) install because of the way SOS picks schlongs, the beast races will sometimes get regular human schlongs. If you care about that, use the MCM menu to go through all the OTHER schlongs and set their probability to 0% for khajiit and argonians. Not compatible with Flower Girls or OSex at this time, but there is an unofficial patch for OStim and OSL Aroused here. IF YOU ARE USING ANOTHER ARGONIAN TEXTURE and getting the purple tail bug on the lady lizards: The problem with female argonians is the pussy texture lives on top of the vanilla tail texture. To get around that, this mod points the tails to a different texture file, which can mess up if you load a mod that retextures the female argonians. Copy the argonian female body texture "textures\actors\character\ArgonianFemale\argonianfemalebody.dds" in whatever mod wins over to "textures\actors\character\ArgonianFemale\argonianfemaletail.dds" the problem should fix itself. FOR MASCULINE KHAJIIT TEXTURES @Craziux made a patch: Prerequisites and load order Sexlab - it's not a hard requirement, but most people will want it. Sexlab Aroused - Optional, for the unsheathing peens. With SL only, you'll go from flaccid to fully erect for sex. Not that that's a bad thing. Revealing Armors for SoS - Optional; not much fun if you can't see the action. HDT Physics Extensions - if you want jiggles and animated pussies SL Werewolves - if you want it XPMSE - YOU NEED THIS EVEN IF YOU DON'T SCHLONGIFY THE FEMALES on SE, anyway. Dunno why. Load them that order. Troubleshooting When using the schlong up/down keys, press them deliberately--not just a quick tap. There's a bug in the current code that looks to see if the key is currently pressed so it might miss a tap. You have to press schlong up over 10 times before you see a difference on-screen. 1 press = 1 SOS schlong level. The levels go from -10 to +9, you start at -10, and the first visible change happens at 0 or so. You can change this in the MCM interface. The current settings assume that people running around with hard-ons should be somewhat rare. Another current bug means that the schlongs do occasionally reset themselves. Fixed in next release, or check the support thread for a patch. On SE, if in free camera mod, new meshes tend not to show up. If the schlong disappears try switching between 3rd person, first person, and free camera. Make sure you have an actual schlong assigned. For reasons I don't understand very occasionally SOS will apply a schlong that isn't valid for the actor. Go into SOS's menu to make sure. Schlongs with stars in the schlong picker are not guaranteed to work with the actor. Debugging will pretty much always require looking at a papyrus log. Instructions for doing this are easy to find. Launch Skyrim, do the nasty or whatever it is that isn't working, post the log. Credits Makers of the SOS penises. I've included collision-enabled versions of them here. MadMansGun for the argonian peen The Bodyslide UUNP crew. Makers of the erect werewolf penis. The flaccid versions are mine, mostly. Chosen Clue for the multi-race multi-shape lulz Seahorse for the smooth texture Blaze69 for the ladies How to make a new hoodie schlong: Submitter Bad Dog Submitted 07/26/2018 Category Adult Mods Requires SOS, XPMSE Regular Edition Compatible No
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La octava entrada dedicada a modelos 3d que he ido haciendo durante mi ausencia la dedicare a los modelos aereos que construi para Carpa 500, creo que algunos de los modelos que no llegue a utilizar ya han ido apareciendo. En esta entrada procurare subir imagenes que no haya mostrado anteriormente. Google translator: The eighth entry dedicated to 3D models that I have been making during my absence will be dedicated to the aerial models that I built for Carpa 500, I think that some of the models that I did not use have already appeared. In this entry I will try to upload images that I have not shown previously. Esta es una vista trasera del mismo aparato. Aunque me base en planos, acabe construyendo una version muy personal. Para el primer avion en alzar vuelo en nuestro imperio favorito, pense en basarme en alguno de los modelos diseñados por los hermanos Wright, pero realizando, logicamente un version ficticia como muestra la imagen. Quede satisfecho con el modelo, pero decidi rebuscar en la historia de la aviacion española y pense en realizar el modelo basandome en el primer avion construido en España y que realmente volara. asi que para el primer vuelo de Bonifacia me decante por el aeroplano Oliver-Brunet (1909). Aunque me base en planos y fotografias de una reconstruccion a escala 1/1, hay muchos detalles ficticios para adaptarlo a la historia de la aviacion imperial. This is a rear view of the same device. Although I based it on plans, I ended up building a very personal version. For the first plane to take flight in our favorite empire, I thought of basing it on one of the models designed by the Wright brothers, but logically making a fictional version as shown in the image. I was satisfied with the model, but I decided to look into the history of Spanish aviation and thought about making the model based on the first airplane built in Spain that really flew. So for Bonifacia's first flight I opted for the Oliver-Brunet airplane (1909). Although I based it on plans and photographs of a 1/1 scale reconstruction, there are many fictitious details to adapt it to the history of imperial aviation. Aqui presento dos vistas del modelo sin texturar. Here I present two views of the untextured model. Esta es la ilustracion final que aparecio en Carpa 500. This is the final illustration that appeared in Carpa 500. Aqui esta el modelo pilotado por Bonifacia ese aciago dia tal y como se conserva en la actualidad en la Casa del espacio. Antes de decidirme por este modelo construi una version ficticia del aeroplano con el que el aviador Fernandez encontro la muerte durante una exhibicion aerea en Francia. Here is the model piloted by Bonifacia that fateful day as it is currently preserved in the House of Space. Before deciding on this model I built a fictitious version of the airplane with which the aviator Fernandez met his death during an air show in France. Aqui esta el modelo sin las texturas. Here is the model without the textures. Este es el modelo finalizado, de momento, lo he archivado para futuros proyectos. Para representar la evolucion de la primera unidad aerea en utilizar aerostatos y su conversion en una unidad de reconocimiento aereo que participo en la campaña contra la "Bestia", construi a partir de los planos de un DH4 un avion de reconocimiento fotografico. Hioce el avion un poco mas grande y añadi un espacio para la fotografa y sus dos camaras. Aqui presento dos imagenes del avion sin texturar. This is the finished model, for now, I have filed it for future projects. To represent the evolution of the first air unit to use aerostats and its conversion into an aerial reconnaissance unit that participated in the campaign against the "Beast", I built a photographic reconnaissance aircraft from the plans of a DH4. I made the plane a little bigger and added space for the photographer and her two cameras. Here I present two images of the plane without texture. Aunque practicamente no se apreciaria en las ilustraciones, construi el modelo de la maquina fabricada por Kolia para la fotografia aerea, la hice a partir de un modelo portatil aleman de los años 40. Although it would not practically be seen in the illustrations, I built the model of the machine manufactured by Kolia for aerial photography, I made it from a German portable model from the 40s. Este es un renderizado previo con el aparato en vuelo. En un principio tenia pensado incluir un breve repaso al arma aerea imperial antes de la guerra, pero me parecio que se salia un poco del tema y, aunque realice varios modelos, los acabe rechazando y los he archivado para otros proyectos. This is a previous render with the device in flight. At first I had planned to include a brief review of the imperial air weapon before the war, but it seemed to me that it went a little off topic and, although I made several models, I ended up rejecting them and have filed them for other projects. A partir del TB3 real, construi este bombardero pesado y obsoleto que aun estaba en servicio al principio de la campaña, me base en planos para construirlo, pero como es habitual, muchos detalles son ficticios. Starting from the real TB3, I built this obsolete heavy bomber that was still in service at the beginning of the campaign. I based it on plans to build it, but as usual, many details are fictitious. El bombardero en tierra sin texturas. The bomber on the ground without textures. Y dos imagenes del avion en vuelo, tambien, sin texturar. Diseñe tambien para esa epoco un bombardero ligero, en este caso me base en el DOP-13. Me base en lineas generales en planos y fotografias, pero acabe realizando un modelo propio. And two images of the plane in flight, also, without texturing. I also designed a light bomber for that time, in this case I based it on the DOP-13. I based it broadly on plans and photographs, but I ended up making my own model. Aqui esta el modelo en vuelo y texturado, de la gran mayoria de estos modelos, solo realice, renders previos. Here is the model in flight and textured, of the vast majority of these models, I only made previous renders. Aqui esta el modelo en vuelo pero sin texturar. Here is the model in flight but without texture. Con esta imagen de las ganadoras de la copa Cebolla, lo dejo por hoy. With this image of the winners of the Onion Cup, I'll leave it for today.
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Version 3.4.9
488,111 downloads
English: This is my collection of sims that I will be sharing with all the beautiful people on Loverslab. If you like to support my patreon, you will find exclusive sims. But do not worry, because I will also upload free access sims for you to have fun. Mio Patreon is: Cafekko57 Español: Esta es mi colección de sims que estare compartiendo con todas las hermosas personas en Loverslab. Si gustas apoyar mi patreon, encontraras sims exclusivos. Pero no te preocupes, porque tambien subire sims de acceso libre para que te diviertas. Mio Patreon es: Cafekko57 Cosplayer/Models/Others -
View File Cafekko57 Collection March Update English: This is my collection of sims that I will be sharing with all the beautiful people on Loverslab. If you like to support my patreon, you will find exclusive sims. But do not worry, because I will also upload free access sims for you to have fun. Mio Patreon is: Cafekko57 Español: Esta es mi colección de sims que estare compartiendo con todas las hermosas personas en Loverslab. Si gustas apoyar mi patreon, encontraras sims exclusivos. Pero no te preocupes, porque tambien subire sims de acceso libre para que te diviertas. Mio Patreon es: Cafekko57 Cosplayer/Models/Others Submitter Cafekko57 Submitted 10/02/2021 Category The Sims 4 - Sims Requires
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Esta septima entrada de "Algunos modelos 3d", la dedicare en su totalidad a los models 3d que he hecho para los ejercitos de Carmencita en los ultimos tiempos. Algunos de ellos ya han aparecido en algunos numeros de Carpa, pero el resto, los reservo para los numeros finales de la historia de Amparo y sus compañeras. Vamos pues con el primero: Google translator: This seventh entry of "Some 3D models", I will dedicate in its entirety to the 3D models that I have made for the Carmencita armies in recent times. Some of them have already appeared in some issues of Carpa, but I reserve the rest for the final issues of the story of Amparo and her companions. So let's go with the first one: Para los combates finales, realice esta version ficticia de un mensajero del rin sobre blindado pesado, a excepcion del cphete que hice siguiendo planos, todo el vehiculo es pura ficcion. Me base en algunos planos de unidades que nunca entraron en servicio pero deje volor la imaginacion bastante. En los ejercitos de Carmencita entraria en servicio como cohete aire tierra y tierra tierra. For the final combats, I made this fictional version of a heavy armored wheel messenger, except for the cape that I made following plans, the entire vehicle is pure fiction. I based it on some plans of units that never came into service but I let my imagination run wild. In the Carmencita armies it would enter service as an air-to-ground and ground-to-ground rocket. Para complementar el vehiculo anterior realice sobre el mismo chasis un unidad de radar para la direccion de tiro, aunque me base en algunos plasnos, todo el vehiculo es totalmente ficticio. To complement the previous vehicle, I made a radar unit for the direction of fire on the same chassis, although I based it on some plans, the entire vehicle is totally fictitious. Como blindado de reconocimiento decidi construir un vehiculo basado en el Mark VI britanico y aprovechar para realizar algunas de las versiones historicas que se hicieron en su momento. La imagen pertenece al vehiculo base sin pintar y en esta ocasion procure ceñirme a los planos. As an armored reconnaissance vehicle, I decided to build a vehicle based on the British Mark VI and take the opportunity to make some of the historical versions that were made at the time. The image belongs to the unpainted base vehicle and on this occasion I tried to stick to the plans. Durante la segunda guerra mundial, el ejercito aleman utilizo los vehiculos capturados durante la campaña de Francia para construir un pequeño autopropulsado de apoyo a la infanteria. lo construi basandome en planos, pero añadi algunos detalles ficticios, sobre todo en su interior, para su servicio en el ejercito de Carmencita. During the Second World War, the German army used the vehicles captured during the French campaign to build a small self-propelled vehicle to support the infantry. I built it based on plans, but added some fictitious details, especially inside, for its service in Carmencita's army. Esta vista superior muestra el interior del mismo. This top view shows the interior of it. Y aqui, esta el vehiculo pintado. And here is the painted vehicle. Esta es la version para la direccion de tiro artillero, esta basado en el modelo historico. This is the version for artillery fire direction, it is based on the historical model. La ultima version que hice fue esta como vehiculo de municiones para el pequeño autopropulsado. Industrias velasco se convirtio en el gran grupo empresarial que fabrico muchos de los blindados utilizados por el ejercito de Carmencita. Es el responsable del diseño y fabricacion de los grandes vehiculos de 8 ruedas utilizados durante toda la campaña. The last version I made was this as an ammunition vehicle for the small self-propelled one. Industrias Velasco became the large business group that manufactured many of the armored vehicles used by the Carmencita army. He is responsible for the design and manufacture of the large 8-wheeled vehicles used throughout the campaign. Este modelo, basado en un vehiculo fabricado por Steyr en los años 30, lo realice para representar algunos de los vehiculos utilizados durante la primera parte de la campaña y me sirvio para dos versiones complementarias del mismo. This model, based on a vehicle manufactured by Steyr in the 1930s, was made to represent some of the vehicles used during the first part of the campaign and was used for two complementary versions of it. La primera version es este lanza raquetas de grueso calibre y es un diseño propio. los tubos lanzacohetes estan basados en un modelo real, pero es pura fantasia. The first version is this heavy caliber racket launcher and it is my own design. The rocket launcher tubes are based on a real model, but it is pure fantasy. La segunda version es este vehiculo de mando para batallones blindados y es un modelo totalmente ficticio. Aun no se si continuare con la serie Velasco, pero para mostrar la evolucion tecnologica del fabricante diseñe un modelo basado en el Ypf4 fabricado por Daf en una version para el transporte de tropas y otra con torreta blindada. Aunque el primero si que esta basado en planos, el segundo es un modelo totalmente ficticio. The second version is this command vehicle for armored battalions and is a completely fictitious model. I still don't know if I will continue with the Velasco series, but to show the technological evolution of the manufacturer I designed a model based on the Ypf4 manufactured by Daf in a version for transporting troops and another with an armored turret. Although the first is based on plans, the second is a completely fictitious model. Esta es la version para el transporte de tropas. This is the troop transport version. Hace un tiempo estuve trabajando en algunos modelos ficticios del M3 para las tropas de Carmencita, como estos dias he estado revisando algunos detalles, subo algunas imagenes de los mismos sin texturas. A while ago I was working on some fictional models of the M3 for the Carmencita troops, as these days I have been reviewing some details, I upload some images of them without textures. Este es el modelo de cuatro ruedas. This is the four wheel model. Y esta, la version semioruga. And the half track version. La unica version que he hecho es esta antiaerea con remolque, tenia previsto hacer alguna mas, pero de momento, esta parado. The only version I have made is this anti-aircraft gun with a trailer, I had planned to make some more, but for now, it is stopped.
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View File Instagram/Onlyfans Models & Pornstars - Mia Khalifa added (March 5rd) Find all the requests made on my Patreon at the end of their early access here. More Sims will be uploaded on LL and some exclusive Sims will be on my Patreon. Thanks for your support ?❤️ Required mods : - Heliotropic Heavy Boobs (I make all of my Sims with this mod, otherwise Sims will have smaller breasts compared to the pictures. Drop "HB Slider", "HB Cleavage Overlay" and "HB Nude Default Top (Firm)" in your mods folder. "HB Slider" may change breasts size of some or all of your Sims. - Color Sliders (Some clothes use this tool for custom colors) Highly recommended : - Sopor's Allure or Dumbaby Pure Shape 2 - Mikkoi vaginas - Bouncing Sim Boobies (obviously) - My edited version of Pumpkin Pie Reshade (original file here) |Collection 1||Collection 2 ||Collection 3 ||Collection 4 ||Collection 5 ||Collection 6 ||Collection 7 ||Collection 8 ||Mini Collection 2 ||Collections Updates (Patreon)| ⚠️1GB+ FILES (full clothed Sims)⚠️ !!NEW!! 25. Mahira Khan 26. LaSirena69 OLD 1. Corinna Kopf 2. Demi Rose Mawby 3. Anastasiya Kvitko 4. Sophie Mudd 5. Mikaela Testa 6. LemyBeauty 7. AriGameplays 8. Tammy Hembrow 9. Riae 10. Miranda Cohen 11. Zoe Gara 12. Pamibaby 13. Tianna Lynnm 14. MissCindy 15. Ashley Tervort 16. Ashly Anderson 17. Disha Patani 18. Paula Lipp 19. Brianna Gutz 20. Salomé Larrea Munoz 21. Amberly Yang 22. Miss Bo 23. Paige Delight 24. Megan Barton-Hanson MORE ON PATREON Submitter Nisiah Submitted 08/05/2023 Category The Sims 4 - Sims Requires
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44,345 downloads
Find all the requests made on my Patreon at the end of their early access here. More Sims will be uploaded on LL and some exclusive Sims will be on my Patreon. Thanks for your support ?❤️ Required mods : - Heliotropic Heavy Boobs (I make all of my Sims with this mod, otherwise Sims will have smaller breasts compared to the pictures. Drop "HB Slider", "HB Cleavage Overlay" and "HB Nude Default Top (Firm)" in your mods folder. "HB Slider" may change breasts size of some or all of your Sims. - Color Sliders (Some clothes use this tool for custom colors) Highly recommended : - Sopor's Allure or Dumbaby Pure Shape 2 - Mikkoi vaginas - Bouncing Sim Boobies (obviously) - My edited version of Pumpkin Pie Reshade (original file here) |Collection 1||Collection 2 ||Collection 3 ||Collection 4 ||Collection 5 ||Collection 6 ||Collection 7 ||Collection 8 ||Mini Collection 2 ||Collections Updates (Patreon)| ⚠️1GB+ FILES (full clothed Sims)⚠️ !!NEW!! 27. Mia Khalifa OLD 1. Corinna Kopf 2. Demi Rose Mawby 3. Anastasiya Kvitko 4. Sophie Mudd 5. Mikaela Testa 6. LemyBeauty 7. AriGameplays 8. Tammy Hembrow 9. Riae 10. Miranda Cohen 11. Zoe Gara 12. Pamibaby 13. Tianna Lynnm 14. MissCindy 15. Ashley Tervort 16. Ashly Anderson 17. Disha Patani 18. Paula Lipp 19. Brianna Gutz 20. Salomé Larrea Munoz 21. Amberly Yang 22. Miss Bo 23. Paige Delight 24. Megan Barton-Hanson MORE ON PATREON 25. Mahira Khan 26. LaSirena69 -
View File FungGirl Lunaris This mod replaces the pal Lunaris for a nsfw, custom version with hair and exposed genitals and a little redesign. I took personal freedom on redesigning Lunaris to my own taste, so if its not of your interest, there is no problem. To install the mod unzip the file and drop it in your game directory: Palworld/Pal/Content/Paks Submitter FungiFungisson Submitted 02/10/2024 Category Palworld
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Version 1.0.0
734 downloads
This mod replaces the pal Lunaris for a nsfw, custom version with hair and exposed genitals and a little redesign. I took personal freedom on redesigning Lunaris to my own taste, so if its not of your interest, there is no problem. To install the mod unzip the file and drop it in your game directory: Palworld/Pal/Content/Paks -
En esta tercera entrada continuo resumiendo el trabajo realizado durante los ultimos meses. Tiempo atras realice un tren blindado para algunas viñetas de Carpa y me entraron ganas de realizar un numero dedicado al ferrocarril y su historia en el planeta de nuestras protagonistas. Al final, por eso, preferi hacer un numero dedicado a la historia de la aviacion, vease Carpa 500, aunque realice varios modelos ferroviarios y, de momento, los he archivado para proyectos futuros. La viñeta muestra el primer ferrocarril de la historia planetaria. Como en la historia del ferrocarril terrestre solo se dedico a trabajos mineros o industriales. Aunque me base en el modelo de Richard Trevithick tiene bastante de ficticio. Google translator In this third entry I continue summarizing the work done during the last few months. Some time ago I made an armored train for some cartoons of Carpa and I wanted to make an issue dedicated to the railway and its history on the planet of our protagonists. In the end, for this reason, I preferred to make an issue dedicated to the history of aviation, see Carpa 500, although I made several railway models and, for now, I have archived them for future projects. The vignette shows the first railway in planetary history. As in the history of the land railway, it was only dedicated to mining or industrial work. Although I based it on Richard Trevithick's model, it is quite fictional. Para el primer tren para el transporte de mercancias y pasajeros me base en la locomotora de Stephenson, como en el caso anterior me base en el modelo original en muchos detalles, tiene bastante de ficticio. For the first train to transport goods and passengers I based it on Stephenson's locomotive, as in the previous case I based it on the original model in many details, it is quite fictitious. "Raton" es el nombre de la tercera locomotora que construi para Carpa. Esta basada en un modelo frances del siglo XIX utilizado en España para servicios industriales, este fue el ultimo de los modelos civiles que hice. Construi para el un par de vagones. "Raton" is the name of the third locomotive I built for Carpa. It is based on a 19th century French model used in Spain for industrial services, this was the last of the civil models I made. I built him a couple of wagons. Aqui esta "Raton" con un par de vagones cisterna. Here is "Mouse" with a couple of tank cars. Y con dos vagones de transporte generales. with two general transport cars. Este automotor blindado con torretas de Panzer 4 esta basado en un modelo de la segunda guerra mundial y del mismo hice una ficticia version con torretas de Kugelblitz. This armored car with Panzer 4 turrets is based on a model from the Second World War and I made a fictitious version of it with Kugelblitz turrets. Este es el modelo con armamento antiaereo. This is the model with anti-aircraft weapons. Esta es una revision de un pequeño automotor que hice hace algun tiempo y aproveche para realizar, tambien, una version Kugelblitz. This is a review of a small car that I did some time ago and I took the opportunity to also make a Kugelblitz version. Este es otro automotor como estacion de radio y reconocimiento ferroviario. This is another railcar as a radio station and railway reconnaissance. Este gran tren blindado es un diseño propio que hice pensando en un transporte de tropas y personalidades, de hecho, lo use el tren con el que Amparo y Teresa se incorporan a su unidad en uno de los Carpa, tras ser recibidas por Taciana VI. This large armored train is my own design that I made thinking about transporting troops and personalities, in fact, it was used by the train with which Amparo and Teresa join their unit in one of the Carpa, after being received by Taciana VI. Este tren blindado es la revision de un viejo modelo del que no quede demasiado convencido. En realidad el resto de modelos de trenes blindados, provienen de este. This armored train is the revision of an old model that I was not too convinced about. In fact, the rest of the armored train models come from this one. Para cerrar esta entrada presento dos modelos realizados para Carpa 500. El primero de ellos es este pequeño vehiculo de transporte para la exploracion planetaria y junto a otros modelos del futuro, presente de nuestras queridas redactoras, cerraba la edicion, pero, curiosamente, no llegue a incluirlo. El diseño es totalmente mio. To close this entry I present two models made for Carpa 500. The first of them is this small transport vehicle for planetary exploration and along with other models of the future, present from our dear editors, I closed the edition, but, curiously, it did not arrive to include it. The design is totally mine. Esta sonda la hice basandome en los modelos historicos de la serie "Lunika" aunque cambie algunos detalles para incorporarlo a las expediciones cientificas de nuestro imperio y la use en la viñeta que cierra Carpa 500. I made this probe based on the historical models of the "Lunika" series, although I changed some details to incorporate it into the scientific expeditions of our empire and used it in the vignette that closes Carpa 500. Y esta es la mencionada ilustracion. And this is the aforementioned illustration.
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Version 1.0
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OUTDATED! USE THIS INSTEAD: Story: Once I came upon this and left heavily inspired (and with heavily heated up head) I created a few models for nude female skin. Then I shared pictures of my creations and eventually I was asked to share the model. I did share, but not all the models. So I thought a bit, and now I release it fully and with a small bonus. Description: There are models of: Futanari with humanish erect penis Futanari with humanish flaccid penis Futanari with horse penis Female features The textures for models are matching the skin included in archive. Use it! "How to" is said in instruction. How to install: 1. Download the archive 2. Open "read me.txt" 3. Follow it! Also, there is my suggestion in addition to play with my models: a cool resource pack Minimal Armour! - to show that villagers what you have! -
Lore-friendly NSFW Skyrim (a.k.a. Craftable ZaZ) View File Lore-friendly NSFW Skyrim (A community project) Introduction: This is not intended to be a one modder's mod... Not at all! It's going to be a community project. Everyone who likes the concept, can help to develop it and WILL BE PROPERLY CREDITED. I'm not a pro modder, i'm still learning and I WILL NEED HELP. This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. When it comes to the visual part, the reworks (as i call them) will replace the industrious look by something more handmade or dwemer looking. For example: Sewn Catsuits (handmade looking) and Androol's Dwemer Milking Machine (dwemer looking). As for the mechanics, we have Craftable ZaZ. It allows you to buy Dwemer Schematics from Calcelmo in Markarth, which are used to craft ZaZ Items. These items you can equip and they will be automatically placed on the ground, only being movable with an positioner mod like Jaxonz Positioner mod. Keep in mind that you must have materials in your inventory to craft the ZaZ item, like Firewood, Glass, Quarried Stone, Iron Ingot, etc (it will vary based on the item/schematic). As the schematics are not consumed during the crafting process, those that don't require ingredients allow you to craft infinite ZaZ items (for now). Craftable ZaZ still W.I.P. and is EXPERIMENTAL. In the future you will be able to find dwemer schematic in dwemer ruins, and you will have to talk to Calcelmo before be able to buy and use Schematics. READ THIS: GIFs: Craftable Dwemer Milking Machine Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. There best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create still can be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". A machine item will be an item used to run a script that places a zaz furniture consuming the item (you can move it using something like Cobb Positioner)... And thats it! You can craft machines using parts! To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Notes: About the files: For Moderators/Administrators/Original Modders: Credits: Submitter EthernalNoob Submitted 04/11/2023 Category WIP / Beta Requires Milk Economy Mod, Zaz Animation Pack V8.0, Devious Devices 5.2, Jaxonz/Cobb Positioner, 3BA/CBBE and BodySlide Special Edition Compatible Yes
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View File 【MISSME】♥ Sims ♥ ~Google Drive Link to a AOI folder with all sims on this thread~ My name is MISSME and I make a variety of content for The Sims 4! I've been doing so since 2014, took a break then jumped back in on May 9th 2019! I've been making CC ever since! I Hope that you enjoy my content as much as I loved making it! My Sims were originally apart of my CC topic but I felt like they deserved their own! I upload sims I use in my preview for my Clothing, Animations or from just plain ol' Game Play! Make sure you click the spoiler before you download so you can see the preview! I always include the CC for the sims I make so you don't have to go hunting for it! Alyson Rossi Lillie Mueller Beckham Gyles Chasity Collier Anika Caudill Mala Mayanka Trinity Garcia Amethyst Arch Emma Coastline Lilyra Shyeva Kali Balro Angie Leal Assumi Neeko Clover Butter CeCe Spencer Ahri Blake Michael Arianna Matthews Tiara Gavin Star Guardian Xayah Celeste Arias Leah Quinn Anzu Callie Lauer Judy Alvarez Chocolate v1.0 & Strawberry v1.0 Paige Kye Ayla Carmona Fragile Mary Rez Payton Hylia Fawkes Tina Armstrong Moriah Mills Cookie Shayne Hatcher Nyotengu Cosmic Household Mae Blanton Suicide Girl Neptune I am forever grateful to the people who like my content, even more so if they choose to pledge to my page! When you do so, you receive little goodies from me: Tutorials for Blender & Marvelous Designer [+Support] Access to early previews to content [animations & clothing] through weekly Journals Ability to request Clothing, Sims and/or Animations Early access to my Wicked Whims animations Monthly gift consisting of anything from Clothing, Body Presets, Animations, etc... Even if you don't want to pledge, a follow is just as appreciated. Thank you for taking the time out of your day to simply visit and give my content a download! If you're looking for more information on my Patreon rewards, please visit my Tumblr~ Submitter MISSME12 Submitted 01/29/2020 Category The Sims 4 - Sims Requires The sims 4
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View File [Minecraft] Models for Figura! Hello there! Story: Once I came upon this and left heavily inspired (and with heavily heated up head) I created a few models for nude female skin. Then I shared pictures of my creations and eventually I was asked to share the model. I did share, but not all the models. So I thought a bit, and now I release it fully and with a small bonus. Description: There are models of: Futanari with humanish erect penis Futanari with humanish flaccid penis Futanari with horse penis Female features The textures for models are matching the skin included in archive. Use it! "How to" is said in instruction. How to install: 1. Download the archive 2. Open "read me.txt" 3. Follow it! Also, there is my suggestion in addition to play with my models: a cool resource pack Minimal Armour! - to show that villagers what you have! Submitter EnRomous Submitted 10/02/2021 Category Misc Adult Mods Requires Figura (mod), Skin Swapper (mod) and all their requirements!
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Version 0.0.9
1,133 downloads
Lore-friendly NSFW Skyrim (A community project) Introduction: This is not intended to be a one modder's mod... Not at all! It's going to be a community project. Everyone who likes the concept, can help to develop it and WILL BE PROPERLY CREDITED. I'm not a pro modder, i'm still learning and I WILL NEED HELP. This mod's main goal is to provide a completely new way to play NSFW skyrim without compromising lore. This is achieved by changing visuals from other mods and adding new game mechanics. When it comes to the visual part, the reworks (as i call them) will replace the industrious look by something more handmade or dwemer looking. For example: Sewn Catsuits (handmade looking) and Androol's Dwemer Milking Machine (dwemer looking). As for the mechanics, we have Craftable ZaZ. It allows you to buy Dwemer Schematics from Calcelmo in Markarth, which are used to craft ZaZ Items. These items you can equip and they will be automatically placed on the ground, only being movable with an positioner mod like Jaxonz Positioner mod. Keep in mind that you must have materials in your inventory to craft the ZaZ item, like Firewood, Glass, Quarried Stone, Iron Ingot, etc (it will vary based on the item/schematic). As the schematics are not consumed during the crafting process, those that don't require ingredients allow you to craft infinite ZaZ items (for now). Craftable ZaZ still W.I.P. and is EXPERIMENTAL. In the future you will be able to find dwemer schematic in dwemer ruins, and you will have to talk to Calcelmo before be able to buy and use Schematics. READ THIS: GIFs: Craftable Dwemer Milking Machine Inspiration: Messing around through LoversLab mods and realized a few things: 1. The only mods that gives you access to BDSM clothes without adding a crazy lore or crazy mechanics, are shop mods like Laura's Bondage Shop (awsome mod, by the way) 2. The only way to get zaz furnitures is using commands or Zaz Animation Pack 8.0 Helper 3. There are almost no simple NSFW dwemer mods 4. There are little to no dwemer sex machines resources 5. There best way to make a lore-friendly NSFW Sykrim is by not adding characters, nor creating a sidestory from scratch but using the own game lore Concept: Dwemer were known for being "cruel, intelligent, industrious and careful". Their technology was really advanced. They used high quality materials, and created machines as good as it. But even in advanced societies, where people use their skill to help each other, there are always some individuals who use it for your own benefit. These individuals would use their skills to create things that would satisfy their needs. And they really did it: created Latex Clothes, Leather Harness, Sex Machines, Restraining Contraptions, and more. These creations disappeared, but the "Blueprints" used to create still can be found in dwemer ruins (although they are very rare). When you found a blueprint it will unlock a few recipes, these recipes can be used to craft "Machine Parts", and the "Machine Parts" to craft "Machine Items". A machine item will be an item used to run a script that places a zaz furniture consuming the item (you can move it using something like Cobb Positioner)... And thats it! You can craft machines using parts! To do list: Blueprint Items - Progress [■■■■■■■■■■] = 100% Machine Parts - Progress [■■■■■■■■■■] = 0% Machine Items - Progress [■■■■■■■■■■] = 100% Crafting Recipes - Progress [■■■■■■■■■■] = 10% Recipe unlocking system - Progress [■■■■■■■■■■] = 10% Scripts - Progress [■■■■■■■■■■] = 30% Mod Menu - Progress [■■■■■■■■■■] = 0% Textures - Progress [■■■■■■■■■■] = 10% Meshes - Progress [■■■■■■■■■■] = 10% Machines - Progress [■■■■■■■■■■] = 0% Zaz Animation Pack 8 Integration - Progress [■■■■■■■■■■] = 10% Devious Devices Integration - Progress [■■■■■■■■■■] = 10% AND MORE (WILL UPDATE LATER) Notes: About the files: For Moderators/Administrators/Original Modders: Credits:-
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I wanna make some blender stuff using Haydee outfits but I don't know how to import them to blender or Unity, looking it up I don't know if it is even possible to do. So just to clarify is there any way to import haydee outfits into blander? I really wanna use one called Mega Haydee which I believe can be found on the Steam work shop(?) either way thanks in advanced :3
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Hello hello, So a long time ago I found a few videos on the Hub of Skyrim adult content, and unbeknownst to me, the great purge a few months back seems to have removed more than half of all the Skyrim content (kinda weird?), so I can't ask the uploader anymore. My questions are basically these: what mods are used, both for animations, skin textures, models, envirionment and very likely which ENB? I've got some stills from the videos that I uh... kept...(images linked below: if they don't work/are not allowed, click the link to the left to go to the gallery) and also a link to one that I am 99% certain is from the same guy, simply because the style is similar. Any help at all is appreciated!
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Falcon2.package View File Collection of pornstars and models from Falcon Studios. Submitter Col69 Submitted 02/28/2021 Category Objects Requires Base Game
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First and foremost, I'd like to preface this with an apology for the frustration that this issue may bring but I literally don't know how to solve this. For context, the distortion(?) that you see applies to all female character models. I do have a general timeline of events to help solve the issue you see in the screenshot. Timeline is as follows: 1. Attempted to apply breast growth from the sse version of the Milk Mod Economy(MME) via linking it with the Sex Lab Inflation Framework(SLIF) and applying the cbbe-3bbb-advanced fix(I believe it's a fix if that is not the case please let me know how to rectify this), no dice. 1.1-I have reset the MME mod and it says that the player is registered for it through SLIF but the menu that is supposed to display registered mod(s) only shows SLIF(nor does it show any other mods that are compatible with SLIF). 2.Noticed that when equipping the milking cuirass that it applied the breast growth(but not on the base character model) 3.Thought applying the milking cuirass NIF file to the female skeleton NIF file found in "character assets female" through Outfit Studio would fix this(I am fairly certain that this is where I f*cked up) 4. Saw that two of my female companions were now milking cuirass(es?) that were sliding around on the floor. 5. Knowing that I had f*cked up by now I attempted to uninstall and reinstall the game from Steam then tried to reinstall XMPSSE reasoning that reinstalling would reset the skeleton NIF file. 6. Then blindly "attempted" to fiddle with the skeleton file via bludgeoning the "female_body_0" file from the character assets folder found in CBBE 3BA due to their similar appearance in Outfit Studio into it via the Export to NIF with reference function. This is where I'm currently at: Some help in unf*cking the mess that I have gotten myself into here would be greatly appreciated. Please.
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Hi, the dick of my sims (when Using the dark and noire mod, but only with extra big and etc, gets deformeds, big and average doesn't get deformed), I want to know what should I do, I updated the whicked whims, the game and deleted old files of Noir, just wanna know wich other files could make that happen, also in the image is one of the least deformed dicks So yeah, sorry for this, but I only wanna know what to do and how.
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View File Allison Pearce - Model [Sims 4] Allison Pearce - YA F Photos taken in blender, but she is cuter in-game Everything you need is included in the .rar EXCEPT WickedWhims, Kijiko Eyelashes, Magic Bot Teeth and Feet, Sliders and presets. These are linked down below: Kijiko Eyelashes Skin Detail Version (Recommended) Magic Bot Non-Default Teeth (Recommended but optional) Magic Bot Feet (Recommended if you want her feet to look realistic) Sliders: Dumbaby Leg Length and Waist Slider (This can conflict with WW animations, Allison's legs are longer than an EA sim, if you don't put this slider in her legs will just be normal sim length) Cmar Breast Separation Slider (This makes Allison's breasts more wide-set, but if you already have a similar breast slider, don't worry about this one) Bloodmoon Leg Sliders Miiko Inner Eyebrow slider Cmar Enhanced Butt Slider Obscurus Eye Width Slider Presets: Dork Glass Female Preset (Absolute must) Submitter H_Goon Submitted 11/11/2021 Category The Sims 4 - Sims Requires WickedWhims, Kijiko Eyelashes, Magic Bot Teeth, Sliders and presets
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Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will come in handy but you may not end up needing it. Checklist of a Port -Is the model an EMFS model or base model? -Did you use a replacer in your install? -What skin did it use? H5, H4 or none? You must find: Head Replacer Body Replacer Active Mod Skin possibly Base Body/Base Morph (explained later) How to Use EMFS to Locate Model Skin One of the most important aspects is having the correct skin. If you have a big ActiveMod folder of skins, on 7.5, you are pretty much stuck painting a marker on the skin and Alt+R every skin until you find the one on your model. That is unless you use EMFS to simply look it up: After you load in your model, look at details and find this entry. The stuff about dress etc is irrelevant, if it’s a skin you know, you will recognize the name of the folder in that entry. This gives you terms to easily search your ActiveMod folder for. You can do this for any model but sadly you cannot assign the skin from here. How to Find Base Model If the model is a base model, all you need to know is the replacer used, if any. You will need to get the body and face replacer for VX and then assign them in-game to the model. Other than that it’s a straight forward drag and drop to VX model folder, if there was none used, it’s ported automatically. You can always check by looking into the model folder, check the file Base.id, and verify against a base model list. !!!Basic Game Model Numbers.rar1.85 kB · 0 downloads If it’s an EMFS model and used an EMFS replacer, again you just need stand-alone versions of the face and body replacer that were combined by EMFS. If you are not familiar, EMFS tool was only really used to combine a custom body + custom head in a new mod which was then given a new unique base id. Info About Base Morph/Base Body There is one key difference between models that use a replacer and those made with EMFS, is that a model that used a standalone replacer is ALSO affected by base model morphs. I don’t know the proper name but that is what I will call it here to avoid confusion, the proper name is something like Base Body, but it’s basically morphs that get applied to a model. The base id of the model essentially tells the game which ones to apply. In EMFS, you can locate it here, under AvLook tab of the model details. That may be pretty confusing, because those are just a list of morphs and doesn’t really tell you much if you are not familiar. Here is a good file to check: EMFS_DefaultTypes.rar1.64 kB · 0 downloads EMFS models all use a default base body/morph for the most part. You can find it in …/EMFSTool/Data/Face/Female/[your_replacer]/AcBodyLook.bs file: The first entry FGmeshfile is the .tri file of the head replacer, while the one I highli ghted is the “base morph.” In most EMFS they look something like default 01. In VX, you can find similar info in Archives/2.158.001/Scripts.zip/Scripts/Luder/[Person XX]/AcBodyLook.bs : Where Person XX is the base id of the model you are looking up, it will tell you which “base morphs” it uses. In the same directory the AvLook.bs file will tell you the exact morphs that were applied (same as they would look in EMFS.) But basically, as you can see in the screenshot in VX it tells you which base model number correspond with the “base morph” set name. It’s the same name used when you look at the dropdown in VX: The ones used by EMFS are here in the list too. But here is the truth: You don’t need to do this most of the time, it’s actually automatic. It only becomes relevant when you port a model which used a base model with some morphs on it AND a non-emfs standalone head replacer, even then it should convert on it’s own since the base id of such a model will be one that already applies the morph in VX. If for some reason the model looks wrong, you can try to reapply it from the menu, using the above info to look up the one you need. Extract Body from EMFS file Since we covered info about heads, I should note that all that EMFS model has inside is a custom body that it assigns to a head in a big head pack by unique name. So you can get the head by looking through EMFS, but you can actually get the body directly from the EMFS file and make a new replacer. So you can see if you extract the .b*b file from that directory, and convert it to .bs, all you would have to do is rename it “body01” and you have created your own VX body (02 for male, 03 for shemale.) You would delete all the other folders and files, and rename the folder to avoid confusion, before drag and drop into addons. Tips and Other Relevant Factors There are many things that can drastically change your models look. Using exact parts like hair, hair texture, eyes , eyebrows, etc and using the correct lighting and same hook settings. A level def of a room can drastically impact how a model looks. But at the very end of the day, you can know for a fact that the model is the same one as long as you use the same body file and the same .tri head. But now you know how to get the skin and even look into which base body/base morphs was used if it becomes necessary, 90% of the time it’s either irrelevant or automatic. Conclusion That’s about it. There is no way to know if you model used a non-EMFS replacer unless you wrote down the info or it’s provided by the model author, as far as I know. Porting models in VX version p is very straightforward other than that, EMFS tool is still very useful to look up all the necessary info about base model or an EMFS model.