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Showing results for tags 'player home'.
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View File Dark Additions - This mod currently adds an underground hideout to each of the base game player homes and all 3 Hearthfire homes. - Breezehome Underbelly has 8 jail cells, a master bedroom, a guest bedroom for 2 followers, and a bathhouse. - Honeyside Hideout has 8 jail cells, a master Bedroom, a guest bedroom for 2 followers, and a bathhouse. - Vlindrel Sanctum has 6 jail cells, a master bedroom, and a guest bedroom for 4 followers. Also has a steam bath in the central room and a shrine to Nocturnal accessed by the purple flame in the master bedroom. - Hjerim Underhall has 8 jail cells and two master bedrooms. Both master bedrooms have a bathhouse hidden behind a wardrobe. - Proudspire Cloister has a whole lot more to offer than any of the others. It's like having your own private Guild Hall beneath the streets of Solitude: - Master bedroom area that includes a guest room with 2 single beds. - 4 Additional guest rooms, each with a double bed. - 2 Commons, each with 4 single beds and their own bathhouse. - Vampire Quarters similar to the Master bedroom area, but with coffins and different decor. - Full workshop. (Smelter, forge, workbench, sharpening wheel, tanning rack, wood chopping block.) - Training facility. Let's face it, this place is really just for show. You can definitely use the archery ranges if you want, but the weapon racks and the weapons on them are static. - Proudspire Prison can be accessed from the Master bedroom area or the Vampire area, and has 8 total jail cells. - Lakeview Manor/Windstad Manor/Heljarchen Hall each have 6 jail cells (4 small, 2 medium), 2 bedrooms with a double bed, 2 bedrooms with 2 single beds, two common rooms with 4 beds each, a bathhouse, and a Vampire lair with 5 coffins. - The Breezehome Underbelly hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Hideout hatch is toward the garden area directly beneath the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. The entrance to the Hjerim Underhall is directly to the right of the door. Proudspire Manor is the exception, with the hatch being in the enchanting room with the mannequins on the lower level of the house. You really can't miss it. The trapdoors to the Hearthfire Menageries are in the cellars next to the mannequin. - All of them require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) Proudspire Cloister is once again the exception to the rule here. It's inside of the house, so there was no need to lock the hatch. (Also not needed for the Menageries.) - All clutter items are static. (aka they're goin' nowhere.) - Any crates you see are storage containers, and all storage is safe. (Note: Proudspire Cloister has a handful of storage containers that already have things in them. They're also set to respawn - but I'm not actually sure that they will. The effected storage containers are marked as Ale Barrel, Mead Barrel, Wine Barrel, Moon Sugar Stash, Sap Shipment, and Skooma Cupboard. The Vampire lairs in the Hearthfire Menageries also have a small handful of containers set to respawn behind the ladders. The "Blood Potion Barrel" and "Redwater Skooma Crate". Once again, not really sure if they'll respawn or not.) Submitter ShadowProctor Submitted 05/22/23 Category Regular Mods Requirements Skyrim Special Edition, Hearthfire DLC, Dawnguard DLC Regular Edition Compatible No Install Instructions
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RiverWood Keep Males Addon View File This Mod Is a Player House Male replacer. You need the Original "Mod Riverwood Keep SE" by Lazz This mod replace the Females Characters by Males... This mod was created with skyrim 1.6.1170 version and it's compatible with Skyrim VR. incompatibility ; As I've already used High Poly Head, this mod who duplicate it, is not compatible with my mods. REALORE MEN'S Skin Texture https://www.nexusmods.com/skyrimspecialedition/mods/67029?tab=files And of course all the CotR mods. I've reworked, All the characters. installation: Download the original mod, do a quick autoclean with SSEdit, download the patch (in the same page of RiverwoodKeep, under the main mod), quick autoclean, and download my mod, quick autoclean And place them in this load order : RiverwoodKeep.esp RiverwoodKeepUSSEP.esp Riverwoodkeep_MaleAddon.esp don't forget to deploy. Requirements Riverwood keep SE and the USSEP patch https://www.nexusmods.com/skyrimspecialedition/mods/15005 High polyhead Go on the VectorPlexis Discord, make a search there and download it, link: https://discord.com/invite/H5PwsQTj2z Fuz d-oh Ro: https://www.nexusmods.com/skyrimspecialedition/mods/15109 Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files Improved Eyes https://www.nexusmods.com/skyrimspecialedition/mods/9141 Lokes Eyes Standalone with and without glow https://www.nexusmods.com/skyrimspecialedition/mods/49792?tab=description Beard Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635 Soft Requirement Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759 Recommandations : Beards of Power 3d https://www.nexusmods.com/skyrimspecialedition/mods/55576?tab=posts KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed https://www.nexusmods.com/skyrimspecialedition/mods/50791and Skyrim Cheat engine to spawn item https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative) NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs) Credit Bad Dog for the armors and clothes mod. https://www.loverslab.com/files/file/6613-bad-dogs-skimpy-clothes-se/ by Bad Dog Credits: SkyrimJazz KyraxSkyrim apachii Kalilies OmniZenn Nazenn urshi Parapets Shademe Jeannetta182 phenderix Raxyx7 Kouleifoh Lazz Submitter Barbituric Submitted 09/04/25 Category Adult Mods Requirements https://www.nexusmods.com/skyrimspecialedition/mods/15005?tab=posts&BH=0 Regular Edition Compatible Install Instructions Download After the Main mod.
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Description Little is known of this place, beyond it's Dwemeri origins, this ruin seems to have stat abandoned outside Markarth for centuries, with seemingly no excuse as to why no one from the hold capital took the time and effort to develop it. But with the arrival of a wealthy and influential Equinian noble from Hammerfell, it was seen as once again functional inside of a month, including once cold pipes spewing steam, and Dwarven automatons standing guard outside what some began to consider a fortress, in spite of it's small exterior, as those who knew, understood that the location might go down for miles underground. Soon enough, any who spoke of the location learned that it had been dubbed the Lunarium, supposedly due to the Dwemer machinery bowing to their new tenants with far more ease than the population of Markarth, who may have had to fight for their inhabitation of the formerly Dwarven City. Characters* Aida Lunaris, Equine, TSF - Though she is of Equinian Royalty, she rarely tosses this fact around among her own race, and only as a point of fact among others. A famed member of the Convergence, equally more of a matter of her skill with magic. Minza, Equine, F - Somewhat meek and understated, she completes some simple tasks within the Lunarium, such as cooking and some basic cleaning. But she is not a underpaid servant, as she has spacious quarters, and access to all the comforts that any and all other are afforded among the Equines. She greatly respects Aida, and sees little reason to be critical of someone who treats her so well, but has been known to make her opinion clear to the woman she works for, if there ever was a need. Rivan, Equine, M - (W.I.P) Acada, Cervine, M - Heavily involved with the politics of the Equinian race, though he is only an assistant to an Equinian Councilor. Otherwise, this rather small Cervine has traveled to Skyrim with Aida, in order to better understand a province in the midst of such a political climate. As such, he has traveled to each of the Hold capitals, speaking with each Court in hopes of seeing their viewpoints firsthand. Colt, Equine, Mage, M - A traveling mage, whose connections with the Convergence is not exactly well known, though only a few in his journeys have recognized it. Zhak, Equine, Nightblade, M - From a rather isolated region of the Equinian territory, his views on modesty somewhat match a race much more well known in the Empire than his own. This reflects his combat style, which favors a degree of stealth, alongside his skills with sword and sorcery if that fails - this including his preference for lighter armor, or practically none at all, supplemented with defensive magic. Levion, Equine, M - A member of the Imperial Legion, who still tends to act with a sense of honor, even if his current profession is nothing short of mercenary. *-Some of these characters may or may not appear in this location, listed here is a matter of this location being heavily related to a quest that may, or may not start here. Quests Lessons - Started in at least two potential ways, this quest sees the player attempting to correct a loose end from five years ago, assisting a potential follower in the process, alongside the Equine race as a whole. Screenshots
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View File Hearthfire Menageries -Adds a place to keep slaves/prisoners/whoever the hell you want to the cellars of the three Hearthfire houses. The new additions add 8 small cells, 2 larger cells, a master bedroom, and a guest room (with 2 beds for followers or whoever). They each also have a bathhouse/pool area. - I had to axe the Vampire Coffins because they were sitting in my doorways. Don't worry though, I more than made up for it. The very first room when you walk into the Menagerie is set up for 2 Vampires. Either you and a vampire follower or spouse, or vampire slaves, or whatever you want. -If anyone's seen or used the refurnished version of PAHE's Lakeview Manor Cellar addon or my newest remake of it, Lakeview Manor Prison - this is similar to that, but a whole lot better and completely my own. I was working off of someone else's mod with those, and it had some problems that I could never seem to work out, which made me want to create a replacement for it. - That said, it is extremely IMPORTANT that you do NOT use any of the PAHE Lakeview Manor Cellar versions, mine or otherwise, with this mod. They aren't compatible. When you open up the menagerie door in Lakeview Manor, you will see a few floor pieces and then the void. You have to use either this or that, not both. You've been warned. - Also, you might want to drop this pretty far down on your load order depending on what you've got installed. I had a problem where the water in the bathhouse lacked any animation - apparently some other mod was causing it, because dropping this mod down toward the bottom of my load order fixed it. I shouldn't have to mention that any other mods that edit the same part of the hearthfire cellars are going to be incompatible with this, but nonetheless. - Lastly, don't QuickClean this with xEdit, or the Vampire Coffins that were deleted to make room for the doors will return and you'll be sorry. Edit: Incompatible with the Fishing CC mod. If you like this mod, check out my other one: Simple Slave Cellars Submitter ShadowProctor Submitted 05/22/2023 Category Regular Mods Requirements Skyrim Special Edition, Hearthfire DLC, Dawnguard DLC Regular Edition Compatible No
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I am looking for a player home that - is small: no palace, no castle, no village or town - just a house with one or a hand full of rooms - has an auto-sorter, so I can drop my raw materials (only!) into a central house storage - has all the standard crafting stations which use the central house storage from the auto-sorter: (smelter, tanning rack, anvil, workbench, grindstone + alchemy table + enchanting table + cocking pot) + nice to have: - close to any of the major towns - flat, single-story, so that standard followers do not get confused - my Multiple Floors Sandboxing does not seem to work for them any more
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The Scarlett Male Patch View File The Scarlett Male Replacer SSE A simple overhaul for all the (non-pirate) NPCs in "The Scarlett". This makes them all male and hopefully better looking. - NPC's are dressed in vanilla outfits - NPC's are more Nord looking - NPC's use vanilla hair (maleimperial and maleredguard) Unlike the Blackthorn patch, you will still need to defeat the pirates, build the town and ship. Read the mod description This SSE port has been cleaned with xEdit. Textures and meshes have been optimized with Cathedral Asset Optimizer. Form ID has been set to 44. Requires: Skyrim SSE The Scarlett - a buildable ship v1.1 Recommended: The Manipulator Sextalk (gay) Credits: ld50365 - creator of The Scarlett ffabris - for creating the original (gay) patch for oldrim and letting me use that as a basis for mine. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter Vachnic Submitted 09/19/2019 Category Regular Mods Requires Skyrim SSE, The Scarlett v1.1 Regular Edition Compatible No
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Blackthorn Male Patch SSE 1.0.7z View File Blackthorn - a buildable town MALE PATCH While trying to answer a question, I somehow managed to delete the forum part of this mod. And I don't know how/ if I can get it back. If you have a question about Blackthorn Male Patch, please post it on the forum of one of my other Skyrim mods for now. Sorry for being a ditz. This is an all male NPC replacer for the mod Blackthorn - A Buildable Town mod. The original patch was made of "oldrim" by ffabris, then I made a "nordified" patch of his patch. This file is the SSE conversion of my "nordified" patch, which includes all of ffabris original work, with some tweaks by me. So, what is this? I am glad you asked! Blackthorn is a great mod that adds a village in the Rift. The original mod makes this village buildable. The mod adds a host of villagers and merchants, stores, guard barracks, a farm, a mine and an inn. This patch changes the following from the original mod: ffabris' changes (copied from LE mod description): The entire town is now prebuilt; you don't have to build it yourself. All NPCs are now adult males The guards now wear orcish armor The Manor was themed to the Thieves' Guild. I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one. Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts. I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna. The Edgewater Tavern is renamed to Stonewall Tavern. There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail. Added insects outdoors. Replaced many of the aspen trees with pines. Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeepers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. The grounds-keeper now has a dog. Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.) Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore. My changes (copied from LE Mod description): NPCs are dressed in vanilla outfits. Guards still wear Orcish armor. NPC's use only vanilla hair (maleimperial and maleredguard) Removed the dependency on Sexlab Aroused. Sexual preference (and many other things) can be easily changed with the Manipulator mod. Changed most of the landscape to use as little added grass as possible to accommodate the use of grass/ landscape mods. The mods can/ will add grass all over the place. Unfortunately there is nothing I can do about that. The SSE version has been cleaned with xEdit. Be advised that the original Blackthorn mod will have to be cleaned with xEdit! Form has been changed to 44. All textures and meshes have been optimized with Cathedral Assets Optimizer. I have been testing the conversion extensively, so I am pretty sure I managed to fix all the quirks. If you do find anything strange, please let me know. Requirements: Skyrim SSE Blackthorn v1.1 Recommended: The Manipulator Sextalk (gay) Updating to version 1.2 - Download new version and install - when in-world (be outside or in the manor) open the console with the tilde (~) key type: pcb (to clean cell cache) - close console with the tilde (~) key Check the Alchemist and/ or farm to see if the kidstuff has gone (the doll on the bedside dresser at the alchemist; the wooden sword and child clothes in the farmhouse) If they are still present, go outside or into the manor and reset the affected cells like so: - open console - type: resetinterior aaaBlackAlchShop - type: resetinterior aaaBlackFarmhouse - close console and check again Credits: ld50365 - creator of Blackthorn ffabris - doing most of the work of creating the patch Celtic Decor for Skyrim I - additional pictures and frames Static dishes and food resource - static additional food and dishes NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ButchDiavolo Submitted 09/19/2019 Category Regular Mods Requires Skyrim SSE, Blackthorn v1.1 Regular Edition Compatible No
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Lost Hope Fortress by RogueReverie View File "This player home fortress is a vanilla-like bandit fort with lots of cages and prisons along with several adult-themed content. It has several bandit npcs who will be friendly towards the player and your companions, and is rested neatly just off of the main road. It also contains a bonus small tavern nearby." This is a bandit themed player home by RogueReverie. He gave me permission to upload it here, you can find the full description on the nexus site (https://www.nexusmods.com/skyrimspecialedition/mods/116674/?tab=description). In his description he also gives permission for modders to use it in their mods or add to it however they want! Submitter Martianman686 Submitted 04/13/2024 Category Adult Mods Requires Regular Edition Compatible No
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Filthy Heritage - PAH Slavers Home 4.0 - RUS View File Filthy Heritage - PAH Slavers Home 4.0 - RUS 4.0 Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому kadsend; Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: Filthy Heritage добавляет индивидуальные дома для игроков (полностью поддерживаемые PAH HSH, роскошные и дружелюбные к лору) для каждого крупного владения и Солстхейма, рядом или внутри каждого города. О масштабах: на скриншотах выше я показал только 1 дом из 10, а именно в Вайтране, и то не все комнаты. Переведен не только основной мод, но и дополнения: MME Addon, DOM Addon, Working Slaves Addon. C более расширенным описанием вы сможете ознакомиться на странице оригинала. Рекомендации: Jaxonz Positioner - Интерьер у некоторых домов скудный и с помощью этого мода вы сможете насобирать декоратива, чтобы украсить жилище. ZaZ Animation Pack 8.0 - Helper Addon 1.0.2 - Дополнение к ZaZ, которое позволит размещать устройства через заклинание. My Home is Your Home, EFF или другой мод, позволяющий НПС назначить новый дом, так как мод добавляет локации, но не НПС. Из дополнений рекомендую MME - добавит молочные насосы, "коровник". ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника , а также на той странице вы найдёте более подробную информацию о моде. Submitter NeiTroll Submitted 09/13/2024 Category Adult Mods Requirements Only Zaz Animation Pack 8.0+ and requirements, but it's good if you download the no collision patch for ZAZ. For the addons: Milk Mod Economy SSE, Diary of Mine, NS Working Slaves Regular Edition Compatible No
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PAH - Slavers Keep 1.0.0 - RUS 1.0.0 View File PAH - Slavers Keep 1.0.0 - RUS 1.0.0 Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому Grumpy_OM: https://www.loverslab.com/files/file/28265-pah-slavers-keep/ В данном случае я предоставляю вашему вниманию технический перевод esp файла. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках. Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: По сути, это дом для игрок, совместимый с PAH. Мод отлично подойдёт тем, кто использует моды PAH и через 10 мин. после старта игры уже владеет рабом но не знает где сделать базу. Вот эта крепость отлично подойдёт. Главное использовать только крепость, а рабов из системы PAH отводить туда лично. Ключ ищите на теле Сетра, бывшего владельца, за пределами Ривервуда. В тюрьме крепости есть камера, вмещающая до 10 заключенных, две кровати для сопровождающих, полный набор ремесленных станций, ящики для трофеев, манекены и изготовленный на заказ книжный шкаф. В спальне даже есть небольшой подарок. Заклинание в книге заклинаний на столе сейчас ничего не делает, поэтому вы можете его игнорировать. Совместимость: Совместим со всем, что не меняет территорию вокруг "Северной горной заставы". ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде. Submitter NeiTroll Submitted 09/03/2024 Category Adult Mods Requirements Zaz 8 or 8+ Regular Edition Compatible Yes
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View File Ironback Hideout - Slaver's Edition A complete remake of the Ironback Hideout Player Home mod originally by Jokerine. The original was for Oldrim (this one is for SSE) and has open permission to use it however as long as Jokerine is credited as the original author. I ported it to Special Edition and rebuilt almost everything. The cellar is approximately x4.5 larger than the original and has a whole lot more features (such as a couple of jail cells with doors operated by levers on a nearby wall). Made it for my own PAHE/DoM playthroughs and decided to share it since I'm happy with the way it turned out. -All items placed on shelves are static. -All crates are custom storage containers, and all containers are safe storage. The screenshots say everything else.| Credits: - Jokerine for the original Ironback Hideout - BrightRider for the scripting of the courier letter/update 1.2 If you like this mod, check out my others: Simple Slave Cellars Hearthfire Menageries Hearthfire Baths Reborn Submitter ShadowProctor Submitted 04/13/2023 Category Regular Mods Requires Skyrim Special Edition, Hearthfire DLC Regular Edition Compatible No
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Hey everyone! Most playerhomes are pure fiction and something that is unthinkable for most of us in reality: A big, cozy place similar to a nice minecraft base, eh? With everything located in one place including a large bedroom. I am looking for something vastly different. I'm not looking for a player house per se, but rather a player prison or player dungeon the player is "locked" in. Something that could be equipped with ZaZ stuff. I want a place similar to a regular skyrim prison, but better with cages, cells, etc as well as providing the benefits of a player home such as save storage and such. The main difference to a regular player home would be the ambiance being far darker and you not being the houselord but rather like an escaped convict that returns at will. Another thing I really enjoy is staying in control over mods. I love Devious Devices, but I start getting annoyed when I'm locked in ultra safe stuff that blocks me from playing the game and is utterly irremovable. At that point, it turns into a nuisance. So just getting caught and living in a prison isn't really an alternative. I love a lot of dungeons, but they're usually constructed and aimed for a playstyle where you run through them in a straight line, clear them out and then their chests and mobs reset, making them unsuited for alternative player housing both in looks and function. TL:DR BDSM house for subs where my living room is a cage? ⛓️
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Cocksmen Village Reborn SE View File This is a major rework of ffabris' amazing Oldrim mod "Cocksmen Village". Due to problems with the Oldrim original, ffabris pulled the mod. I felt that was a shame, since this quest mod offers some truly unique quests and interactions. So I took it upon myself to rework the mod. And ended up recruiting ffabris to help me with the scripting. He felt so blessed... And now I have ported it for use with Skyrim Special edition. What does it do? This is a gay quest mod. It starts when you discover the tiny hamlet of Cocksmen Village, located just south of Ivarstead near Honeystrand Cave. Upon finding the village, a series of (sex) quests will start, during which you will meet Aedra and, invariably, Daedra. You will be taken to places you never dreamed possible! And you will also be given an important lasting task by the most contested Divine in Skyrim. Who can play this? The mod is written with a male gay audience in mind. However it can be played by all genders as well of course, provided you are prepared to be addressed as male for the duration. This mod shouldn't interfere with a normal Skyrim play-through, i.e. it is not quest breaking. Be advised that vanilla scripted events need to play out before the new quest options become available (i.e. Delphine talking to Orgnar in the Inn, the gathering at the hall in Morthal, Brynjolf approaching you in Riften, Beheading scene in Solitude, etc.) Possible conflicts - Apart from mods which alter the area the Village is located, there should be no conflicts with other mods. The mod Kaiden2 is confirmed incompatible, since it places a building in the same area! - However, since some vanilla NPCs have been altered, you should place the mod as low as possible in the load order. - If you use Wrye Bash to make bashed patches, EXCLUDE this mod OR add the appropriate Bashtags. If you do want to include it in the bashed patch, make sure the altered NPC's from Cocksmen take precedence in the Bashed Patch (drag and drop the potentially overwritten records from Cocksmen into the bashed patch with xEdit) - The behavior of some vanilla NPCs has been altered. This should not cause any problems, but occasionally it can cause NPCs to not show up where they are supposed to be, if you use a mod that changes NPC sandboxing, like Immersive Citizens. If this happens, please revert to a previous save and play with the conflicting mod disabled. After the quest you can turn it back on. It affects just one quest. - If you discover any conflicts, please let me know in the forum (not private messages)! Known Issue(s) * When entering the Inn to talk to the innkeepers (first quest), make sure you are dressed or the quest dialog will not show up! * The events in the quest "Love Thy Brother" can stop working/ not starting for some. I have never been able (so far) to figure out why and what is causing it. Nor have I been able to replicate the problems. If you run into these problems, for the time being you will unfortunately have to use the console to skip the offending quest stages. I intermittently keep trying to solve these issues. Required mods This mod requires all the mods below, including their requirements!! Skyrim Special Edition (=all DLC)/ Skyrim Anniversary Edition (1.6+, free or full) Unofficial Skyrim Special Edition Patch (currently optional, but strongly advised) Sexlab SE v. 1.63 (or higher) Sexlab Aroused Redux SE (or equivalent) Fuz Ro D-oh Silent voice SE (Also have subtitles enabled) KS Hairdo SE (at least the male version, female version is optional for this mod) At least one working Animation package, preferable with MM animations (see M2M Gay Animations below) For the Statue replacer patch: Monuments of Men by JD Anchor Soft requirement (not required): Monuments of Men Cleaned and upscaled Textures by Xtudo Recommended mods Not required but might be helpful. M2M Gay Animations (SE version is in the download section of the mod) Schlongs of Skyrim SE 1.1.4 or newer + SoS SE/AE Multi-Edition DLL Replacer Masculinized Level Lists (Oldrim, no need to convert it) The Manipulator SE SexTalk (gay) SE A fun addition could be "Voice pack for Cocksmen village Reborn SE". So you can hear the men speak their lines, though it isn't perfect. Patch Talos Statue replacer patch for Monuments of Men by JD Anchor Because the statues/ shines of Talos are scripted in the mod, Mesh replacers for those statues didn't work. I finally figured out how to correct that (only took me a few years). So I am pleased to announce this replacer for the Talos statues created by JD Anchor's most excellent Monuments of Men. Obviously you will need to have the original mod installed for this to work. This patch doesn't use any resources made by JD Anchor. It just makes it so that the scripted statues are now changed to his statues/ textures. Install AFTER Cocksmen Village. It is save to install this mod during a play through (no scripts are altered). Known incompatible mods Kaiden2 I don't know how to move the house added by this mod to a different location. Installation Just install with your favorite mod organizer. I use MO2. I have no idea how Vortex works, so I can't help with questions about that. Make sure the mod is below any NPC changing mods, such as NPC overhauls, beautification/ hair mods and mods that change NPC behaviour. Updating Updating to version 1.7 should be safe on a running game. Skyrim Updates This mod doesn't use SKSE, so updates to Skyrim itself should not create any problems. IMPORTANT NOTE ABOUT THE LATEST SKYRIM VERSIONS (1130/ 1170): If you upgraded to one of the latest versions of Skyrim and then downgraded back, you will/ can experience random, strange and/or untraceable crashes. The reason for this, is that Bethesda made it possible to use 4096 instead of 2048 ESL, ESM and ESP files. A nice little upgrade to slap more mods on your lists! HOWEVER to make this possible they had to raise the file headers from version 1.70 to 1.71. If you updated then downgraded to a version before 1130, this will cause the random crashes. In that case you will need to install Backported Extended ESL Support (BEES). This mod make older mods (version 1.70) play nice with the newer file headers. If you are using version 1130 or 1170, BEES is redundant, so you won't need it. Frequently Asked Questions Q: I did the first quest and now nothing happens? A: Yes, there is a pause between the intro and the next quest. Just do some other quests or wait/ sleep/ "test" the men for at least 24 hours. The next quest will start automagically and give you an update. Q: Why is there a tree sticking out the wall in the manor and the inn?! A: You are probably using a tree replacer such as Skyrim Flora Overhaul. Just disable the tree via the console: Open the console (usually with the ~ -key), click on the tree branch you see poking out (make sure you get the actual tree or the wall will disappear! The console should say ObjectTREE in the bottom right of the screen) and type in disable. Should you delete the wall by mistake, type in enable and it should reappear when you exit the console (by using the ~ key again). Using the scroll wheel on your mouse will scroll through the nearby objects, so you can select the ObjectTREE. Q: I am not sure what to do next? Hayulp! A: Pay close attention to the dialogue and read the journal entries. Everything is explained in there. Usually, but not always, there is also a quest marker. Credits ffabris - for creating the original mod and his invaluable help! Make "an offering to Talos" in his name! Static dishes and food resource by Tamira Ready Clutter and Furnishings by Lilith JD Anchor for his most excellent Talos statues Art work are ffabris originals and are NOT permitted to be used elsewhere without his explicit consent! NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ButchDiavolo Submitted 06/29/2018 Category Adult Mods Requires See decription Regular Edition Compatible No
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Beastess Lairs View File This mod adds a series of caves to the world of Skyrim. I made this mod for my Beastess, because I couldn't find a home that suited my needs. It was designed for simple wildling characters, so don't expect underground strongholds, just empty caves where you can sleep and store some items. They are also very easy to customize in CK to fit any type of character. SSE Port by nomkaz The poster girl is not included :3 You can click on the caves below for more pictures (some contains titties). The mod is using only vanilla assets. You don't even need DG or DB. The mod will conflict with any mod that alters the areas where the cave entrances are. Enhanced Landscapes does block the entrance to the Whiterun cave. Undeath reportedly blocks the entrance to the cave in Falkreath Hold. PELTAPALOOZA - Hi-res pelt texture replacer. Hectrol CAVES DELUXE HighRes Retex Vivid Landscapes - Dungeons and Ruins or Vivid Landscapes - All in One All this was inspired by the lion cave from The Ghost and the Darkness. Submitter Vivi Submitted 11/10/2014 Category Other Requirements Special Edition Compatible No
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View File Sooo my first player home for Fallout 4. I'm pleased with it Check your map! I enabled it to already be fast traveled to without finding it first. its the little cave symbol near vault 111. Also, unzip and put the esp in ur fallout 4 data folder. i dont have it "nexus ready" lmao Screenshots here Lemma know what you think, i made all the boxes set to not respawn. so all the inventory should be kept. If you find any bugs lemma know, I'll attempt to fix it a.s.a.p! Be on the look out! I'm planning on making some more houses mods, if you want one specifically made for you let me know! (Don't submit my house mod anywhere else you theives stealing my awesomeness!) lol only to be located on LoversLab! Submitter Lovely Mercy Submitted 07/07/2016 Category Other Requires Just Fallout 4
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View File Welcome to the Deserted Radio Station - Couriers Home Mod Version 1.0 by Morgan Riggs About The Deserted Radio Station is my first mod for Fallout New Vegas. It is a smaller but organized and functional player home. The home includes the absolutely amazing mod "Sortomatic - Modders Resource" by tunaisafish and Gribbleshnibit8, for sorting equipment from your inventory to your home. The Radio Station is a lore friendly home with a cozy vibe to it. It is located between the strip and Vault 34 upon the hill of Vault 34. THIS MOD IS NO LONGER BEING UPDATED AND IS CONSIDERED COMPLETE. Other mods I've made WoSD - Weapons of Sex Destruction Boxing Gloves retexture - RENO ATTENTION! When you are updating to newer versions please make sure that you equip all your stored items and move your character out of the building and area. This is in case of updates that could interfere with your placement of your character or storage of items. Features A lore friendly home for you character Fully functional equipment sorting system to sort your inventory to containers in the radio station for both the lower and upper floor. (See the Sortomatic mod for more information on how to use it) A nice view overlooking the strip, Helios and Lake Mead A map marker for fast travel A small quest that gives some history of the place and its previous owner A unique weapon found later in the quest. It is slower than the original weapon but has more of a kick to it and uses a different kind of ammo! A bird pet static in the radio station Compatibility / Requirements This mod is using various items and clutter from four different expansions of Fallout New Vegas it also uses Sortomatic Mod. Expansions Dead Money Old World Blues Honest Hearts Lonesome Road Mods "Sortomatic - Modders Resource" by tunaisafish and Gribbleshnibit8 NVSE BUGS / ISSUES If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated! Try to get photos or video capture of the bug that you've experienced. Credits Many thanks goes out to - tunaisafish and Gribbleshnibit8 For making an excellent mod tunaisafish and Gribbleshnibit8, Sortomatic - Modders Resource - Mike Hancho For making some excellent mods and tutorials on youtube that actually got me started modding Fallout New Vegas I hope that you will enjoy this new home, and please take a moment to endorse and give me some feedback so that I can improve and become a better modder. mod by Morgan Riggs Submitter MorganRiggs Submitted 12/23/2015 Category Other Requires NVSE, Sortomatic, Dead Money, Old world blues, Honest Hearts, Lonesome Road
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View File This expands Old Hroldan by adding a new building and it's interiors. The idea is to create a story heavy player home that was once used by the Dwemer for wicked experiments. Current Features: -a medium sized home for the player -follower support -crafting area -sandboxing Submitter DoomSequirrel Submitted 08/26/2018 Category WIP / Beta Requires SexLab 1.6+, Devious Devices - Assets, Devious Devices - Expansion, Devious Devices - Integration, ZaZAnimationPack 8.0+ Special Edition Compatible No View File
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View File Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there. Description from the original mod page: So, any differences? Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours. Also a few sandboxing changes. Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum. And that is it. Required This mod requires all the ones below - along with their requirements. Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE Recommended Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation. Updating Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed. Clean install: - Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost! - Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush! - uninstall the old version of Cradlecrush - start the last save, click away the warning about the missing mod. - wait in world for a few minutes so scripts can run their course - download Fallrim Tools/ Re-Saver and install (needs Java) - run Re-Saver on the last made save - remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods. - save the cleaned save-file and close Re-Saver - install the new version of Cradlecrush - start game with the cleaned save-file and (hopefully) enjoy Possible Conflicts None that I know of. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter Vachnic Submitted 08/26/2018 Category Adult Mods Requires USSEP, Sexlab Framework SE, Sexlab Aroused Redux SE Regular Edition Compatible No View File
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View File Alla's Fantasy World The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place bondage furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with erotic art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature arousal mods to ensure that the dog and the horse do, in fact, perform sex animations. **Notes** For some people, only the percheron performs, while the malamute simply barks and itches his ear. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse alittle and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles. Submitter Allannaa Submitted 11/29/2014 Category Sexual Content Requires Skyrim, Update Special Edition Compatible
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Slavemarket View File Slavemarket This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it. As a part time slave hunter, I've always wondered why the dungeons always seem so dark and uninviting. After all, they want to sell their goods and offer them to customers in the most appealing atmosphere possible. That's why I sat down and built a slave market as I imagine. At the moment it is a playerhome with room for about 8 slave followers and about 10 further sleeping places. You will find the entrance at the bottom of Azuras Statue hard Requirements Skyrim DLC Heartfires, Dawnguard ZaZ Animation Pack - Tara's Edition V.8.0 plus* Credits Oaristys LorSakyamuni Stroti (for some metal textures) Gizmodian Phitt Hoddomir Jet MJY Kallies Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESPfile in NMM or similar or enable the Slavemarket.esp file manually 3. Have fun und take a lot of screenshots (optional, cause my PC is too low end to take good pics) Further plans Add two mercants, who sell Food and Taras Devices. Add 4 more Slaves to use the different possibilitys. Add about 3 more slavers Submitter Harvald Submitted 10/10/2018 Category WIP / Beta Requires ZaZ Animation Pack - Tara's Edition V.8.0 plus* Special Edition Compatible No
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View File A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition. Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No
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View File This is my first ever attempt at the creation kit .... please keep that in mind This is a player home located right next to riverwood. It has all crafting stations and plenty of chests to store all your stuff. No fancy textures or scripts, just a plain functional home that can be accessed and traveled to just as soon as you reach riverwood. There are 4 companions in the house, 2 male ( one with female animations ) and 2 female (one is a vampire). They will level with you and they have there own gear. The companions can be married. Since it's all vanilla skyrim stuff and it does not have any complicated scripts or anything like that load order should not be a problem. I have tried it in different possitions of my load order and haven't had any issues so far. If anyone can point me in the right direction for making the guard patrols work i would be most grateful Since adding the snnow sabre cat follower there is a texture addition from Bestiality Extras from Gone http://www.loverslab.com/topic/20589-bestiality-animations-pack/. (thanks for the awesome mod Gone) It's the penis textures for the sabre cat. I have it installed and have no idea on how to remove it from the mod and what consequences that will have in my game if i do remove it just to pack the mod again, so i will leave it there. It's no biggie actually Submitter josenightbreed Submitted 04/22/2014 Category Other Requires Skyrim.esm, Update.esm Special Edition Compatible
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View File YOU NEED TO HAVE THE HEARTHFIRE DLC ENABLED FOR THIS MOD TO WORK. This mod adds to the game a basement in the Inner Sanctum that you can use as a player home. For role-play purposes it would make more sense to do the quest "The Heart of Dibella" before you use this mod (although this mod will work even if you have not done that quest yet). All containers should be safe to store items in. Look at the title image to see where the entrance is located. Anyway, enjoy my mod Submitter OverGamer Submitted 01/25/2017 Category Regular Mods Requires Regular Edition Compatible
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Does anybody know of a tropical/beach house mod that works with hearthfires multiple adoptions?
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Red Rocket Luxurious Underground Living Estate View File The Luxurious Red Rocket Underground Living estate is a mod that features: - Fully decorated and optimized living space. - Complete follower (that works outside the follower system so you can recruit anyone else you want in your party) - 2 'Hyper Combat' / 'Laser Eye' cats called Milo and Lucy. Requires: - WORKSHOP DLC (!) The mod and accompanying video should speak for itself. (Please allow youtube some time to render the 1080p/60fps version) Submitter Reginald_001 Submitted 07/23/2021 Category Companions Requires Fallout 4 Workshop DLC
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