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View File This mod is deprecated. You should switch to Holdup, which does the same and more. If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did. Purpose This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed: I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back. The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative. Scope This mod allows you to do the following: Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them. Known Limitations This is an early but well working beta. It has the following known limitations: There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place. Not in Scope As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include: Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that. Requirements Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods. Compatibility in General I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out. Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so. List of Known (In-)Compatible Mods UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option. Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk. Submitter Kharos Submitted 03/07/2017 Category WIP / Beta Requires
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Dangerous Game: Hunting Ground View File Dangerous Game: Hunting Ground Based on NateNexus' 'Forbidden Luxury' Have you ever eyed a Khajiit trader and wondered just how soft their fur really is? This is your chance to find out. You've all heard the bandits yell 'You'll make a fine rug, cat!'; well, this is a chance to do just that. Equipped with a skinning tool and a rather morbid education in biology, the Dovakiin may now embrace their status as 'apex predator' and collect grisly trophies from that most dangerous game of all... Just don't let anyone see you doing it. 'Hunting Ground' is an continuation/expansion of NateNexus' 'Forbidden Luxury'. That mod is not required for Hunting Ground to function. Welcome to Hunting Ground v. 0.9a! Patch notes are below. Since the mod is much 'cleaner' from a design perspective, I've decided to remove the previous version from the download list. This mod requires Campfire! There are no Frostfall hooks yet. Hunting Ground is not currently Realistic Needs and Diseases ready. Look for RND hooks in a future update. Thank you for putting up with my terrible delays and restarts; Hunting Ground is my first large-scale Skyrim project, and I'm glad to finally get it (mostly) done. Enjoy! FNB. Hunting Ground 0.9a Patch Notes: Version 0.9a is a reduced 'test' version, because I did a fairly significant script rework and a lot of changes internally. Note: For testing, the player has been provided with the 'Fur Trader's Tool' and a copy of 'Confessions of a Khajiit Fur Trader'. Open the book to obtain the 'Skinning' perk, then equip the tool and 'activate' an Imperial, Breton or Redguard corpse. Testing focus: ⦁ Food items and ingredient requirements ⦁ Merchant value of food items ⦁ General mod functionality. Known Issues: ⦁ For testing reasons, this release is limited to three races: Redguards, Bretons and Imperials. ⦁ Hides may not drop in some circumstances. This is a design issue and will be corrected in the next update. ⦁ Texture colors on the 'harvested' bodies may be mismatched. ⦁ Bodies may still wear hats despite being headless. W/A: count to five before skinning. ⦁ Bodies may not switch to 'harvested' outfit on every occasion. ⦁ Physics may 'fling' items if they get stuck under the NPC's body. ⦁ All harvested food items create the same 'cooked' foods; this is intentional, and will be expanded on in a later update. ⦁ While Campfire is a required master file, there is no Frostfall functionality yet. ⦁ Food items can be sold to merchants with no issue; the 'keyword' support from previous releases has not yet been reinstated. ⦁ 'Cannibal' animation will not always play. As it's an issue internal to Skyrim itself, there's little I can do. New Features: ⦁ Skinned bodies will now switch to a 'harvested' body upon skinning. ⦁ Bodies will now drop items instead of placing them directly in the player's inventory. ⦁ Skinning script now takes the NPC's weight into account when determining which parts to drop. ⦁ Skinning a body in view of another NPC will cause them to become hostile. ⦁ Food items can now be cooked at a 'Campfire'...er, campfire. Submitter Frednotbob Submitted 09/20/2015 Category WIP / Beta Requires Campfire Special Edition Compatible No
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View File Abandoning this mod and Skyrim. Anyone is free to take it up. What's new (8/25/2015): Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels 8/27/2015: Needed to hotfix v3 Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated! The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration. Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked". All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character. If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far: Destruction Tree: Aroused Mage (Level 1/2/3) Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes Blocking Tree: Naughty Thoughts When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage Sneak Tree: Sexy Sneaking (Level 1/2) When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it Speechcraft Tree: Seduction (Upgraded from Allure) When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free (NEW) - Super level Entrance Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know Pickpocket Tree: Sensual Touch Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays) (NEW) - Super level Stimulating Touch Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez- Restoration Tree: Skin Absorbtion Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor) Alteration Tree: (NEW) Truly Skimpy Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later Nimble Fingers In skimpy clothes, you shoot 25% faster IN PROGRESS: Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?) Requirements: SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Installation (I don't even know if this is necessary): 1. Download & install SexLab Aroused Redux 2. Download this file 3. Install with your preferred Skyrim Mod installer 4. Enjoy because it's really easy to install! Last Updated: 08/27/2015 Initial Upload: 08/19/2015 Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/ Submitter shashou Submitted 08/19/2015 Category WIP / Beta Requires SexLab Aroused Redux Special Edition Compatible
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View File I Will Cut You Where does that knife even come from? Sandman kills now give XP like they should have. It scales with your Agility and other perks using this formula: (iXPRewardKillOpponent * (Agility / 10)) + WhateverTheGameGiftsYouViaOtherPerksAndRandomAndShit The vanilla game iXPRewardKillOpponent = 20, so my Agility 4 character should have been gifted 8xp for that kill, she got 13 because of Int and whatever else. I feel this is on-par with generic kills where I seem to get anywhere from 6 to 16xp, plus rewarding you for high agility and having been able to successfully sneak up on someone. There is no ESP for this mod. The Sandman perk uses a script fragment to perform the kill which in it, hilariously uses the Skyrim StartVampireFeed function, followed by a 3 second delay, and then the Kill function, which is why the vanilla game gives no XP. This mod should be compatible with everything, unless it modifies that one perk entry point fragment, which I seriously doubt will ever happen. This also means it should scale with any mods that dick with the XP giving like lower xp or higher xp or whatever. Permissions Under no circumstances is this mod to be uploaded to any other site by anyone other than me. Submitter darkconsole Submitted 06/15/2016 Category Other Requires
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View File Current Version: 101 This replaces the sound effects for the [idiot/Intellectual] [savant/Slut] perks. I didn't like any of the sounds that came with Idiot Slut (sorry mate) so I just internet searched around the royalty free free sounds until I found some softer less dramatic sexy moans. Then I made them even a little quieter. The result is now I don't feel like I have to turn my game volume down so low so that the perk proc isn't overbearing all the things. v101 - Added silence to the beginning of the sounds to padd them so that they don't get fully overrun by all the other sounds that happen the moment you kill shit. - Actually increased the volume a tad on the two softest. Submitter darkconsole Submitted 02/08/2016 Category Sexual Content Requires
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- perk
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YAS PERKS release View File Hello. Everyone I'm the one who said I was going to make Perk Mod in the past. I made a few things first and are being released in Nexus Mod Manager I'll put it up here. It's still an early access version, and I'm making it all the time, but I don't have a lot of time due to a lot of work these days. But i will continue to make it. I ask for your interest. And the perks that are currently being created are replaced by strength, intelligence, luck, and agility. ★Special Notes★ I have a lot of love for this mod, as I pay more attention to each of the mod's perks. So I don't want to take my mod and change it without permission. This mod is made by yungun works, The creator's name is dovakin. -------------------------------------------------------------------------------------------------- If you want to know the current status of my work, you can go here. ★ https://www.patreon.com/YUNGUN ★ -------------------------------------------------------------------------------------------------- This mod turns privileged animations into adult content. Let's start with this and turn all the benefits into adult content. Still working on it. Luck and agility, strength, intelligence perks will change in uploaded files. This mod does not require a mod and works independently. If you want to enjoy a more authentic mode We recommend downloading New Vegas Perk Mode and enjoying it together. Calls the PRKF mode. Submitter dbswlgn3786 Submitted 01/28/2021 Category Animation Requires
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Belew's Magazine Replacers View File This is a little texture replacer for all magazines in-game, plus a few little easter eggs. I've tried my best to make it so that the perks match the magazines, but that proved to be a lot harder than I thought XD. The images are mostly artwork from SABUDENEGO, famous rule34 artist, as well as some scenes from porn and adult magazines (and things I found in the depths of the internet). I understand some people don't like real life scenes breaking the immersion but I think I did a fine job at most of the replacers so maybe give it a try. By all means, this is not an immersive mod and I've made little to none effort into make it so. There are some screenshots above as examples but I've added a replacer for all magazines in the game, including DLC's. Feedback is appreciated, have fun... weirdos! Submitter RetroVintage Submitted 04/29/2023 Category Models & Textures Requires
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Another project was busy and I couldn't work for a week. Start from today. I am a Korean modder and I work in the Korean Skyrim & Fallout 4 community. If you are curious about my news, please visit our community. -tullius channer- https://arca.live/b/tullius My community nickname is Dovakin. 도바킨 in Korean
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hellow. After waiting for the perk modder for several years, I was tired, so I decided to make it. The one perk is already finished. and I intend to replace all the perks. The lead-time is likely to be between one and two months. Hope a lot of attention. If you have any ideas you would like to add, please share them in the comments.
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Hello, I am currently in the process of creating a mod to change VaultBoy (from the Speech challenge) into VaultGirl. I know this already exists, but I don’t know… the animation doesn’t really appeal to me. So, after spending days trying to understand how this works from scratch, I’m now stuck. I modified my DialogueMenu.swf, but no matter what I do, my VaultGirl just appears as a square… I would like to know if a kind soul could come and help me, and just point out what my problem is. That would allow me to refine it later—adjusting image size, etc. I’ve been working on this project for a week, but this problem has persisted for 3 days, and I’m running out of ideas. VaultGirl_Dia_Vanilla.7z
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Version 0.03b Alpha
4121 downloads
Abandoning this mod and Skyrim. Anyone is free to take it up. What's new (8/25/2015): Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels 8/27/2015: Needed to hotfix v3 Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated! The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration. Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked". All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character. If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far: Destruction Tree: Aroused Mage (Level 1/2/3) Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes Blocking Tree: Naughty Thoughts When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage Sneak Tree: Sexy Sneaking (Level 1/2) When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it Speechcraft Tree: Seduction (Upgraded from Allure) When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free (NEW) - Super level Entrance Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know Pickpocket Tree: Sensual Touch Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays) (NEW) - Super level Stimulating Touch Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez- Restoration Tree: Skin Absorbtion Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor) Alteration Tree: (NEW) Truly Skimpy Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later Nimble Fingers In skimpy clothes, you shoot 25% faster IN PROGRESS: Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?) Requirements: SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Installation (I don't even know if this is necessary): 1. Download & install SexLab Aroused Redux 2. Download this file 3. Install with your preferred Skyrim Mod installer 4. Enjoy because it's really easy to install! Last Updated: 08/27/2015 Initial Upload: 08/19/2015 Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/ -
Version Beta
882 downloads
Dangerous Game: Hunting Ground Based on NateNexus' 'Forbidden Luxury' Have you ever eyed a Khajiit trader and wondered just how soft their fur really is? This is your chance to find out. You've all heard the bandits yell 'You'll make a fine rug, cat!'; well, this is a chance to do just that. Equipped with a skinning tool and a rather morbid education in biology, the Dovakiin may now embrace their status as 'apex predator' and collect grisly trophies from that most dangerous game of all... Just don't let anyone see you doing it. 'Hunting Ground' is an continuation/expansion of NateNexus' 'Forbidden Luxury'. That mod is not required for Hunting Ground to function. Welcome to Hunting Ground v. 0.9a! Patch notes are below. Since the mod is much 'cleaner' from a design perspective, I've decided to remove the previous version from the download list. This mod requires Campfire! There are no Frostfall hooks yet. Hunting Ground is not currently Realistic Needs and Diseases ready. Look for RND hooks in a future update. Thank you for putting up with my terrible delays and restarts; Hunting Ground is my first large-scale Skyrim project, and I'm glad to finally get it (mostly) done. Enjoy! FNB. Hunting Ground 0.9a Patch Notes: Version 0.9a is a reduced 'test' version, because I did a fairly significant script rework and a lot of changes internally. Note: For testing, the player has been provided with the 'Fur Trader's Tool' and a copy of 'Confessions of a Khajiit Fur Trader'. Open the book to obtain the 'Skinning' perk, then equip the tool and 'activate' an Imperial, Breton or Redguard corpse. Testing focus: ⦁ Food items and ingredient requirements ⦁ Merchant value of food items ⦁ General mod functionality. Known Issues: ⦁ For testing reasons, this release is limited to three races: Redguards, Bretons and Imperials. ⦁ Hides may not drop in some circumstances. This is a design issue and will be corrected in the next update. ⦁ Texture colors on the 'harvested' bodies may be mismatched. ⦁ Bodies may still wear hats despite being headless. W/A: count to five before skinning. ⦁ Bodies may not switch to 'harvested' outfit on every occasion. ⦁ Physics may 'fling' items if they get stuck under the NPC's body. ⦁ All harvested food items create the same 'cooked' foods; this is intentional, and will be expanded on in a later update. ⦁ While Campfire is a required master file, there is no Frostfall functionality yet. ⦁ Food items can be sold to merchants with no issue; the 'keyword' support from previous releases has not yet been reinstated. ⦁ 'Cannibal' animation will not always play. As it's an issue internal to Skyrim itself, there's little I can do. New Features: ⦁ Skinned bodies will now switch to a 'harvested' body upon skinning. ⦁ Bodies will now drop items instead of placing them directly in the player's inventory. ⦁ Skinning script now takes the NPC's weight into account when determining which parts to drop. ⦁ Skinning a body in view of another NPC will cause them to become hostile. ⦁ Food items can now be cooked at a 'Campfire'...er, campfire. -
Version 1.4.0
19738 downloads
WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods. Good day LL! To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want. 1. Integrating SexLab with level progression 2. Allowing progression in the craft by providing a perk tree. 3. Providing starting optionals to make for a more realistic whore. 4. Adding achievements as animated on screen pop-ups General Gameplay As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations. It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise. It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect. 1. Integrating SexLab into level progression With Experience Mod: In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level. WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors. Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/ Without Experience Mod: Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100. 2. Providing a perk tree Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature. It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play). Branch 1 - Serial Whore This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks. Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy. Branch 2 - Freedom Fighter Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free). Branch 3 - The Saiyan Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk. In Total The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot. Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780 Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff. 3. Modifiying starting skills/stats and balancing Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills. All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1. This does not account for any racial bonus and those will be overwritten. You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one) I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top. If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen. 4. Adding achievements WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers. The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects. The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier. I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page. (if you absolutely must know there is a .txt in the archive) Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement. For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457 Installation & Updating: Just install with your mod manager. Make sure to check dependencies. If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading). In new games it would be safest to configure via MCM after SexLab is installed. Due to its nature i suggest starting a new game but it should work fine on any character. When updating make a note of your current skill level then enter the following into the console: stopquest WhoreCraftInit startquest WhoreCraftInit This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset. set WhoreCraftFemale_SkillLevel to amount This will restore your previous level, where amount is the level you had previously. Then go into MCM and reconfigure your settings Lastly make a hardsave and reload Console: set WhoreCraftFemale_Tree to 1 will show the skill tree set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level Conflicts: Nothing yet. If any feature is not working for you and you suspect a conflict, disable it and let me know. Uninstall? I don't know. Disabling everything in MCM will render it basically inert. If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk. Bugs? Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it. Oldrim? 1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead. Future plans? High priority: include an update routine to save stats and achievements (promise it's the next thing i do) Med priority: Finish the last couple of perks, but the tree is in a good spot right now (i think). Low priority: Create a plugin that contains and empty perk tree that can be used to add your own custom trees. Add the perk tree branches to MCM so people without the framework can use them Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats Create a small amount of STD's So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself). To people who know papyrus: Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount). License If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here. -
Version V1.23
14458 downloads
What is this? If you don't like pregnancy and/or creature content DO NOT install this mod! As there are some (maybe) annoying effects, which could remain on the player after playing the quest, I recomend to keep a savegame before installing the mod. This mod adds a tiny quest and two perks to your game. And what is it about? Well ... the name of this mod should tell enough If you play this mod your (female) courier will get a big problem, but maybe she will get addicted to it. The idea for this mod was cut out of the still unfinished 'Mojave Schoolgirls'-mod. If you have played it and have discovered the 'Moo!' quest, you know what is is. But it contatins a little more. And if I ever keep on working on the 'Mojave Schoolgirls' the old 'Moo!' quest will be removed. This mod is basicly a experiment how 'dynamic-perks' could work and it was made because ... How can I start it? What does it contain now? What are the requirements of this mod? SexoutNG (and all of it's requirements). Sexout Common Resources (and all of it's requirements, too). Sexout PregnancyV3 (and once again all of it's requirements). If you have the new stable version (20150402.1 or later) installed, please use Miss Moo V1.23 or newer (20150419 or later). This version should work with any upcoming beta, too. If you still have Pregnancy 20140707.9 or older installed, please keep using V1.1 (20150301) How should I install the mod? Install the 7z-file with the package-manager of FOMM. Or unpack it and put it in your data-folder. How should I DEINSTALL the mod? Do not deinstall/delete the mod while having some of the perk-effects on your courier! They can become permanent! If your courier has one of the perks ... Are there any known incompatibilitys? I don't know. Tested it with a lot of other sexout mods installed. Maybe you will get some problems with mods which change the place east of Devils Gullett or edit the behaviour of the Bighorners. It's rather silly to play it with a companion, because he/she will not react to what happens to the courier. (But this is a flaw of many mods.) Are there any known issues? I hope I have found all errors I made while changing the mod to the new stable Sexout Pregnancy version. So tell me! What has to be done next? Well ... bugfixing never ends. Balancing the perks. I would be happy, if you would give me your suggestions. The first perk, you get, should be simply annoying, so you realy want to get rid of it again. But the second one should keep the game playable. With all the consequences, you have to arrange with. The dialogues are very rough and full of errors. As I am a non-native-english-speaker (and writer), don't expect to much. What are the planed features? I don't want to expand the (quest-)content of this mod very far. But as I made this mod 'controlable with NX', maybe YOU want to use some content (the Miss Moo Perk)? This are the things, I want to include next: WARNING!!! SPOILER!!! How can this mod be 'controled' with NX-variables? This is, what I made by now. But it is not fully tested! Maybe I should make a variable that blocks the conversation topics for bighorners, so you can add own topics without seeing mine the whole time, too? Credits and thanks ... ... to the crators of sexout and all it's mods. ... to all the creative and helpfull people at loverslab. Especially to Halstorm, BruceWayne, DoctaSax and a lot of other people for their patience with a noob asking stupid questions. ... to Snakeleafclover for reworking the dialoges in Beta 2! ... and obviously to User29 for his gorgeous 'Breeder' and in particular for the 'bighorner'-quest: If you had finished it as I expected, I never would have begun to make my own little farm Full changelog: -
Version 101
8442 downloads
Current Version: 101 This replaces the sound effects for the [idiot/Intellectual] [savant/Slut] perks. I didn't like any of the sounds that came with Idiot Slut (sorry mate) so I just internet searched around the royalty free free sounds until I found some softer less dramatic sexy moans. Then I made them even a little quieter. The result is now I don't feel like I have to turn my game volume down so low so that the perk proc isn't overbearing all the things. v101 - Added silence to the beginning of the sounds to padd them so that they don't get fully overrun by all the other sounds that happen the moment you kill shit. - Actually increased the volume a tad on the two softest.-
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Version 0.1
2801 downloads
This mod is deprecated. You should switch to Holdup, which does the same and more. If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did. Purpose This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed: I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back. The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative. Scope This mod allows you to do the following: Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them. Known Limitations This is an early but well working beta. It has the following known limitations: There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place. Not in Scope As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include: Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that. Requirements Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods. Compatibility in General I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out. Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so. List of Known (In-)Compatible Mods UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option. Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk. -
Version 100
380 downloads
I Will Cut You Where does that knife even come from? Sandman kills now give XP like they should have. It scales with your Agility and other perks using this formula: (iXPRewardKillOpponent * (Agility / 10)) + WhateverTheGameGiftsYouViaOtherPerksAndRandomAndShit The vanilla game iXPRewardKillOpponent = 20, so my Agility 4 character should have been gifted 8xp for that kill, she got 13 because of Int and whatever else. I feel this is on-par with generic kills where I seem to get anywhere from 6 to 16xp, plus rewarding you for high agility and having been able to successfully sneak up on someone. There is no ESP for this mod. The Sandman perk uses a script fragment to perform the kill which in it, hilariously uses the Skyrim StartVampireFeed function, followed by a 3 second delay, and then the Kill function, which is why the vanilla game gives no XP. This mod should be compatible with everything, unless it modifies that one perk entry point fragment, which I seriously doubt will ever happen. This also means it should scale with any mods that dick with the XP giving like lower xp or higher xp or whatever. Permissions Under no circumstances is this mod to be uploaded to any other site by anyone other than me. -
WhoreCraft SSE View File WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods. Good day LL! To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want. 1. Integrating SexLab with level progression 2. Allowing progression in the craft by providing a perk tree. 3. Providing starting optionals to make for a more realistic whore. 4. Adding achievements as animated on screen pop-ups General Gameplay As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations. It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise. It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect. 1. Integrating SexLab into level progression With Experience Mod: In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level. WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors. Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/ Without Experience Mod: Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100. 2. Providing a perk tree Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature. It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play). Branch 1 - Serial Whore This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks. Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy. Branch 2 - Freedom Fighter Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free). Branch 3 - The Saiyan Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk. In Total The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot. Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780 Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff. 3. Modifiying starting skills/stats and balancing Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills. All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1. This does not account for any racial bonus and those will be overwritten. You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one) I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top. If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen. 4. Adding achievements WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers. The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects. The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier. I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page. Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement. For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457 Installation & Updating: Just install with your mod manager. Make sure to check dependencies. If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading). In new games it would be safest to configure via MCM after SexLab is installed. Due to its nature i suggest starting a new game but it should work fine on any character. When updating make a note of your current skill level then enter the following into the console: stopquest WhoreCraftInit startquest WhoreCraftInit This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset. set WhoreCraftFemale_SkillLevel to amount This will restore your previous level, where amount is the level you had previously. Then go into MCM and reconfigure your settings Lastly make a hardsave and reload Console: set WhoreCraftFemale_Tree to 1 will show the skill tree set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level Conflicts: Nothing yet. If any feature is not working for you and you suspect a conflict, disable it and let me know. Uninstall? I don't know. Disabling everything in MCM will render it basically inert. If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk. Bugs? Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it. Oldrim? 1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead. Future plans? High priority: include an update routine to save stats and achievements (promise it's the next thing i do) Med priority: Finish the last couple of perks, but the tree is in a good spot right now (i think). Low priority: Create a plugin that contains and empty perk tree that can be used to add your own custom trees. Add the perk tree branches to MCM so people without the framework can use them Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats Create a small amount of STD's So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself). To people who know papyrus: Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount). License If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here. Submitter sailanamai Submitted 03/31/2021 Category Other Requires SKSE, SexLab, ConsoleUtil Regular Edition Compatible
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View File What is this? If you don't like pregnancy and/or creature content DO NOT install this mod! As there are some (maybe) annoying effects, which could remain on the player after playing the quest, I recomend to keep a savegame before installing the mod. This mod adds a tiny quest and two perks to your game. And what is it about? Well ... the name of this mod should tell enough If you play this mod your (female) courier will get a big problem, but maybe she will get addicted to it. The idea for this mod was cut out of the still unfinished 'Mojave Schoolgirls'-mod. If you have played it and have discovered the 'Moo!' quest, you know what is is. But it contatins a little more. And if I ever keep on working on the 'Mojave Schoolgirls' the old 'Moo!' quest will be removed. This mod is basicly a experiment how 'dynamic-perks' could work and it was made because ... How can I start it? What does it contain now? What are the requirements of this mod? SexoutNG (and all of it's requirements). Sexout Common Resources (and all of it's requirements, too). Sexout PregnancyV3 (and once again all of it's requirements). If you have the new stable version (20150402.1 or later) installed, please use Miss Moo V1.23 or newer (20150419 or later). This version should work with any upcoming beta, too. If you still have Pregnancy 20140707.9 or older installed, please keep using V1.1 (20150301) How should I install the mod? Install the 7z-file with the package-manager of FOMM. Or unpack it and put it in your data-folder. How should I DEINSTALL the mod? Do not deinstall/delete the mod while having some of the perk-effects on your courier! They can become permanent! If your courier has one of the perks ... Are there any known incompatibilitys? I don't know. Tested it with a lot of other sexout mods installed. Maybe you will get some problems with mods which change the place east of Devils Gullett or edit the behaviour of the Bighorners. It's rather silly to play it with a companion, because he/she will not react to what happens to the courier. (But this is a flaw of many mods.) Are there any known issues? I hope I have found all errors I made while changing the mod to the new stable Sexout Pregnancy version. So tell me! What has to be done next? Well ... bugfixing never ends. Balancing the perks. I would be happy, if you would give me your suggestions. The first perk, you get, should be simply annoying, so you realy want to get rid of it again. But the second one should keep the game playable. With all the consequences, you have to arrange with. The dialogues are very rough and full of errors. As I am a non-native-english-speaker (and writer), don't expect to much. What are the planed features? I don't want to expand the (quest-)content of this mod very far. But as I made this mod 'controlable with NX', maybe YOU want to use some content (the Miss Moo Perk)? This are the things, I want to include next: WARNING!!! SPOILER!!! How can this mod be 'controled' with NX-variables? This is, what I made by now. But it is not fully tested! Maybe I should make a variable that blocks the conversation topics for bighorners, so you can add own topics without seeing mine the whole time, too? Credits and thanks ... ... to the crators of sexout and all it's mods. ... to all the creative and helpfull people at loverslab. Especially to Halstorm, BruceWayne, DoctaSax and a lot of other people for their patience with a noob asking stupid questions. ... to Snakeleafclover for reworking the dialoges in Beta 2! ... and obviously to User29 for his gorgeous 'Breeder' and in particular for the 'bighorner'-quest: If you had finished it as I expected, I never would have begun to make my own little farm Full changelog: Submitter Swyke Submitted 12/08/2013 Category Quests Requires SexoutNG, Sexout Common Resources, Sexout Pregnancy