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Bathing Beauties or Beefcake Luxury Suite View File If you are installing an update with M02, you must choose "Merge" and not "Replace." Choosing "Replace" will delete the 3.2B base mod. BBLS 3.2B SE (you need this plus any update downloads) Current update version: 3.3b The 3.3b Update fixes a bug where a follower you had asked to wait in the same cell where you then teleport would cause the waiting follower to teleport with you and then start waiting in the new location (the Bride of Migal's room or other target destination if the waiting follower was in the BBLS basement). This version is also required for compatibility with the BBLS ColdSun Patch. Support and the BBLS FAQ are in my discord. I'm not going to describe everything about this mod. We'd end up with a wall of text. Suffice to say, this is a large player home/inn/business that allows you to invite NPCs to live there and have customers from all over Skyrim visit. This is the most recent version of the mod. It is a large download and as such I will do future updates as additional downloads that should overwrite. Requires PapyrusUtils and SKSE. Will work with AE if those are updated. Note: The BBLS Base download comes with four plugins: BBLuxurySuite.esm -- This is the base master plugin. It will be high in your load order. BBLuxurySuiteENM.esp -- This is the exterior navmesh. Place it low to overrule encroaching mods. BBLS_SKSE64_Patch.esp -- Disable if not running SKSE. Place low in your order. BBLSextBeds.esp -- ESL plugin that modifies vanilla beds in extensions locations. Disable if you are not using extensions. Place below all others. Please do not upload or redistribute this file or its contents to another site without my permission. Submitter migal130 Submitted 01/03/2022 Category Adult Mods Requires SKSE, PapyrusUtils Regular Edition Compatible No
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View File Dealing with Daedra Redesigned Another location overhaul This is a beta release and includes several changes to locations, reverts some landscape changes, adds exterior navmesh. My intent is to blend everything together nicely and provide a little more usefulness to several hubs. For now includes changes to: Julianos School, Eastmarch Gentlemen Club, Yogrim Overlook, Witch Hunter Guild, Vampire Lair, Syndicate Distribution Center, The Nook, North-Jerall Coven, Riften Bank and Mineral Exchange, Hunting Lodge, Exiles Cave, Oblivion, Conjuring Cave, Illegal Brothel & The Ratway. Don't install in the middle a of playthrough, this add-on requires a new game to work properly. Safe to update from 1.1x to 2.0. Please report any issue you see. I've tested it to the best of my abilities and available time. Any ideas and feedback welcome. In more detail: Requirements & Recommended Mods Dealing with Daedra 9.0+ Dealing with Sexual Daedra (Optional as it was made with it in mind). Diziet's Player Home Bath (For optional patch.) SexLab Compatible Noble Bed Double 02 LE/SE 1.1 (Not mandatory but you will get trapped inside the bed frames without it.) Compatibility - The changes in the Ratway don't interfere with Vigilant or house mods. Q&A - LE? Cathedral Assets Optimizer should do the work. - No ESL? It might bring some issues since it pushes the master plugins to the top. But you are free to experiment yourself at your own risk. Credits Flinch147 Youbetterwork Lolicept Liam Jokerine Diziet LorSakyamuni Tamira Tsak1243 Tcz Insanity Sorrow & Nerf of Prey Permissions Do what thou wilt. Change, port it, merge, fix, patch it etc. Just respect the credits. Submitter xtrange988 Submitted 11/25/2023 Category Regular Mods Requires Dealing With Daedra Regular Edition Compatible
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My Portable Dungeon View File My Portable Dungeon NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows). History: This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc. This mod has been built from the ground up, but gets a lot of its ideas from that mod. So what can you do? Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu. Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment. If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas. MPD Expansions: Workshop (Status: Initial Stages) Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop. Quarters (Status: Not Developed Yet) The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet. Prison (Status: Not Developed Yet) One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed. MCM Options: The MCM system is broken down into four pages. Overview: Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information. Vendors: This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options. Levels and Tiers: This is a simple list of what the vendor can sell at what level and current state of the dungeon. Dungeon Access: This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon. Some restrictions include: In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing. Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on. As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know. Submitter Addramyr Submitted 03/11/2024 Category Adult Mods Requires SkyUI, Papyrus Util, Console Util, powerofthree's Papyrus Extender Regular Edition Compatible No
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Version 0.0.3
226 downloads
My Portable Dungeon NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows). History: This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc. This mod has been built from the ground up, but gets a lot of its ideas from that mod. So what can you do? Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu. Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment. If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas. MPD Expansions: Workshop (Status: Initial Stages) Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop. Quarters (Status: Not Developed Yet) The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet. Prison (Status: Not Developed Yet) One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed. MCM Options: The MCM system is broken down into four pages. Overview: Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information. Vendors: This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options. Levels and Tiers: This is a simple list of what the vendor can sell at what level and current state of the dungeon. Dungeon Access: This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon. Some restrictions include: In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing. Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on. As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know.-
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Version 3.0
1,717 downloads
Another location overhaul This is a beta release and includes several changes to locations, reverts some landscape changes, adds exterior navmesh. My intent is to blend everything together nicely and provide a little more usefulness to several hubs. For now includes changes to: Julianos School, Eastmarch Gentlemen Club, Yogrim Overlook, Witch Hunter Guild, Vampire Lair, Syndicate Distribution Center, The Nook, North-Jerall Coven, Riften Bank and Mineral Exchange, Hunting Lodge, Exiles Cave, Oblivion, Conjuring Cave, Illegal Brothel, The Ratway, The High Tide, Dragon Cult, Hidden Cellar, Carius Estate. Don't install in the middle a of playthrough, this add-on requires a new game to work properly. Safe to update from 1.1x to 2.0. Safe to update from 2.0 to 3.0. If you visited the cell recently there will be issues with moveable items, those get resolved when the cell resets. Please report any issue you see. I've tested it to the best of my abilities and available time. Any ideas and feedback welcome. In more detail: Requirements & Recommended Mods Dealing with Daedra 0.9 or 9.03. Dealing with Sexual Daedra (Optional as it was made with it in mind). Diziet's Player Home Bath (For optional patch.) SexLab Compatible Noble Bed Double 02 LE/SE 1.1 (Not mandatory but you will get trapped inside some bed frames without it.) Compatibility - The changes in the Ratway don't interfere with Vigilant or house mods. - Compatible with CC Tilted Scales (Studded Dragonscale Armor). Known Issues The bookshelves and weapon holders in the Carius Estate are bugged for some reason I ignore. In theory there's nothing wrong with them as I have done them before with the old CK but now with the Anniversary CK they refuse to work properly even when copied or duplicated from existing ones. Try not to use them for now. Q&A - LE? Cathedral Assets Optimizer should do the work. - No ESL? It might bring some issues since it pushes the master plugins to the top. But you are free to experiment yourself at your own risk. Credits Flinch147 Youbetterwork Lolicept Liam Jokerine Diziet LorSakyamuni Tamira Tsak1243 Tcz Insanity Sorrow & Nerf of Prey Permissions Do what thou wilt. Change, port it, merge, fix, patch it etc. -
Slavers Retreat View File Slaver's Retreat You do not like to pay taxes on your slavetrading busyness? You need a housespace for slavetrainig with a great amount of torture devices? You want to have a cosy place to mess around with your slaves? You need a secure outdoor camp? Go to slavers retreat. A map marker is open from the beginning so you can fasttravel there without problems. A small poor house, so nobody will believe your big in the business. But walk throug the door and you will see. (Optimized for use with "pahe home sweet home". Just remove the cage.) Installation Easy just drag and drop esp and bsa to your Skyrim Data folder and aktivate the esp. Load order problems, none (cause most is vanilla). Requirements Skyrim with all DLC ZaZ Animation Pack - Tara's Edition V.8.0 plus* Credits LorSakyamuni Stroti Vurt Submitter Harvald Submitted 08/19/2019 Category Other Requires ZaZ Animation Pack - Tara's Edition V.8.0 plus* Special Edition Compatible Yes
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Fort Blackrock Slaver's Fort View File Salutations! This is my first attempt at making a mod of any substance whatsoever. Feedback is not only welcome, but encouraged. The mod is in Alpha, lots of bugs; I'm sure... This Mod is a Player Home/Location designed as an immersive way to spend time as a slave with Sanguine's Debauchery and as a place to train Paradise Halls slaves. Essentially, there are lots of mining, farming, crafting stations and food containers with lots of food to give to your master. There are also rooms that are separate cells to easily set up training and storage for Paradise Halls slaves. There are also Slaves and Guards in those areas. I also set up 3 unique NPC's in the master's chamber to serve as a Grand Master/Fort owner. There is no dialogue for them yet, but I am planning on adding some in eventually. OH! and a mixed assortment of Zaz furniture, of course. It is located in the Rift, North West of Riften, Directly North of Redwater Den, over the small mountain. Requirements: Zaz Animation Pack Apachii Sky Hair + Sky Hair Females Recommended: RP Chopping and Mining - allows essentially infinite mining and chopping. Mining just takes longer to get ore. Planned: -NPCs to serve as masters/guards and slaves Added NPC's, working on unique NPC's to serve as followers, Masters and quest givers -A plantable farming area -quick re spawning chests (not sure how to do this right now...) Thanks to the Zaz team for the resources to put that extra dungeon feel into, well, the dungeon! Submitter rrr787mlpx Submitted 01/02/2020 Category WIP / Beta Requires Zaz Animation Pack Special Edition Compatible No
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Version 1.01
309 downloads
I'm sharing a mod I made myself. It contains several fully nav-meshed single cell hunter themed shacks. You can find them on the map scattered through out Skyrim. There is about 12 or 13 of them. They are all slightly different inside and a bit more differences on the outside. Some have horse porches, most do not. 8/15/15: Added screen shots of shack locations Hearthfire is now required. Found out I'd be considered a "bad guy" if I don't include the DLCs esm the meshes came from. I did a bit of re-texturing on some items included in this mod. The only thing I didn't do is the chicken coup. That's Insanity's work. If you have the mod Hunterborn, you will find one or two critters to dress out in a couple of locations. If you don't and want to get rid of the carcass the open your console with the ~ and touch the critter with the mouse cursor. Once you have the proper thing brought up type in this (with out the "" ) "disable". Unless you have a mod that has a house on the exact same spot, this mod should not conflict with anyone else's. There is likely a few minor oopsies I forgot to do finishing touches to. By all means do what you will with this mod. Below are some screen shots of examples of the Hunter Homes. (shack icon on map) Edit: Silly me put it into Oblivion....Now is in correct category. Deepest apologies for the mix up. Edit: Now it is in Normal mods at last. (goes to flog self)-
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Version Alpha 1.5
3,777 downloads
Salutations! This is my first attempt at making a mod of any substance whatsoever. Feedback is not only welcome, but encouraged. The mod is in Alpha, lots of bugs; I'm sure... This Mod is a Player Home/Location designed as an immersive way to spend time as a slave with Sanguine's Debauchery and as a place to train Paradise Halls slaves. Essentially, there are lots of mining, farming, crafting stations and food containers with lots of food to give to your master. There are also rooms that are separate cells to easily set up training and storage for Paradise Halls slaves. There are also Slaves and Guards in those areas. I also set up 3 unique NPC's in the master's chamber to serve as a Grand Master/Fort owner. There is no dialogue for them yet, but I am planning on adding some in eventually. OH! and a mixed assortment of Zaz furniture, of course. It is located in the Rift, North West of Riften, Directly North of Redwater Den, over the small mountain. Requirements: Zaz Animation Pack Apachii Sky Hair + Sky Hair Females Recommended: RP Chopping and Mining - allows essentially infinite mining and chopping. Mining just takes longer to get ore. Planned: -NPCs to serve as masters/guards and slaves Added NPC's, working on unique NPC's to serve as followers, Masters and quest givers -A plantable farming area -quick re spawning chests (not sure how to do this right now...) Thanks to the Zaz team for the resources to put that extra dungeon feel into, well, the dungeon!-
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Entrails: Where am I here? - My location mods
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
TLDR: Which location mods do I play, which locations do I modify, which locations do I add, player homes, villages, etc... big mods (my elephants) modified locations added locations my own patches to mods (home brew) merging location mods my load order (I am) on the look out for ... and NOT looking for Gallery References Many quest mods add their own additional locations, build houses, etc... (e.g. Angrims Apprentice) I skip these in this list here (mostly) and don't mention them. Big Mods (my elephants) Expanded Towns and Cities (cities and villages, the whole dose for me) https://www.nexusmods.com/skyrim/mods/13608 JK's Skyrim (major city version) https://www.nexusmods.com/skyrim/mods/61035 Modified locations Basically these are existing single vanilla locations that get a new touch: Added locations These mods add houses and other stuff to previously empty spaces: My own patches (home brew) None publicly noteworthy, yet. I need to get a better understanding of the CK first. But it will be some basements to vanilla houses Merging location mods Location mods are usually a good victim for your merging urge. My first merge is all those various smaller spots: Next are the ones dedicated to inner cities: .. and the ones dedicated to the surrounding area of cities: And last is the Cidhna Mine mod, that I merged with the SL mod "Devious Cidhna" https://www.loverslab.com/files/file/1052-devious-cidhna-may-5-2018/. It was just inviting itself. My load order Mod Priority order (Mod Organizer, left pane) Mod Index Order (Mod Organizer, right pane), It follows the priority order on the look out for ... and NOT looking for I'm still looking for a replacement of Oakwood. Because? Because I want to get rid of any steam-crap in my game. Gallery Most mods have their own good picture galleries. So I don't think another one is needed. But I may add them here, if they are interesting for anyone. Whiterun Expansion - Labor District - the Brothel https://www.loverslab.com/blogs/entry/6746-flower-basketa-brothel-in-whiterun/ References (please see the links in the lists)- 55 comments
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Version BBLS ColdSun Patch 1.0
81,598 downloads
If you are installing an update with M02, you must choose "Merge" and not "Replace." Choosing "Replace" will delete the 3.2B base mod. BBLS 3.2B SE (you need this plus any update downloads -- all downloads available here) Current update version: 3.3b The 3.3b Update fixes a bug where a follower you had asked to wait in the same cell where you then teleport would cause the waiting follower to teleport with you and then start waiting in the new location (the Bride of Migal's room or other target destination if the waiting follower was in the BBLS basement). This version is also required for compatibility with the BBLS ColdSun Patch. Optional additional download: BBLS ColdSun patch 1.0 Requirements: ColdSun's Vayne and ColdSun's Coralyn. Vayne is on Nexus and Coralyn will be posted on Nexus within the next 24 hours. It also requires the BBLS 3.3b Update available here on LoversLab. The BBLS ColdSun Patch provides proper voicing for ColdSun's Vayne and Coralyn when they are using BBLS dialogues, such as inviting them to live in the residence or anywhere else in the Suite. It will also cause BBLS bed-warming to honor Coralyn's cheating mechanic when using OPrivacy with Coralyn. Support and the BBLS FAQ are in my discord. I'm not going to describe everything about this mod. We'd end up with a wall of text. Suffice to say, this is a large player home/inn/business that allows you to invite NPCs to live there and have customers from all over Skyrim visit. This is the most recent version of the mod. It is a large download and as such I will do future updates as additional downloads that should overwrite. Requires PapyrusUtils and SKSE. Will work with AE if those are updated. Note: The BBLS Base download comes with four plugins: BBLuxurySuite.esm -- This is the base master plugin. It will be high in your load order. BBLuxurySuiteENM.esp -- This is the exterior navmesh. Place it low to overrule encroaching mods. BBLS_SKSE64_Patch.esp -- Disable if not running SKSE. Place low in your order. BBLSextBeds.esp -- ESL plugin that modifies vanilla beds in extensions locations. Disable if you are not using extensions. Place below all others. Please do not upload or redistribute this file or its contents to another site without my permission. -
Version 2.0
13,574 downloads
Slaver's Retreat You do not like to pay taxes on your slavetrading busyness? You need a housespace for slavetrainig with a great amount of torture devices? You want to have a cosy place to mess around with your slaves? You need a secure outdoor camp? Go to slavers retreat. A map marker is open from the beginning so you can fasttravel there without problems. A small poor house, so nobody will believe your big in the business. But walk throug the door and you will see. (Optimized for use with "pahe home sweet home". Just remove the cage.) Installation Easy just drag and drop esp and bsa to your Skyrim Data folder and aktivate the esp. Load order problems, none (cause most is vanilla). Requirements Skyrim with all DLC ZaZ Animation Pack - Tara's Edition V.8.0 plus* Credits LorSakyamuni Stroti Vurt -
View File Showing Kodlak a little respect. A little extension off Kodlak s bedroom ta skinny dip and hang out. Mods used in screen shots OSA with OSEX plugin Submitter dwcool62 Submitted 11/17/2016 Category Other Requires just skyrim Special Edition Compatible
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Let's add the first one, it is a cute small Home and was build on 30 x 20 for 1 or 2 Parent's, 2 Children and 2 Dog's. Right now this Building has 1Bedroom for the Parent's, 2 Children room's (1Boy 1Neutral-gothic Syle), 3 Bathroom's, 1 Guest room, a Sauna, as in every build a Pool , a Store room, a Spa, a Music room, a Woodworking and Arceology room, a small Library, a fitness room and of course a Big Rom in the Basement to make it your Fetish room. Have fun with it and do whatever pleases you, it's only your decision to change every single room to your heart's content ♥♥♥ ^-^. (I would be thankfull for any suggestion's for improvement's, wishe's and notification's if anything is not correct working or if any file is missing, even feedback after testing it would be nice .) Make yourself at Home Make yourself at Home.rar Have fun with it ^-^.
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View File I'm sharing a mod I made myself. It contains several fully nav-meshed single cell hunter themed shacks. You can find them on the map scattered through out Skyrim. There is about 12 or 13 of them. They are all slightly different inside and a bit more differences on the outside. Some have horse porches, most do not. 8/15/15: Added screen shots of shack locations Hearthfire is now required. Found out I'd be considered a "bad guy" if I don't include the DLCs esm the meshes came from. I did a bit of re-texturing on some items included in this mod. The only thing I didn't do is the chicken coup. That's Insanity's work. If you have the mod Hunterborn, you will find one or two critters to dress out in a couple of locations. If you don't and want to get rid of the carcass the open your console with the ~ and touch the critter with the mouse cursor. Once you have the proper thing brought up type in this (with out the "" ) "disable". Unless you have a mod that has a house on the exact same spot, this mod should not conflict with anyone else's. There is likely a few minor oopsies I forgot to do finishing touches to. By all means do what you will with this mod. Below are some screen shots of examples of the Hunter Homes. (shack icon on map) Edit: Silly me put it into Oblivion....Now is in correct category. Deepest apologies for the mix up. Edit: Now it is in Normal mods at last. (goes to flog self) Submitter Treguld Submitted 08/12/2015 Category Models & Textures Requires Skyrim, Hearthfire Special Edition Compatible
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