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MTB

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  1. Thanks for reporting back. The SE version is out now, hopefully that works well. Seems ok in my (limited) testing but have not been able to try the PAHE plugin part as I don't have it yet on my SSE setup.
  2. Thanks for reporting. On checking Config file I noticed the UUNP Bodyslide had a similar naming issue; fixed these and some other minor bugs that would generate some installer warnings (but no real problems). Uploading a replacement version right now.
  3. Actually started on creating a working SE setup, so may be able to convert again soon-ish. Not sure converting the latest version will get everything working, but I did fix some bugs related to what you mention. Up till then you could try what fred200 did; ignoring the type 43 record issue and simply use the LE updates on top of the latest versions for SSE. Attached is the conversion of the meshes added in v0.3.7 you would need for that; Procedure would be: Export settings, stop mod in mcm>debug, remove mod, clean save. Install v0.3.5SSE then install v0.3.7 update (the LE version) extract attached file into data\meshes\SCB\ (thus replacing the two meshes added by v0.3.7LE update). If you decide to try this, perhaps report back on your results for others. ExtractTo-data-meshes-scb.7z
  4. >"Seek aid in defeating chain beasts" That is indeed the `aid'. Reading the note will give a hint on what is so special about it and will update this objective. > I destroyed all of the marked mines but the "Beauty and the chainbeast" quest doesn't update/finish. Yes Bretny did not know what to do at first either; check out Chapter 2 part3 above... >"Return with the chainbeast key" - Done If that does not get updated, after you delivered it, then that is a bug.
  5. The attached file contains the second (final) part of Chapter 3, the Epilogue and a page with some additional screen shots. With this the story is complete. Overview: Bretny and The Chain Beasts (Complete) An illustrated story that also serves as a walk through (so obviously contains spoilers). Assumes all content plugins are activated. To create the same MCM settings as used, Beast in the Wilds should be activated. (No other changes needed.) Each chapter covers the adventures of our heroine Bretny during one quest of the main quest line. For viewing full screen (16:9) or dark background is recommended. Chapter 1 In the first chapter our heroine, Bretny. comes to Skyrim and discovers it is home to strange devices and beasts. Chapter 2, part 1 (of 3) In the first part of Chapter 2 Bretny starts her quest against the unstable Chain Beast Mines, looking for a way to destroy them. Chapter 2, part 2 (of 3) In the second part of Chapter 2 Bretny has an unexpected encounter, which gives her a plan that leads her to discover another unstable Chain Beast Mine, as well as some side missions. Chapter 2, part 3 (of 3) In the third and final part of Chapter 2 Bretny has several encounters, makes a long trip, and completes her quest to deal with the unstable Chain Beast Mines. Chapter 3, part 1 (of 2) In the first part of Chapter 3 Bretny is troubled by the impact her battle against Chain Beast Mines is having on her, but this is not the only type of trouble that comes her way. Chapter 3, part 2 (of 2) (in attached file) In the final part of Chapter 3, Bretny finds her previous actions have opened up a dark path to mastery of the power of Chain Beasts. Epilogue (In attached file) In the Epilogue, Bretny reflects on the journey she has taken, and where she will go from here. Additional illustrations. (in attached file). BCB-Chapter3Part2+Epilogue.pdf
  6. Bretny and The Chain Beasts (Continued) In the attached first part of Chapter 3 Bretny is troubled by the impact her battle against Chain Beast mines is having on her, but this is not the only type of trouble that comes her way. Links to previous sections: Chapter 1 Chapter 2, part 1 (of 3) Chapter 2, part 2 (of 3) Chapter 2, part 3 (of 3) BCB-Chapter3part1.pdf
  7. Bretny and The Chain Beasts (Continued) In the attached third and final part of Chapter 2 Bretny completes her quest to deal with the unstable Chain Beast Mines. She also has several other encounters along the way. Links to previous sections: Chapter 1 Chapter 2, part 1 (of 3) Chapter 2, part 2 (of 3) BCB-Chapter2part3.pdf
  8. Bretny and The Chain Beasts (Continued) Links to previous sections: In the attached second part of Chapter 2 Bretny has an unexpected encounter, which gives her a plan that leads her to discover another unstable Chain Beast Mine, as well as unlocking several and completing one side quest. Assumes Beast in the Wilds (MCM setting) is active. BCB-Chapter2part2.pdf
  9. Please check logs for hints, as I have no idea what could be causing this. If restraints are working by themselves but not being added... ? The target is not a valid target; eg wrong gender or not a playable/registered race (npc only). (but for PC: beasts not hostile unless `cloak of authority' disabled.) ? There is some devious device that gets in the way that does not have the appropriate keyword, eg filling the neck(collar) slot without a `zad_DeviousCollar' keyword. => Should show "Slot occupied" message in the SCB log. But neither should lead to `permastunned', just stripped and goes on. ? Missing or old scripts files => That should would likely give some warnings/errors in the main script log.
  10. Continuing the story: Bretny starts her quest against the unstable Chain Beast Mines. Chapter 2 comes in multiple parts that cover this quest, and other events that happen and side quests that Bretny takes on in the mean time. Attached is the first part of Chapter 2. BCB-Chapter2part1.pdf
  11. Odd. This happens in the same script, and not something I have seen issues with before. If they fail to equip (eg conflicting DD device) they should still be in your inventory... Maybe the properties of the script aren't correctly filling for some reason, Are there any errors in the (main) log eg complaining about None items wrt to SCB scripts (and in particular SCB_ScriptEffectCapture)? What happens if you enable quick capture, is the crawler correctly equipped, does it progress to punishment?
  12. He does not respawn. However, if you get send to the cage anyways (eg by remote capture, trap or mod event) his brother should show up. (You will recognize him, looks just like him and is also called Mark.)
  13. Started creating an illustrated story "Bretny and the Chain Beasts" that also serves as a walk through (so obviously contains spoilers). Attached the first chapter which runs until the end of the "Beasts of Chain" quest. For viewing full screen (16:9) or dark background is recommended. BCB-Chapter1.pdf
  14. You are giving very little to go on, making it hard for people to help. Can only give some general tips of things to try. Make sure it is not the intended behavior; eg on first capture should be stripped and collar equipped, nothing else. Ensure you have a complete install so 3.4 (3.5 for sse) + optionally updates and are starting from a clean save. (When having issues, testing with a new game is recommended.) Check dependencies eg is zaz working ok. Is an item (collar, chains etc) added to your inventory every time (on capture/test spell), are they equipped? if you add he items yourself (eg AIM) do they show up correctly. etc.
  15. Edit: I did fix some issues with Ebony Mine quest in the update to 0.3.6 so hopefully this issue is already fixed then. Note that Fred200 suggested just ignoring the form issue for the updated esm/esp and tried installing v0.3.6-update (for LE, which only contains scripts and esm/esp, no new textures or meshes) over top of v0.3.5SSE and that that worked when installing from scratch and using a clean save. Of course your mileage may vary... (The next update will contain some new meshes, but converting those does not need the Creation Kit, so may be able to do that, just not test it for now.)
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