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SexLab Romance PTBR
By JamesHuskey
Essa foi a minha primeira tradução e provavelmente vai possuir alguns erros de português já que não sou Brasileiro e sim Italiano
Acho que os Brasileiros precisam de mais traduções XD. obrigado
Tradução: SexLab Romance PTBR Beta 1
Editor: James Huskey
1324 downloads
Updated
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Anatomical Correct Falmer
By ---nikoli
All this does is add the private bits to the meshes for both living Falmer and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes. It's not perfect but unless you plan on doing an in-depth detailed exam on their corpses it should be fine. The bone color weights are a stone bitch to work with.
Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antinomy would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've also altered the female body to work with the supplied textures. I've replaced a couple of the male Falmer with female versions because otherwise the female is almost never seen. Everything should work with the vanilla skeletons so I didn't include them.
I've also included the DLC 01 Falmer vampires but haven't tested them because none of my saves are anywhere near where they're located in-game.
Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.
Nikoli (NVG)
EDIT: I finally downloaded MNC just to see what everyone was talking about. MNC does not alter the normal state, so my meshes shouldn't do anything to the secondary mesh in the aroused state. The only differences is that I added male anatomy to the vanilla mesh. (Any mesh that I changed from male to female in the un-aroused state would change to a male in the aroused state) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...
4945 downloads
Updated
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Sexist/Derogatory Guards, NPCs and Player Comments
By Guest
Sexist/Derogatory Guards & NPCs
Which Version Do I Need?
There are 2 files available. You only need to install 1 of them.
The best one to install is SexistGuards v2.63 or higher as this one now has a soft dependency for Devious Devices
SexistGuards vX.X.zip - This is the new version with the soft dependency for Devious Devices. Use this one!
SexistGuardsDD vX.X.zip - legacy version. Do not use. It will not be updated.
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Mod Overview
Skyrim is no place for a female adventurer....women should be at home or servicing men at the local inn; so if you fancy making life a bit more humiliating for your female character then this mod might just be for you!
Whenever you encounter an NPC guard they may make some kind of sexist or derogatory remark to you..
Knock an object over and any nearby NPCs will tell you exactly what they think of you!
When fighting bandits, they'll make sure you know exactly what they're going to do with you if you lose!
Ideas for comments etc always welcome
I will be trying to keep the comments as realistic/lore friendly as possible (there won't be anything like I'd Bash Her Back Door In Oooosh!). If you think a comment does not fit in with Skyrim then do let me know.
Going forward I shall be trying to stick with the following rules of how aggressive people will be (and I must stop putting whore, slut or bitch at the end of every comment )...
Player/NPC Traits
In an effort to try and make this mod a little bit more immersive I have now started work on adding selectable traits. Initially these will only effect your characters personality, but eventually NPCs will also get personalities.
Currently you can select the following traits (more to follow)...
Orgasmic - They will see the sexy side of almost any situation and will enjoy sex no matter what!
Defiant - How likely your character is to put up a fight or answer back, maybe even to you!
Submissive - How likely your character will submit to someone else. If you have 4th wall breaking player comments active then they will be submissive to you and may refer to you as mistress/master.
Dominant - How likely your character is to be dominant. Becareful! If you have 4th wall breaking player comments active then they may be dominant to you too!
Timid - How timid or cautious your character is. They will often complain about being made to put their life in danger.
Story - Let your character's mind wander...
Each trait can be set to a strength of 0% - 100% which should allow you to "build" you own personality. They way it works is every line of dialogue has a trait assigned to it that must pass a random check. If you choose 100% then it will always pass the check, 0% will always fail the check. Some lines of dialogue need to pass more than one trait check, other might only need you to pass one type of trait check. There are also general dialogue to fill in any gaps.
If you pass the required trait check then your character will speak the line, if not then another line will be chosen.
This should allow complex personalities so even if your character is a rock hard warrior you could still add a chance that they might, just might, let slip that they are actually enjoying the Draugr pounding away at them!
The other thing is that these new comments will work for both Female AND Male characters...eventually. At the moment I am concentrating on the female side but I have already setup the system to handle male characters as well.
Comment Categories
Male NPCs
Will make derogatory remarks putting a woman firmly in her place. Will usually refrain from using swear or crude words, but they will still get their point across that women are 2nd class in Skyrim and simply objects of desire.
Female NPCs
They know their place and will give "helpful" comments to the female characters on how to be a good lady and avoid trouble.
Beggars/Drunks
Not much better than a bandit. They'll make just as rude or crude comment, just with a slight slur or burp.
Male Guards
The epitome of the sexist male. Will often use suggestive comments as well as speak their mind at will. They will show some restraint though and will never be as crude as bandits, after all they are the face of civilised law and order (whilst believing they are above it).
Female Guards
No where near as bad as the men, although they still look down on other women. Will give warnings and steer female characters in the right direction.
Bandits
The gutter of society with a mouth to match. They'll let rip with whatever they want to say, and it won't be nice...ever!
Places: Inns
Not a place for a woman, unless she is a whore looking for work.
Places: Blacksmith
Women should be at home cooking, not trying to work out which end of the sword is the pointy bit!
Followers
Women should be careful who they choose to go adventuring with! Your followers will make comments depending on the environment and what you are wearing (or lack of) etc.
Devious Devices
If you have devious devices - integration installed then this mod will automatically pick up if you are wearing any items and give suitable dialogue!
Player Comments
The comments come in two different flavours - 4th Wall Breaking or Standard.
The 4th Wall, for those who might never have heard of it, is where an actor is aware of the audience. This often takes the form of the actor talking to the audience (See DeadPool movie ).
In this particular case the 4th Wall comments allow your character to know that you are controlling them and they will talk directly to you. Here's an example of the difference between to two comment types...
Standard Comment
"I'm freezing, I'd better find some clothes to put on"
4th Wall Breaking
"You do realise that I'm freezing here? Please let me put some clothes on."
Which one you want to use is up to you, or use both!
Installation
SexistGuards zip file - This contains all the basic comments that can be made by NPCs. It has no dependencies apart from Fuz & SexLab (see below). There is an MCM menu that allows you to configure which dialogue sets are used.
Turning Dialogue On & Off
All dialogue sections can be individually switched on or off in the MCM.
Dependancies
SexLab and dependencies
Fuz Ro D'oh or you won't see the comments
Soft dependency support for Devious Devices and Zaz Animation Pack
Known Issues
If you have subtitles switched on then this could cause issues with comments getting stuck on the screen. They do clear eventually, often by another dialogue being displayed or a change of location/cell.
Using a free cam (e.g. during sex scenes) will stop dialogue from appearing. There is no fix for this.
Moving quickly may cause comments to disappear quickly. There is no fix for this at the moment. Slow down!
This mod shouldn't conflict with much else. It simply adds more dialogue to the available comment pool.
If you don't get any comments then just be patient. they will come round eventually but they are competing with all the other things NPCs can say.
Example Guard Phrases
"I wouldn't mind dragging you off to the dungeons for a bit..."
"Break the law and your body is mine..."
"Move along, woman..."
"Cause any problems and I'll deal with you...personally!"
"I'd feel a lot warmer if I was between those legs of yours..."
Example Bandit Phrases
"I'm gonna teach you a lesson, whore..."
"Do you really think a whore like you could defeat me?"
"You're going to be my little play thing once this is over..."
"Watcha gonna do, whore?"
194920 downloads
- comments
- player dialogue
- (and 8 more)
Updated
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Skyrim´s DOA5 Alluring Mandarin Dresses CBBE/HDT & UUNP/HDT & SMP BodySlide & OutfitStudio
By t.ara
SKYRIM´S DOA 5 "Alluring Mandarin Dresses Set" for CBBE HDT & UUNP HDT
BODYSLIDE & OUTFITSTUDIO & RACEMENU & SMP-PE -compatible
Dear LoversLab Community!
I don´t play DOA 5 but I felt in love with the dresses, which came out in the past as an DLC-add-on for that game:
The "Alluring Mandarin Dresses"
And so I dived into the "ocean" of SMP and broken stuff, which I tried to get working for my gameplay.
After some month I felt quite well using SMP-physics ingame and I use it as a standard now. If it is used
wisely, you can enjoy SMP-items together with HDT-items side by side and without big issures. Nothing
inside of skyrim is perfect but it´s mostly an eyecandy chance, to use clothing with such a natural behavior
inside the game.
The result is this mod, which has a really fine sorted clothing for all SMP-PE and long-dress-enthusiasts.
Thanks go to:
HYDROGENSAYSHDT
CLONEREAL
LAOSIJI
CPU (for the very nice NiOverride-Guide, without him, the models would not have get heels ´n´ pumps)
If this SMP-physics would not work inside of Bodyslide, I would not spend a second to try to create clothing
like this, so my "love" for BodySlide is more important to me, then an item which works with SMP-PE.
But this is herewith all possible if you follow to some sort of rules, which I will describe here for all of you,
who like to create BodySlide SMP-PE-Clothing in future: It WORKS with all the skirt and "top"-items as well.
If you have clippings with your body-shape or if you want again to change the project file,
refer to the following steps, please:
UUNP- Versions:
1. Start Bodyslide and then Outfit-Studio
2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
3. Click on the UNP-Body which comes with the dress and LOAD the reference (UNP HDT-body)
4. Make sure that the UNP-Body is choosen, the new incoming item is named now "refUNP" and marked in green color,
click onto the UNP-Body which came with the clothing and confirm all sliders - then you male the UNP-BODY,
which has now taken over the sliders your new reference (It will become green then)
5. DELETE the "refUNP"-body, then choose all clothing items, !! but NOT the ground- and the feet-dummies!!
then confirm again all sliders!!
6. Make your changes on the clothing (please refer to a guide for bodyslide if you are not sure how to do this).
7. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
8. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
Why is that necessary?
This workaround (top 1-8) is taking care, that the SMP-Skeleton, which is necessary for the dresses´ physics,
is prepared for Bodyslide to become created inside the mesh-folder:
meant are the *_0.nif and the *_1.nif - data files, which are used for BodySlide to create homogen body-weighting ingame.
Outfit-Studio is loading the project always with the common BodySlide-Skeleton,
which is not working with SMP - so that´s why we have to take care, that the specific skeleton is
used for this mod. In other words: every time you are loading the project files of the three main dresses-files,
you have to take care for the above workaround to keep the mod working !
CBBE-Versions: (if you want to create a new set from the reference-files, go from step 1-4, then 5 to 8,
if you want to edit an existing project, please start at "EDIT")
1. Start Bodyslide and then Outfit-Studio
2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
3. LOAD the reference (CBBE HDT-body)
4. The New reference-body is named "BaseShape" and is in green color. Select the CBBE body of the loaded clothing and it´s other contence but
NOT the "feet and the virtual ground!!, then confirm all sliders.
or: "EDIT" : Load the project-file of the clothing into Outfit-Studio, which you like to EDIT and go down to step 5-8 with the workaround...
5. Make your bodyslide-work and edit your shape of the clothing (look for a BodySlide Guide, please!).
6. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
7. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
8. For normal it´s now possible to load again the project in the normal way, like with a normal item, which has no different skeleton:
Recalling a project should be working without the first 4 steps, simply load your project and edit your clothing and then store it again-this should work !
By this work-around, the clothing is stored with 2 different bodies: the cbbe and the "base shape" - body are both inside the clothing files. As the CBBE is quite "light",
this procedure is not very important to the gameplay. I did not either find an alternate for this action and it´s advantage seems to be the comfortable and common working
with Outfit-Studio: in this case the reference-files are not necessary and can be used in that case, if some trouble appears.
This mod is using the NI-Override-Heels-mod. Please download and install it for a full function for the high-heels.
This mod uses new animations for the FAN and the parasol. Please run FNIS after the installation and make sure it has installed the files correctly.
DON´T PLEASE USE THIS MOD´S ANIMATIONS ON THE HORSE AS IT CAUSES BIG NONSENCE.
THE GAME SHOULD BE BACK AFTER A TRIP THROUGH SOME "ANIMATION-BEHAVIOR-STAGES",
BUT THOSE EFFECTS ARE NOT SERIOUS AT ALL. (maybe an update can solve this in future.....by some conditions)
THE TORCH-EVENT IS ALSO NOT WORKING ON THE HORSE-BUT IT HAS NOT SUCH A MASSIVE "MESSING-UP".
This Is, What You Need:
FNIS
Ni-Override / Heels
HDT-Physics Extension
Skyrim SMP-PE-Path 0528
BodySlide & Outfit-Studio
Contence:
-Mandarin Dress "Long" in 6 versions, one as "latex-black"
-Mandarin Dress (normal length) in 9 versions, one as "latex-black" with gloves and stockings ´n´ pumps, one beggar and one barkeeper-version
-two different mask-sizes for different hairs, white and green for the "LISA"-Dress
-two pairs of fans, for the nyotengu-normal-sized-black-version and for the nyotengu-short-version, useable as single or left-and-right-hand-equipped, the right hand fan can also be used together with the torch
-a parasol, which can be used together with one fan or alone
-Mandarin Dress "Short" in 7 different styles
-hair-flowers for their suiting dresses
-wrist-decoration for their suiting dresses
ENJOY !!!
SMP-PE-Path Installation:
A) Difficult Installation (which is manually):
If you did not use SMP before, please install the file with that name by using your installer (not ideal from my Point of view) - because- (this will exchange the existing hdtPhysicsExtensionDefaultBBP.xml !!) or by manual installation: Extract in this case the packed file and put the data to it´s correct folder inside of the skyrim´s SKSE / PLUGINS - folder, where you find the hdtPhysicsExtensions. Save the old data perhaps into a little folder named: "old" and put the new files into that folder (SKSE/PLUGINS). This should be no problem and you wont damage any of existing data and you can easily return if things are totally messing up, expect against. This "extension" maybe is overwriting an edited version of the hdtPhysicsExtensionDefaultBBP.xml - file: Pay attention and save your personally used and beloved HDT-BBP-file. I personally took my edited one for slower breast-physics and I did not get into problems. I suggest to exchange the one, which comes by this pack and replace it with the one which you have used BEFORE (which came from the HDT-Physics or which has been installed by BodySlide or which you obtained from other modders).
This will keep your Breast-Butt-Physics (HDT-Physic-File which I highlighted here yellow) alive and won´t overwrite it with the one, which is coming with the SMP-PE-PATH (which has no working BBP).
After the installation of the SMP-PE-PATH, your system is ready for all the wanted mods, which do support SMP-PE and HDT and both are working from now on side by side !!
Last tip for SMP-clothing-modders:
IF you create own ***.xml-files for your own SMP-Clothing, you may keep in mind to work always with "," instead of "." between decimal-numbers (inside of the *.XML-files).
B) Easy Installation (by using your Mod-Manager)
You can surround this manual installation by using an edited version of the SMP-PE-PATH, which simply doesn´t contain the hdtPhysicsExtensionDefaultBBP.xml - file anymore. This may prevent all users, who can´t get into details like I described inside of the above SMP-PE-PATH-INSTALLATION from a Manual Installation.
I guess that all the mod-managers can install the path with this edited file: "smp-pe path 0528-without the BBP-file.rar" , which is also available inside the download-section of this mod, quite easy and without overwriting the existing BBP-file!
You are welcomed to "change" or add contence to this mod into your desired "direction"
and share it same way on LoversLab for FREE. If you sadly use partreon, I strongly suggest to
keep your hands away from this mod!
I don´t like to see this mod making money which means:
please do no upload to NEXUS or other pages, who make their indirect or direct $$$ with mods.
LoversLab is excluded, because it´s the mod´s HOMEPAGE and because it´s our "residence-platform" and
I do still believe and fully confirm with the older and healthy "model": " m o d d i n g f o r f r e e "
I globaly don´t make money with modding and because of this aspect,
I await that this mods don´t becomes otherwise a "money-machine" or somehow "patreon-used" or "sponsored".
This principle maybe keeps some mods clean from business.
vvvvvvv EDITED MESHES AND MOSTLY ALL OF THE TEXTURES BELONG TO THE DOA5 TEAM vvvvvv
6672 downloads
Updated
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Ulri Hagraven Replacer
By Blaze69
Ulri Hagraven Replacer v1.0 (With optional SL integration)
Description:
This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone.
All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working.
Additionally, the mod does these changes:
Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there.
*-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira.
REQUIREMENTS:
--- Dragonborn DLC
--- UNP Compatible body
--- XPMSE
The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it:
--- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs)
--- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed).
And their respective requirements, if any
Notes:
--- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect.
--- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug.
--- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into.
--- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences.
--- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her.
--- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC).
--- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though.
Changelog:
V1.0
--- Initial Release
Credits:
Bad Dog for the Bad Dog's Birds race mod.
Kardienlupus for the original mod idea.
Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
5747 downloads
Updated
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Branding Device of Doom
By nooblet123
NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS
This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony.
to go to branding dungeon type in the console
coc xxbrandingdungeon
to teleport the device to you type
set xxBDODTeleportToPC to 1
You need to be standing on even terrain
UPDATING:
If you saved your game with previous version
Disable the .esp
run the game, load your save
Delete old version
check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save
Install new version
Load save
Manual mode for testing and stuff:
Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/
THESE ARE VERY OLD EXAMPLES
version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages
To teleport BDOD with a script:
Teleport with a console:
set xxBDODTeleportToPC to 1
Don't move for a few seconds
help xxbdod will list the proper variable names
There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL
F.A.Q.:
Requirements:
Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/
SKSE, http://skse.silverlock.org
Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data
SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/
skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/
Credits:
^^^ aforementioned mods & authors ^^^
some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/
Known issues:
2 male branding marks don't show up.
Player character can't get out (stuck in collision with zaz vertical stocks?)
61954 downloads
Updated
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Arrow-in-the-knee and other stuff you never missed in Skyrim
By Pfiffy
Now that I became a contributer it is time to contribute something....
It has been a long time since i have been working with 3DS Max, so I decided to start with something simple.
An arrow in the knee....
For all those poor guards who used to be an adventurer like me
Ysgramor's soup spoon: It's a fork... You can use it as a dagger.
Arrow in the Shield: A little request...
Battle Brooms: Brooms and other strange forms of selfdefense...
333 downloads
Updated
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Lintra the Spearmaiden
By Sursed
I am releasing an open beta (as all my mods are ) version of Lintra the Spearmaiden follower.
Screenshots are not up to date as they do not show warpants. I will soon add face and body textures without warpaints too.
I am still looking for someone who can help me with body warpaint (I am not satisfied with what I have made).
If someone is interested, please, let me know.
If someone knows how to make the custom animation version of the mode use FNIS instead of AddAnimationTool, please let me know too.
Important:
I am going to continue to work on this mod in order to add more custom animations for Lintra and Aetis. I will give a small shield to Lintra and I will probably change Aetis' outfit (to make it look more practical). So it is unrecommended to merge this beta version into any compilation of follower mods.
Description:
It is a follower mod based on the preset of one my characters.
Lintra has a unique spear, unique armor and a living dragon on her shoulder. In combat the dragon becomes much lager and fights as a companion to the spearmaiden (not to the player). In interior cells the dragons transforms into a girl - Aetis - who uses only dragon shouts in combat. Aetis has a custom outfit as well.
Lintra can be found in Whiterun in the Warmaden's.
WHO WANTS TO INSTALL LINTRA with CUSTOM ANIMATIONS...
You should intstall and execute this Add Anim Data Tool with my Lintra.lis file (included in the archive).
AddAnimDataTool is very simple to use and very light weight.
Instructions are here:
http://gomapudding.x.fc2.com/gpt01_desc.html#usage
The main thing is to set your Skyrim data path in the [Config 01] section of the Config file
Then drop this .lis file in ANIMLIST folder.
Close ALL other open folders and execute AddAnimData as administrator.
If you do not want to bother with all that then just install the vanilla animations version.
Requirements:
HDT Physics Extentions
NiOverride (you have it if you have Racemenu)
And (recomended but not absolutely required) this (if you want the brads to work properly):
HDT Plugins 2018
Credits:
A hell lot of assets from other mods have been used in order to make this mod. I have asked all the authors of all the assets for thier permissions. If anyone of these modders does not want their assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
I would like to thank all the people who contributed directly or indirectly to the creation of this mod. I will soon make a full list of related authors and mods.
For now I just put here the references to the accounts of people who had REALLY helped me A LOT:
crazylion – for the spear and the bracelet, his inexhaustible patience, for his help in many aspects and readiness to help, to explain and to give advice; there are great unique models of weapons, shields and other things by crazylion here and here.
AltheaR – for the Breathing Rose, for his inexhaustible patience, for his help with animated dragon and Blender and readiness to help, to explain and to give advice;
Azazells - for his help with Aetis' transformation scripts and for the modified Lintra's boots and bothe versions of the dagger as well as for his readiness to help, to explain and to give advice;
Anton0028 - for his help with Aetis' transformation scrips and readiness to help, to explain and to give advice;
Artsick – for her help in many aspects, readiness to help, suggestions;
chickmetalhead – for thorough alphatesting;
OBSIDIANSHADE - for thorough alphatesting;
SomeDragonbornGuy - for thorough alphatesting;
The following list will be completed later:
Tean TAL - for the BDO armor pack;
Gomaperopero – for the armor I used in Aetis' outfit;
Caliente – for the fantastic Bodyslide Outfit Studio;
NickaNak - for the Animated Armoury;
LL community – for support and interest in my follower mod.
Version history:
beta 06beta – open beta initial release
beta 07beta - modified Lintra's boots;
changed Aetis's shoes;
modified (a bit) Aetis' outfit to make it compatible with the new shoes;
Aetis has now a dagger to match Lintra's spear - the default one is without the ball on the pommel;
added a ritual version of the dagger - the same as the default one but with the ball on the pommel - use AddItemMenu to get it and to give it to Aetis;
Permission:
The head meshes (Lintra and Aetis) are free to use for anyone. For the rest a permission of the authors who own the assets should be asked for.
3519 downloads
Updated
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Myra the Taffy Dragon
By Sursed
It’s been a long time since I opened the WIP thread for this mod and even longer since I started working on Myra preset that was inspired by the earlier version of Ninirim’s character which I like much more than the current one.
It’s been fun to work on this follower. I admire the talents of people who contributed to the mod. It’s time to release Myra.
I am still looking for someone who can make earring for Myra (I have a picture).
If someone is interested, please, let me know.
Important:
I am going to update this mod when the unique rapier is ready. So it is unrecommended to merge this beta version into any compilation of follower mods.
Description:
It's a follower mod
Myra has a background story. It is actually more a small joke than a story. She is travelling all over Skyrim and beyond looking for… Ninirim. She has to make a delivery – a small parcel for Ninirim. To learn about it and to have some fun I invite you to read Myra’s diary (trust me, it is funny), the letter to Ninirim and all the other papers that Myra has in her inventory.
Myra also has a custom body, a custom outfit (a mash up with some retexturing made be me) and a custom weapon (for now it is a clumsy mash up of a small sword. I made as a placeholder for a unique rapier that Crazy Lion promised to create for Myra).
Myra has a unique fighting style. Well, she is just a girl and doesn’t really know any fighting technics. To be honest, she is clumsy with her weapon. But she has an ability that gives great advantage in a fight against any enemy who is not able to fly.
The mod comes in two versions: one with custom animations for the rapiers (read the installation guide for this version) and the other with the vanilla animations.
You can find Myra in Yngol Barrow
WHO WANTS TO INSTALL MYRA with CUSTOM ANIMATIONS...
You should intstall and execute this Add Anim Data Tool with my Myra.lis file (included in the archive).
AddAnimDataTool is very simple to use and very light weight.
Instructions are here:
http://gomapudding.x.fc2.com/gpt01_desc.html#usage
The main thing is to set your Skyrim data path in the [Config 01] section of the Config file
Then drop this .lis file in ANIMLIST folder.
Close ALL other open folders and execute AddAnimData as administrator.
If you do not want to bother with all that then just install the vanilla animations version.
Requirements:
HDT Physics Extentions
NiOverride (you have it if you have Racemenu)
Credits:
A lot of assets from wonderful mods created by talented modders have been used in order to give Myra her current look. Some assets were modified to better suite her (mash ups and retextures). If the authors do not want their assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
I would like to thank all the people who contributed directly or indirectly to the creation of this mod:
Ninirim – for inspiration, the NiniCOS body preset and body textures;
Azazells – for Myra’s unique fighting style, for his inexhaustible patience and readiness to help, he has made fantastic work!
TheFirstLadyOfHats – for the most funny and smart entries in Myra’s diary, I think, this person has a true talent of a writer;
Ravenous Jaguar – for Myra’s eyes shape;
Kalilies – for the famous KS hairdos;
Zzjay – for the Witcher 3 Female Armors;
pottoply – for the Adventurers Mashup Compilation;
Team TAL – for there convertions;
jrc0011 – for Witcher Style Sword Pack;
testiger2 – for the DovahBling Jewelry;
maks81 – for the DEM Ranger outfit;
NickaNak - for the Animated Armoury;
aluckymuse – for the “Forever Free” texture pack;
Caliente – for the fantastic Bodyslide Outfit Studio;
chickmetalhead – for thorough (as usual) alpha testing;
Aviee – for thorough alpha testing and screenshots;
rhino_4 – for alpha testing;
RiJoBa – for alpha testing;
Artsick – for support
LL community – for support and interest in my follower mod.
Version history:
beta 09beta – open beta initial release
beta 092beta – corrected wrong texture paths for the shorts and removed the slight neckseam
Permission:
The head mesh is free to use for anyone. For the rest a permission of the authors who own the assets should be asked for.
27392 downloads
Updated
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Texture replacer for SexLab strap-on
By ---nikoli
Just a simple requested re-texture replacer for the SexLab strap-on.
Will replace the texture for the SexLab strap-on, the Calyps strap-on, and the SOS strapless double dildo.
If used, the Calyps will have to be manually replaced seeing as it's folder path is different... (textures\sextoys-calyps\strapon_1.dds)
2283 downloads
Submitted
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Wildlings - Lite female leather mash-ups - Bodyslide
By ---nikoli
These UUNP based mash-ups use various other authors meshes, all credit goes to them...
anka01, Anonymous, Eldrid, Monno, Pareo, PeroPero, WTF, and various others that I couldn't find their names...
You might have to do some minor edits in Outfit Studio to make them conform to your particular bodytype.
These are not in-game, you'll either have to make an .esp or rename one of them to use as a replacer.
The skirt on #12 has issues... just delete it.
NEVER UPLOAD TO NEXUS
2350 downloads
Updated
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TDF's Prostitution and Pimping Independent prostitutes plug-in
By nyctophilia
Description/summary:
Adds 15 roaming/independent prostitute quests to TDF's Prostitution and Pimping mod. After traning, the 15 prostitutes will work independently anywhere in Skyrim, including any DLC content, custom abodes and/or new locations. They also have a limited follower package along with quest markers that display their name at a location.
Dialogue overview:
Once a prostitute in training has enough experience to unlock: "You've been doing some good work with me. I want you to work alone in a city." There will be two additional lines of dialogue: "I have somewhere else in mind for you. Follow me!" and "Actually, right here will do for now." additionally, once the prostitute is working at a location they will have new dialogue: "I want you to wear something more...eye catching." and "I'm going to give you an outfit to wear."
Dialogue details:
"I have somewhere else in mind for you. Follow me!" They will now follow you to any location. When they're at the location you want them to work, the two lines of dialogue will be (1 "This is the place. Work here for now, I'll check on you soon." This will enable their sandbox package and display a quest marker with their name at that location. (2 "On second thought, I'll catch up with you later." This will release them from the current follower package giving you back all of the dialogue options. "Actually, right here will do for now." Starts their sandbox package where they are standing and displays a quest marker. "I want you to wear something more...eye catching." Topic header that enables "Wear an outfit that shows off your naughty side." "Wear an outfit that shows off your naughty side." This dialogue is conditional. If the NPC is already a teammate, used by AFT, BBLS, UBH, etc. (to manipulate and maintain clothing/armor). This dialogue will be bypassed and instead show the "I'm going to give you an outfit to wear." dialogue. "I'm going to give you an outfit to wear." Opens the NPC's inventory so you can give/remove items.
Quest details:
This plug-in adds an additional 15 quests, story manager events, packages, factions, etc. to TDF's Prostitution and Pimping mod. None of TDF's original scripts were renamed or modified. This mod does use some of its original assets and scripts. All new content, uses separate scripts.
The new dialogue added to "You've been doing some good work with me. I want you to work alone in a city." Is unconditional. You don't need to own any vanilla houses. You can have up to 3 prostitutes following you to their new work locations.
TDF's original side quest is still enabled. All 15 prostitutes and followers will receive quest markers when they are using a Quest Alias. Which will all be displayed within the side quest. There will be an additional ESP only in the download section to move the quest to the miscellaneous category.
Installation:
Use your favorite mod manager. Manually, drop the .esp and Scripts, Interface folders in the Data folder. Then place "TDF_AP_IndHookersPlug_In.esp" Directly under "SexLab TDF Aggressive Prostitution.esp" in your load order and enable. There's one file in the translation folder that must overwrite the original. "SexLab TDF Aggressive Prostitution_ENGLISH.txt" 2 lines were added to display messages.
This .esp can be merged with the original using the latest versions of TES5Edit and merge scripts 1.9
Permissions:
Feel free to do whatever you want with this content. As long as it doesn't infringe on TDF's very lenient permissions policy. If you do modify/add to/improve any of its content. I would appreciate a link so I can play with it.
31618 downloads
- prostitution
- follower
- (and 5 more)
Updated
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Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide
By Blaze69
Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide v115A
Description:
This is a collection of assets and tweaks for use with roland's Predators The Lost Tribes mod; more specifically, the included Yautja races. Most notably body replacer compatibility, minor tweaks and fixes, and removal of the need for patches for mod-added gear.
Some time ago, I started a project to convert PTLT's gear to fit UUNP and SOS bodies, which later included body-replacer-compatible textures for the Yautja races (to match the items) and eventually grew into a full-blown overhaul to fix and tweak as much of the original mod as I saw fit. I even contacted Roland about approval for a hypothetical public release.
Unfortunately I lost most of my working files some time after starting work on it, and redoing it all from scratch would have been too much work, so I had to give up. But I was recently reminded some of the assets did survive (mainly the edited character meshes and textures), so I decided to clean up what I had and release it once and for all. So here it is.
Note that I have no interest in continuing development for this mod, so this is provided as-is and no further support will be provided outside of basic troubleshooting. If anyone else wants to edit or use the assets in here, feel free to do so provided you give credit and have the required permissions from the corresponding mod authors.
REQUIREMENTS:
--- Predators - The Lost Tribes
--- XPMSE
--- RaceCompatibility
--- UNP Compatible body
--- SOS - Schlongs of Skyrim (If using the optional SOS Addon plugin)
--- Bodyslide (If using the UUNP slider set)
And their respective requirements, if any.
Changes from the original mod:
--- Female body textures now support UNP-based bodies (including UUNP Special), with detailed privates.
--- Female Yautja now use the same naked body meshes as vanilla races do.
--- Male Yautja now use a SOS Lite body (based on boo's SoS Retooled) but still follow the vanilla body UV so as to not have texture bugs with custom Predator gear.
--- Female "standard" Yautja can now blink. Female Bad Bloods/Super Predators and all male Yautja still have static heads. Outdated, see v115A changes.
--- Set up all Yautja races with "DefaultRace" as ArmorRace. This should make them automatically compatible with ALL vanilla and mod-added gear without the need to edit vanilla records or create compatibility patches for other mods.
--- Several bugs with character meshes and shaders/textures have been fixed.
--- Race data brought more in line with Skyrim's default playable races. Several stats are still higher/lower than vanilla ones but not as much as the original mod had them. Also fixed some bugs in the race data while at it.
--- Possible unlisted changes and edits.
NEW in v115A
--- New items added in v115A have been edited to work with the DefaultRace fix where needed.
--- All three races now have full support for Vampirism and Lycanthropy, through the RaceCompatibility framework (RC is now a hard requirement as a result).
--- An optional SOS Addon plugin (for SOS Full) is now available for males. Should allow male Yautja NPCs to have their schlong size randomized through SOS' system, instead of defaulting to size 1 as they used to do without the plugin. SOS Revealing armors will now work with them as well (but texture bugs are to be expected due to their custom body UVs).
--- Male and female regular Yautja and female Super Predators/Berserkers can now blink. Male SuperPreds and all Bad Bloods still have static heads.
--- Subsurface Scattering disabler textures (Also known as "bronze shine remover") have been added for both males and females.
--- Several armor pieces have been renamed to keep their names consistent across all of them and/or fix typos or data errors.
--- The racial weakness to cold and resistance to fire have been nerfed to more balanced/vanilla-like values (-25% and 30%, respectively).
--- Racial disease immunity (100% resistance) has been nerfed to 50% resistance, like vanilla Argonians have.
--- Racial "Battle Roar" and "Throw Voice" lesser powers have been changed to standard Powers instead (so they can only used once per day).
--- The female meshes for the "Yautja Underwear" item have been renamed to "femaleunderwear_0/1.nif" to more clearly represent what they are used for.
--- Derelict Ship: Civilized Yautja (Derelict Ship inhabitants) now have their own defined faction and can track crimes just like vanilla holds and Orc strongholds do.
--- Derelict Ship: Most NPCs have been changed to use vanilla voices (mainly Orc ones) and several buggy/dirty edits to vanilla dialogues used by their original custom voices have been removed.
--- Derelict Ship: Items inside the ship are now properly owned by the Civilized Yautja faction and/or specific NPCs where applicable. Combined with the crime tracking support mentioned above, this means stealing said items will cause a bounty and trigger the nearest guard/NPC to request said bounty or start combat.
--- Derelict Ship: Kajio Silent Death (found in the training hall) is now a proper Journeyman trainer for Sneak and has been given a voiced response for the training request dialogue.
--- Derelict Ship: Skl'da'si (mask crafter, found in the trading post/smithing area) is now an Expert trainer of Smithing.
--- Derelict Ship: Dachande Little Knife (same place as above) is now also a trader and shares inventory with Skl'da'si.
--- Derelict Ship: The trading dialogue for the Elder now has proper player prompt text.
--- Derelict Ship: The companion Yautja Hounds have been renamed to their proper/short names (Beast, Groo and Dutch) instead of their "description" names (Predator Hound Heavy, Predator Hound and Painted Predator Hound).
--- Possible unlisted changes and edits.
The following changes only apply when replacing the original mod's plugin with my edited one:
--- Removed several dirty edits to vanilla records (dialogues, armors, etc.).
--- Cleaned up the plugin in TES5Edit (though there are still several deleted NavMeshes that couldn't be restored).
NEW in the UUNP Bodyslide file
--- All female armors in the mod now have matching UUNP Bodyslide sets.
--- Removed the vanilla low poly feet meshes from the Human variants of the open boots and replaced them with standard UUNP feet.
--- Fixed some errors in the data that prevented some items from properly showing up on some humanoid/non-Yautja races (biomasks are still Yautja-only).
--- Added new high-poly meshes for the Pureblood Tsaesci armor set (separate from the vanilla path) with matching UUNP Bodyslide sets.
--- Added one new variant of the Underwear item that uses the new "AvP" underwear texture (as seen on the Combat armor sets).
Files:
--- Predators The Lost Tribes - Tweaks (UNP - SOS) v115A: Main plugin of the mod. Includes the new/edited assets, a plugin to load them and make the necessary edits for them to work as intended, and an edited main plugin to remove dirty/unnecesary edits that could only be fixed this way. Required.
--- Predators The Lost Tribes - Tweaks SOS Addon v115A: Requires SOS Full and the main Tweaks file. Adds a custom (male-only) Yautja Regular schlong for use by all three races and their vampire counterparts. Has the same functionality as other SOS addons and also enables (basic) support for Revealing items. Strongly recommended.
--- Predators The Lost Tribes - UUNP Bodyslide v115A: Requires the main Tweaks file, install it first and then overwrite with the contents of this file. Adds UUNP Bodyslide support to the mod's armors and fixes some armor-related bugs in the plugin. Strongly recommended.
Known Issues:
--- Custom races that use "DefaultRace" as its armor equip reference will get Yautja meshes for biomasks instead of humanoid-compatible ones. As per the original mod, biomasks are only truly meant to be worn by Yautja anyway, so it isn't that much of an issue in the first place.
--- SOS-based armors will have texture bugs when worn by male Yautja due to their textures still being based on vanilla UVs. Likewise, SOS Revealing armors will have a gap at the crotch and no schlong due to the SOS Lite-like setup not being compatible with SOS Full gear. The latter won't apply if the optional SOS Addon plugin is used.
--- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for Yautja during character creation. They can (and should) be safely ignored.
--- Kriss (female Yautja follower found at the Derelict Ship) can trigger a random greeting that makes the player Blood Kin (accepted in Orc Strongholds) due to her relationship value with the player, her use of the female Orc voice, and the lack of proper race checks in that vanilla dialogue line.
--- Yautja NPCs from the Derelict Ship will mention the Code of Malacath and/or refer to the ship as an Orc Stronghold during their crime dialogue. This is due to the lines and scripts being reused from the vanilla Tribal Orcs crime system.
UUNP Bodyslide
--- The conversion is far from perfect, and most armors will probably have issues and/or look distorted depending on the body preset used to generate them.
--- The netting on the armors will have some texture bugs around the breasts and butt. The original netting mesh was missing those areas altogether, so I didn't have a base to work with and thus those areas are missing from the texture.
--- The Xeno Head Vest will look bad/distorted with most body presets. It would have taken way too much work to properly fit it to all sliders and I don't even like the design anyway.
Credits:
roland113 for the original Predators - The Lost Tribes
boo for the SoS - Retooled meshes
HHaleyy for Fair Skin Complexion
VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
Shiva182 for UUNP Vanilla Outfits Bodyslides.
TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
16799 downloads
Updated
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Unique Player Tiger Khajiit
By Bad Dog
This mod allows you to play as a tiger-striped khajiit. Your character is of the khajiit race, so NPCs in Skyrim and other mods will recognize you as such and make rude comments about rugs.
The Unique Tiger comes with its own khajiit SOS schlong if male. The female texture is nude and has all naughty bits.
This mod supports digitgrade kahjiit feet. Load that mod first if you want it--with this mod alone you get clawed plantigrade paddy-paws. This mod includes the smooth texture, which I think looks better on tigers. Note that if you run with digitgrade cat feet you can't wear boots--don't try.
I don't have a good picture of my guy with the digitigrade feet yet, sorry... the best I could do is buttsecks with a troll. Actually, I lie. I just like that picture.
Notes
Don't load this mod if you don't want the tiger. It will mess up your character.
The female is based on the UNP body--haven't checked it with CBBE yet.
This mod is based on the old "Unique Character" mod which seems to have disappeared. The player's body, hand, foot, and head mesh, and the corresponding textures are separated from those of NPC's so you can replace them at will.
If there's interest, I have the Unique Character mod itself and could make it available. It's got a bit of schizophrenia... it has separate folders for each race, but you're only going to have one PC at a time. I don't see the need for all that complexity. I didn't do the work of cleaning it all up tho.
Installation
Load after the prerequisites When creating your character, choose the khajiit race first; then load the racemenu preset "Male Tiger" or "Female Tiger" to get my look. Or fiddle till you get the look you like. Depending on your hair mods, your tiger may have odd hair. Flip through until you find a "no hair" slot. Once SOS loads, pick the Unique Tiger schlong.
Prerequisites
Schlongs of Skyrim - doesn't come without the schlong and no other schlong will match the body anyway Bad Dog's Hoodie Schlongs V3.0 and its prerequisites--check them RaceMenu to get the tiger presets
Optional, but you probably want
Sexlab Framework And maybe Compleat Khajiit for the feet
Alternate texture:
5787 downloads
Updated
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sound Widowmaker Sexlab sound replacement
By kboom
This is my sexlab sound replacement. It replaces average female voice for Widowmaker sound.
Use version Widowmaker sound.7z or version 1.5. Recommend version 1.5
Added ogg file collection for modding resource.
Installation:
You need Sexlab and its requirements. Then install Widowmaker sound.7z or version 1.5 and let it overwrites sexlab sound.
In the game open sexlab MCM menu in voice option choose Average female for your character.
It's only sound file may be it is compatible with SSE
9153 downloads
- sexlab
- replacement
- (and 2 more)
Updated
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Contract Killer
By nokou
What this mod...
a sexy slick outfit for the female hit man
No body slide as I don't know how to do it... if you want to do it be my guest.
This mod requires:
CBBE Body only. (No other mods Required)
So... How do i get it?
Craft in any forge. and can be upgraded.
Credits to : killroyklown17 for the UUNP Bodyslide ?
Legal Shit..
Do what you want with this mod as long as you credit me.
Keep your modded version private or share it on this site only.
No repacks to other websites but Links from Loverslab (here) are ok.
Found picture on DeviantArt, Original idea by IDELACIO 2014
Nokou 2017
4615 downloads
Updated
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Bound Cock - A SoS/Gender Bender addon
By Holzfrau
BOUND COCK 1.0 (2018.04.25)
This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs. The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
Now available for Special Edition!
Requirements
Gender Bender
SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
Bound Cock Spells
Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target. Otherwise, it will be applied to yourself. The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility. While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
Bound Cock, Lesser
This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale). It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale). It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
This Master level spell applies a bound cock to the target permanently! It can also be used to remove a permanent bound cock. Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost. Unlike other Master spells, it casts at normal speed. It can be sold by Phinis Gestor, or found in high level warlock boss chests.
About the Schlong Addon
The SOS Equipable Horse Cock model was chosen for two reasons:
It attaches to the body directly without an ethereal pelvic base that would look odd. There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!
5154 downloads
- gender bender
- sos
- (and 8 more)
Updated
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Bondage Furniture World (Crime & Punishment)
By Tyrant99
Thieving has gotten out of control in Skyrim!!!
There's stealing from Inns and from Merchants, even from Temples! These kleptomaniacs would even take the last potato from an Old Lady! What kind of a Monster would do this?!
The Guards catch these criminals sometimes, but not enough, what is needed are Vigilantes to bring these Thieves to justice! Mages have enchanted items so that Vigilante's will know when they've been stolen and the Townsfolk have put their funds together to invest in various Bondage Furniture that will work perfectly for performing Corporal Punishment on these Thieves when they're caught!
*****************************************************
This Mod adds 200+ Furniture items from ZAP 8 throughout Skyrim. They are spread out with a focus on variety. Any of these Furniture items can be used in scenes if they are nearby when/if the player is caught. The Mod does not count Thievery if you are caught by Guards and have a bounty placed on you, if you are processed by the 'System' then Vigilantes will not bother you. But if the Guards don't catch you, then the Vigilantes will!
Features:
200+ Furnitures places around Skyrim in Taverns, Cities, Farms, Jarl Houses
3 Scenes for Thievery that will work with any nearby Furniture.
1 Scene for Birthday Spanking. - After leveling up, the Player may later be kidnapped by 3 kinky Ladies to 'celebrate'.
Pre-processing strip clothing before entering Furniture.
Flavor Text depending on the type of Furniture locked into.
Facial expression changes depending on type of Furniture.
I didn't mess with Navmesh when placing Furnitures, instead I simply placed them 'out of the way'. They shouldn't block NPC pathways or interfere with X-Markers, Spawn Points, Trigger boxes, or other things.
DD is not a requirement but the Mod does check if you're wearing DD Devices and will prevent use of Furniture or Scene triggering if you are wearing certain types of Devices. (Making being constantly locked up in DD a way to escape Vigilante Justice - For Now)...
Requirements:
SexLab
ZAP 8.0 (or 8 Plus)
Credits:
Thanks to Ashal for Sexlab & T.ara for ZAP 8
FAQ:
Q: Will this interfere with POP?
A: It shouldn't because none of the Furniture is placed in the same place as POP Furniture and if you are stealing stuff that results in a Bounty, it would not be handled in this Mod. (POP would handle it.) - This Mod will trigger events if you steal stuff that you would normally 'get away with'. (No Bounty).
Q: Will any Furniture work?
A: Any nearby Furniture with the zbfFurniture Keyword will work. This includes Furnitures placed by other Mods such as POP, MME, Bannered Mare Immersive Sexual Playground, or any other Mod that uses ZAP Furniture. You can get locked into this Furniture, that would include perhaps being forced to become a Milk Maid in MME. - The Player could even put down their own if they wanted to.
Q: How do I unstuck NPCs that didn't show up?
A: Waiting for 1 hour will usually do the trick. If it doesn't, try waiting for 1 hour again.
Q: There are extra scenes that happen if the Player is wearing DD items, is DD required?
A: No. You don't need DD for this Mod, but if you have it there are some extra things that can happen.
Version 1.0.1 Changes:
Improved Caning Scene so the Character will make sounds + full camera shake and blood spatter effects as if taking real damage. (I did a laughable amount of tinkering to get this to work). Fixed an issue with scenes starting if only one of the two Vigilante Aliases filled (The scenes should always start now). Improved stuck actors moving to Player if they don't show up initially, (If you use Wait for 1 hour 1-2 times they should show up.) Circumvented a possible Skyrim bug that would sometimes happen even though AI Pack had a marked bool of 'Do no damage'. - Sometimes it would do damage anyway and the Player would end up getting beaten to death. - This only happened occasionally, maybe ~5% of the time, but it should never happen now. Fixed one other AI Pack to prevent a Scene-stuck glitch.
Version 1.0.2 Changes:
Changed Scene progression so the Cat-O-Nine & Branding Iron can progress on either Player Health < 30% or when a timer runs out. This way high health characters won't get stuck because they're health never goes below 30%, and low levels won't die because they can't handle 60 seconds of getting smacked with a Branding Iron. - Should now work for both high and low level characters.
Version 1.0.3 Changes:
The Birthday Spanking celebration should no longer trigger if there is no Bondage Furniture nearby.
Version 1.0.4 Changes:
Did a variety of things to address combat issues. The AI can no longer be interrupted by Combat. Aliases will not fill if they are in Combat. Scenes will not start if the Player is in Combat. No Enemy Factions can occupy any of the Aliases. The Scene will not start if there is any Enemy type within 5,000 distance units of the Player, and the Furniture must be within 4,000 distance units. - This should be a good way to test if the Scene is 'safe' before starting. The Furniture Alias will not fill if they are in location types such as Dungeons, Dragon Mounds, Bandit Camps, etc. Increased reach of the Canes / Crops etc. by about 35% - Should make landing strikes more consistent with the different Furniture types. Actors can no longer be activated by Player while they are in Scene. Actor AI should not be interrupted by anything.
Version 1.0.5 Changes:
Added more variety to the dialogues for Whipping Scenes, the dialogue in these scenes should be a lot more dynamic. Special dialogue if Player is in Gibbet for Whipping Scene (can add more dialogue for more Furnitures later). Fixed issue with some globals not resetting properly. Bards can no longer be selected as Vigilantes. Water Wheels will not be selected as possible Furniture because Vigilantes couldn't get in correct positions. (May add something for them later). Vigilantes will now expect payment for their 'services'. If you can't pay, you will get a bounty for the unpaid amount. The Guards will not be alarmed, and it will be petty-crime level, but they can add up!
Version 1.0.6 Changes:
Added MCM Added MCM Slider for getting away with stealing. At 100% the Player will always get away with stealing, at 1% they would almost never get away with it, default is 50%. Added MCM Options to Enable/Disable Birthday Spankers.
Version 1.0.7 Changes:
Fixed the goofy notification that said you were stealing all the time even if you weren't. - Now it's legit.
Version 1.0.8 Changes:
Player's will no longer be able to clear their Thief status while locked in DD gear because 'Everyone assumes a Bondage Slut is a Thief'. - This will give Players a chance to get punished for all of those keys that they've been stealing once they're free again. In order to clear Thief status immediately on an update, the Player must be close enough to Bondage Furniture that they could potentially be 'punished'. If the Player is far from Bondage Furniture or in the Wilderness, there is a 20% chance per tick that the Thief status will clear because NPCs may 'forget' about the theft. The notifications should happen much less frequently and some have been removed.
Version 1.0.9 Changes:
If the Player steals while tied up wearing DD items that would normally block Furniture use, it is no longer a get out of jail free card. New scenes where the Player will be randomly groped and full cavity searched. Stolen items will be confiscated and an 'inpection fee' will be assessed. The Player can get a reprieve from the groping/fondling Vigilantes by finding a Jarl and making a deal. After the Jarl deal, Vigilantes will leave the Player alone for ~ a day on average (but it's random so could be more or less). In order for the Player to fully clear her name and to get the Strip-Searches to stop, she must escape all DD gear and then either get punished or escape from justice. Groping chances can be controlled in MCM.
Version 1.1.0 Changes:
Reworked some scripts and script localizations to make a true soft sideways compatibility with DD - Integration. Tested without DD installed and without the DD scripts - Mod worked fine. Tested with DD installed and the extra behavior to watch for DD worked as expected.
Version 1.1.1 Changes:
Removed Masters that weren't in use in any way because the Creation Kit is fucking stupid.
Version 1.1.2 Changes:
Removed pre-processing, stripping will no longer happen if a Player activates Furniture on their own. - This always worked fine for me, but some people were having a problem with it. I suspect some other Mod was interfering, but I have no idea which one so I'm just disabling it for now. Fixed a couple of script bugs that were causing some Log errors. These didn't appear to actually hurt functionality, but at least they shouldn't show up in the logs anymore. Walked through the Scenes and made some changes that should help some people that were getting stuck. - The Scenes should work more reliably now.
Version 1.1.3 Changes:
Fix for female only whipping scene.57080 downloads
Updated
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Gender Bender
By Holzfrau
GENDER BENDER 2.6 (2018.09.20)
Gender Bender is an integration between SexLab and Schlongs of Skyrim. It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon. It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
Now available for Special Edition!
FEATURES
Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.
REQUIREMENTS
SexLab Schlongs of Skyrim At least 1 female schlong addon
UPGRADING FROM VERSION 1.X
Gender Bender is now an ESM file instead of an ESP. Make sure the ESM version is activated in your load order. The MCM menu will initially be broken. You will have to wait for the notification that the new configuration menu has been loaded before you can do anything with it. You will need to redo your settings from the old version.
CHANGELOGS
27687 downloads
Updated
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Devious Devices Expansion 4.1 Rubber sound FX replacer
By MaikCG
Leather-based sound FX replace base DDE 4.1 rubber sound.
Sounds like this:
Setup
Unpack into the /Data folder or Devious Devices Expansion 4.1 mod folder (MO)
7585 downloads
- ddexpansion 4.1
- sound
- (and 3 more)
Updated
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Fairskin Complex No Leg Vines patch
By Joycen
yup just removed the vines from legs ( For UNP only)
529 downloads
Submitted
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Leveled Merchant Gold
By EinarrTheRed
Just a simple mod that adds leveled amounts of gold to the merchants in Skyrim. Yes I know there are already mods that add gold to merchants, but I could not find one that added leveled amounts so I made one. Nothing fancy about this mod, just something I wanted for my own game and thought I'd share it.
What does the mod do?
All merchants (except the Khajiit caravans) have a leveled vendor gold list in their merchant chest. This mod adds a new leveled list inside that called "EtR_LeveledVendorGoldList85". This list begins adding additional gold to the merchant chest starting when the player reaches level 5 and continues to gradually increase this thru level 120. How much depends on the type of vendor, street vendors get a small boost while general goods merchants and blacksmiths get the biggest bump. It does this by checking and adding the listed amount anywhere from 50 to 1000 times depending on the merchant. However, to make things a little more random there is a 15% chance each time it checks that it won't add that amount, which adds some variability to the exact amount the merchant will have when you visit.
The mod doesn't use any scripts, its just a basic leveled list so should have no impact on your game play other than giving merchants more gold as you level up.
How Much Gold is Added?
That's a little tricky to answer because it depends on the player's level and the type of merchant, but I'll give some examples and a more complete description in a spoiler.
A street vendor, like say Carlotta in Whiterun gets a small amount:
At player level 5 the max is 50 extra gold with an average of about 44 gold added. At player level 60 the max is 400 extra gold with an average of around 177 gold added. At player level 100 the max is 800 extra gold with an average of around 280 gold added.
For someone like Belethor in Whiterun, a general goods merchant the amount is much larger.
At player level 5 the max is 1000 extra gold with an average of around 850 gold added. At player level 60 the max is 8000 extra gold with an average 0f around 3500 gold added. At player level 100 the max is 16,000 extra gold with an average of around 6200 gold added.
Why the big difference between the max and the average at high level, its a bell curve effect.
Merchants Affected:
Apothecaries Blacksmiths Fences Innkeepers Misc (general goods) Merchants Spell vendors Street vendors
Note: Khajiit caravans are not currently affected, Bethesda didn't give them a leveled gold list in their chest and I haven't gotten around to figuring out a good way to update them that wouldn't conflict with other mods.
Installation:
Drop it in your load order and go.
Probably doesn't matter much where you put it, should be compatible with most mods adding other items (not gold) to merchants.
Will likely conflict with other mods that add gold to merchants so pick which one you want (only use one).
494 downloads
Updated
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Render Tattoos v1
By Guest
Render Tattoos v1
128 different tattoos
This is my first tattoo pack and contains a total of 128 overlays for RaceMenu (all body tattoos for now)
There is also a Slavetats version available by popular request
They are designed on a UNP body mesh and should look proper on all UNP variant body types. They should also work on other body types with some distortion depending on the location of the tattoo on the body.
The resolution for each tattoo is 4096 x 4096.
I have also included a 2K resolution version for both files.
Requirements:
SKSE Racemenu or Slavetats ShowRaceMenu Precache Killer (recommended)
Installation:
Use any mod manager to place either file in your Skyrim directory In game, the tattoos will load under Body Textures within racemenu overlays Or Alternatively, will appear in Slavetats MCM menu
Tools Used:
Google to search for 90% of the source files used in this tattoo pack Photoshop to edit, morph, align and transform the tattoos for Skyrim Nvidia dds plugin for conversion of photoshop files into usable skyrim .dds texture files Race Menu Mod Maker to create the data structure, scripts and esp for this mod
66620 downloads
Updated
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Latex Witch+ Body Slide
By nokou
This mod gives you 2 witches outfits and matching hats.
So... How do i get it?
Craft in any forge. and can be upgraded.
Body type CBBE ( I wont be converting to other body types sorry )
UUNP and CBBE body slides added by killroyklown17 ?
Legal Shit..
This mod is exclusive to LoversLab only... please do not upload or repack to any other site
including naver cafe as I found one or two there recently.. Links to this mod is ok.
Thank you
17096 downloads
Updated
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S.L.U.T.S redux v1.18FR
By Mimirux76
Bonjour j aimerais vous transmettre un fichier de traduction
alors je suis sur que y a des correction a faire dans certaine phrase....
Mais dans l ensemble sa reste très compréhensible
j avais traduit la ligne de (quest) quêtes bizarrement sa s affiche en Anglais en jeu
234 downloads
Submitted