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Version 0.7
2818 downloads
*** 01.Apr.2026 V0.7: fixed the mod for the newest game version *** For game versions < V0.30 stay with Weapons V0.4 (still available) ! This mods provide weapons for Enlit3d HR2 game. Have a look to oher mods for HR2: HR2 mods Installation: Download the mod, unzip it and move the mod folder into the game folder ...\data. It should look like this: ..\data\SurverX_Weapons Weapons provided in the shop: - SurverX Penis growing plug (put into the enemies ass its will grow a huge cock that increases the lust) - SurverX Lovegun (increases the lust level of the enemy drastically) - SurverX Shockgun (decreases the health) Used Licenses: Lovegun: soidev https://sketchfab.com/soidev License: CC Attribution -
Dark Hunters Armory View File Small location under "Union`s Hope Church" on Cambridge graveyard location The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod. Also i decide to put some weapons and armors from other mods. It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods, working bathroom from CWSS and replace Angeli Powerarmor from Sanctuary basement into this Armory Enteranse inside Union`s Hope Church. Mod also goes with modified candles, it can be disabled during installation There is 3 versions with different requirements DarkHuntersArmory Require: CWSS Redux https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit Angeli PowerArmor https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/ Vtaw Wardrobe 7 https://www.nexusmods.com/fallout4/mods/51798 Vtaw Wardrobe 8 https://www.nexusmods.com/fallout4/mods/61541 Ardent Blade https://www.nexusmods.com/fallout4/mods/37373 AQUILA - laser gun https://www.nexusmods.com/fallout4/mods/30687 Factor - gun https://www.nexusmods.com/fallout4/mods/32908 Catalyst - shotgun https://www.nexusmods.com/fallout4/mods/16269 NV Anti Material Rifle https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view DarkHuntersArmory_NoWpn Require: CWSS Redux Angeli PowerArmor Vtaw Wardrobe 7 Vtaw Wardrobe 8 DarkHuntersArmory_NoWpnArmor Require: CWSS Redux Angeli PowerArmor Used Artworks: Just Some Noob - with some editions GS3D Please give me some feedback if everything works fine or anything wrong, if you like it or not. Submitter RonRid Submitted 03/10/2024 Category Other Requires
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Лучшей свиты для сопровождения не найти! Пока лучник прикрывает тыл, войны ближнего боя пробивают оборону щитами. И даже тогда, когда они подберутся к лучнику - их шансы равны нулю поскольку лучник в довесок владеет парными клинками. Ну, а если в бой вступлю ещё и я...
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Ok. It's my first attempt to make weapons for Skyrim. I decide to start from worst case - bow Base model almost done, just few details left. My friend left me his notebook with ZBrush so it will be my first work with sculpting too (for creating detailed normalmaps).
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Flora de Castilles ~ Chapter 0 ~ Erotic Novels
JyJyporridge posted a blog entry in Records of Untold Stories from Skyrim
Flora de Castilles loves to read erotic novels when she comes back home after an exhausting journey. It's just what she needs to relax~ -
I'm extending the mod to cover armors as well.
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Like i said, Random Moment.
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Racemenu weapon placement sliders not showing
Annabelle P posted a topic in Skyrim Technical Support
HI! So I have the latest version of racemenu and for whatever reason, I am not seeing the weapon placement sliders. I used to use these sliders all the time to adjust the position of my weapons. Now the sliders don't show up at all. Is there something I am missing? -
Can someone make a fully functional Yamato weapon with full effects and animations. Not saying it would be easy, but I suppose you can use the same power the Bloodskal blade uses in Skyrim's Dragonborn DLC. Just change it up a bit with it instead of being just a red flying slash to where it'd be like the orb effect on Devil May Cry 3 when you use it with Vergil. I would do it myself but i lack most skills in scripting,modding ,etc. I'm not that good at explaining but i suppose most people know what i'm talking about or at least i would hope so. I've checked on the web and the only ones i did find were crap because they were from torrent sites and require you to take a survey or something else that gets you worried about contracting a virus on your computer.
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File Name: TDF Equipment Restriction v2.6.8 File Submitter: TheDriedFinger File Submitted: 13 Jan 2014 File Category: Other Requires: Latest Official Skyrim Patch, Dawnguard and Dragonborn DLCs, SKSE, SkyUI (Recommended) Short Description This mod seeks to mirror the level/skill restrictions found in some RPGs and MMOs regarding usable equipment. Weapons, armor and magic will now have skill requirements to be usable. Long Description When equipping weapons and armor, this mod will check to see if the player character meets skill requirements. As of v2.0, weapons are dealt with in the style of Dark Souls: the player can still attempt to swing the weapon, but will deal less damage, suffer heavy stamina damage, and be staggered/stunned temporarily. As of v2.5, armors are also no longer simply unequipped. Higher-level armor can still used, but at the cost of decreased effectiveness and, in the case of Heavy Armor, increased encumbrance. With the MCM menu, the skill requirements for each material type can be modified, and the mod can be made to affect or not affect Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic. v2.6 adds support for shields and magic spells. Higher-level shields (and weapons for which the player fails the Block skill test) will cause staggering to the wielder when they block or bash. Higher-level magic can be used at the cost of lower effectiveness (Destruction and Restoration), lower duration (Conjuration and Illusion), and higher cost (Alteration). To explain the mod with an example, assume that the player has set the skill requirement for Iron equipment to 50; for the purposes of the example, this player has a One-Handed skill of 60, a Two-Handed skill of 40, a Block skill of 45, and a Heavy Armor skill of 35. The player may equip an Iron Sword without issue. As of v2.0, attempting to swing an Iron Warhammer will have the player deal significantly less damage and suffer staggering and stamina damage. In Dark Souls, the concept is that you lack the strength/dexterity to effectively wield the weapon, which results in your epic-ly failed swings. Bows which the player cannot use effectively will not cause the stamina damage and staggering, but will also deal significantly reduced damage. As of v2.5, the player's attempt to equip an Iron Helmet will result in the helmet being 15% less effective and increasing encumbrance. Similarly, higher-level Light Armor pieces are 30% less effective, but don't affect encumbrance. As of v2.6, the player's attempt to block or bash with the Iron weapons will cause the player to be staggered. By default, the mod affects Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic, and the level requirements are as follows: Draugr, Hide (and Forsworn), Imperial, Iron, Leather (and Thieves Guild), Stormcloak, Wood - 0 Bonemold, Steel (and Dawnguard), Studded - 20 Chitin, Elven, Falmer, Glass - 30 Aetherium, Dwarven, Nordic, Orcish - 40 Ebony, Stalhrim - 50 Daedric, Dragon - 60 Novice - 0 Apprentice - 20 Adept - 40 Expert - 60 Master - 80 v2.6.5 adds a new MCM option that incorporates a minor feature. Now, weapon swings when the player has 0 stamina will cause a staggering effect, if the feature is enabled. Requirements Latest Official Skyrim Patch (v1.9.32.0.8) Dawnguard and Dragonborn DLCs (optional) SKSE SkyUI (Highly recommended to allow customization and safer uninstallation) Installation Extract and merge contents with Data folder. Can be placed anywhere in load order because it does not edit any Vanilla objects, and is thus fully compatible with all other mods. Updating Unequip all equipment and save. Overwrite the files. Uninstallation Unequip all equipment, and use the Uninstall option in the MCM (if possible, otherwise a clean uninstall is not really possible). Save, quit, uninstall the mod, reload, and save again. FAQ (or, at least, good concept-related questions) Isn't this mod useless since Skyrim levels with the player, so they won't see higher-level equipment until they are a higher level? A lot of people use mods that delevel the world, like SkyRe and Requiem, so they can encounter higher-level equipment at low levels. Even without these mods, consider a high-level character specializing in Two-Handed weapons. They will be able to pick up some high-level One-Handed weapons, but probably would not be able to use them due to this mod. In a sense, this mod discourages multi-classing and encourages specialization. Additionally, even the the Vanilla game, many unique items that would qualify as higher-level items are available early in the game, so this mod discourages their premature use. Isn't a sword just a sword? Why should you wield one more effectively than another? Consider that high-level swords are heavier. That means that you need more experience to deal with the new weight properly, which explains why a lower-level player will wield a higher-level sword less effectively. Isn't this sort of system better suited to games based on skill investment rather than skill progression? I agree, but I feel that it still works quite well with Skyrim's system despite this. You could always use a mod like Skyrim Experience Mod if you prefer skill investment. Does this affect custom equipment from other mods? If the mod author added Keywords properly, it should affect that equipment or magic. Does this mod conflict with any mods? This mod was designed for maximum compatibility. I didn't edit any existing perks/weapons/armor/quests/etc. The only conflicts might be stylistic. For example, if you use a mod that gives you stamina as you swing a weapon (which doesn't make any sense), it will cancel out the stamina damage that my mod causes. Bugs - When the script unequips armor pieces, the change may not appear in the menu, but it is a purely aesthetic problem. This feature was removed in v2.5. - If a mod attempts to force you to use a specific weapon/armor to complete a quest or complete some action, for example, and the weapon/armor is (as far as my mod is concerned) requires higher skill levels, you won't be able to equip the item and thus won't be able to complete the quest. A Vanilla example would be with Nettlebane. My mod accounts for Vanilla conditions (i.e. gives Nettlebane, the Rusty Mace, and the Blade of Sacrifice exemption), but cannot account for equipment from other mods. In that case, you'd just have to temporarily disable my mod's feature(s). v2.0 is not based on weapon unequipping anymore. - I forgot to add a line to the translation file that causes the "dollar-sign" bug with the MCM header "Apply restriction to...". Fixed in v2.0. - The new spell magnitudes and durations may not display properly in SkyUI, but I don't think there is anything I can do about that. Thanks R0R0N0 for the mod idea. CGi for help with the MCM localization. monbabii for help with the mod concept. Chesko for a script that prevents the unequip-enchantment-charge bug. Version History v1.0 caused weapons/armors, that the player lacked the skill to use effectively, to be automatically unequipped. v2.0 developed the weapon aspect. It allowed the equipping of weapons that the player lacked the skill to wield, but using the weapon in combat would have consequences. Inspired by Dark Souls, such weapon swings would deal significantly reduced damage and cause the player to suffer staggering and stamina damage. I removed v1.0 because I felt that the original concept was very bland and too removed from what is realistic. v2.1 made minor tweaks. It causes staggering and stamina damage from failed two-handed weapon swings to be more severe than their one-handed weapon counterparts. To combat the Vanilla game bug where the player can attack while staggered, this version also causes weapon swings to slow dramatically to mimic the inability to swing the weapon again temporarily. v2.5 allows the use of higher-level armor pieces, but at the cost of decreased effectiveness (15% for Heavy and 30% for Light). Also higher-level Heavy Armor will increase encumbrance. It also adds support for lesser-used Armor/Weapon types that I missed earlier. v2.6 added support for Bound Weapons. Specialized support for Magic and Shields (and weapons used for blocking) was also added. The player can choose level requirements for Novice, Apprentice, Adept, Expert, and Master level spells. Failing the level requirements in the respective school causes Alteration spells to cost more Magicka, Illusion and Conjuration spells to not last as long, and Destruction and Restoration spells to be less strong. For Blocking, failing the level requirement causes attempted bashing and blocking to stagger the wielder while blocking effectiveness is reduced by 25%. v2.6.5 adds a new minor feature that can be enabled/disabled through the MCM. When the player has 0 stamina, weapon swings will cause staggering to the player. v2.6.5b is identical to v2.6.5, except that it does not extend support to DLC equipment and does not require them. v2.6.6 and v2.6.6b rendered v2.6.5 and v2.6.5b, respectively, obsolete. They fixed an issue with one-handed Bound Weapons being improperly associated with the incorrect weapon type. v2.6.7 and v2.6.7b (for Dawnguard and Dragonborn DLC users, and non-DLC users, respectively) add a new option to cause a chance to be disarmed after a failed weapon swing, block, or bash. By default, the chance is 10%, but the chance can be modified in the MCM. v2.6.8 and v2.6.8b finished up any keywords I missed. The No-DLC version added support for Stormcloak Officer armor; the DLC version added support for Dawnguard armor sets and Falmer Hardened armor sets. Permissions Modify/Edit/Upload anywhere as you wish, but credit me. Click here to download this file
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Stabbing PosePack View File !IM ON PATREON! if you would support me on patreon that would be amazing! it really help me keep doing what im doing,with the funds from patreon i can upgrade my sources such as getting better programs and better computing equipment so i can bring the best content possible for you guys.im a uni student rn so money isnt exactly flowing out my pockets i cannot even begin to tell you how grateful i would be if you pleged to it thankyou so much for taking the time to download and use but content!here is my patreon link!https://www.patreon.com/SimmerAddictedsCC this pose includes a sim getting stabbed by another, M1 is the stabber and F1 is the sim getting stabbed,hoe you enjoy my pose i want to create more so follow for more poses.if you have any questions or suggestions dont hesitate to message me! by the way you need the combat knife below for this specific animation but you can really use any one you want DISCLAIMER: make sure to tag me in anything you use this in and make sure to private message me when you do so i can go and like your content! would love to see how you guys use this thankyou! THE KNIFE I USED: FIND IT HERE Submitter s1mer Submitted 08/04/2020 Category Animations - Other Requires the sims 4
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skyrim DS Sir Alonne's Set HDT by DKnight13
Guest posted a topic in Downloads - Skyrim Non Adult Mods
DS Sir Alonne's Set HDT by DKnight13 View File DS Sir Alonne's Set.zip Adds Sir Alonne's set from Dark Souls 2. The set comes with Sir Alonne's Helmet, Armor, Gauntlets, Leggings, and Bewitched Blade. The armour set can be crafted at any forge under the "Advance Armor" smithing perk, and weapon is crafted under the "Ebony" smithing perk, and can be tempered at any work bench and grindstone for the weapon. Armor set has HDT physics applied to the helmet and body piece. Credits: Original contents from the Souls series' Dark Souls, by From Software HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 KS Hairdos - HDT Physics by Stealthic and Kalilies: https://www.nexusmods.com/skyrim/mods/70363 Team TAL's Bloodborne assets HDT bones and xml files Submitter DKnight13 Submitted 01/21/2019 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable- 5 replies
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View File HDT Bloodbornel Lantern This is my first attempt to inject SMP into a weapon Special Thank for Dint999 to share the scripts source There are Torch and Mace Weapon Version and use slot 61 and 59 if you want to change its slot , you can change its slot by Tes5edit or SSEeditand make sure change both armor and armor addon Have Fun! Actually I don’t visit the LL website often So if you have other questions, please come to my patreon to find me Don't worry, my mod is free P.S.Cause HDT and scripts problemif you Equip the torch ,before you enter water and swim,must unequip the HDT torch Submitter Xing SkyrimSE Submitted 03/30/2020 Category Regular Mods Requires HDT SMP Regular Edition Compatible Yes
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View File [Starbound] Throwing Heart This mod introduces a new weapon called the Throwing Heart, and requires Sexbound in order to function. The Throwing Heart can be thrown to induce damage and lust effect, and can also be found in chests. However, this does induce damage equal to the kunai, and should be used with caution in populated areas. Careful throwing it too closely to yourself! It will bounce off of surfaces that are too near to you, and may hurt you if it hits you! You can use it on all vanilla NPC's as well as compatible monsters. Such as... Submitter Eixxxo Submitted 01/14/2019 Category Misc Adult Mods Requires Sexbound API
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Dragon Quest Sword&Shield of Roto and Supreme Sword of Light View File This mod contains the original Sword+Shield of Roto and Supreme Sword of Light. You can post screenshots of the mod in game and I will add them in the main page. Credits: coremediawiz: Screenshots SquareEnix: Dragon Quest XI Dude that made ninja ripper Sets00na: Porting Submitter Sets00na Submitted 02/12/2019 Category Weapons & Spells Requires Skyrim Special Edition Compatible No
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skyrim Dark Souls 3 Nameless King Set HDT by DKnight13
Guest posted a topic in Downloads - Skyrim Non Adult Mods
Dark Souls 3 Nameless King Set HDT by DKnight13 View File Description: Dark Souls 3 Nameless King Set HDT is added to Skyrim. The set comes with the First Born's Dragonscale Armor, Dragonscale Waist Cloth, Golden Bracelets, Golden Crown, and Dragonslayer Swordspear weapon both one-handed and two-handed. Special two-handed weapon with lighting effects. Is crafted under the "Daedric" smithing perk, can be crafted at any forge, and tempered at any work bench and grind stone for the weapons. Video made by @Saika Games Featured Mods: Weapon Animations: https://www.nexusmods.com/skyrim/mods/103155 Credits: Original contents from the Souls series' Dark Souls, by From Software HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996 Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT assets from Team TAL Dark Souls/Bloodborne Pack HDT assets from @Graviczapa's Dark Souls armor sets: https://graviczapa.blogspot.com/2018/07/dark-souls-graviczapa-dark-souls.html Special thanks to @Nameless God for the lightning effects on the Dargonslayer Swordspear! Special big thanks to the WITCH-KING OF ANGMAR on Steam for originally posting the MOD!!!: https://steamcommunity.com/profiles/76561198044516819 Submitter DKnight13 Submitted 05/23/2019 Category Armor & Clothing Requires HDT Physics Extension, XP32 Maximum Skeletons Extended Special Edition Compatible Not Applicable- 6 replies
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View File Bakurai ZERO's World - W.I.P. Originally was Stormbreaker now expanding NOTE: THIS IS MY FIRST SSE MOD VERSION 7.0 Alpha is HERE! *May Need A Clean Save**Vanilla Start May Take Time As Sometimes DRAGONIC BUZZARDS Will Appear*Items:Bow - Massive Range - Enchantment ZEROBow-Zero Enchant But will soon have its own specific arrows(WIP)Axe - Special Effect boosted range - Enchantment StormbreakerStaff - voice slot ultra powerful effect (do not use in town) Ring - special effect - Enchantment Divine WillRing - Merlins Ring - Enchanted(do not disenchant) Amulet - Merlins Pride - Enchanted(do not disenchant)Glove - Fist - Enchanted (do not disenchant) -(bug Fixed) Rags - Fist - Enchanted (do not disenchant) Torch - Enhanced Light and duration Lantian Set: All have LANTIAN Enchantment Except Weapon! 1-H Sword Shield = Increased Weight And Def + EnchantmentHelm = Increased Weight And Def + EnchantmentGlove = Increased Weight And Def + EnchantmentArmor = Increased Weight And Def + EnchantmentBoots = Increased Weight And Def + EnchantmentAmulet = Enchantment OnlySpells:Ability: Genarations (bug fixed)AOE:Fire Dragon KingThunder Gods WrathIce Devil SlayerAIMED:Light CannonGrand Fireball (Useful Vs Titan Monsters) WARNING! DO NOT USE IN A TOWN i have reduced its AOE for now. Original AOE was 1000+(Forgot Name but starter) Lightning-Beam Style if its hitting else just blows smoke/dust(WIP)Divine Magelight - Much Brighter But Can also do damage (Base Cost 200)SUMMON:Summon Chibi (W.I.P)Summon Inferno(W.I.P) = Small Fire Wolf (May Bee seen in Whitrun )MOUNT:Shadow Skeletal Ghost Horse - Stronger and faster than others - Floats around Whitrun unless its run off to fight.ENEMY:**Spider TITAN!1 can be found inside Whietrun Near Companions Building and more spread around the world - WARNING! THEY ARE WAY STRONGER AND BIGGER**Nano Spiders Left Side of Whiterun has been invaded by Nano Spiders. Just as strong as Their Titan Brethren Only Way smaller and can replicate.They are also found in other locations**Mammoth Titan" ** " = Can walk on waterDragonic Buzzards May Be seen in whitrun, helgen and few other placesthese dragons have decent drops make sure to get them however they will not give souls! (they drop ebony and arrows etc)Uber Werewolf - Venom can be seen outside whitrun where you first see vanilla giant in vanilla startNOTE: Venom Can Be Recruited With The Right Mods or enslaved Follower/NPC:Kaijin: small Dragonborn khajit trained by Lantian Mages.Uses Voice and Lantian Magic. Can be found Near a ship somewhere in the ocean however she may randomly teleport to you.Aelas Daughter: stronger than her mother and uses some Lantian gear.Sara: just a loitering wanderer with skillsAXE is in chest in helgen keep room 1 as Is The GAIA BOWBOW and STAFFis in whitrun in room to front left when you enter.(left side)RING and AMULET is in water under bridge in whiterun where you enter(right side)BOOKS are found in water in whiterun near the tree in center, look around.Lantian gear is under water in dragons reach.Merlins Ring and The Gloves Can be found in a cart at Riverwood (hint : cart also has 4 cabbages)staff is unique and has a special way to activate - once fired the power wont stop so easily.Version 7 items can be found in helgen keep use the coc command and you will land ontop of them.look carefully as some of the items are hard to notice.think the coc code is: coc helgenkeep01 but the actual location is on a square rug where you get asked to look for potions in vanilla run but do not the vanilla start lolTip:only disenchant Stormbreaker and Zerowith Level 100 you can combine them to make Zerobreaker Enchantment (Ultimate Attack Enchantment)*Now Needs All DLC and Apachii Hair ***If Anyone wants to help me with fixing bugs please message me.****also i have 2 races i want to add but am having issues still.** Submitter BakuraiZero Submitted 02/09/2019 Category Regular Mods Requires ALL DLC and Apachii Hair Regular Edition Compatible No View File
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skyrim DS Cathedral Knight Set HDT by DKnight13
Guest posted a topic in Downloads - Skyrim Non Adult Mods
DS Cathedral Knight Set HDT by DKnight13 View File DS Cathedral Knight Set.zip Adds the Cathedral Knight set from Dark Souls 3. The set comes with the Cathedral Knight Helmet, Armor, Gauntlets, Leggings, Greatshield, Greatmace, and Greatsword. The armour set and weapon can be crafted at any forge under the "Advance Armor" smithing perk and can be tempered at any work bench and grindstone for the weapons. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. The armor now has HDT physics for the skirt, sleeves, and necklace. Credits: Original contents from the Souls series' Dark Souls, by From Software Special big thanks to @Nameless God for letting me use his mesh for the Greatsword and showing me some mesh/texture fixes, thank you! HDT bones and xml files by Team TAL Bloodborne Crow Feather Set Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996?tab=files Submitter DKnight13 Submitted 01/19/2019 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable- 3 replies
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skyrim DS Silver Knight Set HDT by DKnight13
Guest posted a topic in Downloads - Skyrim Non Adult Mods
DS Silver Knight Set HDT by DKnight13 View File DS Silver Knight Set.zip Adds the Silver Knight set from Dark Souls. The set comes with the Silver Knight Helmet, Armor, Gauntlets, Leggings, and Shield. The shield is also dual-sheath redux/equipping overhaul compatible. The armour set can be crafted at any forge under the "Advance Armors" smithing perk and can be tempered at any work bench. Armor set also comes with complete Silver Knight weapons all crafted under the "Elven" smithing perk and can be tempered. And exclusive weapon Ledo's Great Hammer crafted under "Ebony" smithing perk with tempering. Greatarrows have knock-back effect. The Silver Knight Armor now comes with HDT PE cloth physics for the cape. NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619 Credits: Original contents from the Souls series' Dark Souls, by From Software Meshes/Textures by @Nameless God for Dragonslayer Greatbow/Greatarrows/Lightning Arrows Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT assets by Team TAL HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Submitter DKnight13 Submitted 11/22/2018 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable- 12 replies
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A Werewolf Should Know Decency View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- A werewolf should really know some decency and dress up after transforming back to human form. No one wants to see that ass, ok? WHAT IT DOES It re-equips all your gear and spells when you transform from a werewolf back to human form. Including your power. And it puts your left hand items back in your left hand instead in your right. ATTENTION: there is a time lag before the re-equipping happens. It's due to the transformation anim taking longer than it seems to. Just be patient, your char will get dressed. Give it 5-10 sec. A LITTLE BACKSTORY Those who know my other mods can probably guess that for me it wasn't about decency, but convenience. It truly is a bother to equip every piece of armor, every weapon and every spell again, just because I transformed once. Especially the power. Jeez, I just used the Beast Form transformation power. Why would the game unequip it, come on? Of all the things, why this? So here's a fix. It's not the first one around, and being a lazy person I wouldn't make my own if it wasn't out of necessity. All the other mods I found had some serious flaws - incompatible with Dawnguard, with RaceCompatibility, overwriting records I needed for something else, weird handling of crossbows, weird handling of left-hand weapon, ignoring non-vanilla slots (like for example underwear, wings, backpacks). I've never wrote a script for Skyrim before. I tinkered with Morrowind around 2003, but back in the day you wouldn't even need to compile it! The code structure was easier too... Anyway, it's 2019, I taught myself the Skyrim version of Papyrus, and there it is, behold. I managed to work around almost every bug Bethesda has thrown at me, except for the torch. It's bugged so I decided not to re-equip it. Sorry, but Beth fucked up torches badly. Don't believe me? Try mounting a horse holding a torch. See where the torch goes. Enough said. Congratulations, Bethesda. Anyway, I was considering not re-equipping the torch in the first place, so it kinda works for me. When you transform back, you should avoid being seen doing it. The torch draws attention, so lighting it should be a conscious choice, rather than a scripted, automatic action. REQUIREMENTS This mod was made for use with: - Dawnguard (required) - SKSE (very required) - RaceCompatibility (the script is based on it - will work without RaceCompatibility, but it's better to have it) The QF_PlayerWerewolfQuest_0002BA16 script is all good, same in Dawnguard / vanilla and not even covered by RaceCompatibility. PlayerWerewolfChangeScript however differs between Dawnguard and vanilla. Analyzing the code, using Dawnguard version but playing vanilla shouldn't break the game, but it might throw errors and maybe, *maybe* bloat your save. RaceCompatibility further changes the script, but not in a game breaking way. INCOMPATIBILITIES This mod will conflict with any other that relies on changes in any of the 2 scripts: - PlayerWerewolfChangeScript - QF_PlayerWerewolfQuest_0002BA16 Sometimes the script is packed in the BSA, so you may not know you're overwriting it with my mod. CREDITS Every script author who provides the source code. The real MVPs. On the other hand fuck the authors who keep the source for themselves Creation Kit Wiki was helpful too, so kudos to all the contributors. My code is roughly based on Werewolf Aftermath Re-Equipper by Korodic. Oh, and the img idea is from WereWolf Return Form No Naked by aaa. It's crude and simple, but caught my fancy. Submitter Erundil Submitted 01/31/2019 Category Other Requires Dawnguard, SKSE, RaceCompatibility (not required, but recommended) Special Edition Compatible No
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DS Smough's Set HDT by DKnight13 View File DS Smough's Set.zip Adds Executioner Smough's set from Dark Souls. The set comes with Smough's Helmet, Armor, Gauntlets, Leggings, and Hammer. The armour and weapon set can be crafted at any forge under the "Dwarven" smithing perk and can be tempered at any work bench and grind stone for the weapon. HDT physics is applied to the waist-cloth piece of the armor. NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619 Credits: Original contents from the Souls series' Dark Souls, by From Software HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 Resplendent Armor HDT PE assets by sarcasticshark: https://www.nexusmods.com/skyrim/mods/77315? Submitter DKnight13 Submitted 01/10/2019 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable
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- dark souls
- non-adult
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skyrim DS Black Iron Tarkus Set HDT by DKnight13
Guest posted a topic in Downloads - Skyrim Non Adult Mods
DS Black Iron Tarkus Set HDT by DKnight13 View File DS Black Iron Tarkus Set.zip Adds the Black Iron set from Dark Souls. The set comes with the Black Iron Helmet, Armor, Gauntlets, Leggings, Greatshield, and Greatsword. The armour set and weapon can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench and grindstone for the weapon. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619 Credits: Original contents from the Souls series' Dark Souls, by From Software Special big thanks to Jewpwnicus for letting me post his shield; https://www.nexusmods.com/skyrim/mods/81690 HDT bones and xml files by Team TAL Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672 HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996 Special Thanks to @Nameless God for the Greatsword form DS3 Weapons Pack Submitter DKnight13 Submitted 11/28/2018 Category Armor & Clothing Requires HDT Physics Extension Special Edition Compatible Not Applicable- 20 replies
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- dark souls
- armor
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View File Ra's Al Ghul's Sword ESL Flagged 2 versions of the same sword are included. One has Ra's name on the blade and the other one doesn't. Craftable at the forges Submitter _SECTION_ Submitted 09/05/2025 Category Regular Mods Requirements Regular Edition Compatible Install Instructions