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Merta Assassin Tattoos for Slavetats
By kidpk111
This is a repack of Merta Assassin Tattoos. If you like this, please head over to the original mods page and download & endorse it to thank nsk13 and Mitosuke for the amazing workÂ
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Description:
This is a repack of "The Coenaculi - RaceMenu Plugin for Tattoos" for the use with Slavetats.
It allows you to pick and choose between 5 Body tattoos, all available to you and your favourite Followers and NPCs.
There are excellent screenshots available on the Original mods page, showing the look and placement of each of the tattoos.
There only 1 file on download section
Requirements:
Slavetats and all its Requirements
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Installing:
Use Mod Organizer or NMM
or
extract the contents of the Zip files to your Skyrim/Data folder
Uninstalling:
Use Mod Organizer or NMM
or
Delete the following folders and files in the zip file
Credits:
nsk13 and Mitosuke for the original Merta Assassin Armor UNP - CBBE
murfk for Slavetats
Quote from the mod siteÂ
 "If you want to use any of the non vanilla meshes of this mod please credit/contact the original creators listed bellow. Anything else you can use freely as long as you credit our work in the comments."
All the *.json files are made by me. I allow to use them for educational purposes or as basis for your own mod, but don't redistribute them, as it may lead to complications with possible future versions.
P/s : This is my first post on this forum after download so many mod and learn so many thing from here. :3
3005 downloads
Submitted
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Updated
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Volthar Manor
By Chizznuck
This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!
im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring.Â
Don't underestimate the scope and scale of the hidden places of the world.
About the Volthar:
    The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.
This mod Includes:
5 different areas/realms to discover and explore
New Spells and Books
Lots of space for displays and storage
Summonable dragons and creatures
Many NPCs and Followers
many difficult enemies
Many Merchants and Markets
Lots of background and lore
Lore-friendly feel
Many difficult riddles, mazes and puzzles
2 Battle Arenas
Large Dungeon and Jail cells
2 large swimming areas
Many Weapons, Armor and Potions (some def overpowered)
Teleport spells and Teleport Pad to all the holds
powerful shrinesÂ
MANY hidden mysteries and secret passageways.
This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.
It definitely has some adult content.
To Start the Mod:
There are two ways to start this modÂ
1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary
2) Read the letter to the Arch-Mage in the Arch-Mage quarters
To install:Â
drop this into your data file, or use a mod manager
Issues:
-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.
-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issuesÂ
-Probably some grammatical errors, there's at least 15,000 words of written and background lore
-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.
-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.
-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.
Conflicts:
This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia,Â
and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.
Permissions:
Anyone can alter, improve, or port this mod.
Future Plans:
Add a courier to deliever the letter depending on if you're a vampire or not.
Add a duel Questlines for Good/evil characters
Add LOD for Dia Nilus
Add purchasable upgrades like Guards and bartender
Add the faith shoutÂ
Credits:
Walburg for the map in the image section
Bethesda for a great game and CK
I hope you have fun. Lots here.
id love feedback. There's a walkthrough at the bottom. feel free to msg me.
The Note that Cicero Stole
Dear Listener,Â
Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.
I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well.Â
I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.
With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale.Â
My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.
Afew notes about the mansion;
- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.
- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.
- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.
- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.
- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)
- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like
- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.
I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?
Feast on life, my friend.Â
-- VIV
Letter to the Arch Mage
Dear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil.Â
I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader.Â
I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.
After inquiring around, I found out this Sorn is well known to the Synod.Â
I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.
I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.
I thank you for reading this Arch Mage, and wish you well.
Esra MarelloÂ
The Volthar Family Genealogy, Book I
By Marcius Volthar
Volthar Fusrokela
Feyn Jun Mafarak
Thy secret wrath
Lessened fire
Sworn upon the pyre
By Azura's right
and Molags left
Thou shalt guard the Dia
This is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.
The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains.Â
Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago.Â
Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.
Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.
Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.
Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary.Â
Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin.Â
Walkthrough (SPOILERS!!)
1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.
2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.
3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.
4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern.Â
5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.
6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.
7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep.Â
8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia).Â
9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.
10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).
11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.
12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw
13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus.Â
14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.
15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.
16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.
There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!
The End.
3354 downloads
- playerhome
- abode
- (and 8 more)
Updated
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Restrictive Boots Transparent - Bodyslide CBBE fix
By MaikCG
Small fix for DDx 4.2
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When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.
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New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").
EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.
879 downloads
- devious devices
- bodyslide
- (and 1 more)
Submitted
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Shyvana
By Guest
Shyvana
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Standalonefollower
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Name: Shyvana
Race: Demon
CombatStyle: Magic
Location: The Witherun Catacombs
Requirements: XP32 Maximum Skeleton http://www.nexusmods.com/skyrim/mods/26800/?
XP32 Maximum Skeleton Extended http://www.nexusmods.com/skyrim/mods/68000/?
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Credits
Racemenu : http://www.nexusmods.com/skyrim/mods/29624/?
Bodyslide/UUNP body : http://www.nexusmods.com/skyrim/mods/49015/?
Mature Skin : http://www.nexusmods.com/skyrim/mods/32986/?
Loks Eyes : http://www.nexusmods.com/skyrim/mods/66630/?
TDN Equipable horns : http://www.nexusmods.com/skyrim/mods/57198/?
XCE Scarface : http://www.nexusmods.com/skyrim/mods/24600/?
Ravens Warpaint : http://www.nexusmods.com/skyrim/mods/45641/?
SG hair : By Hellosanta
Maevan2e eye brows : http://www.nexusmods.com/skyrim/mods/72825/?
NPC Nif Merge : http://www.nexusmods.com/skyrim/mods/40494/?
Nifskope
Katarina Armor : http://www.nexusmods.com/skyrim/mods/60814/?
Meta Assassin Armor : http://www.nexusmods.com/skyrim/mods/60195/?
Daedric Reaper Armor : http://www.nexusmods.com/skyrim/mods/69138/?
Skyla Video Tutorial : https://www.youtube.com/user/roseyboo717/videos
Pircings AH1
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I also added her uunp bodyslide for download now
10378 downloads
Updated
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SOS Underwear for Both Genders
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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WHAT IT DOES
This mod enables SOS Underwear for both genders.
Normally SOS Underwear is invisible on females and only shows up on males. Not with this mod!
It will enable SOS Underwear to show on both genders. EQUALITY! Yay...
It can also serve as a base for replacers allowing any slot52-ready mesh to be used for SOS Underwear (file names will need some setting up though).
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Since SOS no longer distributes Underwear to everyone like crazy, use console commands to obtain it.
First type help underwear to get the complete list of all underwear items the game holds.
The ID we are looking for should be **0012da where ** are 2 digits that depend on your load order.
Use player.equipitem **0012da to equip underwear (it will automagically give you the item if you don't have it already).
Alternatively use player.additem **0012da 1 to get the item to your inventory.
WARNING - SOS no longer puts underwear on people you undress. Instead, it strips them from underwear if a mod puts underwear on. It's not a bug, it's an intended behavior on SOS's part.
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PACKAGES - WHICH ARE FOR YOU?
STEP 1 - MESHES
First of all you need meshes for female underwear. Pick the package that corresponds to the bodytype you're using.
So far I've created meshes for standard UNP (aka UNP Main) and UNP Skinny (this is the one I personally use).
If you want meshes for another bodytype I may consider doing it, but -> see REQUESTS section of description.
STEP 2 - TEXTURES
My meshes are based on SFW versions of original bodytypes and they use the same textures.
For UNP either grab original bikini textures from UNP site or use texture package provided here - it's linen-leather retexture hand-made by yours truly.
If you want to know how it looks, check the screenshot - I used these textures there.
CBBE (if I ever create meshes for that) uses vanilla textures so you don't need any.
Other bodytypes - I'm not sure if and what textures they require, will know when I create underwear meshes for them.
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REQUIREMENTS
To work properly requires a mod that will "schlongify" females. If this requirement is not met, you'll end up with "perma-undies" on all females.
My recommendation is SOS Female Schlongifier which was made speciffically for this.
Alternatively you can use SOS Addon that puts penises on all females (like for example SOS Schlong for Females UNP).
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REQUESTS
There are no meshes for your favourite bodytype? Well, I made this mod for myself so doing anything more than UNP Skinny was my good will.
There is a CBBE/UUNP bodyslide version here: https://www.loverslab.com/files/file/2769-sos-underwear-for-both-genders-for-cbbe-bodyslide/
That gal seems really into it, so how about you go bug her about custom meshes
6625 downloads
- sos
- sos underwear
- (and 4 more)
Updated
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textures RYAtats
By ryonalice
look the screenshots and you will know what is this
Â
14261 downloads
Updated
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EatingSleepingDrinking Bag UUNP & CBBE - AGE SCALE -
By Swe-DivX
BodySlide files for EatingSleepingDrinking - KuNeruNomu - Bag by gekkou1992
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CBBE Support for PregnancyBelly Slider.
UUNP supports AGE ScaleParts Slider and PregnancyBelly Slider.
Â
You need EatingSleepingDrinking
https://www.nexusmods.com/skyrim/mods/52269
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All credits goes to gekkou.
Images credits to Marmotte on Skyrim Scandal
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v8
Sliders
SCALE Belt - So it will work on your armor.
SCALE Belt Thickness - So it will not be in the air.
SCALE Bag/Smaller - Make it bigger by default.
Move Back/Forward
Move Up/Down
Red ,Black and White.
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AGE BODYPARTS NUMBERS
1726 downloads
Updated
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Bless UUNP Bodyslide Conversions
By nagothm
Description:
These are working UUNP Bodyslide conversions for Team Tal's amazing Bless Outfits with HDT cloth physics enabled. Team Tal's original mods are required. Links to those files are below. Some serious work went into those outfits, consider supporting them through their Patreon account. There are two different versions, the regular version as released by TeamTal, and one with separated items such as trousers, belts etc.Â
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Team Tal Bless Original Files:
DM Bless MS0005 by Team TAL
DM Bless RB0202 by Team TAL
DM Bless HV0102 by TeamTAL
DM Bless MS0102 by Team TAL
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Original Version:
To use the regular version of this mod, Run Bodyslide and choose the "Full" versions for Torso, Boots, etc where it is an option, You are good to go after that.Â
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Separated Version:
To use the separated version do not choose the "Full" version for boots, torso, etc where it is an option when running Bodyslide. Also you will need to grab the edited ESP & mesh files from the "Optional" folder and copy them into your data folder overwriting the files there.
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Changelog:
v1.0 Bless MS0005 Added Full & Separated versions which gives Pauldrons, Trousers, & Belt as separate pieces.
v1.1 Bless RB0202 Added Full & Separated versions which gives Pauldrons, Shorts, & Belt as separate pieces.
v1.2 Bless HV0102 Added Full & Separated versions which gives Pauldrons, Skirt & Belt as separate pieces.
v1.3 Bless MS0005 & RB0202 Torso Mesh Update. Just overwrite and redo Bodyslide.
v1.4 Bless MS0102 Added Full & Separated versions which gives Pauldrons, Belt & Shorts as separated pieces. The shorts clip terribly as a separated version. Not much I can do about that, sorry.
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If this file is in violation of some rule or another let me know and I will remove it.
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How To:
I did a very quick PDF showing how you can use make your own working Bodyslide conversions with cloth physics if anyone is interested. Just download the attached file.
Creating working Bodyslide conversions for outfits with HDT Cloth Physics by Nagothm.pdf
9811 downloads
Updated
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Ancient Falmer Armor Retexture
By razorhazer
This is simply a mere combination of 2 mods
https://www.nexusmods.com/skyrim/mods/34395/
and
https://www.nexusmods.com/skyrim/mods/40731/
enjoy!
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Some ScreenShots
enb 2019_01_12 22_56_15_99.bmp
enb 2019_01_12 22_56_42_54.bmp
enb 2019_01_12 22_56_59_83.bmp
enb 2019_01_12 22_57_06_92.bmp
70 downloads
Submitted
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SexLab Dirty Talk 1.0.0 German - Deutsch
By Unrobed
This is just a german translation of Sexlab Dirty Talk 1.0.0
You find the english original here:
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Permission given by Hugh Reckum via PM .
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Es hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab DirtyTalk 1.0.0. von Hugh Reckum. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP beinhaltet.
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Installation
Â
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
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Es handelt sich hier um eine relativ große Übersetzung von mehr als 700 Zeilen also entschuldigt falls noch fehler drin sind!
Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
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CREDITS
Hugh Reckum für seine tolle original Mod https://www.loverslab.com/files/file/7180-sexlab-dirty-talk-october-23-2018/
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1566 downloads
Updated
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SexLab Solution 5.0.7 German - Deutsch
By Unrobed
This is just a german translation of Sexlab Solutions 5.0.7
You find the english original here:
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Permission given by WraithSlayer via PM .
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Also hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab Solutions 5.0.7 von WraithSlayer. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
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Falls weiterhin eine Version ohne die Anzeige für Dialoge die zum Sex führen gewünscht wird , werde ich diese auch nochmal Überarbeitet hochladen!
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Installation
Â
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
Â
Ich habe alle Zeile in der Mod übersetzt außer das MCM Menu. Im großen und ganzen habe ich mich sprachlich an die original Version gehalten und habe mich davon nicht allzu weit enfernt.
T4y der bereits eine deutsche Übersetzung gemacht hat war so nett mich einzelne Zeilen von seiner Übersetzunge verwenden zulassen. Ich habe aber alle Zeilen die ich übernommen habe noch mal angeschaut und korrigert und es war nur ein sehr kleiner Teile aber trotzdem dank an Ihn dafür! Außerdem habe ich alle Namen an den Skyrim Special Edtion - Director´s Cut angepasst.
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Es handelt sich hier um eine riesige Übersetzung von mehr als 1800 Zeilen also entschuldigt wenn noch fehler drin sein sollten!
Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
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CREDITS
WraithSlayer für seine tolle original Mod https://www.loverslab.com/files/file/1635-sexlab-solutions-507-01-december-2017/
und T4y für seine Übersetzung https://www.loverslab.com/files/file/4247-sexlab-solutions-le-v507-german/
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1694 downloads
Updated
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quest Amorous Adventures Extended [V1.2.1 ] (2019/01/11)
By jackp
Hello, friends. I am JackP
First of all, I have to say English is not my first language, so the dialogue here and in the quest may be a little weird. If you want to help me to improve the English version, just tell me and rework for it.
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I am preparing to continue the work of FoxFingers, and I have made the first version of Amorous Adventures Extend.
This mod is going to make up more stories about Dragonborn's remance adventure, just like Amorous Adventures did.
I still use the framework of FoxFingers, so you will feel familar with the lover system. Be involved with the girls, help them and then make them be dragonborn's lovers.
You can post the bugs, as if I have time to make up them I will do.
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Walkthrough And Tips:
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AmorousAdventuresExtended--More Human and Less Machine.txt
AmorousAdventuresExtended--LoveofMara.txt
AmorousAdventuresExtended--The True Braith.txt
AmorousAdventuresExtended--Recover The Passion.txt
AmorousAdventuresExtended--The New Blades.txt
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Maybe the tips are a little hard for you reading, don't blame me so much. Blame my broken English.?
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Requirements:
Amorous Adventures and all of it required https://www.loverslab.com/files/file/984-amorous-adventures-v34-20180602/
(Recommend) SexLab Tools https://www.loverslab.com/files/file/2018-sexlab-tools-v30/
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(Recommend) SexLab Privacy Immersive version added https://www.loverslab.com/files/file/3530-sexlab-privacy/
Using Sexlab Tools, you can change the animations so you can find one agreeing with the situation
Using SexLab Privacy, you can make the love scene more private, not happening in some guys view.
The quests may have multi-actors scene, so I suggest you to use some animations mod supporting 3play and 4play or more, you can find it at this site.
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Thanks:
FoxFingers and the Amorous Adventures mod
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Permissions:
It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
It's Okay to make a language translation.Â
It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
All credit / props must be given back to the original Mod and Mod author. That's just courtesy.
It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways.
It's NOT OKAY to try and make money off this Mod.
Yes, just like AmorAdv
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Changelog :
V 1.1.0 Add the quest of "The True Braith" and the quest "More Human and Less Machine".
            Add a spell "Be My Lover Now". Using it, you can make a unique actor be your lover.Â
            When it works on actor from other mods, you may find the dialogue no voice.
            And please know this is a cheating spell, if you don't wish the game boring, do not use it.  You can get it using console or Additemmenu.
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V 1.0.0 Add the quest of Love of Mara, it will lead you the lore quest The Book of Love, so please use a save that not finshing the quest, talk with Dinya Balu in temple of Mara, and Do not get the lore quest.
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17667 downloads
Updated
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Morrowind Dwemer Resources
By Enter_77
Original | Special Edition
Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.
What has and hasn't been ported
Almost all of the original models from the TES4 modders resource have been ported.
Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.
All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.
Additional modders resource recommendations
For more classic Dwemer resources, the following mods are available:
Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*
* = requires author's permission to use in mods
TES5 - Original & Special Edition Compatibility
This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit.
Mods that use this resource pack
If you want your mod added to this list, you may post a comment or send a PM to Enter_77.
Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures
Credits
AlpineYJ
LOD models David Brasher
Dwemer Ruins (original model and texture source) Enter_77
Model conversion and resource compilation for TESV InsanitySorrow
Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)
Permissions
This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.
Mirrors
AFK Mods Assimilation Lab Nexus Mods TES Alliance
197 downloads
Updated
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Shocky's Workshop - SevenBase and other stuff
By Shocky
Just some things I do in my free time!
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New stuff will always be at the top in each category!
(some mod links will only be available on support page)
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Armors / Clothes - Last updated in 4th December 2018
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Misc - Last updated in 4th December 2018
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Creatures - Last updated in 7th January 2019
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55667 downloads
Updated
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Immersive First Person View - SexLab Special
By Beef Cheeks
Immersive First Person View
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~ SexLab Special ~
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< By XenoDrake >
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~ Description ~
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This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.
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THIS IS NOT COMPATIBLE WITH THE SPECIAL EDITION VERSION!
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meh321 redid the plugin from scratch rather than port it. All of the functions are not implemented yet. Please be patient while meh321 finishes work on the plugin. Thank you.
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~ Requirements ~
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Immersive First Person View (IFPV)
After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.
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~ Compatibility ~
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Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration.
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Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone.
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As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation.
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As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120.
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~ Recommendations ~
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This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3).
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I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person.
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~ In Detail (Features) ~
Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4? Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options. Â
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~ Installation ~
Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin. Â
~ Credits ~
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meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.
ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage.
The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced:
- Min (Founder)
- Kimy (Lead Maintainer)
- Princessity
- Pincopallino
- Heretical
- Feuertin
- MaikCG
VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.
Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him.
CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!
IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir!
Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks!
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I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods.
66892 downloads
- immersive
- first person
- (and 3 more)
Updated
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Triss Merigold Voiced Follower patch
By worik
A PATCHÂ for
Triss Merigold The Witcher Voiced Standalone Follower CBBE
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This work in progress is a patch for imAarwyn's great mod Triss Mergold from The Witcher universe. (Triss Merigold The Witcher Voiced Standalone Follower CBBE).
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Unfortunately RL is limiting her abilities to move this mod a step further.
So, I experimented a bit to add or change a few things for my personal taste. Now, I think it's ready for others to test it. If it works, I will release it here on LL as patch v1.
Please comment, if you see anything odd, bugs, more ideas ...Â
But please keep in mind, that I am a bloody novice and a just-now-deflowered-virgin when it comes to programming Skyrim mods. My own RL permitting, it will not be the fastest developent of this world.
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Dependencies and requirements
Skyrim Legendary Edition The original mod "Triss Merigold The Witcher Voiced Standalone Follower CBBE", version 1.2, 1st, february 2016 and all it's requirements The patch will not work without these, or with any other versions.
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Updating
Updating the original mod with this patch or updating this patch from previous versions is NOT safe in an ongoing game!
An update will always require a new game or a clean save!
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Installation
In ModOrganizer
install the original mod install this patch, I suggest to add it as a separated mod priority order immediately after the original mod allow to overwrite files from the original mod, nothing else (please report any oddities)
In NMM, Vortex, ...
I do not have a clue, you are on your own. But please comment if you know of a safe way
Manually
install the original mod manually in your /data folder overwrite it's files with the ones from this patch archive esp in /data *.pex in /data/scripts overwrite only the files from the original mod, nothing else (please report any oddities) Â
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Features, plans & further ideas
Current features
cleaned esp dismiss and rehire her as often as you like (bug in the original mod) she was nude/in underwear under certain conditions -> fixed -> she should always wear her clothes now (bug in the original mod) added a limited barter feature, unvoiced yet (new feature) Further plans and ideas: please see my development blog entry https://www.loverslab.com/blogs/entry/8056-ship-yard-patching-triss-merigold-mod/.
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Changes
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Credits & Thanks
Since this whole work is based on imAarwyns effort, all credits, praises and thanks belong to her!
If you like Triss, please go over to the original mod and tell her.
imAarwyn  https://www.nexusmods.com/skyrim/users/9734839 Triss Merigold mod https://www.nexusmods.com/skyrim/mods/69893 Whenever imAarwyn would like this patch to her mod to disappear, I will do so!
And since she had help along the way, I cut&paste the following from her credits:
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I can only add my thanks to all those.
Further, I would like to add my own thanks to Andrzej Sapkowski for his great novels and creating our lovely red headed sorceress.
And finally, special thanks to @Ashal for making all of this here on LL possible.
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Permissions
Since this is just a patch for imAarwyn's work, I can't and won't comment on any permissions of the original mod.
You may do with my own patch addition whatever you like, if
   * it is unpaid, free of charge, no money involved and you earn nothing with it, and
   * it is always available with all sources, and
   * it is published and hosted here on LoversLab (https://www.loverslab.com), and
   * always credits imAarwyn and all others above
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References
https://www.nexusmods.com/skyrim/mods/69893 Triss Merigold by imAaarwyn The Witcher (wikipedia) Triss Merigold (gamepedia) Further development, plans and ideas in my blog620 downloads
Updated
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FNIS - Copy & Execute
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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BEFORE YOU READ ANY FURTHER - YOU PROBABLY WON'T USE THIS.
You have been warned.
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WHAT IS IT
This little program is a tool I wrote for my personal use.
I just hated to have to browse for that FNIS Generator in Data files.
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(IN)COMPATIBILITIES
It should work with any version of FNIS. Also those yet to come. If it doesn't, I will update it.
It will NOT work with Nexus Mod Manager. It's only for people who install manually. I dislike NMM, deal with it.
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WHAT IT DOES
It automates the process of installing FNIS. At least a little.
First it handles copying FNIS files to where they should be.
Then it starts GenerateFNISForUsers.exe for you, so you don't need to look for the file yourself.
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HOW TO USE IT
1. Download FNIS and extract it from archive
2. Open what was extracted and locate the Data folder in it
3. Place FNIS_Setup.exe next to the Data folder
4. Again, make sure that Data folder and FNIS_Setup.exe are in the same directory
5. Execute FNIS_Setup.exe (which will copy FNIS files and launch FNIS Generator)
6. Now make sure all FNIS-dependent mods are installed and use FNIS Generator
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ADDITIONAL NOTES
The program runs many many checks before it does anything. It's because I want it to be as idiot-proof as possible.
If it encounters any problems, it will do nothing but giving you an error message.
If you get an error, it's totally your fault. Read the error message to figure out, what exactly is wrong.
If there is a problem with finding your game in registry, start Skyrim Launcher.exe, exit it, and try my program again.
1028 downloads
Updated
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Nice Face
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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Mini-mod to save my time, when I create yet another character and want a decent look for him.
First male Imperial preset have been reworked to suit my tastes.
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This mod was created before we had RaceMenu presets.
If I created it today, it would be a RaceMenu preset file.
109 downloads
Updated
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Rydin's Animations Resource Pack
By rydin
31/12/2018 - I HAVE NOT ANIMATED IN A WHILE AND NOT SURE WHEN I WILL GET BACK TO IT> I WILL TRY AND CLEAN THIS FILE UP FOR OLDRIM AT LEAST AS SOON AS POSSIBLE.
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ABOUT
There are some great animators out there who have inspired me to try my own. And frankly, this is the result of this inspiration. I have taken the time to try and learn how to animate and I am rather pleased that it wasn't as tough as it looked. So here are my animations i have created to share.
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You will find there are three downloads:
rydin animations is just the HKX files that modder's can use as resources. rydin animations previews hold all the gif previews for all my aniamtions completed and in the resource and SLAL packs. rydin animations SLAL pack is my animations preset to be used with SexLab Animation Loader.
I am aware that a majority of the animations and their previews will use two male actors. This is my preference. I originally started animating to add more male/male animations to the game and animations which I wanted to see. Ideally the final results allow for animations to be used on male/female aswell (as any male/female animations can be used on male/male and female/female). I am not adverse to make male/female animations and I will make them in the future. I ask that you respect my preference and over look the gender of the actord and see the preview of the animations for what they are.
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REQUIREMENTS
SexLab Animation Loader by @orxx and it's requirements. You must only download the SLAL pack version to work with this.
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FEEDBACK
I appreciate feedback as long as it's contructive. I am still new at this so I imagine there might be a few mistakes or where scenes look a bit robotic. Are the feet disappearing into the floor? Does an arm look so stiff it's clearly just a mannequin? Tell me and I will look to make edits and improve. I have saved all my scenes and backed them up so I can relook at them.
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PERMISSION
You are allowed to use my animations within your own mod but I do ask for credit. That can be as small as a "Animations made by Rydin" to a full link back to this download post. Please do not claim them as your own and respect the work put into making these.
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CREDIT
@pornphile for their tutorial, skeletons and rigs.
@Leito86 for answering my questions and providing his rig.
@Mitos for answering my questions and putting up with me.
@mybrainhurts for being my tester.
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PREVIEW
For more information about what is in the pack, some previews, upcoming works and more, please view this post. I will edit it often up keep you guys up to date but it will not give you a notfication. I didn't want to bombared your notification box with me constantly editing the download page.
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CHANGE LOG
105739 downloads
- animations
- sexlab
- (and 1 more)
Updated
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Estrus Male Voice Pack
By rydin
ABOUT
This pack will be a pack of voice replacers for the mod EstrusForSkyrim that users can download and use to replace the default female voice featured within the original mod. The voices are made from puting the ingame voices together to attempt to be more immersive. Currently there is no option to change what pack gets used ingame with what race, gender or actor. It will be once voice pack for every attack.
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It is recommended and if you only use this pack if you are playing as a male character only who will be attacked by Estrus.
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REQUIREMENTS
EstrusForSkyrim - Please read the instructions and install this mod before installing the voice pack.
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INSTALLATION
Be aware that when you install this voice pack, it will overwrite the original female voice pack data, loosing this completely. If you plan to play as a female character, they will have male voices. It is recommended that you use a mod manager to isntall this pack. You can also back up the original voices or redownload the EstrusForSkyrim mod file and unzip the voices from the pack if you isntall the mod manually.
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UNINSTALLATION
If you use a mod manager, simply uninstall the mod through this. Ideally the mod should revert back to the female voice. If you have installed manual, reinstall the EstrusForSkyrim mod. As this is just a voice pack, no scripts are invovled.
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AMENDING
If you don't like something in the voice pack, such as the random helps cried out during the scenes or the starting animations, below is information on how to remove them:
• to remove random helps or dialogue during the attack, go to your Skyrim folder and navigate to "Data\Sound\fx\Estrus\" and in the "typeXX" folders, simple play the tracks and remove the ones with the dialogue.
• to remove all dialogue at the start of the animation, go to your Skyrim folder and navigate to "Data\Sound\fx\Estrus\" and delete the folders "typeCO", "typeTA", "typeMA", and "typeTT".
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REQUESTS
If anyone wants a particular male voice from the game as a voice pack for Estrus, let me know by commenting in the thread and I'll try and put one together.
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PERMISSIONS
As the voices came from the game, you may pack them into other Estrus-related mod (or any mod for that matter) as I do not own them. However, a small mention for putting the pack together would be appreciated.
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CONTACT
If anyone should have issues with the voice pack, please post in the support thread. Do not send me a PM about issues and support for the voice pack as they will not be answered. Please also take note that this thread is not a support thread for EstrusForSkyrim. Should you have issues with the isntallation, please refer to the original download page of the mod.
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CREDITS
Cotyounoyume for the EstrusForSkyrim mod
Bethesda and the voice actors of Skyrim.
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CHANGE LOG
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7236 downloads
- voice pack
- estrus
- (and 1 more)
Updated
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{REDUNDANT} Non SexLab Animation Pack
By rydin
Non SexLab Animations Pack (NSAP) was a mod which was used to bridge the gap between animators make new animations and updates to the SexLab Framework (SLF) where new animations would be added. It started in November 2014 and was a mod that sat along with SLF to allow users the ability to use new animations quickly and effectively.
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With the ever-growing modding community finding new and better ways at handling new modding content, NSAP was replaced with the SexLab Animation Loader (SLAL), a mod which used a Phython script to allow anyone with little scripting experience to add new animations even more quickly and efficiently. There are a number of different SLAL packs for each animator which can be easily updated, edited and adjusted to the end-users preferences.
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With this advancement, NSAP is no longer required. Most if not all the animations featured in NSAP as in a SLAL pack. It is recommended that NSAP is uninstalled and SLAL is used instead. Running the two mods together may mean causing duplicate entries and errors in FNIS as well as incorrect animation calling in game. It will cause the FNIS animation limit to exceed more than necessary due to duplicated HKX files.
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NSAP has been archived now as an educational mod. Users a free to exam the mod's code and learn from it. However, the mod itself, or any edits (personal or otherwise) should not (but not limited to) be shared, re-dristributed, re-uploaded, reposted elsewhere in part or in it's entirety anywhere else without written permission.
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Thank you everyone for all the support throughout the years of NSAP.
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SexLab Animation Loader Â
NSAP legacy Information below:
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545576 downloads
Updated
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Apropos 2
By gooser
The new Apropos2.
What does it do?
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1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
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Descriptions
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Apropos will describe SexLab events:
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- Animation Start, Animation Change
- Stage Start
- Orgasm Start
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And it will describe:
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- Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
- Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
- In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
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Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
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3rd Person descriptions are used for all NPC descriptions.
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Descriptions for SexLab events will include:
- Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
- Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
- Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
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Covers scenarios/perspectives:
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- Female Player Character and Male NPC(s).
- Female Player Character and Female NPC(s).
- Male Player Character and Female NPC(s).
- Female Player Character and Creature(s).
- Female NPC and Female NPC(s).
- Male NPC and Female NPC(s).
- Female NPC and Creature(s).
Descriptions detect:
- Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
- Animations tagged as Aggressive, Rough, or Forced.
Tag-based Descriptions:
SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.
For a reasonable list of tags most often used see here:Â
When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC.Â
With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.
In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.
Unique-Animation Descriptions:
While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene.Â
An example unique-animation description: "LeitoCunnilingus".
Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:
Processing Rules:
Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
Step 4:Â If there is a file to process, Process file.
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Additional Messages:
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Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
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Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater)Â stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message.Â
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It will, currently, only display ONE additional message per stage. That may change in the future.
It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying.  So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
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Wear and Tear
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Overview:
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- Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.
- Abuse is defined as one of two conditions:
 - The actor was tagged as a victim in an animation, most often - SL Defeat.
 - The animation itself is tagged with: Aggressive, Rough, or Forced.
- Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.
- Abuse is tracked against three body areas:
 - Vaginal
 - Oral
 - Anal
- Abuse also is tracked against different scenarios:
 - General abuse (e.g. against humanoids)
 - Creature abuse
 - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
 - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).
- Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area.Â
- If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
- The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
- The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
- For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
- While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
- Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
- Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
- Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...).Â
- Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
- Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM.Â
- In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
- If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
- Currently, only the included abuse tattoos/textures can get applied to the character.
- In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
- The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen,Â
- "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
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Debuff Table:
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- Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
- Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
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- General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
- Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
- Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
- Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
- If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
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Abuse Tattoo Table:
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Healing Mechanics
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Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
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#1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
#2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
#3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
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#1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
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  Every 12 hours, and 5%Â
or heal up more quickly:
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  Every 4 hours, and 25%.
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Or very quickly:
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  Every 1 hour, and 100%.
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(as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).
Each healing period will apply some healing to all areas:
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The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...
As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.
The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:
If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.
The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).
Healing with Consumables:
The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each.Â
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{ "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
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For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.
Healing via consumables is currently only available for Player characters.Â
Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).
Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
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----
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It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
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- Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
- Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
- Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
- Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
- W&T texture tint color and mascara tint color controls in MCM
- Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
- Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
- One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
- New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.
NOTE:
- File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
- Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.
Best testing advice: Start a new character after uninstalling Apropos Classic.
If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
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Troubleshooting:
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Wear & Tear Potential Problems:
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#1Â PC or NPC appears to be tracked in Apropos (see MCM).
#2 Active debuffs that never improve or get removed.
#3 Tats that stay on and never change.
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If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T. Â
Face Tats not appearing at all:
   2 things to check:
 The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride).  This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied.  To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1.  Not enough face overlay slots.  Default is set to 3.  Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats.  You can increase that number of face tats in the same NIOverride.ini. Â
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 *.STRINGS files must be in the UTF8 format.Â
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User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8:Â
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HOW TO REPORT PROBLEMS
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- Before reporting a problem, please verify you have installed/have the requirements above.
- Before reporting a problem, please enable both Debug and Trace messages in MCM.
- After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
- Send the Apropos0.log file along with normal Papyrus0.log file.
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----- Permissions -----------------------------------------------------------------
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You must ask my permission before distributing this mod on any site, unless you are translating.
You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you have patches or edits to scripts, PM me directly.
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122904 downloads
- sexlab
- wearandtear
- (and 4 more)
Updated
-
tentacles Estrus Trapped Eggs
By Code Serpent
Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
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Overview
This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
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Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
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Compatibility
This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
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This mod supports Devious Devices chastity belts, but it does not require DDI.
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This mod does require Estrus Chaurus+
19973 downloads
- estrus
- oviposition
- (and 1 more)
Submitted
-
prison SewerRats - A Crime & Punishment Overhaul
By SewerRats
V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY. Â
UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME.
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As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
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Crime
SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
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Drug/Cigarette Availability by Location:
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Addiction:
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Prostitution:
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Punishment
While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
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Prisons Currently Implemented or Planned:
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STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
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STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
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IN DEVELOPMENT/CONFIRMEDÂ - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
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NOT STARTED/NOT CONFIRMEDÂ - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
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Compatibility
Incompatibilities:
Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible. Â
Requirements:
RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab Â
Highly Recommended:
Amputator Framework
Your favorite rape/sex animation mod
Death Alternative
Radiant Prostitution (or any other modern prostitution mod)
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Download
Use the download link in the "Files" section.
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Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
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Installation
1) Install all listed requirements and requirements of those requirements.
2) Install mod to "Data" folder (Mod managers are supported)
3) Run FNIS
4) Use a clean save as this is in development and may break at any time!
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Known Bugs
Escape Quest might not reset properly in all instances, causing issues when you escape for a second time Â
If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
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Credits
ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.16006 downloads
Updated