Select a subcategory to view available files.
Files From Subcategories
-
SL Naughty Courier (LE, SE)
By novaarr
About__________________________________________________
Why is it that the Courier wanders through Skyrim with one goal in mind, getting the news to the Player, without any reward? That's not fair. With this mod the Player can show how much he appreciates the service.
The courier also might approach the player, even if there is nothing to deliver (optional).
There is nothing else besides that.
If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLNaughtyCourier
Note: v1.3 currently does not support SE but will follow soon.
Conflicts / Problems_______________________________________
None I am aware of and there shouldn't be. It's mostly only dialogue with barely any scripts and no overwrites.
Future Plans / Working on ________________________________
See the github issue page for features to be added
Credits____________________________________________________
Thanks to @xyzxyz and @dankmemesxd for testing!
Thanks @CGi for his german translation and the FOMOD installer.
12403 downloads
Updated
-
The Renegade: Beast Race Characters: Nisahira, Tsahira, An-Maki
By Guest
Credits to:
KS Hairdos - Renewal by Kalilies: www.nexusmods.com/skyrim/mods/68311
TDN Equipable Horns by TheDNightshade: www.nexusmods.com/skyrim/mods/57198/
Nessa Race Half Argonian Playable Race by SapphireSuccubus: www.nexusmods.com/skyrim/mods/91739
Eiries Ohmes-Raht Khajiit Race by jtgibby:
2268 downloads
- nsfw
- therenegade
- (and 3 more)
Submitted
-
SexLab Trainners Español.rar
By jajaman
Traducción del MOD SexLab Trainners al Español
Necesitas el MOD Original y puedes descargarlos desde Aquí
Descripción del Autor
Este es un MOD simple que te permite elegir si quieres pagar con oro o "enseñarles algunas habilidades más sensuales".
La opción de dormir con el entrenador sólo estará disponible una vez cada 24h. Esto cuenta según el entrenador. (O en realidad es por tipo de habilidad y sexo del entrenador.)
Pídeles que te entrenen como de costumbre, entonces podrás elegir cómo pagar.
Versiones:
Para aquellos que usan el DLC Dragonborn, ¡usen la edición Dragonborn!
Requerimientos:
- SexLab Framework y sus requisitos.
- SexLab Trainners 1.0 Original
Créditos:
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
Bromm83 Autor del MOD Original
485 downloads
Submitted
-
animation SLAL Animations by Sailing Rebel [SRB] (2018-08-09)
These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
For Skyrim Special Edition use SLAL SE Animations by Sailing Rebel [SRB].
Requirements
SexLab Animation Loader and all of it's requirements.
Installation
Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
Update
Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI.
Creature Animations
SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual
Change Log
Known Issues
An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
License
CC BY-SA 4.0
111897 downloads
- slal
- bestiality
- (and 2 more)
Updated
-
Aphrodisia Titan Temptress Race Follower
By taoxue
I am proud to present my latest follower, Aphrodisia Titan. I got her name from Daughter of Aphrodite; great book btw.
She is a mage who likes to summon her trusty wolf.
https://www.youtube.com/watch?v=H6TQcHJ
Class: Mage
Summon: Astronachs and her wolf
Voice: Female Even-Toned
Marriage: YES, as all my followers are.
Weapons: Steel Dagger
Location: Nightgate Inn (Heljarken with Cutting Room Floor)
Requirements:
Temptress Race
Credits:
Gomapero for gomapero land V4
Apachii for ApachiiSkyHair
Itamuken for Numenume femalebrows MARO
Tetrodoxin for Freckle Mania
Psychos1s for the lovely Temptress Race
aphrodisia.zip
836 downloads
Updated
-
Sycorax the Sorceress Follower
By Sursed
Ok, it is time to release Sycorax, I think.
Description:
It is a follower mod based on the preset of one of my old characters.
Sycorax is a Nord sorceress with a custom body, a unique stuff (has custom effects) and custom outfit and a unique leopard pet Amra.
Amra sometimes behaves in a too independent way. However competent experts who have a rich experience with felines say that it is just cats being cats…
Sycorax with her cat.mp4
Better resolution here
When I got first reports from alpha testers I found out that I gave Sycorax vampire teeth. It was not intentional but a few testers liked that. So I included it in the mod as an option.
I had to change Sycorax' boots because I can't get the permission for those on the screenshots.
You can find Sycoracx and her cat South-East of Rorikstead.
Credits:
A lot of assets from wonderful mods created by talented modders have been used in order to give Sycorax her unique look. Some assets were modified to better suite her hunter (mash ups and retextures). I have asked the authors of all the assets I used for their permissions. However I still have not had replies from several modders. If I has forgotten to ask someone for his permission it was not intentional. If this person does not want his assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
I would like to thank all the people who contributed directly or indirectly to the creation of this mod:
Kalilies – for the famous KS hairdos;
Lind001 – for the Lind’s Human Eyes;
SydneyB – for the Ashara Princess of the Woods;
Fraper – for the Triss Outfit for ES V SKyrim;
exeter - for the UNP Meshes for the Triss Outfit;
newermind43 – for the Light Elven Armor;
AltheaR – for the Breathing Rose;
Dragten – for the Bandolier – Bags and Pouches;
bbdlqek1 – for the Test HDT Earrings (permission asked, no reply yet);
?????? – for the Lady Masks (I don’t know who should thank for it or ask for permission);
Onota – for the Dwemer Fairies;
Kearsage – for the Staves of Skyrim;
RonnieMagnum – for the Legendary Rings;
RefurbMadness – for the Barbaric Boob Armor;
Mihail – for the Mountain Lions and Panthers;
crazylion – for his inexhaustible patience, readiness to help, to explain and to give advice; there are great unique models of weapons, shields and other things by crazylion here and here
Artsick – for her help in many aspects, suggestions and alpha testing;
Caliente – for the fantastic Bodyslide Outfit Studio;
bandygirl1 – for alpha testing;
27X – for alpha testing;
LL community – for support and interest in my follower mod.
If I have forgotten to mention someone, please, let me know.
Version history:
0.91 – initial release
Permission:
The things that I have made myself are free to use for anyone. For the rest permissions of the authors who own the assets should be asked for.
1145 downloads
Updated
-
Ecath the Wood Elf Follower
By Sursed
I decided to release Ecath the Wood Elf as she is now. The mod is not finished yet.
I am still looking for a suitable ring (suggestions are welcome), and hope that Fankfranky will make a necklace matching her earrings.
I am also working on her body warpaint. I want it to be as good as warpaint made by tetrodoxin, so it is not an easy thing and the progress is slow.
So the mod will be eventually updated.
Description:
It is a simple follower mod based on the preset of one my characters.
Ecath is a Wood Elf hunter warrior with a custom body, custom weapons and outfit.
Ecath is in Morthal in Highmoon Hall.
Important:
The brown sleeves models and corresponding textures (as they are on the screenshots) are NOT included in the archive. That is because I was not able to get Linds permission to publish the mod with his models here on LL.
The full version of the mod (with the brown sleeves) will be released on the Nexus in a couple of weeks.
Credits:
A lot of assets from wonderful mods created by talented modders have been used in order to give Ecath her unique look. Some assets were modified to better suite a Wood Elf hunter (mash ups and retextures). The authors of all these assets have given their permissions. If I has forgotten to ask someone for his permission and this person does not want his assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
I would like to thank all the people who contributed directly or indirectly to the creation of this mod:
Kalilies – for the famous KS hairdos;
Alecu – for the UNP Ranger Armor;
Gimora – for the Linkle Outfit;
Shitty – for the UUNP conversion of the Linkle outfit;
auburnsred – for the CN accessories;
Rusey - for More Triss Armor Recolours;
Frankfranky – for the unique outstanding Ecath’s earrings model;
dint999 – for attaching HDT effect to the earrings, for cubemaps and texture tweaks;
Artsick – for her inexhaustible patience and help with adjusting meshes of the Ecath’s outfit and for attaching beautiful dynamic glow to the crystals on the earrings and on the daggers;
betterbecause – for the Northern Priestess;
jmenaru – for the Crimson Twilight Armor;
DecimusMaximus – for the Real Bows;
Gamlih – for the Hunter set;
DrowPeg – for the Flan's Eyes for Skyrim;
Caliente – for the fantastic Bodyslide Outfit Studio;
crazylion – for the CL's Ebony Weapons; there are great unique models of weapons, shields and other things by crazylion here and here.
maty743 – for the Bosmer Armor Pack;
KettleWitch – for the Bloodthorn Replacer;
Ezzar – for his unwavering support and alpha testing;
chickmetalhead – for thourough alpha testing;
LL community – for support and interest in my follower mod.
If I have forgotten to mention someone, please, let me know.
Version history:
0.8beta – initial release
Permission:
There is little in this mod that was made by me except for the head preset, earring and weapons textures. The head mesh is free to use for anyone. For the rest a permission of the authors who own the assets should be asked for.
1838 downloads
Updated
-
Dwarven Cyborg Collection & -Biological Automaton Framework-
By AVS
Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018)
Choose your own misadventure.
Well, this took longer than I thought it would.
This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates.
Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts.
Have fun.
Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM.
This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest.
Due to size limits, full preview gallery and description are now on their own pages.
More preview images located HERE
In-depth description circa v2.2 located HERE
In-depth description and preview images for new items in v2.3 HERE
In-depth description and preview images for new items in v2.4 HERE
General devblog with previews of future additions HERE
This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets.
-BAF-
Build the body you want to have. More information HERE
Heads
Use slot 30 or 30 & 44 to completely replace the character's head.
Gyros:
These come with empty gyros, which you can fill with a 'Mind' insert using slot 43:
Skull A set, humanoids:
Skull B set, beasts:
Gilded Helmets [Skull Fit]:
Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42.
Crests [Skull Fit]:
Lexicon head:
Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement:
Neck Caps, Decapitation:
BRAAAAAAIIIIINNNNNNN:
Body - Bikini:
Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it.
Also included are two extras based on TAWOBA parts:
A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon.
And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that.
New for v2.3, Full Cyborg versions:
Body - Edhildil:
An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set.
Body - Gynoid:
An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions.
Extras Pack:
Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being.
8-2018 updates HERE
Also includes:
Dwarven Aster:
Shaved Head:
Two depilatory options for all characters. Stubble or Skin:
Gilded Helmet set:
A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.)
They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix.
Sexy Dwarven Pauldron set:
Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility.
Wounds overlay:
Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies.
Cyborg outfits, Vanilla-based:
Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there.
Cyborg outfits, other:
Adapted from various outfit mods
Installation:
Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way.
A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set.
Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies.
The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself.
After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters.
Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4.
Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one.
Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies.
Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one.
Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies.
All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file.
How to acquire:
I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/?
Requirements:
Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here?
Known Issues/Quirks:
The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues.
The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is.
The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high.
Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot
50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off.
The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect.
Future Plans:
I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off.
One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them.
(Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers. Please let me know if you have any problems there.)
Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off.
Permissions:
Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out.
Credits:
Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously
Edhildil for the Dwemer Cyborg set and their Wounds conversion
Vicn for their Creature Pack
Antistar for the truly impressive Clockwork Castle
Prometheus for the Beast Skeletons assets
Sofian for Dwarven Amputee Kit
ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces
Crosscrusade for Sexy Vanilla Armor
That one bit from Spice Gear
A few Minidresses
mahty's Dwemer Over Technology Resources for the energy barrel part
Ghogiel's Braaaaaaiiiinnnnnnsss
Tattooedillusions for the Draugr Rags mesh
fox6000 for the Fox 33B rags assets
Goma for the various skimpy Vanilla outfits
LostDayWalker for the Studded Leather leotard sets
Petrovich's Boots
Atomec's Hakama for the breast band
The standby Maxwell outfit, via Diablo
Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures
via A Noob
Engineer Outfit
Sevennity for the SevenWardrobe mask
Brumbek for the SMIM parts
Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/?
Anyone else whose stuff I ganked without noticing.
Attribution for Dwarven Gynoid assets:
Enhanced Character Edit by ECE Team
DIMONIZED UNP female body by dimon99
Hair packs of TES IV Oblivion for Female Only by Radioragae
REN
Peggy
NewSea
SKS
Special Thanks:
tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean.
Holzfrau for the new burned body textures and a lot of other help and suggestions
Recommended Mods:
Holzfrau's awesome Dwarven Augmentation, which incorporates several of thes
45916 downloads
Updated
-
Dwarven Augmentation
By Holzfrau
DWARVEN AUGMENTATION 1.0 (2018.08.05)
This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. Up to 20 characters can be tracked by the mod. When you edit a character, you have 3 options:
Body Modification: This will equip a cyborg body that cannot be removed. Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely.
Biological Automaton Framework (BAF) Support
Dwarven Augmentation supports -BAF- bodies that have been custom-built from Bodyslide. All you need to do is set some configuration options in the MCM for each body you want to use. The Configuration setting will determine how the body will behave in gameplay. The Hands and Feet settings can affect the armor rating; normal equipment can be equipped to them if the bare option is chosen. You can also add accessory pieces to each body.
Requirements
Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s).
SKSE + SkyUI
Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't.
More Info
This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception):
Any body with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is a cosmetic effect only. Parts with no hands prevent the user from equipping weapons, shields, rings, and torches (no toggle for this one). They also cannot interact with crafting stations. This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Legless bodies move much slower, especially when weapons/magic/fists are drawn. Limbless "nugget" bodies cannot move. I tried slowing them way down but they ended up randomly getting stuck and unable to move anyway. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually.
The included cyborg parts are listed below. As of 1.0, most armored pieces are no longer included; support for armored bodies is still possible with -BAF-.
Also, the mod includes my Simple Dwemer Eyes options.
Info For Modders
Future Plans?
Support for one-armed bodies. JSON settings for -BAF- parts so they only need to be configured once across all saves?
4803 downloads
Updated
-
Less Chaste Patch for Devious Devices
By MrEsturk
LESS CHASTE PATCH FOR DEVIOUS DEVICES BY MR. ESTURK
This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed.
What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is.
Some mods where this patch can be useful include:
Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off.
Some mods where this patch won't be so helpful:
Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT.
Chaste Life: You're joking, right?
What do I do with those low quality rings?:
Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect.
Credits:
Just me creating this patch over about 1 bored hour
2890 downloads
- devious devices
- dd
- (and 3 more)
Updated
-
Being a Cow Sound Replacer 1.0.0
By VaderHater
This is a Sound Replacer for the Being a Cow mod by @skyrimfet. It adds voices and expansion sounds that I think fit along with the transforming process nicely. I usually play with headphones so if you have any suggestions on volume let me know.
I've reached out to Skyrimfet for permission to upload this but haven't got a response, if they want me take to it down I'll do so without any trouble.
You need to install Being a Cow 1.7 first, and it can be found at
Install it with Nexus or Manually(preferred).
4796 downloads
Updated
-
Milk Addict Sounds Replacer
By VaderHater
This is a Sounds Replacer for Milk Addict by @Monoman1. The original sounds were a combination of sounds from myself and @twistedtrebla from the Replacer for Combat Strip Lite. This replacer combines ripping sounds with comments and complaints on breast growth.
You need to install the Milk Addict mod first, and it can be found here: https://www.loverslab.com/files/file/5603-milk-addict/
Install through Nexus or Manually(preferred).
8984 downloads
Submitted
-
Verner's Scrawls for SlaveTats ('n' RapeTats)
"Oh, we found a wench! We should mark her up. I'm so glad I brought my precision tattoo machine!"
SAID NOBODY EVER IN THE HISTORY OF ANYTHING.
Hello. This is my first contribution to LL so please be gentle and/or use adequate lubrication.
Scrawls for SlaveTats,
intended to be implemented through RapeTats (though not required)
Read me, I guess:
Pshh. TL;DR:
These work with SlaveTats. There are a lot. That's why file is so big when unpacked. Made specifically for UNP body, but it could work with others.
Read me FOR REAL:
Dear guys and gals, this is a collection of body doodles that are, by no stretch of the imagination,
incredibly offensive.
As such, they should only be considered absurd tomfoolery.
If your girlfriend or (more likely) Japanese Anime Pillow is into some light spanking or your boyfriend is into some HARDCORE PEGGING/ANAL FISTING OR WHATEVER, then you absolutely need
NEED, I SAY,
need to be sure that they're into that sort of thing before you just assume it's all good.
Never, ever, ever submit your partner to anything that he or she does not want to do. Ever. Period.*
Always follow the guideline of SSC: (Safe, Sane and consensual).**
When in doubt, remember the acronym "RAD":
RESPEK WHAMEN.
ANIMALS HAVE FEELINGS, TOO.
DON'T DO ANYTHING ILLEGAL OR STUPID.
Gripes/Problems/Halpplz:
MAH IMMERSION!
Many many thanks to Murfk for an amazing mod and xj47 for the ability to implement them in-game in an "immersive" way. I wanted to make many many more scrawls, but I reinstalled Skyrim four weeks ago and have only played a couple hours because I've been spending all my time editing dialogues and scrawling scrawls to fit my taste and give me better MAH IMMERSION.
SlaveTats and RapeTats links:
Testimonicles-
"Now I can mark 'dumb cunt' on any imbecile that doesn't get to the cloud district very often!"
-Nazeem
"Truly the okayest scrawls for SlaveTats!"
-Yar gro-Gatuk
"I'm not a fan of having 'Vampire' carved into my forehead. Dislike."
-Serana
"I'm Commander Shepard and these are my favorite scrawls on the citadel."
-Commander Shepard
* That's rape, stupid.
** https://en.wikipedia.org/wiki/Safe,_sane_and_consensual
*** Don't.
~~~~~~Aaaaand that's all she wrote.~~~~~~
22956 downloads
Updated
-
SL Kidnapped Redux Español.rar
By jajaman
Traducción de MOD SexLab Kidnapped Redux al Español
Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
Descripción de autor:
Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
Características:
Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros. Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.
Requerimientos:
SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
Opcional pero altamente recomendado:
Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..
Integraciones opcionales
More Nasty Critters: Habilita 12 tipos adicionales de captores criaturas en SexLab Kidnapped Redux.
Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
Créditos:
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
vinfamy Autor del MOD Original
983 downloads
Updated
-
Slut Princess
By MaikCG
A mashup set, remodeled, retextured, modified until loss of consciousness.
In stock: corset, boots, gloves, necklace - class "clothes", greaves and vambrace- class "heavy armor."
Vambrace of 2 variants.
With the claws of the X-23 simply raise the class of hand-to-hand combat.
In the version of "Souls blades ", it have "souls trap" enchant. Unparalleled in the world © Without jokes, I have not found any mods with such a joke. The radius is small, so for an archer or a magician you have to put it at arm's length.
Manufacture only in the Skyforge in Whiterun, an improvement only for greaves and vambrace. Requires skill Elven Smithing and Arcane Blacksmith. And of course materials.
Bodyslide is only CBBE.
I was tired of the CBBE sliders. And do 80 (Karl!!!) different sliders for UNP... yourself, all by yourself. If you want, I will then add your work to the download section.
Compatible with Devious Devices. Arm cuffs and Leg cuffs will remove the armor.
Heels Sounds 1.5 Cut version
In my version, I cut silence from sound files, this reduces the size of files and their duration, which helps a little with jamming sound when running fast.
Russian version here
8159 downloads
Updated
-
Naked Dungeons
By galahad_69
Naked Dungeons
The Elder Scrolls V: Skyrim mod
Version 2.0.1
Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution:
Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities.
There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance.
INSTALLATION:
Copy the contents of the archive into your Skyrim folder.
IMPORTANT:
IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY!
(Note: all script files have an "ndun_" prefix in their file name.)
TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder.
IMPORTANT:
The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod).
If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand:
REQUIREMENTS:
SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies
Soft dependencies:
Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/)
Recommended:
Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading)
HOW IT WORKS:
TROUBLESHOOTING:
If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it.
TIP:
If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled.
CREDITS:
The author wishes to thank
komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions
UPDATE HISTORY:
version 2.0.1 (current release)
"Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices.
Known problems still possibly present in the hotfixed version:
During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground)
Version 2.0:
Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise44440 downloads
- sexlab
- sexlab aroused
- (and 13 more)
Updated
-
JexPose
By Jexsam
JEXPOSE
Have you ever been taking screenshots, flipping through the myriad pose mods that are out there, and feel like something's... missing? There's piles and piles of good poses for women, a great selection of weapon poses for women, and a bunch of magic poses for women... Are we seeing the problem? I don't know every pose mod in existence, but off the top of my head, I can think of a grand total of two pose rings designed for dudes, both from HaloPoser. Female-oriented rings in that set, meanwhile, number somewhere on the order of 30+.
Believe me, I like chicks too, but men in Skyrim exist, and they're more than just prop dicks for sex scenes. Some are brave warriors, suave rogues, and powerful wizards. I happen to play one of the latter, and the lack of poses oriented around male wizards began to grate on me. So, I got off my ass and did something about it, and I'm giving it to you all as well!
This mod requires PublicPoser and uses Public Pose 7.
This mod contains 81 poses, almost entirely centered around magic users of varying stripes, from the flamboyant sorcerer and the wild hedge mage to the staff-wielding wizard and battle-hardened spellsword. Though male-oriented in intent, the poses are designed to be largely gender-neutral.
There is a complete pose reference folder in the main (non-SE) download. Special thanks to Collygon, Alter Native, and Andreis for providing additional screenshots! And another special thanks to Andreis for providing an SE-compatible version as well!
1709 downloads
Submitted
-
SLSO x UT
By 7osisg4d
Abandoned.
With DC's permission, this modifies untamed to work with SLSO.
UT triggers on SLSO orgasm only
Player untamed level increments on beast orgasm
Post-sex add to pack processes after a scene where the PC orgasms
PC orgasms level up all beasts in anim
Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
Credits:
Darkconsole - Untamed
Ed86 - SLSO
307 downloads
Submitted
-
preset Dx's Preset - Redguard Mihail - SAM
By Darnexx
First LoversLab upload
Mihail is a Redguard, made to work with S.A.M - Shape Atlas for Men.
For the SOS RaceMenu Plugin: There is no direct need to
change anything on his Dick in the SAM Menu.
I edited it in the RaceMenu.
You can delete that of course or change it if you don't like it!
-Required-
RaceMenu by Expired
Eyes of Aber by Aberin
Brows by Hvergelmir
ApachiiSkyHair (for Male) by Apachii
Ixum's Tattoos by Ixum
-Highly Recommended-
Rudy ENB by Rudy102
XP32 Maximum Skeleton - XPMS by xp32 for the SOS RaceMenu Plugin
SAM - Shape Atlas for Men + HD Textures from vectorplexus.com
Younger Geonox Face for SAM from vectorplexus.com
ApachiiSkyHair natural Retexture by Hein84
-Installation-
With Nexus Mod Manager/Mod Organizer
or manually in your data Folder
Knowing Issues
-He might get a missing texture, dunno why this happens
(it does happen to me sometimes from different Presets of others)
-Preset can't be installed with MO for some strange Reason so do it completely manually if you have Issues
(SKSE\Plugins\CharGen\Presets)
Credits
RaceMenu by Expired
Eyes of Aber by Aberin
Brows by Hvergelmir
ApachiiSkyHair by Apachii
Ixum's Tattoos by Ixum
ApachiiSkyHair natural Retexture by Hein84
Younger Geonox Face for SAM by Don
SAM - Shape Atlas for Men by Vector
Skyrim by Bethesda
359 downloads
Updated
-
A New Sisterhood
By DMoney1331
Description:
This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome?
Current Features:
A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds
Planned Features:
A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella
An expanded clergy of mara distributed around skyrim
Full Sexlab Integration
Notes:
I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome.
Acknowledgements:
Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving.
4984 downloads
Submitted
-
SL Coitus Infectus
By novaarr
About__________________________________________________
The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
Conflicts / Problems_______________________________________
There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
Major Infections ______________________________________
Lycanthropy
Currently not supported for NPCs
Moonlight Tales Support
Allows infection of Werebears
Succubus Curse
No NPC support possible
Player Succubus Quest Support
Required for this infection to work
Vampirism
Currently not supported for NPCs
Regular Infections ____________________________________
Lice
Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)
Bathing in Skyrim / Eating Sleeping Drinking Support
The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
YPS Fashion Support
Shaving will now cure yourself of the disease
Compability / Support_____________________________________
Moonlight Tales: Lycanthropy
Player Succubus Quest: Succubus Curse
Bathing in Skyrim: Lovers Itch (Lice)
YPS Fashion: Lovers Itch (Lice)
Eating Sleeping Drinking: Lovers Itch (Lice)
Future Plans / Working on ________________________________
Working on:
NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
Translations ______________________________________________
English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)
Credits____________________________________________________
Thanks, CPU, for giving me tips on how to optimize the scripts further!
Thanks for the russian translation, stas2503!
2350 downloads
Updated
-
Monkinsane's Prisilla Follower - CBBE HDT 0.3
By monkinsane
After getting annoyed with Familiar Faces not working correctly, I decided to pull my old character in the Hard Way. She's skilled in Two-handers, one handed and heavy armor - with a bit of Restoration magic on the side.
This was my first attempt at a follower mod, and I must say it was quite successfull!
Comments and sugggestions welcome!
Body: CBBE HDT
Hair: KS Hairdo's
Eyes: EyesofBeauty
Make sure you have those installed!
She can be found in the Sleeping Giant Inn in Riverwood.
223 downloads
Updated
-
Monkinsane's Lyara Follower - CBBE HDT
By monkinsane
Everyone in Riverwood called her crazy, but She would not be deterred. Grabbing her bow, she headed up the pass towards Bleak Falls Barrow. Treasure awaits, but one must but be bold enough to grab it!
Lyara is a custom follower, she awaits you in somewhere Bleak Falls Barrow, having bit off more than she can chew.
Body: CBBE HDT SillyHuge
Hair: KS Hairdo's
Eyes: The Eyes of beauty
All these need be installed.
Comments & suggestions welcome.
This is my second follower mod, and I'm quite pleased with the outcome.
214 downloads
Updated
-
Castor STANDALONE Male Dark Elf Follower
By HusbandoTech
I made my husbando personal main character as a standalone follower, cuz why not?
He's been my character since I've started playing Skyrim the first time I bought it at 2011. Back then he was purely a vanilla dark elf warrior because the game was in its very first stages. When mods started to appear and grow, he became my favorite Ken doll, dressing and pimping him out with stuff. Then SexLab happened, and I did certain things... that I won't mention and I probably would stop the discussion right from here.
Anyways, I always wanted my character to look like one of those MMO characters such as the Dark Elves of Lineage II and the Asmodians from AION online. Lore-wise, the Dark Elves (or Dunmer if you're a hardcore lorewhore) of TES are obviously different from those sexy MMO-type dark elves (or whatever is close to that). But I really like male dark elves (or drow, asmodians, castanics, duskwight, etc.), I find them so sexy and gorgeous.
Enough with the crap, you came for a STANDALONE MALE FOLLOWER (WOW, what a rare treat!).
Since this is based on my main player character, I loosely based his stats and behavior on my current gameplay.
He is good at either 2-handed or Dual wielding melee and can excel at both light or heavy armor. Bad at magic and bows, tho...
3 files are available, which contains 3 different kinds of bodies. NUDE BODIES (because I want it. I did tag NSFW)
DOWNLOAD ONLY ONE!
Regular has normal Sundracon(Favoredsoul?) nude body. Textures are different than the SOS and HDT version.
SOS has SOS-dependent nude body (not really, but you will see a huge gaping hole in the crotch if you don't have SOS and you install this version). This has my personally modified male textures made by Romeozero and Elza.
HDT has SOS-dependent nude body AND HDT-enabled chest, belly and butt, courtesy of Tweens. Yes, you've heard it, bouncy pecs and ass for guys because YES!. Also has the same textures as SOS version.
You can get him at The Drunken Huntsman at Whiterun. He has the usual follower shebang, levels with you, essential, won't trigger traps, and marriable. Turn him in into your own husband, bodyguard, dreamboat, dominator, boytoy, fuck doll, footstool, cumdump, milking cow, etc. Be creative.
Credits-
SOS by vectorplexus and b3lisario
Better Males by Sundracon and Favoredsoul
KS Hairdos by Stealthic and kalilies
SOS Fair Men Texture by Romeozero
ECE and Pretty face by tktk1 and face modification by Elza
Improved Eyes by Nazenn
Racemenu by expired
Tattoos by ixum
SOS HDT Body by tweens
962 downloads
Updated
-
retexture DarkSin Re-texture
By RoboLumps
Hey folks here is a retexture of [Melodic]s Dark Sin for CBBE and UUNP bodyslide as well as a conversion to CBBM (its whats in the screenshots) that I made.
Its my first time sharing a retexture so I hope you like it and about the CBBM body although it uses CBBE textures and you can drop it into outfit studio its not actually designed to work with bodyslide your existing presets will probably look awfull with it. Personally i just enlarge the arms a bit and shrink the breasts since in the original the are kind of massive
also for anyone who uses CBBM I highly reccomend this mod
Instructions
You will need to rebuild the outfit in bodyslide using my included conversions to use the retexture. If you want to switch back to the original textures just rebuild again using [Melodic]s original bodyslides.
Credit and Special Thanks
Alexandr Melodic
for the original you should check out his Patreon and support if you like his mods
Bodyslide and outfit studio CBBE and UUNP
File credits
- Caliente
- Ousnius
- ChronoTrigger77
- stuffed_bunny
- btn2k3 for kicking off the Unified UNP project
- Halofarm for the Unified UNP feet and hands
- HeroedeLeyenda for helping with the HDT setup or UUNP Special
- Each of the creative minds that made one of the shapes UUNP consists of
- Groovtama for the RM Morph scripts and XPMSE as the OS reference skeleton
- Chinese translation by xuniana (蓿念) and silentdark (S猫)
Custom body by Mashimaro (CBBM)
Find the original here
Tetrodoxin
Snapdragon Prime enb available here
GomaPero
GomaPero poses 10 available here
Millepon
Poser hotkeys plus available here
2945 downloads
Updated