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About Blaze69

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    Dirty Paws, Smooth Fins

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  1. Blaze69

    Yiffy Age of Skyrim

    Actually it's right there in the image. If you check the "Masters" list for the main YA plugin, you can see Dragonborn, Hearthfires and Dawnguard are all highlighted in red and have "MISSING" next to them. This means you are missing all the DLC plugins. YA needs the Legendary version of Skyrim aka Skyrim + all DLCs. It simply won't work without those.
  2. I have no idea what you tried to say there. Whatever translator you are using, it failed. I'm sorry, but I can't really help you if your post is gibberish. Whatever you tried to ask seems to be related to Kara and/or the Lykaios, so all I can say is that they have nothing to do with this mod and I don't know why anyone could think otherwise. Also please don't make multiple posts in a row, one is enough. There's no need to spam the thread.
  3. Blaze69

    Yiffy Age of Skyrim

    You mean turning Vilja into a Lykaios without affecting any other NPC? It should be possible, yeah; I did a similar plugin myself that turns Recorder into a Selachii, I don't see why Vilja would be different. Only problem is that would require the standalone Lykaios update to be made and released first, so it may be a while until it happens.
  4. TeamTal's outfits are pretty good in general, and the fact that the MBO and BDO ones are usually revealing-ish but not outright fetish-gear and/or combat-stilettos-for-everyone is neat as well (looking at you Tera ). Plus they seem to be Asian-themed and some would fit reasonably well on Selachii.
  5. Blaze69

    Yiffy Age of Skyrim

    If they change Khajiit or Argonian tints, they should work fine with YA but you may need to load them after it to make sure they overwrite YA's packed tints (which IIRC are all 256x256). Human tints won't work for obvious reasons. Please don't quote the entire OP when replying to a topic, simply use the "Reply to this topic..." option at the bottom unless you are replying to some other user's specific post (as I'm doing here). As for your issue, as kingcupworld said, CTD before launching the game/getting to the main menu means you are missing one of Yiffy Age's master files. Post your load order.
  6. I use UUNP Special. I'm a fan of the base/original UNP body shape, and if at any point I feel like having a curvier character, I can go for UNPB or SevenBase which are basically the same base shape with more "meat" added to it (or muscle, depending on which normal maps are used). Plus higher polycount and better weighting and all that. Tried CBBE several times, but it just looks wrong to me, and I've never been able to make a CBBE body shape I was happy with. That doesn't necessarily mean it's objectively worse or anything, though, just that it's not for me. To each their own, I guess.
  7. Blaze69

    Yiffy Age of Skyrim

    IIRC the tail issue was due to the tails having some leftover XPMSE bones that didn't play nice with the digi skeletons or something like that, but it should have been fixed in the latest YA download. That's why I suggested downloading and reinstalling the main file to make sure you have the latest version.
  8. Blaze69

    Yiffy Age of Skyrim

    Let's see: BadDogSchlongCore.esm should load after Schlongs of Skyrim - Core.esm, though it's not a hard requirement so it shouldn't cause crashes or issues. Get rid of this, it's not compatible with YA. You already have the UUNP morphs file which includes both UUNP and CBBE sliders. Get rid of this. You already have those races updated and integrated in the game through YA, by loading the old standalone files you are increasing the chances of RaceCompatibility getting messed up and totally breaking Vampirism and Lycanthrophy in your game. Get rid of them all ASAP. The vanilla Hoodies addons (not to be confused with the framework aka BadDogSchlongCore.esm) are not compatible with YA, so get rid of them. YA already includes its own Hoodies addons through the YiffyAgeSchlongs.esp plugin anyway. Your More Nastry Critters package is extremely outdated. Get it sorted out ASAP. Use this: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ This is useless, the SOS potions are deprecated and haven't worked for a while now. You are wasting a plugin slot and potentially causing conflicts with mods that edit Riverwood for no real reason. Get rid of it. Also make sure to download the most recent YA files (you can sort the Drive folder by "Last Edited" to check) and reinstall them, see if that helps.
  9. Blaze69

    Yiffy Age of Skyrim

    Post your load order and mod list.
  10. Blaze69

    Yiffy Age of Skyrim

    Pretty sure the keyword is not required, at least not for dialogue. AFAIK there's a vanilla script that automatically enables dialogue for any creature it's attached to, even if they belong to a race without NPC keywords and the "Allow PC Dialogue" flag, and that's what Hentai Creatures uses. You can ask @MadMansGun about it if you want to know more. That being said, I don't know if the mod expects any other interaction with the Pahmar that does require that keyword, so YMMV.
  11. Didn't think to check the arguments in the StartSex function, but now that you mention it, yeah, it sounds exactly like what I'm looking for. * * @param: CenterOn [OPTIONAL], if the ObjectReference is specified, then the animation will be centered on the specified object. It can be a marker, a furniture, or any other possible ObjectReference. I'll probably just place a XMarkerHeading reference in the spot I want and set it up like that. Thanks for the help!
  12. As the title says, I'm wondering it if's possible to control the exact spot where a certain SL scene happens and force it to be a predetermined position. Basically I've got my mod set up so a certain sex dialogue line can be accessed whenever the target character is close enough to a certain location (their camp), but I want the sex scenes themselves to only happen in a specific spot in the world regardless of where the NPC is when the conversation starts and the scene is triggered; in this case, inside said character's tent, both because it's one of the few flat areas around (to prevent characters clipping into uneven terrain during sex) and because the dialogue references the fact (i.e. "let's do it inside my tent"). From what I've gathered from the scripts, SL uses some kind of marker reference to choose where to play the scene, but the marker is placed at the player's feet on scene start (or one of the NPC's if the player isn't involved) and I haven't been able to manually force it to move to a certain spot or to use a pre-placed marker instead of dynamically spawning a new one on runtime. Is there any way to make sure sex will always happen at the specific spot I want it to? Doesn't need to affect all scenes from all mods, I just want it to happen with the specific scenes triggered by my mod.
  13. Yup. As I said, I went for the same slot as the Thigh items from TAWOBA/Nisetanaka's mods (Slot 53), so they will conflict with any other mod-added item that uses it, but there wasn't much to be done about it.
  14. Yeah, downloading the patches now only to have to download the updated main files again in a few days/weeks (hopefully days, but I can't give an ETA yet) is exactly what I wanted to avoid. The main issue here is the removal of YA's duplicate Hoodies system. Which is nice, because that dupe was outdated with respect to the main/standalone Hoodies release and shouldn't have been there in the first place, but also means the Sheath SOS addon data in the YA version of the NPC plugin doesn't work anymore, because the system it references no longer exists. If the quest simply fails to start as a result and that's it, it can be worked around by using the separate/standalone Sheath patch that does use BadDogSchlongCore.esm as a master. If the quest does register the addon with SOS but fails to register with Hoodies (because the Hoodies version it looks for doesn't exist), then things may get complicated. Still, all that's left for the update to be release-worthy is to finish up implementing Nami's introduction sequence and dialogue so she can become a functional follower; we also have some of her quest data and dialogues but I think I'll leave these for a later update. So hopefully it won't take me too long to get it done and posted so people can go back to using the mod alongside YA again, as intended.
  15. Blaze69

    Yiffy Age of Skyrim

    Head and hands seem to match in color, so I'd say this is some kind of issue with the diffuse map. I haven't seen it on my end, though, and the only mod/patch in your setup that could affect the Lykaios textures is the 2K textures patch. Could you try disabling it and seeing if that helps? I suspect the 2K version of the Lykaios textures may be borked somehow. Also it looks like it may be the same issue @MS1 reported above, which would mean it isn't an actual grey face bug but rather a texture mismatch. MS, are you using the 2k texture file as well? Schlongs of Skyrim - Core.esm should load before both SexLab.esm and BadDogSchlongCore.esm, but apart from that your load order seems to be fine.