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Bad Dog

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  1. Dammit, I'm sure I added the female mouth once. Oh well. Will fix and post an update.
  2. I'm not sure how it works exactly. I think when you transform you keep the same schlong and if it hasn't got a form that works with the werewolf race then you lose it. The Hoodies do, which is why equipping a sheath works. I would have bet money the VectorPlexis schlongs also have a werewolf mesh. So I'm not sure why it's not working for you.
  3. I kinda know what's happening but not how to fix it. A bunch of the female hair has a middle part that is supposed to be filled in with a "hairline" mesh. Those have an alpha shader which blends them into the head nicely but which looks odd when there's nothing behind it. I think that hairline is actually there in your photo, but it's mostly transparent because there's nothing behind it. Check it out on a female khajiit, the 02 hair style, see if it looks the same. I'm not really sure what the designers thought they were doing there. Maybe when they made the hairstyle, the shader didn't make the mesh so transparent. The only good answer I can think of is to duplicate all those pieces and use them twice, once with the regular hair shader and a second time with the hairline shader. That's done on a lot of the pieces to get fine ends to the hair.
  4. Ugh. Truth is I haven't even been running with this patch for a while. I'll see if I can check the boars.
  5. It's the female slit schlong you have equipped in the 3rd picture? No bodybuilder, no SOS light.
  6. Go back and read the OP on load order. No flower girls support. HEY ALL: I thought I'd put HDT collisions on the hands, but I can't find a sample to copy. SOS, CBBE, others ship hands but no HDT info. Is this not a thing? I thought it was.
  7. I have an update I've been running with. I'm being nagged to go do some FO4 stuff. I'll make sure I upload everything before that happens.
  8. To get no gray faces you have to facegen. The thing to look for with this one is whether the face doesn't match the body, but both head and body are tinted.
  9. Do they look right in game? I'm seeing some of those in my patches and it seems like it won't be used.
  10. @ShadowKitty42 well.... let me say this about that. I'd forgotten about the other ones. Answer is, it depends on the mod. The Transmogrifier is the basic and you run it on NPCs introduced by the mod. If the mod changes vanilla NPCs then either you have to reconcile by hand, keeping the appearance changes from YA and the other changes from the other mod, or you run "NPC YA Looks" to do it for you. I'd forgotten that one existed. Then if the mod also introduces feet or headgear, you run the "Furry Armor Fixup" to give the furries the beast variant of headgear and, if you run digitigrade with bare feet, set the boots to invisible. That one assumes the mod provided a khajiit variant of their headgear. If they're a bunch of anti-furry bigots and they didn't, it will make their headgear invisible. @Kardien Lupus I love that you're doing those videos. It's really cool. As for the boots, if you're not running the digitigrade addon they should wear boots like normal. With the addon, all boots are made invisible so they don't stretch stupidly. I might do boots for them but new races are more fun. @AreeSoothsayer so are you good? The schlongs work, you just have to get the right mods in the right order.
  11. I was confusing myself. Everything I said above is right except of course the reason you're seeing the scaling in the gif is because the boots DON'T have the extra data, so when they are added the feet are removed, the scaling is returned to normal, and the char loses the lifting effect so the feet go down while the head goes up. As long as you're mucking about with the nifs, open up any feet from YA, find the NiStringExtraData field (value is [{"name":"NPC","pos":[0,0,5.0],"scale":0.92}]) and copy it to your boot nif in the same place (it hangs off the mesh TriShape). That should give them the same behavior as the feet.
  12. n I looked at hairkhajiitmale07 and that's vanilla. The nif is Actors\Character\Character Assets\Hair\Khajiit\Male\KhajiitHair07.nif and I don't ship a revised version of that at all. I don't know what the problem is but I don't see how it can be mine.
  13. n I looked at hairkhajiitmale07 and that's vanilla. The nif is Actors\Character\Character Assets\Hair\Khajiit\Male\KhajiitHair07.nif and I don't ship a revised version of that at all. I don't know what the problem is but I don't see how it can be mine.
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