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OStim Standalone - Dynamic Spanking Overlays View File The mod you've all been waiting for! XD Jokes aside, this is a VERY BASIC mod at this stage. It uses your 1st & 2nd body overlay slots for the left & right butt spank overlays respectively. I thought I would upload it in the meantime for anyone who wants to use it, and I'll be developing it further over time. Table Of Contents: Overview Requirements Optional Files Recommended Features Frequently Asked Questions (FAQ) (Load Order, NPC/Follower support, ESL) Mod's Used Overview As mentioned above, currently this will use your 1st and 2nd body overlay slots for a left & right butt cheek spank overlay. 1st body slot = left butt cheek spank overlay 2nd body slot = right butt cheek spank overlay Set the opacity/alpha of those overlays to 0 to begin with, and they will be increased during Ostim spanking scenes. Basically you can choose whatever overlay you want, and in an OStim scene with spanking, it'll increase the opacity of those overlays. Requirements OStim Standalone - Advanced Adult Animation Framework RaceMenu SkyUI - for Mod Configuration Menu (MCM) Optional Files Billyy's animations for Ostim Standalone - Spanking Scene Adjustments.rar FOR VERSION 2.1.0 ONLY. A patch will be provided for their latest version soon For Billyy's animations for Ostim Standalone Adjusts their spanking scenes to LEFT, RIGHT, or IDLE spanking scenes Nibbles' animations for Ostim Standalone - Spanking Scene Adjustments.rar For version 2.2.0. Hasn't been tested on older versions. For Nibbles' animations for Ostim Standalone Adjusts their CHAIR spanking scenes to LEFT, RIGHT, or IDLE spanking scenes. Open Animations Romance and Erotica - Spanking Scene Adjustments.rar For version 1.52.1. Hasn't been tested on older versions. Load after Open Animations Romance and Erotica (OARE). Adjusts their spanking animations to LEFT spanking designated animations. Lovemaking Compendium for OStim Standalone - Spanking Scene Adjustments.rar Should work on v1.13/1.13.17 and newer. Tested on 1.14 as well. For Lovemaking Compendium for OStim Standalone Recommended RaceMenu Overlays Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP - I'm using their "ass" & "BONUS" butt overlays. Additional Spanking Animations Open Animations Romance and Erotica for OStim Standalone (OARE) - see below for note about sounds Lovemaking Compendium for OStim Standalone Billyy's animations for Ostim Standalone Nibbles' animations for Ostim Standalone Other Mods (mods I recommend using along this mod) Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE's spanking animations. According to the author this is because of a change to OStim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Beach Body - Skin Tanning and Paling and Overlay Fading - Another mod of mine that you may like for immersion. Also you can easily change the opacity of your RaceMenu overlays in the MCM settings without having to enter RaceMenu. Advanced Users (mods that don't add overlays to RaceMenu. If you know what you're doing, you could use the overlays from these mods: Spanked pack for Slavetats on LoversLab Features The overlays will be increased during Ostim spanking scenes The opacity of your 1st RaceMenu body slot (LEFT BUTT) & 2nd body slot (RIGHT BUTT) will be increased during OStim spanking scenes. Of course this depends if the scene has distinguished between a left and right butt spanking. I've provided optional files to patch some scenes from some mods. Please ensure they are loaded after the mods they change.Also, please be aware that they may need to be updated after the affected mod updates. I'll do my best to keep the files updated. All you'll have to do is ensure the "name" inside the scene JSON contains "left", "right", or "idle". Regarding scene names that contain "IDLE" (i.e. no actual spanking happening in the scene), which many do, this is used so that it won't increase the opacity of any overlays. Eventually you'll be able to configure the RaceMenu overlays used in the MCM. Also, Opacity/alpha is between 0-100. The overlays will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. The overlays will slowly fade away overtime That's right. Currently it's 0.1 every 5 seconds. In the future this will be able to be configured in the MCM. If you use my Beach Body - Skin Tanning and Paling and Overlay Fading mod, disable the 1st & 2nd body overlays, so that it doesn't also decrease the overlay opacities. Or don't, if you want/need that any reason. You can also use the Beach Body mod to easily change the alpha/opacity of the overlays without having to go into RaceMenu. Helpful if one of the overlays increases its opacity when it shouldn't have e.g. due to a OStim scene not having distinguished between a left, right, or idle spanking animation. Note that if an overlay is disabled in Beach Body, it'll show the alpha/opacity as 0, which it shouldn't actually do and may be a bug that I'll need to fix. Frequently Asked Questions (FAQ) What's with the name? I couldn't think of anything better at the time and ... HAHAHA (Now better thanks to Tiress! xD That's what you get for creating a mod at 5am in the morning o.0) Eventually this mod may become a Sex Markings mod and cover all kinds of markings instead of just butt spank overlays. Load Order? After Ostim Standalone & RaceMenu. If you use any of the optional files, they will need to be loaded after the mods they affect. How to enable the mod? Go to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Enable NPC/Follower support? Not at the moment, sorry :'(. Player only. Some Ostim scenes don't distinguish between a left & right butt spank Some OStim scenes don't distinguish between a left & right butt spank (at least in the scene name which we're using, which I think is better),so they will need to be updated. I'm providing a few modified scene files as optional files. Load those after the affected mods. Note that when Ostim Standalone / other Ostim mods/animation mods update, those scene files may need to be updated. I'll try to keep updated files available, and I'm sure other users will help with that, until we find a better way if there is one. If you encounter any animations which don't increase the correct overlay, please provide a screenshot of the animation in use (with the menu open so it shows the animation info) I don't have a separate overlay for left & right butt spanks If you don't have a separate overlay for the left & right butt cheek that's okay, just use the 1st body overlay. Set the 2nd body overlay to "default"/"default.dds" as currently the mod will try to use it if not. ESL Flagged? Not yet. Once it's finished it will be. How much do the overlays increase in opacity during ostim scenes? Opacity/alpha is between 0-100. It will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. How accurate is the application (i.e. the timing)? Depending on the animation, it may increase the opacity slightly before it's supposed to. Over time this may be able to be improved. The overlays aren't increasing or decreasing in opacity If the overlays aren't increasing in opacity, then it may be because the animation isn't a spanking animation or it hasn't been marked as a spanking animation correctly (as far as our mod is concerned). Please see "Some Ostim scenes don't distinguish between a left & right butt spank" above. If however it definitely is a spanking animation and it should be increasing the opacity, then try refreshing the mod by going to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Disable and then Enable the mod to refresh it. Mod's used in the screenshots? See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading for many of them. Some not listed there that I'm currently using are: Your Nord Friend's Hot Mom - Highpoly Nord Preset Milfactory - Critical Mass - BHUNP Bodyslide Preset Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE. According to the OARE author it sounds like this is because of a change to Ostim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Pandorable's NPCs - males 3 - For Cosnach shown in the screenshots. I use all of Pandorable's NPC mods ^^ Please check them out! Submitter RaddusX Submitted 05/08/2025 Category Adult Mods
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- ostim
- ostim standalone
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Version 1.0.1
546 downloads
The mod you've all been waiting for! XD Jokes aside, this is a VERY BASIC mod at this stage. It uses your 1st & 2nd body overlay slots for the left & right butt spank overlays respectively. I thought I would upload it in the meantime for anyone who wants to use it, and I'll be developing it further over time. Table Of Contents: Overview Requirements Optional Files Recommended Features Frequently Asked Questions (FAQ) (Load Order, NPC/Follower support, ESL) Mod's Used Overview As mentioned above, currently this will use your 1st and 2nd body overlay slots for a left & right butt cheek spank overlay. 1st body slot = left butt cheek spank overlay 2nd body slot = right butt cheek spank overlay Set the opacity/alpha of those overlays to 0 to begin with, and they will be increased during Ostim spanking scenes. Basically you can choose whatever overlay you want, and in an OStim scene with spanking, it'll increase the opacity of those overlays. Requirements OStim Standalone - Advanced Adult Animation Framework RaceMenu SkyUI - for Mod Configuration Menu (MCM) Optional Files Billy's Spanking Scene Adjustments: FOR VERSION 2.1.0 ONLY. A patch will be provided for their latest version soon For Billyy's animations for Ostim Standalone Adjusts their spanking scenes to LEFT, RIGHT, or IDLE spanking scenes Nibble's Spanking Scene Adjustments: For version 2.2.0. Hasn't been tested on older versions. For Nibbles' animations for Ostim Standalone Adjusts their CHAIR spanking scenes to LEFT, RIGHT, or IDLE spanking scenes. OARE Spanking Scene Adjustments: For version 1.52.1. Hasn't been tested on older versions. Load after Open Animations Romance and Erotica (OARE). Adjusts their spanking animations to LEFT spanking designated animations. OStim Standalone Spanking Scene Adjustments: Should work for version 7.3.4e and newer. Tested on 7.3.5a Load after Ostim Standalone. Adjusts the Male-Female Standing Spank scene to a LEFT spank designated animation. Recommended RaceMenu Overlays Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP - I'm using their "ass" & "BONUS" butt overlays. Additional Spanking Animations Open Animations Romance and Erotica for OStim Standalone (OARE) - see below for note about sounds Lovemaking Compendium for OStim Standalone Billyy's animations for Ostim Standalone Nibbles' animations for Ostim Standalone Other Mods (mods I recommend using along this mod) Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE's spanking animations. According to the author this is because of a change to OStim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Beach Body - Skin Tanning and Paling and Overlay Fading - Another mod of mine that you may like for immersion. Also you can easily change the opacity of your RaceMenu overlays in the MCM settings without having to enter RaceMenu. Advanced Users (mods that don't add overlays to RaceMenu. If you know what you're doing, you could use the overlays from these mods: Spanked pack for Slavetats on LoversLab Features The overlays will be increased during Ostim spanking scenes The opacity of your 1st RaceMenu body slot (LEFT BUTT) & 2nd body slot (RIGHT BUTT) will be increased during OStim spanking scenes. Of course this depends if the scene has distinguished between a left and right butt spanking. I've provided optional files to patch some scenes from some mods. Please ensure they are loaded after the mods they change.Also, please be aware that they may need to be updated after the affected mod updates. I'll do my best to keep the files updated. All you'll have to do is ensure the "name" inside the scene JSON contains "left", "right", or "idle". Regarding scene names that contain "IDLE" (i.e. no actual spanking happening in the scene), which many do, this is used so that it won't increase the opacity of any overlays. Eventually you'll be able to configure the RaceMenu overlays used in the MCM. Also, Opacity/alpha is between 0-100. The overlays will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. The overlays will slowly fade away overtime That's right. Currently it's 0.1 every 5 seconds. In the future this will be able to be configured in the MCM. If you use my Beach Body - Skin Tanning and Paling and Overlay Fading mod, disable the 1st & 2nd body overlays, so that it doesn't also decrease the overlay opacities. Or don't, if you want/need that any reason. You can also use the Beach Body mod to easily change the alpha/opacity of the overlays without having to go into RaceMenu. Helpful if one of the overlays increases its opacity when it shouldn't have e.g. due to a OStim scene not having distinguished between a left, right, or idle spanking animation. Note that if an overlay is disabled in Beach Body, it'll show the alpha/opacity as 0, which it shouldn't actually do and may be a bug that I'll need to fix. Frequently Asked Questions (FAQ) What's with the name? I couldn't think of anything better at the time and ... HAHAHA (Now better thanks to Tiress! xD That's what you get for creating a mod at 5am in the morning o.0) Eventually this mod may become a Sex Markings mod and cover all kinds of markings instead of just butt spank overlays. Load Order? After Ostim Standalone & RaceMenu. If you use any of the optional files, they will need to be loaded after the mods they affect. How to enable the mod? Go to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Enable NPC/Follower support? Not at the moment, sorry :'(. Player only. Some Ostim scenes don't distinguish between a left & right butt spank Some OStim scenes don't distinguish between a left & right butt spank (at least in the scene name which we're using, which I think is better),so they will need to be updated. I'm providing a few modified scene files as optional files. Load those after the affected mods. Note that when Ostim Standalone / other Ostim mods/animation mods update, those scene files may need to be updated. I'll try to keep updated files available, and I'm sure other users will help with that, until we find a better way if there is one. If you encounter any animations which don't increase the correct overlay, please provide a screenshot of the animation in use (with the menu open so it shows the animation info) I don't have a separate overlay for left & right butt spanks If you don't have a separate overlay for the left & right butt cheek that's okay, just use the 1st body overlay. Set the 2nd body overlay to "default"/"default.dds" as currently the mod will try to use it if not. ESL Flagged? Not yet. Once it's finished it will be. How much do the overlays increase in opacity during ostim scenes? Opacity/alpha is between 0-100. It will increase by 10 points for each animation. In the future this will be able to be configured in the MCM. How accurate is the application (i.e. the timing)? Depending on the animation, it may increase the opacity slightly before it's supposed to. Over time this may be able to be improved. The overlays aren't increasing or decreasing in opacity If the overlays aren't increasing in opacity, then it may be because the animation isn't a spanking animation or it hasn't been marked as a spanking animation correctly (as far as our mod is concerned). Please see "Some Ostim scenes don't distinguish between a left & right butt spank" above. If however it definitely is a spanking animation and it should be increasing the opacity, then try refreshing the mod by going to Mod Configuration Menu (MCM) -> OStim Standalone - Dynamic Spanking -> Settings -> Disable and then Enable the mod to refresh it. Mod's used in the screenshots? See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading for many of them. Some not listed there that I'm currently using are: Your Nord Friend's Hot Mom - Highpoly Nord Preset Milfactory - Critical Mass - BHUNP Bodyslide Preset Body Blushing - Racemenu Overlays - 3BA - CBBE - BHUNP Ostim Standalone Sound Overhaul - includes nice spank sounds if I'm not mistaken among many other great sounds. Note that they don't always play for all animations, such as OARE. According to the OARE author it sounds like this is because of a change to Ostim Standalone and they'll need to edit their hkx animation files to update the annotations which apparently isn't a simple task. Female Moan Voicesets For Ostim Standalone - Also get the patch from the above mod if you use this. Lots of great sounds/voices to choose from, and like the mod above, will play moans during spanking animations. Pandorable's NPCs - males 3 - For Cosnach shown in the screenshots. I use all of Pandorable's NPC mods ^^ Please check them out!-
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- ostim
- ostim standalone
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Random Overlay Framework View File The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities. This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others) This mod uses Spell Perk Item Distributor or Robco Patcher New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden NextGen Warning so I think the Mod supports Next-Gen Fallout 4 but the Distributors do not support it 1. So you need to turn ON the internal "Group Distributor" in the first page of the MCM. 2. Change the "Method of Group Distributor." from Lighthouse to Garden of Eden (YOU WILL NEED THIS MOD) 3. Hopefully that will work. The Choice is up to you with the Options in the MCM Choose which faction's have Tattoo's (or any other form of overlay) Choose which Tattoo Type to better selected. Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet) Allows you to set a MCM Command & Hotkey to give a NPC Overlays. Allows you to set a MCM Command to give yourself Overlays. Allows you to set a MCM Command to give everyone around you to receive Overlays The Overlays are divided into several sections and different Overlays are use with each other (These can be tweaked using the MCM Option to give chances of appearing and not appearing) Hair - Pubic Hair Hair - Body Hair Tattoo's - Back Tattoo's - Chest Tattoo's - Torso (NEW) Tattoo's - Left Arm Tattoo's - Left Leg Tattoo's - Right Arm Tattoo's - Right Leg Tattoo's - Arms (NEW) Tattoo's - Legs (NEW) Tattoo's - Full Bodied Tattoo's - Lower Back Tattoo's - Pelvis Tattoo's - Hands and Feet (MOVE TO ARMS OR LEGS) Tattoo's - Unique Damage - Acne (REPEATABLE) Damage - Moles Damage - Skin Conditions (includes different nipples types) Damage - Scars Damage - Spanked Marks (REPEATABLE) Damage - Whipped Marks (REPEATABLE) Makeup - Finger Nails (REPEATABLE) Makeup - Toe Nails (REPEATABLE) Makeup - Neon Effects (Spray paint or Neon Tubes) (REPEATABLE) Misc - Skin Override (REPEATABLE) - there is a New system that allows certain overlays to either fade away after a while or allows them to return. Overlay Type Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following... (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays)) 1. Base Game Factions 2. Extended DLC Factions 3. London Factions Currently Supported Tattoo Mod's (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance) Pubic Hair Body Hair Skin Conditions Overlays Tattoo's Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them) andy11 for Pubic Hair Alternatives for Skyrim Rutah for Rutah Tattoo Pack for Skyrim AncientKane for Pubes Forever for Skyrim and Others Screenshot Thanks (and a few overlays from above + a couple of my overlays) GrafPanzer's CCO Cheeky Casuals Edition GrafPanzer's CCO Saucy Settlers Edition GrafPanzer's CCO Vulgar Villains Edition GrafPanzer's CCO Foxy Factions Edition Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack Known Issues Overlapping may/will occur when an increased amount of overlay mod is used there was a double or triple effect known to happened (please tell me if this happens to you) Please note, This is still in progress, please alert me if there is any issues More Notices Old Changelogs Submitter Invictusblade Submitted 09/18/2020 Category Models & Textures Requirements Looksmenu & FourPlay F4SE Plugins(AAF) & Lighthouse Papyrus Extender and thenSpell Perk Item Distributor or Robco Patcher
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Version v2.483
79,779 downloads
The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities. This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others) This mod uses Spell Perk Item Distributor or Robco Patcher New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden NextGen Warning so I think the Mod supports Next-Gen Fallout 4 but the Distributors do not support it 1. So you need to turn ON the internal "Group Distributor" in the first page of the MCM. 2. Change the "Method of Group Distributor." from Lighthouse to Garden of Eden (YOU WILL NEED THIS MOD) 3. Hopefully that will work. The Choice is up to you with the Options in the MCM Choose which faction's have Tattoo's (or any other form of overlay) Choose which Tattoo Type to better selected. Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet) Allows you to set a MCM Command & Hotkey to give a NPC Overlays. Allows you to set a MCM Command to give yourself Overlays. Allows you to set a MCM Command to give everyone around you to receive Overlays The Overlays are divided into several sections and different Overlays are use with each other (These can be tweaked using the MCM Option to give chances of appearing and not appearing) Hair - Pubic Hair Hair - Body Hair Tattoo's - Back Tattoo's - Chest Tattoo's - Torso (NEW) Tattoo's - Left Arm Tattoo's - Left Leg Tattoo's - Right Arm Tattoo's - Right Leg Tattoo's - Arms (NEW) Tattoo's - Legs (NEW) Tattoo's - Full Bodied Tattoo's - Lower Back Tattoo's - Pelvis Tattoo's - Hands and Feet (MOVE TO ARMS OR LEGS) Tattoo's - Unique Damage - Acne (REPEATABLE) Damage - Moles Damage - Skin Conditions Damage - Scars Damage - Spanked Marks (REPEATABLE) Damage - Whipped Marks (REPEATABLE) Makeup - Finger Nails (REPEATABLE) Makeup - Toe Nails (REPEATABLE) Makeup - Neon Effects (Spray paint or Neon Tubes) (REPEATABLE) Misc - Skin Override (REPEATABLE) - there is a New system that allows certain overlays to either fade away after a while or allows them to return. Overlay Type Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following... (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays)) 1. Base Game Factions 2. Extended DLC Factions 3. London Factions Currently Supported Tattoo Mod's (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance) Pubic Hair Body Hair Skin Conditions Overlays Tattoo's Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them) andy11 for Pubic Hair Alternatives for Skyrim Rutah for Rutah Tattoo Pack for Skyrim AncientKane for Pubes Forever for Skyrim and Others Screenshot Thanks (and a few overlays from above + a couple of my overlays) GrafPanzer's CCO Cheeky Casuals Edition GrafPanzer's CCO Saucy Settlers Edition GrafPanzer's CCO Vulgar Villains Edition GrafPanzer's CCO Foxy Factions Edition Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack Known Issues Overlapping may/will occur when an increased amount of overlay mod is used there was a double or triple effect known to happened (please tell me if this happens to you) Please note, This is still in progress, please alert me if there is any issues More Notices Old Changelogs -
All Things Natural View File A companion mod to Sex Attributes, providing more visual & audio feedback based on Character's well-being for immersive storytelling. Requirements Overview Tears Tears will dynamically appear on your character's face during specific Animations. Available animation triggers are: -Non Consensual Sex -Anal Sex -Oral Sex On Oral animations, additional gagging SFX will play signaling the trigger. In MCM, you can select what triggers Tears, their style & duration. Combat Bruises Upon hit by a melee attack (from Humanoid or Creature), your character has a chance to receive a Bruise. Each Bruise has its own timer and will heal after a couple of in-game hours. Additional SFX will play signaling Bruise formation. In MCM, you can set chance for bruise to appear after hit & change their duration. Pimples Sometimes there is a chance of Pimples appearing on your Character's skin. Chance of pimples appearing is directly influenced by your well-being. Being afflicted by Diseases or Addictions increases chances greatly. In MCM, you can enable/disable Pimples, set their chance of appearance & their duration. Farts Your character may occasionally fart, current Anal Wear from Sex Attributes mod directly influences their frequency. In MCM, you can manually tweak how each stage is handled, choose their volume or outright disable them. Spanking Spanking overlays dynamically appear during AAF animations with Spanking tag, the longer the animation the dire the consequences. You can also assign a hotkey to spank your character yourself whenever you want, character may sound playful at first but switches to grunts once it starts to hurt. Spanking overlays also appear during Bump Spank event from Sexual Harassment mod. In MCM, you can tweak how many manual spanks it takes for overlays to appear, frequency of character's reactions as well as Spanking SFX itself. Current Spanking SFX include: Handslap, Belt, Whip, Flapper. Anal Bleed Upon reaching certain Anal Wear from Sex Attributes mod, your character enters a state where certain events may trigger Anal Bleed. Current triggers are: -Animations with "Anal" tags -Spanking -Fart In MCM, you can set what Anal Wear Stage is required for bleeding to start as well as set chances for above mentioned triggers. Credits: Bruises Textures by @Collygon Bruises Textures by @Bzuzu Bruises Textures by @gamerpk2 Freesound.org for sound effects Mod Authors of amazing frameworks making my life so much easier: @dagobaking for AAF @lee3310 for SFT Change Logs Submitter HeavyYoungHeathens Submitted 09/24/2024 Category Sexual Content Requirements Check Main Description!
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7
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- dynamic decal
- overlays
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Porcupine's Tattoos View File Hello everyone! That's my next attempt to make some realistic overlays for fem bodies (I worked on Fusion Girl). So here's Tattos. I plan to add more later, but now I'd like to see how much you like them. I've tried to make them look natural, so I did some blurness and skin reaction. One more little feature - Letters and Numbers. They all are on chest part, but you can move 'em due to wonderful ability of LooksMenu to move ("transform") overlays around a body. So now you can make your own text tatoo on any place. - New Tattoos in v2b: Submitter Jeffey67 Submitted 04/19/2024 Category Models & Textures Requirements LooksMenu
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Witchcraft SlaveTats + RaceMenu Overlays | Anuketh Pack #5 - SE View File Long time no see! I've decided to release this pack that I had been storing for some time now. This one was based on CBBE bodies, but I have also included some tattoos for UNP I've added full support to UNP for the users who kindly requested it. Another news is that I no longer support the LE version of the game: all textures have been optimized in BC7 and I'm not sure if it can be supported by Oldrim, but anyone is welcome to try and optimize it for themselves. The RaceMenu overlays version has been already uploaded! This pack includes the following: 56 Body Tattoos: 28 tattoos for UNP and 28 tattoos for CBBE. 4 Face Tattoos: 1 neck tattoo for Males (4 versions, under face category). 5 Hand Tattoos: All of them tested with CBBE bodies. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Tattoo assets - PNGWing I hope you like this pack. Giving me your feedback is a great way to show me your support and is highly appreciated! Submitter Anuketh Submitted 10/29/2024 Category Adult Mods Requirements SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Regular Edition Compatible No
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Version 5
21,274 downloads
The main goal of this mod is to provide more visual and audio feedback of the Player's well-being, while being not obstructive to the gameplay. MCM is complete 🥳 Alpha, this mod is WIP, even though it has been tested, some bugs may occur! Requirements (Hard): -Downgraded Fallout 4 -F4SE by F4SE team -Advanced Animation Framework by dagobaking -Scripted Face Tints by lee3310 -Sex Attributes by twistedtrebla Overlay Requirements (Hard): -Porcupine Skin Overlays by Jeffey67 -Tears Overlays by radbeetle -Captive Overlays by JB Features: Oral Tears Pimples Combat Bruises Farts Spanking Credits: Bruises Textures by @Collygon Bruises Textures by @Bzuzu Bruises Textures by @gamerpk2 Freesound.org for sound effects Mod Authors of amazing frameworks making my life so much easier: @dagobaking for AAF @lee3310 for SFT-
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- dynamic decal
- overlays
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Version 1.0
4,808 downloads
Long time no see! I've decided to release this pack that I had been storing for some time now. This one was based on CBBE bodies, but I have also included some tattoos for UNP I've added full support to UNP for the users who kindly requested it. Another news is that I no longer support the LE version of the game: all textures have been optimized in BC7 and I'm not sure if it can be supported by Oldrim, but anyone is welcome to try and optimize it for themselves. The RaceMenu overlays version has been already uploaded! This pack includes the following: 56 Body Tattoos: 28 tattoos for UNP and 28 tattoos for CBBE. 4 Face Tattoos: 1 neck tattoo for Males (4 versions, under face category). 5 Hand Tattoos: All of them tested with CBBE bodies. SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu). You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more. This mod is NOT standalone. That means that it requires other resources in order to work: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod). 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Tattoo assets - PNGWing I hope you like this pack. Giving me your feedback is a great way to show me your support and is highly appreciated! -
Version 1.2
15,921 downloads
8K/4K seamless* gender specific Dirt and Blood textures for Dirt & Blood & Cum. BHUNP Conversion by Randall Steele Read Installation instructions. Make sure "Enable Face and Hands overlay" is enabled in Dirt and Blood MCM. About A set of dirt and blood textures for Dirt & Blood & Cum. This mod also allows DBC to load seperate sets of textures for females and males. There are textures for Body, Face, and Hands that are seamless if using the correct body mods. The textures come in 2 sizes. 8K-4K ~ 8K body textures, 4K Face and Hands. This is my recommended if your pc can handle it. 4K ~ 4K Body, Face, and Hand textures. Requirements This mod requires the following to work as intended. Dirt & Blood & Cum Dirt and Blood - Dynamic Visual Effects A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless There is now a Slavetats version that does not require Dirt & Blood & Cum for people who just want the overlays via Slavetats. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Slavetats The Racemenu version does not require Dirt & Blood & Cum for people who just want the overlays via Racemenu. This version does not require the main file. It still requires: A CBBE based body such as CBBE 3BA for the female textures to appear seamless Schlongs of Skyrim SE for the male textures to appear seamless Racemenu Installation This mod requires a new game or a cleaned one if Dirt & Blood & Cum is already installed. Ignore this if using Slavetats Version I have tested this method on a few saves and it seems to work most of the time. To clean the save: Remove Dirt and blood overlays via washing or the MCM. Make a Save. Disable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Load the save. If your character is purple type "showracemenu" in the console and remove any overlays named "filthy" or "bloody" in the Body Paint section (Face paint and Hand paint if hands or face are purple.) Make a new Save. Load the new save in ReSaver. It will say that there are unattached instances and maybe some undefined elements. Click "Clean" at the top and then "Remove unattached instances" and "Remove undefined elements". Save as a new file. Enable "DirtBloodAndCum.esp" and "Dirt and Blood - Dynamic Visuals.esp". Install This Mod. Load the cleaned save. Once the Dirt and Blood MCM has loaded make sure that "Enable overlays for Hands and Face" is enabled Player the game! Credits The original Dirt and Blood - Dynamic Visual Effects Dirt & Blood & Cum by pema123 Tools Used: Gimp 2.0 Blender Texconv Changelog -
Well, the SLIF mod is definitly a lifesaver. Tons of mods were fighting each other. And now I'm in smilar trouble again. Overlays. Well, my character has some tattoos on her body. And after that some other overlays also adding on her such as SL Survival Traumas, Appropos2's Wear & Tear textures, dirt and blood, semen textures, fading rape tatoos etc. I have 70 overlay slot for body and 40 slot for face overlays at niovverride.ini and yet still all of them are not showing up at the same time. So I have an idea now. Something similar like SLIF that will handle all of the overlays on the body. How's the idea? Great! Right? So it would be perfect if there will be a modder who can make this real.
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Been messing around adding BLEACHED / Queen of Hearts / Political themed overlays together this week, and we're now at a point where I'm happy enough to share. NOTE: I'd upload to files but that looks to be timing out at present. Image for example. There is an examples folder inside for some of the very NSFW examples/screens taken. Let me know what you think, what needs editing/re-positioning (and hints on that to make these better) as well as suggestions on what else to add. QoHOverlays.zip
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So i have Caliente HD pubic hair installed body replacer. #1 every npc now has this body. its cool dont get me wrong but how to avoid that?? #2 If i find another texture i want to put over that, lets say Oil with either a file from that mod or another(compatible) mod, how would i do this? I seen something about a sub folder somewhere once but i lost it. #3 if this can be done how many layers can be added before it starts to effect quality? i want dirt, i want sweat, i want scars, tattoos and hair but to get them all on one mod doesnt work as im sure you all know. Am I being greedy, i just dont know what my boundaries are so it hard to keep my imagination in check if you know what i mean. thanks for all your help!!
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- overlayskin
- overlays
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I was wondering if there is any way for racemenu to not use the first 12 overlay slots, basically i'm trying to find a way for slavetats to reserve the first 12 for it's tattoos, is it possible to change which slots racemenu are using or reserving slots for slavetats? Thank you for any help 😃
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Hi, I am developing kind of "slut" framework and for that would need makeup slavetats pack or way to handle racemenu overlays well. Slavetats seems to be tied to that the tattoos are placed in certain folder and have json to list which category they are included. I know some mods have textures included in slavetats folder. This is bit tricky subject as you can in theory handle this by myself by scanning empty slot. But that does not come without issues. Character may have makeup on or there might not be enough slots available and so on. Any thoughts on this?
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so my mod has inspired me to work on some overlays to post here so I am just wondering if anyone wants anything in particular? the current overlays are more pop culture-ish. such as Batman, Wonder Woman, Warhammer 40k, a few others
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View File AAF Overlay Patches for Various Animation Packs Also adds in glowing mutant overlays. Patched Animation Packs: -Leito's animations v2.0a (mutant animations) -SavageCabbage's animations v1.0.4 -ZaZ's animations v003 -Gray User's animations v02 -Farelle's animations v0.1.2 -Rufgt's animations v2.3a (mutant v1.1) Requirements: -Polistiro's Patch v3.2 -Leito's animations Installation: -SavageCabbage's animations, ZaZOut, Atomic Lust, Mutated Lust, Creature Pack, and Farelle's Animations (you don't have to install all of these) -Leito's Animations -Leito-AAF patch -This mod's base files -Patch the animation packs you are using (Overwrite when asked) Note for Users: -If the overlays gets stuck/won't disappear, use looksmenu to disable it manually (Showlooksmenu>body>overlays). If you're camera gets stuck when exiting the character menu, press the left mouse button. Note for Modders: (these are the overlay group ids) example = normal female example_m = normal male m_example = mutant female m_example_m = mutant male Thanks to the AAF team, the animators, @Polistiro, and @WandererZero. Report any bugs and disregard older versions posted on comments sections. Submitter riot_punch Submitted 12/23/2018 Category Sexual Content Requires https://www.loverslab.com/topic/99273-aaf-patches-for-crazy-leito-mods-v21-more-cum-overlays/ View File
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I hope this manual will be helpful for people who are usually using TexBlend to apply various png overlays to their textures. Though TexBlend is wonderful and really easy-to-use tool, especially for a novice, there is a couple of flaws at how it works: Issue #1: Resulting textures has the same resolution as the png overlay. Just imagine, like you have one of those extremely detailed 8192x8192 diffuse maps from ThePure/Demoniac/Bjin/whatever texture sets. It looks great, but you want to attach some pubic hair or different color for vagina or nipples using TexBlend. The truth is, most png overlays has the resolution as 4096x4096 or 2048x2048, so after you blend the texture and the overlay together, you'll see that resulting texture had shrunken from 8192x8192 to 4096x4096 or even less than that, depending on the overlay applied. Issue #2: TexBlend's textures are always has 24bit RGB8 format, that is pretty much uncompressed. You cannot choose the type of compression. The uncompressed hi-res textures were originally created for better quality as references and probably for people with hi-end hardware to play with. For example, original ThePure diffuse map with a resolution 8192x8192 compressed as DXT1 and it's file size is roughly 42 Mb. If you apply some 4096x4096 overlay to this texture, the resolution will shrunken to 4K, but the file size will be roughly 50 Mb! Lower resolution, more GPU memory used... Kind of sad, eh? Besides, there is no point to turn DXT1 texture into uncompressed. The quality of already compressed texture will not change that way. So in short, what this manual covers? 1. How to rescale png overlays using GIMP 2. 2. How to edit hi-res texture without resolution loss. 3. How to compress/export dds textures using GIMP 2. Required tools: 1. GIMP 2 2. DDS plug-in for GIMP 2 You can find everything here, along with an installation guide: https://www.youtube.com/watch?v=21-U-4Ul4zM Step #1: Rescaling png overlay to match texture resolution 1. Start GIMP 2 2. Press "File" -> "Open..." in main window of GIMP 2. 3. Browse your folders and find the overlay you want to rescale. Select it and press "Open" button. 4. After an overlay file is loaded, press "Image" -> "Scale Image..." 5. New window named "Scale Image" has appeared. You can change overlay resolution by editing two values: "Width" and "Height". Edit them to match texture resolution. For example, if you want to edit 1K, 2K, 4K or 8K textures with this overlay, set the values as 1024, 2048, 4096 or 8192 accordingly. After values is set, press "Scale" button. The program will ask for confirmation, press "Scale" button again. 6. After rescale process are completed, you can either save this overlay using "File" -> "Overwrite" or "File" -> "Export As..." options. However, if you decide to export the overlay, make sure to use the file format that supports alpha channel (I suggest to leave it as png image). Just do not export it as jpeg or something like that. Aside from that, go on with default settings while exporting overlay. Step #2: Merging the overlay with the texture 1. Load the dds texture you want to apply an overlay on into GIMP 2 using "File" -> "Open..." command. 2. Load the png overlay you're previously changed. Make sure you're loaded it into different window. 3. Press "Edit" -> "Copy" or "Edit" -> "Copy Visible" (doesn't really matter now) in png overlay window. 4. Move to dds texture window and press "Edit" -> "Paste". An overlay should appear in a moving frame over the texture. 5. Now press "Layer" -> "Anchor Layer" to merge the overlay with the texture. 6. It's almost done! Off to step #3... Step# 3: Saving the dds texture 1. So, you have successfully edited your texture. Press "File" -> "Export As..." to continue. 2. Name your texture whatever you like or leave the old file name. The file extension should be .dds (well of course). 3. Press "Export" button. The window named "Save as DDS" should appear. There are several compression methods here. I suggest to use compression or format type the original dds texture has. For Skyrim, most common compression types are DXT1, DXT3 and DXT5, uncompressed formats - 24bit RGB8 and 32bit RGBA8. Make sure to choose "Generate mipmaps" into "Mipmaps" field. Oh, and if you want to know the exact type of compression the original texture has, use some programs like WTV DDS File Viewer that show their full properties. Thanks for reading, hope this information was helpful. P.S. And I hope you'll pardon my stupid English.
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i have this problem and i don't know how to solve it or why is it happening? everyhting is ok and i used LOOT to sort my mods, but why the overlays are like this (am using 2k textures in everything)
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Another issue that has been bugging me is my character's hands. I apply an overlay in racemenu, and it shows up just fine. Then when I get through Helgen and get freed by Ralof (always go stormcloaks!) the overlay seems to disappear. I can put on gloves that you can see it applied, but if I take the gloves off it is blank again. Does this have something to do with my first person hands and third person hands meshes being different? I use the camera that forces third person in first, so you can look down and see your body etc. Could that be the reason? I believe when I am in first person, you can see the overlays just fine, but for taking screenshots in third they just aren't there. This issue has been bugging me forever and hopefully someone else had this happen and knows how to fix it.
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- racemenu 3
- overlays
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Using the latest Racemenu and latest steam version AE. Overlays don't appear to be saving correctly on followers or NPCs. I tried with a minimal load order on a new save to be sure. When loading a save back up none of the overlays I've put on a follower stay on, have to reopen their racemenu for the overlays to tick on their body or face again. Anyone know what's going on? First time running into this issue.
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Version 1.2
14,944 downloads
Adds 3 types of pantyhose each with 10 color variations 10D--thinnest, 30D--medium thick, 60D--thickest Adds 3 colors of panties (pantyhose can be wore with or without the panties) They are all Looksmenu overlay textures, not items, you can wear them with any outfits or armors Adds 3 v-back bodystockings Adds 8 styles of pantyhose Adds some stockings and garter-belts--adapted from balicha's mod. Garter and stocking can be worn separately. How to Use You should have F4SE and Looksmenu installed Install the mod using NMM or other software In game type ~ to call up the console, key in showlooksmenu 14, then type ~ again to close the console In the Looksmenu, click BODY > OVERLAYS, then select the pantyhose/stocking Optional: add a panties/garter belt after selecting the pantyhose/stocking--click ADD and select the extra item Acknowledgement This mod is inspired by b3lisario who post the pantyhose racemenu mod in Skyrim. The thickness and color variations are inspired by irsuv's Looksmenu Pantyhose Overlay mod. Stockings and garter belts were modified from balicha's mod available for Skyrim. -
Version 2
5,542 downloads
Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know!-
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- devious devices
- overlays
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I'm redoing the textures for my overlays mod, mostly to make them fit my new redux textures better. I'm also adding new face overlays, including makeup and tattoos.