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Found 38 results

  1. Berni's Collection (Furry +18) View File Hello everyone! First of all sorry for my english, it's not my native language. I want to share my mod that adds canine/feline/equine/dragon penises and sheaths to your sim. They are rigged and work (mostly) with WW animations. I based it on Savestate Comics http://www.savestatecomic.com/dlc/ and SoraFoxyTeils https://www.patreon.com/SoraFoxyTeils models and my mod support both plantigrade and digitigrade legs! You can change colors in tattoo slot About head: I was a little bored with current heads, so I made my own for diversity 🙂 -Work with both male/female -Bone weight has been completly reworked to support muzzle -You can change muzzle's length and size -Much more When You put head (skin details - thats where you find feet/tais/ears etc) You'll see this: To change it simply click on nose and from preset scroll up and choose "nose" It'll reset to its default position Chin and mouth You can adjust to your liking - click and drag on mouth to change muzzle size. Now about husky head. When you put it You'll see this To change it, pick the eye color i made (it's included in mod) Now it should look like this: I also made some textures you'll find in tattoo section at the bottom. About paws: If You have hand claws mod from Remus - LINK. Claws colors on feet will change too ^.^ Tools/Credits: S4S S4CASTools TS4MorphMaker Blender Gimp WickedWhims by Turbodriver Azmodan22 improved male rig Mods requirements: The Sims 4 WW Savestate Furry mod For stuff like hooves and details or other species, go here https://www.patreon.com/SoraFoxyTeils CAS Sims are free Know bugs: -Very fat sims disform penises -Because of the sim dick sizes, animations might not look good -There might be issue with pubes(I personally disable them) -I'm not an artist so the textures are the best I could If You like my mod, consider leaving a tip. Thank You! I'm looking for feedback and have fun! Submitter Bernise Submitted 06/13/2020 Category Body Parts Requires The Sims 4 WW Savestate Furry mod
  2. Cervids: Deer Race for Skyrim SE View File OBSOLETE. SEE Bad Dog's Ungulates: Horse, Deer, Minotaur A cervid race with a range of nose shapes, horns, face patterns, and a few hair styles. Gazelles, moose, goats, and giraffe are all achievable. Face morphs are on different sliders and their function may not be obvious. Play with it. Ear size is on a face slider, and some sliders that are labeled for the face affect nose shape. The Thomson's Gazelle face pattern is on the dirt slider, the rest on more-or-less obvious tint sliders. Horns are on the brow slider. The giraffe pattern is on an overlay. There are other patterns as well--Tommy stripe, fawn spots, socks, etc. Thanks to ASlySpyDuo for many of the patterns. Download and install the files you want. Order doesn't much matter. Designed for use with the SOS body. If you care about seams along the thigh but don't want dick, load SOS and don't enable its ESPs. There's a file with schlongs if you want them. That does require SOS. If you want the girls to have dicks, enable that ESP and set the schlong priorities. There's a file for digitigrade feet but for this mod I'm on the fence about whether it's better. They look fine in plantigrade, I think. Download and install the CBBE file if you use that body. Courtesy of @Ratchet the last Lombax and with improvements by @Blaze69, there's a NPC file that turns a few existing Skyrim residents into deer, mostly in Falkreath, and adds a few new NPCs. 1.4.2 has Blaze's behavior improvements, so you want it. Requires RaceCompatibility I'll probably do an NPC file at some point, but otherwise this is just about done. LE version here. (Screenshots courtesy of @ASlySpyDuo.) Submitter Bad Dog Submitted 08/15/2020 Category Adult Mods Requires Racecompatibility Regular Edition Compatible  
  3. Version 1.4

    5,779 downloads

    OBSOLETE. SEE Bad Dog's Ungulates: Horse, Deer, Minotaur A cervid race with a range of nose shapes, horns, face patterns, and a few hair styles. Gazelles, moose, goats, and giraffe are all achievable. Face morphs are on different sliders and their function may not be obvious. Play with it. Ear size is on a face slider, and some sliders that are labeled for the face affect nose shape. The Thomson's Gazelle face pattern is on the dirt slider, the rest on more-or-less obvious tint sliders. Horns are on the brow slider. The giraffe pattern is on an overlay. There are other patterns as well--Tommy stripe, fawn spots, socks, etc. Thanks to ASlySpyDuo for many of the patterns. Download and install the files you want. Order doesn't much matter. Designed for use with the SOS body. If you care about seams along the thigh but don't want dick, load SOS and don't enable its ESPs. There's a file with schlongs if you want them. That does require SOS. If you want the girls to have dicks, enable that ESP and set the schlong priorities. There's a file for digitigrade feet but for this mod I'm on the fence about whether it's better. They look fine in plantigrade, I think. Download and install the CBBE file if you use that body. Courtesy of @Ratchet the last Lombax and with improvements by @Blaze69, there's a NPC file that turns a few existing Skyrim residents into deer, mostly in Falkreath, and adds a few new NPCs. 1.4.2 has Blaze's behavior improvements, so you want it. Requires RaceCompatibility I'll probably do an NPC file at some point, but otherwise this is just about done. LE version here. (Screenshots courtesy of @ASlySpyDuo.)
  4. The Selachii - Shark Race View File The Selachii - Shark Race v3.22 Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. CBBE is also supported (Support is WIP so far). SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UNP Compatible body And their respective requirements, if any. FOR THE CUSTOM RACEMENU MORPHS: --- RaceMenu FOR THE MAIN NPC PLUGIN: --- Yiffy Age 5.1+ And its respective requirements. FOR THE CBBE PATCH: --- CBBE Compatible body FOR THE NPC PLUGIN AND THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Approx. 30 hair styles for males and 50 for females, converted both from the vanilla game and from other sources like KS Hairs. --- 6 different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.22 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.22- Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade meshes and skeleton. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.22 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.22 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.22- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.22 - CBBE Patch: Makes the race and its assets compatible with CBBE bodies instead of UNP ones. Required if you use a CBBE body. Not compatible with the Digitigrade Feet patch. --- Shark Race 3.22 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the NPC plugin installed. --- Shark Race 3.22 - SL HDT Tails - Vanilla: repurposes the deprecated "Nude Suits" system in SL to equip HDT-enabled tails during sex scenes, and thus prevent clipping and improve the looks of the animation. Requires SexLab. Make sure to enable Nude Suits for both males and females in the SL MCM options. Made by @ASlySpyDuo --- Shark Race 3.22 - SL HDT Tails - Yiffy Age: same as above, but built for use with Yiffy Age of Skyrim so the YA races get HDT-enabled tails during sex as well. Same rules apply. Made by @ASlySpyDuo --- Shark Race 3.20 - Main Menu Replacer: replaces the main menu logo with animated Selachii NPCs like the custom load screens. Includes A FOMOD/NMM/MO installer for ease of selection. Should work with both UUNP and CBBE versions of the mod. --- Shark Race 3.20 - Recorder Replacer: turns Recorder into a Selachii and fixes some minor bugs in her plugin. Made by request. Requires the main Recorder - Standalone Fully Voiced Follower mod to be installed first. --- Shark Race 3.22 - Sofia Replacer: turns Sofia into a Selachii. Made by request. Requires the main Sofia - The Funny Fully Voiced Follower mod to be installed first. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Brow slider to remove fins to achieve this effect). --- Brow type slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Changelog: V3.22 --- Added new beast feet created by Bad Dog. Plantigrade by default, with an optional patch to make them digitigrade. --- Added 8 new eye color options. --- Added 1 new warpaint option created by Kuroyami, with 3 variants. --- Added a custom "Eye Size" slider/morph to the race menu. --- Tweaked the "Nose Length" morph to properly change snout length without altering other areas of the face. --- Tweaked the subsurface scattering textures (_sk). --- Added a new SOS Addon option using Bad Dog's Hoodies system, based on BD's Argonian Slit addon (Male only for now). --- Improved the texture transition between female bodies and human schlongs. --- Increased the racial damage resistance/armor rating bonus from 10 to 16. --- Edited the default race presets to remove the fin rings. --- Added some missing keywords to the SOS schlong items. --- Separated the mouth textures from the vanilla Argonian paths to prevent conflicts with YA's Argonian mouth replacer. --- Removed the botched HDT weights and data from the "Wine" KS hair. --- NPC Plugin: Added 3 new outfits with 2 variants each, based on the Blades Hakama. --- NPC Plugin: Separated the thigh plates from the main (body) armor slot. --- NPC Plugin: Added one new NPC: Nami. Potential follower, with a small introduction quest beforehand. Can be found in the Wreck of the Winter War. --- NPC Plugin: Added placeholder NPC data for Ros and Lana. --- NPC Plugin: Added 2 more load screens and edited some of the existing ones. --- NPC Plugin: Edited NPC data and appearance to work with YA v5.x. --- NPC Plugin: Edited the SOS Sheath addon data to remove the dependency to the (now removed) deprecated Hoodies system duplicate from YiffyAgeSchlongs and point it to BadDogSchlongsCore.esm instead. --- NPC Plugin: Adjusted hair color and some other minor details in the load screen meshes. --- CBBE Patch: removed the extra plugin from the download. + Possible unlisted changes and edits. Credits: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda Submitter Blaze69 Submitted 11/03/2016 Category Races Requires SKSE, UNP compatible body, SOS, RaceCompatibility Special Edition Compatible No
  5. Version 2.3.0

    16,723 downloads

    A much needed upgrade to my furry set originally found originally on my blog. Now with nsfw/WickedWhims integration! What you'll find with this mod is that: -You can make anthro sims on the realism side! -An edit of the existing WW rig is included. -Adding to this new rig, animations with tail movement are now possible! -Most of the parts for furry sims are skin details. -You can choose from certain colors/patterns to make different species. Available species: Canines, Hyenas, Cats, Dragons, Deer, Dinosaurs, Leaf nosed Bats, Microbats, Birds, Unicorns, Rabbits Files: The main zip is for non WW gameplay. The one with WW at the in the name is for when you have WW installed/active. Both are to be extracted into your 'mods' folder. Things to know: -I have 2 WW animations by me included in the WW file. M x either, anal on double bed and Solo F on floor, masturbation with tail. -This mod doesn't edit every animation ever, and is certainly a work in progress. -Every available color pattern cannot be edited ingame. Making your own skin overlays via cc is absolutely welcome, though. -Ears automatically match the skin you're using. -Muzzle types have select teeth styles to fit them. -There are 2 accessory types to hide the original sim ears. Spikes or fur, with many color options each. -Neck fur is available in multiple generic color choices. -Tails will usually have a matching color palette for the respective species and skin. -No wings or horns, aside from deer antlers and a curved horn, are included. You'll probably want to find some in order to have the best experience. -Customization options are for Teen through Elder. I do not plan on adding support for any other life stages. -This mod is not digitgrade, so no animal legs or feet. I have added an overridden set of WW's default penises. You can select the shaft color in tattoos. Incompatibility/Known issues: -Tails will use the left wrist texture space. -The fur/spikes to hide the original ears take up the earrings texture. -Neck fur has the same texture space as glasses. -I had to remove some aspects of the WW rig in order to accommodate animated tails. This means that most male parts will have issues! -To get around this, I've added an edit of MiniGiles' Staff of Lycaon beta male. This should have the best effect with my animations and the new rig. -Default tongue has been edited in my mod for the new rig as well. -WW will probably give a 'fatal error', this is because of the new rig edit. It is not game breaking! -Nipple colors won't show with the skin overlays, tattoos such as Noir and Dark Sims' for nipple textures will work. Credits: Turbodriver for WW (necessary for WW addon), penises and the tutorials ColonolNutty for a little WW animation bugfixing MiniGiles for the Staff of Lycaon (necessary for WW addon) CCadence on Mod the Sims for the original muzzle mod (required for this cc set!) Nelfeah for feathered wings Here, required as of 2.3 About making your own cc or mods with this in mind: -You definitely can! Do not claim the original mod, on this page, as your own. -Credit me and please state this mod as being required/recommended. -I'd enjoy seeing your work! The more the merrier.
  6. Here's a sketch of a slightly chubby dragon I made. I tried to be a bit looser with this one, I felt some of the earlier drawing were a little stiff. If you'd like to see more, follow me on Twitter at twitter.com/LordFlawn
  7. Sims 4 Furry Set (Animated Tails!) View File A much needed upgrade to my furry set originally found originally on my blog. Now with nsfw/WickedWhims integration! What you'll find with this mod is that: -You can make anthro sims on the realism side! -An edit of the existing WW rig is included. -Adding to this new rig, animations with tail movement are now possible! -Most of the parts for furry sims are skin details. -You can choose from certain colors/patterns to make different species. Available species: Canines, Hyenas, Cats, Dragons, Deer, Dinosaurs, Leaf nosed Bats, Microbats, Birds, Unicorns, Rabbits Files: The main zip is for non WW gameplay. The one with WW at the in the name is for when you have WW installed/active. Both are to be extracted into your 'mods' folder. Things to know: -I have 2 WW animations by me included in the WW file. M x either, anal on double bed and Solo F on floor, masturbation with tail. -This mod doesn't edit every animation ever, and is certainly a work in progress. -Every available color pattern cannot be edited ingame. Making your own skin overlays via cc is absolutely welcome, though. -Ears automatically match the skin you're using. -Muzzle types have select teeth styles to fit them. -There are 2 accessory types to hide the original sim ears. Spikes or fur, with many color options each. -Neck fur is available in multiple generic color choices. -Tails will usually have a matching color palette for the respective species and skin. -No wings or horns, aside from deer antlers and a curved horn, are included. You'll probably want to find some in order to have the best experience. -Customization options are for Teen through Elder. I do not plan on adding support for any other life stages. -This mod is not digitgrade, so no animal legs or feet. I have added an overridden set of WW's default penises. You can select the shaft color in tattoos. Incompatibility/Known issues: -Tails will use the left wrist texture space. -The fur/spikes to hide the original ears take up the earrings texture. -Neck fur has the same texture space as glasses. -I had to remove some aspects of the WW rig in order to accommodate animated tails. This means that most male parts will have issues! -To get around this, I've added an edit of MiniGiles' Staff of Lycaon beta male. This should have the best effect with my animations and the new rig. -Default tongue has been edited in my mod for the new rig as well. -WW will probably give a 'fatal error', this is because of the new rig edit. It is not game breaking! -Nipple colors won't show with the skin overlays, tattoos such as Noir and Dark Sims' for nipple textures will work. Credits: Turbodriver for WW (necessary for WW addon), penises and the tutorials ColonolNutty for a little WW animation bugfixing MiniGiles for the Staff of Lycaon (necessary for WW addon) CCadence on Mod the Sims for the original muzzle mod (required for this cc set!) Nelfeah for feathered wings Here, required as of 2.3 About making your own cc or mods with this in mind: -You definitely can! Do not claim the original mod, on this page, as your own. -Credit me and please state this mod as being required/recommended. -I'd enjoy seeing your work! The more the merrier. Submitter BetLV Submitted 04/18/2020 Category Other Requires ccadence's Snouts for Sims, WickedWhims (for nsfw addon), Staff of Lycaon (for nsfw addon)  
  8. Hi all. This is a thread created to talk about race mods I am currently, will plan, and might work on. Anyone interested in being a part of the projects is welcome. -------------------------------- NO longer adding/taking request work. -------------------------------- Projects that will be discussed here. All heads will be morphed from the Citrus Heads. All males will be made with SOS and females with UUNP Special bodies in mind. Some of the projects may not be uploaded by me or managed by me, but by another. Or just incorporated into another mod for less plugins. New Body Models - Includes everything; body, head, eyes, an accurate inner mouth, and sex organs. The topology is intended to be clean, animation friendly, and have good muscle curves for accurate deformation and detail. The goal is a total polygon count of 12.5K quads (25K triangles), and a subdivision (x4) option of 50K quads (100K triangles) (Required as a base for future projects) Female: (in progress) Male: (Planned) Leviathan Race - from Yu Yu Hakusho: (Planned) Sergal Race - Was adopted/taken over from Here. (Planned) Renamon Race - Only the female head from the transition of making of making Sergal heads. (Planned) Fox Race - Fennec Race Alternative. (Planned) Gargoyle Race - Based on the show and likely a solo project if Skyrim is excluded. Planned for CGTrader, etc. Maybe for Skyrim too. (Maybe) Other Projects My Mods Khajiit Overhaul Projects I helped or am helping work on The Selachii - Shark Race by Blaze69 Cat race head morphs at Yiffy Age of Skyrim by Bad Dog Free Recourse Files ______________________________________________ Human and human type races are so over worked on in the Skyrim modding community that it's just not worth it for me and these types are so neglected. Making other types of races is actually quite fun, they look cool and interesting, and helps to build more unique skills as a 3d modeler. If you are interested in making new or existing races but concerned of being labeled, well that's too bad. You shouldn't let that discourage you. So most of you that look at this topic think I'm a furry right? Well, maybe or maybe not. I don't know where that line is drawn and not to my perspective. So with that and anyone wondering and or want to try and friend me on FurAffinity or anything similar because of what I make here, I don't have any such accounts and don't plan on making them. Am I and will I be working on human and human sub races as well? yes, but most of them are not for Skyrim and may post pics when they are done, or not. Some of them are good Ideas that I do not wish to share to the public. Project Members NightroModzz Blaze69 Bad Dog (partially)
  9. Version 1.54

    29,918 downloads

    Hello everyone! First of all sorry for my english, it's not my native language. I want to share my mod that adds canine/feline/equine/dragon penises and sheaths to your sim. They are rigged and work (mostly) with WW animations. I based it on Savestate Comics http://www.savestatecomic.com/dlc/ and SoraFoxyTeils https://www.patreon.com/SoraFoxyTeils models and my mod support both plantigrade and digitigrade legs! You can change colors in tattoo slot About head: I was a little bored with current heads, so I made my own for diversity 🙂 -Work with both male/female -Bone weight has been completly reworked to support muzzle -You can change muzzle's length and size -Much more When You put head (skin details - thats where you find feet/tais/ears etc) You'll see this: To change it simply click on nose and from preset scroll up and choose "nose" It'll reset to its default position Chin and mouth You can adjust to your liking - click and drag on mouth to change muzzle size. Now about husky head. When you put it You'll see this To change it, pick the eye color i made (it's included in mod) Now it should look like this: I also made some textures you'll find in tattoo section at the bottom. About paws: If You have hand claws mod from Remus - LINK. Claws colors on feet will change too ^.^ Tools/Credits: S4S S4CASTools TS4MorphMaker Blender Gimp WickedWhims by Turbodriver Azmodan22 improved male rig Mods requirements: The Sims 4 WW Savestate Furry mod For stuff like hooves and details or other species, go here https://www.patreon.com/SoraFoxyTeils CAS Sims are free Know bugs: -Very fat sims disform penises -Because of the sim dick sizes, animations might not look good -There might be issue with pubes(I personally disable them) -I'm not an artist so the textures are the best I could If You like my mod, consider leaving a tip. Thank You! I'm looking for feedback and have fun!
  10. Finished the art for the anonymous user.
  11. View File Ulri Hagraven Replacer v1.0 (With optional SL integration) Description: This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone. All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working. Additionally, the mod does these changes: Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there. *-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira. REQUIREMENTS: --- Dragonborn DLC --- UNP Compatible body --- XPMSE The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it: --- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs) --- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed). And their respective requirements, if any Notes: --- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect. --- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug. --- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into. --- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences. --- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her. --- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC). --- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though. Changelog: V1.0--- Initial Release Credits: Bad Dog for the Bad Dog's Birds race mod. Kardienlupus for the original mod idea. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 10/13/2018 Category Races Requires Dragonborn DLC, UNP compatible body, XPMSE Special Edition Compatible No View File  
  12. The Selachii - Shark Race FO4 View File Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 12/07/2019 Category Races/Creatures Requires F4SE, LooksMenu, CBBE
  13. View File Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide v115A Description: This is a collection of assets and tweaks for use with roland's Predators The Lost Tribes mod; more specifically, the included Yautja races. Most notably body replacer compatibility, minor tweaks and fixes, and removal of the need for patches for mod-added gear. Some time ago, I started a project to convert PTLT's gear to fit UUNP and SOS bodies, which later included body-replacer-compatible textures for the Yautja races (to match the items) and eventually grew into a full-blown overhaul to fix and tweak as much of the original mod as I saw fit. I even contacted Roland about approval for a hypothetical public release. Unfortunately I lost most of my working files some time after starting work on it, and redoing it all from scratch would have been too much work, so I had to give up. But I was recently reminded some of the assets did survive (mainly the edited character meshes and textures), so I decided to clean up what I had and release it once and for all. So here it is. Note that I have no interest in continuing development for this mod, so this is provided as-is and no further support will be provided outside of basic troubleshooting. If anyone else wants to edit or use the assets in here, feel free to do so provided you give credit and have the required permissions from the corresponding mod authors. REQUIREMENTS: --- Predators - The Lost Tribes --- XPMSE --- RaceCompatibility --- UNP Compatible body --- SOS - Schlongs of Skyrim (If using the optional SOS Addon plugin) --- Bodyslide (If using the UUNP slider set) And their respective requirements, if any. Changes from the original mod: --- Female body textures now support UNP-based bodies (including UUNP Special), with detailed privates. --- Female Yautja now use the same naked body meshes as vanilla races do. --- Male Yautja now use a SOS Lite body (based on boo's SoS Retooled) but still follow the vanilla body UV so as to not have texture bugs with custom Predator gear. --- Female "standard" Yautja can now blink. Female Bad Bloods/Super Predators and all male Yautja still have static heads. Outdated, see v115A changes. --- Set up all Yautja races with "DefaultRace" as ArmorRace. This should make them automatically compatible with ALL vanilla and mod-added gear without the need to edit vanilla records or create compatibility patches for other mods. --- Several bugs with character meshes and shaders/textures have been fixed. --- Race data brought more in line with Skyrim's default playable races. Several stats are still higher/lower than vanilla ones but not as much as the original mod had them. Also fixed some bugs in the race data while at it. --- Possible unlisted changes and edits. NEW in v115A --- New items added in v115A have been edited to work with the DefaultRace fix where needed. --- All three races now have full support for Vampirism and Lycanthropy, through the RaceCompatibility framework (RC is now a hard requirement as a result). --- An optional SOS Addon plugin (for SOS Full) is now available for males. Should allow male Yautja NPCs to have their schlong size randomized through SOS' system, instead of defaulting to size 1 as they used to do without the plugin. SOS Revealing armors will now work with them as well (but texture bugs are to be expected due to their custom body UVs). --- Male and female regular Yautja and female Super Predators/Berserkers can now blink. Male SuperPreds and all Bad Bloods still have static heads. --- Subsurface Scattering disabler textures (Also known as "bronze shine remover") have been added for both males and females. --- Several armor pieces have been renamed to keep their names consistent across all of them and/or fix typos or data errors. --- The racial weakness to cold and resistance to fire have been nerfed to more balanced/vanilla-like values (-25% and 30%, respectively). --- Racial disease immunity (100% resistance) has been nerfed to 50% resistance, like vanilla Argonians have. --- Racial "Battle Roar" and "Throw Voice" lesser powers have been changed to standard Powers instead (so they can only used once per day). --- The female meshes for the "Yautja Underwear" item have been renamed to "femaleunderwear_0/1.nif" to more clearly represent what they are used for. --- Derelict Ship: Civilized Yautja (Derelict Ship inhabitants) now have their own defined faction and can track crimes just like vanilla holds and Orc strongholds do. --- Derelict Ship: Most NPCs have been changed to use vanilla voices (mainly Orc ones) and several buggy/dirty edits to vanilla dialogues used by their original custom voices have been removed. --- Derelict Ship: Items inside the ship are now properly owned by the Civilized Yautja faction and/or specific NPCs where applicable. Combined with the crime tracking support mentioned above, this means stealing said items will cause a bounty and trigger the nearest guard/NPC to request said bounty or start combat. --- Derelict Ship: Kajio Silent Death (found in the training hall) is now a proper Journeyman trainer for Sneak and has been given a voiced response for the training request dialogue. --- Derelict Ship: Skl'da'si (mask crafter, found in the trading post/smithing area) is now an Expert trainer of Smithing. --- Derelict Ship: Dachande Little Knife (same place as above) is now also a trader and shares inventory with Skl'da'si. --- Derelict Ship: The trading dialogue for the Elder now has proper player prompt text. --- Derelict Ship: The companion Yautja Hounds have been renamed to their proper/short names (Beast, Groo and Dutch) instead of their "description" names (Predator Hound Heavy, Predator Hound and Painted Predator Hound). --- Possible unlisted changes and edits. The following changes only apply when replacing the original mod's plugin with my edited one: --- Removed several dirty edits to vanilla records (dialogues, armors, etc.). --- Cleaned up the plugin in TES5Edit (though there are still several deleted NavMeshes that couldn't be restored). NEW in the UUNP Bodyslide file --- All female armors in the mod now have matching UUNP Bodyslide sets. --- Removed the vanilla low poly feet meshes from the Human variants of the open boots and replaced them with standard UUNP feet. --- Fixed some errors in the data that prevented some items from properly showing up on some humanoid/non-Yautja races (biomasks are still Yautja-only). --- Added new high-poly meshes for the Pureblood Tsaesci armor set (separate from the vanilla path) with matching UUNP Bodyslide sets. --- Added one new variant of the Underwear item that uses the new "AvP" underwear texture (as seen on the Combat armor sets). Files: --- Predators The Lost Tribes - Tweaks (UNP - SOS) v115A: Main plugin of the mod. Includes the new/edited assets, a plugin to load them and make the necessary edits for them to work as intended, and an edited main plugin to remove dirty/unnecesary edits that could only be fixed this way. Required. --- Predators The Lost Tribes - Tweaks SOS Addon v115A: Requires SOS Full and the main Tweaks file. Adds a custom (male-only) Yautja Regular schlong for use by all three races and their vampire counterparts. Has the same functionality as other SOS addons and also enables (basic) support for Revealing items. Strongly recommended. --- Predators The Lost Tribes - UUNP Bodyslide v115A: Requires the main Tweaks file, install it first and then overwrite with the contents of this file. Adds UUNP Bodyslide support to the mod's armors and fixes some armor-related bugs in the plugin. Strongly recommended. Known Issues: --- Custom races that use "DefaultRace" as its armor equip reference will get Yautja meshes for biomasks instead of humanoid-compatible ones. As per the original mod, biomasks are only truly meant to be worn by Yautja anyway, so it isn't that much of an issue in the first place. --- SOS-based armors will have texture bugs when worn by male Yautja due to their textures still being based on vanilla UVs. Likewise, SOS Revealing armors will have a gap at the crotch and no schlong due to the SOS Lite-like setup not being compatible with SOS Full gear. The latter won't apply if the optional SOS Addon plugin is used. --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for Yautja during character creation. They can (and should) be safely ignored. --- Kriss (female Yautja follower found at the Derelict Ship) can trigger a random greeting that makes the player Blood Kin (accepted in Orc Strongholds) due to her relationship value with the player, her use of the female Orc voice, and the lack of proper race checks in that vanilla dialogue line. --- Yautja NPCs from the Derelict Ship will mention the Code of Malacath and/or refer to the ship as an Orc Stronghold during their crime dialogue. This is due to the lines and scripts being reused from the vanilla Tribal Orcs crime system. UUNP Bodyslide --- The conversion is far from perfect, and most armors will probably have issues and/or look distorted depending on the body preset used to generate them. --- The netting on the armors will have some texture bugs around the breasts and butt. The original netting mesh was missing those areas altogether, so I didn't have a base to work with and thus those areas are missing from the texture. --- The Xeno Head Vest will look bad/distorted with most body presets. It would have taken way too much work to properly fit it to all sliders and I don't even like the design anyway. Credits: roland113 for the original Predators - The Lost Tribes boo for the SoS - Retooled meshes HHaleyy for Fair Skin Complexion VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Shiva182 for UUNP Vanilla Outfits Bodyslides. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 02/23/2018 Category Races Requires Predators - The Lost Tribes, UNP compatible body, XPMSE Special Edition Compatible No View File  
  14. Version 1.0.0

    559 downloads

    So one thing I have issues with, finding underwear/swimwear that fits the digitigrade legs from the Savestate Furry Mod. A lot of clothes double the legs, since the digitigrade legs are an extension of the original. That said, I found a few base game briefs that don't do that, and instead show the legs the way they should. However, again, this happens with a lot of modded content as well, so since my favorite style of briefs just didn't work, I decided to make my own. And here they are! In colors of black, white, red, pink, purple, green and blue! This is cloned from a pair of base-game briefs, so there shouldn't be any problems with it. I tried including a spec/normal map, but it affected everything on the lower half, not just the briefs. Guess I need to do some research for that. Happy Simming!
  15. Digi-Friendly Net Briefs View File So one thing I have issues with, finding underwear/swimwear that fits the digitigrade legs from the Savestate Furry Mod. A lot of clothes double the legs, since the digitigrade legs are an extension of the original. That said, I found a few base game briefs that don't do that, and instead show the legs the way they should. However, again, this happens with a lot of modded content as well, so since my favorite style of briefs just didn't work, I decided to make my own. And here they are! In colors of black, white, red, pink, purple, green and blue! This is cloned from a pair of base-game briefs, so there shouldn't be any problems with it. I tried including a spec/normal map, but it affected everything on the lower half, not just the briefs. Guess I need to do some research for that. Happy Simming! Submitter BekNos Submitted 10/11/2020 Category Clothing Requires  
  16. The Selachii - Shark Race - (UNOFFICIAL) SSE Port View File The Selachii - Shark Race SSE Important!!! This port is done by me, Blaze69 (Mod Author) is not responsible for, and won't be providing any support for this port. Until he creates the official port. If you need help with something from this port, ask me in a PM or in my support section!! UPDATES - Fixed CBBE Hand Seams (Download Hotfix File And Ovewrite) - Fixed CBBE Digitigrade Feet Ankle Seams (Download Hotfix File And Overwrite) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Short Description (Read Original Mod Page For Full Description): With the permission of Blaze69, heres my port of his shark race! The mod adds a custom playable shark race to skyrim special edition. Fully animated head-parts and vampire support. - I have ported the BD sheath for SOS and it is functional with SOS SE. - I have ported the replacer for the follower Recorder SE. - I have ported the CBBE Patch, as well as fixed the missing textures on the hips I was experiencing. - I have ported the Digitigrade feet patch and fixed the textures to work with CBBE version. (Download the CBBE Patch for Digi Feet version of the CBBE patch if your using these feet with CBBE Body, otherwise your feet will have mismatched textures) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements (For the Main Mod): - SKSE64 - XPMSE SE - RaceCompatibility SE - Schlongs of Skyirm SE - UNP Body SE Requirements (For Race Menu Morphs): - Racemenu SE Requirements (For CBBE Patches): - CBBE SE Requirements (For the Sheaths): - Bad Dogs Hoodie Schlongs SE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Install Order: For UNP Version (With Human Feet) 1. Shark Race UNP 2. Any other Optional Port For UNP Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade feet 3. Any other Optional Port For CBBE Version (With Human Feet) 1. Shark Race UNP 2. Shark Race CBBE Patch 3. Any other optional port For CBBE Version (With Digitigrade Feet) 1. Shark Race UNP 2. Shark Race Digitigrade Feet 2. Shark Race CBBE Patch for Digi Feet 3. Any other Optional Port ** Say Yes To Overwrite If asked while installing in order ** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known Bugs: - Hand Seam in CBBE Version (Would require CBBE hand Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - Foot Seam In CBBE Version (Would Require CBBE Foot Meshes to Fix) FIXED (3.50) - Download Hotfix and Overwrite - HDT Hairs Do Not Work ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Permissions: - Blaze69 Has Given Me Permission To Post My Port. - You do not have permission to repost this anywhere without Blaze69's, And My Consent. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special Thanks To: Blaze69: For the creation of this amazing mod, and allowing me to share my port! Go show him some love and follow him! All credit goes to him. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL MOD (Credit For This Mod Goes To Him) Additional Credits To The Following Contributors with the original mod: V3.22 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Submitter war11010 Submitted 08/05/2019 Category Adult Mods Requires skse64, xpmsse, RaceCompatibility, sos, unp or cbbe Regular Edition Compatible No  
  17. Champion of the love goddess chapter 1:Resurrection Legend :->speaking =->thinking Helen is an adult woman who is searching for a way to return young and when she finally succeeded...H:Is this what i think it is?H:Yes! It is! The mask of the Cat Goddess!H:Oh, Great Cat Goddess, grant my wish! To become young and beautiful once again! ???:I Will,But at a costH?:What...Finally...is...I'm...happening?...Back! CG:I was sealed inside that cursed thing for way to long! But now Humans shall see my wrath once again CG:But still, I feel trapped. Maybe it's this weird tunic I'm wearingCG:It should disappear any moment now...CG:Yes! I'm free from that puny mortal trap!CG:Muahahahaha! I Shall bring destruction on this land as i did 10000 years ago and no one will stop me!!!
  18. Hello, I'm a 3D artist and animator. I make a series of 3D models called the Acheron Series and I need help to put them into a RimWorld mod. I tried this on the normal RimWorld mod forum, but I got no takers, and it occurred to me that you guys might be more motivated. Here are some WIP preview shots: Multiple Races: Body Types: In-game https://sta.sh/0b9zu2s2ugv After making those preview materials, it occurred to me that this is 3D and I'm a professional, I can be more interesting. And also it's you, so they can be nude: https://sta.sh/0m76lvchs2a And also since it's 3D and I'm a professional, it might be possible to animate them These guys are my top sellers, but I have 20 races finished, and more in the works. Each race has 16 color palettes and it's super easy to add more or edit them. The all have the same starting body, and can therefore interchange animations and clothes very easily. You can view the Acheron Series models preview materials here for more of an idea of what all I can provide: https://www.cgtrader.com/acethesupervillain If we can change the default body types, I might add some new types, like teen, dwarven, leggy/lanky, etc. The clothing would change shape with the rest of the rig, so it would add any extra work. I am an animator, and I can possibly provide animations or at least different poses, which should greatly increase RimWorld's potential for pornography. The trick is to do it from the programming side, and I have no idea what it would be like to change that. It's do-able to pre-render every race and outfit in every body type in every palette swap in every pose, but that would be a really huge amount of texture files. Instead, I know of a technique that should allow us to use the actual 3D models in game, but I'm not a good enough programmer or familiar enough with RimWorld's modding framework to know if it's definitely possible. The trick is to place the 3D models off to the side somewhere, and film each one doing its animations or costume changes on a separate 3D camera. Each of these 3D cameras renders to a 2D image, which the 2D game engine uses as the sprite texture for each character. (This is how some games do mini-maps or split screens) This way, you can just put the 3D model and animation file in the game and let the character customization possibilities happen at run-time. It also should be easy for other modders to add clothing or animations or races. The downside is that, in a game like RimWorld, the extra graphical work might create game-killing lag if it's not optimized. Now, I've heard that RimWorld allows you to use C# to add pretty much anything, but I really don't know if this is for sure possible. So that's my idea. If you're a horny programmer RimWorld fan, I hope we can make this work.
  19. Ulri's Hagraven Replacer - Special Edition Version View File This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Conversion from Blaze69's mod for Oldrim to SE Oldrim version with full description here V1.0--- Initial Release REQUIREMENTS: --- UNP Compatible body --- XPMSE Credits: Blaze69 for the original Oldrim version of the mod Bad Dog for the Bad Dog's Birds race mod. Kardienlupus for the original mod idea. Submitter Grey-Hawk Submitted 12/14/2019 Category Adult Mods Requires UNP Compatible body, XPMSE Regular Edition Compatible Not Applicable  
  20. I made a sketch of a bird girl flashing. I made a little coloring test and decided to use it as a profile pic (as of writing this)
  21. Version 1.0.0

    3,210 downloads

    Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
  22. Hey folks, We are working on a 3D, Open World Adult Game with a focus on survival mechanics, real-time relationships and breeding. A variety of different game modes will be available to our players in the base game, but we also have plans to eventually release a level editor which will allow users to create their own mini-games and share them with other players! _______________________________________________________________________________________________________________________________________________________________________________________________________________ Download Public: https://www.patreon.com/posts/ferity-world-v0-38199520 Discord _______________________________________________________________________________________________________________________________________________________________________________________________________________ One of the core elements of our game is the amount of detail we've put into the character customization system. You can customize just about everything on your character, including but not limited to: Body Shape Skin Color Tattoos Makeup Hair Outfit Beyond that, players are also able to carry upwards of 17 items of their choice, most of which are color customizable. This customization shop will be one of our main focuses, to allow for a custom, tailor made experience for our players, but it won't end here. In fact, we intend to keep extending it. Down the line, we envision giving you even more tools to toy around with, like the option to customize NPCs and exchanging customization presets with other players. As of now, we currently have 2 available modes in our game - Story/Survival Mode and Erotic Island Mode. Here's a brief overview of both: Story/Survival Mode - This mode is currently in its early stages and is currently intended to be something of a tech demo to show off some of the game's features. Playing this mode will give you an idea of the survival mechanics, AI, and voice acting that you can expect to see in the final version down the line. As for the story, we'd rather not rush that until we've honed the rest of the game to perfection. For now, our focus is working on combat mechanics, relationship mechanics, implementing plenty of new character and customization options. Adult scenes will be added when there's sufficient content to warrant them being naturally included. But isn't this an adult game?! Where's the good stuff?! Don't worry, we've got you covered. Erotic Island Mode - This mode is more a sandbox featuring your private island of lust and luxury. Here, you can meet different characters and freely experience the game's more spicy content at your leisure, and to your heart's content. But our ambitions don't end there, we currently have two more game modes in development, one of them being developed for VR. Stay tuned for more info on that! Now, we know this part isn't for everybody. Some people love it, some people don't want to see it. That's why we decided to keep both parties happy, and keep the decision of experiencing this content in your hands. During the mating process, you will be given the option to either impregnate other characters or become impregnated yourself, depending on your character's gender. Much like our character customization system, our breeding system is pretty big and varied. The process for impregnating each character is different. Some are as easy and simple as it is in the real world, but some will require more complex preparations, such as finding special herbs to ensure the process is successful. This game has a dynamic, in depth, real time relationship system, not only between you and your sexual partners, but between you and all characters in the world. In other words, Ferity World is a living, breathing universe. NPC characters will initially judge you based on your starting clan, and then based on your deeds and actions. By completing various questlines, you can increase your reputation with the in-game factions, gain access to the world's influential characters and ultimately unlock more adult content to enjoy. In Ferity World every character is part of a social circle. This defines a set of personality traits and relationships. Usually a character will have his or her own faction, though interchangeable and generic characters such as vendors and merchants share a common faction of their own. Furthermore we currently have a system in development which revolves around three 'Emotional States'. These are Pleasure, Arousal and Dominance. All of these values will change in real time based on your actions as a player. In-game characters might also meet and talk with other like minded characters in their faction about your player character. This means that your information will spread organically throughout the game's populations. Now, whether that information is tales of heroic deeds or malicious gossip largely depends on how you conduct yourself. Like the aforementioned 'Emotional States' System, the Survival System is also based around three values which the game tracks. Your Health, Hunger and Thirst. In the future, we may add Sleep and Temperature. Creatures will spawn randomly depending on the habitat the player is in the more they play, until the habitat is eventually full. We don't have any big game for you to hunt yet, but we're working on it. It should be here soon enough. However, just like in the real world, you have to be careful what you eat, and what creatures you interact with. Bites, stings and diseases are part of the world so watch your step and watch what you put in your mouth. Thankfully, there's always trusty vendors which will be able to provide you with food that's safe to consume and medicine to heal any ailments, assuming you have the coin to afford their services, of course. Gallery We thank you in advance for checking out our Patreon! It is through your pledges that we can continue to provide high quality, erotic content to you! You have our thanks!
  23. Gay Furry Stuff - New Custom Modelled Collar! View File 18+ Gay Furry AHEAD There's not a lot of furry representation for this game, let alone gay furry representation, so I figured I would try learning and create something. I am not sure how long I will be working on this, it most likely we'll be whenever I am in the mood to add new content. This is my first modding for the Sims 4 so enjoy! What's New? This pack includes: 9 male pinup posters 12 ass-themed calendars (some are also cum-soaked) 14 cock-themed calendars Tissue box with 8 variants (Bad Dragon theme included) 10 high quality gay yiff movies for your TV 12 gay comics (7 with some cum-soaked variants) CUSTOM Collar Hanger Post any suggestions and I will see what I can do, thanks! I do not claim ownership of any art unless stated otherwise. ------------ Installation: Simply drag and drop the package files in this directory: Documents\Electronic Arts\The Sims 4\Mods The porn movies package is now a separate file. Requirements: The Sims 4: Movie Hangout Stuff Compatability: You may run into comparability issues with other mods that override or replace the Sims Movies that are watchable on TV (from The Sims 4: Movie Hangout Stuff DLC) Submitter henslock8 Submitted 02/29/2020 Category Objects Requires Sims 4 Base Game
  24. I'm not sure if there's another thread about anthro races but whatever the case, here is my request. i shall be straightforward with this: shark people... (5/7/13) UPDATED MAIN POST READ BELOW! sometimes argonians are too bleugh to look at in the face, but smooth skinned shark people would be the contrary. other then that all I can provide is useful anatomical pictures of hot shark peoples PLEASE MAKE THE BODY COMPATIBLE WITH CBBE steamy pictures the first picture is the one i think SHOULD be made into the actual race please don't judge, sharks are cool man. :3 oh and I mainly enjoy the face on the first picture, if anyone was to make something like this, that would be the best face. EDIT# 1 IF ANYONE IS WILLING TO MAKE THAT RACE I CAN DO ALL THE IMPLEMENTING INTO THE WORLD! like factions, stats, all that. We should round up good animators and modelers and work on a large anthro race mod. EDIT # 2 I have already set up the custom race in CK, when models and textures come by I will easily add them in and bam shark race, I'm also working on making their behavior sets and Ai instances as well, and talking with some people that might do custom voices for the race, sexy sharks are just too damn hawt. UPDATE # 3 ************ REMEMON IS working on models, if anyone else wants to chip in and help out with the models please tell us, anybody else that wants to help out with textures too also tell us UPDATE # 4 I think I shall have the name of the race ingame be Selachimorpha, or the scientific name for shark, it sounds lore friendly, and the name of the SHARKtown will be Carcharodon, unless anyone else has a better idea REALLY IMPORTANT UPDATE #5 if you guys want to help out totally spread the word about this to nexus or whatnot, because im thinking of not only doing these shark womans, but also doing other races afterward! so any help brought in from other places by linking this thread would be epic THANK YOU! UPDATE MAY 2013: NO THIS MOD ISNT DEAD! IT IS JUST HALTED, LIKE DORMANT, UNTIL SOMEONE DECIDES TO MAKE THE MODELS! IF IN THE FUTURE I DEEM IT NECESSARY I WILL MAKE A NEW THREAD ON THIS REQ, PICS ON PG'S #11-17 (ROUGH ESTIMATE) some files and pictures were brought forward. VBO'S models for this were IMO the best, but he doesn't know how to add them to Skyrim, if you do know contact him PLEASE HUGS LULZ THX UPDATE SEPT 2013: here is all the files and or resources linked by users throughout the thread. they are listed here now for ease to all those new who come to help actually make the mod.
  25. Version 1.0.2

    8,286 downloads

    18+ Gay Furry AHEAD There's not a lot of furry representation for this game, let alone gay furry representation, so I figured I would try learning and create something. I am not sure how long I will be working on this, it most likely we'll be whenever I am in the mood to add new content. This is my first modding for the Sims 4 so enjoy! What's New? This pack includes: 9 male pinup posters 12 ass-themed calendars (some are also cum-soaked) 14 cock-themed calendars Tissue box with 8 variants (Bad Dragon theme included) 10 high quality gay yiff movies for your TV 12 gay comics (7 with some cum-soaked variants) CUSTOM Collar Hanger Post any suggestions and I will see what I can do, thanks! I do not claim ownership of any art unless stated otherwise. ------------ Installation: Simply drag and drop the package files in this directory: Documents\Electronic Arts\The Sims 4\Mods The porn movies package is now a separate file. Requirements: The Sims 4: Movie Hangout Stuff Compatability: You may run into comparability issues with other mods that override or replace the Sims Movies that are watchable on TV (from The Sims 4: Movie Hangout Stuff DLC)
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