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Apropos 2
By gooser
The new Apropos2.
What does it do?
1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
Descriptions
Apropos will describe SexLab events:
- Animation Start, Animation Change
- Stage Start
- Orgasm Start
And it will describe:
- Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
- Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
- In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
3rd Person descriptions are used for all NPC descriptions.
Descriptions for SexLab events will include:
- Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
- Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
- Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
Covers scenarios/perspectives:
- Female Player Character and Male NPC(s).
- Female Player Character and Female NPC(s).
- Male Player Character and Female NPC(s).
- Female Player Character and Creature(s).
- Female NPC and Female NPC(s).
- Male NPC and Female NPC(s).
- Female NPC and Creature(s).
Descriptions detect:
- Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
- Animations tagged as Aggressive, Rough, or Forced.
Tag-based Descriptions:
SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.
For a reasonable list of tags most often used see here:
When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC.
With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.
In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.
Unique-Animation Descriptions:
While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene.
An example unique-animation description: "LeitoCunnilingus".
Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:
Processing Rules:
Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
Step 4: If there is a file to process, Process file.
Additional Messages:
Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message.
It will, currently, only display ONE additional message per stage. That may change in the future.
It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
Wear and Tear
Overview:
- Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.
- Abuse is defined as one of two conditions:
- The actor was tagged as a victim in an animation, most often - SL Defeat.
- The animation itself is tagged with: Aggressive, Rough, or Forced.
- Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.
- Abuse is tracked against three body areas:
- Vaginal
- Oral
- Anal
- Abuse also is tracked against different scenarios:
- General abuse (e.g. against humanoids)
- Creature abuse
- Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
- These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).
- Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area.
- If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
- The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
- The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
- For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
- While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
- Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
- Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
- Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...).
- Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
- Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM.
- In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
- If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
- Currently, only the included abuse tattoos/textures can get applied to the character.
- In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
- The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen,
- "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
Debuff Table:
- Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
- Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
- General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
- Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
- Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
- Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
- If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
Abuse Tattoo Table:
Healing Mechanics
Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
#1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
#2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
#3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
#1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
Every 12 hours, and 5%
or heal up more quickly:
Every 4 hours, and 25%.
Or very quickly:
Every 1 hour, and 100%.
(as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).
Each healing period will apply some healing to all areas:
The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...
As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.
The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:
If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.
The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).
Healing with Consumables:
The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each.
{ "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.
Healing via consumables is currently only available for Player characters.
Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).
Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
----
It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
- Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
- Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
- Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
- Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
- W&T texture tint color and mascara tint color controls in MCM
- Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
- Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
- One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
- New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.
NOTE:
- File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
- Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.
Best testing advice: Start a new character after uninstalling Apropos Classic.
If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
Troubleshooting:
Wear & Tear Potential Problems:
#1 PC or NPC appears to be tracked in Apropos (see MCM).
#2 Active debuffs that never improve or get removed.
#3 Tats that stay on and never change.
If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T.
Face Tats not appearing at all:
2 things to check:
The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini.
*.STRINGS files must be in the UTF8 format.
User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8:
HOW TO REPORT PROBLEMS
- Before reporting a problem, please verify you have installed/have the requirements above.
- Before reporting a problem, please enable both Debug and Trace messages in MCM.
- After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
- Send the Apropos0.log file along with normal Papyrus0.log file.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this mod on any site, unless you are translating.
You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you have patches or edits to scripts, PM me directly.
122595 downloads
- sexlab
- wearandtear
- (and 4 more)
Updated
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tentacles Estrus Trapped Eggs
By Code Serpent
Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
Overview
This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
Compatibility
This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
This mod supports Devious Devices chastity belts, but it does not require DDI.
This mod does require Estrus Chaurus+
19935 downloads
- estrus
- oviposition
- (and 1 more)
Submitted
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prison SewerRats - A Crime & Punishment Overhaul
By SewerRats
V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY.
UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME.
As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
Crime
SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
Drug/Cigarette Availability by Location:
Addiction:
Prostitution:
Punishment
While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
Prisons Currently Implemented or Planned:
STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
Compatibility
Incompatibilities:
Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible.
Requirements:
RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab
Highly Recommended:
Amputator Framework
Your favorite rape/sex animation mod
Death Alternative
Radiant Prostitution (or any other modern prostitution mod)
Download
Use the download link in the "Files" section.
Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
Installation
1) Install all listed requirements and requirements of those requirements.
2) Install mod to "Data" folder (Mod managers are supported)
3) Run FNIS
4) Use a clean save as this is in development and may break at any time!
Known Bugs
Escape Quest might not reset properly in all instances, causing issues when you escape for a second time
If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
Credits
ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.15997 downloads
Updated
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Arsenic's Hel Armor Collection
By Guest
What is it?
- A collection of Fire Emblem Book 3 Hel inspired armors. These are mashups from other armors with a transparent body to mimic the "ghost" in Fire Emblem book 3.
Armors used include: Luxlucis by Jordick, Sorceress Bern by NINI, Crusader by Stoneheart, Showoff Boots from Luxury Collection, High Heeled Ebony Boots by K2, and Skimpy Ancient Shrouded Armor by Zaitama
- Contains 3 sets of armor: Nightmarish Luxlucis, Eternal Crusader, and Abyssal Ancient Shrouded
- Weight slider supported.
How to install?
- Extract .rar file, and copy everything into Data\
- Or use a mod manager, much easier.
How to uninstall?
- Better to just delete using a mod manager.
- Else, refer to the structure of the zip file.
How to get?
- AddItemMenu mod.
Requirements?
- XMPSE 3.0+ Skeleton.
- HDT High Heels System for the boots.
Credits:
Kendo 2 for the High Heeled Ebony Boots
Jordick for Luxlucis Armor
NINI for Sorceress Bern Armor
Zaitama for Skimpy Unique Ancient Shrouded Armor
Nightasy for the awesome tutorials.
Disclaimer:
Do whatever. Just don't reupload the whole pack and call it your own.
If you find anything wrong with the outfits, feel free to message me on here or my Pixiv: https://www.pixiv.net/member.php?id=14835768 . Thank you!
3732 downloads
Submitted
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MBO UUNP Bodyslide Conversions
By nagothm
Description:
These are working UUNP Bodyslide conversions for Team Tal's amazing MBO Outfits with HDT cloth physics enabled. Team Tal's original mods are required. Links to those files are below. Some serious work went into those outfits, consider supporting them through their Patreon account.
Team Tal MBO Original Files:
9204 MBO 0001 (Nan crown forces) by Team TAL
9204 MBO 0005 by Team TAL
9204 MBO 0006 (heart Ni Lin Wang *) by Team TAL
9204 MBO 0010 (Fog hidden mine hidden) by Team TAL
9204 MBO 0012 (Saint-embroidered air out) by Team TAL
[HAEUN X TAL] MBO 0013 (Saint-embroidered Mingxia) by Team TAL
9204 MBO 0016 by Team TAL
9204 MBO 0018 (heart king-Fusu) by Team TAL
9204 MBO 0022M (San embroidered Hakuho) by Team TAL
9204 MBO 0023 (floating light-Nieya) by Team TAL
9204 MBO 0023M (floating light-Nieya) by Team TAL
9204 MBO 0027 (blood exquisite hand) by Team TAL
9204 MBO 0034M (heart king-pray) by Team TAL
9204 MBO 0041 (first met God) by Team TAL
9204 MBO 0045 by Team TAL
9204 MBO 0049 by Team TAL
9204 MBO 0051 by Team TAL
Separated Versions:
The separated versions have trousers, shorts, etc separated from the torso as individual equippable pieces. You will need to add the additional pieces to the esp to see them in game.
MBO 0001 Separated - Shorts (Bodyslot 49) and Pauldrons (57)
MBO 0005 Separated - Neck (35) & Panty (50)
MBO 0006 Separated - Trousers (49)
MBO 0010 Separated - Trousers (49)
MBO 0012 Separated - Shorts (49)
MBO 0013 Separated - Shorts (49) & Cape (46)
MBO 0016 Separated - Trousers(49), Cape (46), & Arms (59)
MBO 0022M Separated - Shorts (49)
MBO 0023 Separated - Trousers (49)
MBO 0023M Separated - Trousers (49)
MBO 0027 Separated - Shorts (49)
MBO 0034M Separated - Shorts (49)
MBO 0041 Separated - Shorts (49)
MBO 0051 Separated - Panty (50)
Changelog:
v2.0 Re-upload of all versions with corrections.
v2.1 Reuploaded MBO 0022M and higher because of a folder name error.
v2.2 Fixed clipping issue with MBO 0006
v2.3 Fixed Clipping issues with MBO 0001, 0012, 0013, 0022M, 0023 Non-Separated versions. Fixed output naming in 0012 Non-Separated version. Fixed missing pants in 0023 Non-Separated version. Added Cape to torso in 0013 Non-Separated version.
v2.4 Fixed major issue with MBO 0005 Non-Separated version that could cause CTD.
v2.5 Added MBO 0016
If this file is in violation of some rule or another let me know and I will remove it.
How To:
I did a very quick PDF showing how you can use make your own working Bodyslide conversions with cloth physics if anyone is interested. Just download the attached file.
Creating working Bodyslide conversions for outfits with HDT Cloth Physics by Nagothm.pdf
84085 downloads
Updated
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follower 2B Follower
By ★Foxxx★
2B Follower
Location: Markarth - Understone Keep
Requirements
HDT Physics Extensions
XP32 Maximum Skeleton Extended
Installation instructions & credits
ReadMe.txt
5930 downloads
Updated
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Erotic Armor Tweak
By Abraxas67
These are some .esp's based on the latest Sources I could find where I added the "EroticArmor" Keyword to the Armor. Which implies that during installation of the Tweak you have to let it overwrite the original. Which might conflict with other modifications to the same file.
You need the original MOD installed to make these Tweaks work.
The Effect comes to play with the Tweak posted by me on the Support Thread for Sexlab Aroused (SLA)
or with the Update of Sexlab Separate Orgasm LE 1.5.3 from Ed86. If in doubt use Ed86's, always rather follow a master than an apprentice
The result is that in the check from Sexlab Aroused the character is found as IsActorNakedExtended.
At the moment I am only aware of Sexlab Adventures from Teutonic using this feature.
The rationale behind it is, with that tweak you still do not get considered "naked", meaning no fines and no stupid comments from NPC, while on the other hand increasing NPC arousal and increasing the probality for rape (thats the effect in Sexlab Adventures).
Which in my understanding is the functionality that was originally intended. As I understand that not everyone wants to mod, I added these Tweaks.
To sum it up, without the SLA Tweak and without a mod to make use of it, these Tweaks are useless for you!
All I did was to load the sources into CK and add the EroticArmor Keyword.
Keep in mind that the Tweaks Effect only applies to Clothing and Armor in Slot 32. For example, while a Bikini might occupy Slot 32 a DD Chastity Belt does not. Adding this keyword to a Chastity Belt wont do anything as SLA would detect Slot 32 before detecting the new Keyword.
Also the function in SLA is gender indifferent, so it can be applied for male or female clothing or armor.
Information for Modding yourself:
Start the Creation Kit (CK)
Select the Mod you want to modify as master
additionally select Sexlab Aroused.esp
Load, select yes to all and ignore on Warnings etc
find armor/clothing you want to modify
Add in the right Window Keywords a new Keyword
Select "EroticArmor" from the drop down menu
Save
done
Tweaks available for
Aradia Lingerie Dress
Nightshade Armor by calyps
Dragon Priestess Outfit
(Tweak also reworks it as craftable)
Shell Bondage - Bombshell BBP
(Tweak also reworks it as Devious Device and craftable)
Required
Sexlab Aroused Redux
recommended
Sexlab Separate Orgasm (I really recommend using Ed86's code rather than my tweak)
Sexlab Adventures (otherwise the Tweak won't have any effect)
Thanks to
Bethesda for a game I do not get tired of playing
fishburger67 for SLA
Ed86 for including the tweak in Sexlab Separate Orgasm
Teutonic for his help and Sexlab Adventures
1297 downloads
Submitted
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Cursed Chests
By MasterChriss
Intro:
I was looking for a vore-like mod since i started playing Skyrim and somehow enjoyed the idea of the Mimics in Dark Souls...
After i found nothing thats similar to it, i tried to make something like this.
The idea is to have cursed chests around, that pull you into them when you are close.
Description:
At the moment there is only one type of chest near the sawmill of Riverwood, when you go close enough, you get teleportet to a very small area (which should remind a bit to a stomach). Inside is a Furo-Tub and a small door which is the way out (I tought about locking only the inside door, butm im not sure if the auto-teleport works then...)
And yeah, thats it for the moment
The technical:
The Chest is just an auto-load door, that teleports you into the interior i´ve created, nothing more for the moment...
About the Mod:
I uploaded it, to share the idea, see if it works and maybe get some support, since i have no idea about scripting, animations etc.
Of course the mod is "Work in Progress" at the moment, so it would be great if share the experience with the mod, to help me working on it.
I hope you like the idea and maybe help me creating this mod
Feel free to share your ideas in the support-thread
Requirements: ZaZ-Animation Pack
What is planned: (What i can do/ What i don´t have the experience for)
- Different type of Chests with different interioirs
- A vore-animation when entering the Chest
- A script that strips the player and locks him inside
3394 downloads
Updated
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Swollen Areola
By Moricano
These files use CBBE textures.
It serves to put in a follower or in his own player.
All the step-by-step instructions are inside the file, just follow the steps .... it's quite simple.
I put 3 types of swollen areoles for breasts
I hope you like it already I used the 3 was very real indeed.
Sorry for my bad English, my native language is different.
This version is compatible with regular Skyrim and Legendary Edition
1476 downloads
Submitted
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Bikini Revival
By AVS
Bikini Revival
(12-9-2018)
A refit and expansion of the classic UNP Bikini
For the UUNP HDT Body
I've always been fond of the UNP Bikini. As someone who likes to mix and match outfit parts, I appreciated its clean lines and simple, classic design. But after migrating to UUNP, I found its implementation on that body system to be a bit lacking.
So I made my own version. Here it is.
Meshes
The meshes have been re-fitted to the UUNP body. Care was taken to minimize any instances of clipping while ensuring as close of a fit as possible. Bodymorphs are supported, although more extreme ones may introduce unforeseen clipping. The weighting is taken from the UUNP HDT body physics.
The Tops and Bottoms are separated, with the Bottoms using slot 52 for SoS compatibility.
Options
The Full Package download contains additional variants of the Tops and Bottoms. First, all Tops have duplicate versions using slot 48, for use with such things as cyborg bodies.
Second, [Bulge] versions of many Bottoms were added to simulate transgender/futa support. As this was accomplished by simply ballooning out the mesh in the appropriate spot and nothing is physically present underneath it, this option is only available on sets that fully cover the area.
An alternate Basic Set download containing only the slot 32 Tops and cisgender fem Bottoms is available for users who prefer it.
Textures
Classic Textures
Along with the original White set, several existing textures for the UNP Bikini have been incorporated into this package. These include:
GreatBizarro's Chainmail
Rekicker's Chainmail
cramlow's Black Lace
crispiniscool's HD Sets
Rockslinger's Sets
All five of lukie80's Skimpy Sets
And hagrid's Leather Set, with additional symmetrical variants
New Textures
Part of the reason I started working on this project was that I had a need for an outfit using the Dwarven rug/banner patterns. As I was figuring out how to get those to work, I started playing around with making further new sets using various Vanilla textures.
I may have gone a bit overboard.
All together, this currently contains 95 bikini sets.
Installation
Due to that proliferation of textures the files exceeded LL's upload limits, so the links pass through to MEGA. The direct links and the links in the text files are the same; I just tossed the text versions on here because I have no idea how to get LL to put a title on direct-linked files. Download either the Full Package or the Basic Set there and install normally. You only need one or the other depending on if you want the extra variant meshes, not both.
After that, run the outfits in BodySlide. Do not skip this step, as no pre-built meshes are provided. The outfits can be found in BodySlide under the "Bikini Revival" group.
Bodyslide will only display the White variant for each mesh. This is normal, as the other sets are all generated in-game using the Creation Kit's TextureSet feature.
How To Get
In-game crafting is not currently implemented. It may get added in a future update, depending on how annoying it is to build it the the CK.
The current recommendation is to use Add Item Menu. You should be using it already, anyway.
Known Issues
Users of the full version of SoS will have to mark the slot 32 Tops as 'revealing' in SOS's MCM to be able to use the Bottoms with them, due to how SoS's concealment system works. Another option is to simply use the slot 48 Tops instead. The meshes are a bit twisted at the tips of the nipples. The causes some slight distortion to the textures there. The waistband at the point of the hips is a problem area for clipping. I've tried to minimize it as best as I could by leaving it slightly loose and adjusting the weighting, but it will likely occur in some poses. Some poses may also cause clipping around the buttcrack area. If significant clipping occurs around the butt or, when using the slot 48 Tops, around the breasts, you are not using a body with the correct UUNP HDT weights. Some of the normal maps on the new textures are a bit glossier than I'd like them to be. I haven't entirely figured out how those work, yet. Armor Values were intended to be added to the Chainmail sets and some others, but I can't seem to get them to work. I'll put it in an update if I manage to figure out what's going wrong.
Credits
dimon99 for the original UNP body and its Bikini
mgbeach for the tiger skin texture
and
Everyone who made the textures I'm using
2090 downloads
Updated
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Reward Your Followers v9:
DESCRIPTION:
What can you get the hardworking guy or gal who has everything?
You can give the greatest gift of all... your body.
How does this work, exactly?
This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them.
A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post.
To get the dialogue options:
You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry.
As of v7, it also adds an option when mounting your horse to reward your horse too.
Who does this mod target?
All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically.
If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it.
Is this a "Hey follower, I want sex, let's get it on" followed by sex mod?
Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea.
Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating.
Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes.
Please see the FIRST POST for more detailed information.
What are the requirements of this mod?
This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh.
This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine.
Optional content:
This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names.
Does this change anything in the base game?
No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else.
How do I install, update, or uninstall this mod?
To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though.
To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that.
Are there any bugs?
I hope not, but it's certainly possible.
I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line.
See this post for a quick and dirty description of how scripts work.
Anything that modifies the vanilla followers could stop sex from happening, but it's not likely.
If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM.
What about conflicts?
This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save.
This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified.
IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine.
When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall.
In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue.
Credits:
Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers.
A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers.
Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition.
Thanks to Veladarius for some extra scripting help.
Translations:
v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK
FAQ
I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it.
Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives?
A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one.
Q: I'm having a problem with this mod.
A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods.
Q: Can I suggest <feature> or <NPC> or <dialogue>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
111844 downloads
Updated
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PeroPeroArmorPack3 Black Widow CBBE Bodyslide
By MaikCG
CBBE bodyslide for Black Widow Armor.
You need download mod before http://gomaperopero.tumblr.com/post/172619525105/peroperoarmorpack3-for-7bo
Also. Since I added a bodislide for hands and boots, you need to turn on weight support for the model in ESP. I attached my esp for example. Сan use it if you understand Russian ?
7481 downloads
Submitted
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hdt pussy PSQ Transform folder. With HDT pussy.
By Fuzzy_Fox
I made this file up to make installing the PSQ mod easier for me when it came to the transformation of the character into the succubus mode. Some people were still having problems trying to get this to work and so I asked the author of the PSQ mod if it was okay with them to upload this small file to help others.
I am no mod author and all the work contained within belongs to other people who have the skills to make this folder into what it is. This is made from moving certain meshes around and their texture files which has taught me a lot about how these work.
I will offer what support I can but my skills are limited.
9049 downloads
Updated
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Remodeled Armor for Cosio Bodyslide HDT
By CooneyBoy
Hello to all!
To get started, install CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina 4.7 from scivirus
and all its dependencies , then Remodeled Armor for CBBE Bodyslide HDT https://www.nexusmods.com/skyrim/mods/25259?tab=files.
Select the preset body of Cosio or CosioHD in the Body slide and make the Butch Build set by CT77. Wait for the end.
Unzip and copy the Nude_Remodeled_Armor_for_Cosio_Bodyslide_HDT or Full_Remodeled_Armor_for_Cosio_Bodyslide_HDT file, then run the Body slide and make a Butch Build of installed CosioHD CT77 or CosioHD CT77 Full. Wait until the end .
Please support me. I live in Ukraine in the city of Mariupol.
PATREON PATREON
Requires:
1.CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina 4.7
2.Remodeled Armor for CBBE Bodyslide HDT- https://www.nexusmods.com/skyrim/mods/25259?tab=files
CT77HalfHDT are not implemented.
Thanks for attention
13799 downloads
Updated
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PatchedAIO (7B) (CBBE) (UNP) (UUNP)
By Sindrigosa
PatchedAIO
Hello in this mod i have taken a few pieces out of the TAWOBA mod from Nisetanaka. Don't worry i haven't removed entire armours i have only tweaked them
and because it is applied like a patch its called Patched. I have combined my other mods to make it a All In One project however if i was to expand this mod i would still make separate releases and then update this mod to include it.
Easier download link to nexus:
https://www.nexusmods.com/skyrim/mods/94270/?
Requirements:
https://www.nexusmods.com/skyrim/mods/83383
Feel free to tell me if it doesn't work i had a few problems with my other mods and they still dont work for some people.
also if you like my characters you can go to
https://twitter.com/Sindrigosa1
https://ello.co/sindrigosa
I release content there daily/weekly/monthly
and if you like Nisetanakas stuff then go to
https://nisetanaka.tumblr.com/1321 downloads
Updated
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Sexlab Mass MatchMaker
By ojanen
Description
This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
The upper limit of the number of people impacted is larger than MatchMaker.
Please note there is a possibility to cause CTD when enchant on the number of too many.
Usage
Cast the spell similar to the MatchMaker.
Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
Installation
Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
Credits
Ashal for SexLabFramework
144749 downloads
Updated
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Let's dance again
By Andy14
Description
Let's dance again is a dance mod for Skyrim.
Useless but very fun.
Based on the Mod Dance Toghether. Do not worry, it's not a copy, it's completely rebuilt.
Let's dance again is standalone, means it is compatible with DanceTogether - see note.
Both mods can therefore be used simultaneously.
Why did I create the mod?
Because I was tired of replacing the animations and music in Dance Together.
RealClone is a bad boy - he has done too many dances.
I will not make videos of the dances.
On the YouTube channel of RealClone you can find the new dances. Almost all are included.
If a dance is missing, I probably did not see it - or it was not good for my ears.
I also have to test and 5.3 hours are a long time ... and my ears have to endure that.
This "dance" is not included.
1. Because it is not really a "dance"
2. Because I want to use it for the tutorial. From A-Z
Yes I write a tutorial on how to add dances etc.
For this I take this "dance".
Tutorial is coming soon.
Tutorial is done
Features
- 96 dances with 5.3 hours music are included
- support for max. 256 animations/dances (could be increased without much effort)
- support for max. 12 dancer inclusive the player
- create your clone as dancer (with your outfit) - see note 2
- 3 formation lists for customize + default formation (as backup)
- remove weapons, arrows, shields and torches if you wish
- define your hotkeys for volume, dance cancel or free cam (is used during the dance!)
- compatible with Dance Together (see note)
- support for expressions, free cam, 8 animated cameras (see note), toggle AI, Menu, Mod notifiaction and collision
- of course Google English ??
Install (manual)
Unpack the Archiv. It's a 7-zip file.
Copy all folders and files in Data of the Mod to your Skyrim\Data directory.
See note!
Run FNIS for User
Start the Skyrim launcher and open Data files.
Scroll down and check, if the Let's dance again.esp is activated.
Close the Data files and Skyrim Launcher and Start Skyrim with the SKSE Lauchner.
In game (not main menu) wait for a message like " MCM registerd 1 new Mod"
Open the MCM of Let's dance again and enable the Mod. All Spells now available.
Have fun...
Uninstall (manual)
In game open the MCM of Let's dance again and disable the Mod.
Save and close the Game.
Deactivate the Let's dance again.esp in Data files (skyrim launcher)
Delete all folders and files installed by the mod.
Run FNIS for User.
Note:
If you already use DanceTogether AND have special camera animations installed,
then do not install the following folder and the files contained in the folder:
Meshes\actors\character\ _1stperson
This is unfortunately a shared resource.
Note 2:
If you have a HDT hairstyle, the clone will not be displayed.
Reason - NPC's do not support HDT hairstyles!
Wigs, clothes etc. are no problems. If so - the problem is in the HDT XML. No matter if SMP or PE
Requirements
SKSE 1.7.3 Papyrus Util FNIS (6.2 or newer) SkyUI (4.1 or newer)
Credits:
SKSE Team - SKSE fore - FNIS SkyUI Team- SkyUI exiledviper and meh321 - Papyrus Util frankc4 on 3dm for Dance Together realclone for all new dances, support and test PeterForFun for support, ideas and test Myself, for stupidity of so much work (i need only 20 dances)
Permission:
You can NOT take money for the mod - no matter how.
You should pay attention to the credits and not offer as your work.
That's all.
23226 downloads
- dance
- animations
- (and 2 more)
Updated
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Estrus Re-texture
By ---nikoli
I haven't played Skyrim for quite a while, but I found these re-textures I made for Estrus.
The plants were re-textured to look more plant-like and the machines were re-textured to look more Dwemer-like.
Do with them what you will...
1860 downloads
Submitted
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AnimatedParasites
A small mod addition to SexLab Parasites
Animate: Chaurus Worm, BeltFaceHugger
Used materials SexLab Parasites ( DeepBlueFrog )
To work AnimatedParasites, you need:
XPMSE HDT install Instal Body HDT Genitals ( All-in-One HDT Animated Pussy ) SexLab Parasites This mod AnimatedParasites
boot order:
SexLab-Parasites.esp
AnimatedParasites.esp
To work Animated Parasites AnimObjects, you need:
SexLab Fores New Idles in Skyrim - FNIS SexLab Animation Loader MatchMaker This mod AnimatedParasites_AO Activate with SL Anim Loader
Independent experimental animation of objects.
Animated Alien Eg, Fece Hugger
Used programs :
NifSkope_2_0
hkxcmd_1_4
HavokPcXsContentTools
3ds Max 2011
TES5Edit 3.2
convertUi-17109-0
Special Edition version AnimatedParasites SE
For those who are engaged in animation. Parasites_animation_object_Lite_kit.7z
19775 downloads
Updated
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SexLab Pheromones
By Tyrant99
Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
How did this happen?
In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.
In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
After updates clean saves are recommended!
How Stuff Works:
General:
Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls
Creatures:
Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.
NPCs:
NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.
Installation:
The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.
Credits:
Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community
Requirements:
Dawnguard
HearthFires
Dragonborn
SexLab
SexLab Aroused
Billyy SLAL Creature Pack
Leito SLAL Creature Pack
More Nasty Critters (for some of the rarer animations)
Possible Creatures and where they can spawn:
How Stuff Works with Pictures:
Spawning Creatures:
Removing Pheromones:
Version Change History:
Version 1.2.8
Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.
Version 1.2.9 November 12, 2018
New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.
What's New in Version 1.3.0 November 13, 2018
Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).
Clean save advised due to MCM changes.
What's New in Version 1.3.1 November 18, 2018
Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.
What's New in Version 1.3.2a November 19, 2018a
Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.
1.3.2a Edit:
Small fix to Pheromones clearing procedure.
229584 downloads
- gangbang
- monstersex
- (and 5 more)
Updated
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Liz Katz (Cosplayer) Preset
By Glaurung26
This is a racemenu face preset based on the cosplayer Liz Katz.
Here is her website if you're interested: https://lizkatz.com/ Or just google.
Requirements:
Skyrim
Racemenu
Linds Human Eyes
Hdt physics extension
Ks Hairdos Hdt (for default hair)
Suggested:
Fairskin complexion
CBBE + Bodyslide
Yundao hdt hair (second hairdo)
Luxury Collection (for the bikini, racer aquamarine)
Set height/scale to .83 for actual height if you want.
Activities.
Other good stuff:
Immersive first person
Screenshot assist
Princess Ivy Riverwood Cottage (filmed at)
Alternate Start (never leave home without it)
Face Light
Crawl on all fours
Lifelike Idle Animations (needs FNIS)
Bathing Beauties Luxury Suite
Music and Dancing for BBLS
I plan on adding a bodyslide preset, hence the adult section.
455 downloads
- liz katz
- face preset
- (and 2 more)
Submitted
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SOS - Grower Extended
By Holzfrau
SOS - Grower Extended 2.3 (2018.11.29)
Schlongs of Skyrim - Grower not a Shower has finally received an advanced version that works with all supported SOS sliders! This plugin can use an actor's arousal level or weight to scale their genitals. Formerly known as SOS - Grower - RaceMenu, this mod's requirements have been broadened to not require it any more - however, THE FILE NAME HAS BEEN CHANGED. Please make sure to use the new file in your load order if you are upgrading from version 1.0!
Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each. Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value. Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play). The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination. It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor). This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold. If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system. They may be added through the MCM when they are in your crosshair. Up to 10 may be added.
Now available for Special Edition!
Requirements
SexLab
SexLab Aroused
A SOS compatible skeleton, such as XPMSE
RaceMenu 3.4.5+ or NetImmerse Override
Recommended
Schlongs of Skyrim (normal and light versions should work)
SoS RaceMenu plugin
Note for FloppySOS Users:
FloppySOS was not designed for the dynamic size changing this mod does. I have added a script call that should prevent the worst scaling issues, but that is the limit of what I can do. Please be mindful of submitting bug reports related to FloppySOS - I almost certainly won't be able to fix the problem. In short: Use at your own risk!
22379 downloads
Updated
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Shimmer Heels CBBE Nioverride with Heel Sound
By zzlaq1
People from all sites I posted asked for an UNP Version, so I made an Unp Patch, just the mesh, replace the ones in CBBE version, hope it work.
Shimmer Heels CBBE Nioverride with Heel Sound
Credit:
https://www.deviantart.com/shiremide1/art/Shimmer-Heels-MMD-Download-711152265
Shimmer Heels - MMD Download
by Shiremide1
Shimmer Heels CBBE Nioverride with Heel Sound_UUNP_Mesh.7z
New UUNP patch with esp file to fix texture error under the help from kboom
Shimmer Heels CBBE Nioverride with Heel Sound_UUNP_Mesh_with esp file.7z
3198 downloads
Updated
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NighFall Dress CBBE-HDT from MMD
By zzlaq1
Sorry for foget to put into the esp file, please download the file below.
NighFall Dress CBBE-HDT
Mesh imported from deviantart.com, self made textures.
And with another set of alpha 0.3 transparent.
1472 downloads
Updated
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Light Tintmasks
By namiichan
This is a compilation of a few different tintmasks with some edits made to them. These are a little wonky when using pretty face's headmesh, they don't fit right. Citrus and vanilla are fine from what I tested. The files go into Data/Textures/Actors/Characters/Character Assets/Tintmasks
Credits:
Pure Skin by regenbot and anini https://www.nexusmods.com/skyrim/mods/73853
Fair Skin Complexion https://www.nexusmods.com/skyrim/mods/51602?tab=description
Hermes Makeup http://krishunadan.tistory.com/entry/스카이림-모드-에르메스-화장팩여자-화장
137 downloads
Submitted