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Found 6 results

  1. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS 😄 J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. 😊 (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything you need to know Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE SE DISCUSSION THREAD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) Additional SLS triggers.7z Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No  
  2. View File Sexlab Survival READ! v0.623 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People already the latest beta: Should be a straight update. People not running Beta 0.600: Save your game in a quiet cell away from any town BEFORE updating. Run your save through a save cleaner AFTER updating. By this I do NOT mean a clean save. I mean just load your save in Falrim tools. Select 'Show undefined elements'. Take a quick look through the filtered results and make sure they all begin with 'sls_'. Then 'Remove undefined elements' and save. Rebuild your bikini lists. Get SLSO 1.6.7 if you use SLSO. Do NOT use Tenri's toll fix with this version. Toll per level should work fine now. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No View File
  3. Version 0.629

    1,297 downloads

    @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS 😄 J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. 😊 (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything you need to know Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE SE DISCUSSION THREAD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) Additional SLS triggers.7z
  4. Version 0.629 (18-Nov-2020)

    92,888 downloads

    Sexlab Survival READ! v0.623 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People already the latest beta: Should be a straight update. People not running Beta 0.600: Save your game in a quiet cell away from any town BEFORE updating. Run your save through a save cleaner AFTER updating. By this I do NOT mean a clean save. I mean just load your save in Falrim tools. Select 'Show undefined elements'. Take a quick look through the filtered results and make sure they all begin with 'sls_'. Then 'Remove undefined elements' and save. Rebuild your bikini lists. Get SLSO 1.6.7 if you use SLSO. Do NOT use Tenri's toll fix with this version. Toll per level should work fine now. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds.
  5. DoctaSax

    JASPM

    Version 1.1

    158 downloads

    JASPM 1.0 What it is, how it happened JASPM stands for "Just Another Stash Pack Merge". Well, it started out as one. The 4 packs' plugins are obviously screaming to be merged, so that's what I did at first, for myself, but due to the packs' use of record injection, simply merging invites incompatibilities with mods that alter the items etc, so I duplicated the formIDs to mimic the same thing. While I did that, I noticed just how completely sloppy the stash pack system was made: - You get spammed with 4 messageboxes. - FalloutNV.esm continually checks which packs you have installed, every 5 seconds throughout the game session, although once on load would be enough. It uses a silly script too - Each of the packs' quest scripts continually run, every 5 secs throughout the game session, to add the items if checking with the FNV handler quest determines you either run the pack for the first time, or un- and reinstalled it. Again, once would be enough. - Not only does the vault canteen script spam you with the notification that you're drinking from it, every 5 minutes in the game, but it also runs this quest script whether you have the canteen on you or not. I'm not even talking about, or touching, the fails with stats and weapon mods for the weapons. What it does There are other mods that change how these items end up in your game. Me, I don't go for adding them to the world or in levelled lists - these are after all only useful in the beginning of the game, and I don't like cluttering my wasteland. Others simply give you a message menu so you can decide which one you want, or all, but then you can never get the others if you change your mind later. When JASPM first loads, you also get a message menu, you can choose either one, all, or none. Whichever ones you don't choose get added to the wardrobe in Doc M's bedroom. There are 2 versions here, one 'vanilla' that can just replace your stash pack esm's, and one that's compatible with YUP by copying Yup's edits as well (these are Yukichigai's own, which he says are permissions-free). The one for YUP relies on YUP to inject most of the items so its fixes get loaded with that, the other one does it himself exactly like the stash packs did. . They both: - disable NV's monitoring quest - don't spam you with "shit you just installed is installed" messages, don't add them to your game either - don't run the individual packs' quests because without the pack esms present and these plugins not adding them they don't exist - only start the canteen quest when it is added to your inventory, stop the canteen quest if you no longer have it next time it runs - remove the canteen message spam Install - remove the stash pack esms - make sure you have some way of loading the bsas, either by renaming them similar to vanilla's, renaming them to start with "JASPM", or let MO handle them if you use that - pick the JASPM you want - if you have the one for YUP, load that after YUP Issues, incompatibilities, headaches, heartaches, heartburn, indigestion, constipation... Existing items should still be in inventory after changing, they kept the same FalloutNV.esm formIDs so to the game you should be good. You will get the choice menu anyway. Other mods changing anything about the stash pack that have either or all of the stash packs' esms as a master won't work (missing master). That's on them - since the packs use record injection, they should've too. Will be incompatible with other mods depending on FalloutNV's monitoring quest script to know if you have a pack. That's on them too. IsModLoaded is your friend. Luckily I don't think many mods look that up. If you don't have all stash packs, picking an option that gives you the items of one you don't have will give you items without assets (meshes, textures, statics) because you don't have the BSAs. Picking that option is on you. Not picking ones you don't have will end up adding such items to Doc M's wardrobe. If you're raiding it later on, don't forget you don't have the BSAs. If mods editing the unique items refer to the falloutNV.esm formIDs, then whichever conflicts you see are the exact same as if you either had the packs installed for the vanilla version, or had both the packs and YUP installed for the YUP version. Figure it out. The only exception is the weathered pistol - YUP adds a duplicate to your inventory with better weapon mods, my YUP version adds the same thing. Permissions stuff : feel free to do whatever you like with it For the cheaters To run the choice menu again after you already have, type set "xx000DBB".iInit to 0 startquest xx000DBB
  6. View File JASPM 1.0 What it is, how it happened JASPM stands for "Just Another Stash Pack Merge". Well, it started out as one. The 4 packs' plugins are obviously screaming to be merged, so that's what I did at first, for myself, but due to the packs' use of record injection, simply merging invites incompatibilities with mods that alter the items etc, so I duplicated the formIDs to mimic the same thing. While I did that, I noticed just how completely sloppy the stash pack system was made: - You get spammed with 4 messageboxes. - FalloutNV.esm continually checks which packs you have installed, every 5 seconds throughout the game session, although once on load would be enough. It uses a silly script too - Each of the packs' quest scripts continually run, every 5 secs throughout the game session, to add the items if checking with the FNV handler quest determines you either run the pack for the first time, or un- and reinstalled it. Again, once would be enough. - Not only does the vault canteen script spam you with the notification that you're drinking from it, every 5 minutes in the game, but it also runs this quest script whether you have the canteen on you or not. I'm not even talking about, or touching, the fails with stats and weapon mods for the weapons. What it does There are other mods that change how these items end up in your game. Me, I don't go for adding them to the world or in levelled lists - these are after all only useful in the beginning of the game, and I don't like cluttering my wasteland. Others simply give you a message menu so you can decide which one you want, or all, but then you can never get the others if you change your mind later. When JASPM first loads, you also get a message menu, you can choose either one, all, or none. Whichever ones you don't choose get added to the wardrobe in Doc M's bedroom. There are 2 versions here, one 'vanilla' that can just replace your stash pack esm's, and one that's compatible with YUP by copying Yup's edits as well (these are Yukichigai's own, which he says are permissions-free). The one for YUP relies on YUP to inject most of the items so its fixes get loaded with that, the other one does it himself exactly like the stash packs did. . They both: - disable NV's monitoring quest - don't spam you with "shit you just installed is installed" messages, don't add them to your game either - don't run the individual packs' quests because without the pack esms present and these plugins not adding them they don't exist - only start the canteen quest when it is added to your inventory, stop the canteen quest if you no longer have it next time it runs - remove the canteen message spam Install - remove the stash pack esms - make sure you have some way of loading the bsas, either by renaming them similar to vanilla's, renaming them to start with "JASPM", or let MO handle them if you use that - pick the JASPM you want - if you have the one for YUP, load that after YUP Issues, incompatibilities, headaches, heartaches, heartburn, indigestion, constipation... Existing items should still be in inventory after changing, they kept the same FalloutNV.esm formIDs so to the game you should be good. You will get the choice menu anyway. Other mods changing anything about the stash pack that have either or all of the stash packs' esms as a master won't work (missing master). That's on them - since the packs use record injection, they should've too. Will be incompatible with other mods depending on FalloutNV's monitoring quest script to know if you have a pack. That's on them too. IsModLoaded is your friend. Luckily I don't think many mods look that up. If you don't have all stash packs, picking an option that gives you the items of one you don't have will give you items without assets (meshes, textures, statics) because you don't have the BSAs. Picking that option is on you. Not picking ones you don't have will end up adding such items to Doc M's wardrobe. If you're raiding it later on, don't forget you don't have the BSAs. If mods editing the unique items refer to the falloutNV.esm formIDs, then whichever conflicts you see are the exact same as if you either had the packs installed for the vanilla version, or had both the packs and YUP installed for the YUP version. Figure it out. The only exception is the weathered pistol - YUP adds a duplicate to your inventory with better weapon mods, my YUP version adds the same thing. Permissions stuff : feel free to do whatever you like with it For the cheaters To run the choice menu again after you already have, type set "xx000DBB".iInit to 0 startquest xx000DBB Submitter DoctaSax Submitted 12/24/2014 Category Weapons & Spells Requires FalloutNV, NVSE4+
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