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SexLab Philia View File What: SL Philia is a mod I've been intending to make for a little while now. Quite plainly, it tracks every sexual act the player engages in, compares it against categories of desires the player may have (Philia), and adjusts the player's timerate in SL Aroused each day according to how many Philia have been satisfied or unsatisfied. The mod features a deep mcm that displays each instance of each Philia, a way to manually turn them on or off, ways to gain and lose them naturally or through a "mindbreak/limit burst" effect, and full control over how much timerate is gained or lost each day. It triggers on waking up each day, so you must maintain a relatively normal sleep schedule to engage with it. It's not super strict with this stipulation, but there could be some weirdness with short days due to irregular sleeping. The mod is primarily developed--as most SexLab mods are--around a player character in the receiving role. However, I believe it should work consistently with a switch or giving PC. Why: Mostly as a replacement to the absolutely wonderful mod SexLab Hormones. I love DeepBlueFrog and all the work they have put into their mods. Hormones has so many effects that genuinely are awesome to have available, but I have become smitten with just the one. Every day, Hormones will add certain amounts of arousal to the player based on a bunch of different factors. I really enjoyed this effect since it attempts to simulate an actual sex drive. Typically, SL Aroused sort of punishes the player for getting involved in sex with timerate. I understand how it is supposed to represent losing your mind to pleasure, but it didn't sit right with me that the mod leans the player either into never having sex to avoid penalty or just constantly being aroused. Most mods also don't engage with lowering timerate either. OSL Aroused as a similar feature with its Libido function, but I believe it's not quite what I am looking for. So I dreamt this up. How: Every time the player is pulled into a SexLab animation the Philia Tracker will make note of all the animation tags and all the races involved in the act. Then it compares them against all the Philia. You get one count for each Philia represented in the animation. Vaginal group sex with a dog? One count for Vaginal, Group, Bestiality, and Canine Philia. Since Philia mostly triggers off of animation tags, there is wide compatibility with most creature mods that are comparable to the animations they are pulled into. However, I will be attempting to create full compatibility with Demonic Creatures since I love that mod. It will work out of the box, but some creatures will use animation tags that do not represent them correctly. A prime example is many of the dwemer creatures being rieklings, bretons, or fire atronachs. Once the day is done and you have had your night's rest, The Philia Tracker will pass the day's counts onto the Philia Effects department. If you have a count in any Philia, you will gain one day of that Philia being satisfied. If you currently have that Philia, congratulations, your commitment to a healthy sex life will reward you with a timerate reduction. If you don't have that Philia, fret not, there are two (three) ways to get it. One way is through the On Board Trigger. This is a number of days you can set for each Philia that will trigger the player to gain that Philia. Three days of Argonian loving? Argonian On Board three will trigger you to forever have a deep desire for those slick scales. The second way gain a Philia is through the Burst Trigger. This is--in my mind--a way to represent a "mind break" or "limit burst" event. It will only trigger on the number of sex acts of that Philia in one day being equal to or over the limit. Dropped your sword a few to many times exploring that spider filled cave? Insect Burst will keep you coming back for eggs after this first batch is out. The third way is simply to manually add a Philia in the MCM. I think having full control over an experience designed for roleplay is important. And, you can start a new character with Philia to represent their desires from the outset. So you've been slutting it up a little too hard and you just can't cool off unless you've had half the higher races, the whole farm, and the latest in Dwemeri technology in every hole. What are you supposed to do now? Similar as gaining a Philia, to lose a Philia you have two choices. Off Board represents the number of days of abstaining from one of your Philia before you will lose it. Three days avoiding that muscled Nord might be enough to keep you from warming their bed in the future. Of course every day you leave a Philia unsatisfied your timerate will rise. So, it isn't going to be easy. Otherwise, you may manually toggle off any Philia for whatever reason. You have a Philia, you've satisfied it, now what happens? Your SL Aroused timerate will drop by an amount equal to the number of Philia you have satisfied during one day multiplied by the timerate setting in the MCM. Two satisfied Philia and a Timerate Multiplier of five? A ten point reduction to your timerate. Three unsatisfied Philia and a Multiplier of ten? Thirty big ones added to your timerate. Increase and decrease multipiers are no long coupled. They can be set separately. Well, sort of. SL Aroused is a very odd beast. Timerate is subject to a exponential curve of degradation represented in SLA's MCM as the number of days it takes for a third of your timerate to be lost. At the default rate of two, it can happen very quickly and the gains and losses from Philia are a little strange. They don't quite align with the numbers you would expect in the MCM. But, I believe Philia should at least work as a mod that sort of simulates the rising and lowering desire of a healthy person satisfying their sexual preferences. Philia will work much closer to expected at an SLA Timerate decay of ten days, which is the maximum. Timerate will still lower over time, but you will need to rely on Philia to really manage it. Setting the timerate gain per sex act to the same amount of the timerate lost by Philia is probably the best way to engage with the mod. It will mean that acts that only satisfy one Philia--such as masturbation--will keep you timerate neutral with a gentle decrease from decay. The player will have to seek out specific sexual encounters to neutralize the effects of multiple Philia, however. Since each sexual encounter will add the same amount one Philia will remove, it will be important to satisfy as many Philia in one encounter as possible. While having mutiple Philia will allow you to lower your timerate, failing to satisfy them will push your timerate up just as fast. So, it's supposed to be fun. I have included an optional file for download that will replace the MCM script from SexLab Aroused Redux. It extends the range of possible Timerate Decay days from ten to one hundred. At one hundred days to decay one third of your timerate, timerate is effectively only lowered by satisfying Philia! There are also some oddities at this high of a curve. One being that the amount of timerate gained per sex act (the setting in SLA MCM) is strangely doubled. So five gained becomes ten. If you decide to use this file, make sure to set your Philia Multiplier (Philia MCM) to twice the amount of Timerate Gained (SLA MCM). *This also occurs using the maximum natural value of 10 in the SLA MCM without my edit. No idea why. But, I recommend playing with the decay rate vs. Philia Timerate multiplier until you are satisfied. Info on all the MCM options is in the Configuration page. Hover over the text to see a tooltip on the bottom that explains each option (Onboard, Offboard, Burst, ect.). Current Philia: Future: This mod's core loop has been tested by me over the course of a month now, but I know myself and I know Skyrim so there will likely be a bunch of bugs I'll need to iron out. So if you try the mod out, please beware there might be issues and, if you could, mention them in the support thread. Otherwise the Roadmap looks like this: Demonic Creatures support Possible change to full gender tracking vs the use of FF--- and Lesbian Tags, so Hetero/Homo Philia will be used Support for SLPlus (I haven't done a switch to AE so I'm waiting on that. As well as more feature support for SL+). This will enable better gender tracking and possibly a Futa Philia Magic Effects added with each Philia. Probably just a visual thing in the menu with a erotic description for desiring each category, could add bonuses to attributes if people want that Full rewrite for optimization? I think the mod should run well, but I know there are tricks out there with arrays and whiles and such to speed things up Other creature mod patches as they are needed OSL Aroused version FAQ: Philia has a fairly robust set of debugging messages. Please have debugging enabled for bug reports. The logs for papyrus debugging go to Users\[Your User]\Documents\My Games\Skyrim Special Edition\Logs\Script. Philia's messages are prefixed with [SLPh]. Please include these logs either in the comment or DM them to me if you are embarrassed to post them publicly for whatever reason. Believe me, I will not judge any mod that also appears in these logs. Though I may debug other mods throwing errors if I spot them, who knows. Incompatible with any Arousal mod that removes the SLA esm. Unfortunately, the ability to manipulate timerate relies on adjusting a faction in SLA that can only be accessed by having SLA as a master. I do wish to create a version compatible with OSL Aroused since I believe that will be the future mod I'd use in conjunction with SLP+. I'd likely recreate the same function with OSLA's libido feature. I need to switch over to AE and check how SLP+ works with SLEN and SLIA before I make the jump. Currently likely incompatible with SLAX/ASA. Required Files: SexLab Aroused/Redux/Baka Edit PapyrusUtil A well tagged Animation selection such as Billyy's SLAL pack (which I based my tags on) AFAIK Compatible with AE (I haven't switched over so I can't check) Submitter Papersword Submitted 01/15/2025 Category Sex Effects Requirements SexLab Aroused/Redux/Baka Edit, PapyrusUtil Regular Edition Compatible No Install Instructions
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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/22 Category Adult Mods Requirements SKSE Regular Edition Compatible No Install Instructions
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SexLab Aroused eXtended View File SLAX - SexLab Aroused eXtended What is this? It is a drop-in replacement for SexLab Aroused (SLA), or SexLab Aroused Redux (SLAR). This is a work-in progress, but I believe the uploaded version is stable. (Latest upload is 2019-10-21 - see bottom of page for more details). In the uploaded version, you get: some performance improvements some bug fixes an overhauled MCM you can configure the keywords on armor in game via the MCM SLSO integration is built-in, no need for a patch also works fine without SLSO huge set of built-in factions for sexual preferences and fame extended keywords for clothing Yes, it really can change the keywords on armor at runtime. No need to edit your ESP to make an armor item into a bikini or set an item to be sexy. You can also flag high-heels. It also supports the Babo extended keywords, so you can integrate with SexLab Approach Redux and SexLab Horrible Harrassment Expansion, and SexLab Survival. It also uses StorageUtil tags to indicate outfit type. SLAX extended keywords/clothing-tags also work in SexLab Disparity, though SLD has no specific bikini support, it respects several others (heels, sexy, slooty, respectable, ragged). SLSO integration is built-in - SLSO is not required, this is a soft dependency. Do NOT install the SLSO patch for SLA(R) over this - I believe it claims to be something to do with Animation Appropriate Arousal in the SLSO FOMOD. If you install the SLA(R) SLSO patch onto SLAX, you will break SLAX completely. Clothing keywords you might care about: Sexy Slooty Illegal Respectable Ragged High-Heels Bikini The eventual intent is to deliver new arousal simulations, with built-in sex addiction. Emphasis on 'responsive' arousal, denial, and slave training. All models will work for PC or NPC. Why would you want it? Run-time keyword editing and extra clothing keywords SLSO integration is slightly better than what SLSO gives you with its SLA(R) patch. MCM makes it easier to check your status, follower status, NPC status, and manage sexy items. Performs a little better too; the main arousal calculations are in C++ Fixes a serious scan-locking bug that's been in SLA(R) since forever. Fixes some other SLA(R) bugs too. Massive set of built-in factions for modders to use. Really. Massive. Open the ESP and see for yourself. The date on the current upload is correct; it was written back in August. It has a known bug that means that it has problems recognising naked NPCs in a timely manner. I will fix the bug and re-upload soon. The bug won't break your game, but it makes it harder to get a crowd excited when soliciting naked etc. The fix is a tiny script change, but I need to put the old code back in my dev environment to compile it, so I'll do that ASAP. What's happening next? I've done a major rewrite since the uploaded version, and discarded that, and now doing another - so I'm on rewrite number-three now. I want to push an upload of the current work-in-progress, but it's not ready for it yet. I have a design for detailed addiction system, which handles just about anything you could think of. Perhaps not all of it will ever be implemented, but certainly some useful amount should be possible. The newest architecture will allow for more work per character - the problem is primarily not the simulation, but establishing worn items and devices, and the presence of other environmental factors that modify arousal. How to install This is a drop-in replacement for SexLab Aroused or SexLab Aroused Redux. It requires no files from those older mods. If you use MO, you can simply untick them. If you use NMM, you can either overwrite, or uninstall SLA(R) and install SLAX, it's up to you. You can put it into an existing game; it does not require a clean save. It does not require a SLSO patch, it already has one. It will not work with any animation appropriate arousal patch/mod (and shouldn't need that either). It requires only: SKSE, SkyUI, and SexLab 1.62 (will work with older SexLab versions too, but I haven't checked which ones). It contains a SKSE plugin. It will not work with SSE until I port the plugin. The spoiler below has a list of some of the factions (warning, long list): The spoiler section below has some details on StorageUtil tags used by SLAX: The spoiler below lists the fetishes/addictions currently in the new SLAX arousal design: The following spoiler says some things about fatigue: The following spoiler says some things about denial: I was going to hold this back until I had a real beta version for people to try, but it seems worth creating this page, just for discussion alone. Submitter Lupine00 Submitted 09/25/2019 Category WIP / Beta Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
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SexLab Fertility Mode Arousal View File What: A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation. The increase to arousal is quite significant over the course of a day. A roughly 120 point increase over 24 hours at the default exposure rate of 2. Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden. Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, Why: After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase) I found that I didn't have a mod which dynamically raised arousal like CIH. With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use. I could stay cold forever so long as my time-rate was managed. This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3) that simulated the reproductive cycle, but didn't engage with arousal. I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile. Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea. Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right. Hence, raise arousal during the particularly vulnerable days of the cycle. How: With some, probably, really terrible code. I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch". I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me. I can't guarantee it won't brick your cousin's Switch when you install it. Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode. I might find a way to do that if enough people don't use FM3FT. In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that. Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. 1.1.0 - 1.1.1 Added an MCM to the mod. Very simple. Turn the effect on or off, and adjust the amount of exposure per hour. Please remember that this is raw exposure being sent to SLA. It will be multiplied by your SLA set exposure rate. 3 exposure per hour is the original rate of the first release. Please let me know if there are any issues. I've never created an MCM before. I wanted to get some experience in as a test run before working on a bigger project. I've been inspired to create a much larger arousal mod to replace a couple other clunky files I've had in my load order. So hopefully that all will work out soon. It sort of has! SL Philia is available. Requires: SexLab Aroused Redux SSE (should work with the Babo/Baka Edit) Fertility Mode 3 SSE Fertility Mode 3 Fixes and Tweaks (read the mod page extensively if not already installed) 1.1.2 Is the normal version of FM 1.1.3 Has the Fertile and First Semester Magic effects hidden in the magic menu A tweak for a more natural discovery of ovulation and pregnancy Choose one, then download the patch file in addition Submitter Papersword Submitted 08/24/2021 Category Framework & Resources Requirements SexLab Aroused Redux, Fertility Mode, Fertility Mode V3 Fixes and Tweaks Regular Edition Compatible No
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