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Found 17 results

  1. adcSexlife Plus View File Mod that defines all NPCs to have sexual preferences for Races, Voices, Factions, Actors, Armors, WorldSpaces, Locations, Cells, Zones. And allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. NPC Attributes can also be edited from the MCM Actor Edit menu. All Credit to Dooge for the original adcSexlife 1.4.2 Download Sexlife 1.4.2 if you want the original NPC attributes files. Normal Install 1. Run the game. The update will start on load, the mod will not be activated. 2. Go to Modlist and Import the Default mods. Activate all default mods until this has one more search function. You can also Merge your own mod list file. 3. Open Attributes and rebuild... 4. Open Races, Voices, Faction, WorldSpace, Locations, Cells... You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files. You will be asked if you want to overwrite your Names, or Descriptions. 5. Activate the mod on the first page. Normal Update 6.5 to 7 1. Start the game and Export your Config och Attribute settings. The mod will not import your old attribute settings from Factions. 2. Disable the old mod. 3. Backup your SKSE\Attributes folder 4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them. 5. Run the game. The update will start on load. 6. The mod will Export a backup off your settings and import the settings you exporter. 7. The mod will reset the actors and start the mod. 8. Go to Modlist and Import the Default mods. You can also Merge your own mod list file. 6. Open Attributes and rebuild... 7. Open Races, Voices, Faction, WorldSpace, Locations, Cells... You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files. You will be asked if you want to overwrite your Names, or Descriptions. 8. Open Debug and activate Convert old save files. Normal Update 1.4.2 to 6.5 This is a update patch for the original mod. You will need a clean save if you have the original mod installed. 1. Start the game and Export your Config och Attribute settings. 2. Disable the old mod. 3. Backup your SKSE\Plugins\StorageUtilData folder 4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them. 5. Run the game. The update will start in 1 - 5 min. 6. The mod will Export a backup off your settings and import the settings you exporter. 7. The mod will reset the actors and start the mod Voice files is still missing. If someone wants to help? The mod is NPC-NPC. NPC-Player. Sexlife Plus 4.9+ Now support HumanX4-Human Human-Beasts BeastX4-Human BeastX4-Beast NPCx4-Player Beastx4-Player Actor1, 3,4,5 will speak to Actor2, Actor6 and 7 will speak to Actor1. ( topics needs improvement ) Dependencies Sexlab Framework Sexlab Aroused Fuz Ro D-oh adcSexlife 1.4.2 PapyrusUtil Recomended OsmelMC Mod Tweaks - SexLab Utility Plus SexLab sslAnimationSlots 2000 LE SexLab Animation Tag Editor (SLATE) - Add tags to old animations in game Supports ( Activated in Integrations ) Zaz Animation Pack V8.0 plus 8.0 plus SOS - Schlongs of Skyrim 3.00.004 Devious Devices LE 5.0 Furniture Sex Framework Paradise Halls - Home Sweet Home Milk Mod Economy Being a Cow TDF Aggressive Prostitution Sexlab-stories ( 5.73 ) SexLabStories DeviousStatus ( 5.73 ) Devious Lore ( 5.73 ) The Sisterhood of Dibella ( 6.5 ) Request in Support topic Bugs and improvements Dialogs needs more immersive lines:: Open the esp in Tesedit >> Dialog Topic >> Copy the form ID and write a suggestion in the support section Voice files for Dialogs:: If you want to help SKVA Synth - xVASynth Share your setup file in the support section Config Mod enabled - Turn off and on the scanner Observations on screen - Initialize actors - Enable Topics Scanner Run - How many times the scanner have started Scanner Success Run - How many times the scanner had a success ending Scanner Retry - SexActor1 to 7 retry to find a actor Scanner The scanner will first check if the values on this page will work with the actor, it will still use the Voice to Zone to determine if the actor is ok Transport Timeout - Max time it will take for Actor1 transport to Actor2 Cuckolding Timeout A1 to A4 - Max time it will take for actors to engage Approach Timeout 2 Actors to 7 - Max time it will take for actors to engage Arousal threshold - Sizequeen preference threshold - Will use SOS value Relation Rank Actor2 - between Actor2 and Actor1 to 7 Actor2 Max Distance Actor1 - Max Distance between Actor1 and Actor2 Actor2 Max Distance Player - Max Distance between Player and Actor2 Actor2 Max Height Actor1 - Max Height Actor1 to Actor2 Actor2 Max Height Player - Max Height Player to Actor2 Enemy Min Distance Player - Min Distance between Player and Actor2 Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scan Actors Retry - How many actor will the scanner try before restart. Scan Actors - Max Actor in a scene Chance of 3 to 7 Actors - If the actor is a gangbanger this will be overwritten Actor Edit You can add the Actor, Race, VoiceType, WorldSpace, Location, Zell, Zone to your own lists, SET and open menu for editing Settings Actor MapMarker - Add a MapMarker to the actor, you will find all MapMarkers under Actors. Save - Will show the last mod edit, url and esp file. Actor Attributes - Will open the Actors attribute page. This only shows the attributes of the gender that the actor is currently using. Actor WorldSpace Attributes to Zone - How much they will change when the Actor is in this WorldSpace, Location, Cell, Zone. This only shows the attributes of the gender that the actor is currently using. Actor Attributes Prio - Generate a complete profile on the actor from all attributes on Everyone, Race, Voice, Faction, Save, WorldSpace, Location, Cell, Zone, Prio values. And it will be saved to ActorPrioTemp.json. Actor Factions - List all Factions on the Actor. Actor Equipped Armor - List Actors Armor Remove Actor Attributes - Remove Attributes from the Actor (Only this mods Attributes) Association Enemy or not Your Lover You Parent Is your child Is Married Has lover - Player will have a Lover from start Factions Is Married with Player Potential Marriage Potential Follower Player Companion Is Prisoner Is CidhnaMine Prisoner Is Captive Factions Rank Job Inn Keeper Bard Singer Status Sleeping Essential Ghost Unconscious Bleeding Out In Interior Restrained Is Carryable Running InCombat Weapon Drawn Being Ridden Swimming On Mount Killer Arrested Integrations Is your son Is your daughter Adoptable Prio file Attribute/ActorPrioTemp.json Actors Stats This page will be rewritten ModList Active - The Active mod you have Inactive - In Active mods Rebuild - Rebuild your list after you have change mod status Clear Active and Inactive - Clear ModListActivemem.json and ModListInactivemem.json from mods Merge Default - Will import default esp to your list. You can deside if you whant to active only mod with List files, ex mod.esp/Factions/Factions.json. Merge Custom - Merge you custom list. You can ccreate a file with all own mods. Add esp or esm - add the esp or esm file to your list. Active Mods Activate or Inactivate. Filter - will only list Race, Voice, Faction, WorldSpace, Location, Cell, Zone from this mod. Active or inactive mods Attribute/ModList.json Active mods Attribute/ModListActivemem.json Inactive mods Attribute/ModListInactivemem.json Active mods in lists Attribute/ModListMCM.json - You can use filter to remove mods from lists Your own import file ModListCustom.json Attributes Dominant - Behaves dominant and aggressive. Tries to get sex more often, doesn't take refusal very well. Less likely to get raped. Uses rough animations. Gives snappy comments. Dominantbondage - Prefers tied up, chain, or put handcuffs on his Target for sexual gratification. Excluded - Can not be even approached for sex. Can not participate in sex. Faithful - Agrees to sex only with lover or spouse. If single, is still reluctant to have sex with anyone. Can get raped. Gangbanger - Will invite more actors. Golddigger - Prefers prestige and wealth on partner. Refuses sex with poor and insignificant people. Guard - FACTION Guard can be approached. \n You can also force someone to use Guard subject lines. Prostitute - May sell sex. Prostitution - May buy sex. Rapist - May rape when refused sex. SameRace - Initiates and agrees only to same-race sex. Makes hurtful comments. Sizequeen - Integration SOS. Prefers larger than average dick size on partner. Slave - FACTION Slave can be approached. You can also force someone to use Slave subject lines. Slavemaster - FACTION SlaveMaster can be approached. You can also force someone to use SlaveMaster subject lines. Slave owner, is addressed with respect and submission. Submissive - Pushover. Less likely to try to have sex with someone. More likely to end up being raped. Submissivebondage - Prefers to be tied up, chained, or put in handcuffs for sexual gratification. Swinger - May engages in group sex or the swapping of sexual partners. Victim - Unable to resist sex when approached. Wench - Wench may sell sex. Spanking - If Dominant chance give spanking, if submissive chance to be spanked. Snatcher - A person who will try unlawfully seizes and detains a victims. Aggressive - Will behave in an angry and threatening way towards his victim. Jealous - Feel or show an envious anger towards someone or their achievements, perceived benefits. Sweet - Gives compliments and romantic quotes. Filthy - Gives scary, scary sexist quotes. Slave - Force actor to be a slave. If the actor does not have those settings normally. Prisoner - FACTION Prisoner can be approached. You can also force someone to use Prisoner subject lines. Force actor to be a prissoner. If the actor does not have those settings normally. Nobel - Sees his/her personality as a person with high morals and ideals or as a royalty. Peeper - A person who sneakily looks at his victim or victims without getting involved. Cuckolding - Starts a scene before the natural where the parties confront each other. Bestiality - Allow actor Human engage with beast or beast with beast. Incest - Sex in the family. Master - A person who directs their victim or victims without getting involved. Necrophilia - Allow Necrophilia(dead actors). Numb - Actor will not use Voice lines. Captive - FACTION Captives can be approached. You can also force someone to use Captive subject lines. Most likely someone caught by bandits. Mage - FACTION Mage can be approached. You can also force someone to use Mage subject lines. Actor can summon powerful creatures if Beastiality(ON) or manipulating the mind of the target. Faithful Morality Chance Submissive Confidence Chance DominantConfidence Chance GolddiggerAssistance Chance Attributes Settings Change this directly in the file when the maximum number of characters is too low Attributes Everyone Everyone - is the default settings for all actors in the game. -1 will not be useful her. Attribute/Everyone/[ActorSex]/attr.json Races Active - List all your active Races Inactive - List all your inactive Races Rebuild - Rebuild your list after you have change mod status Max Lines Per Page - Max Races on each page, the more you have, it takes a little longer to load. Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Race Priority - Activate or Inactivate. The Race Attribute will load after Everyone and before Voices. Scanner Male/Female - Is this Race allowed to be Actor 1 to 7. Active RacesActivemem.json Inactive RacesInactivemem.json /Attribute/[ModName]/Race/Races.json /Attribute/[ModName]/Race/RacesNames.json /Attribute/[ModName]/Race/RacesDescriptions.json /Attribute/[ModName]/Race/[ActorSex]/[RaceID].json Voices Active - List all your active VoiceTypes Inactive - List all your inactive VoiceTypes Rebuild - Rebuild your list after you have change mod status Max Lines Per Page - Max VoiceTypes on each page, the more you have, it takes a little longer to load. Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the VoiceType Priority - Activate or Inactivate. The VoiceType Attribute will load after Races and before Faction. Scanner Male/Female - Is this VoiceType allowed to be Actor 1 to 7. Active VoicesActivemem.json Inactive VoicesInactivemem.json /Attribute/[ModName]/Voice/Voices.json /Attribute/[ModName]/Voice/VoicesNames.json /Attribute/[ModName]/Voice/VoicesDescriptions.json /Attribute/[ModName]/Voice/[ActorSex]/[VoiceID].json Factions Active - List all your active Factions none Prio Inactive - List all your inactive Factions Active Prio - List all your active Factions with Prio status Rebuild - Rebuild your list after you have change mod status Merge - Import Actors from default settings Max Lines Per Page - Max Factions on each page, the more you have, it takes a little longer to load. Actor Edit ADD list faction Min - Used on Actor Edit list Actor Factions. Min Faction value to be listed. Actor Edit ADD list faction Max - Used on Actor Edit list Actor Factions. Max Faction value to be listed. Slaves, SlavesMaster, Prisoners, Wenches, PlayerCompanions, Bandits, Guards, Prostitute, Victim - Will deny the Actor dunP faction, CidhnaMine, Captive remove - Will remove the faction the the Actor become a Follower Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the faction Scanner Prio - 1 to 99 the factions Attributes will load after the Everyone, Race, Voice Attributes and before the actor save Attributes. 101+ will load the Faction Attributes after Armors, WorldSpace, Location, Cell, Zone. Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7. Active Inactive Factions List You can edit the Attributes on every faction in you list. The NAVIGATION will have Current Faction if you have selected a faction before or in Actor Edit. Active FactionsActivemem.json Inactive FactionsInactivemem.json /Attribute/[ModName]/Faction/Factions.json /Attribute/[ModName]/Faction/FactionsNames.json /Attribute/[ModName]/Faction/FactionsDescriptions.json /Attribute/[ModName]/Faction/[ActorSex]/[FactionID].json Actors Active - List all your active Actors Inactive - List all your inactive Actors Rebuild - Rebuild your list after you have change mod status Merge - Import Actors from default settings Settings Name - For now you cant change the name Description - Add description to the Actor MapMarker - Add or remove MapMarker Scanner Prio Activate Male/Female Attributes Tags GenderTag - Set the gender tag for this actor if actor is Male/Female RapeTag - Tag this Actor will use as Actor1 Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7. Active Inactive Actors List You can edit the Attributes on every Actor as Male/Female. The NAVIGATION will have Current Actor if you have selected a Actor before or in Actor Edit. MapMarkers Activate or hide MapMarker or transport to the Actor Active ActorsActivemem.json Inactive ActorsInactivemem.json /Attribute/[ModName]/Actor/Actors.json /Attribute/[ModName]/Actor/ActorsNames.json /Attribute/[ModName]/Actor/ActorsDescriptions.json /Attribute/[ModName]/Actor/[ActorSex]/[ActorID].json Armors Active - List all your active Armors Inactive - List all your inactive Armor Rebuild - Rebuild your list after you have change mod status Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Armor Priority - Activate or Inactivate. The Armor Attribute will load after Actor Save and before WorldSpace. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scanner Male/Female - Is this Armor allowed to be Actor 1 to 7. Active Inactive Actors List You can edit the Attributes on every Armor as Male/Female. The NAVIGATION will have Current Armor if you have selected a Armor before or in Actor Edit. Active ArmorsActivemem.json Inactive ArmorsInactivemem.json /Attribute/[ModName]/Armor/Armors.json /Attribute/[ModName]/Armor/ArmorsNames.json /Attribute/[ModName]/Armor/ArmorsDescriptions.json /Attribute/[ModName]/Armor/[ActorSex]/[ArmorID].json WorldSpaces Active - List all your active WorldSpaces Inactive - List all your inactive WorldSpaces Rebuild - Rebuild your list after you have change mod status Merge - Import WorldSpaces from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the WorldSpace Priority - Activate or Inactivate. The WorldSpace Attribute will load after Armors and before Locations. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this WorldSpaces are Actor 1 to 7 allowed. Active Inactive WorldSpaces List You can edit the Attributes on every WorldSpace for Male/Female. The NAVIGATION will have Current WorldSpace if you have selected a WorldSpace before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the WorldSpace Active WorldSpacesActivemem.json Inactive WorldSpacesInactivemem.json /Attribute/[ModName]/WorldSpace/WorldSpaces.json /Attribute/[ModName]/WorldSpace/WorldSpacesNames.json /Attribute/[ModName]/WorldSpace/WorldSpacesDescriptions.json WorldSpace Files /Attribute/[ModName]/WorldSpace/[ActorSex]/[WorldSpaceID].json Actor Files /Attribute/[ModName]/WorldSpace/[WorldSpaceID]/[ActorModName]/[ActorSex]/[ActorID].json Locations Active - List all your active Locations Inactive - List all your inactive Locations Merge - Import Locations from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Location Priority - Activate or Inactivate. The Location Attribute will load after WorlsSpaces and before Cells. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this Location are Actor 1 to 7 allowed. Active Inactive Locations List You can edit the Attributes on every Location for Male/Female. The NAVIGATION will have Current Location if you have selected a Location before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Location Active LocationsActivemem.json Inactive LocationsInactivemem.json /Attribute/[ModName]/Location/Locations.json /Attribute/[ModName]/Location/LocationsNames.json /Attribute/[ModName]/Location/LocationsDescriptions.json Location Files /Attribute/[ModName]/Location/[ActorSex]/[LocationD].json Actor Files /Attribute/[ModName]/Location/[LocationID]/[ActorModName]/[ActorSex]/[ActorID].json Cells Active - List all your active Cells Inactive - List all your inactive Cells Rebuild - Rebuild your list after you have change mod status Merge - Import Zones from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Cell Priority - Activate or Inactivate. The Cells Attribute will load after Locations and before Zones. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scanner Male/Female - In this Cell are Actor 1 to 7 allowed. Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Active Inactive Cells List You can edit the Attributes on every Cell for Male/Female. The NAVIGATION will have Current Cell if you have selected a Cell before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Cell Active CellsActivemem.json Inactive CellsInactivemem.json /Attribute/[ModName]/Cell/Cells.json /Attribute/[ModName]/Cell/CellsNames.json /Attribute/[ModName]/Cell/CellsDescriptions.json Cell Files /Attribute/[ModName]/Cell/[ActorSex]/[CellID].json Actor Files /Attribute/[ModName]/Cell/[CellID]/[ActorModName]/[ActorSex]/[ActorID].json Zones Active - List all your active Zones Inactive - List all your inactive Zones Rebuild - Rebuild your list after you have change mod status Merge - Import Zones from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Zone Priority - Activate or Inactivate. The Cells Attribute will load after Cells and before Faction Prio. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this Cell are Actor 1 to 7 allowed. Active Inactive Zones List You can edit the Attributes on every Zone for Male/Female. The NAVIGATION will have Current Zone if you have selected a Zone before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Zone Active ZonesActivemem.json Inactive ZonesInactivemem.json Cells List /Attribute/[ModName]/Zone/Cells.json Zones List /Attribute/[ModName]/Zone/[CellID]/Zones.json Zone Files /Attribute/[ModName]/Zone/[CellID]/[ActorSex]/[ZoneID].json Animations Rapist always rapes - Rapist will always engage Rape Actor1 use Animation Tag M - Female will use Male animation. Rapist always play the role of aggressor - The rapist will move to Actor1 after scene. Dominant Actor2, Submissive Actor1, Actor1 will be the target Disable INV Furniture - Will remove Inv Furniture animations Advanced Actor Tags - Will use MMMF actor tags 2P to 7 kick last npc - Kick the last NPC ant try again Sextype Tags, Joyless, Normal, Loving, Passionate Rape Aggressor Tags Integrations Integration Prio - Not in use On this page you can activate special rules from other mods. This page will be removed and all faction or armors will be integrated in Factions & Armors list HotKeys Start Scanner Add Actor Add Actor MapMarker Add Location Add Location MapMarker Add Cell Add Cell MapMarker Add Zone Add Zone MapMarker Debug Actor1 Debug Actor2 Debug Actor3 Debug Actor4 Debug Actor5 Debug Actor6 Debug Actor7 Debug Reset Scanner - Will clear all Actors and Scenes and start the Scanner Clear All Actors - Clear All Scenes - Start Scanner - Reset ALL settings to default GetNumRefs - Activate Development page Convert old save files - Will import old save files from Sexlife 1.4 and Sexlife 6.5 to 7 Always save generated Actor to file - Will save the generated Everyone, Races, Voices, Factions to Actor Save Debug Actors Actor1 to 7 can be locked. WorkFlow Log File - Enable Tracing in Skyrim ini On Screen - Will show message on screen In Messagebox ( Paus ) - Will use popup To Console - open console to view logs Scan Start Msg - Will show Scan start and some old debug messages ScanActors Retry - Errors from Attribute scans A2 and A1-A7 Max Distance - To test if distance is ok ScanActors - Allowed Actors in scene, errors Rape Value - Tags Actors Race - Actors Race in scene Allowed Actors - Actors ready to start scene Actors ref and Arousal - If Arousal to low Get Attributes: GetAttributeRank - Report from Msg from ActorsRank CheckForPresets Everyone Race Voice Faction Generation save Armor WorldSpace WorldSpace Actor Location Location Actor Cell Cell Actor Zone Zone Actor Faction Prio Attribute generation Done - Actors attributes SexProgression: Attributes ON/OFF Observations on screen Scene SexType Scene Playing Scene Timeout Start Sex: Gender Tags Add tags Tags Suppress Tags Rape Tags If no animations Development Force Player Topic Add all Races to your list - Will add all NPC new Races to your Inactive list Add all Voices to your list - Will add all NPC new Voices to your Inactive list Add all Factions to your list - Will add all NPC new Factions to your Inactive list Add all Actors to your list - Will add all new Unique Actors found to your Inactive list Add all Armors to your list - Will add all new Armors Found to your Inactive list Add all WorldSpaces to your list - Will add all new WorldSpaces to your Inactive list Add all Locations to your list - Will add all new Locations to your Inactive list Add all Cells to your list - Will add all new Cells to your Inactive list Add all Zones to your list Credits viterra - save changes NPC settings in game to json files 0x8421 - for his script tweaks osmelmc - for bug fixes AndrewLRG - menu fix Dev - Add Player Dialog - Unique topics for scenes - New topics - Unique NPC topics - Add Actor names to topic - If Environment, weather - If City, cave, forest, Inn Submitter Swe-DivX Submitted 01/23/2021 Category Dialog Sex Requires Sexlab, SexLabAroused Special Edition Compatible Yes  
  2. OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requires SKSE Regular Edition Compatible No
  3. AnimalMansionPlusNS_1.0_ConvertedSE View File Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt Submitter LTD_LoneWolf Submitted 06/09/2023 Category Adult Mods Requires Skyrim.esm,Dawngard.esm,HearthFires.esm,Dragonborn.esm,sexlab framework 1.63,sexlab aroused se,creatureframework 3.0,zaz animationpack se,unp based body,sexlab aroused creatures se 4.11,Horny creatures of skyrim se 2.0+,morenastycritters 15.1A+,ABC 2.90+ Regular Edition Compatible No  
  4. Version 1.2.2

    6,368 downloads

    Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt
  5. Version 2.5.1

    74,644 downloads

    OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.
  6. SexLab Aroused eXtended View File SLAX - SexLab Aroused eXtended What is this? It is a drop-in replacement for SexLab Aroused (SLA), or SexLab Aroused Redux (SLAR). This is a work-in progress, but I believe the uploaded version is stable. (Latest upload is 2019-10-21 - see bottom of page for more details). In the uploaded version, you get: some performance improvements some bug fixes an overhauled MCM you can configure the keywords on armor in game via the MCM SLSO integration is built-in, no need for a patch also works fine without SLSO huge set of built-in factions for sexual preferences and fame extended keywords for clothing Yes, it really can change the keywords on armor at runtime. No need to edit your ESP to make an armor item into a bikini or set an item to be sexy. You can also flag high-heels. It also supports the Babo extended keywords, so you can integrate with SexLab Approach Redux and SexLab Horrible Harrassment Expansion, and SexLab Survival. It also uses StorageUtil tags to indicate outfit type. SLAX extended keywords/clothing-tags also work in SexLab Disparity, though SLD has no specific bikini support, it respects several others (heels, sexy, slooty, respectable, ragged). SLSO integration is built-in - SLSO is not required, this is a soft dependency. Do NOT install the SLSO patch for SLA(R) over this - I believe it claims to be something to do with Animation Appropriate Arousal in the SLSO FOMOD. If you install the SLA(R) SLSO patch onto SLAX, you will break SLAX completely. Clothing keywords you might care about: Sexy Slooty Illegal Respectable Ragged High-Heels Bikini The eventual intent is to deliver new arousal simulations, with built-in sex addiction. Emphasis on 'responsive' arousal, denial, and slave training. All models will work for PC or NPC. Why would you want it? Run-time keyword editing and extra clothing keywords SLSO integration is slightly better than what SLSO gives you with its SLA(R) patch. MCM makes it easier to check your status, follower status, NPC status, and manage sexy items. Performs a little better too; the main arousal calculations are in C++ Fixes a serious scan-locking bug that's been in SLA(R) since forever. Fixes some other SLA(R) bugs too. Massive set of built-in factions for modders to use. Really. Massive. Open the ESP and see for yourself. The date on the current upload is correct; it was written back in August. It has a known bug that means that it has problems recognising naked NPCs in a timely manner. I will fix the bug and re-upload soon. The bug won't break your game, but it makes it harder to get a crowd excited when soliciting naked etc. The fix is a tiny script change, but I need to put the old code back in my dev environment to compile it, so I'll do that ASAP. What's happening next? I've done a major rewrite since the uploaded version, and discarded that, and now doing another - so I'm on rewrite number-three now. I want to push an upload of the current work-in-progress, but it's not ready for it yet. I have a design for detailed addiction system, which handles just about anything you could think of. Perhaps not all of it will ever be implemented, but certainly some useful amount should be possible. The newest architecture will allow for more work per character - the problem is primarily not the simulation, but establishing worn items and devices, and the presence of other environmental factors that modify arousal. How to install This is a drop-in replacement for SexLab Aroused or SexLab Aroused Redux. It requires no files from those older mods. If you use MO, you can simply untick them. If you use NMM, you can either overwrite, or uninstall SLA(R) and install SLAX, it's up to you. You can put it into an existing game; it does not require a clean save. It does not require a SLSO patch, it already has one. It will not work with any animation appropriate arousal patch/mod (and shouldn't need that either). It requires only: SKSE, SkyUI, and SexLab 1.62 (will work with older SexLab versions too, but I haven't checked which ones). It contains a SKSE plugin. It will not work with SSE until I port the plugin. The spoiler below has a list of some of the factions (warning, long list): The spoiler section below has some details on StorageUtil tags used by SLAX: The spoiler below lists the fetishes/addictions currently in the new SLAX arousal design: The following spoiler says some things about fatigue: The following spoiler says some things about denial: I was going to hold this back until I had a real beta version for people to try, but it seems worth creating this page, just for discussion alone. Submitter Lupine00 Submitted 09/25/2019 Category WIP / Beta Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  7. Hello, I'm just jumping into Skyrim modding for the first time and have run into a wall I can't seem to troubleshoot around. I was hoping more experienced modders would be able to help. When enabling SexLab Aroused, I can no longer launch the game. All other mods seem to be functional, at least enough to start the game without getting errors. I've gone through all mods, and this is the only one causing this issue. Thanks for any and all help
  8. Hello again! I'm not sure if this is the correct place to post this, but I've been having trouble with figuring this out. I would like to create a Magic Effect in xEdit that modifies current player arousal by an X amount by using Sexlab Aroused Redux (I would also like if the newly modified arousal value remains locked to that value for Y amount of time, but for now all I want is to get this first part to work). I noticed that the way to find the current player's arousal value would be via the sla_arousal faction, but I'm not sure how to proceed from here. I assume I need to create a formula in the Magic Effect that would add value X to sla_arousal, but I don't know how to do that, so if anyone could please direct me towards the right direction I would much appreciate it. PS: I cannot use the CK for this as it's crashing constantly since the AE update...
  9. SexLab Fertility Mode Arousal View File What: A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation. The increase to arousal is quite significant over the course of a day. A roughly 120 point increase over 24 hours at the default exposure rate of 2. Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden. Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, Why: After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase) I found that I didn't have a mod which dynamically raised arousal like CIH. With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use. I could stay cold forever so long as my time-rate was managed. This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3) that simulated the reproductive cycle, but didn't engage with arousal. I play without the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile. Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea. Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right. Hence, raise arousal during the particularly vulnerable days of the cycle. How: With some, probably, really terrible code. I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch". I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me. I can't guarantee it won't brick your cousin's Switch when you install it. Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode. I might find a way to do that if enough people don't use FM3FT. In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that. Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. Requires: SexLab Aroused Redux SSE (should work with the Babo/Baka Edit) Fertility Mode 3 SSE Fertility Mode 3 Fixes and Tweaks (read the mod page extensively if not already installed) Submitter Papersword Submitted 08/24/2021 Category Framework & Resources Requires SexLab Aroused Redux, Fertility Mode, Fertility Mode V3 Fixes and Tweaks Regular Edition Compatible No  
  10. iWant Arousal Widgets View File A quick and dirty plugin for iWant Status Bars to add arousal and exposure widgets for SLAR. It currently only uses the default icons that come with iWant Widgets. If you happen to have some good icons to contribute, I'd love to incorporate them! There's no particular reason to think it's incompatible with Legendary Edition other than the fact that I made it an ESL. Submitter markdf Submitted 08/06/2020 Category WIP / Beta Requires iWant Status Bars, Sexlab Aroused Redux Regular Edition Compatible No  
  11. Hi I'm tried getting some creature animations for Skyrim, and installed More Nasty Critters. However for that I need Sexlab Aroused, too. Now the problem is that when I have Sexlab Aroused enabled (I use Vortex), My game will not launch. I've followed the installation process and it seems I've done everything right, yet my game just won't start up while I have Aroused enabled. What do I do?
  12. Is there any mod similar to the other mods like defeat or cursed loot that causes you to surrender to an enemy if your arousal reaches a certain threshold like you just cannot take it anymore and you give in? does anything like that exist? I know defeat only gives you options based on health stamina such, Cursed loot gives an option based on if you are weaponless or not. But one where you give up volunteerly due to sheer arousal is something i was curious exist yet.
  13. I noticed that Shadowmere's arousal was always at 0 after fast traveling. I looked at the SexLab Aroused Status in the MCM and saw that his timerate was 0 so I manually changed it to a higher number, however, no matter what number I set it to it always resets to 0. I tried getting another mount, thinking that maybe the issue only affects Shadowmere since this wasn't a problem a while ago, however, any mount that I bought had the same issue. This does not affect other creatures, only mounts. Does anyone know what might be causing this to happen? Mod list and loadorder: modlist.txt loadorder.txt
  14. Version 1.0.0

    11,514 downloads

    What: A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation. The increase to arousal is quite significant over the course of a day. A roughly 120 point increase over 24 hours at the default exposure rate of 2. Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden. Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, Why: After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase) I found that I didn't have a mod which dynamically raised arousal like CIH. With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use. I could stay cold forever so long as my time-rate was managed. This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3) that simulated the reproductive cycle, but didn't engage with arousal. I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile. Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea. Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right. Hence, raise arousal during the particularly vulnerable days of the cycle. How: With some, probably, really terrible code. I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch". I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me. I can't guarantee it won't brick your cousin's Switch when you install it. Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode. I might find a way to do that if enough people don't use FM3FT. In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that. Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. Requires: SexLab Aroused Redux SSE (should work with the Babo/Baka Edit) Fertility Mode 3 SSE Fertility Mode 3 Fixes and Tweaks (read the mod page extensively if not already installed)
  15. Version 1.0.0

    3,430 downloads

    A quick and dirty plugin for iWant Status Bars to add arousal and exposure widgets for SLAR. It currently only uses the default icons that come with iWant Widgets. If you happen to have some good icons to contribute, I'd love to incorporate them! There's no particular reason to think it's incompatible with Legendary Edition other than the fact that I made it an ESL.
  16. Version 7.122 beta

    25,497 downloads

    Mod that defines all NPCs to have sexual preferences for Races, Voices, Factions, Actors, Armors, WorldSpaces, Locations, Cells, Zones. And allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. NPC Attributes can also be edited from the MCM Actor Edit menu. All Credit to Dooge for the original adcSexlife 1.4.2 Download Sexlife 1.4.2 if you want the original NPC attributes files. Normal Install 1. Run the game. The update will start on load, the mod will not be activated. 2. Go to Modlist and Import the Default mods. Activate all default mods until this has one more search function. You can also Merge your own mod list file. 3. Open Attributes and rebuild... 4. Open Races, Voices, Faction, WorldSpace, Locations, Cells... You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files. You will be asked if you want to overwrite your Names, or Descriptions. 5. Activate the mod on the first page. Normal Update 6.5 to 7 1. Start the game and Export your Config och Attribute settings. The mod will not import your old attribute settings from Factions. 2. Disable the old mod. 3. Backup your SKSE\Attributes folder 4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them. 5. Run the game. The update will start on load. 6. The mod will Export a backup off your settings and import the settings you exporter. 7. The mod will reset the actors and start the mod. 8. Go to Modlist and Import the Default mods. You can also Merge your own mod list file. 6. Open Attributes and rebuild... 7. Open Races, Voices, Faction, WorldSpace, Locations, Cells... You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files. You will be asked if you want to overwrite your Names, or Descriptions. 8. Open Debug and activate Convert old save files. Normal Update 1.4.2 to 6.5 This is a update patch for the original mod. You will need a clean save if you have the original mod installed. 1. Start the game and Export your Config och Attribute settings. 2. Disable the old mod. 3. Backup your SKSE\Plugins\StorageUtilData folder 4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them. 5. Run the game. The update will start in 1 - 5 min. 6. The mod will Export a backup off your settings and import the settings you exporter. 7. The mod will reset the actors and start the mod Voice files is still missing. If someone wants to help? The mod is NPC-NPC. NPC-Player. Sexlife Plus 4.9+ Now support HumanX4-Human Human-Beasts BeastX4-Human BeastX4-Beast NPCx4-Player Beastx4-Player Actor1, 3,4,5 will speak to Actor2, Actor6 and 7 will speak to Actor1. ( topics needs improvement ) Dependencies Sexlab Framework Sexlab Aroused Fuz Ro D-oh adcSexlife 1.4.2 PapyrusUtil Recomended OsmelMC Mod Tweaks - SexLab Utility Plus SexLab sslAnimationSlots 2000 LE SexLab Animation Tag Editor (SLATE) - Add tags to old animations in game Supports ( Activated in Integrations ) Zaz Animation Pack V8.0 plus 8.0 plus SOS - Schlongs of Skyrim 3.00.004 Devious Devices LE 5.0 Furniture Sex Framework Paradise Halls - Home Sweet Home Milk Mod Economy Being a Cow TDF Aggressive Prostitution Sexlab-stories ( 5.73 ) SexLabStories DeviousStatus ( 5.73 ) Devious Lore ( 5.73 ) The Sisterhood of Dibella ( 6.5 ) Request in Support topic Bugs and improvements Dialogs needs more immersive lines:: Open the esp in Tesedit >> Dialog Topic >> Copy the form ID and write a suggestion in the support section Voice files for Dialogs:: If you want to help SKVA Synth - xVASynth Share your setup file in the support section Config Mod enabled - Turn off and on the scanner Observations on screen - Initialize actors - Enable Topics Scanner Run - How many times the scanner have started Scanner Success Run - How many times the scanner had a success ending Scanner Retry - SexActor1 to 7 retry to find a actor Scanner The scanner will first check if the values on this page will work with the actor, it will still use the Voice to Zone to determine if the actor is ok Transport Timeout - Max time it will take for Actor1 transport to Actor2 Cuckolding Timeout A1 to A4 - Max time it will take for actors to engage Approach Timeout 2 Actors to 7 - Max time it will take for actors to engage Arousal threshold - Sizequeen preference threshold - Will use SOS value Relation Rank Actor2 - between Actor2 and Actor1 to 7 Actor2 Max Distance Actor1 - Max Distance between Actor1 and Actor2 Actor2 Max Distance Player - Max Distance between Player and Actor2 Actor2 Max Height Actor1 - Max Height Actor1 to Actor2 Actor2 Max Height Player - Max Height Player to Actor2 Enemy Min Distance Player - Min Distance between Player and Actor2 Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scan Actors Retry - How many actor will the scanner try before restart. Scan Actors - Max Actor in a scene Chance of 3 to 7 Actors - If the actor is a gangbanger this will be overwritten Actor Edit You can add the Actor, Race, VoiceType, WorldSpace, Location, Zell, Zone to your own lists, SET and open menu for editing Settings Actor MapMarker - Add a MapMarker to the actor, you will find all MapMarkers under Actors. Save - Will show the last mod edit, url and esp file. Actor Attributes - Will open the Actors attribute page. This only shows the attributes of the gender that the actor is currently using. Actor WorldSpace Attributes to Zone - How much they will change when the Actor is in this WorldSpace, Location, Cell, Zone. This only shows the attributes of the gender that the actor is currently using. Actor Attributes Prio - Generate a complete profile on the actor from all attributes on Everyone, Race, Voice, Faction, Save, WorldSpace, Location, Cell, Zone, Prio values. And it will be saved to ActorPrioTemp.json. Actor Factions - List all Factions on the Actor. Actor Equipped Armor - List Actors Armor Remove Actor Attributes - Remove Attributes from the Actor (Only this mods Attributes) Association Enemy or not Your Lover You Parent Is your child Is Married Has lover - Player will have a Lover from start Factions Is Married with Player Potential Marriage Potential Follower Player Companion Is Prisoner Is CidhnaMine Prisoner Is Captive Factions Rank Job Inn Keeper Bard Singer Status Sleeping Essential Ghost Unconscious Bleeding Out In Interior Restrained Is Carryable Running InCombat Weapon Drawn Being Ridden Swimming On Mount Killer Arrested Integrations Is your son Is your daughter Adoptable Prio file Attribute/ActorPrioTemp.json Actors Stats This page will be rewritten ModList Active - The Active mod you have Inactive - In Active mods Rebuild - Rebuild your list after you have change mod status Clear Active and Inactive - Clear ModListActivemem.json and ModListInactivemem.json from mods Merge Default - Will import default esp to your list. You can deside if you whant to active only mod with List files, ex mod.esp/Factions/Factions.json. Merge Custom - Merge you custom list. You can ccreate a file with all own mods. Add esp or esm - add the esp or esm file to your list. Active Mods Activate or Inactivate. Filter - will only list Race, Voice, Faction, WorldSpace, Location, Cell, Zone from this mod. Active or inactive mods Attribute/ModList.json Active mods Attribute/ModListActivemem.json Inactive mods Attribute/ModListInactivemem.json Active mods in lists Attribute/ModListMCM.json - You can use filter to remove mods from lists Your own import file ModListCustom.json Attributes Dominant - Behaves dominant and aggressive. Tries to get sex more often, doesn't take refusal very well. Less likely to get raped. Uses rough animations. Gives snappy comments. Dominantbondage - Prefers tied up, chain, or put handcuffs on his Target for sexual gratification. Excluded - Can not be even approached for sex. Can not participate in sex. Faithful - Agrees to sex only with lover or spouse. If single, is still reluctant to have sex with anyone. Can get raped. Gangbanger - Will invite more actors. Golddigger - Prefers prestige and wealth on partner. Refuses sex with poor and insignificant people. Guard - FACTION Guard can be approached. \n You can also force someone to use Guard subject lines. Prostitute - May sell sex. Prostitution - May buy sex. Rapist - May rape when refused sex. SameRace - Initiates and agrees only to same-race sex. Makes hurtful comments. Sizequeen - Integration SOS. Prefers larger than average dick size on partner. Slave - FACTION Slave can be approached. You can also force someone to use Slave subject lines. Slavemaster - FACTION SlaveMaster can be approached. You can also force someone to use SlaveMaster subject lines. Slave owner, is addressed with respect and submission. Submissive - Pushover. Less likely to try to have sex with someone. More likely to end up being raped. Submissivebondage - Prefers to be tied up, chained, or put in handcuffs for sexual gratification. Swinger - May engages in group sex or the swapping of sexual partners. Victim - Unable to resist sex when approached. Wench - Wench may sell sex. Spanking - If Dominant chance give spanking, if submissive chance to be spanked. Snatcher - A person who will try unlawfully seizes and detains a victims. Aggressive - Will behave in an angry and threatening way towards his victim. Jealous - Feel or show an envious anger towards someone or their achievements, perceived benefits. Sweet - Gives compliments and romantic quotes. Filthy - Gives scary, scary sexist quotes. Slave - Force actor to be a slave. If the actor does not have those settings normally. Prisoner - FACTION Prisoner can be approached. You can also force someone to use Prisoner subject lines. Force actor to be a prissoner. If the actor does not have those settings normally. Nobel - Sees his/her personality as a person with high morals and ideals or as a royalty. Peeper - A person who sneakily looks at his victim or victims without getting involved. Cuckolding - Starts a scene before the natural where the parties confront each other. Bestiality - Allow actor Human engage with beast or beast with beast. Incest - Sex in the family. Master - A person who directs their victim or victims without getting involved. Necrophilia - Allow Necrophilia(dead actors). Numb - Actor will not use Voice lines. Captive - FACTION Captives can be approached. You can also force someone to use Captive subject lines. Most likely someone caught by bandits. Mage - FACTION Mage can be approached. You can also force someone to use Mage subject lines. Actor can summon powerful creatures if Beastiality(ON) or manipulating the mind of the target. Faithful Morality Chance Submissive Confidence Chance DominantConfidence Chance GolddiggerAssistance Chance Attributes Settings Change this directly in the file when the maximum number of characters is too low Attributes Everyone Everyone - is the default settings for all actors in the game. -1 will not be useful her. Attribute/Everyone/[ActorSex]/attr.json Races Active - List all your active Races Inactive - List all your inactive Races Rebuild - Rebuild your list after you have change mod status Max Lines Per Page - Max Races on each page, the more you have, it takes a little longer to load. Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Race Priority - Activate or Inactivate. The Race Attribute will load after Everyone and before Voices. Scanner Male/Female - Is this Race allowed to be Actor 1 to 7. Active RacesActivemem.json Inactive RacesInactivemem.json /Attribute/[ModName]/Race/Races.json /Attribute/[ModName]/Race/RacesNames.json /Attribute/[ModName]/Race/RacesDescriptions.json /Attribute/[ModName]/Race/[ActorSex]/[RaceID].json Voices Active - List all your active VoiceTypes Inactive - List all your inactive VoiceTypes Rebuild - Rebuild your list after you have change mod status Max Lines Per Page - Max VoiceTypes on each page, the more you have, it takes a little longer to load. Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the VoiceType Priority - Activate or Inactivate. The VoiceType Attribute will load after Races and before Faction. Scanner Male/Female - Is this VoiceType allowed to be Actor 1 to 7. Active VoicesActivemem.json Inactive VoicesInactivemem.json /Attribute/[ModName]/Voice/Voices.json /Attribute/[ModName]/Voice/VoicesNames.json /Attribute/[ModName]/Voice/VoicesDescriptions.json /Attribute/[ModName]/Voice/[ActorSex]/[VoiceID].json Factions Active - List all your active Factions none Prio Inactive - List all your inactive Factions Active Prio - List all your active Factions with Prio status Rebuild - Rebuild your list after you have change mod status Merge - Import Actors from default settings Max Lines Per Page - Max Factions on each page, the more you have, it takes a little longer to load. Actor Edit ADD list faction Min - Used on Actor Edit list Actor Factions. Min Faction value to be listed. Actor Edit ADD list faction Max - Used on Actor Edit list Actor Factions. Max Faction value to be listed. Slaves, SlavesMaster, Prisoners, Wenches, PlayerCompanions, Bandits, Guards, Prostitute, Victim - Will deny the Actor dunP faction, CidhnaMine, Captive remove - Will remove the faction the the Actor become a Follower Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the faction Scanner Prio - 1 to 99 the factions Attributes will load after the Everyone, Race, Voice Attributes and before the actor save Attributes. 101+ will load the Faction Attributes after Armors, WorldSpace, Location, Cell, Zone. Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7. Active Inactive Factions List You can edit the Attributes on every faction in you list. The NAVIGATION will have Current Faction if you have selected a faction before or in Actor Edit. Active FactionsActivemem.json Inactive FactionsInactivemem.json /Attribute/[ModName]/Faction/Factions.json /Attribute/[ModName]/Faction/FactionsNames.json /Attribute/[ModName]/Faction/FactionsDescriptions.json /Attribute/[ModName]/Faction/[ActorSex]/[FactionID].json Actors Active - List all your active Actors Inactive - List all your inactive Actors Rebuild - Rebuild your list after you have change mod status Merge - Import Actors from default settings Settings Name - For now you cant change the name Description - Add description to the Actor MapMarker - Add or remove MapMarker Scanner Prio Activate Male/Female Attributes Tags GenderTag - Set the gender tag for this actor if actor is Male/Female RapeTag - Tag this Actor will use as Actor1 Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7. Active Inactive Actors List You can edit the Attributes on every Actor as Male/Female. The NAVIGATION will have Current Actor if you have selected a Actor before or in Actor Edit. MapMarkers Activate or hide MapMarker or transport to the Actor Active ActorsActivemem.json Inactive ActorsInactivemem.json /Attribute/[ModName]/Actor/Actors.json /Attribute/[ModName]/Actor/ActorsNames.json /Attribute/[ModName]/Actor/ActorsDescriptions.json /Attribute/[ModName]/Actor/[ActorSex]/[ActorID].json Armors Active - List all your active Armors Inactive - List all your inactive Armor Rebuild - Rebuild your list after you have change mod status Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Armor Priority - Activate or Inactivate. The Armor Attribute will load after Actor Save and before WorldSpace. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scanner Male/Female - Is this Armor allowed to be Actor 1 to 7. Active Inactive Actors List You can edit the Attributes on every Armor as Male/Female. The NAVIGATION will have Current Armor if you have selected a Armor before or in Actor Edit. Active ArmorsActivemem.json Inactive ArmorsInactivemem.json /Attribute/[ModName]/Armor/Armors.json /Attribute/[ModName]/Armor/ArmorsNames.json /Attribute/[ModName]/Armor/ArmorsDescriptions.json /Attribute/[ModName]/Armor/[ActorSex]/[ArmorID].json WorldSpaces Active - List all your active WorldSpaces Inactive - List all your inactive WorldSpaces Rebuild - Rebuild your list after you have change mod status Merge - Import WorldSpaces from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the WorldSpace Priority - Activate or Inactivate. The WorldSpace Attribute will load after Armors and before Locations. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this WorldSpaces are Actor 1 to 7 allowed. Active Inactive WorldSpaces List You can edit the Attributes on every WorldSpace for Male/Female. The NAVIGATION will have Current WorldSpace if you have selected a WorldSpace before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the WorldSpace Active WorldSpacesActivemem.json Inactive WorldSpacesInactivemem.json /Attribute/[ModName]/WorldSpace/WorldSpaces.json /Attribute/[ModName]/WorldSpace/WorldSpacesNames.json /Attribute/[ModName]/WorldSpace/WorldSpacesDescriptions.json WorldSpace Files /Attribute/[ModName]/WorldSpace/[ActorSex]/[WorldSpaceID].json Actor Files /Attribute/[ModName]/WorldSpace/[WorldSpaceID]/[ActorModName]/[ActorSex]/[ActorID].json Locations Active - List all your active Locations Inactive - List all your inactive Locations Merge - Import Locations from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Location Priority - Activate or Inactivate. The Location Attribute will load after WorlsSpaces and before Cells. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this Location are Actor 1 to 7 allowed. Active Inactive Locations List You can edit the Attributes on every Location for Male/Female. The NAVIGATION will have Current Location if you have selected a Location before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Location Active LocationsActivemem.json Inactive LocationsInactivemem.json /Attribute/[ModName]/Location/Locations.json /Attribute/[ModName]/Location/LocationsNames.json /Attribute/[ModName]/Location/LocationsDescriptions.json Location Files /Attribute/[ModName]/Location/[ActorSex]/[LocationD].json Actor Files /Attribute/[ModName]/Location/[LocationID]/[ActorModName]/[ActorSex]/[ActorID].json Cells Active - List all your active Cells Inactive - List all your inactive Cells Rebuild - Rebuild your list after you have change mod status Merge - Import Zones from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Cell Priority - Activate or Inactivate. The Cells Attribute will load after Locations and before Zones. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scanner Male/Female - In this Cell are Actor 1 to 7 allowed. Update Speed - Time between the scans Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Active Inactive Cells List You can edit the Attributes on every Cell for Male/Female. The NAVIGATION will have Current Cell if you have selected a Cell before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Cell Active CellsActivemem.json Inactive CellsInactivemem.json /Attribute/[ModName]/Cell/Cells.json /Attribute/[ModName]/Cell/CellsNames.json /Attribute/[ModName]/Cell/CellsDescriptions.json Cell Files /Attribute/[ModName]/Cell/[ActorSex]/[CellID].json Actor Files /Attribute/[ModName]/Cell/[CellID]/[ActorModName]/[ActorSex]/[ActorID].json Zones Active - List all your active Zones Inactive - List all your inactive Zones Rebuild - Rebuild your list after you have change mod status Merge - Import Zones from default settings Settings Name - You can change the name, only mods will se this. It will not change the game name. Description - Add description to the Zone Priority - Activate or Inactivate. The Cells Attribute will load after Cells and before Faction Prio. GenderTag - Set the gender tag for this Armor if actor is Male/Female RapeTag - Tag this Armor will use as Actor1 Scan Actors - Max Actor in a scene Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC Scanner Male/Female - In this Cell are Actor 1 to 7 allowed. Active Inactive Zones List You can edit the Attributes on every Zone for Male/Female. The NAVIGATION will have Current Zone if you have selected a Zone before or in Actor Edit. MapMarkers Activate or hide MapMarker or go to the Zone Active ZonesActivemem.json Inactive ZonesInactivemem.json Cells List /Attribute/[ModName]/Zone/Cells.json Zones List /Attribute/[ModName]/Zone/[CellID]/Zones.json Zone Files /Attribute/[ModName]/Zone/[CellID]/[ActorSex]/[ZoneID].json Animations Rapist always rapes - Rapist will always engage Rape Actor1 use Animation Tag M - Female will use Male animation. Rapist always play the role of aggressor - The rapist will move to Actor1 after scene. Dominant Actor2, Submissive Actor1, Actor1 will be the target Disable INV Furniture - Will remove Inv Furniture animations Advanced Actor Tags - Will use MMMF actor tags 2P to 7 kick last npc - Kick the last NPC ant try again Sextype Tags, Joyless, Normal, Loving, Passionate Rape Aggressor Tags Integrations Integration Prio - Not in use On this page you can activate special rules from other mods. This page will be removed and all faction or armors will be integrated in Factions & Armors list HotKeys Start Scanner Add Actor Add Actor MapMarker Add Location Add Location MapMarker Add Cell Add Cell MapMarker Add Zone Add Zone MapMarker Debug Actor1 Debug Actor2 Debug Actor3 Debug Actor4 Debug Actor5 Debug Actor6 Debug Actor7 Debug Reset Scanner - Will clear all Actors and Scenes and start the Scanner Clear All Actors - Clear All Scenes - Start Scanner - Reset ALL settings to default GetNumRefs - Activate Development page Convert old save files - Will import old save files from Sexlife 1.4 and Sexlife 6.5 to 7 Always save generated Actor to file - Will save the generated Everyone, Races, Voices, Factions to Actor Save Debug Actors Actor1 to 7 can be locked. WorkFlow Log File - Enable Tracing in Skyrim ini On Screen - Will show message on screen In Messagebox ( Paus ) - Will use popup To Console - open console to view logs Scan Start Msg - Will show Scan start and some old debug messages ScanActors Retry - Errors from Attribute scans A2 and A1-A7 Max Distance - To test if distance is ok ScanActors - Allowed Actors in scene, errors Rape Value - Tags Actors Race - Actors Race in scene Allowed Actors - Actors ready to start scene Actors ref and Arousal - If Arousal to low Get Attributes: GetAttributeRank - Report from Msg from ActorsRank CheckForPresets Everyone Race Voice Faction Generation save Armor WorldSpace WorldSpace Actor Location Location Actor Cell Cell Actor Zone Zone Actor Faction Prio Attribute generation Done - Actors attributes SexProgression: Attributes ON/OFF Observations on screen Scene SexType Scene Playing Scene Timeout Start Sex: Gender Tags Add tags Tags Suppress Tags Rape Tags If no animations Development Force Player Topic Add all Races to your list - Will add all NPC new Races to your Inactive list Add all Voices to your list - Will add all NPC new Voices to your Inactive list Add all Factions to your list - Will add all NPC new Factions to your Inactive list Add all Actors to your list - Will add all new Unique Actors found to your Inactive list Add all Armors to your list - Will add all new Armors Found to your Inactive list Add all WorldSpaces to your list - Will add all new WorldSpaces to your Inactive list Add all Locations to your list - Will add all new Locations to your Inactive list Add all Cells to your list - Will add all new Cells to your Inactive list Add all Zones to your list Credits viterra - save changes NPC settings in game to json files 0x8421 - for his script tweaks osmelmc - for bug fixes AndrewLRG - menu fix Dev - Add Player Dialog - Unique topics for scenes - New topics - Unique NPC topics - Add Actor names to topic - If Environment, weather - If City, cave, forest, Inn
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