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Sex Attributes Helper (now does Arousal & Willpower) View File Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels. SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty (external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes. Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text). Before you jump in You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings. Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much. This mod cannot "see" or change arousal gained from other mods, only what it changes itself. List of what is available: -All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa. -Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in. -An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously) -Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything) -SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working. -An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way). -Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower. -AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code. -When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves. The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this) -- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this). -Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them. -Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed). -Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate). -Combat strip lite support : Each item stripped, add/remove X arousal/willpower -Adrenaline ranks can affect gain/loss (survival only) -Swimming can change your players values over time, more time spent, more effect. -Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example -Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things. The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain Permissions and Dev info: Current possible known issues: "Seems ok 2 me 4 now" You will want to play with scoring. The obviously required framework: Optional but highly recommended: SAKR for SAKR stuff Combat Strip Lite for Combat Strip Lite Support Better Living Through Cumistry for ingestible support UAP for Effects when aroused | Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation AAF Violate for "Auto-Surrender when too horny" support. Commonwealth Moisturizer for cum hornyness/will changes Submitter Franco Cozzo Submitted 01/03/26 Category Other Requirements Hard: Sex Attributes 2.8.0 Soft : Skimpy Armor Keyword Resource, CombatStripLite, AAF_Violate, Hard with included extension: Better Living Through Cumistry
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Version 2.10b
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Consuming goods, rad damage, combat, SAKR state, location + may affect Arousal level. SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate Auto Surrender + Nude Modesty (external mod/s needed (you probably have most of them already)) Basically it breaks out the Arousal(or willpower) stat and allows it to be modified by a heap more things (as seen in the images above and below as a wall of text). Before you jump in You will likely need to change sliders around to your preferences, the base settings should be fine (for the Arousal) however your playstyle will affect what you need to change, it likely is "too easy" at the current settings, if you have the Covering Hands mod, just note I set the default for that to be equipped at a very low value which may lead to you taking 1-2 hits if you're close to an enemy and they attack quickly as the timer needs to "tick" to see that you are in combat (caution or danger) to unequip the item. Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much. This mod cannot "see" or change arousal gained from other mods, only what it changes itself. List of what is available: -All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal instead of increasing it are easy to achieve, and vice versa. -Almost anything your character can consume, can affect their Arousal stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in. -An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously) -Taking Rad damage can increase your characters arousal (direct), losing rads can decrease arousal (or vice versa, like everything) -SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working. -An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way). -When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves. The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this) -- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this). -Location support, so areas can alter arousal by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them. -Combat Arousal: on getting hit you can gain or lose arousal, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed). -Your maximum arousal limit for combat can also trigger you to surrender to your enemies (if you have Violate). -Combat strip lite support : Each item stripped, add/remove X arousal -Adrenaline ranks can affect gain/loss (survival only) -Swimming support is rudimentary, does a one shot amount of arousal in dirty or clean water when your character is fully submerged/swimming. -Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example -Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things. The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain Permissions and Dev info: Current possible known issues: "Seems ok 2 me 4 now" You will want to play with scoring. The obviously required framework: Optional but highly recommended: SAKR for SAKR stuff Combat Strip Lite for Combat Strip Lite Support Better Living Through Cumistry for ingestible support UAP for Effects when aroused | Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation AAF Violate for "Auto-Surrender when too horny" support.-
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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requirements SKSE Regular Edition Compatible No Install Instructions
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Follower Player Dynamic Arousal SE
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Follower Player Dynamic Arousal SE View File FYI: Currently working on an update to add an MCM, probably will be out in a few days. In the meantime you can try the mod out, but can't change any settings. SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. There is no MCM for this currently. Just drop it in and play. I don't have a lot of resources I can give to this mod, so if someone would like to add/change something, feel free to make your own version. Source code is included. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is the FPDAPlayerQuest is start game enabled and always running so that the player alias can receive its events. But, there is no continuous polling there. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Notes on requirements: -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. Submitter L0rd0fT0rm3nt_ Submitted 09/11/2022 Category Adult Mods Requires Skyrim SE, SexLab, SexLab Aroused, SKSE Regular Edition Compatible- 17 replies
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Version 2.8.2
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OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.- 2 reviews
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Version 2.0.0
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SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight* mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Devouring a dragon's soul -Clearing a location/dungeon -Completing a quest -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Sexual tension: Controlled by a checkbox in the MCM. If enabled, actors cannot gain arousal from any event unless there is an actor of sexual interest to them currently in the party. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. No configuration is required, but an MCM is included (V2.0.0+). In the MCM, you can disable the notifications and control the arousal amounts per event. If you do not want a certain arousal event, set its arousal multiplier to 0. This in most cases will prevent launching the respective quests and the calculations that go with it. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is that both FPDAPlayerQuest and FPDAMCMQuest are start game enabled and always running so that the player alias for each can receive its events. But, there is no continuous polling in either. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Future revisions, versions: I may from time to time have availability to add or change something (no promise). But, in general I will have limited availability. So if someone would like to add/change something, feel free to make your own version, port, etc. (no need to ask). Source code is included. Notes on requirements: -SkyUI is required for V2.0.0+ (because I added an MCM) -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. -I generically put "SexLab Aroused" as a requirement. You need some version of it. I am not sure if it matters what version/edition. *Note on performance: I called it lightweight for the following reasons: -It is event-driven (no polling outside of when the player is brawling) -It is a very small file with no assets (only code) -It requires no set up (but can be optionally configured in the MCM) -I have encountered no performance hit (but I have a nice laptop) These are the only possible concerns I can think of regarding performance: -The mod adds 20-30 global variables (mostly floats and mostly for the MCM). But, Skyrim already has hundreds. I think this is a miniscule impact on memory. -The kill actor and cast magic quests have a modest amount of calculations in them to determine arousal. But again, I've seen no performance impact. They can be disabled if desired in the MCM to avoid calculations. Q/A: Q (theoretically conceived voice in my head): These seem like normal events in a playthrough. I thought these were arousing events? Also why is it so violent? A (censored): You are the ****ing dragonborn, not some frolicking lagamorphic milk-drinking-type. You arouse your ****ing companions with the ****ing brawn and breadth of your chest hairs and how many dragon souls you've devoured (even if this is your 20th playthrough and you hate every time a dragon shows up). Shouldn't you expect this by now? Also, its hard to get any event to trigger, half of them are not working in the CK. And I lack some creativity.-
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I have seen these two: I was wondering if there is any mod that add those kind of enchantments to the game, so we could enchant our armors with them. If not, maybe someone could create a mod with different enchantments that could be learn and used on any piece of amour/weapon. Like, the one in the image, that makes aroused foes make less damage when hitting you or be paralized. There could be more effects, like the aroused foe fleeing from combat, or becoming an ally (becoming something like a follower or like being after the effect of the MAYHEM spell).
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I faced some problem which I can't fix myself... my character undresses automatically when the arousal scale accumulates to a certain value. When I try to get dressed, the character undresses again. Since I have too many mods installed that work with arousal, no matter how hard I searched in MCM mods settings, I could not find which mod is responsible for this. Maybe someone knows what mod can affect this?