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Found 13 results

  1. Version 1.0.0

    120 downloads

    A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None🙂 Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy😛 WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time.
  2. Restore Potions converted to crappy EXP potions View File A simple mod that replaces the all too common restore health/magicka/stamina potions found all over the game with potions that give the player a small, borderline worthless, boost in experience to a random skill. This was a mod I made for my personal use I decided to share for the heck of it. I felt the rather spammed occurrence of healing potions made the game a little too easy. Especially if you are like me a prefer to make the game more difficult in manners other that the default, rather lazily setup "everything kills you in two hits" vanilla higher difficulties. I wanted to replace the potions with something that wasn't particularly useful but would still be desirable enough to be something the player would want to pick up. This seemed like a good solution without playing into some other mechanic that is too easily broken already (such as turning them into money items for example: it is too easy to farm gold in Skyrim already). FEATURES: - Using one of the new potions will give a very small experience boost to a random skill of any type, regardless of the potion's color. The potions all also have a 1/18 chance to give a permanent +1 boost to your maximum health/magicka/stamina, depending on the potions color. - This mod does not effect fortify or recovery rate potions. They are much rarer and not quite as directly useful as the restore potions. - This mod does not effect restore potions crafted through alchemy. I feel like that was more of a specialized skill rather than just finding massive amounts of restore potions just lying around the game world everywhere. - The potions function as their vanilla restore effects when an NPC uses them, so this mod will not nerf enemy NPCs carrying restore potions. - The new potions are keyworded as "VendorNoSale" so alchemy/general shops will not sell them to you. No pay-to-win exp here. You can still steal any of the potions on display in towns though. REQUIRED OTHER MODS: - None🙂 Not even any of the official expansions. Just vanilla Skyrim. Well maybe SKSE but can't remember. WHY IS THERE A WIZARD ON ALL THE BOTTLE LABELS?: That's actually The Apprentice standing stone symbol. I thought it was fitting to the concept. Plus this mod was something of a personal rush job so just call me lazy😛 WHY NOT MAKE EACH COLOR POTIONS ONLY RANDOMLY BOOST SKILLS OF ONE STYLE? (Warrior, Thief, Mage skills): Mainly because the red (health) potions tend to be far more common than blue (magicka) or green (stamina) potions. That would heavily shift this mod in favor of warrior builds for what little it would be worth. So I decide to make the RNG completely even, with the rare +1 stat boost being the only thing unique about the colors. WILL IT WORK ON SKYRIM SPECIAL EDITION?: Maybe. I'm not able to test it. Can't think of any reason it wouldn't as long as you have the SE SKSE. CREDITS: - Just me this time. Submitter MrEsturk Submitted 07/12/2020 Category Other Requires Just Skyrim and maybe SKSE Special Edition Compatible  
  3. I only made one so far, but I am planning on adding more! I'm new to making Sims challenges, so leave feedback if stuff is too hard/easy. Also, please leave any suggestions if you have them I would love to hear new ideas!! Indebted You will need: - Wicked Whims - Nisa's Wicked Perversions - Basemental Drugs Setup: - Create a household with one young adult male sim and one young adult female sim - The male sim should have the Materialistic, Slob, and Evil traits - He should also have the Psychonaut Aspiration (Basemental Drugs) - The female sim should have the Family Oriented, Good, and Jealous traits - She should have any Family aspiration - Set their relationships to Husband/Wife - They should live in a large and expensive mansion - Create a separate household with one young adult female sim - She should have the Genius, Ambitious, and Gloomy traits - She should have any Knowledge aspiration - Make her unable to become pregnant in CAS (Hard mode: Allow pregnancies- you will have to use your own money to pay for abortions) - She should live in a small, cheap home- use the cheapest appliances and household items - Register a debt to the male sim with the lone female sim - Easy: Debt of 70,000 Simoleons - Hard: Debt of 120,000 Simoleons - Do not modify the debt percentage! Set it to the default (90%) Story (With names to make it easier to understand): Alex and Lilliana were high school sweethearts who lived in an extremely wealthy neighborhood. They went to the same college and got married almost immediately after graduation. However, Alex started to fall into depression, as he couldn't find a job anywhere. Employers found him harsh and narcissistic, and he did not have many practical skills because he was pampered and spoiled for his entire childhood. He began to abuse his wife, forbidding her to find work and gaslighting her into being a housewife. He lives off of his parents' money. One day, while going down to the gas station to pick up more cigarettes, Alex saw a woman busking on the sidewalk. She had a gorgeous voice and a beautiful body. Interested, Alex dropped a few dollars in her guitar case. She introduced herself as Callie. Callie was raised by a single mom and had a rough childhood. She worked very hard in school and had multiple part time jobs to support her and her mother. However, when she was 19, Callie's mother passed away from an overdose. She had to find different ways to make money to be able to pay rent every month. However, Callie has missed payments for the last two months, and she will be evicted if she cannot pay up in a few days. Eager to exert control and extort sex from Callie, Alex lended her money to pay off her rent, but he said that she needed to repay him somehow. Rules: 1. You must only play as the lone female sim. 2. You have to deduct 500 Simoleons from your household funds for "rent" every Sim week with cheats(Hard mode: 1000 Simoleons). If you don't have enough, you lose. (If you have the City Living pack, feel free to live in an apartment!) 3. You cannot use cheats unless you are "paying" your rent! 4. Your sim has to have sex with the male sim at least three times every week. If you miss a week, you have to pay double the rent that week. 5. You cannot make money with anything besides prostitution. 6. You must maintain a negative relationship with the married female sim. Win Conditions: - Simple- have your debt paid off before you are an elder! I might add another challenge with this same setup and incorporate playing with the first household, but I'm not sure what right now. Again, feel free to leave feedback or suggestions!
  4. Hope this is okay... if not feel free to delete. Wanted to make this sort of a journal to share my adventures so far in the Bachelor Challenge that I am currently doing in Sims 4. Gameplay: Original Sims 4 version with little to no expansion packs. Installed Mods: 1. WickedWhims 2. Slice of Life Here is your Bachelor: Frederick Suggs who is an Athlete who has serial dating aspirations and likes to workout and get flirty with others: https://imgur.com/Nts5KdX Here is the household: https://imgur.com/elDBhNA Rules: I changed it a bit from the original Bachelor Challenge rules to add more spice to it. Also because Wickedwhims makes it difficult to keep some of the features. 1. One Bachelor and 7 contestants. The house only has 6 beds so two of the members at all times will have to find a different time to sleep or a different location (sofa). 2. There will be three days before each elimination and the elimination will happen at night of the third day. 3. There will be six parts to this challenge, with custom eliminations and etc. 4. Eliminations will be predominantly relationship based but attractiveness level (since SOL has attractiveness level) will also play a factor when deciding who to eliminate. 5. Mostly allow them to do everything autonomously but I will sometimes chat with specific characters when eating and stuff because the game can be stupid sometimes with their autonomous features. 6. Since there is wickedwhims mod, I will not stop if they autonomously Have Sex but I will not force it until there are two left. Pregnancy is fair game btw if it ends up happening... 7. All eliminated characters won't be deleted but will be moved to the town, as I am curious what they are up to when the challenge is over. Here is the breakdown: Part 1 = The first day, we are all in the house and there are 7 contestants and me. One of the contestants you probably notice is Beyonce Knowles... (SEVEN GIRLS LEFT) Part 2 = One of the contestants will be going home, and will also have one "one on one date" with a contestant. (SEVEN GIRLS LEFT) *Day 2 will involve a get-together of the entire house. *Day 3 will involve a speed date with each individual member of the house (One Hour Limit) *Day 3 will end with a date with one member of the house (Get gold or finish the entire date duration) *END of day three there will be one elimination. [NOW THERE ARE SIX] Part 3 = Will have a "group date" with three of the girls and will eliminate two contestants this episode. (SIX GIRLS LEFT) *Day 1 will have involve a hangout with each individual member of the house remaining. *Day 2 will involve a speed date with the members of the house individually (One Hour Limit) *Day 3 will involve a hangout with three members of the house. *END of day three will have two eliminations. [NOW THERE ARE FOUR] ********WILL TRY TO MAKE THEM ALL MY GIRLFRIEND BY THIS POINT ALSO**************** Part 4 = Will do a two on one "date" and eliminate one of the girls. (FOUR GIRLS LEFT). *Day 1 will involve speed dates with all members of the house, each girl will only get 1 hours and I stop the date wherever it is after the one hours. *Day 2 will involve a group outing with all of the girls remaining. *Day 3 will involve a date with two members of the house (individual dates). For gold or finish date duration. *END of day three will have one elimination = NOW THIS IS A BREAKUP AND ELIMINATION. [NOW THERE ARE THREE] Part 5 = Will have "fantasy suite" in the same house with each of them in the three days. [THREE GIRLS LEFT]. *Will introduce a new house that will be the "SUITE" for each of the contestants. Will take each girl on a date to the house and then spend the night with them. *If the mood seems right will WooHoo with them in addition to Have Sex (Since WooHoo seems to build relationship more) *Day 1 = Girl #1 in the house *Day 2 = Girl #2 in the house *Day 3 = Girl #3 in the house *END of day three will have one breakup elimination. [NOW THERE ARE TWO] Part 6 = Final episode, one of the girls will be going home and I will propose to the other one... [TWO GIRLS LEFT]. *Day 1 will have date with girl #1 *Day 2 will have date with girl #2 *Day 3 will hang out with both. *END of day three will have a breakup elimination. And a proposal to the winner. [NOW THERE IS ONE] EPILOGUE = Now that it is over I want to see how everyone in the Bachelor Challenge is doing with their life and I will also play out a week with the couple before deciding to elope or not. *******The challenge will end with either an elopement or not with the winner*********** Like the real Bachelor franchise, there's always a chance the winner isn't the one Frederick marries.
  5. Hi ya all! I started a game with two sims and removed all housings from Sulani. after that I used MCC to delete all homeless and NPCs from my game, but after a awhile NPC sims started spawnign around my lot and eventually befriended my sims and now calls for various reasons... I think removing everyone caused some errors trough the mods I'm using as like WW spawns Tina and Tom peeping the game should have Vladislaus and random npc's as vendors etc. So is there a actual fix to begin a game where you have the only sims whom are suppose is to be the Adam and Eve of the game? I included the LE if the problem was not the one I thought... Thanks!
  6. The challenge: start with a modern Adam and Eve and rebuild your save file's sim population with only their descendants and any alien abduction babies. You have "won" this challenge when all possible lots are filled with sim families. If you'd rather skip the MCCC setup, you can just grab my settings file. That should copy my settings to your game, if not, please let me know. This challenge is apt to evolve over time, as new ideas/suggestions come to me. Keep an eye out for the latest details! Needed mods: MC Command Center-to delete/stop respawn of NPCs Wicked Whims-for obvious reasons Suggested mods: No school mod-your offspring of Eden aren't going to have time for school while repopulating Maxis! Basemental drugs-for cannabis, of course. The setup: MC Command Center-full instructions on using the mod can be found on the official site. For population settings, follow this path: click computer>MC Command Center>MC Population>Population Settings....>Open Houses-set to 100 (no move-ins) THEN Allow Homeless Move-in>Disabled To eliminate bills, click computer>MC Command Center>MCCC Settings....>Money Settings...>Change Bills Percent>set to -100 To delete existing sims, click mailbox>MC Cheats>Deletion Cheats>Delete Unplayed Sims, and whatever else you want to get rid of. Sadly, AFAIK you cannot completely disable Vendor/NPC/service sim spawns. Either delete on appearance using MCCC or ignore them. If there IS a mod that stops ALL NPC spawns, please share it with me! Wicked Whims: use whatever settings you prefer with one important change-under relationship settings, enable global incest cheat. Otherwise, your population won't grow unless you get a LOT of abduction babies! Using the freerealestate on cheat, move your Adam and Eve into whatever lot you like. Since this is a new world/post apocalyptic scenario, it's not like money is a thing! Aaaannnndd.....GO FORTH AND MULTIPLY! Have fun! MCCC Challenge Settings.7z
  7. Let's face it; 99% of anyone looking to create a sexy-looking character for their Skyrim playthrough (and I'm pretty sure that's most of us, considering the site we're on) are going to steer clear of the Beast Races. You'll see plenty of Humans, a lot of heavily modded Elves, and even a few sexy Orc ladies showing up in mods, screenshots, and videos. That's great and all, but if you're thinking about playing one of the more animalistic races....let's face it, the game's creation menu is not very kind to them, and surprisingly few mods do much to change this. If you're lucky, you'll spot the occasional cute khajiit girl, and you may see a small selection of buff-looking Orc and Argonian males around the web. Still, a good look at the "Post your sex screenshots" thread on this forum will show you that beautiful beasties are few and far between. SO! I'm throwing the challenge out there to all you Masters of Creation. Let's see just how good you are with the character creation menu. Mods are 100% allowed, so feel free to go nuts with RaceMenu or any other mods you choose. You can use fancy lighting mods and ENBs to enhance your efforts in screenshots, but bonus points if your creation still looks pleasing with the fancy effects turned off. Keep in mind, each race and gender comes with its own unique challenges! The base game is pretty geared towards masculine features, so good-looking male characters will likely be a bit easier to create (especially if you're into the hyper-masculine muscly type). Orcs are more humanoid and have skin instead of scales or fur, so they are included in quite a few extra mods to help with crafting them. Khajiit present a larger challenge with fewer mods to available to assist, but they also have the "cute and fluffy" factor working towards them; being mammal probably help a bit too! Argonians will be the REAL challenge here. Males are doable with a bit of effort, but a truly sexy Argonian female is a rare sight to behold! Mods catering to them often veer towards making them MORE beastly, and while this can lead to some amazing creations, it doesn't help too much in the "sexy" department. Rules: 1. All non-human/elven races are permitted. This includes Orcs, because while they may not technically count as a Beast Race, they're left out often enough that they probably deserve a bit of recognition. 2. As previously mentioned, don't feel the need to hold back on the mods. This is a modding community after all, so, by all means, make the most of them. Also, feel free to enhance your screenshots with lighting effects, ENBs, or even a bit of photoshop! Use the tools available to you. 3. Female AND Male characters are both welcome! Males may be considered less challenging by some, but that also means that there should be some really amazing creations to show off! Eye-candy is eye-candy, and we're not picky. ( ; 4. Both contributors and casual visitors are welcome, and comments/feedback are appreciated. You don't need to put up a picture to participate; feel free to just hang around and comment, provided you keep the atmosphere friendly and don't cause any drama. 5. Feel free to show off your Half-Breed characters, but do keep in mind that managing to pull off a good-looking Argonian or Khajiit without swapping in a human face or torso will probably be considered a more impressive achievement. Well all, I do believe that's everything. I'll cut things off here, as I'm sure you're bored of me talking by now. ( ; So, get to posting, and show us what you're capable of!
  8. Cross Breed Challenge Sims 4 WickedWhims Challenge In this challenge you may need to have incest enabled in wickedwhims settings IT IS NOT REQUIRED BY ANY MEANS THOUGH I have not tested this challenge yet pictures will come as soon as I try this challenge Preparation: In this challenge you will need to make one sim (that is able to impregnate other sims) for your household. Then you'll need to make a variety of occult sims (that can become pregnant) for your sim to have a child with These are some occult ideas and mods you can use (including cosmetics) Black Widow 🕷️ (Will Require You To Make Your Child This Manually) Succubus 😈 (Will Require You To Make Your Child This Manually) Alien 👽 (Will Require Get To Work) Mermaid 🧜‍♀️ (Will Require Island Living) Vampire 🧛‍♀️ (Will Require Vampires) Spellcaster 🌟 (Will Require Realm of Magic) Fairy 🧚‍♀️ (Will Require You To Make Your Child This Manually) Werewolf 🐺 (Will Require You To Make Your Child This Manually) Ghost 👻 Goal : In this challenge you are trying to make every possible cross breed of occult sims (cross breeds of EA made occults will require MC command center) To do this you are going to need to have sex with and impregnate different occult sims This will make a human/occult child this does not stop there If your child is male all is well, if it is female it you'll need the option to impregnate others (for extra challenge make it so you'll have to get a male) Once your child is a teenager they'll need to find another occult to impregnate making a cross breed After this your goal is to just see how many combinations of cross breed sims you can get Furthermore, for even more challenge you can make it so that once a black widow or succubus has your child, you'll need to kill them off making it only possible to get more cross breeds of half black widow or succubus through incest Another thing you can do is make your werewolf a dog which will require cats and dogs and wicked pets Comment any other occult types for me to add and any more suggestions you may have for this challenge and have fun! Required Mods Wicked Whims https://wickedwhimsmod.com/download/ Nisa's Wicked Perversions (Go to "Black Widow" spoiler for link) Recommended is...
  9. Poor Girl Daily Grind Challenge (Required Mods For This Challenge) Wicked Whims (Of course NisaK's Wicked Perversions Basemental drugs Maybe The Extreme Violence Mod Optionally: The Hoe It Up Mod Here are the links: https://basementalcc.com/download/ https://sacrificialmods.com/assets/ts4_extremeviolence--mod---v1.8-sd.zip https://sacrificialmods.com/assets/ts4_hoe-it-up--mod--beta-v-0.3c.3.zip Okay so in this challenge your sim has to be a Prostitute, and you need to have sex with clients everyday You need to make a white female young adult sim, (SORRY I AM NOT RACIST YOU'LL SEE LATER WHY I CHOSE THIS) she needs to have the trait 'Sexually tight' trait and the 'Family oriented' trait, and optionally the 'Pheremonal Flower' trait. She needs to be really skinny because she almost doesn't have any money at all, you need her to move into a cheap apartment at first (If you have City Living, if you don't then move her into a cheap home instead) and you need to make her only have 500§ simoleons in the beginning This is her backstory : (Whatever you want to name your sim) is a young adult but she ran away from home when she was a teenager, she ran away because she was obsessed with sex. Her parents stopped letting her hang out with her friends after school because they were paranoid that she was going to find a guy to have sex with while she was hanging out with her friends that were girls. She got so angry at them and one day she just had enough and ran away from home, she hitch-hiked and had sex with strangers for money, now she's an adult and still does that but now she finally had enough money for a home to live in finally. She now has sex with both men and women for money, she longs for children though and dreams of having a family... So now you need her to like I said before have sex with clients everyday, oral, anal, vaginal or feet just anything that the client wants. She needs to have sex everyday until she earns 1200§ simoleons. (You can continue making her sex if you feel like it though.) When she reaches 2300§ simoleons in her household money she needs to get pregnant, make her have sex without a condom (In the default settings WickedWhims makes every NPC use a condom but you can change those settings just to get her pregnant, then you can change the settings back to the default way.) Since she has the 'Family oriented' trait she will get really happy that she's pregnant, but she gets interested into drugs and smokes weed and drinks lean and takes xanax pills and snorts cocaine, if she doesn't get a miscarriage then you will need the Extreme Violence Mod (I put the link above in this post.) and make a sim punch her in the stomach so she does have a miscarriage. Now you need to make her infertile you can do that by changing it in CAS and getting the Infertile reward trait. (Just to make sure that she can't get pregnant again.) She now never takes/does drugs ever again. Continue making her have sex for money until she reaches 3598§ simoleons then she will adopt a child since she wants a child so much. You can adopt a child by literally adopting a kid through the phone or computer or making one in cas by writing the cheat code 'cas.fulleditmode'. The child needs to be a girl and she needs to be black (Now you know why I wrote that the adult sim needed to be white.) You cut down on having sex everyday so she only has sex a 5 times each week (WHILE THE CHILD IS IN SCHOOL OF COURSE!) And you can twerk in public for money by using the 'Hoe It Up' mod. But you don't have to use it but if you do, you need to do it while the child is in school and go outside and twerk in public if the child is home but you need to lock the doors so she doesn't see your sim twerking for money. When you reach 4200§ in the household money you need to age up the kid into a teenager, when the child is a teenager your young adult sim will stop prostituting and twerking (If you chose to do that). And that's it. I did this before and I now felt like making it a challenge so other people could try to do this. So that's it, that's the challenge, I'm sorry if this was really long. Maybe you got really tired of reading this and just nope'd out of here haha. But if you did read this and felt like doing this challenge then I wish you good luck and hope you have fun doing this! 😊 BTW sorry if there are any spelling errors, I'm really tired... 😴😅 And also sorry if some of these subjects were a little heavy, I understand if you got triggered. I know that this is really dark, but it's all just a game.
  10. Hello! I wondering what was the most challenging playthought/family/sim you played in the game. What mod combinations, rules etc.. I kinda looking for a fun, yet a hardcore sims 4 playthought idea.
  11. I searched the site for something like this but didn't find anything, so I'm posting it as an idea / request for a relatively small and simple mod. The purpose of this would not be an "Enslave Me" mod, but rather something to add challenge, risk, and surprise, in a realistic way. The Dragonborn's fame invites unwanted attention -- whether from a collector of exotic slaves who'd like to add a Dhovakiin to the collection, or enterprising slavers who see a large profit, it doesn't matter. The point is, slavers periodically pursue you. The scope of the mod could be small. Similar to bounty hunters, slavers would periodically spawn and try to subdue the player character. If successful, that would feed in to Simple Slavery (or other enslavement mods). End of story. Slavers would employ a special mechanic for subdual, a melee weapon like a club (the mace model would suffice) that inflicts greatly reduced physical damage, but with a chance on every hit to subdue, configurable from 1% (very easy) to 100% (impossibly hard). Upon a subdual hit, a message says "You have been stunned and knocked to the ground. A slaver quickly binds you." then fade to black and cue Simple Slavery or other mod. Possibly add an option that a collared character is twice as easy to subdue. A slaver encounter should have a good chance for the player to avoid capture (on "average" difficulty the player should expect to win most of the time). Remember that the player be will be the target of an unending series of attacks over the course of the game, and will eventually get unlucky. The power and number of slavers should be configurable options, from very easy to very hard. Slavers can spawn in any outdoor area (don't want them breaking progress through a linear dungeon). However, they should not spawn on top of you. To be a fair fight you must see them coming if you're paying attention, so I'm thinking they'd spawn at a distance, similar to Hired Thugs, but run after you rather than walk and without any greeting. There's no need for talk. They might also spawn and wait in towns (see below), but to be fair they can't wait at the entrance. I'm thinking that "town slavers" would wander in a large area around town (so you won't get used to where they always spawn). Rather than move toward you, these would attack on sight. It's possible that you might come and go and miss them -- this time. Guards and townsfolk should not interfere (they've been bribed, or might even have tipped off the slavers to your arrival). Frequency of attacks should be configurable, with the option to disable completely if you want to focus on a quest without distractions. The purpose is to make gameplay more fun and interesting, not miserably difficult (though you could do that if you wish with the difficulty settings). Melee characters, being subject to more hits, would be at a disadvantage. A configurable option might give the slavers an Entanglement spell: a ranged, 3-minute, 25% slow spell (meaning your speed = 75%, still not too slow), to let them close with ranged characters. Obviously, if the player is already enslaved there should be no slaver attacks. How does this differ from existing defeat mods? * Adds a new type of risk. Slavers are in addition to all the other dangers in Skyrim. * The subdual mechanic ensures that even a very powerful character can get unlucky and lose. * Losing always results in enslavement. * Slavers can spawn in towns (MCM toggle to disable). They know that you visit towns frequently to sell loot or seek help with a pesky device. Going to town can now be risky. * Surprise factor. You enter a bandit camp expecting a fight, but slavers are looking to catch you unaware.
  12. Bonjour à tous, Je viens de découvrir ce club spécial pour les francophones et je me suis dit autant partager un challenge que j'avais imaginé et écrit initialement en français. Ce challenge ce joue avec les mods whicked whims et Nisak's Perversion pour pouvoir faire tout ce qui est demandé. C'est le 1.000.000 Challenge Mode Prostitution N'hésitez pas à me dire si vous me trouvez complètement folle, si vous voulez tenter ce challenge et comment vous vous en êtes sortie ( des photos c'est toujours pas mal )et si vous avez vous même des idées de challenges n'hésitez pas à me les envoyer pour pouvoir les rajouter à ce post ( Bien entendu il y a aura écrit Challenge proposé par Blablabla.. ) . J'ai pas trouvez de poste de ce style dans le club francophone mais après peut-être que je suis juste pas doué.... Bon Jeu Alexia PS: Désolé pour les fautes sûrement présentes, je sais que ça ne m'excuse pas mais j'ai des GROS problèmes avec tout ce qui est orthographe ( dyslexie quand tu nous tiens... ).
  13. This is a very loose concept that I only came up with a short while ago, but I had a quite nsfw challenge idea and would love some feedback/additions -Start off with a character with the Daughter of the Easter Hare trait. Gender doesn't matter. This is your Proto Bunny -Have them sleep around until they get pregnant, and then keep going until they lay their eggs. Whoever was the last person to sleep with them before they laid the eggs now has the virus -Now from here I was thinking that each iteration of player character could be given a set of tasks to accomplish, perhaps themed around various porn stereotypes? The number and difficulty of tasks accomplished before they're knocked up and lay eggs determines their score, and then the whole system starts over again -After a set number of infected, the Proto Bunny gathers all of them back in one location and chooses the one with the highest score to be their permanent lover -The rest of the infected should be edited somewhat back to normal, but must keep at least one element of their old life; anything from an actual added trait to a penchant for exhibitionism to a new gender entirely Thoughts?
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