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Showing results for tags 'face'.
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I want to do a Karryn themed playthrough with the IVDT and DBVO Karryn voice packs. I've got a mod that adds halberds, so all I need is the lady herself. I want to play her as an Imperial, for the lore, so I'm not looking for custom anime races. I still want her to look mostly like she belongs in a prettied up version of Skyrim. It doesn't have to be an exact match, just close enough that a few tweaks will get her there. Perhaps a suggestion for hairs that match hers? SMP enabled is preferred.
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So I've been looking for a preset (I think it's a face preset or a bodyslide preset) and I found the author but he hasn't replied in weeks and I just can't find a copy of it. He had it months back on his nexus page but just took it down. I have the outfit and the Relics of Hyrule mod, but I just need the face (and/or body). Can someone help me find a copy of the face preset? https://www.nexusmods.com/skyrimspecialedition/images/204029/?force_view=1
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All female characters have this elongated and somewhat haunted look, at first I couldn't pin down exactly what was happening but the faces were just too long too sharp. At first I thought it was just one of the face mods that I had installed, Botox being weird with something else, but the problems remained even when botox was disabled, I tried installing some full head replacers and that didn't help either. I have even tried disabling every single one of my mods except for Live Another Life and the Unofficial Patch (If those two are involved somehow I will be very surprised) and the problem remained, making me believe that. Here are a couple images, the top ones are with Botox and the bottom are without. Any help would be appreciated. it's not one of the mods doing it. But this leaves Bodyslide as the only remaining suspect. Does Bodyslide generate faces? How would one fix this if it did? loadorder.txt modlist.txt
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Hey I've been looking for the eye patch in the photo for some time. I've been looking and looking and I can't find it, does anyone know her
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I'm having a weird issue where bodyslide is adding random vertex somewhere, somehow, for some reason... !!! NOT final mesh; I'm just testing because I have anxiety about wasting time on potentially unusable pieces !!! What I did: ***UPDATE*** -Exported femalehead.nif to .obj through Nifskope (forgot this step somehow, my bad) -Imported femalehead.obj to Blender and shaped it to a head sculpt. -Deleted everything but femalehead.nif (unnecessary, but made it easy to double check the vertex count) -Exported as an obj (TestMesh2/BlendHead) -Imported obj into bodyslide and copied bone weight from referenced original femalehead.nif -Deleted reference and exported as a nif From here I popped the new & old meshes into Nifmerge to copy the face to a proper head (so I don't have to fix the texture flags or tri)... but it won't merge because the vertex count no longer matches! For some reason, running it through bodyslide added 3 vertex. I reimported the original obj into Blender and it's still 996 vertex. Imported the new bodyslide nif and it is 999. It only jumps to 999 after weighting in bodyslide. I've attached the original obj and the bodyslid nif, if someone wants to take a look at them. Screenshots of the vertex counts: TestMesh2.mtl TestMesh2.obj TestMesh2.nif
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Facial expressions progresses as the scene progresses (by pressing the space or by default) Could be same with face blush Some of Illusion hentai games done that very well, while i find it immersion killing that next to orgasm the female(or male) has the same emotion on their face as she had it in the begining (unless manualy changed) Thoughts on how hard it would be to script that? Maybe someone would do as commisions ? Maybe it's impossible at all ? Thanks !
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- expressions
- face
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Female Nord face preset View File Little Nord girl... Submitter mircislav Submitted 05/24/2021 Category Models & Textures Requires in the screenshot Special Edition Compatible
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Hello,anyone knows how to fix this and what may causing this problem? This happens after sex scene and after restarting game face is coming back to normal. This can also happens with NPCs
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guide Guide: Using and Modifying Prylipala Sliders
Arse22 posted a topic in Official The Klub 17's Help
Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX it is an add-on head, that adds a new sliders which can morph into other heads, but also in any combination and anything in between. Basically, it replaces the useless asymmetry sliders into something much more practical. Download Prylipala sliders somewhere, if you dont already have it. Locate Custom.Prylipala_AltAsymFull.FaceSlider folder and place it into your AddOns. Then, in game you select it like so (the tool tip in the top left will tell you if its the right mod:) Reload the room or customizer, that means exit to title screen and load it up again. The model you did this to should have additional sliders under the second face tab. I am using Maya, which is a base model that was commonly used before and even quite some time after head replacers. Using Prylipala Sliders Here, is Prylipala sliders applied to a very no-frills default Maya at their max and minimum range to show what is possible and maybe a handy reference for some: Base_Maya_Prylipala_Min_Max_Big_Pic.rar 27.24 MB · 0 downloads Base_Maya_Prylipala_Min_Max_Individual_Pics.rar 28.99 MB · 0 downloads Modifying Prylipala Sliders There is a couple of things worth noting here. First, VX does not support HiPoly heads, the sliders for HiPoly heads (labelled HP,) are only the morphs from my understanding. Second, there is no way to add additional morphs to the base mod, as far as I know (the author of the mod, did not support a VX port or further development.) So, if you find that the pre-selection of sliders is limiting (which it is,) what you can do is replace the base head (.tri) file in the mod. As long as it is not a HiPoly (HP) head it will work with the sliders. I will show this example. First locate the head mod you would like to use as your new base: So, that is the head mod of EiraV. It is the only file in the mod, a .tri file. The best practice would be to copy and pase the folder of Prylipala, “Custom.Prylipala_AltAsymFull.FaceSlider” and rename it like “Custom.Prylipala_AltAsymFull.FaceSlider_EiraV.” This is just for organization. Then you go to the same directory and replace fg_head.tri with the one from the mod you want to use. If you are using a EMFS headpack that looks like this: All you need to do is select the .tri file of the head you want to use and rename it fg_head.tri, before moving it into your Prylipala custom mod. (You can also do head02 for male and head03 for shemale.) Heads To Use I was going to post about this on MG right before it died, since I haven’t seen anyone doing this, and it’s quite easy, greatly increasing the potential face types you can get into the game. Not all are great as you see from the previews, in fact I would not recommend using the maximum or minimum of any sliders when creating a model. Some head replacers are very generic and work really well with the sliders, while others strive for a very unique shape and may create poor results with most sliders, so on such heads it’s still useful to do this to fine-tune some parts to your liking. Examples of versatile heads that are good to make a Prylipala mod for: GE, Female Head Normal or Younger, Hybrid, Realistic Nose, Aaron More unique ones that will give mixed results: Daz-like head, Widowmaker, WaxHead, HurkV Conclusion Of course if you are capable, the absolute best is still just making your own head in a 3d program and adding it in as a replacer, but even such a head could easily benefit from the vast number of morphs provided by this mod for in-game tuning. It’s a shame HiPoly version of this mod was not made. I believe RK created some 2x (hipoly) versions of standard used head replacers in a package on MG, which I still have. From what he explained it is a simple process of doubling some value, but I personally do not know what value to modify to make Prylipala sliders work with it and certainly no clue how to add it to VX. This aside though, there isn’t much to using this and it is as good as it gets for TK face customization. -
I'm working on a Serana replacer mod that make her looks like Bloodrayne, and another user here happens to made a pretty good one, but I don't know what mods are use for these screenshots. I want to know how to recreate this character's face, what mod did the hair, eyes, lips and makeup came from? Also where can I get the outfit? I know it's Dark Prison from DOAXVV but I don't know where can I get a Skyrim port. Any help would be great. This is what I currently had right now, just a modified version of SuperbSerana. I'm modding SSE right now, but if any mods I need is from Oldrim please let me know as well.
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Female Breton Racemenu preset View File Just a female Breton preset... Submitter mircislav Submitted 05/16/2021 Category Models & Textures Requires in the screenshot Special Edition Compatible Not Applicable
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Female Breton Racemenu preset View File Just a female Breton preset... Submitter mircislav Submitted 05/16/2021 Category Models & Textures Requires in the screenshot Special Edition Compatible Not Applicable
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Hello, I have this bug that makes all of my female followers look like a male. Idk why this happens, I used LOOT, re-order my plugins and mods on MO2, etc. I even tryed to reinstall all the mods, sometimes it fixes it, but after a fast travel or a loading screen it bugs again. Here's what she looks like (link to the mod): https://www.nexusmods.com/skyrim/mods/58670 Here's what she looks like In-Game: https://imgur.com/a/VEAPESI Plugin Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 RaceCompatibility.esm 8 8 EFFCore.esm 9 9 hdtHighHeel.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c ZaZAnimationPack.esm 13 d AzarHair.esm 14 e HighResTexturePack01.esp 15 f HighResTexturePack02.esp 16 10 HighResTexturePack03.esp Skyrim Project Optimization - Full Version.esp 17 11 FNIS.esp 18 12 pokeanimerace.esp 19 13 RaceCompatibilityUSKPOverride.esp 20 14 XPMSE.esp 21 15 SkyUI.esp 22 16 Lighting Remover.esp 23 17 OchinClothingMod02_WitchHat_Edit00.esp 24 18 Relationship Dialogue Overhaul.esp 25 19 EFFDialogue.esp 26 1a UIExtensions.esp 27 1b RDO - EFF v4.0.2 Patch.esp 28 1c [INAV] Darkness.esp 29 1d BodyChange.esp 30 1e YunDao_Hdt_Hair.esp 31 1f AddItemMenuLE.esp 32 20 ShowRaceMenuAlternative.esp 33 21 RaceMenu.esp 34 22 RaceMenuPlugin.esp 35 23 Change Follower Outfits Redux.esp 36 24 IndoorFastTravel_AIO.esp 37 25 Shadow Remover.esp 38 26 My Home Is Your Home.esp 39 27 HDTSextoys.esp 40 28 SLAL_AnimationsByLeito.esp 41 29 NibblesAnimObjects.esp 42 2a Neithteam Warpaint.esp 43 2b TheEyesOfBeauty.esp 44 2c SGEyebrows.esp 45 2d KS Hairdo's.esp 46 2e Eyes of Aber.esp 47 2f DragonbornPresence.esp 48 30 katarinaweapon.esp 49 31 Katarina.esp 50 32 Facelight.esp 51 33 Size Does Matter.esp 52 34 JaxonzMapMarkers.esp 53 35 TamrielOnline.esp 54 36 Jinxxed Followers - Megumin.esp 55 37 Overknee_Brisa.esp 56 38 No5F.esp 57 39 Hermit.esp 58 3a RewardYourFollowers.esp 59 3b _Imokko.esp 60 3c XN_Horora.esp Mod Load Order: #Mod_Priority,#Mod_Status,#Mod_Name,#Nexus_ID "0000","+","Unmanaged: TamrielOnline",-1 "0001","+","Unmanaged: RaceCompatibilityUSKPOverride",-1 "0002","+","Unmanaged: RaceCompatibility",-1 "0003","+","Unmanaged: pokeanimerace",-1 "0004","+","Unmanaged: JaxonzMapMarkers",-1 "0005","+","Unmanaged: FNIS",-1 "0006","+","DLC: HighResTexturePack03",-1 "0007","+","DLC: HighResTexturePack02",-1 "0008","+","DLC: HighResTexturePack01",-1 "0009","+","DLC: HearthFires",-1 "0010","+","DLC: Dragonborn",-1 "0011","+","DLC: Dawnguard",-1 "0012","+","XP32 Maximum Skeleton Extended",68000 "0013","-","Skyrim Performance PLUS",6387 "0014","+","Skyrim Performance PLUS 2",6387 "0015","+","Skyrim Performance PLUS 3",6387 "0016","+","Skyrim Project Optimization",32505 "0017","+","Low Res Particles and Flora - LRPF",53692 "0018","+","Remove Underwater Grass - A Performance Mod",55240 "0019","+","Interior and Dungeon Fog Remover",736 "0020","+","Shadow Remover",16464 "0021","-","Shadow Remover Spanish",108856 "0022","+","Witch Hat ClothingMod002",11049 "0023","+","Megumin hat FINAL VERSION",91332 "0024","+","HDT Physics Extensions",53996 "0025","+","SkyUI",3863 "0026","+","Extensible Follower Framework",12933 "0027","+","My Home Is Your Home - a mod for followers",18045 "0028","+","Lighting Remover",86140 "0029","+","Megumin (Konosuba) Standalone Follower",96824 "0030","+","Relationship Dialogue Overhaul - RDO",74568 "0031","+","NetImmerse Override",37481 "0032","+","HDT HighHeels System",36213 "0033","+","Darkness",105765 "0034","+","BodyChange - A Multi-Bodyshape System",37546 "0035","+","yundao_hdt hair V5.5",88416 "0036","+","BodySlide and Outfit Studio",49015 "0037","+","Calientes Beautiful Bodies Edition -CBBE-",2666 "0038","+","AddItemMenu - Ultimate Mod Explorer",64905 "0039","-","ShowRaceMenu Precache Killer",33526 "0040","+","Double Cursor Fix",36125 "0041","+","ShowRaceMenu Alternative",20394 "0042","+","smp-pe path 0730",88416 "0043","+","RaceMenu",29624 "0044","+","Change Follower Outfits",23798 "0045","+","SexLabFramework_v",0 "0046","+","Indoor Fast Traveling",98296 "0047","+","Fores New Idles in Skyrim - FNIS",11811 "0048","+","Reward Your Followers v",0 "0049","+","SexLabAroused_V",0 "0050","+","PapyrusUtil - Modders Scripting Utility Functions",58705 "0051","+","Zaz Animation Pack CBBE V",0 "0052","+","HDTSextoys v",0 "0053","+","SLAL Animations by Leito v1.6",0 "0054","+","SLAL NibblesAnims",0 "0055","+","The Neith Team Warpaints Set",54118 "0056","+","SG Female Eyebrows",35327 "0057","+","Ponytail Hairstyles v3_0",31797 "0058","+","KS Hairdos - Renewal",68311 "0059","+","Freckles for females",690 "0060","+","The Eyes Of Beauty",13722 "0061","+","Eyes of Aber",59192 "0062","+","Dragonborn Presence - Discord Rich Presence",97371 "0063","+","Katarina's Arsenal",62218 "0064","+","Katarina Armor",60814 "0065","+","Face Light",13457 "0066","+","SIZE DOES MATTER - NPCs do not rescale shrink resize - less camera restrictions",41304 "0067","+","Female Facial Animation",35303 "0068","+","Brisa Follower",79966 "0069","+","Diana - Follower",96280 "0070","+","Follower-Horora UNPB-UNP-CBBE 2",59627 "0071","+","Follower-Horora UNPB-UNP-CBBE",59627 "0072","+","Follower-Horora UNPB-UNP-CBBE 3",59627 "0073","+","Imo Follower",61958 "0074","+","HdtInvisibilityFix_0_11_beta",77815 "0075","+","Tania the Hermit",58670 "0076","+","Unofficial Skyrim Legendary Edition Patch",71214
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CumOnAll View File This is a mega combination of my other mods to have cum all over. There are 5 different cumshot swatches. These can be found in the Facepaint section. This file is specifically for cum on tall over, but check out the others for a bit less on the Face, Tits, Pussy, Butt and Hands. 1x Face, 2x Tits, 1x Pussy and 1x face, tits, pussy, butt, back, legs, hands and feet. CumOnAll.package Submitter 00Frog Submitted 10/16/2021 Category Uncategorized Requires
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CumOnFace View File Ever wanted more facial / cum options? I have! So I made this cum on face mod with 15 different cumshot swatches. These can be found in the face paint section. This file is specifically for on the Face, but check out the others for on Tits, Pussy, Butt, Hands and all over the place. These is my first mod so I hope it all works. Enjoy! CumOnFace.package Submitter 00Frog Submitted 10/16/2021 Category Uncategorized Requires
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So, I´ve been trying to change an actors face color with nioverride. To do this, I´ve come up with this snippet NiOverride.AddNodeOverrideString(target, fem, partNameHEad, 9, 0, textureHeadCurrent, false) NiOverride.AddNodeOverrideint(target, fem, partNameHEad, 7, -1, 0x3c0b00, false) partNameHead is the headnode name aquired by using this function: string Function GetHeadNode(Actor aAct) ActorBase ab = aAct.GetActorBase() int i = ab.GetNumHeadParts() string headNode While i > 0 i -= 1 headNode = ab.GetNthHeadPart(i).GetName() If StringUtil.Find(headNode, "Head") >= 0 return headNode EndIf endWhile return "" EndFunction But now I have the following problem: While this piece of code works on the player and the majority of NPC´s, there are a few select npcs where it just wont work on. These for example Or this one I cant apply overrides, nor can I get their actual textures by using "NiOverride.GetNodePropertyString(act, false, partNameHead, 9, 0)" Any Idea on what I might be overlooking?
- 4 replies
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- nioverride
- face
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https://imgur.com/a/bCX7IcE I've ignored it for an entire playthrough already, it's not normally very noticeable unless in the racemenu, it's only an issue at certain angles and up close. Modlist of probable relevant mods in the bottom of the album. Tips on what to remove, add, or change? Edit: Added two new screens at the bottom of the album. There's a setting called "Eye AO Depth" which eliminates the issue when you put it at minimum, and worsens it when you put it at maximum. I think this effectively solves my issue, as I've never noticed the issue on NPCs, only the player character. Perhaps due to generated faces and such mechanics, vs making the player character from scratch. Either that or it's just too subtle to make a mental note of on NPCs. So I just have to adjust this setting on myself when I make new characters.
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Hi, Is there a way to export my characters' head meshes out of Skyrim in a FBX file? I'm working on a project and I would like to have the custom face presets I made using mods like Racemenu to a model so I can use it on external programs like Blender and such. Any comment and hint about this would be very helpful.
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Ok so i am trying to make a race mod work with TTW the issue i mainly see is the standard issue of the dad having pink face and i am unsure how to fix this i have seen it does for other race mods but not the once i am trying to make a patch for so yeah the question i have is could someone please explain how in the Geck or even in FNVEdit if easier do i go about doing this.
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I recently downloaded a new race for Skyrim LE. For the most part its highly functional, however, the head is locked into certain settings that do not work well with other mods. What I would most like to be able to do is be able to use my other eye mods with it. But for some reason this mod is restricted to a single choice for eyes. The result is that they clip through the eye lids when I try to give the race a prettier face. I would like to enable for options for the eyes but I do not know how. I would greatly appreciate advice for this. EDIT: I think what I need to do is change the headpart entirely to one of the vanilla heads. But all the damn guides are about making a new race, not fixing an existing one. And the guides are largely unhelpful on switching head parts, just making new ones. Additionally, if someone could teach me how to make certain races vampire/sacrosanct compatible I would appreciate that as well but for now that is largely a bonus. The above is much more important because the race is pretty much unplayably ugly until I can fix it.
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- creationkit
- headparts
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Fusion girl 1.75 whole body and face morphs modders resource View File 1)Contains a body FG 1.75 with all attached parts to copy boneweight, useful if you have outfit that goes over the connections of body parts Just import nif (FEMBODYWHOLE1.75.nif), set reference, copy boneweight, remove from project 2)Contains face with morphs (facial animations) Can be useful if you want make mfg set for AAF, you can check how each slider change face Also can be used in creating/porting face: Add project -> [zzz_headmorphs].osp Edit imported (default) face for better fit your new face (I recommend to also make sure your new face does not diverge much from default in the mouth area for proper AAF BJ anims :D) Turn on slider "zzz_lowerjaw", mark part of default face that shifted down, then turn of slider, now you see part that you will need mark of your new face in next step Mark the lower part of your new face, turn on slider "zzz_lowerjaw", and move it down on 20 units, it will fit default face Turn off slider, set it to 100, Then press Slider -> Set Base Shape Now you can Set reference on default face and press Slider -> Conform Selected on your new face All morphs now should work on your new face, Only Lid morphs I always edit manually To export your new body parts at the top right, click on each part separately and select Export to Nif, Export to TRI (HEAD) How to apply them in game: example script for armor, CK plugin, later will add to some outfits here Submitter Indarello Submitted 10/20/2020 Category Modders Resources Requires BodySlide, Fusion Girl
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- fusion girl
- bodyslide
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